mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-19 21:03:42 -07:00
Changes text speed to a slider (unfinished)
Got most of the code working, but only works upon reloading the game, unsure of how to fix this.
This commit is contained in:
parent
ba13de9d83
commit
defaa9343c
4 changed files with 10 additions and 22 deletions
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@ -52,8 +52,8 @@ namespace Game {
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Settings.enhancements.skip_text = stob(Conf[EnhancementSection]["skip_text"]);
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CVar_SetS32("gSkipText", Settings.enhancements.skip_text);
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Settings.enhancements.fast_text = stob(Conf[EnhancementSection]["fast_text"]);
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CVar_SetS32("gFastText", Settings.enhancements.fast_text);
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Settings.enhancements.text_speed = Ship::stoi(Conf[EnhancementSection]["text_speed"]);
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CVar_SetS32("gTextSpeed", Settings.enhancements.text_speed);
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Settings.enhancements.disable_lod = stob(Conf[EnhancementSection]["disable_lod"]);
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CVar_SetS32("gDisableLOD", Settings.enhancements.disable_lod);
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@ -152,7 +152,7 @@ namespace Game {
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// Enhancements
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Conf[EnhancementSection]["skip_text"] = std::to_string(Settings.enhancements.skip_text);
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Conf[EnhancementSection]["fast_text"] = std::to_string(Settings.enhancements.fast_text);
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Conf[EnhancementSection]["text_speed"] = std::to_string(Settings.enhancements.text_speed);
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Conf[EnhancementSection]["disable_lod"] = std::to_string(Settings.enhancements.disable_lod);
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Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu);
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Conf[EnhancementSection]["minimal_ui"] = std::to_string(Settings.enhancements.minimal_ui);
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@ -20,8 +20,8 @@ struct SoHConfigType {
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// Enhancements
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struct {
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int text_speed = 1;
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bool skip_text = false;
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bool fast_text = false;
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bool disable_lod = false;
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bool animated_pause_menu = false;
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bool minimal_ui = false;
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@ -378,13 +378,13 @@ namespace SohImGui {
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ImGui::Text("Gameplay");
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ImGui::Separator();
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if (ImGui::Checkbox("Skip Text", &Game::Settings.enhancements.skip_text)) {
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CVar_SetS32("gSkipText", Game::Settings.enhancements.skip_text);
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ImGui::Text("Text Speed", Game::Settings.enhancements.text_speed);
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if (ImGui::SliderInt("##TEXTSPEED", &Game::Settings.enhancements.text_speed, 1, 5)) {
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needs_save = true;
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}
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if (ImGui::Checkbox("Fast Text", &Game::Settings.enhancements.fast_text)) {
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CVar_SetS32("gFastText", Game::Settings.enhancements.fast_text);
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if (ImGui::Checkbox("Skip Text", &Game::Settings.enhancements.skip_text)) {
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CVar_SetS32("gSkipText", Game::Settings.enhancements.skip_text);
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needs_save = true;
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}
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@ -37,10 +37,6 @@ MessageTableEntry* sStaffMessageEntryTablePtr;
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char* _message_0xFFFC_nes;
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const int fastText = 5;
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const int slowText = 1;
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bool textSpeed = 1;
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//MessageTableEntry sNesMessageEntryTable[] = {
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//#define DEFINE_MESSAGE(textId, type, yPos, nesMessage, gerMessage, fraMessage) \
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// { textId, (_SHIFTL(type, 4, 8) | _SHIFTL(yPos, 0, 8)), _message_##textId##_nes },
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@ -957,11 +953,7 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
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}
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}
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i = j - 1;
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if (CVar_GetS32("gFastText", 0) !=0)
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textSpeed = fastText;
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else
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textSpeed = slowText;
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msgCtx->textDrawPos = i + textSpeed;
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msgCtx->textDrawPos = i + CVar_GetS32("gTextSpeed", 1);
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if (character) {}
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}
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@ -1154,11 +1146,7 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
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}
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}
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if (msgCtx->textDelayTimer == 0) {
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if (CVar_GetS32("gFastText", 0) !=0)
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textSpeed = fastText;
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else
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textSpeed = slowText;
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msgCtx->textDrawPos = i + textSpeed;
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msgCtx->textDrawPos = i + CVar_GetS32("gTextSpeed", 1);
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msgCtx->textDelayTimer = msgCtx->textDelay;
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} else {
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msgCtx->textDelayTimer--;
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