mirror of
https://github.com/greenshot/greenshot
synced 2025-07-14 17:13:44 -07:00
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2474 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
480 lines
14 KiB
C#
480 lines
14 KiB
C#
/*
|
|
* Greenshot - a free and open source screenshot tool
|
|
* Copyright (C) 2007-2013 Thomas Braun, Jens Klingen, Robin Krom
|
|
*
|
|
* For more information see: http://getgreenshot.org/
|
|
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 1 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
|
|
namespace GreenshotPlugin.Core {
|
|
|
|
/// <summary>
|
|
/// The interface for the FastBitmap
|
|
/// </summary>
|
|
public interface IFastBitmap : IDisposable {
|
|
Color GetColorAt(int x, int y);
|
|
void SetColorAt(int x, int y, Color color);
|
|
void Lock();
|
|
void Unlock();
|
|
Bitmap UnlockAndReturnBitmap();
|
|
Size Size {
|
|
get;
|
|
}
|
|
int Height {
|
|
get;
|
|
}
|
|
int Width {
|
|
get;
|
|
}
|
|
bool NeedsDispose {
|
|
get;
|
|
set;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The base class for the fast bitmap implementation
|
|
/// </summary>
|
|
public unsafe abstract class FastBitmap : IFastBitmap {
|
|
private static log4net.ILog LOG = log4net.LogManager.GetLogger(typeof(FastBitmap));
|
|
|
|
/// <summary>
|
|
/// If this is set to true, the bitmap will be disposed when disposing the IFastBitmap
|
|
/// </summary>
|
|
public bool NeedsDispose {
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The bitmap for which the FastBitmap is creating access
|
|
/// </summary>
|
|
protected Bitmap bitmap;
|
|
protected BitmapData bmData;
|
|
protected int stride; /* bytes per pixel row */
|
|
protected bool bitsLocked = false;
|
|
protected byte* pointer;
|
|
|
|
/// <summary>
|
|
/// Factory for creating a FastBitmap depending on the pixelformat of the source
|
|
/// </summary>
|
|
/// <param name="source">Bitmap to access</param>
|
|
/// <returns>IFastBitmap</returns>
|
|
public static IFastBitmap Create(Bitmap source) {
|
|
switch (source.PixelFormat) {
|
|
case PixelFormat.Format8bppIndexed:
|
|
return new FastChunkyBitmap(source);
|
|
case PixelFormat.Format24bppRgb:
|
|
return new Fast24RGBBitmap(source);
|
|
case PixelFormat.Format32bppRgb:
|
|
return new Fast32RGBBitmap(source);
|
|
case PixelFormat.Format32bppArgb:
|
|
return new Fast32ARGBBitmap(source);
|
|
default:
|
|
throw new NotSupportedException(string.Format("Not supported Pixelformat {0}", source.PixelFormat));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Factory for creating a FastBitmap as a destination for the source
|
|
/// </summary>
|
|
/// <param name="source">Bitmap to access</param>
|
|
/// <returns>IFastBitmap</returns>
|
|
public static IFastBitmap CreateDestinationFor(Bitmap source, PixelFormat pixelFormat) {
|
|
Bitmap destination = ImageHelper.CloneArea(source, Rectangle.Empty, pixelFormat);
|
|
IFastBitmap fastBitmap = Create(destination);
|
|
((FastBitmap)fastBitmap).NeedsDispose = true;
|
|
return fastBitmap;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Factory for creating a FastBitmap as a destination
|
|
/// </summary>
|
|
/// <param name="newSize"></param>
|
|
/// <param name="pixelFormat"></param>
|
|
/// <param name="backgroundColor"></param>
|
|
/// <returns>IFastBitmap</returns>
|
|
public static IFastBitmap CreateEmpty(Size newSize, PixelFormat pixelFormat, Color backgroundColor) {
|
|
Bitmap destination = ImageHelper.CreateEmpty(newSize.Width, newSize.Height, pixelFormat, backgroundColor, 96f, 96f);
|
|
IFastBitmap fastBitmap = Create(destination);
|
|
fastBitmap.NeedsDispose = true;
|
|
return fastBitmap;
|
|
}
|
|
|
|
protected FastBitmap(Bitmap bitmap) {
|
|
this.bitmap = bitmap;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return the size of the image
|
|
/// </summary>
|
|
public Size Size {
|
|
get {
|
|
return bitmap.Size;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return the width of the image
|
|
/// </summary>
|
|
public int Width {
|
|
get {
|
|
return bitmap.Width;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return the height of the image
|
|
/// </summary>
|
|
public int Height {
|
|
get {
|
|
return bitmap.Height;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the underlying bitmap, unlocks it and prevents that it will be disposed
|
|
/// </summary>
|
|
public Bitmap UnlockAndReturnBitmap() {
|
|
if (bitsLocked) {
|
|
LOG.Warn("Unlocking the bitmap");
|
|
Unlock();
|
|
}
|
|
NeedsDispose = false;
|
|
return bitmap;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Destructor
|
|
/// </summary>
|
|
~FastBitmap() {
|
|
Dispose(false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// The public accessible Dispose
|
|
/// Will call the GarbageCollector to SuppressFinalize, preventing being cleaned twice
|
|
/// </summary>
|
|
public void Dispose() {
|
|
Dispose(true);
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// The bulk of the clean-up code is implemented in Dispose(bool)
|
|
|
|
/// <summary>
|
|
/// This Dispose is called from the Dispose and the Destructor.
