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27 commits

Author SHA1 Message Date
jklingen
c1ad1d4a93 Remove Debug Info from Release Builds
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2025-08-10 17:11:30 +02:00
jklingen
82702c4830
Chore: Update Change Log
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2025-08-09 16:43:42 +02:00
Christian Schulz
b69c415669
Fix: Define plugin name for exclusion in INI (#644)
Fixes #642 #648
2025-08-09 16:38:32 +02:00
jklingen
e81abdcd7b
Chore: Update Change Log with Latest Releases 2025-08-09 16:29:55 +02:00
jklingen
dbbfbb654e
Installer: Allow Choice between All-Users (Administrative) and Current-User Installation #625 (#641)
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Also fixes #546, #611, #598
2025-07-26 16:17:08 +02:00
jklingen
7360791872
Add Possibility to Publish Test Releases from Branches (#631)
... without causing a mess and a lot of confusion by using the same build numbers as in release branch.
2025-07-24 18:04:11 +02:00
jklingen
aa98a7ce78
Add Trademark and Logo Usage Policy 2025-07-18 11:24:21 +02:00
jklingen
dbfdfe9a05
Chore: Enhance Github Pages Rebuild Trigger with other release types
... to make sure the list on the website is always up to date, without manual interaction.
2025-07-17 17:40:11 +02:00
Thomas Braun
2121547387
added PrivilegesRequiredOverridesAllowed=commandline 2025-07-16 12:11:18 +02:00
jklingen
af04773497
Add workflow_dispatch Trigger to Build and Deploy Workflow
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2025-07-15 12:38:22 +02:00
Nathan_B
8e98cdbfb5
Add Hotkey for Resize Button in Editor (#480) 2025-05-23 15:02:44 +02:00
Jens Glathe
789a569706
fix: handle picky Win11 ToastNotificationService (#487) 2025-05-23 14:55:54 +02:00
Julien Richard
6400b08a8c
Fix scaling with fixed ratio (#514) 2025-05-23 14:43:28 +02:00
Nathan_B
1f0ae08a52
#572 Fix Error when Opening .greenshot File with Arrows 2025-05-22 18:42:02 +02:00
jklingen
95d4c1c2d1
Publish Unsigned Release on Commit and Purge CloudFlare Cache on Pages Build (#583) 2025-05-21 12:53:32 +02:00
Christian Schulz
cc063b6426
Calculate optimal font size for StepLabel #457 (#460) 2025-05-21 07:40:19 +02:00
Thomas Braun
ff260bae52 Merge branch 'release/1.3' of https://github.com/greenshot/greenshot into release/1.3 2025-05-16 15:53:24 +02:00
Thomas Braun
15d5888090 changed token 2025-05-16 15:52:31 +02:00
jklingen
c8f424b72e
Fix Reference to Token 2025-05-16 15:49:26 +02:00
Thomas Braun
262307e61e fixed branch changes 2025-05-16 15:34:51 +02:00
jklingen
cac566c70a
Add Release Script (#581) 2025-05-16 15:17:26 +02:00
jklingen
245f6f261b
Enhance Readme with Link to Releases (#549) 2024-08-18 11:22:45 +02:00
jklingen
bb7a374390
Create SECURITY.md 2023-10-03 16:11:09 +02:00
Jens Glathe
a3e65fee6f
add install option to disable the default win11 prtscr tool (#484)
Signed-off-by: Jens Glathe <jens.glathe@oldschoolsolutions.biz>
2023-04-16 19:25:14 +02:00
Robin Krom
f862e79485 Fixed SvgContainer support for the .greenshot file 2023-03-27 22:43:03 +02:00
Robin Krom
099e656963 Brought back IconContainer support to the .greenshot format, Svg is still causing issue. 2023-03-27 22:27:02 +02:00
Robin Krom
a152e2883f This should improve the backwards compatibility for the .greenshot file from earlier versions. This was also addressed in #375 2023-03-27 21:51:01 +02:00
69 changed files with 1458 additions and 634 deletions

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@ -0,0 +1,14 @@
name: Purge CloudFlare Cache
on:
page_build:
jobs:
purge_cache:
runs-on: ubuntu-latest
steps:
- name: purge
uses: jakejarvis/cloudflare-purge-action@master
env:
CLOUDFLARE_ZONE: ${{ secrets.CLOUDFLARE_ZONE }}
CLOUDFLARE_TOKEN: ${{ secrets.CLOUDFLARE_TOKEN }}

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.github/workflows/release.yml vendored Normal file
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@ -0,0 +1,163 @@
env:
IS_RELEASE_BRANCH: ${{ startsWith(github.ref, 'refs/heads/release/') }}
BRANCH_NAME: ${{ github.ref_name }}
name: Build and Deploy
on:
workflow_dispatch:
push:
branches:
- 'release/1.*'
paths-ignore:
- '.github/**'
- '.gitignore'
- '*.md'
- 'LICENSE'
- 'build-and-deploy.ps1'
jobs:
build:
runs-on: windows-latest
steps:
- name: Checkout repository
uses: actions/checkout@v2
with:
fetch-depth: 0
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v2
- name: Set up .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: '7.x'
- name: Restore NuGet packages
run: msbuild src/Greenshot.sln /p:Configuration=Release /restore /t:PrepareForBuild
env:
Box13_ClientId: ${{ secrets.Box13_ClientId }}
Box13_ClientSecret: ${{ secrets.Box13_ClientSecret }}
DropBox13_ClientId: ${{ secrets.DropBox13_ClientId }}
DropBox13_ClientSecret: ${{ secrets.DropBox13_ClientSecret }}
Flickr_ClientId: ${{ secrets.Flickr_ClientId }}
Flickr_ClientSecret: ${{ secrets.Flickr_ClientSecret }}
Imgur13_ClientId: ${{ secrets.Imgur13_ClientId }}
Imgur13_ClientSecret: ${{ secrets.Imgur13_ClientSecret }}
Photobucket_ClientId: ${{ secrets.Photobucket_ClientId }}
Photobucket_ClientSecret: ${{ secrets.Photobucket_ClientSecret }}
Picasa_ClientId: ${{ secrets.Picasa_ClientId }}
Picasa_ClientSecret: ${{ secrets.Picasa_ClientSecret }}
- name: Build and package
run: msbuild src/Greenshot.sln /p:Configuration=Release /t:Rebuild /v:normal
env:
Box13_ClientId: ${{ secrets.Box13_ClientId }}
Box13_ClientSecret: ${{ secrets.Box13_ClientSecret }}
DropBox13_ClientId: ${{ secrets.DropBox13_ClientId }}
DropBox13_ClientSecret: ${{ secrets.DropBox13_ClientSecret }}
Flickr_ClientId: ${{ secrets.Flickr_ClientId }}
Flickr_ClientSecret: ${{ secrets.Flickr_ClientSecret }}
Imgur13_ClientId: ${{ secrets.Imgur13_ClientId }}
Imgur13_ClientSecret: ${{ secrets.Imgur13_ClientSecret }}
Photobucket_ClientId: ${{ secrets.Photobucket_ClientId }}
Photobucket_ClientSecret: ${{ secrets.Photobucket_ClientSecret }}
Picasa_ClientId: ${{ secrets.Picasa_ClientId }}
Picasa_ClientSecret: ${{ secrets.Picasa_ClientSecret }}
- name: Copy Files
run: |
mkdir -p ${{ github.workspace }}/artifacts
cp installer/Greenshot-INSTALLER-*.exe ${{ github.workspace }}/artifacts/
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: drop
path: ${{ github.workspace }}/artifacts
deploy:
runs-on: windows-latest
needs: build
steps:
- name: Checkout repository
uses: actions/checkout@v2
with:
fetch-depth: 0
- name: Download build artifacts
uses: actions/download-artifact@v4
with:
name: drop # Name of the artifact uploaded in previous steps
path: drop # Local folder where artifacts are downloaded
- name: Extract version from file name
if: env.IS_RELEASE_BRANCH == 'true'
id: version_from_filename
run: |
$file = Get-ChildItem drop -Filter "Greenshot-INSTALLER-*.exe" | Select-Object -First 1
if (-not $file) {
throw "No matching file found in 'drop' directory."
}
if ($file.Name -match "Greenshot-INSTALLER-([\d\.]+)(.*)\.exe") {
echo "version=$($matches[1])" >> $Env:GITHUB_OUTPUT
} else {
throw "Version number could not be extracted from file name: $($file.Name)"
}
shell: pwsh
- name: Set version from sanitized branch name
if: env.IS_RELEASE_BRANCH != 'true'
id: version_from_branchname
run: |
$branch = "${{ github.ref }}" -replace '^refs/heads/', ''
$sanitized = $branch -replace '[^a-zA-Z0-9._-]', '_'
echo "version=$sanitized" >> $Env:GITHUB_OUTPUT
shell: pwsh
- name: Set version info
id: version_info
run: |
echo "version=${{ steps.version_from_filename.outputs.version || steps.version_from_branchname.outputs.version }}" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
if: env.IS_RELEASE_BRANCH == 'true'
run: |
git config user.name "github-actions[bot]"
git config user.email "github-actions[bot]@users.noreply.github.com"
git tag -a "v${{ steps.version_info.outputs.version }}" -m "v${{ steps.version_info.outputs.version }}"
git push origin "v${{ steps.version_info.outputs.version }}"
- name: Rename installer for non-release branch
if: env.IS_RELEASE_BRANCH != 'true'
run: |
branch="${BRANCH_NAME:-${GITHUB_REF#refs/heads/}}"
sanitized=$(echo "$branch" | sed 's/[^a-zA-Z0-9._-]/_/g')
mv drop/Greenshot-INSTALLER-*.exe "drop/Greenshot-INSTALLER-${sanitized}.exe"
shell: bash
- name: Create GitHub Release
uses: softprops/action-gh-release@v2
with:
name: "Greenshot ${{ steps.version_info.outputs.version }} (continuous build)"
tag_name: ${{ env.IS_RELEASE_BRANCH == 'true' && format('v{0}', steps.version_info.outputs.version) || env.BRANCH_NAME }}
files: drop/*.exe
generate_release_notes: true
draft: ${{ env.IS_RELEASE_BRANCH != 'true' }}
prerelease: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Trigger GitHub Pages rebuild
shell: bash
run: |
curl -X POST \
-H "Authorization: Bearer ${{ secrets.GITHUB_TOKEN }}" \
-H "Accept: application/vnd.github+json" \
https://api.github.com/repos/${{ github.repository }}/pages/builds

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.github/workflows/update-gh-pages.yml vendored Normal file
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@ -0,0 +1,18 @@
name: Update GitHub Pages
on:
workflow_dispatch:
release:
types: [published, unpublished, created, edited, deleted, prereleased, released]
jobs:
update-gh-pages:
runs-on: ubuntu-latest
steps:
- name: Trigger GitHub Pages rebuild
shell: bash
run: |
curl -X POST \
-H "Authorization: Bearer ${{ secrets.GH_PAGES_TOKEN }}" \
-H "Accept: application/vnd.github+json" \
https://api.github.com/repos/${{ github.repository }}/pages/builds

4
.gitignore vendored
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@ -214,4 +214,6 @@ ModelManifest.xml
*.credentials.cs
# Rider files
.idea
.idea
/installer/Greenshot-INSTALLER-*.exe

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@ -21,4 +21,25 @@ Being easy to understand and configurable, Greenshot is an efficient tool for pr
About this repository
---------------------
This repository is for Greenshot 1.3, currently in development, but is the next planned release
This is the development branch is for Greenshot 1.3, which has been first released on 2025-07-14.
Releases
--------
You can find a list of all releases (stable and unstable) in the [Github releases](https://github.com/greenshot/greenshot/releases) or in the [version history on our website](https://getgreenshot.org/version-history/).
The [downloads page on our website](https://getgreenshot.org/downloads/) always links to the latest stable release.
Trademark and Logo Usage Policy
-------------------------------
The Greenshot logo and trademark are the property of the Greenshot development team. Unauthorized use of the logo and trademark is generally prohibited. However, we allow the use of the Greenshot name and logo in the following contexts:
* In blog posts, articles, or reviews that discuss or promote the Greenshot, provided that the usage is fair and does not imply endorsement by Greenshot.
* In educational materials or presentations that accurately represent the project.
Please refrain from using the Greenshot logo and trademark in any promotional materials, products, or in a manner that may cause confusion or imply endorsement without prior written permission.
If you have any questions or wish to seek permission for other uses, please contact us.
Thank you for your understanding and cooperation.

5
SECURITY.md Normal file
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@ -0,0 +1,5 @@
# Security Policy
## Reporting a Vulnerability
If you think you found a security issue in Greenshot, please report it responsibly [in our security section](https://github.com/greenshot/greenshot/security). We try to look into it as soon as possible - please give us some time for reaction, though.

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@ -1,106 +0,0 @@
# .NET Desktop
# Build and run tests for .NET Desktop or Windows classic desktop solutions.
# Add steps that publish symbols, save build artifacts, and more:
# https://docs.microsoft.com/azure/devops/pipelines/apps/windows/dot-net
trigger:
batch: true
branches:
include:
- 'release/1.*'
exclude:
- 'develop'
stages:
- stage: Build
jobs:
- job: Build
variables:
- group: 'Plug-in Credentials'
- name: solution
value: 'src/Greenshot.sln'
- name: buildPlatform
value: 'Any CPU'
- name: buildConfiguration
value: 'Release'
pool:
vmImage: 'Windows-latest'
steps:
- task: MSBuild@1
displayName: Restore nuget packages and generate credential templates
inputs:
solution: '$(solution)'
platform: $(buildPlatform)
configuration: $(buildConfiguration)
msbuildArguments: '/restore /t:PrepareForBuild'
- task: MSBuild@1
displayName: Build and package
inputs:
solution: '$(solution)'
platform: $(buildPlatform)
configuration: $(buildConfiguration)
env:
Box13_ClientId: $(Box13_ClientId)
Box13_ClientSecret: $(Box13_ClientSecret)
DropBox13_ClientId: $(DropBox13_ClientId)
DropBox13_ClientSecret: $(DropBox13_ClientSecret)
Flickr_ClientId: $(Flickr_ClientId)
Flickr_ClientSecret: $(Flickr_ClientSecret)
Imgur13_ClientId: $(Imgur13_ClientId)
Imgur13_ClientSecret: $(Imgur13_ClientSecret)
Photobucket_ClientId: $(Photobucket_ClientId)
Photobucket_ClientSecret: $(Photobucket_ClientSecret)
Picasa_ClientId: $(Picasa_ClientId)
Picasa_ClientSecret: $(Picasa_ClientSecret)
- task: CopyFiles@2
displayName: 'Copy Files to: $(build.artifactstagingdirectory)'
inputs:
SourceFolder: '$(Build.SourcesDirectory)\installer'
Contents: Greenshot-INSTALLER-*.exe
TargetFolder: '$(build.artifactstagingdirectory)'
flattenFolders: true
- task: PublishBuildArtifacts@1
displayName: 'Publish Artifact: drop'
inputs:
PathtoPublish: '$(build.artifactstagingdirectory)'
- stage: Deploy
jobs:
- deployment: GitHub_Release
pool:
vmImage: 'Windows-latest'
environment: 'GitHub Release'
strategy:
# default deployment strategy
runOnce:
deploy:
steps:
- download: current
artifact: drop
# Create a GitHub release
- task: GitHubRelease@0
inputs:
gitHubConnection: GitHub Release
repositoryName: '$(Build.Repository.Name)'
action: 'create' # Options: create, edit, delete
target: '$(Build.SourceVersion)' # Required when action == Create || Action == Edit
tagSource: 'manual' # Required when action == Create# Options: auto, manual
tag: 'v$(Build.BuildNumber)' # Required when action == Edit || Action == Delete || TagSource == Manual
title: Greenshot $(Build.BuildNumber) unstable # Optional
#releaseNotesSource: 'file' # Optional. Options: file, input
#releaseNotesFile: # Optional
#releaseNotes: # Optional
assets: '$(Pipeline.Workspace)/drop/*.exe'
#assetUploadMode: 'delete' # Optional. Options: delete, replace
isDraft: true # Optional
isPreRelease: true # Optional
addChangeLog: true # Optional
#compareWith: 'lastFullRelease' # Required when addChangeLog == True. Options: lastFullRelease, lastRelease, lastReleaseByTag
#releaseTag: # Required when compareWith == LastReleaseByTag

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build-and-deploy.ps1 Normal file
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@ -0,0 +1,149 @@
# USAGE
# * Enable script execution in Powershell: 'Set-ExecutionPolicy RemoteSigned'
# * Create a GitHub personal access token (PAT) for greenshot repository
# * user must be owner of the repository
# * token needs read and write permissions ""for Contents"" and ""Pages""
# * Execute the script and paste your token
# Prompt the user to securely input the Github token
$SecureToken = Read-Host "Please enter your GitHub personal access token" -AsSecureString
$ReleaseToken = [System.Runtime.InteropServices.Marshal]::PtrToStringAuto([System.Runtime.InteropServices.Marshal]::SecureStringToBSTR($SecureToken))
# Variables
$RepoPath = "." # Replace with your local repo path
$ArtifactsPath = "$RepoPath\artifacts"
$SolutionFile = "$RepoPath\src\Greenshot.sln"
# Step 0: Update Local Repository
git pull
# Step 1: Restore NuGet Packages
Write-Host "Restoring NuGet packages..."
msbuild "$SolutionFile" /p:Configuration=Release /restore /t:PrepareForBuild
if ($LASTEXITCODE -ne 0) {
Write-Error "Failed to restore NuGet packages."
exit $LASTEXITCODE
}
# Step 2: Build and Package
Write-Host "Building and packaging the solution..."
msbuild "$SolutionFile" /p:Configuration=Release /t:Rebuild /v:normal
if ($LASTEXITCODE -ne 0) {
Write-Error "Build failed."
exit $LASTEXITCODE
}
# Step 3: Copy Installer Files
Write-Host "Copying installer files..."
if (-not (Test-Path $ArtifactsPath)) {
New-Item -ItemType Directory -Force -Path $ArtifactsPath
}
Copy-Item "$RepoPath\installer\Greenshot-INSTALLER-*.exe" -Destination $ArtifactsPath -Force
if ($LASTEXITCODE -ne 0) {
Write-Error "Failed to copy installer files."
exit $LASTEXITCODE
}
# Step 4: Extract Version from File Name
Write-Host "Extracting version from installer file name..."
$InstallerFile = Get-ChildItem $ArtifactsPath -Filter "Greenshot-INSTALLER-*.exe" | Select-Object -Last 1
if (-not $InstallerFile) {
Write-Error "No matching installer file found in '$ArtifactsPath'."
exit 1
}
if ($InstallerFile.Name -match "Greenshot-INSTALLER-([\d\.]+).*\.exe") {
$Version = $matches[1]
Write-Host "Extracted version: $Version"
} else {
Write-Error "Version number could not be extracted from file name: $($InstallerFile.Name)"
exit 1
}
# Step 5: Create Git Tag
Write-Host "Creating Git tag..."
cd $RepoPath
#git config user.name "local-script"
#git config user.email "local-script@example.com"
git tag -a "v$Version" -m "v$Version"
git push origin "v$Version"
if ($LASTEXITCODE -ne 0) {
Write-Error "Failed to create Git tag."
exit $LASTEXITCODE
}
# Step 6: Create GitHub Release
Write-Host "Creating GitHub release..."
$Headers = @{
Authorization = "Bearer $ReleaseToken"
Accept = "application/vnd.github+json"
}
$ReleaseData = @{
tag_name = "v$Version"
name = "Greenshot $Version unstable"
body = "Pre-release of Greenshot $Version."
draft = $true
prerelease = $true
generate_release_notes = $true
}
$ReleaseResponse = Invoke-RestMethod `
-Uri "https://api.github.com/repos/greenshot/greenshot/releases" `
-Method POST `
-Headers $Headers `
-Body (ConvertTo-Json $ReleaseData -Depth 10)
if ($LASTEXITCODE -ne 0) {
Write-Error "Failed to create GitHub release."
exit $LASTEXITCODE
}
Write-Host "Release created successfully."
# Get the release ID from the response
$ReleaseId = $ReleaseResponse.id
Write-Host "Release ID: $ReleaseId"
# Step 7: Upload .exe File to Release
Write-Host "Uploading .exe file to GitHub release..."
$ExeFilePath = "$ArtifactsPath\$($InstallerFile.Name)"
if (-Not (Test-Path $ExeFilePath)) {
Write-Error "Built .exe file not found: $ExeFilePath"
exit 1
}
# GitHub API for uploading release assets
$UploadUrl = $ReleaseResponse.upload_url -replace "{.*}", ""
# Upload the file
$FileHeaders = @{
Authorization = "Bearer $ReleaseToken"
ContentType = "application/octet-stream"
}
$FileName = [System.IO.Path]::GetFileName($ExeFilePath)
Invoke-RestMethod `
-Uri "$($UploadUrl)?name=$FileName" `
-Method POST `
-Headers $FileHeaders `
-InFile $ExeFilePath `
-ContentType "application/octet-stream"
if ($LASTEXITCODE -ne 0) {
Write-Error "Failed to upload .exe file to release."
exit $LASTEXITCODE
}
Write-Host "File uploaded successfully: $FileName"
# Step 7: Trigger GitHub Pages Rebuild
#Write-Host "Triggering GitHub Pages rebuild..."
#Invoke-RestMethod `
# -Uri "https://api.github.com/repos/greenshot/greenshot/pages/builds" `
# -Method POST `
# -Headers $Headers
#if ($LASTEXITCODE -ne 0) {
# Write-Error "Failed to trigger GitHub Pages rebuild."
# exit $LASTEXITCODE
#}
#
#Write-Host "GitHub Pages rebuild triggered successfully."

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@ -7,7 +7,29 @@ CHANGE LOG:
All details to our tickets can be found here: https://greenshot.atlassian.net
# Release notes for Greenshot 1.3
# Greenshot 1.3.xxx
Bugs fixed:
* greenshot.ini: Exclude Plugins and Include Plugins setting broken [#648](https://github.com/greenshot/greenshot/issues/648) [#642](https://github.com/greenshot/greenshot/issues/642) thanks to @Christian-Schulz for providing the fix
Features added:
# Greenshot 1.3.296
Bugs fixed
* Fix Administrative installation via user interface [#546](https://github.com/greenshot/greenshot/issues/546) [#611](https://github.com/greenshot/greenshot/issues/611) [#598](https://github.com/greenshot/greenshot/issues/598)
Features added:
* Installer: Allow Choice between All-Users (Administrative) and Current-User Installation [#625](https://github.com/greenshot/greenshot/pull/625)
# Greenshot 1.3.292
Bugs fixed:
* Fix Administrative installation via command line using /ALLUSERS [#601](https://github.com/greenshot/greenshot/issues/601) [#619](https://github.com/greenshot/greenshot/issues/619)
# Greenshot 1.3.290
Note: the version information for the first 1.3 release is outdated/incomplete. Due to the long timespan and large amount of changes between 1.2 and 1.3 we lost track. Sorry.
Greenshot 1.3 is the first Greenshot which targets .NET 4.7.2 which just by doing to solves some general issues in the area of Internet Explorer capturing, TLS communication and some other minor issues.
@ -646,3 +668,5 @@ Features added:
* when clicking two overlapping elements, the one created later gets selected [ 1725175 ]
* created textboxes can now be edited with a doubleclick [ 1704408 ]
* selected font is now stored in the application config file [ 1704411 ]

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@ -7,6 +7,7 @@
#define BinDir "bin\Release\net472"
#define ReleaseDir "..\..\src\Greenshot\bin\Release\net472"
#define PluginDir "..\..\src\Greenshot\bin\Release\net472\Plugins"
#define CertumThumbprint GetEnv('CertumThumbprint')
; Include the scripts to install .NET Framework
; See https://www.codeproject.com/KB/install/dotnetfx_innosetup_instal.aspx
@ -126,21 +127,27 @@ AppVersion={#Version}
ArchitecturesInstallIn64BitMode=x64
Compression=lzma2/ultra64
SolidCompression=yes
DefaultDirName={code:DefDirRoot}\{#ExeName}
DefaultDirName={autopf}\{#ExeName}
DefaultGroupName={#ExeName}
InfoBeforeFile=..\additional_files\readme.txt
LicenseFile=..\additional_files\license.txt
LanguageDetectionMethod=uilanguage
MinVersion=6.1sp1
OutputBaseFilename={#ExeName}-INSTALLER-{#Version}-UNSTABLE
OutputDir=..\
; user may choose between all-users vs. current-user installation in a dialog or by using the /ALLUSERS flag (on the command line)
; in registry section, HKA will take care of the appropriate root key (HKLM vs. HKCU), see https://jrsoftware.org/ishelp/index.php?topic=admininstallmode
PrivilegesRequiredOverridesAllowed=dialog
; admin privileges not required, unless user chooses all-users installation
; the installer will ask for elevation if needed
PrivilegesRequired=lowest
SetupIconFile=..\..\src\Greenshot\icons\applicationIcon\icon.ico
; Create a SHA1 signature
; SignTool=SignTool sign /debug /fd sha1 /tr https://time.certum.pl /td sha1 $f
; Append a SHA256 to the previous SHA1 signature (this is what as does)
; SignTool=SignTool sign /debug /as /fd sha256 /tr https://time.certum.pl /td sha256 $f
; SignedUninstaller=yes
#if CertumThumbprint != ""
OutputBaseFilename={#ExeName}-INSTALLER-{#Version}-UNSTABLE
SignTool=SignTool sign /sha1 "{#CertumThumbprint}" /tr http://time.certum.pl /td sha256 /fd sha256 /v $f
SignedUninstaller=yes
#else
OutputBaseFilename={#ExeName}-INSTALLER-{#Version}-UNSTABLE-UNSIGNED
#endif
UninstallDisplayIcon={app}\{#ExeName}.exe
Uninstallable=true
VersionInfoCompany={#ExeName}
@ -152,6 +159,7 @@ VersionInfoVersion={#Version}
WizardImageFile=installer-large.bmp
; Reference a bitmap, max size 55x58
WizardSmallImageFile=installer-small.bmp
[Registry]
; Delete all startup entries, so we don't have leftover values
Root: HKCU; Subkey: Software\Microsoft\Windows\CurrentVersion\Run; ValueType: none; ValueName: {#ExeName}; Flags: deletevalue noerror;
@ -170,22 +178,16 @@ Root: HKLM; Subkey: Software\Classes\.greenshot; ValueType: none; ValueName: {#E
Root: HKLM; Subkey: Software\Classes\Greenshot; ValueType: none; ValueName: {#ExeName}; Flags: deletevalue noerror;
; Create the startup entries if requested to do so
; HKEY_LOCAL_USER - for current user only
Root: HKCU; Subkey: Software\Microsoft\Windows\CurrentVersion\Run; ValueType: string; ValueName: {#ExeName}; ValueData: """{app}\{#ExeName}.exe"""; Permissions: users-modify; Flags: uninsdeletevalue noerror; Tasks: startup; Check: IsRegularUser
; HKEY_LOCAL_MACHINE - for all users when admin
Root: HKLM; Subkey: Software\Microsoft\Windows\CurrentVersion\Run; ValueType: string; ValueName: {#ExeName}; ValueData: """{app}\{#ExeName}.exe"""; Permissions: admins-modify; Flags: uninsdeletevalue noerror; Tasks: startup; Check: not IsRegularUser
Root: HKA; Subkey: Software\Microsoft\Windows\CurrentVersion\Run; ValueType: string; ValueName: {#ExeName}; ValueData: """{app}\{#ExeName}.exe"""; Flags: uninsdeletevalue noerror; Tasks: startup
; Register our own filetype for all users
; HKEY_LOCAL_USER - for current user only
Root: HKCU; Subkey: Software\Classes\.greenshot; ValueType: string; ValueName: ""; ValueData: "Greenshot"; Permissions: users-modify; Flags: uninsdeletevalue noerror; Check: IsRegularUser
Root: HKCU; Subkey: Software\Classes\Greenshot; ValueType: string; ValueName: ""; ValueData: "Greenshot File"; Permissions: users-modify; Flags: uninsdeletevalue noerror; Check: IsRegularUser
Root: HKCU; Subkey: Software\Classes\Greenshot\DefaultIcon; ValueType: string; ValueName: ""; ValueData: """{app}\Greenshot.EXE,0"""; Permissions: users-modify; Flags: uninsdeletevalue noerror; Check: IsRegularUser
Root: HKCU; Subkey: Software\Classes\Greenshot\shell\open\command; ValueType: string; ValueName: ""; ValueData: """{app}\Greenshot.EXE"" --openfile ""%1"""; Permissions: users-modify; Flags: uninsdeletevalue noerror; Check: IsRegularUser
; HKEY_LOCAL_MACHINE - for all users when admin
Root: HKLM; Subkey: Software\Classes\.greenshot; ValueType: string; ValueName: ""; ValueData: "Greenshot"; Permissions: admins-modify; Flags: uninsdeletevalue noerror; Check: not IsRegularUser
Root: HKLM; Subkey: Software\Classes\Greenshot; ValueType: string; ValueName: ""; ValueData: "Greenshot File"; Permissions: admins-modify; Flags: uninsdeletevalue noerror; Check: not IsRegularUser
Root: HKLM; Subkey: Software\Classes\Greenshot\DefaultIcon; ValueType: string; ValueName: ""; ValueData: """{app}\Greenshot.EXE,0"""; Permissions: admins-modify; Flags: uninsdeletevalue noerror; Check: not IsRegularUser
Root: HKLM; Subkey: Software\Classes\Greenshot\shell\open\command; ValueType: string; ValueName: ""; ValueData: """{app}\Greenshot.EXE"" --openfile ""%1"""; Permissions: admins-modify; Flags: uninsdeletevalue noerror; Check: not IsRegularUser
Root: HKA; Subkey: Software\Classes\.greenshot; ValueType: string; ValueName: ""; ValueData: "Greenshot"; Flags: uninsdeletevalue noerror
Root: HKA; Subkey: Software\Classes\Greenshot; ValueType: string; ValueName: ""; ValueData: "Greenshot File"; Flags: uninsdeletevalue noerror
Root: HKA; Subkey: Software\Classes\Greenshot\DefaultIcon; ValueType: string; ValueName: ""; ValueData: """{app}\Greenshot.EXE,0"""; Flags: uninsdeletevalue noerror
Root: HKA; Subkey: Software\Classes\Greenshot\shell\open\command; ValueType: string; ValueName: ""; ValueData: """{app}\Greenshot.EXE"" --openfile ""%1"""; Flags: uninsdeletevalue noerror
; Disable the default PRTSCR Snipping Tool in Windows 11
Root: HKCU; Subkey: Control Panel\Keyboard; ValueType: dword; ValueName: "PrintScreenKeyForSnippingEnabled"; ValueData: "0"; Flags: uninsdeletevalue; Check: ShouldDisableSnippingTool
[Icons]
Name: {group}\{#ExeName}; Filename: {app}\{#ExeName}.exe; WorkingDir: {app}; AppUserModelID: "{#ExeName}"
@ -269,6 +271,7 @@ en.win10=Windows 10 plug-in
en.UninstallIconDescription=Uninstall
en.ShowLicense=Show license
en.ShowReadme=Show Readme
en.disablewin11snippingtool=Disable Win11 default PrtScr snipping tool
de.confluence=Confluence Plug-in
de.default=Standard installation
@ -281,6 +284,7 @@ de.optimize=Optimierung der Leistung, kann etwas dauern.
de.startgreenshot={#ExeName} starten
de.startup={#ExeName} starten wenn Windows hochfährt
de.win10=Windows 10 Plug-in
de.disablewin11snippingtool=Deaktiviere das Standard Windows 11 Snipping Tool auf "Druck"
es.confluence=Extensión para Confluence
es.default=${default}
@ -482,6 +486,7 @@ Name: "compact"; Description: "{code:CompactInstall}"
Name: "custom"; Description: "{code:CustomInstall}"; Flags: iscustom
[Components]
Name: "disablesnippingtool"; Description: {cm:disablewin11snippingtool}; Flags: disablenouninstallwarning; Types: default full custom; Check: IsWindows11OrNewer()
Name: "greenshot"; Description: "Greenshot"; Types: default full compact custom; Flags: fixed
;Name: "plugins\networkimport"; Description: "Network Import Plugin"; Types: full
Name: "plugins\box"; Description: {cm:box}; Types: full custom; Flags: disablenouninstallwarning
@ -531,23 +536,8 @@ Name: "languages\ukUA"; Description: {cm:ukUA}; Types: full custom; Flags: disab
Name: "languages\viVN"; Description: {cm:viVN}; Types: full custom; Flags: disablenouninstallwarning; Check: hasLanguageGroup('e')
Name: "languages\zhCN"; Description: {cm:zhCN}; Types: full custom; Flags: disablenouninstallwarning; Check: hasLanguageGroup('a')
Name: "languages\zhTW"; Description: {cm:zhTW}; Types: full custom; Flags: disablenouninstallwarning; Check: hasLanguageGroup('9')
[Code]
// Do we have a regular user trying to install this?
function IsRegularUser(): Boolean;
begin
Result := not (IsAdmin or IsAdminInstallMode);
end;
// The following code is used to select the installation path, this is localappdata if non poweruser
function DefDirRoot(Param: String): String;
begin
if IsRegularUser then
Result := ExpandConstant('{localappdata}')
else
Result := ExpandConstant('{pf}')
end;
function FullInstall(Param : String) : String;
begin
result := SetupMessage(msgFullInstallation);
@ -745,6 +735,19 @@ begin
Result := IsWindowsVersionOrNewer(10, 0);
end;
function IsWindows11OrNewer: Boolean;
var
WindowsVersion: TWindowsVersion;
begin
GetWindowsVersionEx(WindowsVersion);
Result := (WindowsVersion.Major >= 10) and (WindowsVersion.Build >= 22000);
end;
function ShouldDisableSnippingTool: Boolean;
begin
Result := IsComponentSelected('disablesnippingtool');
end;
[Run]
Filename: "{app}\{#ExeName}.exe"; Description: "{cm:startgreenshot}"; Parameters: "{code:GetParamsForGS}"; WorkingDir: "{app}"; Flags: nowait postinstall runasoriginaluser
Filename: "https://getgreenshot.org/thank-you/?language={language}&version={#Version}"; Flags: shellexec runasoriginaluser

6
nuget.config Normal file
View file

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
</packageSources>
</configuration>

View file

@ -1,13 +1,65 @@
<Project>
<UsingTask TaskName="ApplyTokenReplacements" TaskFactory="CodeTaskFactory" AssemblyName="Microsoft.Build.Tasks.Core">
<ParameterGroup>
<InputLines ParameterType="Microsoft.Build.Framework.ITaskItem[]" Required="true" />
<Tokens ParameterType="Microsoft.Build.Framework.ITaskItem[]" Required="true" />
<OutputLines ParameterType="Microsoft.Build.Framework.ITaskItem[]" Output="true" />
</ParameterGroup>
<Task>
<Reference Include="System.Text.RegularExpressions" />
<Code Type="Fragment" Language="cs">
<![CDATA[
var output = new List<ITaskItem>();
foreach (var line in InputLines)
{
string text = line.ItemSpec;
foreach (var token in Tokens)
{
string tokenName = token.ItemSpec;
// Skip if tokenName is null or empty
if (string.IsNullOrEmpty(tokenName))
continue;
string replacementValue = token.GetMetadata("ReplacementValue");
if (!string.IsNullOrEmpty(replacementValue))
{
string placeholder = "$"+ "{"+tokenName+"}"; // Token-Format wie $(Box13_ClientId)
text = text.Replace(placeholder, replacementValue);
}
}
output.Add(new Microsoft.Build.Utilities.TaskItem(text));
}
OutputLines = output.ToArray();
]]>
</Code>
</Task>
</UsingTask>
<PropertyGroup Condition="Exists('$(ProjectDir)$(ProjectName).Credentials.template')">
<MSBuildCommunityTasksPath>$(PkgMSBuildTasks)\tools\</MSBuildCommunityTasksPath>
<MSBuildCommunityTasksPath>$(NuGetPackageRoot)msbuildtasks/1.5.0.235/tools/</MSBuildCommunityTasksPath>
</PropertyGroup>
<Import Project="$(MSBuildCommunityTasksPath)MSBuild.Community.Tasks.Targets" Condition="Exists('$(ProjectDir)$(ProjectName).Credentials.template')"/>
<Import Project="$(MSBuildCommunityTasksPath)MSBuild.Community.Tasks.Targets" Condition="Exists('$(ProjectDir)$(ProjectName).Credentials.template')" />
<Target Name="ProcessTemplates" BeforeTargets="PrepareForBuild" Condition="Exists('$(ProjectDir)$(ProjectName).Credentials.template')">
<Message Text="Processing: $(ProjectDir)$(ProjectName).Credentials.template" Importance="high"/>
<TemplateFile Template="$(ProjectDir)$(ProjectName).Credentials.template" OutputFilename="$(ProjectDir)$(ProjectName).Credentials.cs" Tokens="@(Tokens)" />
<Message Text="Processing: $(ProjectDir)$(ProjectName).Credentials.template" Importance="high"/>
<ReadLinesFromFile File="$(ProjectDir)$(ProjectName).Credentials.template">
<Output TaskParameter="Lines" ItemName="TemplateLines" />
</ReadLinesFromFile>
<ApplyTokenReplacements InputLines="@(TemplateLines)" Tokens="@(Tokens)">
<Output TaskParameter="OutputLines" ItemName="ProcessedLines" />
</ApplyTokenReplacements>
<WriteLinesToFile
File="$(ProjectDir)$(ProjectName).Credentials.cs"
Lines="@(ProcessedLines)"
Overwrite="true" />
</Target>
</Project>
</Project>

View file

@ -3,6 +3,10 @@
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Dapplo.HttpExtensions.JsonNet" Version="1.1.2" />

View file

@ -0,0 +1,46 @@
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2025 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: https://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
namespace Greenshot.Base.Interfaces.Plugin
{
/// <summary>
/// Attribute to specify a custom plugin identifier at assembly level
/// </summary>
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = false)]
public class AssemblyPluginIdentifierAttribute : Attribute
{
/// <summary>
/// The identifier used for the plugin in configuration
/// </summary>
public string Identifier { get; }
/// <summary>
/// Constructor for the plugin identifier attribute
/// </summary>
/// <param name="identifier">The identifier for the plugin in configuration</param>
public AssemblyPluginIdentifierAttribute(string identifier)
{
Identifier = identifier;
}
}
}

View file

@ -1,323 +1,325 @@
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: https://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Runtime.Serialization;
using Dapplo.Windows.Common.Structs;
using Greenshot.Base.Interfaces;
using Greenshot.Base.Interfaces.Drawing;
using Greenshot.Editor.Drawing.Fields;
using Greenshot.Editor.Helpers;
namespace Greenshot.Editor.Drawing
{
/// <summary>
/// Description of PathContainer.
/// </summary>
[Serializable]
public class FreehandContainer : DrawableContainer
{
private static readonly float[] PointOffset =
{
0.5f, 0.25f, 0.75f
};
[NonSerialized] private GraphicsPath freehandPath = new GraphicsPath();
private NativeRect myBounds = NativeRect.Empty;
private NativePoint lastMouse = NativePoint.Empty;
private readonly List<Point> capturePoints = new List<Point>();
private bool isRecalculated;
/// <summary>
/// Constructor
/// </summary>
public FreehandContainer(ISurface parent) : base(parent)
{
Width = parent.Image.Width;
Height = parent.Image.Height;
Top = 0;
Left = 0;
}
protected override void InitializeFields()
{
AddField(GetType(), FieldType.LINE_THICKNESS, 3);
AddField(GetType(), FieldType.LINE_COLOR, Color.Red);
}
public override void Transform(Matrix matrix)
{
Point[] points = capturePoints.ToArray();
matrix.TransformPoints(points);
capturePoints.Clear();
capturePoints.AddRange(points);
RecalculatePath();
}
protected override void OnDeserialized(StreamingContext context)
{
RecalculatePath();
}
/// <summary>
/// This Dispose is called from the Dispose and the Destructor.
/// </summary>
/// <param name="disposing">When disposing==true all non-managed resources should be freed too!</param>
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
freehandPath?.Dispose();
}
freehandPath = null;
}
/// <summary>
/// Called from Surface (the parent) when the drawing begins (mouse-down)
/// </summary>
/// <returns>true if the surface doesn't need to handle the event</returns>
public override bool HandleMouseDown(int mouseX, int mouseY)
{
lastMouse = new Point(mouseX, mouseY);
capturePoints.Add(lastMouse);
return true;
}
/// <summary>
/// Called from Surface (the parent) if a mouse move is made while drawing
/// </summary>
/// <returns>true if the surface doesn't need to handle the event</returns>
public override bool HandleMouseMove(int mouseX, int mouseY)
{
Point previousPoint = capturePoints[capturePoints.Count - 1];
if (GeometryHelper.Distance2D(previousPoint.X, previousPoint.Y, mouseX, mouseY) >= 2 * EditorConfig.FreehandSensitivity)
{
capturePoints.Add(new Point(mouseX, mouseY));
}
if (GeometryHelper.Distance2D(lastMouse.X, lastMouse.Y, mouseX, mouseY) < EditorConfig.FreehandSensitivity)
{
return true;
}
//path.AddCurve(new Point[]{lastMouse, new Point(mouseX, mouseY)});
lastMouse = new Point(mouseX, mouseY);
freehandPath.AddLine(lastMouse, new Point(mouseX, mouseY));
// Only re-calculate the bounds & redraw when we added something to the path
myBounds = Rectangle.Round(freehandPath.GetBounds());
Invalidate();
return true;
}
/// <summary>
/// Called when the surface finishes drawing the element
/// </summary>
public override void HandleMouseUp(int mouseX, int mouseY)
{
// Make sure we don't loose the ending point
if (GeometryHelper.Distance2D(lastMouse.X, lastMouse.Y, mouseX, mouseY) >= EditorConfig.FreehandSensitivity)
{
capturePoints.Add(new Point(mouseX, mouseY));
}
RecalculatePath();
}
/// <summary>
/// Here we recalculate the freehand path by smoothing out the lines with Beziers.
/// </summary>
private void RecalculatePath()
{
// Store the previous path, to dispose it later when we are finished
var previousFreehandPath = freehandPath;
var newFreehandPath = new GraphicsPath();
// Here we can put some cleanup... like losing all the uninteresting points.
if (capturePoints.Count >= 3)
{
int index = 0;
while ((capturePoints.Count - 1) % 3 != 0)
{
// duplicate points, first at 50% than 25% than 75%
capturePoints.Insert((int) (capturePoints.Count * PointOffset[index]), capturePoints[(int) (capturePoints.Count * PointOffset[index++])]);
}
newFreehandPath.AddBeziers(capturePoints.ToArray());
}
else if (capturePoints.Count == 2)
{
newFreehandPath.AddLine(capturePoints[0], capturePoints[1]);
}
// Recalculate the bounds
myBounds = Rectangle.Round(newFreehandPath.GetBounds());
// assign
isRecalculated = true;
freehandPath = newFreehandPath;
// dispose previous
previousFreehandPath?.Dispose();
}
/// <summary>
/// Do the drawing of the freehand "stroke"
/// </summary>
/// <param name="graphics"></param>
/// <param name="renderMode"></param>
public override void Draw(Graphics graphics, RenderMode renderMode)
{
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
Color lineColor = GetFieldValueAsColor(FieldType.LINE_COLOR);
using var pen = new Pen(lineColor)
{
Width = lineThickness
};
if (!(pen.Width > 0))
{
return;
}
// Make sure the lines are nicely rounded
pen.EndCap = LineCap.Round;
pen.StartCap = LineCap.Round;
pen.LineJoin = LineJoin.Round;
// Move to where we need to draw
graphics.TranslateTransform(Left, Top);
var currentFreehandPath = freehandPath;
if (currentFreehandPath != null)
{
if (isRecalculated && Selected && renderMode == RenderMode.EDIT)
{
isRecalculated = false;
DrawSelectionBorder(graphics, pen, currentFreehandPath);
}
graphics.DrawPath(pen, currentFreehandPath);
}
// Move back, otherwise everything is shifted
graphics.TranslateTransform(-Left, -Top);
}
/// <summary>
/// Draw a selectionborder around the freehand path
/// </summary>
/// <param name="graphics">Graphics</param>
/// <param name="linePen">Pen</param>
/// <param name="path">GraphicsPath</param>
protected static void DrawSelectionBorder(Graphics graphics, Pen linePen, GraphicsPath path)
{
using var selectionPen = (Pen) linePen.Clone();
using var selectionPath = (GraphicsPath) path.Clone();
selectionPen.Width += 5;
selectionPen.Color = Color.FromArgb(120, Color.LightSeaGreen);
graphics.DrawPath(selectionPen, selectionPath);
selectionPath.Widen(selectionPen);
selectionPen.DashPattern = new float[]
{
2, 2
};
selectionPen.Color = Color.LightSeaGreen;
selectionPen.Width = 1;
graphics.DrawPath(selectionPen, selectionPath);
}
/// <summary>
/// Get the bounds in which we have something drawn, plus safety margin, these are not the normal bounds...
/// </summary>
public override NativeRect DrawingBounds
{
get
{
if (!myBounds.IsEmpty)
{
int lineThickness = Math.Max(10, GetFieldValueAsInt(FieldType.LINE_THICKNESS));
int safetyMargin = 10;
return new NativeRect(myBounds.Left + Left - (safetyMargin + lineThickness), myBounds.Top + Top - (safetyMargin + lineThickness),
myBounds.Width + 2 * (lineThickness + safetyMargin), myBounds.Height + 2 * (lineThickness + safetyMargin));
}
if (_parent?.Image is Image image)
{
return new NativeRect(0, 0, image.Width, image.Height);
}
return NativeRect.Empty;
}
}
/// <summary>
/// FreehandContainer are regarded equal if they are of the same type and their paths are equal.
/// </summary>
/// <param name="obj">object</param>
/// <returns>bool</returns>
public override bool Equals(object obj)
{
bool ret = false;
if (obj == null || GetType() != obj.GetType())
{
return false;
}
if (obj is FreehandContainer other && Equals(freehandPath, other.freehandPath))
{
ret = true;
}
return ret;
}
public override int GetHashCode()
{
return freehandPath?.GetHashCode() ?? 0;
}
public override bool ClickableAt(int x, int y)
{
bool returnValue = base.ClickableAt(x, y);
if (returnValue)
{
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
using var pen = new Pen(Color.White)
{
Width = lineThickness + 10
};
returnValue = freehandPath.IsOutlineVisible(x - Left, y - Top, pen);
}
return returnValue;
}
}
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: https://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Runtime.Serialization;
using Dapplo.Windows.Common.Structs;
using Greenshot.Base.Interfaces;
using Greenshot.Base.Interfaces.Drawing;
using Greenshot.Editor.Drawing.Fields;
using Greenshot.Editor.Helpers;
namespace Greenshot.Editor.Drawing
{
/// <summary>
/// Description of PathContainer.
/// </summary>
[Serializable]
public class FreehandContainer : DrawableContainer
{
private static readonly float[] PointOffset =
{
0.5f, 0.25f, 0.75f
};
[NonSerialized]
private GraphicsPath freehandPath = new GraphicsPath();
private Rectangle myBounds = NativeRect.Empty;
private Point lastMouse = NativePoint.Empty;
private List<Point> capturePoints = new List<Point>();
private bool isRecalculated;
/// <summary>
/// Constructor
/// </summary>
public FreehandContainer(ISurface parent) : base(parent)
{
Width = parent.Image.Width;
Height = parent.Image.Height;
Top = 0;
Left = 0;
}
protected override void InitializeFields()
{
AddField(GetType(), FieldType.LINE_THICKNESS, 3);
AddField(GetType(), FieldType.LINE_COLOR, Color.Red);
}
public override void Transform(Matrix matrix)
{
Point[] points = capturePoints.ToArray();
matrix.TransformPoints(points);
capturePoints.Clear();
capturePoints.AddRange(points);
RecalculatePath();
}
protected override void OnDeserialized(StreamingContext context)
{
RecalculatePath();
}
/// <summary>
/// This Dispose is called from the Dispose and the Destructor.
/// </summary>
/// <param name="disposing">When disposing==true all non-managed resources should be freed too!</param>
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
freehandPath?.Dispose();
}
freehandPath = null;
}
/// <summary>
/// Called from Surface (the parent) when the drawing begins (mouse-down)
/// </summary>
/// <returns>true if the surface doesn't need to handle the event</returns>
public override bool HandleMouseDown(int mouseX, int mouseY)
{
lastMouse = new Point(mouseX, mouseY);
capturePoints.Add(lastMouse);
return true;
}
/// <summary>
/// Called from Surface (the parent) if a mouse move is made while drawing
/// </summary>
/// <returns>true if the surface doesn't need to handle the event</returns>
public override bool HandleMouseMove(int mouseX, int mouseY)
{
Point previousPoint = capturePoints[capturePoints.Count - 1];
if (GeometryHelper.Distance2D(previousPoint.X, previousPoint.Y, mouseX, mouseY) >= 2 * EditorConfig.FreehandSensitivity)
{
capturePoints.Add(new Point(mouseX, mouseY));
}
if (GeometryHelper.Distance2D(lastMouse.X, lastMouse.Y, mouseX, mouseY) < EditorConfig.FreehandSensitivity)
{
return true;
}
//path.AddCurve(new Point[]{lastMouse, new Point(mouseX, mouseY)});
lastMouse = new Point(mouseX, mouseY);
freehandPath.AddLine(lastMouse, new Point(mouseX, mouseY));
// Only re-calculate the bounds & redraw when we added something to the path
myBounds = Rectangle.Round(freehandPath.GetBounds());
Invalidate();
return true;
}
/// <summary>
/// Called when the surface finishes drawing the element
/// </summary>
public override void HandleMouseUp(int mouseX, int mouseY)
{
// Make sure we don't loose the ending point
if (GeometryHelper.Distance2D(lastMouse.X, lastMouse.Y, mouseX, mouseY) >= EditorConfig.FreehandSensitivity)
{
capturePoints.Add(new Point(mouseX, mouseY));
}
RecalculatePath();
}
/// <summary>
/// Here we recalculate the freehand path by smoothing out the lines with Beziers.
/// </summary>
private void RecalculatePath()
{
// Store the previous path, to dispose it later when we are finished
var previousFreehandPath = freehandPath;
var newFreehandPath = new GraphicsPath();
// Here we can put some cleanup... like losing all the uninteresting points.
if (capturePoints.Count >= 3)
{
int index = 0;
while ((capturePoints.Count - 1) % 3 != 0)
{
// duplicate points, first at 50% than 25% than 75%
capturePoints.Insert((int) (capturePoints.Count * PointOffset[index]), capturePoints[(int) (capturePoints.Count * PointOffset[index++])]);
}
newFreehandPath.AddBeziers(capturePoints.ToArray());
}
else if (capturePoints.Count == 2)
{
newFreehandPath.AddLine(capturePoints[0], capturePoints[1]);
}
// Recalculate the bounds
myBounds = Rectangle.Round(newFreehandPath.GetBounds());
// assign
isRecalculated = true;
freehandPath = newFreehandPath;
// dispose previous
previousFreehandPath?.Dispose();
}
/// <summary>
/// Do the drawing of the freehand "stroke"
/// </summary>
/// <param name="graphics"></param>
/// <param name="renderMode"></param>
public override void Draw(Graphics graphics, RenderMode renderMode)
{
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
Color lineColor = GetFieldValueAsColor(FieldType.LINE_COLOR);
using var pen = new Pen(lineColor)
{
Width = lineThickness
};
if (!(pen.Width > 0))
{
return;
}
// Make sure the lines are nicely rounded
pen.EndCap = LineCap.Round;
pen.StartCap = LineCap.Round;
pen.LineJoin = LineJoin.Round;
// Move to where we need to draw
graphics.TranslateTransform(Left, Top);
var currentFreehandPath = freehandPath;
if (currentFreehandPath != null)
{
if (isRecalculated && Selected && renderMode == RenderMode.EDIT)
{
isRecalculated = false;
DrawSelectionBorder(graphics, pen, currentFreehandPath);
}
graphics.DrawPath(pen, currentFreehandPath);
}
// Move back, otherwise everything is shifted
graphics.TranslateTransform(-Left, -Top);
}
/// <summary>
/// Draw a selectionborder around the freehand path
/// </summary>
/// <param name="graphics">Graphics</param>
/// <param name="linePen">Pen</param>
/// <param name="path">GraphicsPath</param>
protected static void DrawSelectionBorder(Graphics graphics, Pen linePen, GraphicsPath path)
{
using var selectionPen = (Pen) linePen.Clone();
using var selectionPath = (GraphicsPath) path.Clone();
selectionPen.Width += 5;
selectionPen.Color = Color.FromArgb(120, Color.LightSeaGreen);
graphics.DrawPath(selectionPen, selectionPath);
selectionPath.Widen(selectionPen);
selectionPen.DashPattern = new float[]
{
2, 2
};
selectionPen.Color = Color.LightSeaGreen;
selectionPen.Width = 1;
graphics.DrawPath(selectionPen, selectionPath);
}
/// <summary>
/// Get the bounds in which we have something drawn, plus safety margin, these are not the normal bounds...
/// </summary>
public override NativeRect DrawingBounds
{
get
{
if (!myBounds.IsEmpty)
{
int lineThickness = Math.Max(10, GetFieldValueAsInt(FieldType.LINE_THICKNESS));
int safetyMargin = 10;
return new NativeRect(myBounds.Left + Left - (safetyMargin + lineThickness), myBounds.Top + Top - (safetyMargin + lineThickness),
myBounds.Width + 2 * (lineThickness + safetyMargin), myBounds.Height + 2 * (lineThickness + safetyMargin));
}
if (_parent?.Image is Image image)
{
return new NativeRect(0, 0, image.Width, image.Height);
}
return NativeRect.Empty;
}
}
/// <summary>
/// FreehandContainer are regarded equal if they are of the same type and their paths are equal.
/// </summary>
/// <param name="obj">object</param>
/// <returns>bool</returns>
public override bool Equals(object obj)
{
bool ret = false;
if (obj == null || GetType() != obj.GetType())
{
return false;
}
if (obj is FreehandContainer other && Equals(freehandPath, other.freehandPath))
{
ret = true;
}
return ret;
}
public override int GetHashCode()
{
return freehandPath?.GetHashCode() ?? 0;
}
public override bool ClickableAt(int x, int y)
{
bool returnValue = base.ClickableAt(x, y);
if (returnValue)
{
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
using var pen = new Pen(Color.White)
{
Width = lineThickness + 10
};
returnValue = freehandPath.IsOutlineVisible(x - Left, y - Top, pen);
}
return returnValue;
}
}
}

View file

@ -39,10 +39,10 @@ namespace Greenshot.Editor.Drawing
[Serializable]
public class SpeechbubbleContainer : TextContainer
{
private NativePoint _initialGripperPoint;
private Point _initialGripperPoint;
// Only used for serializing the TargetGripper location
private NativePoint _storedTargetGripperLocation;
private Point _storedTargetGripperLocation;
/// <summary>
/// Store the current location of the target gripper
@ -120,7 +120,8 @@ namespace Greenshot.Editor.Drawing
int xOffset = leftAligned ? -20 : 20;
int yOffset = topAligned ? -20 : 20;
NativePoint newGripperLocation = _initialGripperPoint.Offset(xOffset, yOffset);
NativePoint initialGripperPoint = _initialGripperPoint;
NativePoint newGripperLocation = initialGripperPoint.Offset(xOffset, yOffset);
if (TargetAdorner.Location != newGripperLocation)
{

View file

@ -24,6 +24,7 @@ using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
using System.Runtime.Serialization;
using System.Windows.Forms;
using Dapplo.Windows.Common.Extensions;
using Dapplo.Windows.Common.Structs;
using Greenshot.Base.Interfaces;
@ -187,6 +188,8 @@ namespace Greenshot.Editor.Drawing
/// <param name="rm"></param>
public override void Draw(Graphics graphics, RenderMode rm)
{
if (Width == 0 || Height == 0) { return; }
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.CompositingQuality = CompositingQuality.HighQuality;
@ -205,9 +208,17 @@ namespace Greenshot.Editor.Drawing
EllipseContainer.DrawEllipse(rect, graphics, rm, 0, Color.Transparent, fillColor, false);
}
float fontSize = Math.Min(Math.Abs(Width), Math.Abs(Height)) / 1.4f;
using FontFamily fam = new FontFamily(FontFamily.GenericSansSerif.Name);
using Font font = new Font(fam, fontSize, FontStyle.Bold, GraphicsUnit.Pixel);
using FontFamily fam = new(FontFamily.GenericSansSerif.Name);
//calculate new font size based on ratio from text height and text width
float initialFontSize = Math.Min(Math.Abs(Width), Math.Abs(Height));
using Font Measurefont = new(fam, initialFontSize, FontStyle.Bold, GraphicsUnit.Pixel);
var fontSize = initialFontSize * TextRenderer.MeasureText(text, Measurefont).Height / TextRenderer.MeasureText(text, Measurefont).Width;
//static scale for optimal fit
fontSize *= 0.7f;
using Font font = new(fam, fontSize, FontStyle.Bold, GraphicsUnit.Pixel);
TextContainer.DrawText(graphics, rect, 0, lineColor, false, _stringFormat, text, font);
}

View file

@ -28,6 +28,7 @@ using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.ServiceModel.Security;
using System.Windows.Forms;
using Dapplo.Windows.Common.Extensions;
using Dapplo.Windows.Common.Structs;
@ -40,6 +41,7 @@ using Greenshot.Base.Interfaces.Drawing;
using Greenshot.Base.Interfaces.Drawing.Adorners;
using Greenshot.Editor.Configuration;
using Greenshot.Editor.Drawing.Fields;
using Greenshot.Editor.Helpers;
using Greenshot.Editor.Memento;
using log4net;
@ -722,6 +724,7 @@ namespace Greenshot.Editor.Drawing
try
{
BinaryFormatter binaryRead = new BinaryFormatter();
binaryRead.Binder = new BinaryFormatterHelper();
IDrawableContainerList loadedElements = (IDrawableContainerList) binaryRead.Deserialize(streamRead);
loadedElements.Parent = this;
// Make sure the steplabels are sorted according to their number
@ -731,6 +734,10 @@ namespace Greenshot.Editor.Drawing
SelectElements(loadedElements);
FieldAggregator.BindElements(loadedElements);
}
catch (SecurityAccessDeniedException)
{
throw;
}
catch (Exception e)
{
LOG.Error("Error serializing elements from stream.", e);

View file

@ -21,6 +21,7 @@
using System;
using System.Drawing;
using System.IO;
using Dapplo.Windows.Common.Structs;
using Greenshot.Base.Core;
using Greenshot.Base.Interfaces;
@ -34,14 +35,32 @@ namespace Greenshot.Editor.Drawing
[Serializable]
public class SvgContainer : VectorGraphicsContainer
{
private readonly SvgDocument _svgDocument;
private MemoryStream _svgContent;
public SvgContainer(SvgDocument svgDocument, ISurface parent) : base(parent)
[NonSerialized]
private SvgDocument _svgDocument;
public SvgContainer(Stream stream, ISurface parent) : base(parent)
{
_svgDocument = svgDocument;
Size = new Size((int)svgDocument.Width, (int)svgDocument.Height);
_svgContent = new MemoryStream();
stream.CopyTo(_svgContent);
Init();
Size = new Size((int)_svgDocument.Width, (int)_svgDocument.Height);
}
protected override void Init()
{
base.Init();
// Do nothing when there is no content
if (_svgContent == null)
{
return;
}
_svgContent.Position = 0;
_svgDocument = SvgDocument.Open<SvgDocument>(_svgContent);
}
protected override Image ComputeBitmap()
{
//var image = ImageHelper.CreateEmpty(Width, Height, PixelFormat.Format32bppArgb, Color.Transparent);

View file

@ -47,7 +47,8 @@ namespace Greenshot.Editor.Drawing
/// This is the cached version of the bitmap, pre-rendered to save performance
/// Do not serialized, it can be rebuild with other information.
/// </summary>
[NonSerialized] private Image _cachedImage;
[NonSerialized]
private Image _cachedImage;
/// <summary>
/// Constructor takes care of calling Init

View file

@ -1,89 +1,89 @@
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: https://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using Greenshot.Base.Interfaces;
using Greenshot.Base.Interfaces.Drawing;
using Greenshot.Base.Interfaces.Plugin;
using Greenshot.Editor.Drawing;
using log4net;
using Svg;
namespace Greenshot.Editor.FileFormatHandlers
{
/// <summary>
/// This handled the loading of SVG images to the editor
/// </summary>
public class SvgFileFormatHandler : AbstractFileFormatHandler, IFileFormatHandler
{
private static readonly ILog Log = LogManager.GetLogger(typeof(SvgFileFormatHandler));
private readonly IReadOnlyCollection<string> _ourExtensions = new[] { ".svg" };
public SvgFileFormatHandler()
{
SupportedExtensions[FileFormatHandlerActions.LoadDrawableFromStream] = _ourExtensions;
SupportedExtensions[FileFormatHandlerActions.LoadFromStream] = _ourExtensions;
}
public override bool TryLoadFromStream(Stream stream, string extension, out Bitmap bitmap)
{
var svgDocument = SvgDocument.Open<SvgDocument>(stream);
try
{
bitmap = svgDocument.Draw();
return true;
}
catch (Exception ex)
{
Log.Error("Can't load SVG", ex);
}
bitmap = null;
return false;
}
public override bool TrySaveToStream(Bitmap bitmap, Stream destination, string extension, ISurface surface = null, SurfaceOutputSettings surfaceOutputSettings = null)
{
// TODO: Implement this
return false;
}
public override IEnumerable<IDrawableContainer> LoadDrawablesFromStream(Stream stream, string extension, ISurface parent = null)
{
SvgDocument svgDocument = null;
try
{
svgDocument = SvgDocument.Open<SvgDocument>(stream);
}
catch (Exception ex)
{
Log.Error("Can't load SVG", ex);
}
if (svgDocument != null)
{
yield return new SvgContainer(svgDocument, parent);
}
}
}
}
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: https://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using Greenshot.Base.Interfaces;
using Greenshot.Base.Interfaces.Drawing;
using Greenshot.Base.Interfaces.Plugin;
using Greenshot.Editor.Drawing;
using log4net;
using Svg;
namespace Greenshot.Editor.FileFormatHandlers
{
/// <summary>
/// This handled the loading of SVG images to the editor
/// </summary>
public class SvgFileFormatHandler : AbstractFileFormatHandler, IFileFormatHandler
{
private static readonly ILog Log = LogManager.GetLogger(typeof(SvgFileFormatHandler));
private readonly IReadOnlyCollection<string> _ourExtensions = new[] { ".svg" };
public SvgFileFormatHandler()
{
SupportedExtensions[FileFormatHandlerActions.LoadDrawableFromStream] = _ourExtensions;
SupportedExtensions[FileFormatHandlerActions.LoadFromStream] = _ourExtensions;
}
public override bool TryLoadFromStream(Stream stream, string extension, out Bitmap bitmap)
{
var svgDocument = SvgDocument.Open<SvgDocument>(stream);
try
{
bitmap = svgDocument.Draw();
return true;
}
catch (Exception ex)
{
Log.Error("Can't load SVG", ex);
}
bitmap = null;
return false;
}
public override bool TrySaveToStream(Bitmap bitmap, Stream destination, string extension, ISurface surface = null, SurfaceOutputSettings surfaceOutputSettings = null)
{
// TODO: Implement this
return false;
}
public override IEnumerable<IDrawableContainer> LoadDrawablesFromStream(Stream stream, string extension, ISurface parent = null)
{
SvgContainer svgContainer = null;
try
{
svgContainer = new SvgContainer(stream, parent);
}
catch (Exception ex)
{
Log.Error("Can't load SVG", ex);
}
if (svgContainer != null)
{
yield return svgContainer;
}
}
}
}

View file

@ -1023,6 +1023,9 @@ namespace Greenshot.Editor.Forms
case Keys.C:
BtnCropClick(sender, e);
break;
case Keys.Z:
BtnResizeClick(sender, e);
break;
}
}
else if (e.Modifiers.Equals(Keys.Control))

View file

@ -2,6 +2,10 @@
<PropertyGroup>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Include="Languages\language*.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

View file

@ -0,0 +1,124 @@
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: https://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.ServiceModel.Security;
using Greenshot.Base.Interfaces.Drawing;
using Greenshot.Editor.Drawing;
using Greenshot.Editor.Drawing.Fields;
using Greenshot.Editor.Drawing.Filters;
using log4net;
using static Greenshot.Editor.Drawing.FilterContainer;
namespace Greenshot.Editor.Helpers
{
/// <summary>
/// This helps to map the serialization of the old .greenshot file to the newer.
/// It also prevents misuse.
/// </summary>
internal class BinaryFormatterHelper : SerializationBinder
{
private static readonly ILog LOG = LogManager.GetLogger(typeof(BinaryFormatterHelper));
private static readonly IDictionary<string, Type> TypeMapper = new Dictionary<string, Type>
{
{"System.Guid",typeof(Guid) },
{"System.Drawing.Rectangle",typeof(System.Drawing.Rectangle) },
{"System.Drawing.Point",typeof(System.Drawing.Point) },
{"System.Drawing.Color",typeof(System.Drawing.Color) },
{"System.Drawing.Bitmap",typeof(System.Drawing.Bitmap) },
{"System.Drawing.Icon",typeof(System.Drawing.Icon) },
{"System.Drawing.Size",typeof(System.Drawing.Size) },
{"System.IO.MemoryStream",typeof(System.IO.MemoryStream) },
{"System.Drawing.StringAlignment",typeof(System.Drawing.StringAlignment) },
{"System.Collections.Generic.List`1[[Greenshot.Base.Interfaces.Drawing.IFieldHolder", typeof(List<IFieldHolder>)},
{"System.Collections.Generic.List`1[[Greenshot.Base.Interfaces.Drawing.IField", typeof(List<IField>)},
{"System.Collections.Generic.List`1[[System.Drawing.Point", typeof(List<System.Drawing.Point>)},
{"Greenshot.Editor.Drawing.ArrowContainer", typeof(ArrowContainer) },
{"Greenshot.Editor.Drawing.ArrowContainer+ArrowHeadCombination", typeof(ArrowContainer.ArrowHeadCombination) },
{"Greenshot.Editor.Drawing.LineContainer", typeof(LineContainer) },
{"Greenshot.Editor.Drawing.TextContainer", typeof(TextContainer) },
{"Greenshot.Editor.Drawing.SpeechbubbleContainer", typeof(SpeechbubbleContainer) },
{"Greenshot.Editor.Drawing.RectangleContainer", typeof(RectangleContainer) },
{"Greenshot.Editor.Drawing.EllipseContainer", typeof(EllipseContainer) },
{"Greenshot.Editor.Drawing.FreehandContainer", typeof(FreehandContainer) },
{"Greenshot.Editor.Drawing.HighlightContainer", typeof(HighlightContainer) },
{"Greenshot.Editor.Drawing.IconContainer", typeof(IconContainer) },
{"Greenshot.Editor.Drawing.ObfuscateContainer", typeof(ObfuscateContainer) },
{"Greenshot.Editor.Drawing.StepLabelContainer", typeof(StepLabelContainer) },
{"Greenshot.Editor.Drawing.SvgContainer", typeof(SvgContainer) },
{"Greenshot.Editor.Drawing.VectorGraphicsContainer", typeof(VectorGraphicsContainer) },
{"Greenshot.Editor.Drawing.MetafileContainer", typeof(MetafileContainer) },
{"Greenshot.Editor.Drawing.ImageContainer", typeof(ImageContainer) },
{"Greenshot.Editor.Drawing.FilterContainer", typeof(FilterContainer) },
{"Greenshot.Editor.Drawing.DrawableContainer", typeof(DrawableContainer) },
{"Greenshot.Editor.Drawing.DrawableContainerList", typeof(DrawableContainerList) },
{"Greenshot.Editor.Drawing.CursorContainer", typeof(CursorContainer) },
{"Greenshot.Editor.Drawing.Filters.HighlightFilter", typeof(HighlightFilter) },
{"Greenshot.Editor.Drawing.Filters.GrayscaleFilter", typeof(GrayscaleFilter) },
{"Greenshot.Editor.Drawing.Filters.MagnifierFilter", typeof(MagnifierFilter) },
{"Greenshot.Editor.Drawing.Filters.BrightnessFilter", typeof(BrightnessFilter) },
{"Greenshot.Editor.Drawing.Filters.BlurFilter", typeof(BlurFilter) },
{"Greenshot.Editor.Drawing.Filters.PixelizationFilter", typeof(PixelizationFilter) },
{"Greenshot.Base.Interfaces.Drawing.IDrawableContainer", typeof(IDrawableContainer) },
{"Greenshot.Base.Interfaces.Drawing.EditStatus", typeof(EditStatus) },
{"Greenshot.Base.Interfaces.Drawing.IFieldHolder", typeof(IFieldHolder) },
{"Greenshot.Base.Interfaces.Drawing.IField", typeof(IField) },
{"Greenshot.Base.Interfaces.Drawing.FieldFlag", typeof(FieldFlag) },
{"Greenshot.Editor.Drawing.Fields.Field", typeof(Field) },
{"Greenshot.Editor.Drawing.Fields.FieldType", typeof(FieldType) },
{"Greenshot.Editor.Drawing.FilterContainer+PreparedFilter", typeof(PreparedFilter) },
};
/// <summary>
/// Do the type mapping
/// </summary>
/// <param name="assemblyName">Assembly for the type that was serialized</param>
/// <param name="typeName">Type that was serialized</param>
/// <returns>Type which was mapped</returns>
/// <exception cref="SecurityAccessDeniedException">If something smells fishy</exception>
public override Type BindToType(string assemblyName, string typeName)
{
if (string.IsNullOrEmpty(typeName))
{
return null;
}
var typeNameCommaLocation = typeName.IndexOf(",");
var comparingTypeName = typeName.Substring(0, typeNameCommaLocation > 0 ? typeNameCommaLocation : typeName.Length);
// Correct wrong types
comparingTypeName = comparingTypeName.Replace("Greenshot.Drawing", "Greenshot.Editor.Drawing");
comparingTypeName = comparingTypeName.Replace("Greenshot.Plugin.Drawing", "Greenshot.Base.Interfaces.Drawing");
comparingTypeName = comparingTypeName.Replace("GreenshotPlugin.Interfaces.Drawing", "Greenshot.Base.Interfaces.Drawing");
comparingTypeName = comparingTypeName.Replace("Greenshot.Drawing.Fields", "Greenshot.Editor.Drawing.Fields");
comparingTypeName = comparingTypeName.Replace("Greenshot.Drawing.Filters", "Greenshot.Editor.Drawing.Filters");
if (TypeMapper.TryGetValue(comparingTypeName, out var returnType))
{
LOG.Info($"Mapped {assemblyName} - {typeName} to {returnType.FullName}");
return returnType;
}
LOG.Warn($"Unexpected Greenshot type in .greenshot file detected, maybe vulnerability attack created with ysoserial? Suspicious type: {assemblyName} - {typeName}");
throw new SecurityAccessDeniedException($"Suspicious type in .greenshot file: {assemblyName} - {typeName}");
}
}
}

View file

@ -202,7 +202,7 @@ namespace Greenshot.Editor.Helpers
{
// scaled rectangle (ratio) would be taller than original
// keep width and tweak height to maintain aspect ratio
newSize = newSize.ChangeWidth(selectedSize.Width / originalRatio * flippedRatioSign);
newSize = newSize.ChangeHeight(selectedSize.Width / originalRatio * flippedRatioSign);
}
return newSize;

View file

@ -1,4 +1,4 @@
/*
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*

View file

@ -1,4 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Include="Languages\language*.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

View file

@ -21,11 +21,13 @@
using System.Reflection;
using System.Runtime.InteropServices;
using Greenshot.Base.Interfaces.Plugin;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyDescription("A plugin to upload images to Box")]
[assembly: AssemblyPluginIdentifier("Box Plugin")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.

View file

@ -1,4 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Include="Languages\language*.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

View file

@ -0,0 +1,34 @@
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom, Francis Noel
*
* For more information see: https://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System.Reflection;
using System.Runtime.InteropServices;
using Greenshot.Base.Interfaces.Plugin;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyDescription("A plugin to upload images to Confluence")]
[assembly: AssemblyPluginIdentifier("Confluence Plugin")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]

View file

@ -1,4 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Include="Languages\language*.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

View file

@ -21,11 +21,13 @@
using System.Reflection;
using System.Runtime.InteropServices;
using Greenshot.Base.Interfaces.Plugin;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyDescription("A plugin to upload images to Dropbox")]
[assembly: AssemblyPluginIdentifier("Dropbox Plugin")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.

View file

@ -1,4 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Include="Languages\language*.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

View file

@ -0,0 +1,34 @@
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2025 Thomas Braun, Jens Klingen, Robin Krom, Francis Noel
*
* For more information see: https://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System.Reflection;
using System.Runtime.InteropServices;
using Greenshot.Base.Interfaces.Plugin;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyDescription("A plugin to send screenshots to other applications")]
[assembly: AssemblyPluginIdentifier("External command Plugin")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]

View file

@ -1,4 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Include="Languages\language*.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

View file

@ -21,11 +21,13 @@
using System.Reflection;
using System.Runtime.InteropServices;
using Greenshot.Base.Interfaces.Plugin;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyDescription("A plugin to upload images to Flickr")]
[assembly: AssemblyPluginIdentifier("Flickr Plugin")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.

View file

@ -1,4 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Include="Languages\language*.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

View file

@ -21,12 +21,17 @@
using System.Reflection;
using System.Runtime.InteropServices;
using Greenshot.Base.Interfaces.Plugin;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyDescription("A plugin to upload images to GooglePhotos")]
// Still using the old name 'Picasa-Web Plugin' as identifier for backwards compatibility
// TODO: replace plugin identifier with "GooglePhotos Plugin" in the future
[assembly: AssemblyPluginIdentifier("Picasa-Web Plugin")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]

View file

@ -1,4 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Include="Languages\language*.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

View file

@ -21,11 +21,13 @@
using System.Reflection;
using System.Runtime.InteropServices;
using Greenshot.Base.Interfaces.Plugin;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyDescription("A plugin to upload images to Imgur")]
[assembly: AssemblyPluginIdentifier("Imgur Plugin")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.

View file

@ -1,4 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Include="Languages\language*.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

View file

@ -0,0 +1,34 @@
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2025 Thomas Braun, Jens Klingen, Robin Krom, Francis Noel
*
* For more information see: https://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System.Reflection;
using System.Runtime.InteropServices;
using Greenshot.Base.Interfaces.Plugin;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyDescription("A plugin to upload images to Jira")]
[assembly: AssemblyPluginIdentifier("Jira Plugin")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]

View file

@ -1,4 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Include="Languages\language*.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

View file

@ -1,43 +1,45 @@
using System.Linq;
using Microsoft.Win32;
namespace Greenshot.Plugin.Office;
/// <summary>
/// A small utility class for helping with office
/// </summary>
internal static class OfficeUtils
namespace Greenshot.Plugin.Office
{
private static readonly string[] OfficeRootKeys = { @"SOFTWARE\Microsoft\Office", @"SOFTWARE\WOW6432Node\Microsoft\Office" };
/// <summary>
/// Get the path to the office exe
/// A small utility class for helping with office
/// </summary>
/// <param name="exeName">Name of the office executable</param>
public static string GetOfficeExePath(string exeName)
internal static class OfficeUtils
{
string strKeyName = exeName switch
{
"WINWORD.EXE" => "Word",
"EXCEL.EXE" => "Excel",
"POWERPNT.EXE" => "PowerPoint",
"OUTLOOK.EXE" => "Outlook",
"ONENOTE.EXE" => "OneNote",
_ => ""
};
private static readonly string[] OfficeRootKeys = { @"SOFTWARE\Microsoft\Office", @"SOFTWARE\WOW6432Node\Microsoft\Office" };
foreach (string strRootKey in OfficeRootKeys)
/// <summary>
/// Get the path to the office exe
/// </summary>
/// <param name="exeName">Name of the office executable</param>
public static string GetOfficeExePath(string exeName)
{
using RegistryKey rootKey = Registry.LocalMachine.OpenSubKey(strRootKey);
if (rootKey is null) continue;
foreach (string officeVersion in rootKey.GetSubKeyNames().Where(r => r.Contains(".")).Reverse())
string strKeyName = exeName switch
{
using RegistryKey installRootKey = Registry.LocalMachine.OpenSubKey($@"{strRootKey}\{officeVersion}\{strKeyName}\InstallRoot");
if (installRootKey == null) continue;
return $@"{installRootKey.GetValue("Path")}\{exeName}";
"WINWORD.EXE" => "Word",
"EXCEL.EXE" => "Excel",
"POWERPNT.EXE" => "PowerPoint",
"OUTLOOK.EXE" => "Outlook",
"ONENOTE.EXE" => "OneNote",
_ => ""
};
foreach (string strRootKey in OfficeRootKeys)
{
using RegistryKey rootKey = Registry.LocalMachine.OpenSubKey(strRootKey);
if (rootKey is null) continue;
foreach (string officeVersion in rootKey.GetSubKeyNames().Where(r => r.Contains(".")).Reverse())
{
using RegistryKey installRootKey = Registry.LocalMachine.OpenSubKey($@"{strRootKey}\{officeVersion}\{strKeyName}\InstallRoot");
if (installRootKey == null) continue;
return $@"{installRootKey.GetValue("Path")}\{exeName}";
}
}
return null;
}
return null;
}
}
}

View file

@ -21,11 +21,13 @@
using System.Reflection;
using System.Runtime.InteropServices;
using Greenshot.Base.Interfaces.Plugin;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyDescription("A plugin to export images to Office applications")]
[assembly: AssemblyPluginIdentifier("Office Plugin")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.

View file

@ -1,4 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Include="Languages\language*.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

View file

@ -21,12 +21,14 @@
using System.Reflection;
using System.Runtime.InteropServices;
using Greenshot.Base.Interfaces.Plugin;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyDescription("A plugin to upload images to Photobucket")]
[assembly: AssemblyPluginIdentifier("Photobucket Plugin")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.

View file

@ -1,4 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Include="Languages\language*.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

View file

@ -1,10 +1,33 @@
using System.Reflection;
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2025 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: https://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System.Reflection;
using System.Runtime.InteropServices;
using Greenshot.Base.Interfaces.Plugin;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyDescription("A plug-in for Windows 10 only functionality")]
[assembly: AssemblyPluginIdentifier("Win10 Plugin")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from

View file

@ -95,7 +95,17 @@ namespace Greenshot.Plugin.Win10
}
// Prepare the toast notifier. Be sure to specify the AppUserModelId on your application's shortcut!
var toastNotifier = ToastNotificationManagerCompat.CreateToastNotifier();
Microsoft.Toolkit.Uwp.Notifications.ToastNotifierCompat toastNotifier = null;
try
{
toastNotifier = ToastNotificationManagerCompat.CreateToastNotifier();
}
catch (Exception ex)
{
Log.Warn("Could not create a toast notifier.", ex);
return;
}
// Here is an interesting article on reading the settings: https://www.rudyhuyn.com/blog/2018/02/10/toastnotifier-and-settings-careful-with-non-uwp-applications/
try

View file

@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29728.190
# Visual Studio Version 17
VisualStudioVersion = 17.7.34009.444
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Greenshot", "Greenshot\Greenshot.csproj", "{CD642BF4-D815-4D67-A0B5-C69F0B8231AF}"
ProjectSection(ProjectDependencies) = postProject
@ -48,6 +48,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
..\azure-pipelines.yml = ..\azure-pipelines.yml
Directory.Build.props = Directory.Build.props
Directory.Build.targets = Directory.Build.targets
..\.github\workflows\release.yml = ..\.github\workflows\release.yml
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Greenshot.Editor", "Greenshot.Editor\Greenshot.Editor.csproj", "{148D3C8B-D6EC-4A7D-80E9-243A81F19DD2}"

View file

@ -9,6 +9,10 @@
<EmbeddedResourceUseDependentUponConvention>false</EmbeddedResourceUseDependentUponConvention>
<EnableDefaultEmbeddedResourceItems>false</EnableDefaultEmbeddedResourceItems>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Include="Languages\language*.xml">
@ -17,6 +21,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build.Utilities.Core" Version="17.13.9" />
<PackageReference Include="Tools.InnoSetup" version="6.2.1" GeneratePathProperty="true" />
</ItemGroup>
@ -75,6 +80,7 @@
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
<SetEnvironmentVariableTask Name="BuildVersionSimple" Value="$(BuildVersionSimple)" />
<SetEnvironmentVariableTask Name="AssemblyInformationalVersion" Value="$(AssemblyInformationalVersion)" />
<Exec Command="if not &quot;$(CertumThumbprint)&quot; == &quot;&quot; signtool.exe sign /sha1 &quot;$(CertumThumbprint)&quot; /tr http://time.certum.pl /td sha256 /fd sha256 /v &quot;$(OutDir)Greenshot.exe&quot;" />
<Exec Command="$(PkgTools_InnoSetup)\tools\ISCC.exe $(SolutionDir)\..\installer\innosetup\setup.iss" />
</Target>
<PropertyGroup Condition="'$(Configuration)' == 'Debug'">

View file

@ -219,17 +219,14 @@ namespace Greenshot.Helpers
{
var assembly = Assembly.LoadFrom(pluginFile);
var assemblyName = assembly.GetName().Name;
var pluginEntryName = $"{assemblyName}.{assemblyName.Replace("Greenshot.Plugin.", string.Empty)}Plugin";
var pluginEntryType = assembly.GetType(pluginEntryName, false, true);
if (CoreConfig.ExcludePlugins != null && CoreConfig.ExcludePlugins.Contains(pluginEntryName))
if (IsPluginExcludedByConfig(assembly, pluginFile) )
{
Log.WarnFormat("Exclude list: {0}", string.Join(",", CoreConfig.ExcludePlugins));
Log.WarnFormat("Skipping the excluded plugin {0} with version {1} from {2}", pluginEntryName, assembly.GetName().Version, pluginFile);
continue;
}
var assemblyName = assembly.GetName().Name;
var pluginEntryName = $"{assemblyName}.{assemblyName.Replace("Greenshot.Plugin.", string.Empty)}Plugin";
var pluginEntryType = assembly.GetType(pluginEntryName, false, true);
var plugin = (IGreenshotPlugin) Activator.CreateInstance(pluginEntryType);
if (plugin != null)
@ -255,5 +252,54 @@ namespace Greenshot.Helpers
}
}
}
/// <summary>
/// This method checks the plugin against the configured include and exclude plugin
/// lists. If a plugin is excluded, a warning is logged with details about the exclusion.
/// </summary>
private bool IsPluginExcludedByConfig(Assembly assembly, string pluginFile)
{
// Get plugin identifier from assembly attributes
string pluginConfigIdentifier = GetPluginIdentifier(assembly, pluginFile);
if (CoreConfig.IncludePlugins is { } includePlugins
&& includePlugins.Count(p => !string.IsNullOrWhiteSpace(p)) > 0 // ignore empty entries i.e. a whitespace
&& !includePlugins.Contains(pluginConfigIdentifier))
{
Log.WarnFormat("Include plugin list: {0}", string.Join(",", includePlugins));
Log.WarnFormat("Skipping the not included plugin '{0}' with version {1} from {2}", pluginConfigIdentifier, assembly.GetName().Version, pluginFile);
return true;
}
if (CoreConfig.ExcludePlugins is { } excludePlugins
&& excludePlugins.Contains(pluginConfigIdentifier))
{
Log.WarnFormat("Exclude plugin list: {0}", string.Join(",", excludePlugins));
Log.WarnFormat("Skipping the excluded plugin '{0}' with version {1} from {2}", pluginConfigIdentifier, assembly.GetName().Version, pluginFile);
return true;
}
return false;
}
/// <summary>
/// Retrieves the plugin identifier for the specified assembly.
/// </summary>
private string GetPluginIdentifier(Assembly assembly, string pluginFile)
{
// Try to find PluginIdentifierAttribute
var attribute = assembly
.GetCustomAttributes<AssemblyPluginIdentifierAttribute>()
.FirstOrDefault();
if (!string.IsNullOrEmpty(attribute?.Identifier))
{
return attribute.Identifier;
}
// If no attribute found, fall back to the sub namespace
var pluginSubNamespace = assembly.GetName().Name.Replace("Greenshot.Plugin.", string.Empty);
Log.WarnFormat("No '{0}' found in '{1}'. Use plugin namespace '{2}' as fallback.", nameof(AssemblyPluginIdentifierAttribute), pluginFile, pluginSubNamespace);
return pluginSubNamespace;
}
}
}

View file

@ -305,7 +305,7 @@ Malgrat això, encara es poden utilitzar totes les característiques de Greensho
<resource name="editor_counter">Afegeix un comptador (I)</resource>
<resource name="editor_speechbubble">Afegeix una bafarada (S)</resource>
<resource name="editor_resize">Canvia la mida</resource>
<resource name="editor_resize">Canvia la mida (Z)</resource>
<resource name="editor_resize_settings">Configuració del canvi de mida</resource>
<resource name="editor_resize_aspectratio">Manté la relació d'aspecte</resource>
<resource name="editor_resize_width">Amplada</resource>

View file

@ -308,7 +308,7 @@ Všechny funkce Greenshotu jsou stále dostupné přímo z místní nabídky bez
<resource name="editor_counter">Přidat počítadlo (I)</resource>
<resource name="editor_speechbubble">Přidat textovou bublinu (S)</resource>
<resource name="editor_resize">Změnit velikost</resource>
<resource name="editor_resize">Změnit velikost (Z)</resource>
<resource name="editor_resize_settings">Nastavení změny velikosti</resource>
<resource name="editor_resize_aspectratio">Zachovat poměr stran</resource>
<resource name="editor_resize_width">Šířka</resource>

View file

@ -312,7 +312,7 @@ Sie können aber auch alle Greenshot-Funktionen über das Kontextmenü des Green
<resource name="editor_counter">Zähler hinzufügen (I)</resource>
<resource name="editor_speechbubble">Sprechblase hinzufügen (S)</resource>
<resource name="editor_resize">Skalieren</resource>
<resource name="editor_resize">Skalieren (Z)</resource>
<resource name="editor_resize_settings">Einstellungen für Skalierung</resource>
<resource name="editor_resize_aspectratio">Seitenverhältnis beibehalten</resource>
<resource name="editor_resize_width">Breite</resource>

View file

@ -312,7 +312,7 @@ All Greenshot features still work directly from the tray icon context menu witho
<resource name="editor_counter">Add counter (I)</resource>
<resource name="editor_speechbubble">Add speechbubble (S)</resource>
<resource name="editor_resize">Resize</resource>
<resource name="editor_resize">Resize (Z)</resource>
<resource name="editor_resize_settings">Resize settings</resource>
<resource name="editor_resize_aspectratio">Maintain aspect ratio</resource>
<resource name="editor_resize_width">Width</resource>

View file

@ -144,7 +144,7 @@ De plus, nous apprécierions beaucoup que vous preniez la peine de vérifier si
<resource name="editor_print">Imprimer</resource>
<resource name="editor_redo">Rétablir {0}</resource>
<resource name="editor_resetsize">Réinitialiser la taille</resource>
<resource name="editor_resize">Redimensionner</resource>
<resource name="editor_resize">Redimensionner (Z)</resource>
<resource name="editor_resize_aspectratio">Maintenir le rapport L / H</resource>
<resource name="editor_resize_height">Hauteur</resource>
<resource name="editor_resize_percent">Pourcentage</resource>

View file

@ -144,7 +144,7 @@ Juga, kami sangat terbantu apabila anda mengecek laporan lain yang sama dengan k
<resource name="editor_print">Cetak</resource>
<resource name="editor_redo">Ulang {0}</resource>
<resource name="editor_resetsize">Reset ukuran</resource>
<resource name="editor_resize">Ubah ukuran</resource>
<resource name="editor_resize">Ubah ukuran (Z)</resource>
<resource name="editor_resize_aspectratio">Pertahankan aspek rasio</resource>
<resource name="editor_resize_height">Tinggi</resource>
<resource name="editor_resize_percent">Persen</resource>

View file

@ -322,7 +322,7 @@ In alternativa alle scorciatoie di tastiera, tutte le funzioni di Greenshot sono
<resource name="editor_counter">Aggiungi conteggio</resource>
<resource name="editor_speechbubble">Aggiungi nuvoletta</resource>
<resource name="editor_resize">Ridimensiona</resource>
<resource name="editor_resize">Ridimensiona (Z)</resource>
<resource name="editor_resize_settings">Impostazioni ridimensionamento</resource>
<resource name="editor_resize_aspectratio">Mantieni rapporto dimensioni</resource>
<resource name="editor_resize_width">Larghezza</resource>

View file

@ -143,7 +143,7 @@ Greenshot には一切の保障がありません。GNU General Public License
<resource name="editor_print">印刷</resource>
<resource name="editor_redo">やり直し{0}</resource>
<resource name="editor_resetsize">サイズをリセット</resource>
<resource name="editor_resize">リサイズ</resource>
<resource name="editor_resize">リサイズ (Z)</resource>
<resource name="editor_resize_aspectratio">縦横比を維持する</resource>
<resource name="editor_resize_height">高さ</resource>
<resource name="editor_resize_percent">パーセント</resource>

View file

@ -144,7 +144,7 @@ Rnu ɣur-s, nḥemmel aṭas ma yella tesneqdeḍ aneqqis igebren ugur-agi. (Tze
<resource name="editor_print">Siggez</resource>
<resource name="editor_redo">Err-d {0}</resource>
<resource name="editor_resetsize">Wennez teɣzi</resource>
<resource name="editor_resize">Snifel tahri/teɣzi</resource>
<resource name="editor_resize">Snifel tahri/teɣzi (Z)</resource>
<resource name="editor_resize_aspectratio">Eǧǧ afmiḍi Teɣ / Teh</resource>
<resource name="editor_resize_height">Awrir</resource>
<resource name="editor_resize_percent">Afmiḍi</resource>

View file

@ -304,7 +304,7 @@ ${hostname} PC명
<resource name="editor_counter">카운터 더하기 (I)</resource>
<resource name="editor_speechbubble">설명선 더하기(S)</resource>
<resource name="editor_resize">크기조정</resource>
<resource name="editor_resize">크기조정 (Z)</resource>
<resource name="editor_resize_settings">크기조정 설정</resource>
<resource name="editor_resize_aspectratio">종횡비 유지</resource>
<resource name="editor_resize_width">너비</resource>

View file

@ -306,7 +306,7 @@ Arī bez karstiem taustiņiem visas darbības iespējams veikt izmantojot „Gre
<resource name="editor_counter">Pievienot skaitli (I)</resource>
<resource name="editor_speechbubble">Pievienot teksta norādi (S)</resource>
<resource name="editor_resize">Mainīt izmēru</resource>
<resource name="editor_resize">Mainīt izmēru (Z)</resource>
<resource name="editor_resize_settings">Izmēra maiņas iestatījumi</resource>
<resource name="editor_resize_aspectratio">Saglabāt izmēru attiecības</resource>
<resource name="editor_resize_width">Platums</resource>

View file

@ -307,7 +307,7 @@ Alle Greenshot functies werken ook zonder sneltoetsen via het context menu.</res
<resource name="editor_counter">Teller toevoegen (I)</resource>
<resource name="editor_speechbubble">Tekstballon toevoegen (S)</resource>
<resource name="editor_resize">Grootte</resource>
<resource name="editor_resize">Grootte (Z)</resource>
<resource name="editor_resize_settings">Vergrotingsinstellingen</resource>
<resource name="editor_resize_aspectratio">Verhouding behouden</resource>
<resource name="editor_resize_width">Breedte</resource>

View file

@ -305,7 +305,7 @@ Todas as funcionalidades do Greenshot funcionam directamente através do menu de
<resource name="editor_counter">Adicionar contador (I)</resource>
<resource name="editor_speechbubble">Adicionar balão de texto (S)</resource>
<resource name="editor_resize">Redimensionar</resource>
<resource name="editor_resize">Redimensionar (Z)</resource>
<resource name="editor_resize_settings">Definições de Redimensionamento</resource>
<resource name="editor_resize_aspectratio">Manter proporções</resource>
<resource name="editor_resize_width">Largura</resource>

View file

@ -305,7 +305,7 @@ Alla Greenshots funktioner fungerar fortfarande från snabbmenyn i aktivitetsfä
<resource name="editor_counter">Lägg till räknare</resource>
<resource name="editor_speechbubble">Lägg till pratbubbla</resource>
<resource name="editor_resize">Anpassa storlek</resource>
<resource name="editor_resize">Anpassa storlek (Z)</resource>
<resource name="editor_resize_settings">Storleksinställningar</resource>
<resource name="editor_resize_aspectratio">Behåll bildförhållande</resource>
<resource name="editor_resize_width">Bredd</resource>

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@ -306,7 +306,7 @@ ${hostname} назва комп’ютера
<resource name="editor_counter">Додати лічильник (Ш)</resource>
<resource name="editor_speechbubble">Додати словесну бульбашку (І)</resource>
<resource name="editor_resize">Змінити розмір</resource>
<resource name="editor_resize">Змінити розмір (Z)</resource>
<resource name="editor_resize_settings">Параметри зміни розміру</resource>
<resource name="editor_resize_aspectratio">Зберігати пропорції</resource>
<resource name="editor_resize_width">Ширина</resource>

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@ -307,7 +307,7 @@ Greenshot 所有功能仍然可以直接從通知區圖示的內容功能表動
<resource name="editor_counter">加入計數器 (I)</resource>
<resource name="editor_speechbubble">加入對話框 (S)</resource>
<resource name="editor_resize">縮放</resource>
<resource name="editor_resize">縮放 (Z)</resource>
<resource name="editor_resize_settings">縮放設定</resource>
<resource name="editor_resize_aspectratio">維持長寬比</resource>
<resource name="editor_resize_width">長度</resource>