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Fix incorrect merge conflict resolution.
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c2b6942282
commit
cd32181415
2 changed files with 6 additions and 10 deletions
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@ -18,9 +18,14 @@ extern "C" {
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#define CVAR_ENEMY_RANDOMIZER_DEFAULT ENEMY_RANDOMIZER_OFF
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#define CVAR_ENEMY_RANDOMIZER_DEFAULT ENEMY_RANDOMIZER_OFF
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#define CVAR_ENEMY_RANDOMIZER_VALUE CVarGetInteger(CVAR_ENEMY_RANDOMIZER_NAME, CVAR_ENEMY_RANDOMIZER_DEFAULT)
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#define CVAR_ENEMY_RANDOMIZER_VALUE CVarGetInteger(CVAR_ENEMY_RANDOMIZER_NAME, CVAR_ENEMY_RANDOMIZER_DEFAULT)
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typedef struct EnemyEntry {
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int16_t id;
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int16_t params;
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} EnemyEntry;
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bool IsEnemyFoundToRandomize(int16_t sceneNum, int8_t roomNum, int16_t actorId, int16_t params, float posX);
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bool IsEnemyFoundToRandomize(int16_t sceneNum, int8_t roomNum, int16_t actorId, int16_t params, float posX);
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bool IsEnemyAllowedToSpawn(int16_t sceneNum, int8_t roomNum, EnemyEntry enemy);
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bool IsEnemyAllowedToSpawn(int16_t sceneNum, int8_t roomNum, EnemyEntry enemy);
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EnemyEntry GetRandomizedEnemyEntry(uint32_t seed);
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EnemyEntry GetRandomizedEnemyEntry(uint32_t seed, PlayState* play);
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const char* enemyCVarList[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] = {
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const char* enemyCVarList[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] = {
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CVAR_ENHANCEMENT("RandomizedEnemyList.Anubis"), CVAR_ENHANCEMENT("RandomizedEnemyList.Armos"),
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CVAR_ENHANCEMENT("RandomizedEnemyList.Anubis"), CVAR_ENHANCEMENT("RandomizedEnemyList.Armos"),
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@ -3,17 +3,8 @@
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#include <libultraship/libultra/types.h>
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#include <libultraship/libultra/types.h>
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#include "item-tables/ItemTableTypes.h"
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#include "item-tables/ItemTableTypes.h"
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typedef struct EnemyEntry {
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int16_t id;
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int16_t params;
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} EnemyEntry;
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#define RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE 52
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#define RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE 52
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bool IsEnemyFoundToRandomize(int16_t sceneNum, int8_t roomNum, int16_t actorId, int16_t params, float posX);
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bool IsEnemyAllowedToSpawn(int16_t sceneNum, int8_t roomNum, EnemyEntry enemy);
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EnemyEntry GetRandomizedEnemyEntry(uint32_t seed, PlayState* play);
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extern const char* enemyCVarList[];
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extern const char* enemyCVarList[];
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extern const char* enemyNameList[];
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extern const char* enemyNameList[];
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extern void GetSelectedEnemies();
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extern void GetSelectedEnemies();
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