mirror of
https://github.com/greenshot/greenshot
synced 2025-07-14 00:53:51 -07:00
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2514 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
776 lines
25 KiB
C#
776 lines
25 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2013 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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namespace GreenshotPlugin.Core {
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/// <summary>
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/// The interface for the FastBitmap
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/// </summary>
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public interface IFastBitmap : IDisposable {
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/// <summary>
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/// Get the color at x,y
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/// The returned Color object depends on the underlying pixel format
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/// </summary>
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/// <param name="x">int x</param>
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/// <param name="y">int y</param>
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/// <returns>Color</returns>
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Color GetColorAt(int x, int y);
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/// <summary>
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/// Set the color at the specified location
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/// </summary>
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/// <param name="x">int x</param>
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/// <param name="y">int y</param>
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/// <param name="color">Color</param>
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void SetColorAt(int x, int y, Color color);
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/// <summary>
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/// Get the color at x,y
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/// The returned byte[] color depends on the underlying pixel format
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/// </summary>
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/// <param name="x">int x</param>
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/// <param name="y">int y</par
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void GetColorAt(int x, int y, byte[] color);
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/// <summary>
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/// Set the color at the specified location
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/// </summary>
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/// <param name="x">int x</param>
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/// <param name="y">int y</param>
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/// <param name="color">byte[] color</param>
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void SetColorAt(int x, int y, byte[] color);
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/// <summary>
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/// Lock the bitmap
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/// </summary>
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void Lock();
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/// <summary>
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/// Unlock the bitmap
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/// </summary>
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void Unlock();
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/// <summary>
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/// Unlock the bitmap and get the underlying bitmap in one call
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/// </summary>
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/// <returns></returns>
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Bitmap UnlockAndReturnBitmap();
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/// <summary>
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/// Size of the underlying image
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/// </summary>
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Size Size {
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get;
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}
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/// <summary>
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/// Height of the underlying image
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/// </summary>
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int Height {
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get;
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}
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/// <summary>
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/// Width of the underlying image
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/// </summary>
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int Width {
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get;
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}
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/// <summary>
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/// Does the underlying image need to be disposed
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/// </summary>
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bool NeedsDispose {
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get;
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set;
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}
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/// <summary>
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/// Returns if this FastBitmap has an alpha channel
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/// </summary>
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bool hasAlphaChannel {
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get;
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}
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/// <summary>
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/// Draw the stored bitmap to the destionation bitmap at the supplied point
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/// </summary>
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/// <param name="graphics">Graphics</param>
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/// <param name="destination">Point with location</param>
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void DrawTo(Graphics graphics, Point destination);
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/// <summary>
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/// Draw the stored Bitmap on the Destination bitmap with the specified rectangle
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/// Be aware that the stored bitmap will be resized to the specified rectangle!!
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/// </summary>
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/// <param name="graphics">Graphics</param>
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/// <param name="destinationRect">Rectangle with destination</param>
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void DrawTo(Graphics graphics, Rectangle destinationRect);
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/// <summary>
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/// Return true if the coordinates are inside the FastBitmap
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <returns></returns>
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bool Contains(int x, int y);
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}
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/// <summary>
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/// This interface is implemented when there is a alpha-blending possibility
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/// </summary>
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public interface IFastBitmapWithBlend : IFastBitmap {
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Color BackgroundBlendColor {
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get;
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set;
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}
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Color GetBlendedColorAt(int x, int y);
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}
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/// <summary>
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/// The base class for the fast bitmap implementation
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/// </summary>
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public unsafe abstract class FastBitmap : IFastBitmap {
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private static log4net.ILog LOG = log4net.LogManager.GetLogger(typeof(FastBitmap));
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protected const int PIXELFORMAT_INDEX_A = 3;
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protected const int PIXELFORMAT_INDEX_R = 2;
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protected const int PIXELFORMAT_INDEX_G = 1;
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protected const int PIXELFORMAT_INDEX_B = 0;
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public const int COLOR_INDEX_R = 0;
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public const int COLOR_INDEX_G = 1;
