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https://github.com/greenshot/greenshot
synced 2025-07-14 17:13:44 -07:00
Code cleanup: 1) AbstractFilter: why did we serialize the bitmapbuffer? 2) Bitmapbuffer: removed serialization code, this object should NEVER be serialized as it's just a view which makes access faster. 3) QuantizerHelper.cs: Refactored to use the FastBitmap
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2474 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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5 changed files with 59 additions and 199 deletions
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@ -33,9 +33,7 @@ namespace GreenshotPlugin.Core {
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void SetColorAt(int x, int y, Color color);
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void Lock();
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void Unlock();
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Bitmap Bitmap {
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get;
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}
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Bitmap UnlockAndReturnBitmap();
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Size Size {
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get;
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}
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@ -47,6 +45,7 @@ namespace GreenshotPlugin.Core {
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}
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bool NeedsDispose {
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get;
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set;
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}
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}
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@ -61,7 +60,7 @@ namespace GreenshotPlugin.Core {
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/// </summary>
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public bool NeedsDispose {
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get;
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protected set;
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set;
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}
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/// <summary>
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@ -116,7 +115,7 @@ namespace GreenshotPlugin.Core {
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public static IFastBitmap CreateEmpty(Size newSize, PixelFormat pixelFormat, Color backgroundColor) {
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Bitmap destination = ImageHelper.CreateEmpty(newSize.Width, newSize.Height, pixelFormat, backgroundColor, 96f, 96f);
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IFastBitmap fastBitmap = Create(destination);
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((FastBitmap)fastBitmap).NeedsDispose = true;
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fastBitmap.NeedsDispose = true;
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return fastBitmap;
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}
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@ -152,15 +151,15 @@ namespace GreenshotPlugin.Core {
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}
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/// <summary>
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/// Returns the underlying bitmap, do not dispose... if it's created for the FastBitmap it will be disposed!
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/// Returns the underlying bitmap, unlocks it and prevents that it will be disposed
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/// </summary>
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public Bitmap Bitmap {
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get {
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if (bitsLocked) {
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throw new NotSupportedException("Can't get a locked bitmap!");
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}
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return bitmap;
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public Bitmap UnlockAndReturnBitmap() {
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if (bitsLocked) {
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LOG.Warn("Unlocking the bitmap");
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Unlock();
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}
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NeedsDispose = false;
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return bitmap;
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}
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/// <summary>
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