From db1aa54bf2ecfae65317ff44d5e6c7031ce99c69 Mon Sep 17 00:00:00 2001 From: OtherBlue Date: Wed, 2 Jul 2025 22:03:18 -0300 Subject: [PATCH] another cvar I missed --- soh/src/overlays/actors/ovl_player_actor/z_player.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 7e84e0f1c..777de3e59 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -7353,7 +7353,7 @@ s32 Player_ActionHandler_2(Player* this, PlayState* play) { // Skip cutscenes from picking up consumables with "Fast Pickup Text" enabled, even when the player // never picked it up before. But only for bushes/rocks/enemies because otherwise it can lead to // softlocks in deku mask theatre and potentially other places. - uint8_t skipItemCutscene = CVarGetInteger(CVAR_ENHANCEMENT("FastConsumables"), 0) && isDropToSkip; + uint8_t skipItemCutscene = CVarGetInteger(CVAR_ENHANCEMENT("FastDrops"), 0) && isDropToSkip; // Same as above but for rando. Rando is different because we want to enable cutscenes for items that // the player already has because those items could be a randomized item coming from scrubs,