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public const int COLOR_INDEX_B = 2;
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public const int COLOR_INDEX_A = 3;
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protected Rectangle area = Rectangle.Empty;
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/// <summary>
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/// If this is set to true, the bitmap will be disposed when disposing the IFastBitmap
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/// </summary>
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public bool NeedsDispose {
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get;
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set;
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}
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/// <summary>
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/// The bitmap for which the FastBitmap is creating access
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/// </summary>
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protected Bitmap bitmap;
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protected BitmapData bmData;
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protected int stride; /* bytes per pixel row */
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protected bool bitsLocked = false;
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protected byte* pointer;
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public static IFastBitmap Create(Bitmap source) {
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return Create(source, Rectangle.Empty);
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}
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/// <summary>
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/// Factory for creating a FastBitmap depending on the pixelformat of the source
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/// The supplied rectangle specifies the area for which the FastBitmap does its thing
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/// </summary>
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/// <param name="source">Bitmap to access</param>
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/// <param name="area">Rectangle which specifies the area to have access to, can be Rectangle.Empty for the whole image</param>
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/// <returns>IFastBitmap</returns>
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public static IFastBitmap Create(Bitmap source, Rectangle area) {
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switch (source.PixelFormat) {
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case PixelFormat.Format8bppIndexed:
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return new FastChunkyBitmap(source, area);
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case PixelFormat.Format24bppRgb:
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return new Fast24RGBBitmap(source, area);
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case PixelFormat.Format32bppRgb:
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return new Fast32RGBBitmap(source, area);
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case PixelFormat.Format32bppArgb:
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case PixelFormat.Format32bppPArgb:
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return new Fast32ARGBBitmap(source, area);
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default:
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throw new NotSupportedException(string.Format("Not supported Pixelformat {0}", source.PixelFormat));
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}
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}
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/// <summary>
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/// Factory for creating a FastBitmap as a destination for the source
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/// </summary>
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/// <param name="source">Bitmap to clone</param>
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/// <returns>IFastBitmap</returns>
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public static IFastBitmap CreateCloneOf(Image source) {
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return CreateCloneOf(source, source.PixelFormat, Rectangle.Empty);
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}
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/// <summary>
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/// Factory for creating a FastBitmap as a destination for the source
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/// </summary>
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/// <param name="source">Bitmap to clone</param>
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/// <param name="pixelFormat">new Pixelformat</param>
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/// <returns>IFastBitmap</returns>
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public static IFastBitmap CreateCloneOf(Image source, PixelFormat pixelFormat) {
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return CreateCloneOf(source, pixelFormat, Rectangle.Empty);
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}
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/// <summary>
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/// Factory for creating a FastBitmap as a destination for the source
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/// </summary>
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/// <param name="source">Bitmap to clone</param>
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/// <param name="area">Area of the bitmap to access, can be Rectangle.Empty for the whole</param>
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/// <returns>IFastBitmap</returns>
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public static IFastBitmap CreateCloneOf(Image source, Rectangle area) {
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return CreateCloneOf(source, PixelFormat.DontCare, area);
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}
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/// <summary>
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/// Factory for creating a FastBitmap as a destination for the source
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/// </summary>
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/// <param name="source">Bitmap to clone</param>
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/// <param name="pixelFormat">Pixelformat of the cloned bitmap</param>
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/// <param name="area">Area of the bitmap to access, can be Rectangle.Empty for the whole</param>
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/// <returns>IFastBitmap</returns>
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public static IFastBitmap CreateCloneOf(Image source, PixelFormat pixelFormat, Rectangle area) {
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Bitmap destination = ImageHelper.CloneArea(source, area, pixelFormat);
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IFastBitmap fastBitmap = Create(destination);
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((FastBitmap)fastBitmap).NeedsDispose = true;
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return fastBitmap;
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}
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/// <summary>
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/// Factory for creating a FastBitmap as a destination
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/// </summary>
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/// <param name="newSize"></param>
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/// <param name="pixelFormat"></param>
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/// <param name="backgroundColor"></param>
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/// <returns>IFastBitmap</returns>
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public static IFastBitmap CreateEmpty(Size newSize, PixelFormat pixelFormat, Color backgroundColor) {
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Bitmap destination = ImageHelper.CreateEmpty(newSize.Width, newSize.Height, pixelFormat, backgroundColor, 96f, 96f);
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IFastBitmap fastBitmap = Create(destination);
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fastBitmap.NeedsDispose = true;
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return fastBitmap;
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}
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/// <summary>
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/// Constructor which stores the image and locks it when called
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/// </summary>
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/// <param name="bitmap"></param>
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protected FastBitmap(Bitmap bitmap, Rectangle area) {
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this.bitmap = bitmap;
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Rectangle bitmapArea = new Rectangle(Point.Empty, bitmap.Size);
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if (area != Rectangle.Empty) {
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area.Intersect(bitmapArea);
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this.area = area;
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} else {
