mirror of
https://github.com/greenshot/greenshot
synced 2025-07-13 16:43:54 -07:00
Code cleanup: 1) AbstractFilter: why did we serialize the bitmapbuffer? 2) Bitmapbuffer: removed serialization code, this object should NEVER be serialized as it's just a view which makes access faster. 3) QuantizerHelper.cs: Refactored to use the FastBitmap
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2474 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
This commit is contained in:
parent
f34923e0d7
commit
e2be04a552
5 changed files with 59 additions and 199 deletions
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@ -47,7 +47,9 @@ namespace Greenshot.Drawing.Filters {
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get { return invert; }
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set { invert=value; OnPropertyChanged("Invert"); }
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}
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[NonSerialized]
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protected BitmapBuffer bbb;
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protected Rectangle applyRect;
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protected DrawableContainer parent;
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public DrawableContainer Parent {
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@ -28,7 +28,6 @@ namespace GreenshotPlugin.Core {
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/// The BitmapBuffer is exactly what it says, it buffers a Bitmap.
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/// And it is possible to Draw on the Bitmap with direct memory access for better performance
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/// </summary>
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[Serializable()]
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public unsafe class BitmapBuffer : IDisposable {
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private static log4net.ILog LOG = log4net.LogManager.GetLogger(typeof(BitmapBuffer));
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private bool clone;
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@ -36,6 +35,7 @@ namespace GreenshotPlugin.Core {
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// Used for indexed images
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private Color[] colorEntries;
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public static Color BackgroundBlendColor {
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get;
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set;
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@ -70,35 +70,21 @@ namespace GreenshotPlugin.Core {
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}
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}
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[NonSerialized]
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private BitmapData bmData;
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[NonSerialized]
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private Rectangle rect;
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[NonSerialized]
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private byte* pointer;
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[NonSerialized]
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private int* intPointer;
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[NonSerialized]
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private int stride; /* bytes per pixel row */
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[NonSerialized]
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private int aIndex = -1;
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[NonSerialized]
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private int rIndex = -1;
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[NonSerialized]
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private int gIndex = -1;
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[NonSerialized]
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private int bIndex = -1;
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[NonSerialized]
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private int bytesPerPixel;
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[NonSerialized]
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private bool bitsLocked = false;
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public Size Size {
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get {return rect.Size;}
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}
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public int Length {
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get {return rect.Width*rect.Height;}
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}
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public int Width {
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get {return rect.Width;}
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}
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@ -204,29 +190,6 @@ namespace GreenshotPlugin.Core {
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bmData = null;
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pointer = null;
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}
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/**
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* This is called when deserializing the object
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*/
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public BitmapBuffer(SerializationInfo info, StreamingContext ctxt) {
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this.bitmap = (Bitmap)info.GetValue("bitmap", typeof(Bitmap));
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this.rect = new Rectangle(0, 0, bitmap.Width, bitmap.Height);
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// The rest will be set when Lock is called
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}
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/**
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* This is called when serializing the object
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*/
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public void GetObjectData(SerializationInfo info, StreamingContext ctxt) {
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bool isLocked = bitsLocked;
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if (isLocked) {
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Unlock();
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}
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info.AddValue("bitmap", this.bitmap);
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if (isLocked) {
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Lock();
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}
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}
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/**
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* Lock the bitmap so we have direct access to the memory
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@ -297,51 +260,6 @@ namespace GreenshotPlugin.Core {
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}
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}
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/// <summary>
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/// Retrieve the color index, for 8BPP, at location x,y
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/// </summary>
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/// <param name="x">X coordinate</param>
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/// <param name="y">Y Coordinate</param>
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/// <returns>color index</returns>
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public byte GetColorIndexAt(int x, int y) {
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int offset = x*bytesPerPixel+y*stride;
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return pointer[offset];
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}
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/// <summary>
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/// Get the color for an 8-bit image
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <returns>Color from the palette</returns>
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public Color GetColor(int x, int y) {
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int offset = x * bytesPerPixel + y * stride;
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byte colorIndex = pointer[offset];
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return colorEntries[colorIndex];
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}
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/// <summary>
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/// Set the color index, for 8BPP, at location x,y
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/// </summary>
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/// <param name="x">X coordinate</param>
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/// <param name="y">Y Coordinate</param>
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/// <param name="color">Color index to set</param>
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public void SetColorIndexAt(int x, int y, byte colorIndex) {
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int offset = x * bytesPerPixel + y * stride;
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pointer[offset] = colorIndex;
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}
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/// <summary>
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/// Use only when 32-bit bitmap!
