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https://git.sr.ht/~thestr4ng3r/chiaki
synced 2025-08-14 18:57:07 -07:00
Add Face Buttons to ChiakiControllerState
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parent
ebcf72fb10
commit
a0567b670c
6 changed files with 28 additions and 1 deletions
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@ -113,6 +113,10 @@ void StreamSession::UpdateGamepads()
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{
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gamepad = new QGamepad(connected_pads[0], this);
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qDebug() << "gamepad" << connected_pads[0] << "connected: " << gamepad->name();
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connect(gamepad, &QGamepad::buttonAChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonBChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonXChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::buttonYChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::axisLeftXChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::axisLeftYChanged, this, &StreamSession::SendFeedbackState);
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connect(gamepad, &QGamepad::axisRightXChanged, this, &StreamSession::SendFeedbackState);
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@ -128,6 +132,11 @@ void StreamSession::SendFeedbackState()
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if(!gamepad)
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return;
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ChiakiControllerState state;
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state.buttons = 0;
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state.buttons |= gamepad->buttonA() ? CHIAKI_CONTROLLER_BUTTON_CROSS : 0;
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state.buttons |= gamepad->buttonB() ? CHIAKI_CONTROLLER_BUTTON_MOON : 0;
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state.buttons |= gamepad->buttonX() ? CHIAKI_CONTROLLER_BUTTON_BOX : 0;
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state.buttons |= gamepad->buttonY() ? CHIAKI_CONTROLLER_BUTTON_PYRAMID : 0;
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state.left_x = static_cast<int16_t>(gamepad->axisLeftX() * 0x7fff);
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state.left_y = static_cast<int16_t>(gamepad->axisLeftY() * 0x7fff);
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state.right_x = static_cast<int16_t>(gamepad->axisRightX() * 0x7fff);
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@ -27,8 +27,21 @@
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extern "C" {
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#endif
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typedef enum chiaki_controller_button_t
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{
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CHIAKI_CONTROLLER_BUTTON_CROSS = (1 << 0),
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CHIAKI_CONTROLLER_BUTTON_MOON = (1 << 1),
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CHIAKI_CONTROLLER_BUTTON_BOX = (1 << 2),
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CHIAKI_CONTROLLER_BUTTON_PYRAMID = (1 << 3)
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} ChiakiControllerButton;
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typedef struct chiaki_controller_state_t
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{
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/**
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* Bitmask of ChiakiControllerButton
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*/
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uint32_t buttons;
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int16_t left_x;
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int16_t left_y;
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int16_t right_x;
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@ -39,7 +52,8 @@ CHIAKI_EXPORT void chiaki_controller_state_set_idle(ChiakiControllerState *state
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static inline bool chiaki_controller_state_equals(ChiakiControllerState *a, ChiakiControllerState *b)
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{
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return a->left_x == b->left_x
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return a->buttons == b->buttons
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&& a->left_x == b->left_x
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&& a->left_y == b->left_y
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&& a->right_x == b->right_x
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&& a->right_y == b->right_y;
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@ -29,6 +29,7 @@ extern "C" {
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typedef struct chiaki_feedback_state_t
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{
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uint32_t buttons;
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int16_t left_x;
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int16_t left_y;
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int16_t right_x;
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@ -19,6 +19,7 @@
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CHIAKI_EXPORT void chiaki_controller_state_set_idle(ChiakiControllerState *state)
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{
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state->buttons = 0;
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state->left_x = 0;
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state->left_y = 0;
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state->right_x = 0;
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@ -16,6 +16,7 @@
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*/
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#include <chiaki/feedback.h>
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#include <chiaki/controller.h>
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#include <arpa/inet.h>
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@ -87,6 +87,7 @@ CHIAKI_EXPORT ChiakiErrorCode chiaki_feedback_sender_set_controller_state(Chiaki
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static void feedback_sender_send_state(ChiakiFeedbackSender *feedback_sender)
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{
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ChiakiFeedbackState state;
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state.buttons = feedback_sender->controller_state.buttons;
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state.left_x = feedback_sender->controller_state.left_x;
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state.left_y = feedback_sender->controller_state.left_y;
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state.right_x = feedback_sender->controller_state.right_x;
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