diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp index 8888cdac9..13eebf5dd 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp @@ -38,7 +38,7 @@ void RegionTable_Init_FireTemple() { }, { //Exits Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return true;}), - Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY) && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || Here(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_MEGATON_HAMMER);}))) || logic->CanUse(RG_HOVER_BOOTS));}), + Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || Here(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_MEGATON_HAMMER);}) || logic->CanUse(RG_HOVER_BOOTS));}), }); areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, { @@ -445,7 +445,7 @@ void RegionTable_Init_FireTemple() { Entrance(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_UPPER, []{return true;}), //Child cannot make it to the north side torches without a hook without specifically bunny hood speed + hover boots Entrance(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM_NORTH, []{return logic->FireTimer() > 32 && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)));}), - Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY) && logic->FireTimer() >= 15 && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->IsAdult && logic->HitFireTemplePlatform) || (logic->HitFireTemplePlatform && logic->CanUse(RG_HOVER_BOOTS)));}), + Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->FireTimer() >= 15 && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->IsAdult && logic->HitFireTemplePlatform) || (logic->HitFireTemplePlatform && logic->CanUse(RG_HOVER_BOOTS)));}), }); //This room assumes tunic logic is handled on entry. @@ -740,7 +740,7 @@ void RegionTable_Init_FireTemple() { // Exits Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, []{return ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla() && false;}), Entrance(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM, []{return ctx->GetDungeon(FIRE_TEMPLE)->IsMQ() && false;}), - Entrance(RR_FIRE_TEMPLE_BOSS_ROOM, []{return true;}), + Entrance(RR_FIRE_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY);}), }); areaTable[RR_FIRE_TEMPLE_BOSS_ROOM] = Region("Fire Temple Boss Room", "Fire Temple", {}, NO_DAY_NIGHT_CYCLE, { diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/forest_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/forest_temple.cpp index 2f5ba96bf..c8d80f98d 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/forest_temple.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/forest_temple.cpp @@ -298,7 +298,7 @@ void RegionTable_Init_ForestTemple() { }, { //Exits Entrance(RR_FOREST_TEMPLE_LOBBY, []{return true;}), - Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FOREST_TEMPLE_BOSS_KEY);}), + Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return true;}), }); #pragma endregion @@ -593,7 +593,7 @@ void RegionTable_Init_ForestTemple() { areaTable[RR_FOREST_TEMPLE_MQ_BOSS_REGION] = Region("Forest Temple MQ Boss Region", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, { //Exits Entrance(RR_FOREST_TEMPLE_MQ_BASEMENT, []{return logic->ForestOpenBossCorridor;}), - Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FOREST_TEMPLE_BOSS_KEY);}), + Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return true;}), }); #pragma endregion @@ -603,7 +603,7 @@ void RegionTable_Init_ForestTemple() { // Exits Entrance(RR_FOREST_TEMPLE_BOSS_REGION, []{return ctx->GetDungeon(FOREST_TEMPLE)->IsVanilla() && false;}), Entrance(RR_FOREST_TEMPLE_MQ_BOSS_REGION, []{return ctx->GetDungeon(FOREST_TEMPLE)->IsMQ() && false;}), - Entrance(RR_FOREST_TEMPLE_BOSS_ROOM, []{return true;}), + Entrance(RR_FOREST_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_FOREST_TEMPLE_BOSS_KEY);}), }); areaTable[RR_FOREST_TEMPLE_BOSS_ROOM] = Region("Forest Temple Boss Room", "Forest Temple", {}, NO_DAY_NIGHT_CYCLE, { diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/ganons_castle.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/ganons_castle.cpp index 451225273..e4c33b49a 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/ganons_castle.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/ganons_castle.cpp @@ -29,12 +29,7 @@ void RegionTable_Init_GanonsCastle() { Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL, []{return true;}), Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL, []{return true;}), Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);}), - Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) && - (logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) && - (logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) && - (logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) && - (logic->SpiritTrialClear || ctx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) && - (logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}), + Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return true;}), Entrance(RR_GANONS_CASTLE_DEKU_SCRUBS, []{return ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH);}), }); @@ -162,13 +157,7 @@ void RegionTable_Init_GanonsCastle() { Entrance(RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_STARTING_LEDGE, []{return true;}), Entrance(RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL_CHAIRS_ROOM, []{return true;}), Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_DINOLFOS_ROOM, []{return Here(RR_GANONS_CASTLE_MQ_MAIN, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);});}), - //RANDOTODO could we just set these events automatically based on the setting? - Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) && - (logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) && - (logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) && - (logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) && - (logic->SpiritTrialClear || ctx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) && - (logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}), + Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return true;}), Entrance(RR_GANONS_CASTLE_MQ_DEKU_SCRUBS, []{return ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}), }); @@ -436,7 +425,13 @@ void RegionTable_Init_GanonsCastle() { //Exits