This commit is contained in:
Malkierian 2025-06-12 17:57:29 -07:00
commit c2b6942282

View file

@ -66,8 +66,7 @@ void ProcessRegion(Region* region, GetAccessibleLocationsStruct& gals, Randomize
bool stopOnBeatable = false, bool addToPlaythrough = false);
std::vector<RandomizerCheck> ReachabilitySearch(const std::vector<RandomizerCheck>& allowedLocations,
RandomizerGet ignore = RG_NONE,
bool calculatingAvailableChecks = false,
RandomizerGet ignore = RG_NONE, bool calculatingAvailableChecks = false,
RandomizerRegion startingRegion = RR_ROOT);
void GeneratePlaythrough();