nzbToMedia/nzbToGamez.py
labrys c2bf14f775 PEP8: Fix formatting
* Remove redundant backslash between brackets
* Fix multiple statements on one line
* Fix missing/excess whitespace
* Fix comments not starting with a single # and a space
2016-06-06 08:57:52 -04:00

108 lines
2.7 KiB
Python
Executable file

#!/usr/bin/env python2
# coding=utf-8
#
# ##############################################################################
# ### NZBGET POST-PROCESSING SCRIPT ###
# Post-Process to CouchPotato, SickBeard, NzbDrone, Mylar, Gamez, HeadPhones.
#
# This script sends the download to your automated media management servers.
#
# NOTE: This script requires Python to be installed on your system.
# ##############################################################################
#
# ### OPTIONS ###
# ## General
# Auto Update nzbToMedia (0, 1).
#
# Set to 1 if you want nzbToMedia to automatically check for and update to the latest version
# auto_update=0
# Safe Mode protection of DestDir (0, 1).
#
# Enable/Disable a safety check to ensure we don't process all downloads in the default_downloadDirectory by mistake.
# safe_mode=1
# ## Gamez
# Gamez script category.
#
# category that gets called for post-processing with Gamez.
# gzCategory=games
# Gamez api key.
# gzapikey=
# Gamez host.
#
# The ipaddress for your Gamez server. e.g For the Same system use localhost or 127.0.0.1
# gzhost=localhost
# Gamez port.
# gzport=8085
# Gamez uses ssl (0, 1).
#
# Set to 1 if using ssl, else set to 0.
# gzssl=0
# Gamez library
#
# move downloaded games here.
# gzlibrary
# Gamez web_root
#
# set this if using a reverse proxy.
# gzweb_root=
# Gamez watch directory.
#
# set this to where your Gamez completed downloads are.
# gzwatch_dir=
# ## Posix
# Niceness for external tasks Extractor and Transcoder.
#
# Set the Niceness value for the nice command. These range from -20 (most favorable to the process) to 19 (least favorable to the process).
# niceness=10
# ionice scheduling class (0, 1, 2, 3).
#
# Set the ionice scheduling class. 0 for none, 1 for real time, 2 for best-effort, 3 for idle.
# ionice_class=2
# ionice scheduling class data.
#
# Set the ionice scheduling class data. This defines the class data, if the class accepts an argument. For real time and best-effort, 0-7 is valid data.
# ionice_classdata=4
# ## WakeOnLan
# use WOL (0, 1).
#
# set to 1 to send WOL broadcast to the mac and test the server (e.g. xbmc) on the host and port specified.
# wolwake=0
# WOL MAC
#
# enter the mac address of the system to be woken.
# wolmac=00:01:2e:2D:64:e1
# Set the Host and Port of a server to verify system has woken.
# wolhost=192.168.1.37
# wolport=80
# ### NZBGET POST-PROCESSING SCRIPT ###
# ##############################################################################
import sys
import nzbToMedia
section = "Gamez"
result = nzbToMedia.main(sys.argv, section)
sys.exit(result)