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https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 14:23:44 -07:00
hash icons render now
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parent
5c39e52390
commit
f400443c18
2 changed files with 79 additions and 35 deletions
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@ -14,39 +14,73 @@ using json = nlohmann::json;
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std::unordered_map<std::string, Sprite> gSeedTextures;
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Randomizer::Randomizer() {
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gSeedTextures["Deku Stick"] = Sprite({ gHookshotIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Deku Nut"] = Sprite({ gDekuNutIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Bow"] = Sprite({ gFairyBowIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Slingshot"] = Sprite({ gFairySlingshotIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Fairy Ocarina"] = Sprite({ gFairyOcarinaIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Bombchu"] = Sprite({ gBombchuIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Longshot"] = Sprite({ gLongshotIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Boomerang"] = Sprite({ gBoomerangIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Lens of Truth"] = Sprite({ gLensofTruthIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Beans"] = Sprite({ gMagicBeansIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Megaton Hammer"] = Sprite({ gMegatonHammerIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Bottled Fish"] = Sprite({ gFishIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Bottled Milk"] = Sprite({ gMilkFullIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Mask of Truth"] = Sprite({ gMaskofTruthIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["SOLD OUT"] = Sprite({ gSoldOutIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Cucco"] = Sprite({ gCuccoIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Mushroom"] = Sprite({ gOddMushroomIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Saw"] = Sprite({ gPoachersSawIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Frog"] = Sprite({ gEyeBallFrogIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Master Sword"] = Sprite({ gMasterSwordIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Mirror Shield"] = Sprite({ gMirrorShieldIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Kokiri Tunic"] = Sprite({ gKokiriTunicIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Hover Boots"] = Sprite({ gHoverBootsIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Silver Gauntlets"] = Sprite({ gSilverGauntletsIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Gold Scale"] = Sprite({ gGoldenScaleIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Stone of Agony"] = Sprite({ gStoneOfAgonyIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Skull Token"] = Sprite({ gGoldSkulltulaIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Heart Container"] = Sprite({ gHeartContainerIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Boss Key"] = Sprite({ gBossKeyIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Compass"] = Sprite({ gCompassIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Map"] = Sprite({ gDungeonMapIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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gSeedTextures["Big Magic"] = Sprite({ gBigMagicJarIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b });
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// this isn't as clean as i'd like it to be but it's working
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Sprite dekuStickSprite = { gHookshotIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Deku Stick"] = dekuStickSprite;
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Sprite dekuNutSprite = { gDekuNutIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Deku Nut"] = dekuNutSprite;
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Sprite bowSprite = { gFairyBowIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Bow"] = bowSprite;
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Sprite slingshotSprite = { gFairySlingshotIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Slingshot"] = slingshotSprite;
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Sprite fairyOcarinaSprite = { gFairyOcarinaIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Fairy Ocarina"] = fairyOcarinaSprite;
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Sprite bombchuSprite = { gBombchuIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Bombchu"] = bombchuSprite;
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Sprite longshotSprite = { gLongshotIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Longshot"] = longshotSprite;
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Sprite boomerangSprite = { gBoomerangIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Boomerang"] = boomerangSprite;
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Sprite lensOfTruthSprite = { gLensofTruthIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Lens of Truth"] = lensOfTruthSprite;
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Sprite magicBeansSprite = { gMagicBeansIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Beans"] = magicBeansSprite;
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Sprite megatonHammerSprite = { gMegatonHammerIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Megaton Hammer"] = megatonHammerSprite;
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Sprite fishSprite = { gFishIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Bottled Fish"] = fishSprite;
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Sprite milkSprite = { gMilkFullIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Bottled Milk"] = milkSprite;
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Sprite maskOfTruthSprite = { gMaskofTruthIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Mask of Truth"] = maskOfTruthSprite;
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Sprite soldOutSprite = { gSoldOutIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["SOLD OUT"] = soldOutSprite;
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Sprite cuccoSprite = { gCuccoIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Cucco"] = cuccoSprite;
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Sprite oddMushroomSprite = { gOddMushroomIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Mushroom"] = oddMushroomSprite;
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Sprite sawSprite = { gPoachersSawIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Saw"] = sawSprite;
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Sprite frogSprite = { gEyeBallFrogIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Frog"] = frogSprite;
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Sprite masterSwordSprite = { gMasterSwordIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Master Sword"] = masterSwordSprite;
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Sprite mirrorShieldSprite = { gMirrorShieldIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Mirror Shield"] = mirrorShieldSprite;
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Sprite kokiriTunicSprite = { gKokiriTunicIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Kokiri Tunic"] = kokiriTunicSprite;
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Sprite hoverBootsSprite = { gHoverBootsIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Hover Boots"] = hoverBootsSprite;
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Sprite silverGauntletsSprite = { gSilverGauntletsIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Silver Gauntlets"] = silverGauntletsSprite;
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Sprite goldenScaleSprite = { gGoldenScaleIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Gold Scale"] = goldenScaleSprite;
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Sprite stoneOfAgonySprite = { gStoneOfAgonyIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Stone of Agony"] = stoneOfAgonySprite;
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Sprite skullTokenSprite = { gGoldSkulltulaIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Skull Token"] = skullTokenSprite;
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Sprite heartContainerSprite = { gHeartContainerIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Heart Container"] = heartContainerSprite;
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Sprite bossKeySprite = { gBossKeyIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Boss Key"] = bossKeySprite;
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Sprite compassSprite = { gCompassIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Compass"] = compassSprite;
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Sprite mapSprite = { gDungeonMapIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Map"] = mapSprite;
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Sprite bigMagicSprite = { gBigMagicJarIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
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gSeedTextures["Big Magic"] = bigMagicSprite;
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}
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Randomizer::~Randomizer() {
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this->itemLocations.clear();
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}
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@ -693,7 +727,7 @@ void Randomizer::ParseItemLocations(const char* spoilerFileName) {
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if (!spoilerFileStream)
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return;
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bool success = false;
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bool success = false;
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try {
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json spoilerFileJson;
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@ -448,8 +448,18 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
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}
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dayTime = ((void)0, gSaveContext.dayTime);
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// ParseItemLocations("blarg");
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// hacky function for testing
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// while drag and drop is broken on linux
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// enter "rando" as file name
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if(this->fileNames[1][0] == '5' &&
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this->fileNames[1][1] == '$' &&
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this->fileNames[1][2] == '1' &&
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this->fileNames[1][3] == '\'' &&
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this->fileNames[1][4] == '2')
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{
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ParseItemLocations("spoiler.json");
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}
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Sram_InitSave(this, &this->sramCtx);
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