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this.area = bitmapArea;
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}
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Lock();
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}
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/// <summary>
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/// Return the size of the image
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/// </summary>
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public Size Size {
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get {
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if (area == Rectangle.Empty) {
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return bitmap.Size;
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}
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return area.Size;
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}
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}
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/// <summary>
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/// Return the width of the image
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/// </summary>
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public int Width {
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get {
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if (area == Rectangle.Empty) {
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return bitmap.Width;
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}
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return area.Width;
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}
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}
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/// <summary>
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/// Return the height of the image
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/// </summary>
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public int Height {
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get {
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if (area == Rectangle.Empty) {
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return bitmap.Height;
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}
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return area.Height;
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}
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}
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/// <summary>
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/// Returns the underlying bitmap, unlocks it and prevents that it will be disposed
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/// </summary>
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public Bitmap UnlockAndReturnBitmap() {
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if (bitsLocked) {
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LOG.Warn("Unlocking the bitmap");
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Unlock();
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}
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NeedsDispose = false;
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return bitmap;
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}
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public virtual bool hasAlphaChannel {
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get {
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return false;
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}
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}
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/// <summary>
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/// Destructor
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/// </summary>
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~FastBitmap() {
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Dispose(false);
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}
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/// <summary>
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/// The public accessible Dispose
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/// Will call the GarbageCollector to SuppressFinalize, preventing being cleaned twice
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/// </summary>
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public void Dispose() {
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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// The bulk of the clean-up code is implemented in Dispose(bool)
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/// <summary>
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/// This Dispose is called from the Dispose and the Destructor.
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/// When disposing==true all non-managed resources should be freed too!
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/// </summary>
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/// <param name="disposing"></param>
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protected virtual void Dispose(bool disposing) {
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Unlock();
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if (disposing) {
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if (bitmap != null && NeedsDispose) {
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bitmap.Dispose();
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}
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}
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bitmap = null;
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bmData = null;
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pointer = null;
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}
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/// <summary>
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/// Lock the bitmap so we have direct access to the memory
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/// </summary>
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public void Lock() {
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if (Width > 0 && Height > 0 && !bitsLocked) {
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bmData = bitmap.LockBits(area, ImageLockMode.ReadWrite, bitmap.PixelFormat);
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bitsLocked = true;
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IntPtr Scan0 = bmData.Scan0;
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pointer = (byte*)(void*)Scan0;
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stride = bmData.Stride;
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}
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}
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/// <summary>
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/// Unlock the System Memory
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/// </summary>
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public void Unlock() {
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if (bitsLocked) {
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bitmap.UnlockBits(bmData);
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bitsLocked = false;
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}
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}
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/// <summary>
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/// Draw the stored bitmap to the destionation bitmap at the supplied point
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/// </summary>
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/// <param name="graphics"></param>
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/// <param name="destination"></param>
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public void DrawTo(Graphics graphics, Point destination) {
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DrawTo(graphics, null, destination);
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}
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/// <summary>
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/// Draw the stored Bitmap on the Destination bitmap with the specified rectangle
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/// Be aware that the stored bitmap will be resized to the specified rectangle!!
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/// </summary>
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/// <param name="graphics"></param>
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/// <param name="destinationRect"></param>
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public void DrawTo(Graphics graphics, Rectangle destinationRect) {
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DrawTo(graphics, destinationRect, null);
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}
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/// <summary>
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/// private helper to draw the bitmap
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/// </summary>
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/// <param name="graphics"></param>
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/// <param name="destinationRect"></param>
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/// <param name="destination"></param>
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private void DrawTo(Graphics graphics, Rectangle? destinationRect, Point? destination) {
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if (destinationRect.HasValue) {
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// Does the rect have any pixels?
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if (destinationRect.Value.Height <= 0 || destinationRect.Value.Width <= 0) {
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return;
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}
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}
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// Make sure this.bitmap is unlocked, if it was locked
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bool isLocked = bitsLocked;
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if (isLocked) {
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Unlock();
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}
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if (destinationRect.HasValue) {
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graphics.DrawImage(this.bitmap, destinationRect.Value);
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} else if (destination.HasValue) {
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graphics.DrawImageUnscaled(this.bitmap, destination.Value);
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}
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// If it was locked, lock it again
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if (isLocked) {
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Lock();
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}
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}
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/// <summary>
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/// returns true if x & y are inside the FastBitmap
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <returns>true if x & y are inside the FastBitmap</returns>
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public bool Contains(int x, int y) {
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return x >= 0 && x < Width && y >= 0 && y < Height;
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}
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public abstract Color GetColorAt(int x, int y);
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public abstract void SetColorAt(int x, int y, Color color);
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public abstract void GetColorAt(int x, int y, byte[] color);
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public abstract void SetColorAt(int x, int y, byte[] color);
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}
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/// <summary>
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/// This is the implementation of the FastBitmat for the 8BPP pixelformat
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/// </summary>
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public unsafe class FastChunkyBitmap : FastBitmap {
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// Used for indexed images
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private Color[] colorEntries;
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private Dictionary<Color, byte> colorCache = new Dictionary<Color, byte>();
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public FastChunkyBitmap(Bitmap source, Rectangle area) : base(source, area) {
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colorEntries = bitmap.Palette.Entries;
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}
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/// <summary>
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/// Get the color from the specified location
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <returns>Color</returns>
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public override Color GetColorAt(int x, int y) {
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int offset = x + (y * stride);
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byte colorIndex = pointer[offset];
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return colorEntries[colorIndex];
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}
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/// <summary>
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/// Get the color from the specified location into the specified array
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="color">byte[4] as reference</param>
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public override void GetColorAt(int x, int y, byte[] color) {
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throw new NotImplementedException("No performance gain!");
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}
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/// <summary>
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/// Set the color at the specified location from the specified array
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="color">byte[4] as reference</param>
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public override void SetColorAt(int x, int y, byte[] color) {
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throw new NotImplementedException("No performance gain!");
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}
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/// <summary>
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/// Get the color-index from the specified location
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <returns>byte with index</returns>
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public byte GetColorIndexAt(int x, int y) {
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int offset = x + (y * stride);
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return pointer[offset];
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}
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/// <summary>
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/// Set the color-index at the specified location
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="color-index"></param>
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public void SetColorIndexAt(int x, int y, byte colorIndex) {
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int offset = x + (y * stride);
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pointer[offset] = colorIndex;
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}
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/// <summary>
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/// Set the supplied color at the specified location.
