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dampe race poh
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@ -1143,11 +1143,15 @@ RandomizerCheck Randomizer::GetCheckFromActor(s16 sceneNum, s16 actorId, s16 act
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return GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST;
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return GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST;
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}
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}
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case 72:
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case 72:
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// todo make sure dampe gives the PoH when the chest is opened
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// default logic seems to be give PoH when hookshot in inventory
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switch(actorParams) {
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switch(actorParams) {
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case 4352:
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case 4352:
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return GRAVEYARD_HOOKSHOT_CHEST;
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return GRAVEYARD_HOOKSHOT_CHEST;
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case 262:
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case 262:
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return KAK_WINDMILL_FREESTANDING_POH;
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return KAK_WINDMILL_FREESTANDING_POH;
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case 1798:
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return GRAVEYARD_DAMPE_RACE_FREESTANDING_POH;
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}
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}
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case 96:
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case 96:
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switch(actorParams) {
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switch(actorParams) {
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