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@ -66,8 +66,7 @@ void ProcessRegion(Region* region, GetAccessibleLocationsStruct& gals, Randomize
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bool stopOnBeatable = false, bool addToPlaythrough = false);
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std::vector<RandomizerCheck> ReachabilitySearch(const std::vector<RandomizerCheck>& allowedLocations,
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RandomizerGet ignore = RG_NONE,
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bool calculatingAvailableChecks = false,
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RandomizerGet ignore = RG_NONE, bool calculatingAvailableChecks = false,
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RandomizerRegion startingRegion = RR_ROOT);
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void GeneratePlaythrough();
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