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/// Throws an ArgumentException if the color is not in the palette
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="color">Color to set</param>
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public override void SetColorAt(int x, int y, Color color) {
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int offset = x + (y * stride);
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byte colorIndex;
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if (!colorCache.TryGetValue(color, out colorIndex)) {
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bool foundColor = false;
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for (colorIndex = 0; colorIndex < colorEntries.Length; colorIndex++) {
|
|
if (color == colorEntries[colorIndex]) {
|
|
colorCache.Add(color, colorIndex);
|
|
foundColor = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!foundColor) {
|
|
throw new ArgumentException("No such color!");
|
|
}
|
|
}
|
|
pointer[offset] = colorIndex;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is the implementation of the IFastBitmap for 24 bit images (no Alpha)
|
|
/// </summary>
|
|
public unsafe class Fast24RGBBitmap : FastBitmap {
|
|
|
|
public Fast24RGBBitmap(Bitmap source, Rectangle area) : base(source, area) {
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve the color at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x">X coordinate</param>
|
|
/// <param name="y">Y Coordinate</param>
|
|
/// <returns>Color</returns>
|
|
public override Color GetColorAt(int x, int y) {
|
|
int offset = (x * 3) + (y * stride);
|
|
return Color.FromArgb(255, pointer[PIXELFORMAT_INDEX_R + offset], pointer[PIXELFORMAT_INDEX_G + offset], pointer[PIXELFORMAT_INDEX_B + offset]);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color"></param>
|
|
public override void SetColorAt(int x, int y, Color color) {
|
|
int offset = (x * 3) + (y * stride);
|
|
pointer[PIXELFORMAT_INDEX_R + offset] = color.R;
|
|
pointer[PIXELFORMAT_INDEX_G + offset] = color.G;
|
|
pointer[PIXELFORMAT_INDEX_B + offset] = color.B;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the color from the specified location into the specified array
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">byte[4] as reference (r,g,b)</param>
|
|
public override void GetColorAt(int x, int y, byte[] color) {
|
|
int offset = (x * 3) + (y * stride);
|
|
color[PIXELFORMAT_INDEX_R] = pointer[PIXELFORMAT_INDEX_R + offset];
|
|
color[PIXELFORMAT_INDEX_G] = pointer[PIXELFORMAT_INDEX_G + offset];
|
|
color[PIXELFORMAT_INDEX_B] = pointer[PIXELFORMAT_INDEX_B + offset];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at the specified location from the specified array
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">byte[4] as reference (r,g,b)</param>
|
|
public override void SetColorAt(int x, int y, byte[] color) {
|
|
int offset = (x * 3) + (y * stride);
|
|
pointer[PIXELFORMAT_INDEX_R + offset] = color[PIXELFORMAT_INDEX_R];
|
|
pointer[PIXELFORMAT_INDEX_G + offset] = color[PIXELFORMAT_INDEX_G];
|
|
pointer[PIXELFORMAT_INDEX_B + offset] = color[PIXELFORMAT_INDEX_B];
|
|
}
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is the implementation of the IFastBitmap for 32 bit images (no Alpha)
|
|
/// </summary>
|
|
public unsafe class Fast32RGBBitmap : FastBitmap {
|
|
public Fast32RGBBitmap(Bitmap source, Rectangle area) : base(source, area) {
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve the color at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x">X coordinate</param>
|
|
/// <param name="y">Y Coordinate</param>
|
|
/// <returns>Color</returns>
|
|
public override Color GetColorAt(int x, int y) {
|
|
int offset = (x * 4) + (y * stride);
|
|
return Color.FromArgb(255, pointer[PIXELFORMAT_INDEX_R + offset], pointer[PIXELFORMAT_INDEX_G + offset], pointer[PIXELFORMAT_INDEX_B + offset]);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color"></param>
|
|
public override void SetColorAt(int x, int y, Color color) {
|
|
int offset = (x * 4) + (y * stride);
|
|
pointer[PIXELFORMAT_INDEX_R + offset] = color.R;
|
|
pointer[PIXELFORMAT_INDEX_G + offset] = color.G;
|
|
pointer[PIXELFORMAT_INDEX_B + offset] = color.B;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the color from the specified location into the specified array