|
|
/// When disposing==true all non-managed resources should be freed too!
|
|
/// </summary>
|
|
/// <param name="disposing"></param>
|
|
protected virtual void Dispose(bool disposing) {
|
|
Unlock();
|
|
if (disposing) {
|
|
if (bitmap != null && NeedsDispose) {
|
|
bitmap.Dispose();
|
|
}
|
|
}
|
|
bitmap = null;
|
|
bmData = null;
|
|
pointer = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Lock the bitmap so we have direct access to the memory
|
|
/// </summary>
|
|
public void Lock() {
|
|
if (Width > 0 && Height > 0 && !bitsLocked) {
|
|
bmData = bitmap.LockBits(new Rectangle(Point.Empty, Size), ImageLockMode.ReadWrite, bitmap.PixelFormat);
|
|
bitsLocked = true;
|
|
|
|
IntPtr Scan0 = bmData.Scan0;
|
|
pointer = (byte*)(void*)Scan0;
|
|
stride = bmData.Stride;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unlock the System Memory
|
|
/// </summary>
|
|
public void Unlock() {
|
|
if (bitsLocked) {
|
|
bitmap.UnlockBits(bmData);
|
|
bitsLocked = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draw the stored bitmap to the destionation bitmap at the supplied point
|
|
/// </summary>
|
|
/// <param name="graphics"></param>
|
|
/// <param name="destination"></param>
|
|
public void DrawTo(Graphics graphics, Point destination) {
|
|
DrawTo(graphics, null, destination);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draw the stored Bitmap on the Destination bitmap with the specified rectangle
|
|
/// Be aware that the stored bitmap will be resized to the specified rectangle!!
|
|
/// </summary>
|
|
/// <param name="graphics"></param>
|
|
/// <param name="destinationRect"></param>
|
|
public void DrawTo(Graphics graphics, Rectangle destinationRect) {
|
|
DrawTo(graphics, destinationRect, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// private helper to draw the bitmap
|
|
/// </summary>
|
|
/// <param name="graphics"></param>
|
|
/// <param name="destinationRect"></param>
|
|
/// <param name="destination"></param>
|
|
private void DrawTo(Graphics graphics, Rectangle? destinationRect, Point? destination) {
|
|
if (destinationRect.HasValue) {
|
|
// Does the rect have any pixels?
|
|
if (destinationRect.Value.Height <= 0 || destinationRect.Value.Width <= 0) {
|
|
return;
|
|
}
|
|
}
|
|
// Make sure this.bitmap is unlocked, if it was locked
|
|
bool isLocked = bitsLocked;
|
|
if (isLocked) {
|
|
Unlock();
|
|
}
|
|
|
|
if (destinationRect.HasValue) {
|
|
graphics.DrawImage(this.bitmap, destinationRect.Value);
|
|
} else if (destination.HasValue) {
|
|
graphics.DrawImageUnscaled(this.bitmap, destination.Value);
|
|
}
|
|
// If it was locked, lock it again
|
|
if (isLocked) {
|
|
Lock();
|
|
}
|
|
}
|
|
|
|
public abstract Color GetColorAt(int x, int y);
|
|
public abstract void SetColorAt(int x, int y, Color color);
|
|
}
|
|
|
|
public unsafe class FastChunkyBitmap : FastBitmap {
|
|
// Used for indexed images
|
|
private Color[] colorEntries;
|
|
private Dictionary<Color, byte> colorCache = new Dictionary<Color, byte>();
|
|
|
|
public FastChunkyBitmap(Bitmap source) : base(source) {
|
|
colorEntries = bitmap.Palette.Entries;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the color from the specified location
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <returns>Color</returns>
|
|
public override Color GetColorAt(int x, int y) {
|
|
int offset = x + (y * stride);
|
|
byte colorIndex = pointer[offset];
|
|
return colorEntries[colorIndex];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the color-index from the specified location
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <returns>byte with index</returns>
|
|
public byte GetColorIndexAt(int x, int y) {
|
|
int offset = x + (y * stride);
|
|
return pointer[offset];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color-index at the specified location
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color-index"></param>
|
|
public void SetColorIndexAt(int x, int y, byte colorIndex) {
|
|
int offset = x + (y * stride);
|
|
pointer[offset] = colorIndex;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the supplied color at the specified location.