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/// </summary>
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/// <param name="x">x</param>
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/// <param name="y">y</param>
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/// <returns>int with argb value</returns>
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public int GetARGB(int x, int y) {
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int offset = (y * (stride >> 2)) + x;
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return intPointer[offset];
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}
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/// <summary>
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/// Use only when 32-bit bitmap!
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/// </summary>
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@ -370,34 +288,6 @@ namespace GreenshotPlugin.Core {
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}
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}
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/// <summary>
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/// Retrieve the color, without alpha (is blended), at location x,y
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/// Before the first time this is called the Lock() should be called once!
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/// </summary>
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/// <param name="x">X coordinate</param>
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/// <param name="y">Y Coordinate</param>
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/// <returns>Color</returns>
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public Color GetColorAtWithoutAlpha(int x, int y) {
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if (x >= 0 && y >= 0 && x < rect.Width && y < rect.Height) {
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int offset = x * bytesPerPixel + y * stride;
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int a = (aIndex == -1) ? (byte)255 : pointer[aIndex + offset];
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int red = pointer[rIndex + offset];
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int green = pointer[gIndex + offset];
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int blue = pointer[bIndex + offset];
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if (a < 255) {
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// As the request is to get without alpha, we blend.
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int rem = 255 - a;
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red = (red * a + BackgroundBlendColor.R * rem) / 255;
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green = (green * a + BackgroundBlendColor.G * rem) / 255;
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blue = (blue * a + BackgroundBlendColor.B * rem) / 255;
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}
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return Color.FromArgb(255, red, green, blue);
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} else {
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return Color.Empty;
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}
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}
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/**
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* Set the color at location x,y
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* Before the first time this is called the Lock() should be called once!
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@ -412,20 +302,6 @@ namespace GreenshotPlugin.Core {
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}
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}
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/**
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* Retrieve the color at location x,y as an array
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* Before the first time this is called the Lock() should be called once!
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*/
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public byte[] GetColorArrayAt(int x, int y) {
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if(x>=0 && y>=0 && x<rect.Width && y<rect.Height) {
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int offset = x*bytesPerPixel+y*stride;
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byte a = (aIndex==-1) ? (byte)255 : (byte)pointer[aIndex+offset];
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return new byte[] { a, pointer[rIndex + offset], pointer[gIndex + offset], pointer[bIndex + offset] };
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} else {
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return new byte[] { 0, 0, 0, 0 };
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}
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}
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/**
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* Retrieve the color at location x,y to a byte[]
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* Before the first time this is called the Lock() should be called once!
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@ -33,9 +33,7 @@ namespace GreenshotPlugin.Core {
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void SetColorAt(int x, int y, Color color);
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void Lock();
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void Unlock();
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Bitmap Bitmap {
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get;
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}
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Bitmap UnlockAndReturnBitmap();
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Size Size {
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get;
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}
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@ -47,6 +45,7 @@ namespace GreenshotPlugin.Core {
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}
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bool NeedsDispose {
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get;
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set;
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}
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}
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@ -61,7 +60,7 @@ namespace GreenshotPlugin.Core {
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/// </summary>
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public bool NeedsDispose {
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get;
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protected set;
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set;
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}
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/// <summary>
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@ -116,7 +115,7 @@ namespace GreenshotPlugin.Core {
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public static IFastBitmap CreateEmpty(Size newSize, PixelFormat pixelFormat, Color backgroundColor) {
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Bitmap destination = ImageHelper.CreateEmpty(newSize.Width, newSize.Height, pixelFormat, backgroundColor, 96f, 96f);
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IFastBitmap fastBitmap = Create(destination);
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((FastBitmap)fastBitmap).NeedsDispose = true;
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fastBitmap.NeedsDispose = true;
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return fastBitmap;
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}
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@ -152,15 +151,15 @@ namespace GreenshotPlugin.Core {
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}
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/// <summary>
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/// Returns the underlying bitmap, do not dispose... if it's created for the FastBitmap it will be disposed!