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">byte[4] as reference (a,r,g,b)</param>
|
|
public override void GetColorAt(int x, int y, byte[] color) {
|
|
int offset = (x * 4) + (y * stride);
|
|
color[COLOR_INDEX_R] = pointer[PIXELFORMAT_INDEX_R + offset];
|
|
color[COLOR_INDEX_G] = pointer[PIXELFORMAT_INDEX_G + offset];
|
|
color[COLOR_INDEX_B] = pointer[PIXELFORMAT_INDEX_B + offset];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at the specified location from the specified array
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">byte[4] as reference (r,g,b)</param>
|
|
public override void SetColorAt(int x, int y, byte[] color) {
|
|
int offset = (x * 4) + (y * stride);
|
|
pointer[PIXELFORMAT_INDEX_R + offset] = color[COLOR_INDEX_R]; // R
|
|
pointer[PIXELFORMAT_INDEX_G + offset] = color[COLOR_INDEX_G];
|
|
pointer[PIXELFORMAT_INDEX_B + offset] = color[COLOR_INDEX_B];
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is the implementation of the IFastBitmap for 32 bit images with Alpha
|
|
/// </summary>
|
|
public unsafe class Fast32ARGBBitmap : FastBitmap, IFastBitmapWithBlend {
|
|
public override bool hasAlphaChannel {
|
|
get {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public Color BackgroundBlendColor {
|
|
get;
|
|
set;
|
|
}
|
|
public Fast32ARGBBitmap(Bitmap source, Rectangle area) : base(source, area) {
|
|
BackgroundBlendColor = Color.White;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve the color at location x,y
|
|
/// </summary>
|
|
/// <param name="x">X coordinate</param>
|
|
/// <param name="y">Y Coordinate</param>
|
|
/// <returns>Color</returns>
|
|
public override Color GetColorAt(int x, int y) {
|
|
int offset = (x * 4) + (y * stride);
|
|
return Color.FromArgb(pointer[PIXELFORMAT_INDEX_A + offset], pointer[PIXELFORMAT_INDEX_R + offset], pointer[PIXELFORMAT_INDEX_G + offset], pointer[PIXELFORMAT_INDEX_B + offset]);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color"></param>
|
|
public override void SetColorAt(int x, int y, Color color) {
|
|
int offset = (x * 4) + (y * stride);
|
|
pointer[PIXELFORMAT_INDEX_A + offset] = color.A;
|
|
pointer[PIXELFORMAT_INDEX_R + offset] = color.R;
|
|
pointer[PIXELFORMAT_INDEX_G + offset] = color.G;
|
|
pointer[PIXELFORMAT_INDEX_B + offset] = color.B;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the color from the specified location into the specified array
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">byte[4] as reference (r,g,b,a)</param>
|
|
public override void GetColorAt(int x, int y, byte[] color) {
|
|
int offset = (x * 4) + (y * stride);
|
|
color[COLOR_INDEX_R] = pointer[PIXELFORMAT_INDEX_R + offset];
|
|
color[COLOR_INDEX_G] = pointer[PIXELFORMAT_INDEX_G + offset];
|
|
color[COLOR_INDEX_B] = pointer[PIXELFORMAT_INDEX_B + offset];
|
|
color[COLOR_INDEX_A] = pointer[PIXELFORMAT_INDEX_A + offset];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at the specified location from the specified array
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">byte[4] as reference (r,g,b,a)</param>
|
|
public override void SetColorAt(int x, int y, byte[] color) {
|
|
int offset = (x * 4) + (y * stride);
|
|
pointer[PIXELFORMAT_INDEX_R + offset] = color[COLOR_INDEX_R]; // R
|
|
pointer[PIXELFORMAT_INDEX_G + offset] = color[COLOR_INDEX_G];
|
|
pointer[PIXELFORMAT_INDEX_B + offset] = color[COLOR_INDEX_B];
|
|
pointer[PIXELFORMAT_INDEX_A + offset] = color[COLOR_INDEX_A];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve the color, without alpha (is blended), at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x">X coordinate</param>
|
|
/// <param name="y">Y Coordinate</param>
|
|
/// <returns>Color</returns>
|
|
public Color GetBlendedColorAt(int x, int y) {
|
|
int offset = (x * 4) + (y * stride);
|
|
int a = pointer[PIXELFORMAT_INDEX_A + offset];
|
|
int red = pointer[PIXELFORMAT_INDEX_R + offset];
|
|
int green = pointer[PIXELFORMAT_INDEX_G + offset];
|
|
int blue = pointer[PIXELFORMAT_INDEX_B + offset];
|
|
|
|
if (a < 255) {
|
|
// As the request is to get without alpha, we blend.
|
|
int rem = 255 - a;
|
|
red = (red * a + BackgroundBlendColor.R * rem) / 255;
|
|
green = (green * a + BackgroundBlendColor.G * rem) / 255;
|
|
blue = (blue * a + BackgroundBlendColor.B * rem) / 255;
|
|
}
|
|
return Color.FromArgb(255, red, green, blue);
|
|
}
|
|
|
|
}
|
|
}
|