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https://git.sr.ht/~thestr4ng3r/chiaki
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Add Nintendo Switch Borealis GUI (#349)
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34 changed files with 3470 additions and 124 deletions
102
switch/include/gui.h
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102
switch/include/gui.h
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/*
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* This file is part of Chiaki.
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*
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* Chiaki is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Chiaki is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Chiaki. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef CHIAKI_GUI_H
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#define CHIAKI_GUI_H
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#include <glad.h>
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#include <GLFW/glfw3.h>
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#include "nanovg.h"
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#include "nanovg_gl.h"
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#include "nanovg_gl_utils.h"
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#include <borealis.hpp>
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#include <thread>
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#include <map>
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#include "host.h"
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#include "settings.h"
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#include "discoverymanager.h"
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#include "io.h"
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class HostInterface
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{
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private:
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brls::TabFrame * root;
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IO * io;
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Host * host;
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Settings * settings;
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brls::List * hostList;
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bool connected = false;
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public:
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HostInterface(brls::List * hostList, IO * io, Host * host, Settings * settings);
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~HostInterface();
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void Register(bool pin_incorrect);
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void Wakeup(brls::View * view);
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void Connect(brls::View * view);
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void ConnectSession();
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void Disconnect();
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bool Stream();
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bool CloseStream(ChiakiQuitEvent * quit);
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};
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class MainApplication
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{
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private:
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ChiakiLog * log;
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std::map<std::string, Host> * hosts;
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Settings * settings;
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DiscoveryManager * discoverymanager;
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IO * io;
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brls::TabFrame * rootFrame;
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std::map<Host *, brls::List *> host_menuitems;
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bool BuildConfigurationMenu(brls::List *, Host * host = nullptr);
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public:
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MainApplication(std::map<std::string, Host> * hosts,
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Settings * settings, DiscoveryManager * discoverymanager,
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IO * io, ChiakiLog * log);
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~MainApplication();
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bool Load();
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};
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class PS4RemotePlay : public brls::View
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{
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private:
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brls::AppletFrame * frame;
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// to display stream on screen
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IO * io;
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// to send gamepad inputs
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Host * host;
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brls::Label * label;
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ChiakiControllerState state = { 0 };
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// FPS calculation
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// double base_time;
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// int frame_counter = 0;
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// int fps = 0;
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public:
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PS4RemotePlay(IO * io, Host * host);
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~PS4RemotePlay();
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void draw(NVGcontext * vg, int x, int y, unsigned width, unsigned height, brls::Style * style, brls::FrameContext * ctx) override;
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};
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#endif // CHIAKI_GUI_H
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