Created Randomizer post-v3 (markdown)

Malkierian 2024-08-18 11:29:22 -07:00
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These are goals originally listed in "v3/v4", separated out to be post-v3
- [ ] Tie enemy rando to logic (would require enemy clear logic for locacc)
- [ ] Support latest DJ formats for sequences (i think they allow custom samples now?)
- [ ] Dynamic hint - dynamically finds a woth item within reach
## **Eventual Glitch Logic:**
- [ ] V1 - Include all major glitches as individual toggles
- ^ excluding wrong warping/void warping/text transfer glitch/item manipulation/srm etc
- [ ] V2 would aim to have closed/challenge option where woth items are delayed in the playthrough
## Playthrough Rework
- [ ] Refactor rando code to align with n64 code patterns/structures (not features) ***(partially complete)***
- One example is playthrough calculation/multiworld considerations so that things like Archipelago or multi-world are easier/free thanks to n64 kicking things off
- [ ] Built-in multi-playthrough logic support (multi world)