chiaki/switch/include/gui.h
2020-10-25 10:51:49 +01:00

102 lines
2.5 KiB
C++

/*
* This file is part of Chiaki.
*
* Chiaki is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chiaki is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Chiaki. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef CHIAKI_GUI_H
#define CHIAKI_GUI_H
#include <glad.h>
#include <GLFW/glfw3.h>
#include "nanovg.h"
#include "nanovg_gl.h"
#include "nanovg_gl_utils.h"
#include <borealis.hpp>
#include <thread>
#include <map>
#include "host.h"
#include "settings.h"
#include "discoverymanager.h"
#include "io.h"
class HostInterface
{
private:
brls::TabFrame * root;
IO * io;
Host * host;
Settings * settings;
brls::List * hostList;
bool connected = false;
public:
HostInterface(brls::List * hostList, IO * io, Host * host, Settings * settings);
~HostInterface();
void Register(bool pin_incorrect);
void Wakeup(brls::View * view);
void Connect(brls::View * view);
void ConnectSession();
void Disconnect();
bool Stream();
bool CloseStream(ChiakiQuitEvent * quit);
};
class MainApplication
{
private:
ChiakiLog * log;
std::map<std::string, Host> * hosts;
Settings * settings;
DiscoveryManager * discoverymanager;
IO * io;
brls::TabFrame * rootFrame;
std::map<Host *, brls::List *> host_menuitems;
bool BuildConfigurationMenu(brls::List *, Host * host = nullptr);
public:
MainApplication(std::map<std::string, Host> * hosts,
Settings * settings, DiscoveryManager * discoverymanager,
IO * io, ChiakiLog * log);
~MainApplication();
bool Load();
};
class PS4RemotePlay : public brls::View
{
private:
brls::AppletFrame * frame;
// to display stream on screen
IO * io;
// to send gamepad inputs
Host * host;
brls::Label * label;
ChiakiControllerState state = { 0 };
// FPS calculation
// double base_time;
// int frame_counter = 0;
// int fps = 0;
public:
PS4RemotePlay(IO * io, Host * host);
~PS4RemotePlay();
void draw(NVGcontext * vg, int x, int y, unsigned width, unsigned height, brls::Style * style, brls::FrameContext * ctx) override;
};
#endif // CHIAKI_GUI_H