From ea891768ae9bbc76c495bc4644e185522e9ffdd2 Mon Sep 17 00:00:00 2001 From: Demur Rumed Date: Sun, 17 Aug 2025 16:14:06 +0000 Subject: [PATCH] add cue to water temple vortexes --- .../Enhancements/accessible-actors/AccessibleActorList.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp b/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp index cb30dfd3c..40041ed47 100644 --- a/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp +++ b/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp @@ -1,12 +1,8 @@ #include "ActorAccessibility.h" #include "soh/OTRGlobals.h" -#include - #include #include -#include -#include #include extern "C" { @@ -1083,6 +1079,7 @@ void ActorAccessibility_InitActors() { policy.distance = 500; policy.ydist = 500; ActorAccessibility_AddSupportedActor(VA_VOID, policy); + ActorAccessibility_AddSupportedActor(ACTOR_EN_STREAM, policy); ActorAccessibility_InitPolicy(&policy, "Ladder/climable", [](AccessibleActor* actor) { Player* player = GET_PLAYER(actor->play); f32 waterLoc = player->actor.yDistToWater + player->actor.world.pos.y;