mirror of
https://github.com/HarbourMasters/Shipwright.git
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Fix Boss and Tower entryways skipping requirements in decoupled (#5484)
* Fix boss and tower entryways in decoupled * Add patches to child boss room entryways * Apply fixes * remember to set ALL the new exits
This commit is contained in:
parent
081f82875a
commit
5bf3761a18
11 changed files with 73 additions and 60 deletions
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@ -1131,22 +1131,22 @@ int EntranceShuffler::ShuffleAllEntrances() {
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{ { EntranceType::WarpSong, RR_PRELUDE_OF_LIGHT_WARP, RR_TEMPLE_OF_TIME, ENTR_TEMPLE_OF_TIME_WARP_PAD },
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NO_RETURN_ENTRANCE },
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{ { EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ENTRYWAY, RR_DEKU_TREE_BOSS_ROOM, ENTR_DEKU_TREE_BOSS_ENTRANCE },
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{ EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY, ENTR_DEKU_TREE_BOSS_DOOR } },
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{ { EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, RR_DODONGOS_CAVERN_BOSS_ROOM, ENTR_DODONGOS_CAVERN_BOSS_ENTRANCE },
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{ EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, ENTR_DODONGOS_CAVERN_BOSS_DOOR } },
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{ { EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, RR_JABU_JABUS_BELLY_BOSS_ROOM, ENTR_JABU_JABU_BOSS_ENTRANCE },
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{ EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, ENTR_JABU_JABU_BOSS_DOOR } },
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{ { EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, RR_FOREST_TEMPLE_BOSS_ROOM, ENTR_FOREST_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, ENTR_FOREST_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, RR_FIRE_TEMPLE_BOSS_ROOM, ENTR_FIRE_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, ENTR_FIRE_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ENTRYWAY, RR_WATER_TEMPLE_BOSS_ROOM, ENTR_WATER_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY, ENTR_WATER_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, RR_SPIRIT_TEMPLE_BOSS_ROOM, ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, ENTR_SPIRIT_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, RR_SHADOW_TEMPLE_BOSS_ROOM, ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, ENTR_SHADOW_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ENTRYWAY, RR_DEKU_TREE_BOSS_ROOM, ENTR_DEKU_TREE_BOSS_ENTRANCE },
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{ EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_EXIT, ENTR_DEKU_TREE_BOSS_DOOR } },
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{ { EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, RR_DODONGOS_CAVERN_BOSS_ROOM, ENTR_DODONGOS_CAVERN_BOSS_ENTRANCE },
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{ EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_EXIT, ENTR_DODONGOS_CAVERN_BOSS_DOOR } },
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{ { EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, RR_JABU_JABUS_BELLY_BOSS_ROOM, ENTR_JABU_JABU_BOSS_ENTRANCE },
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{ EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_EXIT, ENTR_JABU_JABU_BOSS_DOOR } },
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{ { EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, RR_FOREST_TEMPLE_BOSS_ROOM, ENTR_FOREST_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, ENTR_FOREST_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, RR_FIRE_TEMPLE_BOSS_ROOM, ENTR_FIRE_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, ENTR_FIRE_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ENTRYWAY, RR_WATER_TEMPLE_BOSS_ROOM, ENTR_WATER_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY, ENTR_WATER_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, RR_SPIRIT_TEMPLE_BOSS_ROOM, ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, ENTR_SPIRIT_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, RR_SHADOW_TEMPLE_BOSS_ROOM, ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, ENTR_SHADOW_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::BlueWarp, RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE, ENTR_KOKIRI_FOREST_DEKU_TREE_BLUE_WARP },
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NO_RETURN_ENTRANCE },
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@ -1488,11 +1488,11 @@ int EntranceShuffler::ShuffleAllEntrances() {
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if (true /* ctx->GetOption(RSK_SHUFFLE_BLUEWARP_ENTRANCES).Is(RO_BLUEWARP_ENTRANCE_SHUFFLE_DUNGEON) */) {
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// If a boss room is inside a boss door, make the blue warp go outside the dungeon's entrance
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std::map<std::string, Entrance*> bossExits = {
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{ EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY),
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{ EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_EXIT),
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GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE)) },
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{ EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY),
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{ EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_EXIT),
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GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL)) },
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{ EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY),
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{ EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_EXIT),
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GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN)) },
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{ EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY),
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GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW)) },
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@ -1530,11 +1530,11 @@ int EntranceShuffler::ShuffleAllEntrances() {
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// Pair <BlueWarp exit, BossRoom reverse exit>
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std::vector<EntrancePair> bossRoomExitPairs = {
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{ GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE)),
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GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY)) },
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GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_EXIT)) },
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{ GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL)),
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GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY)) },
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GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_EXIT)) },
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{ GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN)),
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GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY)) },
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GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_EXIT)) },
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{ GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW)),
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GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY)) },
