RKrom
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5018f67ff7
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Optimizing: Replaced BitmapBuffer with FastBitmap, also changed some filters to use more GDI "hardware" instead of home-made pixel processing. Only on Windows 8 the blur is "slow", when radius < 20.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2531 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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2013-03-11 16:44:34 +00:00 |
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RKrom
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3361873fe7
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Cleanup of ColorMatrix & ImageAttribute code usage
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2514 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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2013-03-05 12:07:48 +00:00 |
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RKrom
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565bf262db
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Added alpha-blending to the Quantizer, otherwise the colors would be counted wrong and look like sh*t.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2509 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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2013-02-27 17:17:31 +00:00 |
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RKrom
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ec5840550a
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Cleanup, and fixed a bug in the CloneArea method of the ImageHelper.cs
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2506 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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2013-02-22 16:27:55 +00:00 |
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RKrom
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0989012a37
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Did some performance improvements for the CreateShadow, without using our Gaussian (is still available) this saves a temporarily additional bitmap copy. On Vista/Windows 7 GDI+ is used, on other systems a fall-back with BoxBlur is used.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2496 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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2013-02-17 10:00:40 +00:00 |
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RKrom
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d77d4d9ddf
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Added the area (Rectangle) to the FastBitmap, this made it possible to convert the current filters (all but the BlurFilter, this I want to review). Still want to see if I can change the way the filters work, maybe I can prevent some extra bitmap actions by changing the flow & signatures... Need to start in DrawableContainer.DrawContent.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2484 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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2013-02-13 16:28:12 +00:00 |
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RKrom
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3f4d93f2b6
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Fixed an issue with the FastBitmap, renamed methods in the BitmapBuffer to be equal to the FastBitmap implementation. In general it's now very easy to switch from the BitmapBuffer to the FastBitmap implementation, but one should consider that the BitmapBuffer checks the x,y if they are inside... and supports a "apply rectangle". Had to "refactor" the CreateBlur for this. Changed the CreateShadow to work with the BoxBlur, this changes the time to create a shadow of a 1280x1024 from ~2.6 to ~1.2 seconds on my PC... which is still slow. The resulting effect seems to be extremely similar... good enough for me.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2480 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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2013-02-12 16:36:09 +00:00 |
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RKrom
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e2be04a552
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Code cleanup: 1) AbstractFilter: why did we serialize the bitmapbuffer? 2) Bitmapbuffer: removed serialization code, this object should NEVER be serialized as it's just a view which makes access faster. 3) QuantizerHelper.cs: Refactored to use the FastBitmap
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2474 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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2013-02-10 14:40:01 +00:00 |
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RKrom
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f34923e0d7
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Added the FastBitmap.cs, this should replace the BitmapBuffer sometime. The advantage of using this, it has fast implementations for accessing certain PixelFormats directly and doesn't need to generalize the code which would make it slower.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2473 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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2013-02-10 14:16:57 +00:00 |
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