Fixes magic numbers

This commit is contained in:
Ada 2022-04-15 13:56:24 +01:00
commit ba13de9d83

View file

@ -37,7 +37,9 @@ MessageTableEntry* sStaffMessageEntryTablePtr;
char* _message_0xFFFC_nes;
const int fastText = 5;
const int slowText = 1;
bool textSpeed = 1;
//MessageTableEntry sNesMessageEntryTable[] = {
//#define DEFINE_MESSAGE(textId, type, yPos, nesMessage, gerMessage, fraMessage) \
@ -956,9 +958,10 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
}
i = j - 1;
if (CVar_GetS32("gFastText", 0) !=0)
msgCtx->textDrawPos = i + 5;
textSpeed = fastText;
else
msgCtx->textDrawPos = i + 1;
textSpeed = slowText;
msgCtx->textDrawPos = i + textSpeed;
if (character) {}
}
@ -1152,9 +1155,10 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
}
if (msgCtx->textDelayTimer == 0) {
if (CVar_GetS32("gFastText", 0) !=0)
msgCtx->textDrawPos = i + 5;
textSpeed = fastText;
else
msgCtx->textDrawPos = i + 1;
textSpeed = slowText;
msgCtx->textDrawPos = i + textSpeed;
msgCtx->textDelayTimer = msgCtx->textDelay;
} else {
msgCtx->textDelayTimer--;