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{ GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL)),
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@ -436,11 +436,16 @@ void RegionTable_Init_DekuTree() {
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#pragma endregion
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// Boss Room
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// RANDOTODO make it so entrance randomiser can properly handle more than 1 access to that entrance
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areaTable[RR_DEKU_TREE_BOSS_ENTRYWAY] = Region("Deku Tree Boss Entryway", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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// Exits
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Entrance(RR_DEKU_TREE_BOSS_ROOM, []{return true;}),
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});
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areaTable[RR_DEKU_TREE_BOSS_EXIT] = Region("Deku Tree Boss Exit", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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// Exits
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Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return ctx->GetDungeon(DEKU_TREE)->IsVanilla();}),
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Entrance(RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM, []{return ctx->GetDungeon(DEKU_TREE)->IsMQ();}),
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Entrance(RR_DEKU_TREE_BOSS_ROOM, []{return true;}),
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});
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areaTable[RR_DEKU_TREE_BOSS_ROOM] = Region("Deku Tree Boss Room", "Deku Tree", {}, NO_DAY_NIGHT_CYCLE, {
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@ -460,8 +465,8 @@ void RegionTable_Init_DekuTree() {
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_8, logic->CanCutShrubs()),
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}, {
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// Exits
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Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, []{return true;}),
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Entrance(RR_KF_OUTSIDE_DEKU_TREE, []{return logic->DekuTreeClear;}, false),
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Entrance(RR_DEKU_TREE_BOSS_EXIT, []{return true;}),
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Entrance(RR_KF_OUTSIDE_DEKU_TREE, []{return logic->DekuTreeClear;}, false),
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});
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// clang-format on
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@ -558,11 +558,16 @@ void RegionTable_Init_DodongosCavern() {
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#pragma endregion
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// Boss Room
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// RANDOTODO make it so entrance randomiser can properly handle more than 1 access to that entrance
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areaTable[RR_DODONGOS_CAVERN_BOSS_ENTRYWAY] = Region("Dodongos Cavern Boss Entryway", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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// Exits
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Entrance(RR_DODONGOS_CAVERN_BOSS_ROOM, []{return true;}),
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});
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areaTable[RR_DODONGOS_CAVERN_BOSS_EXIT] = Region("Dodongos Cavern Boss Exit", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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// Exits
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Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, []{return ctx->GetDungeon(DODONGOS_CAVERN)->IsVanilla();}),
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Entrance(RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH, []{return ctx->GetDungeon(DODONGOS_CAVERN)->IsMQ();}),
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Entrance(RR_DODONGOS_CAVERN_BOSS_ROOM, []{return true;}),
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});
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areaTable[RR_DODONGOS_CAVERN_BOSS_ROOM] = Region("Dodongos Cavern Boss Room", "Dodongos Cavern", {}, NO_DAY_NIGHT_CYCLE, {
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@ -575,8 +580,8 @@ void RegionTable_Init_DodongosCavern() {
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LOCATION(RC_KING_DODONGO, logic->DodongosCavernClear),
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}, {
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// Exits
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Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, []{return true;}),
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Entrance(RR_DEATH_MOUNTAIN_TRAIL, []{return logic->DodongosCavernClear;}, false),
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Entrance(RR_DODONGOS_CAVERN_BOSS_EXIT, []{return true;}),
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Entrance(RR_DEATH_MOUNTAIN_TRAIL, []{return logic->DodongosCavernClear;}, false),
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});
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// clang-format on
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@ -38,7 +38,7 @@ void RegionTable_Init_FireTemple() {
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}, {
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//Exits
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Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return true;}),
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Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY) && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || Here(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_MEGATON_HAMMER);}))) || logic->CanUse(RG_HOVER_BOOTS));}),
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Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || Here(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_MEGATON_HAMMER);}) || logic->CanUse(RG_HOVER_BOOTS));}),
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});
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areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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@ -445,7 +445,7 @@ void RegionTable_Init_FireTemple() {
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Entrance(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_UPPER, []{return true;}),
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//Child cannot make it to the north side torches without a hook without specifically bunny hood speed + hover boots
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Entrance(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM_NORTH, []{return logic->FireTimer() > 32 && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)));}),
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Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY) && logic->FireTimer() >= 15 && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->IsAdult && logic->HitFireTemplePlatform) || (logic->HitFireTemplePlatform && logic->CanUse(RG_HOVER_BOOTS)));}),
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Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->FireTimer() >= 15 && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->IsAdult && logic->HitFireTemplePlatform) || (logic->HitFireTemplePlatform && logic->CanUse(RG_HOVER_BOOTS)));}),
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});
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//This room assumes tunic logic is handled on entry.
