Commit graph

2674 commits

Author SHA1 Message Date
Philip Dubé
3a069e621e
Fix warnings (#5516)
* use size_t instead of uint8_t for hint ids

* va_arg int instead of s16

warning: second argument to 'va_arg' is of promotable type 's16' (aka 'short'); this va_arg has undefined behavior because arguments will be promoted to 'int' [-Wvarargs]

* more issues like #5443
2025-05-23 14:21:25 -07:00
Malkierian
d69a45674f
Adds a check for "OneDrive" in the execution path to the startup errors that prevent running. (#5522) 2025-05-23 14:06:25 -07:00
nclok1405
150029fa49
Set default player name to "リンク" ("Link" in Katakana) when playing in Japanese (#5487) 2025-05-23 14:05:59 -07:00
Rozelette
e4448f491e
Add ObjectExtension system (#5429) 2025-05-23 14:05:33 -07:00
Jordan Longstaff
db8440e744
Move Shadow Tag Mode hook to its own file (#5179)
* Move Shadow Tag Mode hook to its own file

* Rename initFunc
2025-05-23 14:04:43 -07:00
Jordan Longstaff
d8acc32876
Move Daytime Gold Skulltulas mod hook to its own file (#5174)
* Move Daytime Gold Skulltulas mod hook to its own file

* Fix externs?

* Rename initFunc
2025-05-23 14:04:20 -07:00
Malkierian
ae480e107e
Implement Log Level selector setting (#5263)
* Implement Log Level selector setting.

* run clang

* Enum for default value.

* PR feedback: use CVAR_DEVELOPER_TOOLS in CVar builder.

* Slight change to try to force a PR update.

* screw you clang
2025-05-23 14:03:30 -07:00
Philip Dubé
ca32dfd246
Dampe Fire (#5521)
* No Dampe Fire

* spicy

* bikeshed
2025-05-23 14:03:20 -07:00
Philip Dubé
24013e2e5c
skip bottling big poes (#5247)
* setting to skip bottling big poes

empty bottle still required to collect

avoids logic needing to work around player soft locking by filling bottles without poe collector access

* No option, zero option

* TEXT_BIG_POE_COLLECTED_RANDO

* update preset

* fix talking to poe collector after receiving item
2025-05-23 14:00:35 -07:00
Pepper0ni
a9fc317a5a
Fix crash when no valid enemies are selected (#5519)
* fix crash when no valid enemies are selected

* Clanged
2025-05-22 15:23:14 -07:00
Philip Dubé
1d716a5975
ShuffleBeehives.cpp (#5511) 2025-05-22 15:18:03 -07:00
Pepper0ni
2511275b8b
Fix getting heart containers on pocket and skipped impas song (#5518)
* fix getting heart containers on pocket and skipped impas song

* curse you clang! CURSE YOU!
2025-05-21 15:01:54 -07:00
Malkierian
79b6719db3
Change soh.otr loading to use LocateFileAcrossAppDirs() instead of just the app bundle path. (#5525) 2025-05-21 11:30:16 -07:00
Pepper0ni
01ce1eeac8
Fix oversight in lab boots trick, you need to be able to swim back up (#5524) 2025-05-21 08:51:43 -07:00
Pepper0ni
5bf3761a18
Fix Boss and Tower entryways skipping requirements in decoupled (#5484)
* Fix boss and tower entryways in decoupled

* Add patches to child boss room entryways

* Apply fixes

* remember to set ALL the new exits
2025-05-21 08:51:34 -07:00
Philip Dubé
4216776cd6
Fix entrance optimization (#5520)
I'm an idiot
2025-05-19 22:47:04 -07:00
Malkierian
e1f6297807
Merge pull request #5517 from HarbourMasters/develop-blair
Develop blair
2025-05-19 09:19:44 -07:00
briaguya
081f82875a
fix link voice missing when hanging off ledges (#5506)
* fix link voice missing when hanging off ledges

* remove unused bitrate var

* hardcoded but justified

* format
2025-05-18 21:24:57 -07:00
Pepper0ni
4334a132e3
fix the wrong codepath being used in CanBuy when generating seeds (#5514) 2025-05-18 14:28:55 -07:00
briaguya
f0e40fd1dc
fix incorrect token count in messages when tokensanity is off (#5503)
* fix incorrect token count in messages when tokensanity is off

* Update OTRGlobals.cpp
2025-05-18 14:26:10 -07:00
Pepper0ni
f16e34e8b8
fix and rename IsKeysanity to IsFireLoopLocked (#5515)
* c

* fix and rename IsKeysanity

* add comment
2025-05-18 14:25:18 -07:00
briaguya
53566c9a73
fix incorrect __VA_ARGS__ use in lusprintf version of osSyncPrintf (#5510) 2025-05-18 16:25:24 -04:00
briaguya
50f42b93fe
fix "is valid for C/ObjC but not for C++" warnings (#5512) 2025-05-18 16:25:00 -04:00
Malkierian
ecad59e31f
Add tooltip to Generate Seed button when disabled indicating the need to be on File Select. (#5509) 2025-05-17 18:52:45 -07:00
Pepper0ni
8e34942924
Toggle the vanilla flags instead of the rando flags when removing one time scrubs (#5504) 2025-05-17 18:06:24 -07:00
xxAtrain223
e0d5fbec42
Available Checks Prices (#5446)
* Improved the item location price availability.

