BUG-1682: This fixes the tail location while drawing, and also reduces the drawing bounds to that which it should be. (includes a few cleanups)

This commit is contained in:
RKrom 2014-11-30 18:18:33 +01:00
parent 4fe74a240b
commit 49193644a8
6 changed files with 340 additions and 289 deletions

View file

@ -222,11 +222,11 @@ namespace Greenshot.Drawing {
[NonSerialized] [NonSerialized]
// will store current bounds of this DrawableContainer before starting a resize // will store current bounds of this DrawableContainer before starting a resize
private Rectangle _boundsBeforeResize = Rectangle.Empty; protected Rectangle _boundsBeforeResize = Rectangle.Empty;
[NonSerialized] [NonSerialized]
// "workbench" rectangle - used for calculating bounds during resizing (to be applied to this DrawableContainer afterwards) // "workbench" rectangle - used for calculating bounds during resizing (to be applied to this DrawableContainer afterwards)
private RectangleF _boundsAfterResize = RectangleF.Empty; protected RectangleF _boundsAfterResize = RectangleF.Empty;
public Rectangle Bounds { public Rectangle Bounds {
get { return GuiRectangle.GetGuiRectangle(Left, Top, Width, Height); } get { return GuiRectangle.GetGuiRectangle(Left, Top, Width, Height); }
@ -449,6 +449,7 @@ namespace Greenshot.Drawing {
} }
private void GripperMouseMove(object sender, MouseEventArgs e) { private void GripperMouseMove(object sender, MouseEventArgs e) {
Invalidate();
Gripper originatingGripper = (Gripper)sender; Gripper originatingGripper = (Gripper)sender;
int absX = originatingGripper.Left + e.X; int absX = originatingGripper.Left + e.X;
int absY = originatingGripper.Top + e.Y; int absY = originatingGripper.Top + e.Y;
@ -463,7 +464,6 @@ namespace Greenshot.Drawing {
MakeBoundsChangeUndoable(false); MakeBoundsChangeUndoable(false);
} }
Invalidate();
SuspendLayout(); SuspendLayout();
// reset "workbench" rectangle to current bounds // reset "workbench" rectangle to current bounds
@ -479,8 +479,8 @@ namespace Greenshot.Drawing {
ApplyBounds(_boundsAfterResize); ApplyBounds(_boundsAfterResize);
ResumeLayout(); ResumeLayout();
Invalidate();
} }
Invalidate();
} }
public bool hasFilters { public bool hasFilters {

View file

@ -22,10 +22,9 @@
using System.Drawing; using System.Drawing;
using System.Windows.Forms; using System.Windows.Forms;
namespace Greenshot.Drawing namespace Greenshot.Drawing {
{
/// <summary> /// <summary>
/// Description of Gripper. /// Grippers are the dragable edges of our containers
/// </summary> /// </summary>
public class Gripper : Label { public class Gripper : Label {
/// <summary> /// <summary>
@ -34,38 +33,24 @@ namespace Greenshot.Drawing
/// 7 3 /// 7 3
/// 6 5 4 /// 6 5 4
/// </summary> /// </summary>
public const int POSITION_TOP_LEFT = 0; public const int POSITION_TOP_LEFT = 0;
public const int POSITION_TOP_CENTER = 1; public const int POSITION_TOP_CENTER = 1;
public const int POSITION_TOP_RIGHT = 2; public const int POSITION_TOP_RIGHT = 2;
public const int POSITION_MIDDLE_RIGHT = 3; public const int POSITION_MIDDLE_RIGHT = 3;
public const int POSITION_BOTTOM_RIGHT = 4; public const int POSITION_BOTTOM_RIGHT = 4;
public const int POSITION_BOTTOM_CENTER = 5; public const int POSITION_BOTTOM_CENTER = 5;
public const int POSITION_BOTTOM_LEFT = 6; public const int POSITION_BOTTOM_LEFT = 6;
public const int POSITION_MIDDLE_LEFT = 7; public const int POSITION_MIDDLE_LEFT = 7;
public int Position; public int Position {
get;
set;
}
public Gripper() { public Gripper() {
Width = 5; Width = 5;
Height = 5; Height = 5;
BackColor = Color.Black; BackColor = Color.Black;
}
public bool IsTop() {
return Position == 0 || Position == 1 || Position == 2;
}
public bool IsRight() {
return Position == 2 || Position == 3 || Position == 4;
}
public bool IsBottom() {
return Position == 4 || Position == 5 || Position == 6;
}
public bool IsLeft() {
return Position == 6 || Position == 7 || Position == 0;
}
public bool IsCorner() {
return Position == 0 || Position == 2 || Position == 4 || Position == 6;
} }
} }
} }