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// Exits
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Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, []{return ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla() && false;}),
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Entrance(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM, []{return ctx->GetDungeon(FIRE_TEMPLE)->IsMQ() && false;}),
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Entrance(RR_FIRE_TEMPLE_BOSS_ROOM, []{return true;}),
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Entrance(RR_FIRE_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY);}),
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});
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areaTable[RR_FIRE_TEMPLE_BOSS_ROOM] = Region("Fire Temple Boss Room", "Fire Temple", {}, NO_DAY_NIGHT_CYCLE, {
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@ -298,7 +298,7 @@ void RegionTable_Init_ForestTemple() {
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}, {
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//Exits
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Entrance(RR_FOREST_TEMPLE_LOBBY, []{return true;}),
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Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FOREST_TEMPLE_BOSS_KEY);}),
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Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
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});
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#pragma endregion
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@ -593,7 +593,7 @@ void RegionTable_Init_ForestTemple() {
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areaTable[RR_FOREST_TEMPLE_MQ_BOSS_REGION] = Region("Forest Temple MQ Boss Region", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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//Exits
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Entrance(RR_FOREST_TEMPLE_MQ_BASEMENT, []{return logic->ForestOpenBossCorridor;}),
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Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FOREST_TEMPLE_BOSS_KEY);}),
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Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
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});
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#pragma endregion
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@ -603,7 +603,7 @@ void RegionTable_Init_ForestTemple() {
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// Exits
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Entrance(RR_FOREST_TEMPLE_BOSS_REGION, []{return ctx->GetDungeon(FOREST_TEMPLE)->IsVanilla() && false;}),
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Entrance(RR_FOREST_TEMPLE_MQ_BOSS_REGION, []{return ctx->GetDungeon(FOREST_TEMPLE)->IsMQ() && false;}),
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Entrance(RR_FOREST_TEMPLE_BOSS_ROOM, []{return true;}),
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Entrance(RR_FOREST_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_FOREST_TEMPLE_BOSS_KEY);}),
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});
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areaTable[RR_FOREST_TEMPLE_BOSS_ROOM] = Region("Forest Temple Boss Room", "Forest Temple", {}, NO_DAY_NIGHT_CYCLE, {
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@ -29,12 +29,7 @@ void RegionTable_Init_GanonsCastle() {
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Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL, []{return true;}),
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Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL, []{return true;}),
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Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);}),
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Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
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(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
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(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
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(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
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(logic->SpiritTrialClear || ctx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) &&
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(logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}),
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Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return true;}),
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Entrance(RR_GANONS_CASTLE_DEKU_SCRUBS, []{return ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH);}),
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});
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@ -162,13 +157,7 @@ void RegionTable_Init_GanonsCastle() {
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Entrance(RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_STARTING_LEDGE, []{return true;}),
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Entrance(RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL_CHAIRS_ROOM, []{return true;}),
|
||||
Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_DINOLFOS_ROOM, []{return Here(RR_GANONS_CASTLE_MQ_MAIN, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);});}),
|
||||
//RANDOTODO could we just set these events automatically based on the setting?
|
||||
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
|
||||
(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
|
||||
(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
|
||||
(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
|
||||
(logic->SpiritTrialClear || ctx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) &&
|
||||
(logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}),
|
||||
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return true;}),
|
||||
Entrance(RR_GANONS_CASTLE_MQ_DEKU_SCRUBS, []{return ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}),
|
||||
});
|
||||
|
||||
|
@ -436,7 +425,13 @@ void RegionTable_Init_GanonsCastle() {
|
|||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_LOBBY, []{return ctx->GetDungeon(GANONS_CASTLE)->IsVanilla();}),
|
||||
Entrance(RR_GANONS_CASTLE_MQ_MAIN, []{return ctx->GetDungeon(GANONS_CASTLE)->IsMQ();}),
|
||||
Entrance(RR_GANONS_TOWER_FLOOR_1, []{return true;}),
|
||||
//RANDOTODO could we just set these events automatically based on the setting?