* Moved the available checks price logic into location_access.cpp.

* Fixed typo and clarified check status identified.
2025-05-17 18:05:20 -07:00
Eric Hoey
b30fff5d57
Skip Forest Temple Basement Pillars Cutscene (#5473)
* vb forest pillar cs skip

* change to one point cutscene skip

* rm whitespace
2025-05-17 17:56:57 -07:00
xxAtrain223
66351fa4e4
Remove freestanding key from Bottom of the Well Perimeter. (#5496) 2025-05-17 17:30:01 -07:00
xxAtrain223
9cb6530858
Fix Enable Available Checks from title screen. (#5502) 2025-05-17 17:29:53 -07:00
briaguya
3c0e7bcf72
bump lus (to bump imgui) (#5501) 2025-05-17 17:12:05 -04:00
briaguya
b418db7792
bump lus (#5500) 2025-05-17 15:35:51 -04:00
briaguya
4f0ed2949e
fix seed gen underflow (#5499) 2025-05-17 07:55:21 -07:00
briaguya
026c7619da
set soh c standard to 23 (#5498) 2025-05-17 02:16:59 -04:00
Christopher Leggett
6acabae38f
Prevent another use of gSaveContext during Seed Generation (#5458)
* Prevent BeanPlanted using gSaveContext for seed gen

* address malk's comment about extern

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2025-05-16 23:11:04 -07:00
Archez
9010b8c540
port over nametag improvements from 2ship (#5160) 2025-05-17 01:09:23 -04:00
Malkierian
e673eaefb6
Warnings Round 2 (mostly Rando) (#5486)
* Handle virtually all warnings in `soh/Enhancements/randomizer`.
Handle order of operations warning in FasterHeavyBlockLift.

* Missed a few.

* Add float-specific versions of some M_PI and M_SQRT defines, and swap them in for the static casts in draw.cpp.

* Swap a static cast for M_PIf in check tracker code.
2025-05-16 21:54:36 -07:00
Malkierian
23a5198986
Merge pull request #5497 from HarbourMasters/develop-blair
blair -> dev
2025-05-16 21:46:00 -07:00
Pepper0ni
5b6844ccd8
reapply changes needed for C23 build on develop (#5467) 2025-05-17 00:41:14 -04:00
Malkierian
b900f8599a
Bump LUS to latest, and handle tinyxml and gfx_pc changes. (#5470) 2025-05-16 21:14:55 -07:00
briaguya
4fd0bf402e
set c standard to 17 (#5492) 2025-05-16 15:07:52 -07:00
Pepper0ni
e8c2db8151
remove all refernces to Doge (#5488) 2025-05-15 19:51:14 -07:00
Malkierian
45d9fe54d2
Warnings Squashing Round 1 (#5469)
* Fix truncation warning in `entrance.h`.

* Fix type warning in fishsanity.cpp

* Fix implicit conversion warnings in BossRush, Mouse, and UIWidgets.hpp.

* Add Random_Float and use it in GameInteractor_RawAction.cpp.
Make non-specified seed init a separate function.

* clang after type change

* Fix truncation and conversion warnings in ExtraTraps.cpp.

* Resolve type conversion warnings in InputViewer.cpp.

* Resolve some type conversion warnings in hook_handlers.cpp.

* Remove `Random_Float`, and apply `RandomDouble` where it was being used instead.
Add proper range notation to `RandomDouble` to denote the lack of inclusivity for the max part of the range.

* Convert c-style casts to static_cast.
2025-05-13 19:30:04 -07:00
Philip Dubé
afc52f07d2
location_access: don't short circuit event access logic (#5216)
event logic is only run while event isn't set
2025-05-13 12:30:22 -07:00
Philip Dubé
eb95f9060f
Faster empty bottle, faster bean skulltula (#5355)
* Faster empty bottle, faster bean skulltula

* shipinit
2025-05-13 12:30:04 -07:00
Philip Dubé
f9cde383b7
ignore out of bounds entrance overrides in json (#5253)
was causing segfault when using settings from door shuffle on develop
2025-05-12 20:33:21 -07:00
Pepper0ni
f72085b6ca
fix oversight in dragon room of MQ water (#5482) 2025-05-12 20:31:40 -07:00
Eric Hoey
804a24861b
add option description to LACS reward options (#5472) 2025-05-07 14:45:42 -07:00
Jordan Longstaff
6cbb298f76
Skip Kakariko and Hyrule Castle gate cutscenes (#5314)
* Skip Kakariko gate cutscenes

* Simplify a bit

* Revert "Simplify a bit"

This reverts commit ffa68c130fede6962bb4488b85c9ec61ccc60170.

* Add Hyrule Castle gate skip

* Add missing backtick

* Redo simplifications

* Run clang-format

* Proper casting of clearCamera argument

Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>

---------

Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
2025-05-06 17:01:36 -07:00
Eric Hoey
6a93625f5c
VBify Crawl Speed Enhancement and Add Exlcude Glitch-Aiding Crawlspace Option (#5465)
* add menu option

* VBify + add conditions

* oops wrong func

* clean up includes + casting

* move z_player externed functions

* better name

* correct menu text

* one last name final final

* maintain glitch-aiding selection
2025-05-06 17:00:33 -07:00
Jordan Longstaff
19eb4f39ab
Skip trial barrier dispel cutscenes (#5464) 2025-05-01 20:27:20 -07:00