mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 14:23:44 -07:00
Merge branch 'develop' into hook-mod-daytime-gs
This commit is contained in:
commit
cc66c43f6c
212 changed files with 3443 additions and 2826 deletions
|
@ -5,7 +5,7 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
|
|||
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
|
||||
|
||||
project(Ship VERSION 9.0.0 LANGUAGES C CXX)
|
||||
project(Ship VERSION 9.0.2 LANGUAGES C CXX)
|
||||
include(CMake/soh-cvars.cmake)
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||||
include(CMake/lus-cvars.cmake)
|
||||
|
||||
|
|
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@ -61,7 +61,8 @@ Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
|
|||
### Other shortcuts
|
||||
| Keys | Action |
|
||||
| - | - |
|
||||
| F1 | Toggle menubar |
|
||||
| ESC | Toggle menu |
|
||||
| F2 | Toggle capture mouse input |
|
||||
| F5 | Save state |
|
||||
| F6 | Change state |
|
||||
| F7 | Load state |
|
||||
|
|
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@ -37,12 +37,13 @@ if (-not (Test-Path $clangFormatFilePath) -or ($currentVersion -ne $requiredVers
|
|||
$basePath = (Resolve-Path .).Path
|
||||
$files = Get-ChildItem -Path $basePath\soh -Recurse -File `
|
||||
| Where-Object { ($_.Extension -eq '.c' -or $_.Extension -eq '.cpp' -or `
|
||||
($_.Extension -eq '.h' -and `
|
||||
(($_.Extension -eq '.h' -or $_.Extension -eq '.hpp') -and `
|
||||
(-not ($_.FullName -like "*\soh\src\*" -or $_.FullName -like "*\soh\include\*")))) -and `
|
||||
(-not ($_.FullName -like "*\soh\assets\*")) }
|
||||
|
||||
foreach ($file in $files) {
|
||||
for ($i = 0; $i -lt $files.Length; $i++) {
|
||||
$file = $files[$i]
|
||||
$relativePath = $file.FullName.Substring($basePath.Length + 1)
|
||||
Write-Host "Formatting $relativePath"
|
||||
Write-Host "Formatting [$($i+1)/$($files.Length)] $relativePath"
|
||||
.\clang-format.exe -i $file.FullName
|
||||
}
|
||||
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|
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@ -10,20 +10,20 @@
|
|||
# -name "*.c" -o -name "*.cpp"
|
||||
# find all .c and .cpp files
|
||||
#
|
||||
# -name "*.h" ! -path "soh/src/**.h" ! -path "soh/include/**.h"
|
||||
# find all .h files that aren't in soh/src or soh/include
|
||||
# ( -name "*.h" -o -name "*.hpp" ) ! -path "soh/src/**.h" ! -path "soh/include/**.h"
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||||
# find all .h and .hpp files that aren't in soh/src or soh/include
|
||||
# this is because zret decomp only runs clang-format on c files
|
||||
# https://github.com/zeldaret/mm/blob/b7e5468ca16315a7e322055eff3d97fe980bbc25/format.py#L182
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||||
#
|
||||
# ! -path "soh/assets/*"
|
||||
# asset headers are autogenerated, don't fight them
|
||||
#
|
||||
# | sed 's| |\\ |g'
|
||||
# pipe the result of find into sed to
|
||||
# ensure all the paths returned by find have spaces escaped
|
||||
# -print0
|
||||
# separate paths with NUL bytes, avoiding issues with spaces in paths
|
||||
#
|
||||
# | xargs clang-format-14 -i
|
||||
# | xargs -0 clang-format-14 -i -verbose
|
||||
# use xargs to take each path we've found
|
||||
# and pass it as an argument to clang-format
|
||||
# verbose to print files being formatted and X out of Y status
|
||||
|
||||
find soh -type f \( -name "*.c" -o -name "*.cpp" -o \( -name "*.h" ! -path "soh/src/**.h" ! -path "soh/include/**.h" \) \) ! -path "soh/assets/*" | sed 's| |\\ |g' | xargs clang-format-14 -i
|
||||
find soh -type f \( -name "*.c" -o -name "*.cpp" -o \( \( -name "*.h" -o -name "*.hpp" \) ! -path "soh/src/*" ! -path "soh/include/*" \) \) ! -path "soh/assets/*" -print0 | xargs -0 clang-format-14 -i --verbose
|
||||
|
|
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@ -18,6 +18,12 @@ static const ALIGN_ASSET(2) char gTitleCopyright19982002Tex[] = dgTitleCopyright
|
|||
#define dgTitleCopyright19982003Tex "__OTR__objects/object_mag/gTitleCopyright19982003Tex"
|
||||
