add cue to water temple vortexes

This commit is contained in:
Demur Rumed 2025-08-17 16:14:06 +00:00
commit ea891768ae

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@ -1,12 +1,8 @@
#include "ActorAccessibility.h" #include "ActorAccessibility.h"
#include "soh/OTRGlobals.h" #include "soh/OTRGlobals.h"
#include <map>
#include <functions.h> #include <functions.h>
#include <macros.h> #include <macros.h>
#include <stdio.h>
#include <string>
#include <float.h> #include <float.h>
extern "C" { extern "C" {
@ -1083,6 +1079,7 @@ void ActorAccessibility_InitActors() {
policy.distance = 500; policy.distance = 500;
policy.ydist = 500; policy.ydist = 500;
ActorAccessibility_AddSupportedActor(VA_VOID, policy); ActorAccessibility_AddSupportedActor(VA_VOID, policy);
ActorAccessibility_AddSupportedActor(ACTOR_EN_STREAM, policy);
ActorAccessibility_InitPolicy(&policy, "Ladder/climable", [](AccessibleActor* actor) { ActorAccessibility_InitPolicy(&policy, "Ladder/climable", [](AccessibleActor* actor) {
Player* player = GET_PLAYER(actor->play); Player* player = GET_PLAYER(actor->play);
f32 waterLoc = player->actor.yDistToWater + player->actor.world.pos.y; f32 waterLoc = player->actor.yDistToWater + player->actor.world.pos.y;