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/// Returns the underlying bitmap, unlocks it and prevents that it will be disposed
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/// </summary>
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public Bitmap Bitmap {
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get {
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if (bitsLocked) {
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throw new NotSupportedException("Can't get a locked bitmap!");
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}
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return bitmap;
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public Bitmap UnlockAndReturnBitmap() {
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if (bitsLocked) {
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LOG.Warn("Unlocking the bitmap");
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Unlock();
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}
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NeedsDispose = false;
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return bitmap;
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}
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/// <summary>
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@ -111,19 +111,19 @@ namespace GreenshotPlugin.Core {
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/// <summary>
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/// Private helper method for the FindAutoCropRectangle
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/// </summary>
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/// <param name="buffer"></param>
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/// <param name="fastBitmap"></param>
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/// <param name="colorPoint"></param>
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/// <returns>Rectangle</returns>
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private static Rectangle FindAutoCropRectangle(BitmapBuffer buffer, Point colorPoint, int cropDifference) {
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private static Rectangle FindAutoCropRectangle(IFastBitmap fastBitmap, Point colorPoint, int cropDifference) {
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Rectangle cropRectangle = Rectangle.Empty;
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Color referenceColor = buffer.GetColorAtWithoutAlpha(colorPoint.X,colorPoint.Y);
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Color referenceColor = fastBitmap.GetColorAt(colorPoint.X, colorPoint.Y);
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Point min = new Point(int.MaxValue, int.MaxValue);
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Point max = new Point(int.MinValue, int.MinValue);
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if (cropDifference > 0) {
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for(int y = 0; y < buffer.Height; y++) {
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for(int x = 0; x < buffer.Width; x++) {
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Color currentColor = buffer.GetColorAt(x, y);
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for (int y = 0; y < fastBitmap.Height; y++) {
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for (int x = 0; x < fastBitmap.Width; x++) {
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Color currentColor = fastBitmap.GetColorAt(x, y);
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int diffR = Math.Abs(currentColor.R - referenceColor.R);
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int diffG = Math.Abs(currentColor.G - referenceColor.G);
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int diffB = Math.Abs(currentColor.B - referenceColor.B);
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@ -136,9 +136,9 @@ namespace GreenshotPlugin.Core {
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}
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}
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} else {
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for(int y = 0; y < buffer.Height; y++) {
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for(int x = 0; x < buffer.Width; x++) {
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Color currentColor = buffer.GetColorAtWithoutAlpha(x, y);
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for (int y = 0; y < fastBitmap.Height; y++) {
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for (int x = 0; x < fastBitmap.Width; x++) {
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Color currentColor = fastBitmap.GetColorAt(x, y);
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if (referenceColor.Equals(currentColor)) {
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if (x < min.X) min.X = x;
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if (y < min.Y) min.Y = y;
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@ -149,7 +149,7 @@ namespace GreenshotPlugin.Core {
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}
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}
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if (!(Point.Empty.Equals(min) && max.Equals(new Point(buffer.Width-1, buffer.Height-1)))) {
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if (!(Point.Empty.Equals(min) && max.Equals(new Point(fastBitmap.Width - 1, fastBitmap.Height - 1)))) {
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if (!(min.X == int.MaxValue || min.Y == int.MaxValue || max.X == int.MinValue || min.X == int.MinValue)) {
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cropRectangle = new Rectangle(min.X, min.Y, max.X - min.X + 1, max.Y - min.Y + 1);
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}
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@ -164,22 +164,22 @@ namespace GreenshotPlugin.Core {
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/// <returns>Rectangle</returns>
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public static Rectangle FindAutoCropRectangle(Image image, int cropDifference) {
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Rectangle cropRectangle = Rectangle.Empty;
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using (BitmapBuffer buffer = new BitmapBuffer((Bitmap)image, false)) {
