mirror of
https://github.com/greenshot/greenshot
synced 2025-08-22 14:24:43 -07:00
Fix boxes and circles drawing.
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parent
c1e9c72968
commit
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1 changed files with 12 additions and 9 deletions
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@ -1,19 +1,19 @@
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// Greenshot - a free and open source screenshot tool
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// Copyright (C) 2007-2019 Thomas Braun, Jens Klingen, Robin Krom
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//
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//
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// For more information see: http://getgreenshot.org/
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// The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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//
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 1 of the License, or
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// (at your option) any later version.
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//
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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@ -30,7 +30,6 @@ namespace Greenshot.Gfx.Legacy
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/// </summary>
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public static partial class ScaleHelper
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{
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/// <summary>
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/// calculates the Size an element must be resized to, in order to fit another element, keeping aspect ratio
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/// </summary>
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@ -323,7 +322,7 @@ namespace Greenshot.Gfx.Legacy
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}
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/// <summary>
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///
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///
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/// </summary>
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/// <param name="boundsBeforeResize"></param>
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/// <param name="cursorX"></param>
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@ -335,7 +334,7 @@ namespace Greenshot.Gfx.Legacy
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}
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/// <summary>
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///
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///
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/// </summary>
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/// <param name="boundsBeforeResize"></param>
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/// <param name="cursorX"></param>
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@ -348,7 +347,7 @@ namespace Greenshot.Gfx.Legacy
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}
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/// <summary>
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///
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///
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/// </summary>
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/// <param name="boundsBeforeResize"></param>
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/// <param name="gripperPosition"></param>
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@ -377,12 +376,16 @@ namespace Greenshot.Gfx.Legacy
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boundsAfterResize = boundsAfterResize.Resize((float)Math.Round(dist * Math.Cos(angle / 180 * Math.PI)), (float)Math.Round(dist * Math.Sin(angle / 180 * Math.PI)));
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}
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else
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{
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boundsAfterResize = boundsAfterResize.Resize(cursorX - boundsBeforeResize.Left, cursorY - boundsBeforeResize.Top);
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}
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if (centeredScale)
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{
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var wdiff = boundsAfterResize.Width - boundsBeforeResize.Width;
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var hdiff = boundsAfterResize.Height - boundsBeforeResize.Height;
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boundsAfterResize = boundsAfterResize.Offset(-wdiff, -hdiff).Resize(boundsAfterResize.Width + wdiff, boundsAfterResize.Height + hdiff);
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boundsAfterResize = boundsAfterResize.Offset(-wdiff, -hdiff).Resize(boundsAfterResize.Width + wdiff, boundsAfterResize.Height + hdiff);
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}
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}
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