View file

@ -18,13 +18,13 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
using System; using System;
using System.Drawing; using System.Drawing;
using System.Drawing.Drawing2D; using System.Drawing.Drawing2D;
using Greenshot.Drawing.Fields; using Greenshot.Drawing.Fields;
using Greenshot.Helpers; using Greenshot.Helpers;
using Greenshot.Plugin.Drawing; using Greenshot.Plugin.Drawing;
using log4net;
namespace Greenshot.Drawing { namespace Greenshot.Drawing {
/// <summary> /// <summary>
@ -32,7 +32,6 @@ namespace Greenshot.Drawing {
/// </summary> /// </summary>
[Serializable] [Serializable]
public class RectangleContainer : DrawableContainer { public class RectangleContainer : DrawableContainer {
private static readonly ILog LOG = LogManager.GetLogger(typeof(RectangleContainer));
public RectangleContainer(Surface parent) : base(parent) { public RectangleContainer(Surface parent) : base(parent) {
} }

View file

@ -1,251 +1,319 @@
/* /*
* Greenshot - a free and open source screenshot tool * Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2012 Thomas Braun, Jens Klingen, Robin Krom * Copyright (C) 2007-2012 Thomas Braun, Jens Klingen, Robin Krom
* *
* For more information see: http://getgreenshot.org/ * For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/ * The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or * the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
using Greenshot.Drawing.Fields; using Greenshot.Drawing.Fields;
using Greenshot.Helpers; using Greenshot.Helpers;
using Greenshot.Plugin; using Greenshot.Plugin;
using Greenshot.Plugin.Drawing; using Greenshot.Plugin.Drawing;
using System; using System;
using System.Drawing; using System.Drawing;
using System.Drawing.Drawing2D; using System.Drawing.Drawing2D;
using System.Drawing.Text; using System.Drawing.Text;
using System.Runtime.Serialization; using System.Runtime.Serialization;
using System.Windows.Forms; using System.Windows.Forms;
using GreenshotPlugin.UnmanagedHelpers;
namespace Greenshot.Drawing { using log4net;
/// <summary>
/// Description of SpeechbubbleContainer. namespace Greenshot.Drawing {
/// </summary> /// <summary>
[Serializable] /// Description of SpeechbubbleContainer.
public class SpeechbubbleContainer : TextContainer { /// </summary>
[Serializable]
#region TargetGripper serializing code public class SpeechbubbleContainer : TextContainer {
// Only used for serializing the TargetGripper location private static readonly ILog LOG = LogManager.GetLogger(typeof(RectangleContainer));
private Point _storedTargetGripperLocation;
private Point _initialGripperPoint;
/// <summary>
/// Store the current location of the target gripper #region TargetGripper serializing code
/// </summary> // Only used for serializing the TargetGripper location
/// <param name="context"></param> private Point _storedTargetGripperLocation;
[OnSerializing]
private void SetValuesOnSerializing(StreamingContext context) { /// <summary>
if (TargetGripper != null) { /// Store the current location of the target gripper
_storedTargetGripperLocation = TargetGripper.Location; /// </summary>
} /// <param name="context"></param>
} [OnSerializing]
private void SetValuesOnSerializing(StreamingContext context) {
/// <summary> if (TargetGripper != null) {
/// Restore the target gripper _storedTargetGripperLocation = TargetGripper.Location;
/// </summary> }
/// <param name="context"></param> }
[OnDeserialized]
private void SetValuesOnDeserialized(StreamingContext context) { /// <summary>
InitTargetGripper(Color.Green, _storedTargetGripperLocation); /// Restore the target gripper
} /// </summary>
#endregion /// <param name="context"></param>
[OnDeserialized]
public SpeechbubbleContainer(Surface parent) private void SetValuesOnDeserialized(StreamingContext context) {
: base(parent) { InitTargetGripper(Color.Green, _storedTargetGripperLocation);
} }
#endregion
/// <summary>
/// We set our own field values public SpeechbubbleContainer(Surface parent)
/// </summary> : base(parent) {
protected override void InitializeFields() { }
AddField(GetType(), FieldType.LINE_THICKNESS, 2);
AddField(GetType(), FieldType.LINE_COLOR, Color.Blue); /// <summary>
//AddField(GetType(), FieldType.SHADOW, false); /// We set our own field values
AddField(GetType(), FieldType.FONT_ITALIC, false); /// </summary>
AddField(GetType(), FieldType.FONT_BOLD, true); protected override void InitializeFields() {
AddField(GetType(), FieldType.FILL_COLOR, Color.White); AddField(GetType(), FieldType.LINE_THICKNESS, 2);
AddField(GetType(), FieldType.FONT_FAMILY, FontFamily.GenericSansSerif.Name); AddField(GetType(), FieldType.LINE_COLOR, Color.Blue);