static const ALIGN_ASSET(2) char gTitleCopyright19982003Tex[] = dgTitleCopyright19982003Tex;
|
||||
|
||||
#define dgTitleCopyright19982004EngTex "__OTR__objects/object_mag/gTitleCopyright19982004EngTex"
|
||||
static const ALIGN_ASSET(2) char gTitleCopyright19982004EngTex[] = dgTitleCopyright19982004EngTex;
|
||||
|
||||
#define dgTitleCopyright19982004JpnTex "__OTR__objects/object_mag/gTitleCopyright19982004JpnTex"
|
||||
static const ALIGN_ASSET(2) char gTitleCopyright19982004JpnTex[] = dgTitleCopyright19982004JpnTex;
|
||||
|
||||
#define dgTitleMasterQuestSubtitleTex "__OTR__objects/object_mag/gTitleMasterQuestSubtitleTex"
|
||||
static const ALIGN_ASSET(2) char gTitleMasterQuestSubtitleTex[] = dgTitleMasterQuestSubtitleTex;
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1C7B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1D2B0" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="80" Offset="0x1230"/>
|
||||
|
||||
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/>
|
||||
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
<Texture Name="object_fdTLUT_000A58" OutName="object_fdTLUT_000A58" Format="rgba16" Width="4" Height="4" Offset="0xA58" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTLUT_0032A8" OutName="object_fdTLUT_0032A8" Format="rgba16" Width="16" Height="16" Offset="0x32A8" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/> -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="80" Offset="0xD700"/> -->
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x100E0"/>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xAD80"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="80" Offset="0x59A0"/>
|
||||
|
||||
<!-- Energy attack DLists -->
|
||||
<DList Name="gPhantomWarpDL" Offset="0xE6A0"/>
|
||||
|
|
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@ -68,7 +68,7 @@
|
|||
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
|
||||
|
||||
<!-- Ganondorf Title Card Texture -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="120" Offset="0xCF00"/> -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="80" Offset="0xCF00"/> -->
|
||||
|
||||
<!-- Ganondorf Animation -->
|
||||
<Animation Name="gGanondorfEndingFloatAnim" Offset="0xFF48"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
|
||||
|
|
|
@ -159,7 +159,7 @@
|
|||
<Texture Name="gGohmaIrisTex" OutName="gohma_iris" Format="rgba16" Width="32" Height="32" Offset="0x193A8"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="120" Offset="0x19BA8"/>
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="80" Offset="0x19BA8"/>
|
||||
|
||||
<!-- Door -->
|
||||
<DList Name="gGohmaDoorDL" Offset="0x1D820"/>
|
||||
|
|
|
@ -48,7 +48,7 @@
|
|||
<Texture Name="object_kingdodongo_Tex_016D90" OutName="tex_00016D90" Format="rgba16" Width="8" Height="8" Offset="0x16D90"/>
|
||||
<Texture Name="object_kingdodongo_Tex_016E10" OutName="tex_00016E10" Format="rgba16" Width="32" Height="16" Offset="0x16E10"/>
|
||||
<Texture Name="object_kingdodongo_Tex_017210" OutName="tex_00017210" Format="rgba16" Width="8" Height="32" Offset="0x17210"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x17410"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x17410"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B010" LimbType="Standard" Offset="0x19C10"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B01C" LimbType="Standard" Offset="0x19C1C"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B028" LimbType="Standard" Offset="0x19C28"/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="object_mag" Segment="6">
|
||||
<Texture Name="gTitleZeldaShieldLogoMQTex" OutName="title_zelda_shield_logo_mq" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
|
||||
<Texture Name="gTitleCopyright19982003Tex" OutName="title_copyright_19982003" Format="ia8" Width="160" Height="16" Offset="0x19000"/>
|
||||
<Texture Name="gTitleCopyright19982002Tex" OutName="title_copyright_19982002" Format="ia8" Width="160" Height="16" Offset="0x19000"/>
|
||||
<Texture Name="gTitleEffectMask00Tex" OutName="title_effect_mask_0_0" Format="i4" Width="64" Height="64" Offset="0x1B600"/>
