From 781d5f5dcb8551fc677590baaf44fea6334d6e3a Mon Sep 17 00:00:00 2001 From: nclok1405 <155463060+nclok1405@users.noreply.github.com> Date: Sat, 24 May 2025 12:01:22 +0900 Subject: [PATCH] * Show sceneNum in debug message (problematic scenes can be blacklisted) * Renamed initFunc to something more unique --- soh/soh/Enhancements/cosmetics/DynamicShadow.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/soh/soh/Enhancements/cosmetics/DynamicShadow.cpp b/soh/soh/Enhancements/cosmetics/DynamicShadow.cpp index 5ff596f13..2adfb7850 100644 --- a/soh/soh/Enhancements/cosmetics/DynamicShadow.cpp +++ b/soh/soh/Enhancements/cosmetics/DynamicShadow.cpp @@ -23,7 +23,7 @@ void RegisterDynamicShadow() { Actor* shadowActor; if ((player != nullptr) && (startMode != PLAYER_START_MODE_NOTHING)) { - SPDLOG_DEBUG("Spawning Dynamic Shadow"); + SPDLOG_DEBUG("Spawning Dynamic Shadow. sceneNum: {0:#x}", gPlayState->sceneNum); // Spawn as Link's child so the shadow doesn't get unloaded on room change. shadowActor = Actor_SpawnAsChild(&gPlayState->actorCtx, &player->actor, gPlayState, ACTOR_EN_SDA, 0, 0, 0, @@ -36,4 +36,4 @@ void RegisterDynamicShadow() { }); } -static RegisterShipInitFunc initFunc(RegisterDynamicShadow, { CVAR_DYNAMICSHADOW_NAME }); +static RegisterShipInitFunc initFunc_DynamicShadow(RegisterDynamicShadow, { CVAR_DYNAMICSHADOW_NAME });