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maybe this works to get the right texture? link's eyes still look off a bit
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@ -572,7 +572,7 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
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GLint sampler_location = glGetUniformLocation(shader_program, "uTex1");
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GLint uniform_location_1 = glGetUniformLocation(shader_program, "texSize1");
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GL_CHECK(glUniform1i(sampler_location, 1));
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GL_CHECK(glUniform2f(uniform_location_1, opengl_tex[1].size[0], opengl_tex[1].size[1]));
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GL_CHECK(glUniform2f(uniform_location_1, opengl_tex[opengl_curtex].size[0], opengl_tex[opengl_curtex].size[1]));
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}
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if (cc_features.opt_alpha && cc_features.opt_noise) {
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