Gotten some files back, in the end they were referenced from the xaml

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Robin Krom 2022-10-25 22:28:45 +02:00
commit 52d122eb13
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5 changed files with 176 additions and 92 deletions

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@ -0,0 +1,69 @@
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: https://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Greenshot.Editor.Controls.Emoji;
/// <summary>
/// This seems to enumerate multiple IEnumerables.
/// TODO: Replace this with LINQ
/// </summary>
/// <typeparam name="T"></typeparam>
internal sealed class ChunkHelper<T> : IEnumerable<IEnumerable<T>>
{
private readonly IEnumerable<T> _elements;
private readonly int _size;
private bool _hasMore;
public ChunkHelper(IEnumerable<T> elements, int size)
{
_elements = elements;
_size = size;
}
public IEnumerator<IEnumerable<T>> GetEnumerator()
{
using var enumerator = _elements.GetEnumerator();
_hasMore = enumerator.MoveNext();
while (_hasMore)
{
yield return GetNextBatch(enumerator).ToList();
}
}
private IEnumerable<T> GetNextBatch(IEnumerator<T> enumerator)
{
for (int i = 0; i < _size; ++i)
{
yield return enumerator.Current;
_hasMore = enumerator.MoveNext();
if (!_hasMore)
{
yield break;
}
}
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
}

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@ -1,4 +1,4 @@
<StackPanel x:Class="Greenshot.Editor.Controls.EmojiPicker" <StackPanel x:Class="Greenshot.Editor.Controls.Emoji.EmojiPicker"
x:Name="StackPanel_INTERNAL" x:Name="StackPanel_INTERNAL"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

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@ -17,113 +17,118 @@ using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using System.Windows.Controls.Primitives; using System.Windows.Controls.Primitives;
using System.Windows.Input; using System.Windows.Input;
using Greenshot.Editor.Controls.Emoji;
namespace Greenshot.Editor.Controls namespace Greenshot.Editor.Controls.Emoji;
/// <summary>
/// The event which is created when the emoji is picked
/// </summary>
public class EmojiPickedEventArgs : EventArgs
{ {
/// <summary> public EmojiPickedEventArgs() { }
/// The event which is created when the emoji is picked public EmojiPickedEventArgs(string emoji) => Emoji = emoji;
/// </summary>
public class EmojiPickedEventArgs : EventArgs
{
public EmojiPickedEventArgs() { }
public EmojiPickedEventArgs(string emoji) => Emoji = emoji;
public string Emoji; public string Emoji;
}
public delegate void EmojiPickedEventHandler(object sender, EmojiPickedEventArgs e);
/// <summary>
/// Interaction logic for Picker.xaml
/// </summary>
public partial class EmojiPicker : StackPanel
{
public EmojiPicker()
{
InitializeComponent();
} }
public delegate void EmojiPickedEventHandler(object sender, EmojiPickedEventArgs e); public IList<Emojis.Group> EmojiGroups => EmojiData.Data.Groups;
/// <summary> // Backwards compatibility for when the backend was a TextBlock.
/// Interaction logic for Picker.xaml public double FontSize
/// </summary>
public partial class EmojiPicker : StackPanel
{ {
public EmojiPicker() get => Image.Height * 0.75;
set => Image.Height = value / 0.75;
}
public event PropertyChangedEventHandler SelectionChanged;
public event EmojiPickedEventHandler Picked;
private static void OnSelectionPropertyChanged(DependencyObject source, DependencyPropertyChangedEventArgs e)
{
(source as EmojiPicker)?.OnSelectionChanged(e.NewValue as string);
}
public string Selection
{
get => (string)GetValue(SelectionProperty);
set => SetValue(SelectionProperty, value);
}
private void OnSelectionChanged(string s)
{
var isDisabled = string.IsNullOrEmpty(s);
Image.Emoji = isDisabled ? "???" : s;
Image.Opacity = isDisabled ? 0.3 : 1.0;
SelectionChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Selection)));
}
private void OnEmojiPicked(object sender, RoutedEventArgs e)
{
if (sender is not Control { DataContext: Emojis.Emoji emoji })
{ {
InitializeComponent(); return;
} }
public IList<Emojis.Group> EmojiGroups => EmojiData.Data.Groups; if (emoji.Variations.Count != 0 && sender is not Button)
// Backwards compatibility for when the backend was a TextBlock.
public double FontSize
{ {
get => Image.Height * 0.75; return;
set => Image.Height = value / 0.75;
} }
public event PropertyChangedEventHandler SelectionChanged; Selection = emoji.Text;
Button_INTERNAL.IsChecked = false;
e.Handled = true;
Picked?.Invoke(this, new EmojiPickedEventArgs(Selection));
}
public event EmojiPickedEventHandler Picked; public static readonly DependencyProperty SelectionProperty = DependencyProperty.Register(
nameof(Selection), typeof(string), typeof(EmojiPicker),
new FrameworkPropertyMetadata("☺", OnSelectionPropertyChanged));
private static void OnSelectionPropertyChanged(DependencyObject source, DependencyPropertyChangedEventArgs e) private void OnPopupKeyDown(object sender, KeyEventArgs e)
{
if (e.Key != Key.Escape || sender is not Popup popup) return;
popup.IsOpen = false;
e.Handled = true;
}
private void OnPopupLoaded(object sender, RoutedEventArgs e)
{
if (sender is not Popup popup) return;
var child = popup.Child;
IInputElement oldFocus = null;
child.Focusable = true;
child.IsVisibleChanged += (o, ea) =>
{ {
(source as EmojiPicker)?.OnSelectionChanged(e.NewValue as string); if (!child.IsVisible) return;
} oldFocus = Keyboard.FocusedElement;
Keyboard.Focus(child);
};
public string Selection popup.Closed += (o, ea) => Keyboard.Focus(oldFocus);
}
public void ShowPopup(bool show)
{
foreach (var child in Children)
{ {
get => (string)GetValue(SelectionProperty); if (child is ToggleButton button)
set => SetValue(SelectionProperty, value);
}
private void OnSelectionChanged(string s)
{
var isDisabled = string.IsNullOrEmpty(s);
Image.Emoji = isDisabled ? "???" : s;
Image.Opacity = isDisabled ? 0.3 : 1.0;
SelectionChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Selection)));
}
private void OnEmojiPicked(object sender, RoutedEventArgs e)
{
if (sender is not Control { DataContext: Emojis.Emoji emoji }) return;
if (emoji.Variations.Count != 0 && sender is not Button) return;
Selection = emoji.Text;
Button_INTERNAL.IsChecked = false;
e.Handled = true;
Picked?.Invoke(this, new EmojiPickedEventArgs(Selection));
}
public static readonly DependencyProperty SelectionProperty = DependencyProperty.Register(
nameof(Selection), typeof(string), typeof(EmojiPicker),
new FrameworkPropertyMetadata("☺", OnSelectionPropertyChanged));
private void OnPopupKeyDown(object sender, KeyEventArgs e)
{
if (e.Key != Key.Escape || sender is not Popup popup) return;
popup.IsOpen = false;
e.Handled = true;
}
private void OnPopupLoaded(object sender, RoutedEventArgs e)
{
if (sender is not Popup popup) return;
var child = popup.Child;
IInputElement oldFocus = null;
child.Focusable = true;
child.IsVisibleChanged += (o, ea) =>
{ {
if (!child.IsVisible) return; button.IsChecked = show;
oldFocus = Keyboard.FocusedElement;
Keyboard.Focus(child);
};
popup.Closed += (o, ea) => Keyboard.Focus(oldFocus);
}
public void ShowPopup(bool show)
{
foreach (var child in Children)
{
if (child is ToggleButton button)
{
button.IsChecked = show;
}
} }
} }
} }
} }

