* Show sceneNum in debug message (problematic scenes can be blacklisted)

* Renamed initFunc to something more unique
This commit is contained in:
nclok1405 2025-05-24 12:01:22 +09:00
commit 781d5f5dcb

View file

@ -23,7 +23,7 @@ void RegisterDynamicShadow() {
Actor* shadowActor;
if ((player != nullptr) && (startMode != PLAYER_START_MODE_NOTHING)) {
SPDLOG_DEBUG("Spawning Dynamic Shadow");
SPDLOG_DEBUG("Spawning Dynamic Shadow. sceneNum: {0:#x}", gPlayState->sceneNum);
// Spawn as Link's child so the shadow doesn't get unloaded on room change.
shadowActor = Actor_SpawnAsChild(&gPlayState->actorCtx, &player->actor, gPlayState, ACTOR_EN_SDA, 0, 0, 0,
@ -36,4 +36,4 @@ void RegisterDynamicShadow() {
});
}
static RegisterShipInitFunc initFunc(RegisterDynamicShadow, { CVAR_DYNAMICSHADOW_NAME });
static RegisterShipInitFunc initFunc_DynamicShadow(RegisterDynamicShadow, { CVAR_DYNAMICSHADOW_NAME });