Entrance(RR_GANONS_CASTLE_LOBBY, []{return ctx->GetDungeon(GANONS_CASTLE)->IsVanilla();}), Entrance(RR_GANONS_CASTLE_MQ_MAIN, []{return ctx->GetDungeon(GANONS_CASTLE)->IsMQ();}), - Entrance(RR_GANONS_TOWER_FLOOR_1, []{return true;}), + //RANDOTODO could we just set these events automatically based on the setting? + Entrance(RR_GANONS_TOWER_FLOOR_1, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) && + (logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) && + (logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) && + (logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) && + (logic->SpiritTrialClear || ctx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) && + (logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}), }); areaTable[RR_GANONS_TOWER_FLOOR_1] = Region("Ganon's Tower Floor 1", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {}, { diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/shadow_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/shadow_temple.cpp index 3be1acac4..eef68c78b 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/shadow_temple.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/shadow_temple.cpp @@ -112,7 +112,7 @@ void RegionTable_Init_ShadowTemple() { LOCATION(RC_SHADOW_TEMPLE_AFTER_SHIP_LOWER_HEART, (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->CanUse(RG_SONG_OF_TIME) || (logic->CanUse(RG_DISTANT_SCARECROW) && logic->CanUse(RG_HOVER_BOOTS))), }, { //Exits - Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, []{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5) && logic->CanUse(RG_HOVER_BOOTS) && logic->HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);}) + Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, []{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5) && logic->CanUse(RG_HOVER_BOOTS);}) }); #pragma endregion @@ -370,7 +370,7 @@ void RegionTable_Init_ShadowTemple() { }, { //Exits Entrance(RR_SHADOW_TEMPLE_MQ_ACROSS_CHASM, []{return logic->CanUse(RG_HOVER_BOOTS) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH));}), - Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);}), + Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, []{return true;}), }); //Assumes lens is checked on entry @@ -403,7 +403,7 @@ void RegionTable_Init_ShadowTemple() { // Exits Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, []{return ctx->GetDungeon(SHADOW_TEMPLE)->IsVanilla() && false;}), Entrance(RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT, []{return ctx->GetDungeon(SHADOW_TEMPLE)->IsMQ() && false;}), - Entrance(RR_SHADOW_TEMPLE_BOSS_ROOM, []{return true;}), + Entrance(RR_SHADOW_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);}), }); areaTable[RR_SHADOW_TEMPLE_BOSS_ROOM] = Region("Shadow Temple Boss Room", "Shadow Temple", {}, NO_DAY_NIGHT_CYCLE, { diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/spirit_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/spirit_temple.cpp index e7f9c0ee6..72aa9974b 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/spirit_temple.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/spirit_temple.cpp @@ -145,7 +145,7 @@ void RegionTable_Init_SpiritTemple() { areaTable[RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD] = Region("Spirit Temple Inside Statue Head", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, { // Exits Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, []{return true;}), - Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_SPIRIT_TEMPLE_BOSS_KEY);}), + Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, []{return true;}), }); #pragma endregion @@ -541,7 +541,7 @@ void RegionTable_Init_SpiritTemple() { areaTable[RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD] = Region("Spirit Temple MQ Inside Statue Head", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, { // Exits Entrance(RR_SPIRIT_TEMPLE_MQ_LOBBY, []{return true;}), - Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_SPIRIT_TEMPLE_BOSS_KEY);}), + Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, []{return true;}), }); #pragma endregion @@ -551,7 +551,7 @@ void RegionTable_Init_SpiritTemple() { // Exits Entrance(RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD, []{return ctx->GetDungeon(SPIRIT_TEMPLE)->IsVanilla() && false;}), Entrance(RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD, []{return ctx->GetDungeon(SPIRIT_TEMPLE)->IsMQ() && false;}), - Entrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, []{return true;}), + Entrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_SPIRIT_TEMPLE_BOSS_KEY);}), }); areaTable[RR_SPIRIT_TEMPLE_BOSS_ROOM] = Region("Spirit Temple Boss Room", "Spirit Temple", {}, NO_DAY_NIGHT_CYCLE, { diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp index 0ae5ac289..b4c4bbdf6 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp @@ -277,7 +277,7 @@ void RegionTable_Init_WaterTemple() { }, { //Exits Entrance(RR_WATER_TEMPLE_LOBBY, []{return true;}), - Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_WATER_TEMPLE_BOSS_KEY);}), + Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, []{return true;}), }); #pragma endregion @@ -365,7 +365,7 @@ void RegionTable_Init_WaterTemple() { areaTable[RR_WATER_TEMPLE_MQ_BOSS_DOOR] = Region("Water Temple MQ Main", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, { //Exits Entrance(RR_WATER_TEMPLE_MQ_3F_NORTH_LEDGE, []{return logic->CanUse(RG_ICE_ARROWS) || logic->TakeDamage();}), - Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_WATER_TEMPLE_BOSS_KEY);}), + Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, []{return true;}), }); areaTable[RR_WATER_TEMPLE_MQ_EAST_TOWER] = Region("Water Temple MQ East Tower", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, { @@ -843,7 +843,7 @@ void RegionTable_Init_WaterTemple() { // Exits Entrance(RR_WATER_TEMPLE_PRE_BOSS_ROOM, []{return ctx->GetDungeon(WATER_TEMPLE)->IsVanilla() && false;}), Entrance(RR_WATER_TEMPLE_MQ_BOSS_DOOR, []{return ctx->GetDungeon(WATER_TEMPLE)->IsMQ() && false;}), - Entrance(RR_WATER_TEMPLE_BOSS_ROOM, []{return true;}), + Entrance(RR_WATER_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_WATER_TEMPLE_BOSS_KEY);}), }); areaTable[RR_WATER_TEMPLE_BOSS_ROOM] = Region("Water Temple Boss Room", "Water Temple", {}, NO_DAY_NIGHT_CYCLE, {