location_access: don't short circuit event access logic (#5216)

event logic is only run while event isn't set
This commit is contained in:
Philip Dubé 2025-05-13 19:30:22 +00:00 committed by GitHub
commit afc52f07d2
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27 changed files with 55 additions and 55 deletions

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@ -312,7 +312,7 @@ void RegionTable_Init() {
logic = ctx->GetLogic(); // RANDOTODO do not hardcode, instead allow accepting a Logic class somehow
grottoEvents = {
EventAccess(&logic->GossipStoneFairy, [] { return logic->CallGossipFairy(); }),
EventAccess(&logic->ButterflyFairy, [] { return logic->ButterflyFairy || (logic->CanUse(RG_STICKS)); }),
EventAccess(&logic->ButterflyFairy, [] { return logic->CanUse(RG_STICKS); }),
EventAccess(&logic->BugShrub, [] { return logic->CanCutShrubs(); }),
EventAccess(&logic->LoneFish, [] { return true; }),
};

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@ -445,7 +445,7 @@ void RegionTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_BOSS_ROOM] = Region("Deku Tree Boss Room", "Deku Tree", {}, NO_DAY_NIGHT_CYCLE, {
// Events
EventAccess(&logic->DekuTreeClear, []{return logic->DekuTreeClear || logic->CanKillEnemy(RE_GOHMA);}),
EventAccess(&logic->DekuTreeClear, []{return logic->CanKillEnemy(RE_GOHMA);}),
}, {
// Locations
LOCATION(RC_QUEEN_GOHMA, logic->DekuTreeClear),

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@ -567,7 +567,7 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_BOSS_ROOM] = Region("Dodongos Cavern Boss Room", "Dodongos Cavern", {}, NO_DAY_NIGHT_CYCLE, {
// Events
EventAccess(&logic->DodongosCavernClear, []{return logic->DodongosCavernClear || (Here(RR_DODONGOS_CAVERN_BOSS_ROOM, []{return logic->HasExplosives() || (logic->CanUse(RG_MEGATON_HAMMER) && ctx->GetTrickOption(RT_DC_HAMMER_FLOOR));}) && logic->CanKillEnemy(RE_KING_DODONGO)); /*todo add chu kill to tricks*/}),
EventAccess(&logic->DodongosCavernClear, []{return Here(RR_DODONGOS_CAVERN_BOSS_ROOM, []{return logic->HasExplosives() || (logic->CanUse(RG_MEGATON_HAMMER) && ctx->GetTrickOption(RT_DC_HAMMER_FLOOR));}) && logic->CanKillEnemy(RE_KING_DODONGO); /*todo add chu kill to tricks*/}),
}, {
// Locations
LOCATION(RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, true),

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@ -27,7 +27,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_NEAR_BOSS_ROOM] = Region("Fire Temple Near Boss Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->FairyPot, []{return logic->FairyPot || (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}),
EventAccess(&logic->FairyPot, []{return logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT);}),
}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, true),
@ -67,7 +67,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_LOOP_HAMMER_SWITCH] = Region("Fire Temple Loop Hammer Switch", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->FireLoopSwitch, []{return logic->FireLoopSwitch || logic->CanUse(RG_MEGATON_HAMMER);}),
EventAccess(&logic->FireLoopSwitch, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
}, {}, {
//Exits
Entrance(RR_FIRE_TEMPLE_LOOP_FLARE_DANCER, []{return true;}),
@ -745,7 +745,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_BOSS_ROOM] = Region("Fire Temple Boss Room", "Fire Temple", {}, NO_DAY_NIGHT_CYCLE, {
// Events
EventAccess(&logic->FireTempleClear, []{return logic->FireTempleClear || (logic->FireTimer() >= 64 && logic->CanKillEnemy(RE_VOLVAGIA));}),
EventAccess(&logic->FireTempleClear, []{return logic->FireTimer() >= 64 && logic->CanKillEnemy(RE_VOLVAGIA);}),
}, {
// Locations
LOCATION(RC_FIRE_TEMPLE_VOLVAGIA_HEART, logic->FireTempleClear),

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@ -34,7 +34,7 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_LOBBY] = Region("Forest Temple Lobby", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->ForestTempleMeg, []{return logic->ForestTempleMeg || (logic->ForestTempleJoelle && logic->ForestTempleBeth && logic->ForestTempleAmy && logic->CanUse(RG_FAIRY_BOW));}),
EventAccess(&logic->ForestTempleMeg, []{return logic->ForestTempleJoelle && logic->ForestTempleBeth && logic->ForestTempleAmy && logic->CanUse(RG_FAIRY_BOW);}),
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_GS_LOBBY, logic->HookshotOrBoomerang()),
@ -203,7 +203,7 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_RED_POE_ROOM] = Region("Forest Temple Red Poe Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->ForestTempleJoelle, []{return logic->ForestTempleJoelle || logic->CanUse(RG_FAIRY_BOW);}),
EventAccess(&logic->ForestTempleJoelle, []{return logic->CanUse(RG_FAIRY_BOW);}),
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_RED_POE_CHEST, logic->ForestTempleJoelle),
@ -228,7 +228,7 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_BLUE_POE_ROOM] = Region("Forest Temple Blue Poe Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->ForestTempleBeth, []{return logic->ForestTempleBeth || logic->CanUse(RG_FAIRY_BOW);}),
EventAccess(&logic->ForestTempleBeth, []{return logic->CanUse(RG_FAIRY_BOW);}),
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_BLUE_POE_CHEST, logic->ForestTempleBeth),
@ -274,7 +274,7 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_GREEN_POE_ROOM] = Region("Forest Temple Green Poe Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->ForestTempleAmy, []{return logic->ForestTempleAmy || logic->CanUse(RG_FAIRY_BOW);}),
EventAccess(&logic->ForestTempleAmy, []{return logic->CanUse(RG_FAIRY_BOW);}),
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_GREEN_POE_POT_1, logic->CanBreakPots()),
@ -608,7 +608,7 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_BOSS_ROOM] = Region("Forest Temple Boss Room", "Forest Temple", {}, NO_DAY_NIGHT_CYCLE, {
// Events
EventAccess(&logic->ForestTempleClear, []{return logic->ForestTempleClear || logic->CanKillEnemy(RE_PHANTOM_GANON);}),
EventAccess(&logic->ForestTempleClear, []{return logic->CanKillEnemy(RE_PHANTOM_GANON);}),
}, {
// Locations
LOCATION(RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, logic->ForestTempleClear),

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@ -80,7 +80,7 @@ void RegionTable_Init_GanonsCastle() {
areaTable[RR_GANONS_CASTLE_WATER_TRIAL] = Region("Ganon's Castle Water Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->BlueFireAccess, []{return true;}),
EventAccess(&logic->FairyPot, []{return logic->FairyPot || (logic->BlueFire() && logic->CanKillEnemy(RE_FREEZARD));}),
EventAccess(&logic->FairyPot, []{return logic->BlueFire() && logic->CanKillEnemy(RE_FREEZARD);}),
EventAccess(&logic->WaterTrialClear, []{return logic->BlueFire() && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_LIGHT_ARROWS);}),
}, {
//Locations
@ -109,7 +109,7 @@ void RegionTable_Init_GanonsCastle() {
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Region("Ganon's Castle Spirit Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->NutPot, []{return logic->NutPot || (((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}),
EventAccess(&logic->NutPot, []{return ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)));}),
EventAccess(&logic->SpiritTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || ctx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->CanUse(RG_BOMBCHU_5) && ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT));}),
}, {
//Locations

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@ -361,7 +361,7 @@ void RegionTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_BOSS_ROOM] = Region("Jabu Jabus Belly Boss Room", "Jabu Jabus Belly", {}, NO_DAY_NIGHT_CYCLE, {
// Events //todo: add pot kill trick
EventAccess(&logic->JabuJabusBellyClear, []{return logic->JabuJabusBellyClear || logic->CanKillEnemy(RE_BARINADE);}),
EventAccess(&logic->JabuJabusBellyClear, []{return logic->CanKillEnemy(RE_BARINADE);}),
}, {
// Locations
LOCATION(RC_JABU_JABUS_BELLY_BARINADE_POT_1, logic->CanBreakPots()),

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@ -408,7 +408,7 @@ void RegionTable_Init_ShadowTemple() {
areaTable[RR_SHADOW_TEMPLE_BOSS_ROOM] = Region("Shadow Temple Boss Room", "Shadow Temple", {}, NO_DAY_NIGHT_CYCLE, {
// Events
EventAccess(&logic->ShadowTempleClear, []{return logic->ShadowTempleClear || logic->CanKillEnemy(RE_BONGO_BONGO);}),
EventAccess(&logic->ShadowTempleClear, []{return logic->CanKillEnemy(RE_BONGO_BONGO);}),
}, {
// Locations
LOCATION(RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, logic->ShadowTempleClear),

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@ -556,7 +556,7 @@ void RegionTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_BOSS_ROOM] = Region("Spirit Temple Boss Room", "Spirit Temple", {}, NO_DAY_NIGHT_CYCLE, {
// Events
EventAccess(&logic->SpiritTempleClear, []{return logic->SpiritTempleClear || logic->CanKillEnemy(RE_TWINROVA);}),
EventAccess(&logic->SpiritTempleClear, []{return logic->CanKillEnemy(RE_TWINROVA);}),
}, {
// Locations
LOCATION(RC_SPIRIT_TEMPLE_TWINROVA_HEART, logic->SpiritTempleClear),

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@ -40,7 +40,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_EAST_LOWER] = Region("Water Temple East Lower", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->CanWaterTempleLowFromHigh, []{return logic->CanWaterTempleLowFromHigh || logic->CanUse(RG_ZELDAS_LULLABY);}),
EventAccess(&logic->CanWaterTempleLowFromHigh, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
}, {
//Locations
LOCATION(RC_WATER_TEMPLE_TORCH_POT_1, logic->CanBreakPots() && (logic->CanWaterTempleLowFromHigh || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)))),
@ -165,7 +165,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER] = Region("Water Temple Central Pillar Upper", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->CanWaterTempleMiddle, []{return logic->CanWaterTempleMiddle || logic->CanUse(RG_ZELDAS_LULLABY);}),
EventAccess(&logic->CanWaterTempleMiddle, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
}, {
//Locations
LOCATION(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, logic->CanUse(RG_LONGSHOT) || (((ctx->GetTrickOption(RT_WATER_FW_CENTRAL_GS) && logic->CanUse(RG_FARORES_WIND) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE) || logic->SmallKeys(RR_WATER_TEMPLE, 5))) || (ctx->GetTrickOption(RT_WATER_IRONS_CENTRAL_GS) && logic->CanUse(RG_IRON_BOOTS) && ((logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FAIRY_BOW)) || (logic->CanUse(RG_DINS_FIRE))))) && logic->CanWaterTempleHigh && logic->HookshotOrBoomerang())),
@ -202,7 +202,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_HIGH_WATER] = Region("Water Temple High Water", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->CanWaterTempleHigh, []{return logic->CanWaterTempleHigh || logic->CanUse(RG_ZELDAS_LULLABY);}),
EventAccess(&logic->CanWaterTempleHigh, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
}, {}, {
//Exits
Entrance(RR_WATER_TEMPLE_LOBBY, []{return true;}),
@ -848,7 +848,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_BOSS_ROOM] = Region("Water Temple Boss Room", "Water Temple", {}, NO_DAY_NIGHT_CYCLE, {
// Events
EventAccess(&logic->WaterTempleClear, []{return logic->WaterTempleClear || logic->CanKillEnemy(RE_MORPHA);}),
EventAccess(&logic->WaterTempleClear, []{return logic->CanKillEnemy(RE_MORPHA);}),
}, {
// Locations
LOCATION(RC_WATER_TEMPLE_MORPHA_HEART, logic->WaterTempleClear),

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@ -14,7 +14,7 @@ void RegionTable_Init_GerudoFortress() {
//Events
EventAccess(&logic->CarpenterRescue, []{return logic->CanFinishGerudoFortress();}),
EventAccess(&logic->GF_GateOpen, []{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD);}),
EventAccess(&logic->GtG_GateOpen, []{return logic->GtG_GateOpen || (logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->HasItem(RG_CHILD_WALLET));}),
EventAccess(&logic->GtG_GateOpen, []{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->HasItem(RG_CHILD_WALLET);}),
}, {
//Locations
LOCATION(RC_GF_CHEST, logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || logic->CanUse(RG_LONGSHOT)),

