Fix incorrect casting for Freehand tool.

This commit is contained in:
Vladimir Poleh 2020-01-10 23:12:23 +03:00
commit c1e9c72968

View file

@ -1,20 +1,20 @@
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2019 Thomas Braun, Jens Klingen, Robin Krom
*
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
@ -35,7 +35,7 @@ namespace Greenshot.Addon.LegacyEditor.Drawing {
/// <summary>
/// Description of PathContainer.
/// </summary>
[Serializable]
[Serializable]
public class FreehandContainer : DrawableContainer {
private static readonly float [] PointOffset = {0.5f, 0.25f, 0.75f};
@ -47,7 +47,7 @@ namespace Greenshot.Addon.LegacyEditor.Drawing {
[NonSerialized]
private GraphicsPath _freehandPath = new GraphicsPath();
private bool _isRecalculated;
/// <summary>
/// Constructor
/// </summary>
@ -65,13 +65,13 @@ namespace Greenshot.Addon.LegacyEditor.Drawing {
public override void Transform(Matrix matrix)
{
var newPoints = _capturePoints.Cast<PointF>().ToArray();
var newPoints = _capturePoints.ConvertAll<PointF>(p => p).ToArray();
matrix.TransformPoints(newPoints);
_capturePoints.Clear();
_capturePoints.AddRange(newPoints.Cast<NativePointFloat>());
_capturePoints.AddRange(newPoints.Select(p => (NativePointFloat)p));
RecalculatePath();
}
protected override void OnDeserialized(StreamingContext context) {
RecalculatePath();
}
@ -88,7 +88,7 @@ namespace Greenshot.Addon.LegacyEditor.Drawing {
}
_freehandPath = null;
}
/// <summary>
/// Called from Surface (the parent) when the drawing begins (mouse-down)
/// </summary>
@ -137,7 +137,7 @@ namespace Greenshot.Addon.LegacyEditor.Drawing {
}
RecalculatePath();
}
/// <summary>
/// Here we recalculate the freehand path by smoothing out the lines with Beziers.
/// </summary>
@ -158,7 +158,7 @@ namespace Greenshot.Addon.LegacyEditor.Drawing {
// duplicate points, first at 50% than 25% than 75%
_capturePoints.Insert((int)(_capturePoints.Count * PointOffset[index]), _capturePoints[(int)(_capturePoints.Count * PointOffset[index++])]);
}
_freehandPath.AddBeziers(_capturePoints.Cast<PointF>().ToArray());
_freehandPath.AddBeziers(_capturePoints.ConvertAll<PointF>(p => p).ToArray());
}
else if (_capturePoints.Count == 2)
{
@ -183,7 +183,7 @@ namespace Greenshot.Addon.LegacyEditor.Drawing {
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
int lineThickness = GetFieldValueAsInt(FieldTypes.LINE_THICKNESS);
var lineColor = GetFieldValueAsColor(FieldTypes.LINE_COLOR);
using var pen = new Pen(lineColor) {Width = lineThickness};
@ -229,7 +229,7 @@ namespace Greenshot.Addon.LegacyEditor.Drawing {
selectionPen.Width = 1;
graphics.DrawPath(selectionPen, selectionPath);
}
/// <summary>
/// Get the bounds in which we have something drawn, plus safety margin, these are not the normal bounds...
/// </summary>