From 69eb59c3ab7d016de2461678b58c5cd69d8649cc Mon Sep 17 00:00:00 2001 From: Malkierian Date: Sun, 18 Aug 2024 11:29:22 -0700 Subject: [PATCH] Created Randomizer post-v3 (markdown) --- Randomizer-post‐v3.md | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 Randomizer-post‐v3.md diff --git a/Randomizer-post‐v3.md b/Randomizer-post‐v3.md new file mode 100644 index 0000000..d153a27 --- /dev/null +++ b/Randomizer-post‐v3.md @@ -0,0 +1,17 @@ +These are goals originally listed in "v3/v4", separated out to be post-v3 + +- [ ] Tie enemy rando to logic (would require enemy clear logic for locacc) +- [ ] Support latest DJ formats for sequences (i think they allow custom samples now?) +- [ ] Dynamic hint - dynamically finds a woth item within reach + +## **Eventual Glitch Logic:** + +- [ ] V1 - Include all major glitches as individual toggles + - ^ excluding wrong warping/void warping/text transfer glitch/item manipulation/srm etc +- [ ] V2 would aim to have closed/challenge option where woth items are delayed in the playthrough + +## Playthrough Rework + +- [ ] Refactor rando code to align with n64 code patterns/structures (not features) ***(partially complete)*** + - One example is playthrough calculation/multiworld considerations so that things like Archipelago or multi-world are easier/free thanks to n64 kicking things off +- [ ] Built-in multi-playthrough logic support (multi world) \ No newline at end of file