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This commit is contained in:
Jeffrey Crowell 2022-05-30 16:35:11 -04:00
commit f7b7de75a9

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@ -572,7 +572,7 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
GLint sampler_location = glGetUniformLocation(shader_program, "uTex1"); GLint sampler_location = glGetUniformLocation(shader_program, "uTex1");
GLint uniform_location_1 = glGetUniformLocation(shader_program, "texSize1"); GLint uniform_location_1 = glGetUniformLocation(shader_program, "texSize1");
GL_CHECK(glUniform1i(sampler_location, 1)); GL_CHECK(glUniform1i(sampler_location, 1));
GL_CHECK(glUniform2f(uniform_location_1, opengl_tex[opengl_curtex].size[0], opengl_tex[opengl_curtex].size[1])); GL_CHECK(glUniform2f(uniform_location_1, opengl_tex[opengl_curtex - 1].size[0], opengl_tex[opengl_curtex - 1].size[1]));
} }
if (cc_features.opt_alpha && cc_features.opt_noise) { if (cc_features.opt_alpha && cc_features.opt_noise) {