|
||||
<Texture Name="gTitleEffectMask01Tex" OutName="title_effect_mask_0_1" Format="i4" Width="64" Height="64" Offset="0x1BE00"/>
|
||||
<Texture Name="gTitleEffectMask02Tex" OutName="title_effect_mask_0_2" Format="i4" Width="64" Height="64" Offset="0x1C600"/>
|
||||
|
@ -18,4 +18,4 @@
|
|||
<Texture Name="gTitleDiskTex" OutName="title_disk" Format="ia8" Width="48" Height="16" Offset="0x1B300"/>
|
||||
<Texture Name="gTitleTitleJPNTex" OutName="title_title_jpn" Format="i8" Width="128" Height="16" Offset="0x20740"/>
|
||||
</File>
|
||||
</Root>
|
||||
</Root>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<Texture Name="object_moTex_005520" OutName="object_moTex_005520" Format="ia16" Width="32" Height="32" Offset="0x4120" AddedByScript="true"/>
|
||||
<Texture Name="object_moTex_005D20" OutName="object_moTex_005D20" Format="ia16" Width="32" Height="32" Offset="0x4920" AddedByScript="true"/>
|
||||
<!-- Morpha's Title Card -->
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="80" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>
|
||||
|
||||
<!-- DLists for Morpha's Core -->
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
<Texture Name="object_sstTex_01A730" OutName="object_sstTex_01A730" Format="rgba16" Width="4" Height="16" Offset="0x19330" AddedByScript="true"/>
|
||||
<Texture Name="object_sstTex_01A7B0" OutName="object_sstTex_01A7B0" Format="rgba16" Width="16" Height="16" Offset="0x193B0" AddedByScript="true"/>
|
||||
<!-- Boss Title Card -->
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="80" Offset="0x13D80"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>
|
||||
|
|
|
@ -273,7 +273,7 @@
|
|||
<DList Name="gTwinrovaBroomIceTrailDL" Offset="0x2DEB0"/>
|
||||
<DList Name="gTwinrovaBroomFireJetDL" Offset="0x2DFB0"/>
|
||||
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x2E170"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x2E170"/>
|
||||
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x30970"/>
|
||||
<Limb Name="gTwinrovaSash1Limb" LimbType="Standard" Offset="0x3097C"/>
|
||||
<Limb Name="gTwinrovaSash2Limb" LimbType="Standard" Offset="0x30988"/>
|
||||
|
|
|
@ -239,7 +239,7 @@
|
|||
<Texture Name="gGoldSkulltulaItemNameENGTex" OutName="gold_skulltula_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B000"/>
|
||||
<Texture Name="gPieceOfHeartItemNameENGTex" OutName="piece_of_heart_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B400"/>
|
||||
<Texture Name="gUnusedPieceOfHeartItemName2JPNTex" OutName="piece_of_heart_item_name_unused_jpn_2" Format="ia4" Width="128" Height="16" Offset="0x3B800"/>
|
||||
<Texture Name="gBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gUnusedBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gCompassItemNameENGTex" OutName="compass_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C000"/>
|
||||
<Texture Name="gDungeonMapItemNameENGTex" OutName="dungeon_map_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C400"/>
|
||||
<Texture Name="gUnusedBossKeyItemName12JPNTex" OutName="boss_key_item_name_unused_jpn_12" Format="ia4" Width="128" Height="16" Offset="0x3C800"/>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1C7B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1D2B0" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="80" Offset="0x1230"/>
|
||||
|
||||
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/>
|
||||
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
<Texture Name="object_fdTLUT_000A58" OutName="object_fdTLUT_000A58" Format="rgba16" Width="4" Height="4" Offset="0xA58" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTLUT_0032A8" OutName="object_fdTLUT_0032A8" Format="rgba16" Width="16" Height="16" Offset="0x32A8" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/> -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="80" Offset="0xD700"/> -->
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x100E0"/>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xAD80"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="80" Offset="0x59A0"/>
|
||||
|
||||
