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* Show sceneNum in debug message (problematic scenes can be blacklisted)
* Renamed initFunc to something more unique
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1 changed files with 2 additions and 2 deletions
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@ -23,7 +23,7 @@ void RegisterDynamicShadow() {
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Actor* shadowActor;
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if ((player != nullptr) && (startMode != PLAYER_START_MODE_NOTHING)) {
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SPDLOG_DEBUG("Spawning Dynamic Shadow");
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SPDLOG_DEBUG("Spawning Dynamic Shadow. sceneNum: {0:#x}", gPlayState->sceneNum);
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// Spawn as Link's child so the shadow doesn't get unloaded on room change.
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shadowActor = Actor_SpawnAsChild(&gPlayState->actorCtx, &player->actor, gPlayState, ACTOR_EN_SDA, 0, 0, 0,
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@ -36,4 +36,4 @@ void RegisterDynamicShadow() {
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});
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}
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static RegisterShipInitFunc initFunc(RegisterDynamicShadow, { CVAR_DYNAMICSHADOW_NAME });
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static RegisterShipInitFunc initFunc_DynamicShadow(RegisterDynamicShadow, { CVAR_DYNAMICSHADOW_NAME });
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