AddField(GetType(), FieldType.FONT_SIZE, 20f); //AddField(GetType(), FieldType.SHADOW, false);
AddField(GetType(), FieldType.TEXT_HORIZONTAL_ALIGNMENT, HorizontalAlignment.Center); AddField(GetType(), FieldType.FONT_ITALIC, false);
AddField(GetType(), FieldType.TEXT_VERTICAL_ALIGNMENT, VerticalAlignment.CENTER); AddField(GetType(), FieldType.FONT_BOLD, true);
} AddField(GetType(), FieldType.FILL_COLOR, Color.White);
AddField(GetType(), FieldType.FONT_FAMILY, FontFamily.GenericSansSerif.Name);
protected override void TargetGripperMove(int absX, int absY) { AddField(GetType(), FieldType.FONT_SIZE, 20f);
base.TargetGripperMove(absX, absY); AddField(GetType(), FieldType.TEXT_HORIZONTAL_ALIGNMENT, HorizontalAlignment.Center);
Invalidate(); AddField(GetType(), FieldType.TEXT_VERTICAL_ALIGNMENT, VerticalAlignment.CENTER);
} }
/// <summary> protected override void TargetGripperMove(int absX, int absY) {
/// Called from Surface (the _parent) when the drawing begins (mouse-down) base.TargetGripperMove(absX, absY);
/// </summary> Invalidate();
/// <returns>true if the surface doesn't need to handle the event</returns> }
public override bool HandleMouseDown(int mouseX, int mouseY) {
if (TargetGripper == null) { /// <summary>
InitTargetGripper(Color.Green, new Point(mouseX, mouseY)); /// Called from Surface (the _parent) when the drawing begins (mouse-down)
} /// </summary>
return base.HandleMouseDown(mouseX + 20, mouseY + 20); /// <returns>true if the surface doesn't need to handle the event</returns>
} public override bool HandleMouseDown(int mouseX, int mouseY) {
if (TargetGripper == null) {
public override Rectangle DrawingBounds { _initialGripperPoint = new Point(mouseX, mouseY);
get { InitTargetGripper(Color.Green, new Point(mouseX, mouseY));
// TODO: Use the normal bounds and extend with the TargetGripper }
return new Rectangle(0, 0, _parent.Width, _parent.Height); return base.HandleMouseDown(mouseX, mouseY);
} }
}
/// <summary>
public override void Draw(Graphics graphics, RenderMode renderMode) { /// Overriding the HandleMouseMove will help us to make sure the tail is always visible.
if (TargetGripper == null) { /// Should fix BUG-1682
return; /// </summary>
} /// <param name="x"></param>
graphics.SmoothingMode = SmoothingMode.HighQuality; /// <param name="y"></param>
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; /// <returns></returns>
graphics.CompositingQuality = CompositingQuality.HighQuality; public override bool HandleMouseMove(int x, int y) {
graphics.PixelOffsetMode = PixelOffsetMode.None; bool returnValue = base.HandleMouseMove(x, y);
graphics.TextRenderingHint = TextRenderingHint.AntiAliasGridFit; Point newGripperLocation = _initialGripperPoint;
if (_boundsAfterResize.Right - _boundsAfterResize.Left >= 0) {
Color lineColor = GetFieldValueAsColor(FieldType.LINE_COLOR); newGripperLocation.Offset(-20, 0);
Color fillColor = GetFieldValueAsColor(FieldType.FILL_COLOR); } else {
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS); newGripperLocation.Offset(20, 0);
}
bool lineVisible = (lineThickness > 0 && Colors.IsVisible(lineColor)); if (_boundsAfterResize.Bottom - _boundsAfterResize.Top >= 0) {
Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height); newGripperLocation.Offset(0, -20);
} else {
if (Selected && renderMode == RenderMode.EDIT) { newGripperLocation.Offset(0, 20);
DrawSelectionBorder(graphics, rect); }
} if (TargetGripper.Location != newGripperLocation) {
TargetGripperMove(newGripperLocation.X, newGripperLocation.Y);
int tailAngle = 90 + (int)GeometryHelper.Angle2D(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2), TargetGripper.Left, TargetGripper.Top); }
int tailLength = GeometryHelper.Distance2D(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2), TargetGripper.Left, TargetGripper.Top); return returnValue;
int tailWidth = (Math.Abs(rect.Width) + Math.Abs(rect.Height)) / 20; }
GraphicsPath bubble = new GraphicsPath(); /// <summary>
/// The DrawingBound should be so close as possible to the shape, so we don't invalidate to much.
Rectangle bubbleRect = GuiRectangle.GetGuiRectangle(0, 0, rect.Width, rect.Height); /// </summary>
// adapt corner radius to small rectangle dimensions public override Rectangle DrawingBounds {
int smallerSideLength = Math.Min(bubbleRect.Width, bubbleRect.Height); get {
int cornerRadius = Math.Min(30, smallerSideLength / 2 - lineThickness); int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
if (cornerRadius > 0) { Color lineColor = GetFieldValueAsColor(FieldType.LINE_COLOR);
bubble.AddArc(bubbleRect.X, bubbleRect.Y, cornerRadius, cornerRadius, 180, 90); using (Pen pen = new Pen(lineColor, lineThickness)) {