<!-- Energy attack DLists -->
|
||||
<DList Name="gPhantomWarpDL" Offset="0xE6A0"/>
|
||||
|
|
|
@ -68,7 +68,7 @@
|
|||
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
|
||||
|
||||
<!-- Ganondorf Title Card Texture -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="120" Offset="0xCF00"/> -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="80" Offset="0xCF00"/> -->
|
||||
|
||||
<!-- Ganondorf Animation -->
|
||||
<Animation Name="gGanondorfEndingFloatAnim" Offset="0xFF48"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
|
||||
|
|
|
@ -159,7 +159,7 @@
|
|||
<Texture Name="gGohmaIrisTex" OutName="gohma_iris" Format="rgba16" Width="32" Height="32" Offset="0x193A8"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="120" Offset="0x19BA8"/>
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="80" Offset="0x19BA8"/>
|
||||
|
||||
<!-- Door -->
|
||||
<DList Name="gGohmaDoorDL" Offset="0x1D820"/>
|
||||
|
|
|
@ -48,7 +48,7 @@
|
|||
<Texture Name="object_kingdodongo_Tex_016D90" OutName="tex_00016D90" Format="rgba16" Width="8" Height="8" Offset="0x16D90"/>
|
||||
<Texture Name="object_kingdodongo_Tex_016E10" OutName="tex_00016E10" Format="rgba16" Width="32" Height="16" Offset="0x16E10"/>
|
||||
<Texture Name="object_kingdodongo_Tex_017210" OutName="tex_00017210" Format="rgba16" Width="8" Height="32" Offset="0x17210"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x17410"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x17410"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B010" LimbType="Standard" Offset="0x19C10"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B01C" LimbType="Standard" Offset="0x19C1C"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B028" LimbType="Standard" Offset="0x19C28"/>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<Texture Name="object_moTex_005520" OutName="object_moTex_005520" Format="ia16" Width="32" Height="32" Offset="0x4120" AddedByScript="true"/>
|
||||
<Texture Name="object_moTex_005D20" OutName="object_moTex_005D20" Format="ia16" Width="32" Height="32" Offset="0x4920" AddedByScript="true"/>
|
||||
<!-- Morpha's Title Card -->
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="80" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>
|
||||
|
||||
<!-- DLists for Morpha's Core -->
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
<Texture Name="object_sstTex_01A730" OutName="object_sstTex_01A730" Format="rgba16" Width="4" Height="16" Offset="0x19330" AddedByScript="true"/>
|
||||
<Texture Name="object_sstTex_01A7B0" OutName="object_sstTex_01A7B0" Format="rgba16" Width="16" Height="16" Offset="0x193B0" AddedByScript="true"/>
|
||||
<!-- Boss Title Card -->
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="80" Offset="0x13D80"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>
|
||||
|
|
|
@ -273,7 +273,7 @@
|
|||
<DList Name="gTwinrovaBroomIceTrailDL" Offset="0x2DEB0"/>
|
||||
<DList Name="gTwinrovaBroomFireJetDL" Offset="0x2DFB0"/>
|
||||
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x2E170"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x2E170"/>
|
||||
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x30970"/>
|
||||
<Limb Name="gTwinrovaSash1Limb" LimbType="Standard" Offset="0x3097C"/>
|
||||
<Limb Name="gTwinrovaSash2Limb" LimbType="Standard" Offset="0x30988"/>
|
||||
|
|
|
@ -239,7 +239,7 @@
|
|||
<Texture Name="gGoldSkulltulaItemNameENGTex" OutName="gold_skulltula_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B000"/>
|
||||
<Texture Name="gPieceOfHeartItemNameENGTex" OutName="piece_of_heart_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B400"/>
|
||||
<Texture Name="gUnusedPieceOfHeartItemName2JPNTex" OutName="piece_of_heart_item_name_unused_jpn_2" Format="ia4" Width="128" Height="16" Offset="0x3B800"/>
|
||||
<Texture Name="gBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gUnusedBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gCompassItemNameENGTex" OutName="compass_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C000"/>
|
||||
<Texture Name="gDungeonMapItemNameENGTex" OutName="dungeon_map_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C400"/>
|
||||
<Texture Name="gUnusedBossKeyItemName12JPNTex" OutName="boss_key_item_name_unused_jpn_12" Format="ia4" Width="128" Height="16" Offset="0x3C800"/>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1C7B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1D2B0" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="80" Offset="0x1230"/>
|
||||
|
||||
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/>
|
||||
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
<Texture Name="object_fdTLUT_000A58" OutName="object_fdTLUT_000A58" Format="rgba16" Width="4" Height="4" Offset="0xA58" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTLUT_0032A8" OutName="object_fdTLUT_0032A8" Format="rgba16" Width="16" Height="16" Offset="0x32A8" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/> -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="80" Offset="0xD700"/> -->
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x100E0"/>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xAD80"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="80" Offset="0x59A0"/>
|
||||
|
||||
<!-- Energy attack DLists -->
|
||||
<DList Name="gPhantomWarpDL" Offset="0xE6A0"/>
|
||||
|
|
|
@ -68,7 +68,7 @@
|
|||
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
|
||||
|
||||
<!-- Ganondorf Title Card Texture -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="120" Offset="0xCF00"/> -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="80" Offset="0xCF00"/> -->
|
||||
|
||||
<!-- Ganondorf Animation -->
|
||||
<Animation Name="gGanondorfEndingFloatAnim" Offset="0xFF48"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
|
||||
|
|
|
@ -159,7 +159,7 @@
|
|||
<Texture Name="gGohmaIrisTex" OutName="gohma_iris" Format="rgba16" Width="32" Height="32" Offset="0x193A8"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="120" Offset="0x19BA8"/>
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="80" Offset="0x19BA8"/>
|
||||
|
||||
<!-- Door -->
|
||||
<DList Name="gGohmaDoorDL" Offset="0x1D820"/>
|
||||
|
|
|
@ -48,7 +48,7 @@
|
|||
<Texture Name="object_kingdodongo_Tex_016D90" OutName="tex_00016D90" Format="rgba16" Width="8" Height="8" Offset="0x16D90"/>
|
||||
<Texture Name="object_kingdodongo_Tex_016E10" OutName="tex_00016E10" Format="rgba16" Width="32" Height="16" Offset="0x16E10"/>
|
||||
<Texture Name="object_kingdodongo_Tex_017210" OutName="tex_00017210" Format="rgba16" Width="8" Height="32" Offset="0x17210"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x17410"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x17410"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B010" LimbType="Standard" Offset="0x19C10"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B01C" LimbType="Standard" Offset="0x19C1C"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B028" LimbType="Standard" Offset="0x19C28"/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="object_mag" Segment="6">
|
||||
<Texture Name="gTitleZeldaShieldLogoMQTex" OutName="title_zelda_shield_logo_mq" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
|
||||
<Texture Name="gTitleCopyright19982003Tex" OutName="title_copyright_19982003" Format="ia8" Width="160" Height="16" Offset="0x19000"/>
|
||||
<Texture Name="gTitleCopyright19982002Tex" OutName="title_copyright_19982002" Format="ia8" Width="160" Height="16" Offset="0x19000"/>
|
||||
<Texture Name="gTitleDiskTex" OutName="title_disk" Format="ia8" Width="48" Height="16" Offset="0x19A00"/>
|
||||
<Texture Name="gTitleEffectMask00Tex" OutName="title_effect_mask_0_0" Format="i4" Width="64" Height="64" Offset="0x19D00"/>
|
||||
<Texture Name="gTitleEffectMask01Tex" OutName="title_effect_mask_0_1" Format="i4" Width="64" Height="64" Offset="0x1A500"/>
|
||||
|
@ -17,4 +17,4 @@
|
|||
<Texture Name="gTitleOcarinaOfTimeTMTextTex" OutName="title_ocarina_of_time_tm_text" Format="i8" Width="96" Height="8" Offset="0x1EB40"/>
|
||||
<Texture Name="gTitleTitleJPNTex" OutName="title_title_jpn" Format="i8" Width="128" Height="16" Offset="0x1EE40"/>
|
||||
</File>
|
||||
</Root>
|
||||
</Root>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<Texture Name="object_moTex_005520" OutName="object_moTex_005520" Format="ia16" Width="32" Height="32" Offset="0x4120" AddedByScript="true"/>
|
||||
<Texture Name="object_moTex_005D20" OutName="object_moTex_005D20" Format="ia16" Width="32" Height="32" Offset="0x4920" AddedByScript="true"/>
|
||||
<!-- Morpha's Title Card -->
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="80" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>
|
||||
|
||||
<!-- DLists for Morpha's Core -->
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
<Texture Name="object_sstTex_01A730" OutName="object_sstTex_01A730" Format="rgba16" Width="4" Height="16" Offset="0x19330" AddedByScript="true"/>
|
||||
<Texture Name="object_sstTex_01A7B0" OutName="object_sstTex_01A7B0" Format="rgba16" Width="16" Height="16" Offset="0x193B0" AddedByScript="true"/>
|
||||
<!-- Boss Title Card -->
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="80" Offset="0x13D80"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>
|
||||
|
|
|
@ -273,7 +273,7 @@
|
|||
<DList Name="gTwinrovaBroomIceTrailDL" Offset="0x2DEB0"/>
|
||||
<DList Name="gTwinrovaBroomFireJetDL" Offset="0x2DFB0"/>
|
||||
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x2E170"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x2E170"/>
|
||||
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x30970"/>
|
||||
<Limb Name="gTwinrovaSash1Limb" LimbType="Standard" Offset="0x3097C"/>
|
||||
<Limb Name="gTwinrovaSash2Limb" LimbType="Standard" Offset="0x30988"/>
|
||||
|
|
|
@ -239,7 +239,7 @@
|
|||
<Texture Name="gGoldSkulltulaItemNameENGTex" OutName="gold_skulltula_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B000"/>
|
||||
<Texture Name="gPieceOfHeartItemNameENGTex" OutName="piece_of_heart_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B400"/>
|
||||
<Texture Name="gUnusedPieceOfHeartItemName2JPNTex" OutName="piece_of_heart_item_name_unused_jpn_2" Format="ia4" Width="128" Height="16" Offset="0x3B800"/>
|
||||
<Texture Name="gBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gUnusedBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gCompassItemNameENGTex" OutName="compass_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C000"/>
|
||||
<Texture Name="gDungeonMapItemNameENGTex" OutName="dungeon_map_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C400"/>
|
||||
<Texture Name="gUnusedBossKeyItemName12JPNTex" OutName="boss_key_item_name_unused_jpn_12" Format="ia4" Width="128" Height="16" Offset="0x3C800"/>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1C7B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1D2B0" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="80" Offset="0x1230"/>
|
||||
|
||||
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/>
|
||||
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
<Texture Name="object_fdTLUT_000A58" OutName="object_fdTLUT_000A58" Format="rgba16" Width="4" Height="4" Offset="0xA58" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTLUT_0032A8" OutName="object_fdTLUT_0032A8" Format="rgba16" Width="16" Height="16" Offset="0x32A8" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/> -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="80" Offset="0xD700"/> -->
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x100E0"/>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xAD80"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="80" Offset="0x59A0"/>
|
||||
|
||||
<!-- Energy attack DLists -->
|
||||
<DList Name="gPhantomWarpDL" Offset="0xE6A0"/>
|
||||
|
|
|
@ -68,7 +68,7 @@
|
|||
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
|
||||
|
||||
<!-- Ganondorf Title Card Texture -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="120" Offset="0xCF00"/> -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="80" Offset="0xCF00"/> -->
|
||||
|
||||
<!-- Ganondorf Animation -->
|
||||
<Animation Name="gGanondorfEndingFloatAnim" Offset="0xFF48"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
|
||||
|
|
|
@ -159,7 +159,7 @@
|
|||
<Texture Name="gGohmaIrisTex" OutName="gohma_iris" Format="rgba16" Width="32" Height="32" Offset="0x193A8"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="120" Offset="0x19BA8"/>
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="80" Offset="0x19BA8"/>
|
||||
|
||||
<!-- Door -->
|
||||
<DList Name="gGohmaDoorDL" Offset="0x1D820"/>
|
||||
|
|
|
@ -48,7 +48,7 @@
|
|||
<Texture Name="object_kingdodongo_Tex_016D90" OutName="tex_00016D90" Format="rgba16" Width="8" Height="8" Offset="0x16D90"/>
|
||||
<Texture Name="object_kingdodongo_Tex_016E10" OutName="tex_00016E10" Format="rgba16" Width="32" Height="16" Offset="0x16E10"/>
|
||||
<Texture Name="object_kingdodongo_Tex_017210" OutName="tex_00017210" Format="rgba16" Width="8" Height="32" Offset="0x17210"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x17410"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x17410"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B010" LimbType="Standard" Offset="0x19C10"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B01C" LimbType="Standard" Offset="0x19C1C"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B028" LimbType="Standard" Offset="0x19C28"/>
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_mag" Segment="6">
|
||||
<Texture Name="gTitleZeldaShieldLogoMQTex" OutName="title_zelda_shield_logo_mq" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
|
||||
<Texture Name="gTitleCopyright19982002Tex" OutName="title_copyright_19982002" Format="ia8" Width="160" Height="16" Offset="0x19000"/>
|
||||
<Texture Name="gTitleCopyright19982003Tex" OutName="title_copyright_19982003" Format="ia8" Width="160" Height="16" Offset="0x19A00"/>
|
||||
<Texture Name="gTitleCopyright19982004JpnTex" OutName="title_copyright_19982004_jpn" Format="ia8" Width="160" Height="16" Offset="0x19000"/>
|
||||
<Texture Name="gTitleCopyright19982004EngTex" OutName="title_copyright_19982004_eng" Format="ia8" Width="160" Height="16" Offset="0x19A00"/>
|
||||
<Texture Name="gTitleDiskTex" OutName="title_disk" Format="ia8" Width="48" Height="16" Offset="0x1A400"/>
|
||||
<Texture Name="gTitleEffectMask00Tex" OutName="title_effect_mask_0_0" Format="i4" Width="64" Height="64" Offset="0x1A700"/>
|
||||
<Texture Name="gTitleEffectMask01Tex" OutName="title_effect_mask_0_1" Format="i4" Width="64" Height="64" Offset="0x1AF00"/>
|
||||
|
@ -18,4 +18,4 @@
|
|||
<Texture Name="gTitleOcarinaOfTimeTMTextTex" OutName="title_ocarina_of_time_tm_text" Format="i8" Width="96" Height="8" Offset="0x1F540"/>
|
||||
<Texture Name="gTitleTitleJPNTex" OutName="title_title_jpn" Format="i8" Width="128" Height="16" Offset="0x1F840"/>
|
||||
</File>
|
||||
</Root>
|
||||
</Root>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<Texture Name="object_moTex_005520" OutName="object_moTex_005520" Format="ia16" Width="32" Height="32" Offset="0x4120" AddedByScript="true"/>
|
||||
<Texture Name="object_moTex_005D20" OutName="object_moTex_005D20" Format="ia16" Width="32" Height="32" Offset="0x4920" AddedByScript="true"/>
|
||||
<!-- Morpha's Title Card -->
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="80" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>
|
||||
|
||||
<!-- DLists for Morpha's Core -->
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
<Texture Name="object_sstTex_01A730" OutName="object_sstTex_01A730" Format="rgba16" Width="4" Height="16" Offset="0x19330" AddedByScript="true"/>
|
||||
<Texture Name="object_sstTex_01A7B0" OutName="object_sstTex_01A7B0" Format="rgba16" Width="16" Height="16" Offset="0x193B0" AddedByScript="true"/>
|
||||
<!-- Boss Title Card -->
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="80" Offset="0x13D80"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>
|
||||
|
|
|
@ -273,7 +273,7 @@
|
|||
<DList Name="gTwinrovaBroomIceTrailDL" Offset="0x2DEB0"/>
|
||||
<DList Name="gTwinrovaBroomFireJetDL" Offset="0x2DFB0"/>
|
||||
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x2E170"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x2E170"/>