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buffer.Lock();
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Rectangle currentRectangle = Rectangle.Empty;
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List<Point> checkPoints = new List<Point>();
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// Top Left
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checkPoints.Add(new Point(0, 0));
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// Bottom Left
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checkPoints.Add(new Point(0, image.Height-1));
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// Top Right
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checkPoints.Add(new Point(image.Width-1, 0));
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// Bottom Right
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checkPoints.Add( new Point(image.Width-1, image.Height-1));
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Rectangle currentRectangle = Rectangle.Empty;
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List<Point> checkPoints = new List<Point>();
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// Top Left
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checkPoints.Add(new Point(0, 0));
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// Bottom Left
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checkPoints.Add(new Point(0, image.Height - 1));
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// Top Right
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checkPoints.Add(new Point(image.Width - 1, 0));
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// Bottom Right
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checkPoints.Add(new Point(image.Width - 1, image.Height - 1));
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using (IFastBitmap fastBitmap = FastBitmap.Create((Bitmap)image)) {
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fastBitmap.Lock();
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// find biggest area
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foreach(Point checkPoint in checkPoints) {
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currentRectangle = FindAutoCropRectangle(buffer, checkPoint, cropDifference);
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currentRectangle = FindAutoCropRectangle(fastBitmap, checkPoint, cropDifference);
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if (currentRectangle.Width * currentRectangle.Height > cropRectangle.Width * cropRectangle.Height) {
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cropRectangle = currentRectangle;
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}
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@ -1344,7 +1344,7 @@ namespace GreenshotPlugin.Core {
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if (!includeAlpha) {
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toCount = toCount & 0xffffff;
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}
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using (BitmapBuffer bb = new BitmapBuffer(sourceImage)) {
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using (BitmapBuffer bb = new BitmapBuffer(sourceImage, false)) {
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bb.Lock();
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for (int y = 0; y < bb.Height; y++) {
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for (int x = 0; x < bb.Width; x++) {
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@ -147,21 +147,13 @@ namespace GreenshotPlugin.Core {
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}
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// Use a bitmap to store the initial match, which is just as good as an array and saves us 2x the storage
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resultBitmap = new Bitmap(sourceBitmap.Width, sourceBitmap.Height, PixelFormat.Format8bppIndexed);
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resultBitmap.SetResolution(sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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bool is8Bit = sourceBitmap.PixelFormat == PixelFormat.Format8bppIndexed;
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using (BitmapBuffer bbbSrc = new BitmapBuffer(sourceBitmap, false)) {
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bbbSrc.Lock();
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using (BitmapBuffer bbbDest = new BitmapBuffer(resultBitmap, false)) {
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bbbDest.Lock();
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for (int y = 0; y < bbbSrc.Height; y++) {
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for (int x = 0; x < bbbSrc.Width; x++) {
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Color color;
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if (is8Bit) {
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color = bbbSrc.GetColor(x, y);
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} else {
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color = bbbSrc.GetColorAtWithoutAlpha(x, y);
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}
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using (IFastBitmap sourceFastBitmap = FastBitmap.Create(sourceBitmap)) {
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sourceFastBitmap.Lock();
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using (FastChunkyBitmap destinationFastBitmap = FastBitmap.CreateEmpty(sourceBitmap.Size, PixelFormat.Format8bppIndexed, Color.White) as FastChunkyBitmap) {
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destinationFastBitmap.Lock();
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for (int y = 0; y < sourceFastBitmap.Height; y++) {
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for (int x = 0; x < sourceFastBitmap.Width; x++) {
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Color color = sourceFastBitmap.GetColorAt(x, y);
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// To count the colors
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int index = color.ToArgb() & 0x00ffffff;
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// Check if we already have this color
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@ -183,9 +175,10 @@ namespace GreenshotPlugin.Core {
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// Store the initial "match"
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Int32 paletteIndex = (indexRed << 10) + (indexRed << 6) + indexRed + (indexGreen << 5) + indexGreen + indexBlue;
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bbbDest.SetColorIndexAt(x, y, (byte)(paletteIndex & 0xff));
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destinationFastBitmap.SetColorIndexAt(x, y, (byte)(paletteIndex & 0xff));
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}
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}
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resultBitmap = destinationFastBitmap.UnlockAndReturnBitmap();
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}
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}
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}
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@ -204,20 +197,14 @@ namespace GreenshotPlugin.Core {
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public Bitmap SimpleReindex() {
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List<Color> colors = new List<Color>();
|
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Dictionary<Color, byte> lookup = new Dictionary<Color, byte>();
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using (BitmapBuffer bbbDest = new BitmapBuffer(resultBitmap, false)) {
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using (FastChunkyBitmap bbbDest = FastBitmap.Create(resultBitmap) as FastChunkyBitmap) {
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bbbDest.Lock();
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using (BitmapBuffer bbbSrc = new BitmapBuffer(sourceBitmap, false)) {
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using (IFastBitmap bbbSrc = FastBitmap.Create(sourceBitmap)) {
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bbbSrc.Lock();
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byte index;
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bool is8Bit = sourceBitmap.PixelFormat == PixelFormat.Format8bppIndexed;
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for (int y = 0; y < bbbSrc.Height; y++) {
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for (int x = 0; x < bbbSrc.Width; x++) {
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Color color;
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if (is8Bit) {
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color = bbbSrc.GetColor(x, y);
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} else {
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color = bbbSrc.GetColorAt(x, y);
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}
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Color color = bbbSrc.GetColorAt(x, y);
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if (lookup.ContainsKey(color)) {
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index = lookup[color];
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} else {
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@ -233,11 +220,12 @@ namespace GreenshotPlugin.Core {
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// generates palette
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||||
ColorPalette imagePalette = resultBitmap.Palette;
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Color[] entries = imagePalette.Entries;
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for (Int32 paletteIndex = 0; paletteIndex < 256; paletteIndex++) {
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if (paletteIndex < colorCount) {
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imagePalette.Entries[paletteIndex] = colors[paletteIndex];
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entries[paletteIndex] = colors[paletteIndex];
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} else {
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imagePalette.Entries[paletteIndex] = Color.Black;
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entries[paletteIndex] = Color.Black;
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}
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}
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resultBitmap.Palette = imagePalette;
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@ -324,22 +312,16 @@ namespace GreenshotPlugin.Core {
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|
||||
LOG.Info("Starting bitmap reconstruction...");
|
||||
|
||||
using (BitmapBuffer bbbDest = new BitmapBuffer(resultBitmap, false)) {
|
||||
using (FastChunkyBitmap bbbDest = FastBitmap.Create(resultBitmap) as FastChunkyBitmap) {
|
||||
bbbDest.Lock();
|
||||
using (BitmapBuffer bbbSrc = new BitmapBuffer(sourceBitmap, false)) {
|
||||
using (IFastBitmap bbbSrc = FastBitmap.Create(sourceBitmap)) {
|
||||
bbbSrc.Lock();
|
||||
Dictionary<Color, byte> lookup = new Dictionary<Color, byte>();
|
||||
byte bestMatch;
|
||||
bool is8Bit = sourceBitmap.PixelFormat == PixelFormat.Format8bppIndexed;
|
||||
for (int y = 0; y < bbbSrc.Height; y++) {
|
||||
for (int x = 0; x < bbbSrc.Width; x++) {
|
||||
Color color;
|
||||
if (is8Bit) {
|
||||
color = bbbSrc.GetColor(x, y);
|
||||
} else {
|
||||
color = bbbSrc.GetColorAtWithoutAlpha(x, y);
|
||||
}
|
||||
|
||||
// Consider WithoutAlpha
|
||||
Color color = bbbSrc.GetColorAt(x, y);
|
||||
// No need to a strip the alpha as before
|
||||
|
||||
// Check if we already matched the color
|
||||
|
@ -386,6 +368,7 @@ namespace GreenshotPlugin.Core {
|
|||
|
||||
// generates palette
|
||||
ColorPalette imagePalette = resultBitmap.Palette;
|
||||
Color[] entries = imagePalette.Entries;
|
||||
for (Int32 paletteIndex = 0; paletteIndex < allowedColorCount; paletteIndex++) {
|
||||
if (sums[paletteIndex] > 0) {
|
||||
reds[paletteIndex] /= sums[paletteIndex];
|
||||
|
@ -393,7 +376,7 @@ namespace GreenshotPlugin.Core {
|
|||
blues[paletteIndex] /= sums[paletteIndex];
|
||||
}
|
||||
|
||||
imagePalette.Entries[paletteIndex] = Color.FromArgb(255, reds[paletteIndex], greens[paletteIndex], blues[paletteIndex]);
|
||||
entries[paletteIndex] = Color.FromArgb(255, reds[paletteIndex], greens[paletteIndex], blues[paletteIndex]);
|
||||
}
|
||||
resultBitmap.Palette = imagePalette;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue