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https://github.com/greenshot/greenshot
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Gotten some files back, in the end they were referenced from the xaml
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5 changed files with 176 additions and 92 deletions
69
src/Greenshot.Editor/Controls/Emoji/ChunkHelper.cs
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69
src/Greenshot.Editor/Controls/Emoji/ChunkHelper.cs
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/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: https://getgreenshot.org/
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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namespace Greenshot.Editor.Controls.Emoji;
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/// <summary>
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/// This seems to enumerate multiple IEnumerables.
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/// TODO: Replace this with LINQ
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal sealed class ChunkHelper<T> : IEnumerable<IEnumerable<T>>
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{
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private readonly IEnumerable<T> _elements;
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private readonly int _size;
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private bool _hasMore;
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public ChunkHelper(IEnumerable<T> elements, int size)
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{
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_elements = elements;
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_size = size;
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}
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public IEnumerator<IEnumerable<T>> GetEnumerator()
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{
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using var enumerator = _elements.GetEnumerator();
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_hasMore = enumerator.MoveNext();
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while (_hasMore)
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{
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yield return GetNextBatch(enumerator).ToList();
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}
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}
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private IEnumerable<T> GetNextBatch(IEnumerator<T> enumerator)
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{
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for (int i = 0; i < _size; ++i)
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{
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yield return enumerator.Current;
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_hasMore = enumerator.MoveNext();
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if (!_hasMore)
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{
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yield break;
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}
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}
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}
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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}
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@ -1,4 +1,4 @@
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<StackPanel x:Class="Greenshot.Editor.Controls.EmojiPicker"
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<StackPanel x:Class="Greenshot.Editor.Controls.Emoji.EmojiPicker"
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x:Name="StackPanel_INTERNAL"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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@ -17,113 +17,118 @@ using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Controls.Primitives;
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using System.Windows.Input;
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using Greenshot.Editor.Controls.Emoji;
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namespace Greenshot.Editor.Controls
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namespace Greenshot.Editor.Controls.Emoji;
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/// <summary>
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/// The event which is created when the emoji is picked
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/// </summary>
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public class EmojiPickedEventArgs : EventArgs
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{
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/// <summary>
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/// The event which is created when the emoji is picked
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/// </summary>
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public class EmojiPickedEventArgs : EventArgs
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{
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public EmojiPickedEventArgs() { }
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public EmojiPickedEventArgs(string emoji) => Emoji = emoji;
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public EmojiPickedEventArgs() { }
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public EmojiPickedEventArgs(string emoji) => Emoji = emoji;
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public string Emoji;
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public string Emoji;
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}
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public delegate void EmojiPickedEventHandler(object sender, EmojiPickedEventArgs e);
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/// <summary>
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/// Interaction logic for Picker.xaml
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/// </summary>
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public partial class EmojiPicker : StackPanel
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{
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public EmojiPicker()
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{
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InitializeComponent();
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}
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public delegate void EmojiPickedEventHandler(object sender, EmojiPickedEventArgs e);
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public IList<Emojis.Group> EmojiGroups => EmojiData.Data.Groups;
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/// <summary>
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/// Interaction logic for Picker.xaml
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/// </summary>
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public partial class EmojiPicker : StackPanel
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// Backwards compatibility for when the backend was a TextBlock.
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public double FontSize
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{
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public EmojiPicker()
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get => Image.Height * 0.75;
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set => Image.Height = value / 0.75;
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}
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public event PropertyChangedEventHandler SelectionChanged;
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public event EmojiPickedEventHandler Picked;
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private static void OnSelectionPropertyChanged(DependencyObject source, DependencyPropertyChangedEventArgs e)
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{
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(source as EmojiPicker)?.OnSelectionChanged(e.NewValue as string);
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}
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public string Selection
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{
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get => (string)GetValue(SelectionProperty);
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set => SetValue(SelectionProperty, value);
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}
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private void OnSelectionChanged(string s)
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{
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var isDisabled = string.IsNullOrEmpty(s);
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Image.Emoji = isDisabled ? "???" : s;
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Image.Opacity = isDisabled ? 0.3 : 1.0;
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SelectionChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Selection)));
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}
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private void OnEmojiPicked(object sender, RoutedEventArgs e)
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{
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if (sender is not Control { DataContext: Emojis.Emoji emoji })
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{
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InitializeComponent();
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return;
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}
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public IList<Emojis.Group> EmojiGroups => EmojiData.Data.Groups;
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// Backwards compatibility for when the backend was a TextBlock.
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public double FontSize
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if (emoji.Variations.Count != 0 && sender is not Button)
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{
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get => Image.Height * 0.75;
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set => Image.Height = value / 0.75;
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return;
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}
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public event PropertyChangedEventHandler SelectionChanged;
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Selection = emoji.Text;
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Button_INTERNAL.IsChecked = false;
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e.Handled = true;
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Picked?.Invoke(this, new EmojiPickedEventArgs(Selection));
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}
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public event EmojiPickedEventHandler Picked;
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public static readonly DependencyProperty SelectionProperty = DependencyProperty.Register(
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nameof(Selection), typeof(string), typeof(EmojiPicker),
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new FrameworkPropertyMetadata("☺", OnSelectionPropertyChanged));
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private static void OnSelectionPropertyChanged(DependencyObject source, DependencyPropertyChangedEventArgs e)
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private void OnPopupKeyDown(object sender, KeyEventArgs e)
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{
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if (e.Key != Key.Escape || sender is not Popup popup) return;
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popup.IsOpen = false;
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e.Handled = true;
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}
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private void OnPopupLoaded(object sender, RoutedEventArgs e)
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{
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if (sender is not Popup popup) return;
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var child = popup.Child;
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IInputElement oldFocus = null;
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child.Focusable = true;
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child.IsVisibleChanged += (o, ea) =>
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{
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(source as EmojiPicker)?.OnSelectionChanged(e.NewValue as string);
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}
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if (!child.IsVisible) return;
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oldFocus = Keyboard.FocusedElement;
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Keyboard.Focus(child);
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};
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public string Selection
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popup.Closed += (o, ea) => Keyboard.Focus(oldFocus);
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}
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public void ShowPopup(bool show)
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{
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foreach (var child in Children)
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{
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get => (string)GetValue(SelectionProperty);
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set => SetValue(SelectionProperty, value);
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}
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private void OnSelectionChanged(string s)
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{
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var isDisabled = string.IsNullOrEmpty(s);
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Image.Emoji = isDisabled ? "???" : s;
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Image.Opacity = isDisabled ? 0.3 : 1.0;
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SelectionChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Selection)));
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}
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private void OnEmojiPicked(object sender, RoutedEventArgs e)
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{
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if (sender is not Control { DataContext: Emojis.Emoji emoji }) return;
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if (emoji.Variations.Count != 0 && sender is not Button) return;
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Selection = emoji.Text;
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Button_INTERNAL.IsChecked = false;
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e.Handled = true;
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Picked?.Invoke(this, new EmojiPickedEventArgs(Selection));
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}
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public static readonly DependencyProperty SelectionProperty = DependencyProperty.Register(
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nameof(Selection), typeof(string), typeof(EmojiPicker),
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new FrameworkPropertyMetadata("☺", OnSelectionPropertyChanged));
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private void OnPopupKeyDown(object sender, KeyEventArgs e)
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{
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if (e.Key != Key.Escape || sender is not Popup popup) return;
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popup.IsOpen = false;
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e.Handled = true;
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}
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private void OnPopupLoaded(object sender, RoutedEventArgs e)
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{
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if (sender is not Popup popup) return;
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var child = popup.Child;
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IInputElement oldFocus = null;
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child.Focusable = true;
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child.IsVisibleChanged += (o, ea) =>
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if (child is ToggleButton button)
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{
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if (!child.IsVisible) return;
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oldFocus = Keyboard.FocusedElement;
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Keyboard.Focus(child);
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};
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popup.Closed += (o, ea) => Keyboard.Focus(oldFocus);
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}
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public void ShowPopup(bool show)
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{
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foreach (var child in Children)
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{
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if (child is ToggleButton button)
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{
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button.IsChecked = show;
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}
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button.IsChecked = show;
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}
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}
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}
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}
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}
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@ -42,7 +42,11 @@ public class Emojis
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[XmlElement(ElementName = "Emoji")]
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public List<Emoji> Emojis { get; set; } = new();
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public IEnumerable<IEnumerable<Emoji>> EmojiChunkList => new ChunkHelper<Emoji>(EmojiList, 8);
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public string Icon => SubGroups.FirstOrDefault()?.Emojis.FirstOrDefault()?.Text;
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public IEnumerable<Emoji> EmojiList => SubGroups.SelectMany(s => s.Emojis);
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}
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public class Emoji
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@ -26,7 +26,7 @@ using System.Windows.Forms;
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using System.Windows.Forms.Integration;
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using Greenshot.Base.Core;
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using Greenshot.Base.Interfaces.Drawing;
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using Greenshot.Editor.Controls;
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using Greenshot.Editor.Controls.Emoji;
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using Greenshot.Editor.Helpers;
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using Image = System.Drawing.Image;
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// Create one picker control by surface
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// TODO: This is not ideal, as we need to controls from the surface, should replace this with a different solution.
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_emojiPickerHost = _parent.Controls.Find("EmojiPickerHost", false).OfType<ElementHost>().FirstOrDefault();
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if (_emojiPickerHost != null) return;
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if (_emojiPickerHost != null)
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{
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return;
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}
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_emojiPicker = new EmojiPicker();
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_emojiPicker.Picked += (_, args) =>
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/// <param name="e">PropertyChangedEventArgs</param>
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private void OnPropertyChanged(object sender, PropertyChangedEventArgs e)
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{
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if (!e.PropertyName.Equals(nameof(Selected))) return;
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if (!e.PropertyName.Equals(nameof(Selected)))
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{
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return;
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}
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if (!Selected)
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{
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