|
||||
Entrance(RR_GANONS_TOWER_FLOOR_1, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
|
||||
(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
|
||||
(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
|
||||
(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
|
||||
(logic->SpiritTrialClear || ctx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) &&
|
||||
(logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_TOWER_FLOOR_1] = Region("Ganon's Tower Floor 1", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
|
|
|
@ -351,10 +351,14 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||
|
||||
// Boss Room
|
||||
areaTable[RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY] = Region("Jabu Jabus Belly Boss Entryway", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
// Exits
|
||||
Entrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, []{return true;}),
|
||||
});
|
||||
|
||||
areaTable[RR_JABU_JABUS_BELLY_BOSS_EXIT] = Region("Jabu Jabus Belly Boss Exit", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
// Exits
|
||||
Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, []{return ctx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla();}),
|
||||
Entrance(RR_JABU_JABUS_BELLY_MQ_EAST_ROOM, []{return ctx->GetDungeon(JABU_JABUS_BELLY)->IsMQ();}),
|
||||
Entrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, []{return true;}),
|
||||
});
|
||||
|
||||
areaTable[RR_JABU_JABUS_BELLY_BOSS_ROOM] = Region("Jabu Jabus Belly Boss Room", "Jabu Jabus Belly", {}, NO_DAY_NIGHT_CYCLE, {
|
||||
|
@ -372,8 +376,8 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||
LOCATION(RC_BARINADE, logic->JabuJabusBellyClear),
|
||||
}, {
|
||||
// Exits
|
||||
Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, []{return false;}),
|
||||
Entrance(RR_ZORAS_FOUNTAIN, []{return logic->JabuJabusBellyClear;}, false),
|
||||
Entrance(RR_JABU_JABUS_BELLY_BOSS_EXIT, []{return false;}),
|
||||
Entrance(RR_ZORAS_FOUNTAIN, []{return logic->JabuJabusBellyClear;}, false),
|
||||
});
|
||||
|
||||
// clang-format on
|
||||
|
|
|
@ -112,7 +112,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||
LOCATION(RC_SHADOW_TEMPLE_AFTER_SHIP_LOWER_HEART, (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->CanUse(RG_SONG_OF_TIME) || (logic->CanUse(RG_DISTANT_SCARECROW) && logic->CanUse(RG_HOVER_BOOTS))),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, []{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5) && logic->CanUse(RG_HOVER_BOOTS) && logic->HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);})
|
||||
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, []{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5) && logic->CanUse(RG_HOVER_BOOTS);})
|
||||
});
|
||||
|
||||
#pragma endregion
|
||||
|
@ -370,7 +370,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||
}, {
|
||||
//Exits
|
||||
Entrance(RR_SHADOW_TEMPLE_MQ_ACROSS_CHASM, []{return logic->CanUse(RG_HOVER_BOOTS) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH));}),
|
||||
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);}),
|
||||
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
|
||||
});
|
||||
|
||||
//Assumes lens is checked on entry
|
||||
|
@ -403,7 +403,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||
// Exits
|
||||
Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, []{return ctx->GetDungeon(SHADOW_TEMPLE)->IsVanilla() && false;}),
|
||||
Entrance(RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT, []{return ctx->GetDungeon(SHADOW_TEMPLE)->IsMQ() && false;}),
|
||||
Entrance(RR_SHADOW_TEMPLE_BOSS_ROOM, []{return true;}),
|
||||
Entrance(RR_SHADOW_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);}),
|
||||
});
|
||||
|
||||
areaTable[RR_SHADOW_TEMPLE_BOSS_ROOM] = Region("Shadow Temple Boss Room", "Shadow Temple", {}, NO_DAY_NIGHT_CYCLE, {
|
||||
|
|
|
@ -145,7 +145,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||
areaTable[RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD] = Region("Spirit Temple Inside Statue Head", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