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@ -42,7 +42,11 @@ public class Emojis
[XmlElement(ElementName = "Emoji")] [XmlElement(ElementName = "Emoji")]
public List<Emoji> Emojis { get; set; } = new(); public List<Emoji> Emojis { get; set; } = new();
public IEnumerable<IEnumerable<Emoji>> EmojiChunkList => new ChunkHelper<Emoji>(EmojiList, 8);
public string Icon => SubGroups.FirstOrDefault()?.Emojis.FirstOrDefault()?.Text; public string Icon => SubGroups.FirstOrDefault()?.Emojis.FirstOrDefault()?.Text;
public IEnumerable<Emoji> EmojiList => SubGroups.SelectMany(s => s.Emojis);
} }
public class Emoji public class Emoji

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@ -26,7 +26,7 @@ using System.Windows.Forms;
using System.Windows.Forms.Integration; using System.Windows.Forms.Integration;
using Greenshot.Base.Core; using Greenshot.Base.Core;
using Greenshot.Base.Interfaces.Drawing; using Greenshot.Base.Interfaces.Drawing;
using Greenshot.Editor.Controls; using Greenshot.Editor.Controls.Emoji;
using Greenshot.Editor.Helpers; using Greenshot.Editor.Helpers;
using Image = System.Drawing.Image; using Image = System.Drawing.Image;
@ -95,7 +95,10 @@ namespace Greenshot.Editor.Drawing.Emoji
// Create one picker control by surface // Create one picker control by surface
// TODO: This is not ideal, as we need to controls from the surface, should replace this with a different solution. // TODO: This is not ideal, as we need to controls from the surface, should replace this with a different solution.
_emojiPickerHost = _parent.Controls.Find("EmojiPickerHost", false).OfType<ElementHost>().FirstOrDefault(); _emojiPickerHost = _parent.Controls.Find("EmojiPickerHost", false).OfType<ElementHost>().FirstOrDefault();
if (_emojiPickerHost != null) return; if (_emojiPickerHost != null)
{
return;
}
_emojiPicker = new EmojiPicker(); _emojiPicker = new EmojiPicker();
_emojiPicker.Picked += (_, args) => _emojiPicker.Picked += (_, args) =>
@ -136,7 +139,10 @@ namespace Greenshot.Editor.Drawing.Emoji
/// <param name="e">PropertyChangedEventArgs</param> /// <param name="e">PropertyChangedEventArgs</param>
private void OnPropertyChanged(object sender, PropertyChangedEventArgs e) private void OnPropertyChanged(object sender, PropertyChangedEventArgs e)
{ {
if (!e.PropertyName.Equals(nameof(Selected))) return; if (!e.PropertyName.Equals(nameof(Selected)))
{
return;
}
if (!Selected) if (!Selected)
{ {