mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-21 05:43:42 -07:00
fix and rename IsKeysanity to IsFireLoopLocked (#5515)
* c * fix and rename IsKeysanity * add comment
This commit is contained in:
parent
53566c9a73
commit
f16e34e8b8
3 changed files with 8 additions and 7 deletions
|
@ -20,7 +20,7 @@ void RegionTable_Init_FireTemple() {
|
|||
//Exits
|
||||
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, []{return true;}),
|
||||
Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, []{return logic->FireTimer() >= 24;}),
|
||||
Entrance(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return Here(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}) && (logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsKeysanity);}),
|
||||
Entrance(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return Here(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}) && (logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsFireLoopLocked);}),
|
||||
Entrance(RR_FIRE_TEMPLE_LOOP_EXIT, []{return true;}),
|
||||
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 2) && logic->FireTimer() >= 24;}),
|
||||
});
|
||||
|
@ -43,7 +43,7 @@ void RegionTable_Init_FireTemple() {
|
|||
|
||||
areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
//Exits
|
||||
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsKeysanity;}),
|
||||
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsFireLoopLocked;}),
|
||||
Entrance(RR_FIRE_TEMPLE_LOOP_TILES, []{return Here(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return logic->CanKillEnemy(RE_TORCH_SLUG) && logic->CanKillEnemy(RE_FIRE_KEESE);});}),
|
||||
});
|
||||
|
||||
|
|
|
@ -1389,6 +1389,7 @@ bool Logic::SmallKeys(RandomizerRegion dungeon, uint8_t requiredAmountGlitchless
|
|||
static_cast<uint8_t>(GlitchDifficulty::INTERMEDIATE) || GetDifficultyValueFromString(GlitchHover) >=
|
||||
static_cast<uint8_t>(GlitchDifficulty::INTERMEDIATE))) { return FireTempleKeys >= requiredAmountGlitched;
|
||||
}*/
|
||||
// If the Fire Temple loop lock is removed, Small key Count is set to 1 before starting
|
||||
return GetSmallKeyCount(SCENE_FIRE_TEMPLE) >= requiredAmountGlitchless;
|
||||
|
||||
case RR_WATER_TEMPLE:
|
||||
|
@ -2336,9 +2337,9 @@ void Logic::Reset() {
|
|||
StartPerformanceTimer(PT_LOGIC_RESET);
|
||||
memset(inLogic, false, sizeof(inLogic));
|
||||
// Settings-dependent variables
|
||||
IsKeysanity = ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE) ||
|
||||
ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE) ||
|
||||
ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE);
|
||||
IsFireLoopLocked = ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE) ||
|
||||
ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_OVERWORLD) ||
|
||||
ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANY_DUNGEON);
|
||||
|
||||
// AmmoCanDrop = /*AmmoDrops.IsNot(AMMODROPS_NONE)*/ false; TODO: AmmoDrop setting
|
||||
|
||||
|
@ -2400,7 +2401,7 @@ void Logic::Reset() {
|
|||
|
||||
// If not keysanity, start with 1 logical key to account for automatically unlocking the basement door in vanilla
|
||||
// FiT
|
||||
if (!IsKeysanity && ctx->GetDungeon(Rando::FIRE_TEMPLE)->IsVanilla()) {
|
||||
if (!IsFireLoopLocked && ctx->GetDungeon(Rando::FIRE_TEMPLE)->IsVanilla()) {
|
||||
SetSmallKeyCount(SCENE_FIRE_TEMPLE, 1);
|
||||
}
|
||||
|
||||
|
|
|
@ -59,7 +59,7 @@ class Logic {
|
|||
bool LightTrialClear = false;
|
||||
|
||||
// Logical keysanity
|
||||
bool IsKeysanity = false;
|
||||
bool IsFireLoopLocked = false;
|
||||
|
||||
// Bottle Count
|
||||
uint8_t Bottles = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue