Rename getNewSizeForRationalScale to GetNewSizeForRationalScale for Consistency

This commit is contained in:
jklingen 2021-03-27 18:13:48 +01:00
commit 0110c74fc2

View file

@ -207,28 +207,28 @@ namespace Greenshot.Helpers {
case Positions.TopLeft: case Positions.TopLeft:
selectedRectangle = new SizeF(originalRectangle.Right - resizeHandleCoords.X, originalRectangle.Bottom - resizeHandleCoords.Y); selectedRectangle = new SizeF(originalRectangle.Right - resizeHandleCoords.X, originalRectangle.Bottom - resizeHandleCoords.Y);
newSize = getNewSizeForRationalScale(originalRectangle.Size, selectedRectangle); newSize = GetNewSizeForRationalScale(originalRectangle.Size, selectedRectangle);
resizeHandleCoords.X = originalRectangle.Right - newSize.Width; resizeHandleCoords.X = originalRectangle.Right - newSize.Width;
resizeHandleCoords.Y = originalRectangle.Bottom - newSize.Height; resizeHandleCoords.Y = originalRectangle.Bottom - newSize.Height;
break; break;
case Positions.TopRight: case Positions.TopRight:
selectedRectangle = new SizeF(resizeHandleCoords.X - originalRectangle.Left, originalRectangle.Bottom - resizeHandleCoords.Y); selectedRectangle = new SizeF(resizeHandleCoords.X - originalRectangle.Left, originalRectangle.Bottom - resizeHandleCoords.Y);
newSize = getNewSizeForRationalScale(originalRectangle.Size, selectedRectangle); newSize = GetNewSizeForRationalScale(originalRectangle.Size, selectedRectangle);
resizeHandleCoords.X = originalRectangle.Left + newSize.Width; resizeHandleCoords.X = originalRectangle.Left + newSize.Width;
resizeHandleCoords.Y = originalRectangle.Bottom - newSize.Height; resizeHandleCoords.Y = originalRectangle.Bottom - newSize.Height;
break; break;
case Positions.BottomLeft: case Positions.BottomLeft:
selectedRectangle = new SizeF(originalRectangle.Right - resizeHandleCoords.X, resizeHandleCoords.Y - originalRectangle.Top); selectedRectangle = new SizeF(originalRectangle.Right - resizeHandleCoords.X, resizeHandleCoords.Y - originalRectangle.Top);
newSize = getNewSizeForRationalScale(originalRectangle.Size, selectedRectangle); newSize = GetNewSizeForRationalScale(originalRectangle.Size, selectedRectangle);
resizeHandleCoords.X = originalRectangle.Right - newSize.Width; resizeHandleCoords.X = originalRectangle.Right - newSize.Width;
resizeHandleCoords.Y = originalRectangle.Top + newSize.Height; resizeHandleCoords.Y = originalRectangle.Top + newSize.Height;
break; break;
case Positions.BottomRight: case Positions.BottomRight:
selectedRectangle = new SizeF(resizeHandleCoords.X - originalRectangle.Left, resizeHandleCoords.Y - originalRectangle.Top); selectedRectangle = new SizeF(resizeHandleCoords.X - originalRectangle.Left, resizeHandleCoords.Y - originalRectangle.Top);
newSize = getNewSizeForRationalScale(originalRectangle.Size, selectedRectangle); newSize = GetNewSizeForRationalScale(originalRectangle.Size, selectedRectangle);
resizeHandleCoords.X = originalRectangle.Left + newSize.Width; resizeHandleCoords.X = originalRectangle.Left + newSize.Width;
resizeHandleCoords.Y = originalRectangle.Top + newSize.Height; resizeHandleCoords.Y = originalRectangle.Top + newSize.Height;
break; break;
@ -243,7 +243,7 @@ namespace Greenshot.Helpers {
/// <param name="originalSize">size to be considered for keeping aspect ratio</param> /// <param name="originalSize">size to be considered for keeping aspect ratio</param>
/// <param name="selectedSize">selection size (i.e. the size we'd produce if we wouldn't keep aspect ratio)</param> /// <param name="selectedSize">selection size (i.e. the size we'd produce if we wouldn't keep aspect ratio)</param>
/// <returns></returns> /// <returns></returns>
private static SizeF getNewSizeForRationalScale(SizeF originalSize, SizeF selectedSize) private static SizeF GetNewSizeForRationalScale(SizeF originalSize, SizeF selectedSize)
{ {
SizeF newSize = selectedSize; SizeF newSize = selectedSize;
float originalRatio = originalSize.Width / originalSize.Height; float originalRatio = originalSize.Width / originalSize.Height;