mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 22:33:43 -07:00
Merge pull request #11 from MelonSpeedruns/melon-file-select-fixes
added direct3d drag support
This commit is contained in:
commit
f2f1fc70d2
9 changed files with 242 additions and 135 deletions
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@ -117,7 +117,8 @@ static void run_as_dpi_aware(Fun f) {
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DPI_AWARENESS_CONTEXT old_awareness_context = nullptr;
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DPI_AWARENESS_CONTEXT old_awareness_context = nullptr;
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if (SetThreadDpiAwarenessContext != nullptr) {
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if (SetThreadDpiAwarenessContext != nullptr) {
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old_awareness_context = SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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old_awareness_context = SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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} else {
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}
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else {
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// Solution for Windows 8.1 and newer, but before Windows 10 1607.
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// Solution for Windows 8.1 and newer, but before Windows 10 1607.
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// SetProcessDpiAwareness must be called before any drawing related API is called.
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// SetProcessDpiAwareness must be called before any drawing related API is called.
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if (!dxgi.process_dpi_awareness_done) {
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if (!dxgi.process_dpi_awareness_done) {
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@ -162,13 +163,15 @@ static void toggle_borderless_window_full_screen(bool enable, bool call_callback
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if (dxgi.last_maximized_state) {
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if (dxgi.last_maximized_state) {
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SetWindowPos(dxgi.h_wnd, NULL, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE);
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SetWindowPos(dxgi.h_wnd, NULL, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE);
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ShowWindow(dxgi.h_wnd, SW_MAXIMIZE);
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ShowWindow(dxgi.h_wnd, SW_MAXIMIZE);
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} else {
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}
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else {
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SetWindowPos(dxgi.h_wnd, NULL, r.left, r.top, r.right - r.left, r.bottom - r.top, SWP_FRAMECHANGED);
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SetWindowPos(dxgi.h_wnd, NULL, r.left, r.top, r.right - r.left, r.bottom - r.top, SWP_FRAMECHANGED);
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ShowWindow(dxgi.h_wnd, SW_RESTORE);
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ShowWindow(dxgi.h_wnd, SW_RESTORE);
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}
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}
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dxgi.is_full_screen = false;
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dxgi.is_full_screen = false;
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} else {
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}
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else {
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// Save if window is maximized or not
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// Save if window is maximized or not
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WINDOWPLACEMENT window_placement;
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WINDOWPLACEMENT window_placement;
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window_placement.length = sizeof(WINDOWPLACEMENT);
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window_placement.length = sizeof(WINDOWPLACEMENT);
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@ -212,6 +215,8 @@ static void onkeyup(WPARAM w_param, LPARAM l_param) {
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}
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}
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}
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}
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extern "C" void LoadItemLocations(const char* spoilerFileName);
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static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_param, LPARAM l_param) {
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static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_param, LPARAM l_param) {
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SohImGui::EventImpl event_impl;
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SohImGui::EventImpl event_impl;
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event_impl.win32 = { h_wnd, static_cast<int>(message), static_cast<int>(w_param), static_cast<int>(l_param) };
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event_impl.win32 = { h_wnd, static_cast<int>(message), static_cast<int>(w_param), static_cast<int>(l_param) };
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@ -227,7 +232,8 @@ static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_par
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if (dxgi.in_paint) {
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if (dxgi.in_paint) {
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dxgi.recursive_paint_detected = true;
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dxgi.recursive_paint_detected = true;
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return DefWindowProcW(h_wnd, message, w_param, l_param);
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return DefWindowProcW(h_wnd, message, w_param, l_param);
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} else {
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}
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else {
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if (dxgi.run_one_game_iter != nullptr) {
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if (dxgi.run_one_game_iter != nullptr) {
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dxgi.in_paint = true;
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dxgi.in_paint = true;
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dxgi.run_one_game_iter();
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dxgi.run_one_game_iter();
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@ -251,11 +257,17 @@ static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_par
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case WM_KEYUP:
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case WM_KEYUP:
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onkeyup(w_param, l_param);
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onkeyup(w_param, l_param);
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break;
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break;
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case WM_DROPFILES:
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char fileName[256];
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DragQueryFileA((HDROP)w_param, 0, fileName, 256);
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LoadItemLocations(fileName);
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break;
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case WM_SYSKEYDOWN:
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case WM_SYSKEYDOWN:
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if ((w_param == VK_RETURN) && ((l_param & 1 << 30) == 0)) {
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if ((w_param == VK_RETURN) && ((l_param & 1 << 30) == 0)) {
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toggle_borderless_window_full_screen(!dxgi.is_full_screen, true);
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toggle_borderless_window_full_screen(!dxgi.is_full_screen, true);
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break;
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break;
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} else {
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}
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else {
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return DefWindowProcW(h_wnd, message, w_param, l_param);
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return DefWindowProcW(h_wnd, message, w_param, l_param);
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}
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}
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default:
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default:
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@ -319,6 +331,8 @@ void gfx_dxgi_init(const char *game_name, bool start_in_fullscreen) {
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if (start_in_fullscreen) {
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if (start_in_fullscreen) {
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toggle_borderless_window_full_screen(true, false);
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toggle_borderless_window_full_screen(true, false);
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}
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}
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DragAcceptFiles(dxgi.h_wnd, TRUE);
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}
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}
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static void gfx_dxgi_set_fullscreen_changed_callback(void (*on_fullscreen_changed)(bool is_now_fullscreen)) {
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static void gfx_dxgi_set_fullscreen_changed_callback(void (*on_fullscreen_changed)(bool is_now_fullscreen)) {
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@ -455,7 +469,8 @@ static bool gfx_dxgi_start_frame(void) {
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vsyncs_to_wait = 1;
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vsyncs_to_wait = 1;
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}
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}
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dxgi.frame_timestamp = FRAME_INTERVAL_US_DENOMINATOR * (last_end_us + vsyncs_to_wait * estimated_vsync_interval_us);
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dxgi.frame_timestamp = FRAME_INTERVAL_US_DENOMINATOR * (last_end_us + vsyncs_to_wait * estimated_vsync_interval_us);
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} else {
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}
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else {
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// Drop frame
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// Drop frame
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//printf("Dropping frame\n");
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//printf("Dropping frame\n");
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dxgi.dropped_frame = true;
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dxgi.dropped_frame = true;
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@ -477,7 +492,8 @@ static bool gfx_dxgi_start_frame(void) {
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}
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}
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if (diff_left < diff_right) {
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if (diff_left < diff_right) {
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vsyncs_to_wait = floor(vsyncs_to_wait);
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vsyncs_to_wait = floor(vsyncs_to_wait);
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} else {
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}
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else {
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vsyncs_to_wait = ceil(vsyncs_to_wait);
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vsyncs_to_wait = ceil(vsyncs_to_wait);
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}
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}
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if (vsyncs_to_wait == 0) {
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if (vsyncs_to_wait == 0) {
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@ -493,7 +509,8 @@ static bool gfx_dxgi_start_frame(void) {
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dxgi.use_timer = true;
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dxgi.use_timer = true;
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}
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}
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dxgi.length_in_vsync_frames = vsyncs_to_wait;
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dxgi.length_in_vsync_frames = vsyncs_to_wait;
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} else {
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}
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else {
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dxgi.length_in_vsync_frames = 1;
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dxgi.length_in_vsync_frames = 1;
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dxgi.use_timer = true;
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dxgi.use_timer = true;
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}
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}
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@ -561,7 +578,8 @@ static void gfx_dxgi_set_frame_divisor(int divisor) {
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void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*create_device_fn)(IDXGIAdapter1* adapter, bool test_only)) {
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void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*create_device_fn)(IDXGIAdapter1* adapter, bool test_only)) {
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if (dxgi.CreateDXGIFactory2 != nullptr) {
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if (dxgi.CreateDXGIFactory2 != nullptr) {
