mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 14:23:44 -07:00
Fix boss and tower entryways in decoupled
This commit is contained in:
parent
804a24861b
commit
d2c34f355f
6 changed files with 24 additions and 29 deletions
|
@ -38,7 +38,7 @@ void RegionTable_Init_FireTemple() {
|
|||
}, {
|
||||
//Exits
|
||||
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return true;}),
|
||||
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY) && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || Here(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_MEGATON_HAMMER);}))) || logic->CanUse(RG_HOVER_BOOTS));}),
|
||||
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || Here(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_MEGATON_HAMMER);}) || logic->CanUse(RG_HOVER_BOOTS));}),
|
||||
});
|
||||
|
||||
areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
|
@ -445,7 +445,7 @@ void RegionTable_Init_FireTemple() {
|
|||
Entrance(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_UPPER, []{return true;}),
|
||||
//Child cannot make it to the north side torches without a hook without specifically bunny hood speed + hover boots
|
||||
Entrance(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM_NORTH, []{return logic->FireTimer() > 32 && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)));}),
|
||||
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY) && logic->FireTimer() >= 15 && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->IsAdult && logic->HitFireTemplePlatform) || (logic->HitFireTemplePlatform && logic->CanUse(RG_HOVER_BOOTS)));}),
|
||||
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->FireTimer() >= 15 && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->IsAdult && logic->HitFireTemplePlatform) || (logic->HitFireTemplePlatform && logic->CanUse(RG_HOVER_BOOTS)));}),
|
||||
});
|
||||
|
||||
//This room assumes tunic logic is handled on entry.
|
||||
|
@ -740,7 +740,7 @@ void RegionTable_Init_FireTemple() {
|
|||
// Exits
|
||||
Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, []{return ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla() && false;}),
|
||||
Entrance(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM, []{return ctx->GetDungeon(FIRE_TEMPLE)->IsMQ() && false;}),
|
||||
Entrance(RR_FIRE_TEMPLE_BOSS_ROOM, []{return true;}),
|
||||
Entrance(RR_FIRE_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY);}),
|
||||
});
|
||||
|
||||
areaTable[RR_FIRE_TEMPLE_BOSS_ROOM] = Region("Fire Temple Boss Room", "Fire Temple", {}, NO_DAY_NIGHT_CYCLE, {
|
||||
|
|
|
@ -298,7 +298,7 @@ void RegionTable_Init_ForestTemple() {
|
|||
}, {
|
||||
//Exits
|
||||
Entrance(RR_FOREST_TEMPLE_LOBBY, []{return true;}),
|
||||
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FOREST_TEMPLE_BOSS_KEY);}),
|
||||
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
|
||||
});
|
||||
|
||||
#pragma endregion
|
||||
|
@ -593,7 +593,7 @@ void RegionTable_Init_ForestTemple() {
|
|||
areaTable[RR_FOREST_TEMPLE_MQ_BOSS_REGION] = Region("Forest Temple MQ Boss Region", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
//Exits
|
||||
Entrance(RR_FOREST_TEMPLE_MQ_BASEMENT, []{return logic->ForestOpenBossCorridor;}),
|
||||
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FOREST_TEMPLE_BOSS_KEY);}),
|
||||
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
|
||||
});
|
||||
|
||||
#pragma endregion
|
||||
|
@ -603,7 +603,7 @@ void RegionTable_Init_ForestTemple() {
|
|||
// Exits
|
||||
Entrance(RR_FOREST_TEMPLE_BOSS_REGION, []{return ctx->GetDungeon(FOREST_TEMPLE)->IsVanilla() && false;}),
|
||||
Entrance(RR_FOREST_TEMPLE_MQ_BOSS_REGION, []{return ctx->GetDungeon(FOREST_TEMPLE)->IsMQ() && false;}),
|
||||
Entrance(RR_FOREST_TEMPLE_BOSS_ROOM, []{return true;}),
|
||||
Entrance(RR_FOREST_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_FOREST_TEMPLE_BOSS_KEY);}),
|
||||
});
|
||||
|
||||
areaTable[RR_FOREST_TEMPLE_BOSS_ROOM] = Region("Forest Temple Boss Room", "Forest Temple", {}, NO_DAY_NIGHT_CYCLE, {
|
||||
|
|
|
@ -29,12 +29,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL, []{return true;}),
|
||||
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL, []{return true;}),
|
||||
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);}),
|
||||
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
|
||||
(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
|
||||
(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
|
||||
(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
|
||||
(logic->SpiritTrialClear || ctx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) &&
|
||||
(logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}),
|
||||
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return true;}),
|
||||
Entrance(RR_GANONS_CASTLE_DEKU_SCRUBS, []{return ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH);}),
|
||||
});
|
||||
|
||||
|
@ -162,13 +157,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||
Entrance(RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_STARTING_LEDGE, []{return true;}),
|
||||
Entrance(RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL_CHAIRS_ROOM, []{return true;}),
|
||||
Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_DINOLFOS_ROOM, []{return Here(RR_GANONS_CASTLE_MQ_MAIN, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);});}),
|
||||
//RANDOTODO could we just set these events automatically based on the setting?
|
||||
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
|
||||
(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
|
||||
(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
|
||||
(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
|
||||
(logic->SpiritTrialClear || ctx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) &&
|
||||
(logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}),
|
||||
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return true;}),
|
||||
Entrance(RR_GANONS_CASTLE_MQ_DEKU_SCRUBS, []{return ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}),
|
||||
});
|
||||
|
||||
|
@ -436,7 +425,13 @@ void RegionTable_Init_GanonsCastle() {
|
|||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_LOBBY, []{return ctx->GetDungeon(GANONS_CASTLE)->IsVanilla();}),
|
||||
Entrance(RR_GANONS_CASTLE_MQ_MAIN, []{return ctx->GetDungeon(GANONS_CASTLE)->IsMQ();}),
|
||||
Entrance(RR_GANONS_TOWER_FLOOR_1, []{return true;}),
|
||||
//RANDOTODO could we just set these events automatically based on the setting?
|
||||
Entrance(RR_GANONS_TOWER_FLOOR_1, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
|
||||
(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
|
||||
(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
|
||||
(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
|
||||
(logic->SpiritTrialClear || ctx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) &&
|
||||
(logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_TOWER_FLOOR_1] = Region("Ganon's Tower Floor 1", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
|
|
|
@ -112,7 +112,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||
LOCATION(RC_SHADOW_TEMPLE_AFTER_SHIP_LOWER_HEART, (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->CanUse(RG_SONG_OF_TIME) || (logic->CanUse(RG_DISTANT_SCARECROW) && logic->CanUse(RG_HOVER_BOOTS))),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, []{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5) && logic->CanUse(RG_HOVER_BOOTS) && logic->HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);})
|
||||
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, []{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5) && logic->CanUse(RG_HOVER_BOOTS);})
|
||||
});
|
||||
|
||||
#pragma endregion
|
||||
|
@ -370,7 +370,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||
}, {
|
||||
//Exits
|
||||
Entrance(RR_SHADOW_TEMPLE_MQ_ACROSS_CHASM, []{return logic->CanUse(RG_HOVER_BOOTS) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH));}),
|
||||
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);}),
|
||||
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
|
||||
});
|
||||
|
||||
//Assumes lens is checked on entry
|
||||
|
@ -403,7 +403,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||
// Exits
|
||||
Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, []{return ctx->GetDungeon(SHADOW_TEMPLE)->IsVanilla() && false;}),
|
||||
Entrance(RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT, []{return ctx->GetDungeon(SHADOW_TEMPLE)->IsMQ() && false;}),
|
||||
Entrance(RR_SHADOW_TEMPLE_BOSS_ROOM, []{return true;}),
|
||||
Entrance(RR_SHADOW_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);}),
|
||||
});
|
||||
|
||||
areaTable[RR_SHADOW_TEMPLE_BOSS_ROOM] = Region("Shadow Temple Boss Room", "Shadow Temple", {}, NO_DAY_NIGHT_CYCLE, {
|
||||
|
|
|
@ -145,7 +145,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||
areaTable[RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD] = Region("Spirit Temple Inside Statue Head", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
// Exits
|
||||
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, []{return true;}),
|
||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_SPIRIT_TEMPLE_BOSS_KEY);}),
|
||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
|
||||
});
|
||||
|
||||
#pragma endregion
|
||||
|
@ -541,7 +541,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||
areaTable[RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD] = Region("Spirit Temple MQ Inside Statue Head", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
// Exits
|
||||
Entrance(RR_SPIRIT_TEMPLE_MQ_LOBBY, []{return true;}),
|
||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_SPIRIT_TEMPLE_BOSS_KEY);}),
|
||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
|
||||
});
|
||||
|
||||
#pragma endregion
|
||||
|
@ -551,7 +551,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||
// Exits
|
||||
Entrance(RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD, []{return ctx->GetDungeon(SPIRIT_TEMPLE)->IsVanilla() && false;}),
|
||||
Entrance(RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD, []{return ctx->GetDungeon(SPIRIT_TEMPLE)->IsMQ() && false;}),
|
||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, []{return true;}),
|
||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_SPIRIT_TEMPLE_BOSS_KEY);}),
|
||||
});
|
||||
|
||||
areaTable[RR_SPIRIT_TEMPLE_BOSS_ROOM] = Region("Spirit Temple Boss Room", "Spirit Temple", {}, NO_DAY_NIGHT_CYCLE, {
|
||||
|
|
|
@ -277,7 +277,7 @@ void RegionTable_Init_WaterTemple() {
|
|||
}, {
|
||||
//Exits
|
||||
Entrance(RR_WATER_TEMPLE_LOBBY, []{return true;}),
|
||||
Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_WATER_TEMPLE_BOSS_KEY);}),
|
||||
Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
|
||||
});
|
||||
|
||||
#pragma endregion
|
||||
|
@ -365,7 +365,7 @@ void RegionTable_Init_WaterTemple() {
|
|||
areaTable[RR_WATER_TEMPLE_MQ_BOSS_DOOR] = Region("Water Temple MQ Main", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
//Exits
|
||||
Entrance(RR_WATER_TEMPLE_MQ_3F_NORTH_LEDGE, []{return logic->CanUse(RG_ICE_ARROWS) || logic->TakeDamage();}),
|
||||
Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_WATER_TEMPLE_BOSS_KEY);}),
|
||||
Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
|
||||
});
|
||||
|
||||
areaTable[RR_WATER_TEMPLE_MQ_EAST_TOWER] = Region("Water Temple MQ East Tower", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||
|
@ -843,7 +843,7 @@ void RegionTable_Init_WaterTemple() {
|
|||
// Exits
|
||||
Entrance(RR_WATER_TEMPLE_PRE_BOSS_ROOM, []{return ctx->GetDungeon(WATER_TEMPLE)->IsVanilla() && false;}),
|
||||
Entrance(RR_WATER_TEMPLE_MQ_BOSS_DOOR, []{return ctx->GetDungeon(WATER_TEMPLE)->IsMQ() && false;}),
|
||||
Entrance(RR_WATER_TEMPLE_BOSS_ROOM, []{return true;}),
|
||||
Entrance(RR_WATER_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_WATER_TEMPLE_BOSS_KEY);}),
|
||||
});
|
||||
|
||||
areaTable[RR_WATER_TEMPLE_BOSS_ROOM] = Region("Water Temple Boss Room", "Water Temple", {}, NO_DAY_NIGHT_CYCLE, {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue