* EntranceShuffler ApplyEntranceOverrides.
* Updated ApplyEntranceOverrides.
* Updated ApplyEntranceOverrides.
* Initial Entrance Discovery.
* Added Randomizer_EntranceDiscovered.
* Updated Randomizer_DiscoverRegion to discover unshuffled connected regions.
* Removed extra semi-colon.
* Update to latest entranceShuffleTable.
* Format fixes.
* Updated EntranceDiscovered to account for entrances not in the entranceShuffleTable.
* Rediscover regions when loading a game.
* Rediscover entrances when enabling Available Checks.
* Added Rando::Context::ParseTricksJson.
* Updated ApplyEntranceOverrides to skip default (unset) overrides.
* Fix clang-format failed check.
* Set mLACSCondition when loading a Randomizer game.
* Updated rediscover loop to use MAX_ENTRANCE_RANDO_USED_INDEX.
* Move entrance discovered into ProcessExits.
* Discover spawns when pulling/placing the master sword.
* Discover adult/child spawn when using Song of Time to switch age.
* Reset logic and ApplyOrStoreItems without applying the item effects to the save when calculating available checks.
* Removed !itemLoc->IsAddedToPool() from the check tracker.
* Remove region discovery as its not needed anymore.
* Cleanup changed files for PR.
* Added Available Checks - Process Undiscovered Exits DebugConsole command.
* Added initial Available Checks - Recalculate DebugConsole command.
* ACPUE, recalculate only if save loaded. ACR, set age and times for the starting region.
* add navi dive bottom of the well
* add kokiri sword logic for botw
* Optimisation Logic
* Add Navi Dive Lost Wood
* Update Logic
* Move IsChild in logic trick
* Add brackets
* Clang-Format
* Tweak Text
Tweak Text
* Final Push ?
* It's really the last push
* Add presets sidebar, proof of concept row-based listing.
* Complete and unify section check/x drawing.
* Add error state to InputString, and corresponding members and builders to InputOptions.
Implement saving and loading of preset files.
* Implement `Config::SetBlock()`.
Implement Apply.
Implement Delete.
Some json structure changes.
* Apply `CVarClear()` calls in CVar-prefixed widget functions.
* Comment out satellite preset pickers for now.
* clang
* Fix ButtonOptions initializer list.
* I hate clang...
* Loop new preset checkbox creation.
Restore auto-resizing to new preset popup.
Remove errant BeginDisabled in randomizer (merge artifact?).
* Add BlockInfo struct to make array with all info for each block.
Setup loops for all other same-ish situations (applying presets, setting up columns, etc) based on blockInfo.
* Save tracker windows info for later restoration.
Lay the groundwork for said restoration.
* Complete tracker window restoration on preset application.
* Fix RadioButtonsOptions builder parameter type.
Add race lockout to new and apply buttons.
* Revert application of CVarClear on UIWidgets widgets (need to preserve manually-set default states).
* Remove enhancements satellite picker.
Swap randomizer satellite picker to use the manager presets, only displays presets with randomizer section included.
Move built-in presets to the asset archive, and remove delete button on them.
Remove PresetEntries.cpp.
* Fix locations and tricks tabs not updating live when applying preset with new system.
* Apply RandoGenerating lockout to rando preset Apply button.
* Fix new presets not being properly filtered in satellite selectors.
* Fix currently selected presets getting deleted still being selected in satellite selectors.
* Change BigPoeTargetCount in preset files to 1.
* use size_t instead of uint8_t for hint ids
* va_arg int instead of s16
warning: second argument to 'va_arg' is of promotable type 's16' (aka 'short'); this va_arg has undefined behavior because arguments will be promoted to 'int' [-Wvarargs]
* more issues like #5443
* Implement Log Level selector setting.
* run clang
* Enum for default value.
* PR feedback: use CVAR_DEVELOPER_TOOLS in CVar builder.
* Slight change to try to force a PR update.
* screw you clang
* setting to skip bottling big poes
empty bottle still required to collect
avoids logic needing to work around player soft locking by filling bottles without poe collector access
* No option, zero option
* TEXT_BIG_POE_COLLECTED_RANDO
* update preset
* fix talking to poe collector after receiving item
* Improved the item location price availability.
* Moved the available checks price logic into location_access.cpp.
* Fixed typo and clarified check status identified.
* Prevent BeanPlanted using gSaveContext for seed gen
* address malk's comment about extern
---------
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Handle virtually all warnings in `soh/Enhancements/randomizer`.
Handle order of operations warning in FasterHeavyBlockLift.
* Missed a few.
* Add float-specific versions of some M_PI and M_SQRT defines, and swap them in for the static casts in draw.cpp.
* Swap a static cast for M_PIf in check tracker code.
* Fix truncation warning in `entrance.h`.
* Fix type warning in fishsanity.cpp
* Fix implicit conversion warnings in BossRush, Mouse, and UIWidgets.hpp.
* Add Random_Float and use it in GameInteractor_RawAction.cpp.
Make non-specified seed init a separate function.
* clang after type change
* Fix truncation and conversion warnings in ExtraTraps.cpp.
* Resolve type conversion warnings in InputViewer.cpp.
* Resolve some type conversion warnings in hook_handlers.cpp.
* Remove `Random_Float`, and apply `RandomDouble` where it was being used instead.
Add proper range notation to `RandomDouble` to denote the lack of inclusivity for the max part of the range.
* Convert c-style casts to static_cast.