bubble.AddArc(bubbleRect.X + bubbleRect.Width - cornerRadius, bubbleRect.Y, cornerRadius, cornerRadius, 270, 90); using (GraphicsPath tailPath = CreateTail()) {
bubble.AddArc(bubbleRect.X + bubbleRect.Width - cornerRadius, bubbleRect.Y + bubbleRect.Height - cornerRadius, cornerRadius, cornerRadius, 0, 90); return Rectangle.Inflate(Rectangle.Union(Rectangle.Round(tailPath.GetBounds(new Matrix(), pen)),GuiRectangle.GetGuiRectangle(Left, Top, Width, Height)), lineThickness+2, lineThickness+2);
bubble.AddArc(bubbleRect.X, bubbleRect.Y + bubbleRect.Height - cornerRadius, cornerRadius, cornerRadius, 90, 90); }
} else { }
bubble.AddRectangle(bubbleRect); }
} }
bubble.CloseAllFigures();
/// <summary>
GraphicsPath tail = new GraphicsPath(); /// Helper method to create the bubble GraphicsPath, so we can also calculate the bounds
tail.AddLine(-tailWidth, 0, tailWidth, 0); /// </summary>
tail.AddLine(tailWidth, 0, 0, -tailLength); /// <param name="lineThickness"></param>
tail.CloseFigure(); /// <returns></returns>
private GraphicsPath CreateBubble(int lineThickness) {
GraphicsState state = graphics.Save(); GraphicsPath bubble = new GraphicsPath();
// draw the tail border where the bubble is not visible Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
using (Region clipRegion = new Region(bubble)) {
clipRegion.Translate(rect.Left, rect.Top); Rectangle bubbleRect = GuiRectangle.GetGuiRectangle(0, 0, rect.Width, rect.Height);
graphics.SetClip(clipRegion, CombineMode.Exclude); // adapt corner radius to small rectangle dimensions
graphics.TranslateTransform(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2)); int smallerSideLength = Math.Min(bubbleRect.Width, bubbleRect.Height);
graphics.RotateTransform(tailAngle); int cornerRadius = Math.Min(30, smallerSideLength / 2 - lineThickness);
using (Pen pen = new Pen(lineColor, lineThickness)) { if (cornerRadius > 0) {
graphics.DrawPath(pen, tail); bubble.AddArc(bubbleRect.X, bubbleRect.Y, cornerRadius, cornerRadius, 180, 90);
} bubble.AddArc(bubbleRect.X + bubbleRect.Width - cornerRadius, bubbleRect.Y, cornerRadius, cornerRadius, 270, 90);
} bubble.AddArc(bubbleRect.X + bubbleRect.Width - cornerRadius, bubbleRect.Y + bubbleRect.Height - cornerRadius, cornerRadius, cornerRadius, 0, 90);
graphics.Restore(state); bubble.AddArc(bubbleRect.X, bubbleRect.Y + bubbleRect.Height - cornerRadius, cornerRadius, cornerRadius, 90, 90);
} else {
bubble.AddRectangle(bubbleRect);
if (Colors.IsVisible(fillColor)) { }
//draw the bubbleshape bubble.CloseAllFigures();
state = graphics.Save(); using (Matrix bubbleMatrix = new Matrix()) {
graphics.TranslateTransform(rect.Left, rect.Top); bubbleMatrix.Translate(rect.Left, rect.Top);
using (Brush brush = new SolidBrush(fillColor)) { bubble.Transform(bubbleMatrix);
graphics.FillPath(brush, bubble); }
} return bubble;
graphics.Restore(state); }
}
/// <summary>
if (lineVisible) { /// Helper method to create the tail of the bubble, so we can also calculate the bounds
//draw the bubble border /// </summary>
state = graphics.Save(); /// <returns></returns>
// Draw bubble where the Tail is not visible. private GraphicsPath CreateTail() {
using (Region clipRegion = new Region(tail)) { Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
using (Matrix transformMatrix = new Matrix()) {
transformMatrix.Rotate(tailAngle); int tailLength = GeometryHelper.Distance2D(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2), TargetGripper.Left, TargetGripper.Top);
clipRegion.Transform(transformMatrix); int tailWidth = (Math.Abs(rect.Width) + Math.Abs(rect.Height)) / 20;
}
clipRegion.Translate(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2)); // This should fix a problem with the tail being to wide
graphics.SetClip(clipRegion, CombineMode.Exclude); tailWidth = Math.Min(Math.Abs(rect.Width) / 2, tailWidth);
graphics.TranslateTransform(rect.Left, rect.Top); tailWidth = Math.Min(Math.Abs(rect.Height) / 2, tailWidth);
using (Pen pen = new Pen(lineColor, lineThickness)) {
//pen.EndCap = pen.StartCap = LineCap.Round; GraphicsPath tail = new GraphicsPath();
graphics.DrawPath(pen, bubble); tail.AddLine(-tailWidth, 0, tailWidth, 0);
} tail.AddLine(tailWidth, 0, 0, -tailLength);
} tail.CloseFigure();
graphics.Restore(state);
} int tailAngle = 90 + (int)GeometryHelper.Angle2D(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2), TargetGripper.Left, TargetGripper.Top);
if (Colors.IsVisible(fillColor)) { using (Matrix tailMatrix = new Matrix()) {
// Draw the tail border tailMatrix.Translate(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2));
state = graphics.Save(); tailMatrix.Rotate(tailAngle);
graphics.TranslateTransform(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2)); tail.Transform(tailMatrix);
graphics.RotateTransform(tailAngle); }
using (Brush brush = new SolidBrush(fillColor)) {
graphics.FillPath(brush, tail); return tail;
} }
graphics.Restore(state);
} /// <summary>
/// This is to draw the actual container
// cleanup the paths /// </summary>
bubble.Dispose(); /// <param name="graphics"></param>
tail.Dispose(); /// <param name="renderMode"></param>
public override void Draw(Graphics graphics, RenderMode renderMode) {
// Draw the text if (TargetGripper == null) {
UpdateFormat(); return;
DrawText(graphics, rect, lineThickness, lineColor, false, StringFormat, Text, Font); }
} graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
public override bool Contains(int x, int y) { graphics.CompositingQuality = CompositingQuality.HighQuality;
double xDistanceFromCenter = x - (Left + Width / 2); graphics.PixelOffsetMode = PixelOffsetMode.None;
double yDistanceFromCenter = y - (Top + Height / 2); graphics.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
// ellipse: x^2/a^2 + y^2/b^2 = 1
return Math.Pow(xDistanceFromCenter, 2) / Math.Pow(Width / 2, 2) + Math.Pow(yDistanceFromCenter, 2) / Math.Pow(Height / 2, 2) < 1; Color lineColor = GetFieldValueAsColor(FieldType.LINE_COLOR);
} Color fillColor = GetFieldValueAsColor(FieldType.FILL_COLOR);
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
public override bool ClickableAt(int x, int y) {
Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height); bool lineVisible = (lineThickness > 0 && Colors.IsVisible(lineColor));
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS); Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
int lineThicknessPlusSafety = lineThickness + 10;
if (Selected && renderMode == RenderMode.EDIT) {
// If we clicked inside the rectangle and it's visible we are clickable at. DrawSelectionBorder(graphics, rect);
Color fillColor = GetFieldValueAsColor(FieldType.FILL_COLOR); }
if (!Color.Transparent.Equals(fillColor)) {
if (Contains(x, y)) { GraphicsPath bubble = CreateBubble(lineThickness);
return true;
} GraphicsPath tail = CreateTail();
} GraphicsState state = graphics.Save();
// draw the tail border where the bubble is not visible
// check the rest of the lines using (Region clipRegion = new Region(bubble)) {
if (lineThicknessPlusSafety > 0) { graphics.SetClip(clipRegion, CombineMode.Exclude);
using (Pen pen = new Pen(Color.White, lineThicknessPlusSafety)) { using (Pen pen = new Pen(lineColor, lineThickness)) {
using (GraphicsPath path = new GraphicsPath()) { graphics.DrawPath(pen, tail);
path.AddEllipse(rect); }
return path.IsOutlineVisible(x, y, pen); }
} graphics.Restore(state);
}
} else { if (Colors.IsVisible(fillColor)) {
return false; //draw the bubbleshape
} state = graphics.Save();
} using (Brush brush = new SolidBrush(fillColor)) {
} graphics.FillPath(brush, bubble);
} }
graphics.Restore(state);
}
if (lineVisible) {
//draw the bubble border
state = graphics.Save();
// Draw bubble where the Tail is not visible.
using (Region clipRegion = new Region(tail)) {
graphics.SetClip(clipRegion, CombineMode.Exclude);
using (Pen pen = new Pen(lineColor, lineThickness)) {
//pen.EndCap = pen.StartCap = LineCap.Round;
graphics.DrawPath(pen, bubble);
}
}
graphics.Restore(state);
}
if (Colors.IsVisible(fillColor)) {
// Draw the tail border
state = graphics.Save();
using (Brush brush = new SolidBrush(fillColor)) {
graphics.FillPath(brush, tail);
}
graphics.Restore(state);
}
// cleanup the paths
bubble.Dispose();
tail.Dispose();
// Draw the text
UpdateFormat();
DrawText(graphics, rect, lineThickness, lineColor, false, StringFormat, Text, Font);
}
public override bool Contains(int x, int y) {
double xDistanceFromCenter = x - (Left + Width / 2);
double yDistanceFromCenter = y - (Top + Height / 2);
// ellipse: x^2/a^2 + y^2/b^2 = 1
return Math.Pow(xDistanceFromCenter, 2) / Math.Pow(Width / 2, 2) + Math.Pow(yDistanceFromCenter, 2) / Math.Pow(Height / 2, 2) < 1;
}
public override bool ClickableAt(int x, int y) {
Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
int lineThicknessPlusSafety = lineThickness + 10;
// If we clicked inside the rectangle and it's visible we are clickable at.
Color fillColor = GetFieldValueAsColor(FieldType.FILL_COLOR);
if (!Color.Transparent.Equals(fillColor)) {
if (Contains(x, y)) {
return true;
}
}
// check the rest of the lines
if (lineThicknessPlusSafety > 0) {
using (Pen pen = new Pen(Color.White, lineThicknessPlusSafety)) {
using (GraphicsPath path = new GraphicsPath()) {
path.AddEllipse(rect);
return path.IsOutlineVisible(x, y, pen);
}
}
}
return false;
}
}
}

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@ -30,7 +30,6 @@ using System.Runtime.Serialization;
namespace Greenshot.Drawing { namespace Greenshot.Drawing {
/// <summary> /// <summary>
/// Description of StepLabelContainer.
/// This is an enumerated label, every single StepLabelContainer shows the number of the order it was created. /// This is an enumerated label, every single StepLabelContainer shows the number of the order it was created.
/// To make sure that deleting recalculates, we check the location before every draw. /// To make sure that deleting recalculates, we check the location before every draw.
/// </summary> /// </summary>

View file

@ -71,7 +71,7 @@ namespace GreenshotBoxPlugin {
/// <param name="postMessage"></param> /// <param name="postMessage"></param>
/// <returns>string with the file content</returns> /// <returns>string with the file content</returns>
public static string PostAndReturn(Uri url, string postMessage) { public static string PostAndReturn(Uri url, string postMessage) {
HttpWebRequest webRequest = (HttpWebRequest)NetworkHelper.CreateWebRequest(url); HttpWebRequest webRequest = NetworkHelper.CreateWebRequest(url);
webRequest.Method = "POST"; webRequest.Method = "POST";
webRequest.KeepAlive = true; webRequest.KeepAlive = true;
webRequest.Credentials = CredentialCache.DefaultCredentials; webRequest.Credentials = CredentialCache.DefaultCredentials;