another cvar I missed

This commit is contained in:
OtherBlue 2025-07-02 22:03:18 -03:00
commit db1aa54bf2

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@ -7353,7 +7353,7 @@ s32 Player_ActionHandler_2(Player* this, PlayState* play) {
// Skip cutscenes from picking up consumables with "Fast Pickup Text" enabled, even when the player
// never picked it up before. But only for bushes/rocks/enemies because otherwise it can lead to
// softlocks in deku mask theatre and potentially other places.
uint8_t skipItemCutscene = CVarGetInteger(CVAR_ENHANCEMENT("FastConsumables"), 0) && isDropToSkip;
uint8_t skipItemCutscene = CVarGetInteger(CVAR_ENHANCEMENT("FastDrops"), 0) && isDropToSkip;
// Same as above but for rando. Rando is different because we want to enable cutscenes for items that
// the player already has because those items could be a randomized item coming from scrubs,