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@ -17,7 +17,7 @@ void RegionTable_Init_CastleGrounds() {
areaTable[RR_HYRULE_CASTLE_GROUNDS] = Region("Hyrule Castle Grounds", "Castle Grounds", {RA_HYRULE_CASTLE}, DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
EventAccess(&logic->ButterflyFairy, []{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}),
EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS);}),
EventAccess(&logic->BugRock, []{return true;}),
}, {
//Locations

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@ -14,7 +14,7 @@ void RegionTable_Init_DeathMountainCrater() {
areaTable[RR_DMC_UPPER_LOCAL] = Region("DMC Upper Local", "Death Mountain Crater", {RA_DEATH_MOUNTAIN_CRATER}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->GossipStoneFairy, []{return logic->GossipStoneFairy || (logic->HasExplosives() && logic->CallGossipFairyExceptSuns() && (logic->FireTimer() >= 16 || logic->Hearts() >= 3));}),
EventAccess(&logic->GossipStoneFairy, []{return logic->HasExplosives() && logic->CallGossipFairyExceptSuns() && (logic->FireTimer() >= 16 || logic->Hearts() >= 3);}),
}, {
//Locations
LOCATION(RC_DMC_WALL_FREESTANDING_POH, logic->FireTimer() >= 16 || logic->Hearts() >= 3),

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@ -33,7 +33,7 @@ void RegionTable_Init_DeathMountainTrail() {
areaTable[RR_DEATH_MOUNTAIN_SUMMIT] = Region("Death Mountain Summit", "Death Mountain", {RA_DEATH_MOUNTAIN_TRAIL}, DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
EventAccess(&logic->BugRock, []{return logic->BugRock || logic->IsChild;}),
EventAccess(&logic->BugRock, []{return logic->IsChild;}),
}, {
//Locations
LOCATION(RC_DMT_TRADE_BROKEN_SWORD, logic->IsAdult && logic->CanUse(RG_BROKEN_SWORD)),

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@ -7,7 +7,7 @@ void RegionTable_Init_DesertColossus() {
// clang-format off
areaTable[RR_DESERT_COLOSSUS] = Region("Desert Colossus", "Desert Colossus", {RA_DESERT_COLOSSUS}, DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->FairyPond, []{return logic->FairyPond || logic->CanUse(RG_SONG_OF_STORMS);}),
EventAccess(&logic->FairyPond, []{return logic->CanUse(RG_SONG_OF_STORMS);}),
EventAccess(&logic->BugRock, []{return true;}),
}, {
//Locations

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@ -7,7 +7,7 @@ void RegionTable_Init_GerudoValley() {
// clang-format off
areaTable[RR_GERUDO_VALLEY] = Region("Gerudo Valley", "Gerudo Valley", {RA_GERUDO_VALLEY}, DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->BugRock, []{return logic->BugRock || logic->IsChild;}),
EventAccess(&logic->BugRock, []{return logic->IsChild;}),
}, {
//Locations
LOCATION(RC_GV_GS_SMALL_BRIDGE, logic->IsChild && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),

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@ -8,12 +8,12 @@ void RegionTable_Init_GoronCity() {
areaTable[RR_GORON_CITY] = Region("Goron City", "Goron City", {RA_GORON_CITY}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
EventAccess(&logic->StickPot, []{return logic->StickPot || logic->IsChild;}),
EventAccess(&logic->BugRock, []{return logic->BugRock || (logic->BlastOrSmash() || logic->CanUse(RG_SILVER_GAUNTLETS));}),
EventAccess(&logic->GoronCityChildFire, []{return logic->GoronCityChildFire || (logic->IsChild && logic->CanUse(RG_DINS_FIRE));}),
EventAccess(&logic->GCWoodsWarpOpen, []{return logic->GCWoodsWarpOpen || (logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_FAIRY_BOW) || logic->HasItem(RG_GORONS_BRACELET) || logic->GoronCityChildFire);}),
EventAccess(&logic->GCDaruniasDoorOpenChild, []{return logic->GCDaruniasDoorOpenChild || (logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY));}),
EventAccess(&logic->StopGCRollingGoronAsAdult, []{return logic->StopGCRollingGoronAsAdult || (logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || (ctx->GetTrickOption(RT_GC_LINK_GORON_DINS) && logic->CanUse(RG_DINS_FIRE))));}),
EventAccess(&logic->StickPot, []{return logic->IsChild;}),
EventAccess(&logic->BugRock, []{return logic->BlastOrSmash() || logic->CanUse(RG_SILVER_GAUNTLETS);}),
EventAccess(&logic->GoronCityChildFire, []{return logic->IsChild && logic->CanUse(RG_DINS_FIRE);}),
EventAccess(&logic->GCWoodsWarpOpen, []{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_FAIRY_BOW) || logic->HasItem(RG_GORONS_BRACELET) || logic->GoronCityChildFire;}),
EventAccess(&logic->GCDaruniasDoorOpenChild, []{return logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY);}),
EventAccess(&logic->StopGCRollingGoronAsAdult, []{return logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || (ctx->GetTrickOption(RT_GC_LINK_GORON_DINS) && logic->CanUse(RG_DINS_FIRE)));}),
}, {
//Locations
LOCATION(RC_GC_MAZE_LEFT_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_SILVER_GAUNTLETS) || (ctx->GetTrickOption(RT_GC_LEFTMOST) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS))),
@ -58,7 +58,7 @@ void RegionTable_Init_GoronCity() {
areaTable[RR_GC_WOODS_WARP] = Region("GC Woods Warp", "Goron City", {RA_GORON_CITY}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->GCWoodsWarpOpen, []{return logic->GCWoodsWarpOpen || (logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE));}),
EventAccess(&logic->GCWoodsWarpOpen, []{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE);}),
}, {}, {
//Exits
Entrance(RR_GORON_CITY, []{return logic->CanLeaveForest() && logic->GCWoodsWarpOpen;}),
@ -67,7 +67,7 @@ void RegionTable_Init_GoronCity() {
areaTable[RR_GC_DARUNIAS_CHAMBER] = Region("GC Darunias Chamber", "Goron City", {RA_GORON_CITY}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->GoronCityChildFire, []{return logic->GoronCityChildFire || (logic->IsChild && logic->CanUse(RG_STICKS));}),
EventAccess(&logic->GoronCityChildFire, []{return logic->IsChild && logic->CanUse(RG_STICKS);}),
}, {
//Locations
LOCATION(RC_GC_DARUNIAS_JOY, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)),

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@ -7,7 +7,7 @@ void RegionTable_Init_Graveyard() {
// clang-format off
areaTable[RR_THE_GRAVEYARD] = Region("The Graveyard", "The Graveyard", {RA_THE_GRAVEYARD}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->ButterflyFairy, []{return logic->ButterflyFairy || (logic->CanUse(RG_STICKS) && logic->AtDay);}),
EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS) && logic->AtDay;}),
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
EventAccess(&logic->BugRock, []{return true;}),
}, {
@ -88,7 +88,7 @@ void RegionTable_Init_Graveyard() {
areaTable[RR_GRAVEYARD_DAMPES_GRAVE] = Region("Graveyard Dampes Grave", "Windmill and Dampes Grave", {}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->NutPot, []{return true;}),
EventAccess(&logic->DampesWindmillAccess, []{return logic->DampesWindmillAccess || (logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME));}),
EventAccess(&logic->DampesWindmillAccess, []{return logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME);}),
}, {
//Locations
LOCATION(RC_GRAVEYARD_HOOKSHOT_CHEST, true),

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@ -166,7 +166,7 @@ void RegionTable_Init_Kakariko() {
areaTable[RR_KAK_WINDMILL] = Region("Kak Windmill", "Windmill and Dampes Grave", {}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->DrainWell, []{return logic->DrainWell || (logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS));}),
EventAccess(&logic->DrainWell, []{return logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS);}),
}, {
//Locations
LOCATION(RC_KAK_WINDMILL_FREESTANDING_POH, logic->CanUse(RG_BOOMERANG) || logic->DampesWindmillAccess || (logic->IsAdult && ctx->GetTrickOption(RT_KAK_ADULT_WINDMILL_POH)) || (logic->IsChild && logic->CanJumpslashExceptHammer() && ctx->GetTrickOption(RT_KAK_CHILD_WINDMILL_POH))),

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@ -9,7 +9,7 @@ void RegionTable_Init_KokiriForest() {
//Events
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
EventAccess(&logic->ShowedMidoSwordAndShield, []{return logic->ShowedMidoSwordAndShield || (logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_DEKU_SHIELD));}),
EventAccess(&logic->ShowedMidoSwordAndShield, []{return logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_DEKU_SHIELD);}),
}, {
//Locations
LOCATION(RC_KF_KOKIRI_SWORD_CHEST, logic->IsChild),
@ -93,7 +93,7 @@ void RegionTable_Init_KokiriForest() {
//Events
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
EventAccess(&logic->ShowedMidoSwordAndShield, []{return logic->ShowedMidoSwordAndShield || (logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_DEKU_SHIELD));}),
EventAccess(&logic->ShowedMidoSwordAndShield, []{return logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_DEKU_SHIELD);}),
}, {
//Locations
LOCATION(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),

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@ -9,10 +9,10 @@ void RegionTable_Init_LakeHylia() {
//Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
EventAccess(&logic->ButterflyFairy, []{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}),
EventAccess(&logic->BugShrub, []{return logic->BugShrub || (logic->IsChild && logic->CanCutShrubs());}),
EventAccess(&logic->ChildScarecrow, []{return logic->ChildScarecrow || (logic->IsChild && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 2);}),
EventAccess(&logic->AdultScarecrow, []{return logic->AdultScarecrow || (logic->IsAdult && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 2);}),
EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS);}),
EventAccess(&logic->BugShrub, []{return logic->IsChild && logic->CanCutShrubs();}),
EventAccess(&logic->ChildScarecrow, []{return logic->IsChild && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 2;}),
EventAccess(&logic->AdultScarecrow, []{return logic->IsAdult && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 2;}),
}, {
//Locations
LOCATION(RC_LH_UNDERWATER_ITEM, logic->IsChild && logic->HasItem(RG_SILVER_SCALE)),

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@ -7,8 +7,8 @@ void RegionTable_Init_LonLonRanch() {
// clang-format off
areaTable[RR_LON_LON_RANCH] = Region("Lon Lon Ranch", "Lon Lon Ranch", {RA_LON_LON_RANCH}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->FreedEpona, []{return logic->FreedEpona || ((logic->HasItem(RG_CHILD_WALLET) || ctx->GetOption(RSK_SKIP_EPONA_RACE)) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay);}),
EventAccess(&logic->LinksCow, []{return logic->LinksCow || (logic->HasItem(RG_CHILD_WALLET) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay);}),
EventAccess(&logic->FreedEpona, []{return (logic->HasItem(RG_CHILD_WALLET) || ctx->GetOption(RSK_SKIP_EPONA_RACE)) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay;}),
EventAccess(&logic->LinksCow, []{return logic->HasItem(RG_CHILD_WALLET) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay;}),
}, {
//Locations
LOCATION(RC_SONG_FROM_MALON, logic->IsChild && logic->HasItem(RG_ZELDAS_LETTER) && logic->HasItem(RG_FAIRY_OCARINA) && logic->AtDay),

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@ -64,7 +64,7 @@ void RegionTable_Init_LostWoods() {
areaTable[RR_LW_BEYOND_MIDO] = Region("LW Beyond Mido", "Lost Woods", {RA_THE_LOST_WOODS}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->ButterflyFairy, []{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}),
EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS);}),
}, {
//Locations
LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, logic->IsChild && logic->CanStunDeku()),

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@ -138,8 +138,8 @@ void RegionTable_Init_Market() {
areaTable[RR_MARKET_MASK_SHOP] = Region("Market Mask Shop", "Market Mask Shop", {}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->SkullMask, []{return logic->SkullMask || (logic->HasItem(RG_ZELDAS_LETTER) && (ctx->GetOption(RSK_COMPLETE_MASK_QUEST) || ChildCanAccess(RR_KAKARIKO_VILLAGE)));}), //RANDOTODO Complete mask quest does not need this location, so should be tied to link's pocket
EventAccess(&logic->MaskOfTruth, []{return logic->MaskOfTruth || (logic->SkullMask && (ctx->GetOption(RSK_COMPLETE_MASK_QUEST) || (ChildCanAccess(RR_THE_LOST_WOODS) && logic->CanUse(RG_SARIAS_SONG) && RegionTable(RR_THE_GRAVEYARD)->childDay && ChildCanAccess(RR_HYRULE_FIELD) && logic->StoneCount() == 3)));}),
EventAccess(&logic->SkullMask, []{return logic->HasItem(RG_ZELDAS_LETTER) && (ctx->GetOption(RSK_COMPLETE_MASK_QUEST) || ChildCanAccess(RR_KAKARIKO_VILLAGE));}), //RANDOTODO Complete mask quest does not need this location, so should be tied to link's pocket
EventAccess(&logic->MaskOfTruth, []{return logic->SkullMask && (ctx->GetOption(RSK_COMPLETE_MASK_QUEST) || (ChildCanAccess(RR_THE_LOST_WOODS) && logic->CanUse(RG_SARIAS_SONG) && RegionTable(RR_THE_GRAVEYARD)->childDay && ChildCanAccess(RR_HYRULE_FIELD) && logic->StoneCount() == 3));}),
}, {
//Locations
LOCATION(RC_MASK_SHOP_HINT, true),

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@ -9,10 +9,10 @@ void RegionTable_Init_ZorasDomain() {
//Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
EventAccess(&logic->NutPot, []{return true;}),
EventAccess(&logic->StickPot, []{return logic->StickPot || logic->IsChild;}),
EventAccess(&logic->FishGroup, []{return logic->FishGroup || logic->IsChild;}),
EventAccess(&logic->KingZoraThawed, []{return logic->KingZoraThawed || (logic->IsAdult && logic->BlueFire());}),
EventAccess(&logic->DeliverLetter, []{return logic->DeliverLetter || (logic->CanUse(RG_RUTOS_LETTER) && logic->IsChild && ctx->GetOption(RSK_ZORAS_FOUNTAIN).IsNot(RO_ZF_OPEN));}),
EventAccess(&logic->StickPot, []{return logic->IsChild;}),
EventAccess(&logic->FishGroup, []{return logic->IsChild;}),
EventAccess(&logic->KingZoraThawed, []{return logic->IsAdult && logic->BlueFire();}),
EventAccess(&logic->DeliverLetter, []{return logic->CanUse(RG_RUTOS_LETTER) && logic->IsChild && ctx->GetOption(RSK_ZORAS_FOUNTAIN).IsNot(RO_ZF_OPEN);}),
}, {
//Locations
LOCATION(RC_ZD_DIVING_MINIGAME, logic->HasItem(RG_BRONZE_SCALE) && logic->HasItem(RG_CHILD_WALLET) && logic->IsChild),

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@ -8,7 +8,7 @@ void RegionTable_Init_ZorasFountain() {
areaTable[RR_ZORAS_FOUNTAIN] = Region("Zoras Fountain", "Zoras Fountain", {RA_ZORAS_FOUNTAIN}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
EventAccess(&logic->ButterflyFairy, []{return logic->ButterflyFairy || (logic->CanUse(RG_STICKS) && logic->AtDay);}),
EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS) && logic->AtDay;}),
}, {
//Locations
LOCATION(RC_ZF_GS_TREE, logic->IsChild),

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@ -30,8 +30,8 @@ void RegionTable_Init_ZoraRiver() {
//Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
EventAccess(&logic->ButterflyFairy, []{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}),
EventAccess(&logic->BugShrub, []{return logic->BugShrub || logic->CanCutShrubs();}),
EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS);}),
EventAccess(&logic->BugShrub, []{return logic->CanCutShrubs();}),
}, {
//Locations
LOCATION(RC_ZR_MAGIC_BEAN_SALESMAN, logic->HasItem(RG_CHILD_WALLET) && logic->IsChild),