Add Face Buttons to ChiakiControllerState

This commit is contained in:
Florian Märkl 2019-07-04 21:10:56 +02:00
commit a0567b670c
No known key found for this signature in database
GPG key ID: 125BC8A5A6A1E857
6 changed files with 28 additions and 1 deletions

View file

@ -113,6 +113,10 @@ void StreamSession::UpdateGamepads()
{
gamepad = new QGamepad(connected_pads[0], this);
qDebug() << "gamepad" << connected_pads[0] << "connected: " << gamepad->name();
connect(gamepad, &QGamepad::buttonAChanged, this, &StreamSession::SendFeedbackState);
connect(gamepad, &QGamepad::buttonBChanged, this, &StreamSession::SendFeedbackState);
connect(gamepad, &QGamepad::buttonXChanged, this, &StreamSession::SendFeedbackState);
connect(gamepad, &QGamepad::buttonYChanged, this, &StreamSession::SendFeedbackState);
connect(gamepad, &QGamepad::axisLeftXChanged, this, &StreamSession::SendFeedbackState);
connect(gamepad, &QGamepad::axisLeftYChanged, this, &StreamSession::SendFeedbackState);
connect(gamepad, &QGamepad::axisRightXChanged, this, &StreamSession::SendFeedbackState);
@ -128,6 +132,11 @@ void StreamSession::SendFeedbackState()
if(!gamepad)
return;
ChiakiControllerState state;
state.buttons = 0;
state.buttons |= gamepad->buttonA() ? CHIAKI_CONTROLLER_BUTTON_CROSS : 0;
state.buttons |= gamepad->buttonB() ? CHIAKI_CONTROLLER_BUTTON_MOON : 0;
state.buttons |= gamepad->buttonX() ? CHIAKI_CONTROLLER_BUTTON_BOX : 0;
state.buttons |= gamepad->buttonY() ? CHIAKI_CONTROLLER_BUTTON_PYRAMID : 0;
state.left_x = static_cast<int16_t>(gamepad->axisLeftX() * 0x7fff);
state.left_y = static_cast<int16_t>(gamepad->axisLeftY() * 0x7fff);
state.right_x = static_cast<int16_t>(gamepad->axisRightX() * 0x7fff);

View file

@ -27,8 +27,21 @@
extern "C" {
#endif
typedef enum chiaki_controller_button_t
{
CHIAKI_CONTROLLER_BUTTON_CROSS = (1 << 0),
CHIAKI_CONTROLLER_BUTTON_MOON = (1 << 1),
CHIAKI_CONTROLLER_BUTTON_BOX = (1 << 2),
CHIAKI_CONTROLLER_BUTTON_PYRAMID = (1 << 3)
} ChiakiControllerButton;
typedef struct chiaki_controller_state_t
{
/**
* Bitmask of ChiakiControllerButton
*/
uint32_t buttons;
int16_t left_x;
int16_t left_y;
int16_t right_x;
@ -39,7 +52,8 @@ CHIAKI_EXPORT void chiaki_controller_state_set_idle(ChiakiControllerState *state
static inline bool chiaki_controller_state_equals(ChiakiControllerState *a, ChiakiControllerState *b)
{
return a->left_x == b->left_x
return a->buttons == b->buttons
&& a->left_x == b->left_x
&& a->left_y == b->left_y
&& a->right_x == b->right_x
&& a->right_y == b->right_y;

View file

@ -29,6 +29,7 @@ extern "C" {
typedef struct chiaki_feedback_state_t
{
uint32_t buttons;
int16_t left_x;
int16_t left_y;
int16_t right_x;

View file

@ -19,6 +19,7 @@
CHIAKI_EXPORT void chiaki_controller_state_set_idle(ChiakiControllerState *state)
{
state->buttons = 0;
state->left_x = 0;
state->left_y = 0;
state->right_x = 0;

View file

@ -16,6 +16,7 @@
*/
#include <chiaki/feedback.h>
#include <chiaki/controller.h>
#include <arpa/inet.h>

View file

@ -87,6 +87,7 @@ CHIAKI_EXPORT ChiakiErrorCode chiaki_feedback_sender_set_controller_state(Chiaki
static void feedback_sender_send_state(ChiakiFeedbackSender *feedback_sender)
{
ChiakiFeedbackState state;
state.buttons = feedback_sender->controller_state.buttons;
state.left_x = feedback_sender->controller_state.left_x;
state.left_y = feedback_sender->controller_state.left_y;
state.right_x = feedback_sender->controller_state.right_x;