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another cvar I missed
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@ -7353,7 +7353,7 @@ s32 Player_ActionHandler_2(Player* this, PlayState* play) {
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// Skip cutscenes from picking up consumables with "Fast Pickup Text" enabled, even when the player
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// Skip cutscenes from picking up consumables with "Fast Pickup Text" enabled, even when the player
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// never picked it up before. But only for bushes/rocks/enemies because otherwise it can lead to
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// never picked it up before. But only for bushes/rocks/enemies because otherwise it can lead to
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// softlocks in deku mask theatre and potentially other places.
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// softlocks in deku mask theatre and potentially other places.
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uint8_t skipItemCutscene = CVarGetInteger(CVAR_ENHANCEMENT("FastConsumables"), 0) && isDropToSkip;
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uint8_t skipItemCutscene = CVarGetInteger(CVAR_ENHANCEMENT("FastDrops"), 0) && isDropToSkip;
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// Same as above but for rando. Rando is different because we want to enable cutscenes for items that
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// Same as above but for rando. Rando is different because we want to enable cutscenes for items that
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// the player already has because those items could be a randomized item coming from scrubs,
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// the player already has because those items could be a randomized item coming from scrubs,
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