Make newSurfaceTypes static

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Eblo 2025-08-19 08:10:14 -04:00
commit d0eb3e954d
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@ -46,7 +46,7 @@ CollisionHeader* getGraveyardCollisionHeader() {
* into graves. NTSC 1.0's graveyard has 31 surface types, while later versions have 32. The contents of the lists * into graves. NTSC 1.0's graveyard has 31 surface types, while later versions have 32. The contents of the lists
* are shifted somewhat between versions, so to be safe we just create an extra slot that is not in any version. * are shifted somewhat between versions, so to be safe we just create an extra slot that is not in any version.
*/ */
SurfaceType newSurfaceTypes[33]; static SurfaceType newSurfaceTypes[33];
memcpy(newSurfaceTypes, graveyardColHeader->surfaceTypeList, sizeof(SurfaceType) * 33); memcpy(newSurfaceTypes, graveyardColHeader->surfaceTypeList, sizeof(SurfaceType) * 33);
newSurfaceTypes[CUSTOM_SURFACE_TYPE].data[0] = 0x24000004; newSurfaceTypes[CUSTOM_SURFACE_TYPE].data[0] = 0x24000004;
newSurfaceTypes[CUSTOM_SURFACE_TYPE].data[1] = 0xFC8; newSurfaceTypes[CUSTOM_SURFACE_TYPE].data[1] = 0xFC8;