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ThrowIfFailed(dxgi.CreateDXGIFactory2(debug ? DXGI_CREATE_FACTORY_DEBUG : 0, __uuidof(IDXGIFactory2), &dxgi.factory));
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ThrowIfFailed(dxgi.CreateDXGIFactory2(debug ? DXGI_CREATE_FACTORY_DEBUG : 0, __uuidof(IDXGIFactory2), &dxgi.factory));
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} else {
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}
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else {
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ThrowIfFailed(dxgi.CreateDXGIFactory1(__uuidof(IDXGIFactory2), &dxgi.factory));
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ThrowIfFailed(dxgi.CreateDXGIFactory1(__uuidof(IDXGIFactory2), &dxgi.factory));
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}
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}
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@ -622,7 +640,8 @@ ComPtr<IDXGISwapChain1> gfx_dxgi_create_swap_chain(IUnknown *device) {
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ThrowIfFailed(swap_chain2->SetMaximumFrameLatency(1));
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ThrowIfFailed(swap_chain2->SetMaximumFrameLatency(1));
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dxgi.waitable_object = swap_chain2->GetFrameLatencyWaitableObject();
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dxgi.waitable_object = swap_chain2->GetFrameLatencyWaitableObject();
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WaitForSingleObject(dxgi.waitable_object, INFINITE);
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WaitForSingleObject(dxgi.waitable_object, INFINITE);
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} else {
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}
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else {
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ComPtr<IDXGIDevice1> device1;
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ComPtr<IDXGIDevice1> device1;
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ThrowIfFailed(device->QueryInterface(IID_PPV_ARGS(&device1)));
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ThrowIfFailed(device->QueryInterface(IID_PPV_ARGS(&device1)));
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ThrowIfFailed(device1->SetMaximumFrameLatency(1));
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ThrowIfFailed(device1->SetMaximumFrameLatency(1));
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@ -105,7 +105,8 @@ static void set_fullscreen(bool on, bool call_callback) {
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window_width = mode.w;
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window_width = mode.w;
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window_height = mode.h;
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window_height = mode.h;
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SDL_ShowCursor(false);
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SDL_ShowCursor(false);
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} else {
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}
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else {
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window_width = DESIRED_SCREEN_WIDTH;
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window_width = DESIRED_SCREEN_WIDTH;
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window_height = DESIRED_SCREEN_HEIGHT;
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window_height = DESIRED_SCREEN_HEIGHT;
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}
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}
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@ -210,7 +211,8 @@ static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
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static int translate_scancode(int scancode) {
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static int translate_scancode(int scancode) {
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if (scancode < 512) {
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if (scancode < 512) {
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return inverted_scancode_table[scancode];
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return inverted_scancode_table[scancode];
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} else {
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}
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else {
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return 0;
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return 0;
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}
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}
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}
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}
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@ -256,9 +258,7 @@ static void gfx_sdl_handle_events(void) {
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break;
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break;
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case SDL_DROPFILE:
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case SDL_DROPFILE:
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{
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{
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#ifndef __linux__
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LoadItemLocations(event.drop.file);
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LoadItemLocations(event.drop.file);
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#endif
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break;
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break;
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}
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}
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case SDL_QUIT:
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case SDL_QUIT:
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@ -179,7 +179,7 @@ typedef struct {
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/* 0x1420 */ s16 worldMapArea;
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/* 0x1420 */ s16 worldMapArea;
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/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
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/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
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/* 0x1424 */ s16 healthAccumulator;
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/* 0x1424 */ s16 healthAccumulator;
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ItemLocation itemLocations[512];
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ItemLocation itemLocations[266];
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Sprite seedIcons[5];
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Sprite seedIcons[5];
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} SaveContext; // size = 0x1428
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} SaveContext; // size = 0x1428
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@ -713,12 +713,21 @@ s16 Randomizer::GetItemModelFromId(s16 itemId) {
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}
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}
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void Randomizer::LoadItemLocations(const char* spoilerFileName) {
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void Randomizer::LoadItemLocations(const char* spoilerFileName) {
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if (strcmp(spoilerFileName, "") != 0) {
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// bandaid until new save stuff happens
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// bandaid until new save stuff happens
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ParseItemLocations(spoilerFileName);
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ParseItemLocations(spoilerFileName);
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for (auto itemLocation : gSaveContext.itemLocations) {
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for (auto itemLocation : gSaveContext.itemLocations) {
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this->itemLocations[itemLocation.check] = itemLocation.get;
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this->itemLocations[itemLocation.check] = itemLocation.get;
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}
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}
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} else {
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u16 index = 0;
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for (auto itemLocation : this->itemLocations) {
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gSaveContext.itemLocations[index].check = itemLocation.first;
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gSaveContext.itemLocations[index].get = itemLocation.second;
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index++;
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}
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}
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}
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}
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void Randomizer::ParseItemLocations(const char* spoilerFileName) {
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void Randomizer::ParseItemLocations(const char* spoilerFileName) {
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@ -1013,6 +1022,11 @@ RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorPa
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}
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}
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switch(sceneNum) {
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switch(sceneNum) {
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case 17:
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switch (actorParams) {
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case 0x1F:
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return DEKU_TREE_QUEEN_GOHMA_HEART;
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}
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case 40:
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case 40:
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switch(actorParams) {
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switch(actorParams) {
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case 22944:
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case 22944:
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@ -1026,7 +1040,7 @@ RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorPa
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}
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}
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case 84:
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case 84:
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switch (actorParams) {
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switch (actorParams) {
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case 0x0406:
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case 1030:
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return ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH;
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return ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH;
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case 2822:
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case 2822:
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return ZR_NEAR_DOMAIN_FREESTANDING_POH;
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return ZR_NEAR_DOMAIN_FREESTANDING_POH;
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@ -4,7 +4,7 @@ void TitleSetup_InitImpl(GameState* gameState) {
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osSyncPrintf("ゼルダ共通データ初期化\n"); // "Zelda common data initalization"
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osSyncPrintf("ゼルダ共通データ初期化\n"); // "Zelda common data initalization"
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SaveContext_Init();
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SaveContext_Init();
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gameState->running = false;
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gameState->running = false;
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SET_NEXT_GAMESTATE(gameState, FileChoose_Init, TitleContext);
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SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
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}
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}
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|
|
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void TitleSetup_Destroy(GameState* gameState) {
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void TitleSetup_Destroy(GameState* gameState) {
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|
|
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@ -193,6 +193,62 @@ void Gameplay_Destroy(GameState* thisx) {
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gGlobalCtx = NULL;
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gGlobalCtx = NULL;
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}
|
}
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|
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void GiveLinksPocketMedallion(GlobalContext* globalCtx) {
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if (gSaveContext.n64ddFlag) {
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RandomizerGet get = gSaveContext.itemLocations[LINKS_POCKET].get;
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|
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s16 item;
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u8 medallion = 0;
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switch (get) {
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case FOREST_MEDALLION:
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item = ITEM_MEDALLION_FOREST;
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|
medallion = 1;
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|
break;
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case FIRE_MEDALLION:
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|
item = ITEM_MEDALLION_FIRE;
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||||||
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medallion = 1;
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|
break;
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case WATER_MEDALLION:
|
||||||
|
item = ITEM_MEDALLION_WATER;
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||||||
|
medallion = 1;
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||||||
|
break;
|
||||||
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case SHADOW_MEDALLION:
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||||||
|
item = ITEM_MEDALLION_SHADOW;
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||||||
|
medallion = 1;
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||||||
|
break;
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case SPIRIT_MEDALLION:
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|
item = ITEM_MEDALLION_SPIRIT;
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|
medallion = 1;
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|
break;
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||||||
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case LIGHT_MEDALLION:
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||||||
|
item = ITEM_MEDALLION_LIGHT;
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||||||
|
medallion = 1;
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||||||
|
break;
|
||||||
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case KOKIRI_EMERALD:
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|
item = ITEM_KOKIRI_EMERALD;
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||||||
|
break;
|
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|
case GORON_RUBY:
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|
item = ITEM_GORON_RUBY;
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|
break;
|
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|
case ZORA_SAPPHIRE:
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|
item = ITEM_ZORA_SAPPHIRE;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (medallion == 1) {
|
||||||
|
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST];
|
||||||
|
|
||||||
|
if (item == ITEM_MEDALLION_WATER) {
|
||||||
|
func_8006D0AC(globalCtx);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Gameplay_Init(GameState* thisx) {
|
void Gameplay_Init(GameState* thisx) {
|
||||||
GlobalContext* globalCtx = (GlobalContext*)thisx;
|
GlobalContext* globalCtx = (GlobalContext*)thisx;
|
||||||
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
|
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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||||||
|
@ -207,6 +263,8 @@ void Gameplay_Init(GameState* thisx) {
|
||||||
u8 tempSetupIndex;
|
u8 tempSetupIndex;
|
||||||
s32 pad[2];
|
s32 pad[2];
|
||||||
|
|
||||||
|
GiveLinksPocketMedallion(globalCtx);
|
||||||
|
|
||||||
if (gSaveContext.entranceIndex == -1) {
|
if (gSaveContext.entranceIndex == -1) {
|
||||||
gSaveContext.entranceIndex = 0;
|
gSaveContext.entranceIndex = 0;
|
||||||
globalCtx->state.running = false;
|
globalCtx->state.running = false;
|
||||||
|
|
|
@ -515,8 +515,13 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, GlobalContext* globalCtx) {
|
||||||
Flags_SetEventChkInf(7);
|
Flags_SetEventChkInf(7);
|
||||||
Flags_SetEventChkInf(9);
|
Flags_SetEventChkInf(9);
|
||||||
Item_Give(globalCtx, ITEM_KOKIRI_EMERALD);
|
Item_Give(globalCtx, ITEM_KOKIRI_EMERALD);
|
||||||
|
if (gSaveContext.n64ddFlag) {
|
||||||
|
globalCtx->nextEntranceIndex = 0x0457;
|
||||||
|
gSaveContext.nextCutsceneIndex = 0;
|
||||||
|
} else {
|
||||||
globalCtx->nextEntranceIndex = 0xEE;
|
globalCtx->nextEntranceIndex = 0xEE;
|
||||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
globalCtx->nextEntranceIndex = 0x457;
|
globalCtx->nextEntranceIndex = 0x457;
|
||||||
gSaveContext.nextCutsceneIndex = 0;
|
gSaveContext.nextCutsceneIndex = 0;
|
||||||
|
|
|
@ -58,10 +58,15 @@ void ItemBHeart_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
if (Actor_HasParent(&this->actor, globalCtx)) {
|
if (Actor_HasParent(&this->actor, globalCtx)) {
|
||||||
Flags_SetCollectible(globalCtx, 0x1F);
|
Flags_SetCollectible(globalCtx, 0x1F);
|
||||||
Actor_Kill(&this->actor);
|
Actor_Kill(&this->actor);
|
||||||
|
} else {
|
||||||
|
if (gSaveContext.n64ddFlag) {
|
||||||
|
s16 getItemId = GetRandomizedItemId(GI_HEART_CONTAINER_2, globalCtx->sceneNum, 0x1F);
|
||||||
|
func_8002F434(&this->actor, globalCtx, getItemId, 30.0f, 40.0f);
|
||||||
} else {
|
} else {
|
||||||
func_8002F434(&this->actor, globalCtx, GI_HEART_CONTAINER_2, 30.0f, 40.0f);
|
func_8002F434(&this->actor, globalCtx, GI_HEART_CONTAINER_2, 30.0f, 40.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void func_80B85264(ItemBHeart* this, GlobalContext* globalCtx) {
|
void func_80B85264(ItemBHeart* this, GlobalContext* globalCtx) {
|
||||||
f32 yOffset;
|
f32 yOffset;
|
||||||
|
@ -93,6 +98,10 @@ void ItemBHeart_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
actorIt = actorIt->next;
|
actorIt = actorIt->next;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (gSaveContext.n64ddFlag) {
|
||||||
|
GetItem_Draw(globalCtx,
|
||||||
|
GetItemModelFromId(GetRandomizedItemId(GI_HEART_CONTAINER_2, globalCtx->sceneNum, 0x1F)));
|
||||||
|
} else {
|
||||||
if (flag) {
|
if (flag) {
|
||||||
func_80093D84(globalCtx->state.gfxCtx);
|
func_80093D84(globalCtx->state.gfxCtx);
|
||||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_item_b_heart.c", 551),
|
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_item_b_heart.c", 551),
|
||||||
|
@ -106,6 +115,7 @@ void ItemBHeart_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
gSPDisplayList(POLY_OPA_DISP++, gGiHeartBorderDL);
|
gSPDisplayList(POLY_OPA_DISP++, gGiHeartBorderDL);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, gGiHeartContainerDL);
|
gSPDisplayList(POLY_OPA_DISP++, gGiHeartContainerDL);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_item_b_heart.c", 561);
|
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_item_b_heart.c", 561);
|
||||||
}
|
}
|
|
@ -1519,7 +1519,6 @@ void FileChoose_LoadGame(GameState* thisx) {
|
||||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||||
gSaveContext.fileNum = this->buttonIndex;
|
gSaveContext.fileNum = this->buttonIndex;
|
||||||
Sram_OpenSave(&this->sramCtx);
|
Sram_OpenSave(&this->sramCtx);
|
||||||
// LoadItemLocations();
|
|
||||||
gSaveContext.gameMode = 0;
|
gSaveContext.gameMode = 0;
|
||||||
SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext);
|
SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext);
|
||||||
this->state.running = false;
|
this->state.running = false;
|
||||||
|
@ -1527,12 +1526,14 @@ void FileChoose_LoadGame(GameState* thisx) {
|
||||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||||
gSaveContext.fileNum = this->buttonIndex;
|
gSaveContext.fileNum = this->buttonIndex;
|
||||||
Sram_OpenSave(&this->sramCtx);
|
Sram_OpenSave(&this->sramCtx);
|
||||||
// LoadItemLocations();
|
|
||||||
gSaveContext.gameMode = 0;
|
gSaveContext.gameMode = 0;
|
||||||
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
|
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
|
||||||
this->state.running = false;
|
this->state.running = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
LoadItemLocations("");
|
||||||
|
|
||||||
gSaveContext.respawn[0].entranceIndex = -1;
|
gSaveContext.respawn[0].entranceIndex = -1;
|
||||||
gSaveContext.respawnFlag = 0;
|
gSaveContext.respawnFlag = 0;
|
||||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue