mirror of
https://github.com/clinton-hall/nzbToMedia.git
synced 2025-07-05 20:51:11 -07:00
* Remove redundant backslash between brackets * Fix multiple statements on one line * Fix missing/excess whitespace * Fix comments not starting with a single # and a space
108 lines
2.7 KiB
Python
Executable file
108 lines
2.7 KiB
Python
Executable file
#!/usr/bin/env python2
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# coding=utf-8
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#
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# ##############################################################################
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# ### NZBGET POST-PROCESSING SCRIPT ###
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# Post-Process to CouchPotato, SickBeard, NzbDrone, Mylar, Gamez, HeadPhones.
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#
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# This script sends the download to your automated media management servers.
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#
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# NOTE: This script requires Python to be installed on your system.
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# ##############################################################################
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#
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# ### OPTIONS ###
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# ## General
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# Auto Update nzbToMedia (0, 1).
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#
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# Set to 1 if you want nzbToMedia to automatically check for and update to the latest version
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# auto_update=0
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# Safe Mode protection of DestDir (0, 1).
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#
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# Enable/Disable a safety check to ensure we don't process all downloads in the default_downloadDirectory by mistake.
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# safe_mode=1
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# ## Gamez
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# Gamez script category.
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#
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# category that gets called for post-processing with Gamez.
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# gzCategory=games
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# Gamez api key.
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# gzapikey=
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# Gamez host.
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#
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# The ipaddress for your Gamez server. e.g For the Same system use localhost or 127.0.0.1
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# gzhost=localhost
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# Gamez port.
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# gzport=8085
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# Gamez uses ssl (0, 1).
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#
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# Set to 1 if using ssl, else set to 0.
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# gzssl=0
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# Gamez library
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#
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# move downloaded games here.
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# gzlibrary
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# Gamez web_root
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#
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# set this if using a reverse proxy.
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# gzweb_root=
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# Gamez watch directory.
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#
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# set this to where your Gamez completed downloads are.
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# gzwatch_dir=
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# ## Posix
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# Niceness for external tasks Extractor and Transcoder.
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#
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# Set the Niceness value for the nice command. These range from -20 (most favorable to the process) to 19 (least favorable to the process).
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# niceness=10
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# ionice scheduling class (0, 1, 2, 3).
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#
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# Set the ionice scheduling class. 0 for none, 1 for real time, 2 for best-effort, 3 for idle.
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# ionice_class=2
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# ionice scheduling class data.
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#
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# Set the ionice scheduling class data. This defines the class data, if the class accepts an argument. For real time and best-effort, 0-7 is valid data.
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# ionice_classdata=4
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# ## WakeOnLan
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# use WOL (0, 1).
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#
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# set to 1 to send WOL broadcast to the mac and test the server (e.g. xbmc) on the host and port specified.
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# wolwake=0
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# WOL MAC
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#
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# enter the mac address of the system to be woken.
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# wolmac=00:01:2e:2D:64:e1
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# Set the Host and Port of a server to verify system has woken.
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# wolhost=192.168.1.37
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# wolport=80
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# ### NZBGET POST-PROCESSING SCRIPT ###
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# ##############################################################################
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import sys
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import nzbToMedia
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section = "Gamez"
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result = nzbToMedia.main(sys.argv, section)
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sys.exit(result)
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