diff --git a/soh/soh/Enhancements/cosmetics/DynamicShadow.cpp b/soh/soh/Enhancements/cosmetics/DynamicShadow.cpp index 5ff596f13..2adfb7850 100644 --- a/soh/soh/Enhancements/cosmetics/DynamicShadow.cpp +++ b/soh/soh/Enhancements/cosmetics/DynamicShadow.cpp @@ -23,7 +23,7 @@ void RegisterDynamicShadow() { Actor* shadowActor; if ((player != nullptr) && (startMode != PLAYER_START_MODE_NOTHING)) { - SPDLOG_DEBUG("Spawning Dynamic Shadow"); + SPDLOG_DEBUG("Spawning Dynamic Shadow. sceneNum: {0:#x}", gPlayState->sceneNum); // Spawn as Link's child so the shadow doesn't get unloaded on room change. shadowActor = Actor_SpawnAsChild(&gPlayState->actorCtx, &player->actor, gPlayState, ACTOR_EN_SDA, 0, 0, 0, @@ -36,4 +36,4 @@ void RegisterDynamicShadow() { }); } -static RegisterShipInitFunc initFunc(RegisterDynamicShadow, { CVAR_DYNAMICSHADOW_NAME }); +static RegisterShipInitFunc initFunc_DynamicShadow(RegisterDynamicShadow, { CVAR_DYNAMICSHADOW_NAME });