// Exits
|
||||
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, []{return true;}),
|
||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_SPIRIT_TEMPLE_BOSS_KEY);}),
|
||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
|
||||
});
|
||||
|
||||
#pragma endregion
|
||||
|
@ -541,7 +541,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||
areaTable[RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD] = Region("Spirit Temple MQ Inside Statue Head", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
// Exits
|
||||
Entrance(RR_SPIRIT_TEMPLE_MQ_LOBBY, []{return true;}),
|
||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_SPIRIT_TEMPLE_BOSS_KEY);}),
|
||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
|
||||
});
|
||||
|
||||
#pragma endregion
|
||||
|
@ -551,7 +551,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||
// Exits
|
||||
Entrance(RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD, []{return ctx->GetDungeon(SPIRIT_TEMPLE)->IsVanilla() && false;}),
|
||||
Entrance(RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD, []{return ctx->GetDungeon(SPIRIT_TEMPLE)->IsMQ() && false;}),
|
||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, []{return true;}),
|
||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_SPIRIT_TEMPLE_BOSS_KEY);}),
|
||||
});
|
||||
|
||||
areaTable[RR_SPIRIT_TEMPLE_BOSS_ROOM] = Region("Spirit Temple Boss Room", "Spirit Temple", {}, NO_DAY_NIGHT_CYCLE, {
|
||||
|
|
|
@ -277,7 +277,7 @@ void RegionTable_Init_WaterTemple() {
|
|||
}, {
|
||||
//Exits
|
||||
Entrance(RR_WATER_TEMPLE_LOBBY, []{return true;}),
|
||||
Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_WATER_TEMPLE_BOSS_KEY);}),
|
||||
Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
|
||||
});
|
||||
|
||||
#pragma endregion
|
||||
|
@ -365,7 +365,7 @@ void RegionTable_Init_WaterTemple() {
|
|||
areaTable[RR_WATER_TEMPLE_MQ_BOSS_DOOR] = Region("Water Temple MQ Main", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
//Exits
|
||||
Entrance(RR_WATER_TEMPLE_MQ_3F_NORTH_LEDGE, []{return logic->CanUse(RG_ICE_ARROWS) || logic->TakeDamage();}),
|
||||
Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_WATER_TEMPLE_BOSS_KEY);}),
|
||||
Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
|
||||
});
|
||||
|
||||
areaTable[RR_WATER_TEMPLE_MQ_EAST_TOWER] = Region("Water Temple MQ East Tower", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||
|
@ -843,7 +843,7 @@ void RegionTable_Init_WaterTemple() {
|
|||
// Exits
|
||||
Entrance(RR_WATER_TEMPLE_PRE_BOSS_ROOM, []{return ctx->GetDungeon(WATER_TEMPLE)->IsVanilla() && false;}),
|
||||
Entrance(RR_WATER_TEMPLE_MQ_BOSS_DOOR, []{return ctx->GetDungeon(WATER_TEMPLE)->IsMQ() && false;}),
|
||||
Entrance(RR_WATER_TEMPLE_BOSS_ROOM, []{return true;}),
|
||||
Entrance(RR_WATER_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_WATER_TEMPLE_BOSS_KEY);}),
|
||||
});
|
||||
|
||||
areaTable[RR_WATER_TEMPLE_BOSS_ROOM] = Region("Water Temple Boss Room", "Water Temple", {}, NO_DAY_NIGHT_CYCLE, {
|
||||
|
|
|
@ -566,6 +566,7 @@ typedef enum {
|
|||
RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM,
|
||||
|
||||
RR_DEKU_TREE_BOSS_ENTRYWAY,
|
||||
RR_DEKU_TREE_BOSS_EXIT,
|
||||
RR_DEKU_TREE_BOSS_ROOM,
|
||||
|
||||
RR_DODONGOS_CAVERN_BEGINNING,
|
||||
|
@ -613,7 +614,9 @@ typedef enum {
|
|||
RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH,
|
||||
RR_DODONGOS_CAVERN_MQ_BACK_BEHIND_FIRE,
|
||||
RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE,
|
||||
|
||||
RR_DODONGOS_CAVERN_BOSS_ENTRYWAY,
|
||||
RR_DODONGOS_CAVERN_BOSS_EXIT,
|
||||
RR_DODONGOS_CAVERN_BOSS_ROOM,
|
||||
|
||||
RR_JABU_JABUS_BELLY_BEGINNING,
|
||||
|
@ -642,6 +645,7 @@ typedef enum {
|
|||
RR_JABU_JABUS_BELLY_MQ_EAST_ROOM,
|
||||
|
||||
RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY,
|
||||
RR_JABU_JABUS_BELLY_BOSS_EXIT,
|
||||
RR_JABU_JABUS_BELLY_BOSS_ROOM,
|
||||
|
||||
RR_FOREST_TEMPLE_FIRST_ROOM,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue