This should improve the backwards compatibility for the .greenshot file from earlier versions. This was also addressed in #375

This commit is contained in:
Robin Krom 2023-03-27 21:51:01 +02:00
parent 7e005f741a
commit a152e2883f
4 changed files with 446 additions and 325 deletions

View file

@ -1,323 +1,325 @@
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: https://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Runtime.Serialization;
using Dapplo.Windows.Common.Structs;
using Greenshot.Base.Interfaces;
using Greenshot.Base.Interfaces.Drawing;
using Greenshot.Editor.Drawing.Fields;
using Greenshot.Editor.Helpers;
namespace Greenshot.Editor.Drawing
{
/// <summary>
/// Description of PathContainer.
/// </summary>
[Serializable]
public class FreehandContainer : DrawableContainer
{
private static readonly float[] PointOffset =
{
0.5f, 0.25f, 0.75f
};
[NonSerialized] private GraphicsPath freehandPath = new GraphicsPath();
private NativeRect myBounds = NativeRect.Empty;
private NativePoint lastMouse = NativePoint.Empty;
private readonly List<Point> capturePoints = new List<Point>();
private bool isRecalculated;
/// <summary>
/// Constructor
/// </summary>
public FreehandContainer(ISurface parent) : base(parent)
{
Width = parent.Image.Width;
Height = parent.Image.Height;
Top = 0;
Left = 0;
}
protected override void InitializeFields()
{
AddField(GetType(), FieldType.LINE_THICKNESS, 3);
AddField(GetType(), FieldType.LINE_COLOR, Color.Red);
}
public override void Transform(Matrix matrix)
{
Point[] points = capturePoints.ToArray();
matrix.TransformPoints(points);
capturePoints.Clear();
capturePoints.AddRange(points);
RecalculatePath();
}
protected override void OnDeserialized(StreamingContext context)
{
RecalculatePath();
}
/// <summary>
/// This Dispose is called from the Dispose and the Destructor.
/// </summary>
/// <param name="disposing">When disposing==true all non-managed resources should be freed too!</param>
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
freehandPath?.Dispose();
}
freehandPath = null;
}
/// <summary>
/// Called from Surface (the parent) when the drawing begins (mouse-down)
/// </summary>
/// <returns>true if the surface doesn't need to handle the event</returns>
public override bool HandleMouseDown(int mouseX, int mouseY)
{
lastMouse = new Point(mouseX, mouseY);
capturePoints.Add(lastMouse);
return true;
}
/// <summary>
/// Called from Surface (the parent) if a mouse move is made while drawing
/// </summary>
/// <returns>true if the surface doesn't need to handle the event</returns>
public override bool HandleMouseMove(int mouseX, int mouseY)
{
Point previousPoint = capturePoints[capturePoints.Count - 1];
if (GeometryHelper.Distance2D(previousPoint.X, previousPoint.Y, mouseX, mouseY) >= 2 * EditorConfig.FreehandSensitivity)
{
capturePoints.Add(new Point(mouseX, mouseY));
}
if (GeometryHelper.Distance2D(lastMouse.X, lastMouse.Y, mouseX, mouseY) < EditorConfig.FreehandSensitivity)
{
return true;
}
//path.AddCurve(new Point[]{lastMouse, new Point(mouseX, mouseY)});
lastMouse = new Point(mouseX, mouseY);
freehandPath.AddLine(lastMouse, new Point(mouseX, mouseY));
// Only re-calculate the bounds & redraw when we added something to the path
myBounds = Rectangle.Round(freehandPath.GetBounds());
Invalidate();
return true;
}
/// <summary>
/// Called when the surface finishes drawing the element
/// </summary>
public override void HandleMouseUp(int mouseX, int mouseY)
{
// Make sure we don't loose the ending point
if (GeometryHelper.Distance2D(lastMouse.X, lastMouse.Y, mouseX, mouseY) >= EditorConfig.FreehandSensitivity)
{
capturePoints.Add(new Point(mouseX, mouseY));
}
RecalculatePath();
}
/// <summary>
/// Here we recalculate the freehand path by smoothing out the lines with Beziers.
/// </summary>
private void RecalculatePath()
{
// Store the previous path, to dispose it later when we are finished
var previousFreehandPath = freehandPath;
var newFreehandPath = new GraphicsPath();
// Here we can put some cleanup... like losing all the uninteresting points.
if (capturePoints.Count >= 3)
{
int index = 0;
while ((capturePoints.Count - 1) % 3 != 0)
{
// duplicate points, first at 50% than 25% than 75%
capturePoints.Insert((int) (capturePoints.Count * PointOffset[index]), capturePoints[(int) (capturePoints.Count * PointOffset[index++])]);
}
newFreehandPath.AddBeziers(capturePoints.ToArray());
}
else if (capturePoints.Count == 2)
{
newFreehandPath.AddLine(capturePoints[0], capturePoints[1]);
}
// Recalculate the bounds
myBounds = Rectangle.Round(newFreehandPath.GetBounds());
// assign
isRecalculated = true;
freehandPath = newFreehandPath;
// dispose previous
previousFreehandPath?.Dispose();
}
/// <summary>
/// Do the drawing of the freehand "stroke"
/// </summary>
/// <param name="graphics"></param>
/// <param name="renderMode"></param>
public override void Draw(Graphics graphics, RenderMode renderMode)
{
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
Color lineColor = GetFieldValueAsColor(FieldType.LINE_COLOR);
using var pen = new Pen(lineColor)
{
Width = lineThickness
};
if (!(pen.Width > 0))
{
return;
}
// Make sure the lines are nicely rounded
pen.EndCap = LineCap.Round;
pen.StartCap = LineCap.Round;
pen.LineJoin = LineJoin.Round;
// Move to where we need to draw
graphics.TranslateTransform(Left, Top);
var currentFreehandPath = freehandPath;
if (currentFreehandPath != null)
{
if (isRecalculated && Selected && renderMode == RenderMode.EDIT)
{
isRecalculated = false;
DrawSelectionBorder(graphics, pen, currentFreehandPath);
}
graphics.DrawPath(pen, currentFreehandPath);
}
// Move back, otherwise everything is shifted
graphics.TranslateTransform(-Left, -Top);
}
/// <summary>
/// Draw a selectionborder around the freehand path
/// </summary>
/// <param name="graphics">Graphics</param>
/// <param name="linePen">Pen</param>
/// <param name="path">GraphicsPath</param>
protected static void DrawSelectionBorder(Graphics graphics, Pen linePen, GraphicsPath path)
{
using var selectionPen = (Pen) linePen.Clone();
using var selectionPath = (GraphicsPath) path.Clone();
selectionPen.Width += 5;
selectionPen.Color = Color.FromArgb(120, Color.LightSeaGreen);
graphics.DrawPath(selectionPen, selectionPath);
selectionPath.Widen(selectionPen);
selectionPen.DashPattern = new float[]
{
2, 2
};
selectionPen.Color = Color.LightSeaGreen;
selectionPen.Width = 1;
graphics.DrawPath(selectionPen, selectionPath);
}
/// <summary>
/// Get the bounds in which we have something drawn, plus safety margin, these are not the normal bounds...
/// </summary>
public override NativeRect DrawingBounds
{
get
{
if (!myBounds.IsEmpty)
{
int lineThickness = Math.Max(10, GetFieldValueAsInt(FieldType.LINE_THICKNESS));
int safetyMargin = 10;
return new NativeRect(myBounds.Left + Left - (safetyMargin + lineThickness), myBounds.Top + Top - (safetyMargin + lineThickness),
myBounds.Width + 2 * (lineThickness + safetyMargin), myBounds.Height + 2 * (lineThickness + safetyMargin));
}
if (_parent?.Image is Image image)
{
return new NativeRect(0, 0, image.Width, image.Height);
}
return NativeRect.Empty;
}
}
/// <summary>
/// FreehandContainer are regarded equal if they are of the same type and their paths are equal.
/// </summary>
/// <param name="obj">object</param>
/// <returns>bool</returns>
public override bool Equals(object obj)
{
bool ret = false;
if (obj == null || GetType() != obj.GetType())
{
return false;
}
if (obj is FreehandContainer other && Equals(freehandPath, other.freehandPath))
{
ret = true;
}
return ret;
}
public override int GetHashCode()
{
return freehandPath?.GetHashCode() ?? 0;
}
public override bool ClickableAt(int x, int y)
{
bool returnValue = base.ClickableAt(x, y);
if (returnValue)
{
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
using var pen = new Pen(Color.White)
{
Width = lineThickness + 10
};
returnValue = freehandPath.IsOutlineVisible(x - Left, y - Top, pen);
}
return returnValue;
}
}
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: https://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Runtime.Serialization;
using Dapplo.Windows.Common.Structs;
using Greenshot.Base.Interfaces;
using Greenshot.Base.Interfaces.Drawing;
using Greenshot.Editor.Drawing.Fields;
using Greenshot.Editor.Helpers;
namespace Greenshot.Editor.Drawing
{
/// <summary>
/// Description of PathContainer.
/// </summary>
[Serializable]
public class FreehandContainer : DrawableContainer
{
private static readonly float[] PointOffset =
{
0.5f, 0.25f, 0.75f
};
[NonSerialized]
private GraphicsPath freehandPath = new GraphicsPath();
private Rectangle myBounds = NativeRect.Empty;
private Point lastMouse = NativePoint.Empty;
private List<Point> capturePoints = new List<Point>();
private bool isRecalculated;
/// <summary>
/// Constructor
/// </summary>
public FreehandContainer(ISurface parent) : base(parent)
{
Width = parent.Image.Width;
Height = parent.Image.Height;
Top = 0;
Left = 0;
}
protected override void InitializeFields()
{
AddField(GetType(), FieldType.LINE_THICKNESS, 3);
AddField(GetType(), FieldType.LINE_COLOR, Color.Red);
}
public override void Transform(Matrix matrix)
{
Point[] points = capturePoints.ToArray();
matrix.TransformPoints(points);
capturePoints.Clear();
capturePoints.AddRange(points);
RecalculatePath();
}
protected override void OnDeserialized(StreamingContext context)
{
RecalculatePath();
}
/// <summary>
/// This Dispose is called from the Dispose and the Destructor.
/// </summary>
/// <param name="disposing">When disposing==true all non-managed resources should be freed too!</param>
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
freehandPath?.Dispose();
}
freehandPath = null;
}
/// <summary>
/// Called from Surface (the parent) when the drawing begins (mouse-down)
/// </summary>
/// <returns>true if the surface doesn't need to handle the event</returns>
public override bool HandleMouseDown(int mouseX, int mouseY)
{
lastMouse = new Point(mouseX, mouseY);
capturePoints.Add(lastMouse);
return true;
}
/// <summary>
/// Called from Surface (the parent) if a mouse move is made while drawing
/// </summary>
/// <returns>true if the surface doesn't need to handle the event</returns>
public override bool HandleMouseMove(int mouseX, int mouseY)
{
Point previousPoint = capturePoints[capturePoints.Count - 1];
if (GeometryHelper.Distance2D(previousPoint.X, previousPoint.Y, mouseX, mouseY) >= 2 * EditorConfig.FreehandSensitivity)
{
capturePoints.Add(new Point(mouseX, mouseY));
}
if (GeometryHelper.Distance2D(lastMouse.X, lastMouse.Y, mouseX, mouseY) < EditorConfig.FreehandSensitivity)
{
return true;
}
//path.AddCurve(new Point[]{lastMouse, new Point(mouseX, mouseY)});
lastMouse = new Point(mouseX, mouseY);
freehandPath.AddLine(lastMouse, new Point(mouseX, mouseY));
// Only re-calculate the bounds & redraw when we added something to the path
myBounds = Rectangle.Round(freehandPath.GetBounds());
Invalidate();
return true;
}
/// <summary>
/// Called when the surface finishes drawing the element
/// </summary>
public override void HandleMouseUp(int mouseX, int mouseY)
{
// Make sure we don't loose the ending point
if (GeometryHelper.Distance2D(lastMouse.X, lastMouse.Y, mouseX, mouseY) >= EditorConfig.FreehandSensitivity)
{
capturePoints.Add(new Point(mouseX, mouseY));
}
RecalculatePath();
}
/// <summary>
/// Here we recalculate the freehand path by smoothing out the lines with Beziers.
/// </summary>
private void RecalculatePath()
{
// Store the previous path, to dispose it later when we are finished
var previousFreehandPath = freehandPath;
var newFreehandPath = new GraphicsPath();
// Here we can put some cleanup... like losing all the uninteresting points.
if (capturePoints.Count >= 3)
{
int index = 0;
while ((capturePoints.Count - 1) % 3 != 0)
{
// duplicate points, first at 50% than 25% than 75%
capturePoints.Insert((int) (capturePoints.Count * PointOffset[index]), capturePoints[(int) (capturePoints.Count * PointOffset[index++])]);
}
newFreehandPath.AddBeziers(capturePoints.ToArray());
}
else if (capturePoints.Count == 2)
{
newFreehandPath.AddLine(capturePoints[0], capturePoints[1]);
}
// Recalculate the bounds
myBounds = Rectangle.Round(newFreehandPath.GetBounds());
// assign
isRecalculated = true;
freehandPath = newFreehandPath;
// dispose previous
previousFreehandPath?.Dispose();
}
/// <summary>
/// Do the drawing of the freehand "stroke"
/// </summary>
/// <param name="graphics"></param>
/// <param name="renderMode"></param>
public override void Draw(Graphics graphics, RenderMode renderMode)
{
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
Color lineColor = GetFieldValueAsColor(FieldType.LINE_COLOR);
using var pen = new Pen(lineColor)
{
Width = lineThickness
};
if (!(pen.Width > 0))
{
return;
}
// Make sure the lines are nicely rounded
pen.EndCap = LineCap.Round;
pen.StartCap = LineCap.Round;
pen.LineJoin = LineJoin.Round;
// Move to where we need to draw
graphics.TranslateTransform(Left, Top);
var currentFreehandPath = freehandPath;
if (currentFreehandPath != null)
{
if (isRecalculated && Selected && renderMode == RenderMode.EDIT)
{
isRecalculated = false;
DrawSelectionBorder(graphics, pen, currentFreehandPath);
}
graphics.DrawPath(pen, currentFreehandPath);
}
// Move back, otherwise everything is shifted
graphics.TranslateTransform(-Left, -Top);
}
/// <summary>
/// Draw a selectionborder around the freehand path
/// </summary>
/// <param name="graphics">Graphics</param>
/// <param name="linePen">Pen</param>
/// <param name="path">GraphicsPath</param>
protected static void DrawSelectionBorder(Graphics graphics, Pen linePen, GraphicsPath path)
{
using var selectionPen = (Pen) linePen.Clone();
using var selectionPath = (GraphicsPath) path.Clone();
selectionPen.Width += 5;
selectionPen.Color = Color.FromArgb(120, Color.LightSeaGreen);
graphics.DrawPath(selectionPen, selectionPath);
selectionPath.Widen(selectionPen);
selectionPen.DashPattern = new float[]
{
2, 2
};
selectionPen.Color = Color.LightSeaGreen;
selectionPen.Width = 1;
graphics.DrawPath(selectionPen, selectionPath);
}
/// <summary>
/// Get the bounds in which we have something drawn, plus safety margin, these are not the normal bounds...
/// </summary>
public override NativeRect DrawingBounds
{
get
{
if (!myBounds.IsEmpty)
{
int lineThickness = Math.Max(10, GetFieldValueAsInt(FieldType.LINE_THICKNESS));
int safetyMargin = 10;
return new NativeRect(myBounds.Left + Left - (safetyMargin + lineThickness), myBounds.Top + Top - (safetyMargin + lineThickness),
myBounds.Width + 2 * (lineThickness + safetyMargin), myBounds.Height + 2 * (lineThickness + safetyMargin));
}
if (_parent?.Image is Image image)
{
return new NativeRect(0, 0, image.Width, image.Height);
}
return NativeRect.Empty;
}
}
/// <summary>
/// FreehandContainer are regarded equal if they are of the same type and their paths are equal.
/// </summary>
/// <param name="obj">object</param>
/// <returns>bool</returns>
public override bool Equals(object obj)
{
bool ret = false;
if (obj == null || GetType() != obj.GetType())
{
return false;
}
if (obj is FreehandContainer other && Equals(freehandPath, other.freehandPath))
{
ret = true;
}
return ret;
}
public override int GetHashCode()
{
return freehandPath?.GetHashCode() ?? 0;
}
public override bool ClickableAt(int x, int y)
{
bool returnValue = base.ClickableAt(x, y);
if (returnValue)
{
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
using var pen = new Pen(Color.White)
{
Width = lineThickness + 10
};
returnValue = freehandPath.IsOutlineVisible(x - Left, y - Top, pen);
}
return returnValue;
}
}
}

View file

@ -39,10 +39,10 @@ namespace Greenshot.Editor.Drawing
[Serializable]
public class SpeechbubbleContainer : TextContainer
{
private NativePoint _initialGripperPoint;
private Point _initialGripperPoint;
// Only used for serializing the TargetGripper location
private NativePoint _storedTargetGripperLocation;
private Point _storedTargetGripperLocation;
/// <summary>
/// Store the current location of the target gripper
@ -120,7 +120,8 @@ namespace Greenshot.Editor.Drawing
int xOffset = leftAligned ? -20 : 20;
int yOffset = topAligned ? -20 : 20;
NativePoint newGripperLocation = _initialGripperPoint.Offset(xOffset, yOffset);
NativePoint initialGripperPoint = _initialGripperPoint;
NativePoint newGripperLocation = initialGripperPoint.Offset(xOffset, yOffset);
if (TargetAdorner.Location != newGripperLocation)
{

View file

@ -28,6 +28,7 @@ using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.ServiceModel.Security;
using System.Windows.Forms;
using Dapplo.Windows.Common.Extensions;
using Dapplo.Windows.Common.Structs;
@ -40,6 +41,7 @@ using Greenshot.Base.Interfaces.Drawing;
using Greenshot.Base.Interfaces.Drawing.Adorners;
using Greenshot.Editor.Configuration;
using Greenshot.Editor.Drawing.Fields;
using Greenshot.Editor.Helpers;
using Greenshot.Editor.Memento;
using log4net;
@ -722,6 +724,7 @@ namespace Greenshot.Editor.Drawing
try
{
BinaryFormatter binaryRead = new BinaryFormatter();
binaryRead.Binder = new BinaryFormatterHelper();
IDrawableContainerList loadedElements = (IDrawableContainerList) binaryRead.Deserialize(streamRead);
loadedElements.Parent = this;
// Make sure the steplabels are sorted according to their number
@ -731,6 +734,10 @@ namespace Greenshot.Editor.Drawing
SelectElements(loadedElements);
FieldAggregator.BindElements(loadedElements);
}
catch (SecurityAccessDeniedException)
{
throw;
}
catch (Exception e)
{
LOG.Error("Error serializing elements from stream.", e);

View file

@ -0,0 +1,111 @@
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: https://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.ServiceModel.Security;
using Greenshot.Base.Interfaces.Drawing;
using Greenshot.Editor.Drawing;
using Greenshot.Editor.Drawing.Fields;
using Greenshot.Editor.Drawing.Filters;
using log4net;
using static Greenshot.Editor.Drawing.FilterContainer;
namespace Greenshot.Editor.Helpers
{
internal class BinaryFormatterHelper : SerializationBinder
{
private static readonly ILog LOG = LogManager.GetLogger(typeof(BinaryFormatterHelper));
private static readonly IDictionary<string, Type> TypeMapper = new Dictionary<string, Type>
{
{"System.Guid",typeof(Guid) },
{"System.Drawing.Rectangle",typeof(System.Drawing.Rectangle) },
{"System.Drawing.Point",typeof(System.Drawing.Point) },
{"System.Drawing.Color",typeof(System.Drawing.Color) },
{"System.Drawing.Bitmap",typeof(System.Drawing.Bitmap) },
{"System.Drawing.StringAlignment",typeof(System.Drawing.StringAlignment) },
{"System.Collections.Generic.List`1[[Greenshot.Base.Interfaces.Drawing.IFieldHolder", typeof(List<IFieldHolder>)},
{"System.Collections.Generic.List`1[[Greenshot.Base.Interfaces.Drawing.IField", typeof(List<IField>)},
{"System.Collections.Generic.List`1[[System.Drawing.Point", typeof(List<System.Drawing.Point>)},
{"Greenshot.Editor.Drawing.ArrowContainer", typeof(ArrowContainer) },
{"Greenshot.Editor.Drawing.LineContainer", typeof(LineContainer) },
{"Greenshot.Editor.Drawing.TextContainer", typeof(TextContainer) },
{"Greenshot.Editor.Drawing.SpeechbubbleContainer", typeof(SpeechbubbleContainer) },
{"Greenshot.Editor.Drawing.RectangleContainer", typeof(RectangleContainer) },
{"Greenshot.Editor.Drawing.EllipseContainer", typeof(EllipseContainer) },
{"Greenshot.Editor.Drawing.FreehandContainer", typeof(FreehandContainer) },
{"Greenshot.Editor.Drawing.HighlightContainer", typeof(HighlightContainer) },
{"Greenshot.Editor.Drawing.IconContainer", typeof(IconContainer) },
{"Greenshot.Editor.Drawing.ObfuscateContainer", typeof(ObfuscateContainer) },
{"Greenshot.Editor.Drawing.StepLabelContainer", typeof(StepLabelContainer) },
{"Greenshot.Editor.Drawing.SvgContainer", typeof(SvgContainer) },
{"Greenshot.Editor.Drawing.VectorGraphicsContainer", typeof(VectorGraphicsContainer) },
{"Greenshot.Editor.Drawing.MetafileContainer", typeof(MetafileContainer) },
{"Greenshot.Editor.Drawing.ImageContainer", typeof(ImageContainer) },
{"Greenshot.Editor.Drawing.FilterContainer", typeof(FilterContainer) },
{"Greenshot.Editor.Drawing.DrawableContainer", typeof(DrawableContainer) },
{"Greenshot.Editor.Drawing.DrawableContainerList", typeof(DrawableContainerList) },
{"Greenshot.Editor.Drawing.CursorContainer", typeof(CursorContainer) },
{"Greenshot.Editor.Drawing.Filters.HighlightFilter", typeof(HighlightFilter) },
{"Greenshot.Editor.Drawing.Filters.GrayscaleFilter", typeof(GrayscaleFilter) },
{"Greenshot.Editor.Drawing.Filters.MagnifierFilter", typeof(MagnifierFilter) },
{"Greenshot.Editor.Drawing.Filters.BrightnessFilter", typeof(BrightnessFilter) },
{"Greenshot.Editor.Drawing.Filters.BlurFilter", typeof(BlurFilter) },
{"Greenshot.Editor.Drawing.Filters.PixelizationFilter", typeof(PixelizationFilter) },
{"Greenshot.Base.Interfaces.Drawing.IDrawableContainer", typeof(IDrawableContainer) },
{"Greenshot.Base.Interfaces.Drawing.EditStatus", typeof(EditStatus) },
{"Greenshot.Base.Interfaces.Drawing.IFieldHolder", typeof(IFieldHolder) },
{"Greenshot.Base.Interfaces.Drawing.IField", typeof(IField) },
{"Greenshot.Base.Interfaces.Drawing.FieldFlag", typeof(FieldFlag) },
{"Greenshot.Editor.Drawing.Fields.Field", typeof(Field) },
{"Greenshot.Editor.Drawing.Fields.FieldType", typeof(FieldType) },
{"Greenshot.Editor.Drawing.FilterContainer+PreparedFilter", typeof(PreparedFilter) },
};
// Greenshot.Plugin.Drawing.EditStatus -> Greenshot.Base.Interfaces.Drawing.EditStatus
// GreenshotPlugin.Interfaces.Drawing.IFieldHolder -> Greenshot.Base.Interfaces.Drawing.IFieldHolder
// Greenshot.Drawing.FilterContainer+PreparedFilter -> Greenshot.Editor.Drawing
public override Type BindToType(string assemblyName, string typeName)
{
if (string.IsNullOrEmpty(typeName))
{
return null;
}
var typeNameCommaLocation = typeName.IndexOf(",");
var comparingTypeName = typeName.Substring(0, typeNameCommaLocation > 0 ? typeNameCommaLocation : typeName.Length);
// Correct wrong types
comparingTypeName = comparingTypeName.Replace("Greenshot.Drawing", "Greenshot.Editor.Drawing");
comparingTypeName = comparingTypeName.Replace("Greenshot.Plugin.Drawing", "Greenshot.Base.Interfaces.Drawing");
comparingTypeName = comparingTypeName.Replace("GreenshotPlugin.Interfaces.Drawing", "Greenshot.Base.Interfaces.Drawing");
comparingTypeName = comparingTypeName.Replace("Greenshot.Drawing.Fields", "Greenshot.Editor.Drawing.Fields");
comparingTypeName = comparingTypeName.Replace("Greenshot.Drawing.Filters", "Greenshot.Editor.Drawing.Filters");
if (TypeMapper.TryGetValue(comparingTypeName, out var returnType))
{
LOG.Info($"Mapped {assemblyName} - {typeName} to {returnType.FullName}");
return returnType;
}
LOG.Warn($"Unexpected Greenshot type in .greenshot file detected, maybe vulnerability attack created with ysoserial? Suspicious type: {assemblyName} - {typeName}");
throw new SecurityAccessDeniedException($"Suspicious type in .greenshot file: {assemblyName} - {typeName}");
}
}
}