|
|
/// Throws an ArgumentException if the color is not in the palette
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color">Color to set</param>
|
|
public override void SetColorAt(int x, int y, Color color) {
|
|
int offset = x + (y * stride);
|
|
byte colorIndex;
|
|
if (!colorCache.TryGetValue(color, out colorIndex)) {
|
|
bool foundColor = false;
|
|
for (colorIndex = 0; colorIndex < colorEntries.Length; colorIndex++) {
|
|
if (color == colorEntries[colorIndex]) {
|
|
colorCache.Add(color, colorIndex);
|
|
foundColor = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!foundColor) {
|
|
throw new ArgumentException("No such color!");
|
|
}
|
|
}
|
|
pointer[offset] = colorIndex;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is the implementation of the IFastBitmap for 24 bit images (no Alpha)
|
|
/// </summary>
|
|
public unsafe class Fast24RGBBitmap : FastBitmap {
|
|
|
|
public Fast24RGBBitmap(Bitmap source) : base(source) {
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve the color at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x">X coordinate</param>
|
|
/// <param name="y">Y Coordinate</param>
|
|
/// <returns>Color</returns>
|
|
public override Color GetColorAt(int x, int y) {
|
|
int offset = (x * 3) + (y * stride);
|
|
return Color.FromArgb(255, pointer[2 + offset], pointer[1 + offset], pointer[offset]);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color"></param>
|
|
public override void SetColorAt(int x, int y, Color color) {
|
|
int offset = (x * 3) + (y * stride);
|
|
pointer[2 + offset] = color.R;
|
|
pointer[1 + offset] = color.G;
|
|
pointer[offset] = color.B;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is the implementation of the IFastBitmap for 32 bit images (no Alpha)
|
|
/// </summary>
|
|
public unsafe class Fast32RGBBitmap : FastBitmap {
|
|
public Fast32RGBBitmap(Bitmap source) : base(source) {
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve the color at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x">X coordinate</param>
|
|
/// <param name="y">Y Coordinate</param>
|
|
/// <returns>Color</returns>
|
|
public override Color GetColorAt(int x, int y) {
|
|
int offset = (x * 4) + (y * stride);
|
|
return Color.FromArgb(255, pointer[2 + offset], pointer[1 + offset], pointer[offset]);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color"></param>
|
|
public override void SetColorAt(int x, int y, Color color) {
|
|
int offset = (x * 4) + (y * stride);
|
|
pointer[2 + offset] = color.R;
|
|
pointer[1 + offset] = color.G;
|
|
pointer[offset] = color.B;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is the implementation of the IFastBitmap for 32 bit images with Alpha
|
|
/// </summary>
|
|
public unsafe class Fast32ARGBBitmap : FastBitmap {
|
|
public Color BackgroundBlendColor {
|
|
get;
|
|
set;
|
|
}
|
|
public Fast32ARGBBitmap(Bitmap source) : base(source) {
|
|
BackgroundBlendColor = Color.White;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve the color at location x,y
|
|
/// </summary>
|
|
/// <param name="x">X coordinate</param>
|
|
/// <param name="y">Y Coordinate</param>
|
|
/// <returns>Color</returns>
|
|
public override Color GetColorAt(int x, int y) {
|
|
int offset = (x * 4) + (y * stride);
|
|
return Color.FromArgb(pointer[3 + offset], pointer[2 + offset], pointer[1 + offset], pointer[offset]);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the color at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
/// <param name="color"></param>
|
|
public override void SetColorAt(int x, int y, Color color) {
|
|
int offset = (x * 4) + (y * stride);
|
|
pointer[3 + offset] = color.A;
|
|
pointer[2 + offset] = color.R;
|
|
pointer[1 + offset] = color.G;
|
|
pointer[offset] = color.B;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve the color, without alpha (is blended), at location x,y
|
|
/// Before the first time this is called the Lock() should be called once!
|
|
/// </summary>
|
|
/// <param name="x">X coordinate</param>
|
|
/// <param name="y">Y Coordinate</param>
|
|
/// <returns>Color</returns>
|
|
public Color GetColorAtWithoutAlpha(int x, int y) {
|
|
int offset = (x * 4) + (y * stride);
|
|
int a = pointer[3 + offset];
|
|
int red = pointer[2 + offset];
|
|
int green = pointer[1 + offset];
|
|
int blue = pointer[offset];
|
|
|
|
if (a < 255) {
|
|
// As the request is to get without alpha, we blend.
|
|
int rem = 255 - a;
|
|
red = (red * a + BackgroundBlendColor.R * rem) / 255;
|
|
green = (green * a + BackgroundBlendColor.G * rem) / 255;
|
|
blue = (blue * a + BackgroundBlendColor.B * rem) / 255;
|
|
}
|
|
return Color.FromArgb(255, red, green, blue);
|
|
}
|
|
|
|
}
|
|
}
|