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https://git.sr.ht/~thestr4ng3r/chiaki
synced 2025-08-14 18:57:07 -07:00
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parent
a0567b670c
commit
e37ac7bc77
9 changed files with 326 additions and 36 deletions
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@ -117,6 +117,17 @@ void StreamSession::UpdateGamepads()
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connect(gamepad, &QGamepad::buttonBChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonXChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonYChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonLeftChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonRightChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonUpChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonDownChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonL1Changed, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonR1Changed, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonL3Changed, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonR3Changed, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonStartChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonSelectChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonGuideChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::axisLeftXChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::axisLeftYChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::axisRightXChanged, this, &StreamSession::SendFeedbackState);
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@ -137,6 +148,17 @@ void StreamSession::SendFeedbackState()
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state.buttons |= gamepad->buttonB() ? CHIAKI_CONTROLLER_BUTTON_MOON : 0;
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state.buttons |= gamepad->buttonX() ? CHIAKI_CONTROLLER_BUTTON_BOX : 0;
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state.buttons |= gamepad->buttonY() ? CHIAKI_CONTROLLER_BUTTON_PYRAMID : 0;
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state.buttons |= gamepad->buttonLeft() ? CHIAKI_CONTROLLER_BUTTON_DPAD_LEFT : 0;
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state.buttons |= gamepad->buttonRight() ? CHIAKI_CONTROLLER_BUTTON_DPAD_RIGHT : 0;
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state.buttons |= gamepad->buttonUp() ? CHIAKI_CONTROLLER_BUTTON_DPAD_UP : 0;
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state.buttons |= gamepad->buttonDown() ? CHIAKI_CONTROLLER_BUTTON_DPAD_DOWN : 0;
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state.buttons |= gamepad->buttonL1() ? CHIAKI_CONTROLLER_BUTTON_L1 : 0;
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state.buttons |= gamepad->buttonR1() ? CHIAKI_CONTROLLER_BUTTON_R1 : 0;
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state.buttons |= gamepad->buttonL3() ? CHIAKI_CONTROLLER_BUTTON_L3 : 0;
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state.buttons |= gamepad->buttonR3() ? CHIAKI_CONTROLLER_BUTTON_R3 : 0;
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state.buttons |= gamepad->buttonStart() ? CHIAKI_CONTROLLER_BUTTON_OPTIONS : 0;
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state.buttons |= gamepad->buttonSelect() ? CHIAKI_CONTROLLER_BUTTON_SHARE : 0;
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state.buttons |= gamepad->buttonGuide() ? CHIAKI_CONTROLLER_BUTTON_PS : 0;
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state.left_x = static_cast<int16_t>(gamepad->axisLeftX() * 0x7fff);
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state.left_y = static_cast<int16_t>(gamepad->axisLeftY() * 0x7fff);
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state.right_x = static_cast<int16_t>(gamepad->axisRightX() * 0x7fff);
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