|
||||
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x30970"/>
|
||||
<Limb Name="gTwinrovaSash1Limb" LimbType="Standard" Offset="0x3097C"/>
|
||||
<Limb Name="gTwinrovaSash2Limb" LimbType="Standard" Offset="0x30988"/>
|
||||
|
|
|
@ -239,7 +239,7 @@
|
|||
<Texture Name="gGoldSkulltulaItemNameENGTex" OutName="gold_skulltula_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B000"/>
|
||||
<Texture Name="gPieceOfHeartItemNameENGTex" OutName="piece_of_heart_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B400"/>
|
||||
<Texture Name="gUnusedPieceOfHeartItemName2JPNTex" OutName="piece_of_heart_item_name_unused_jpn_2" Format="ia4" Width="128" Height="16" Offset="0x3B800"/>
|
||||
<Texture Name="gBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gUnusedBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gCompassItemNameENGTex" OutName="compass_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C000"/>
|
||||
<Texture Name="gDungeonMapItemNameENGTex" OutName="dungeon_map_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C400"/>
|
||||
<Texture Name="gUnusedBossKeyItemName12JPNTex" OutName="boss_key_item_name_unused_jpn_12" Format="ia4" Width="128" Height="16" Offset="0x3C800"/>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1C7B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1D2B0" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="80" Offset="0x1230"/>
|
||||
|
||||
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/>
|
||||
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
<Texture Name="object_fdTLUT_000A58" OutName="object_fdTLUT_000A58" Format="rgba16" Width="4" Height="4" Offset="0xA58" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTLUT_0032A8" OutName="object_fdTLUT_0032A8" Format="rgba16" Width="16" Height="16" Offset="0x32A8" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/> -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="80" Offset="0xD700"/> -->
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x100E0"/>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xAD80"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="80" Offset="0x59A0"/>
|
||||
|
||||
<!-- Energy attack DLists -->
|
||||
<DList Name="gPhantomWarpDL" Offset="0xE6A0"/>
|
||||
|
|
|
@ -68,7 +68,7 @@
|
|||
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
|
||||
|
||||
<!-- Ganondorf Title Card Texture -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="120" Offset="0xCF00"/> -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="80" Offset="0xCF00"/> -->
|
||||
|
||||
<!-- Ganondorf Animation -->
|
||||
<Animation Name="gGanondorfEndingFloatAnim" Offset="0xFF48"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
|
||||
|
|
|
@ -159,7 +159,7 @@
|
|||
<Texture Name="gGohmaIrisTex" OutName="gohma_iris" Format="rgba16" Width="32" Height="32" Offset="0x193A8"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="120" Offset="0x19BA8"/>
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="80" Offset="0x19BA8"/>
|
||||
|
||||
<!-- Door -->
|
||||
<DList Name="gGohmaDoorDL" Offset="0x1D820"/>
|
||||
|
|
|
@ -48,7 +48,7 @@
|
|||
<Texture Name="object_kingdodongo_Tex_016D90" OutName="tex_00016D90" Format="rgba16" Width="8" Height="8" Offset="0x16D90"/>
|
||||
<Texture Name="object_kingdodongo_Tex_016E10" OutName="tex_00016E10" Format="rgba16" Width="32" Height="16" Offset="0x16E10"/>
|
||||
<Texture Name="object_kingdodongo_Tex_017210" OutName="tex_00017210" Format="rgba16" Width="8" Height="32" Offset="0x17210"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x17410"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x17410"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B010" LimbType="Standard" Offset="0x19C10"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B01C" LimbType="Standard" Offset="0x19C1C"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B028" LimbType="Standard" Offset="0x19C28"/>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<Texture Name="object_moTex_005520" OutName="object_moTex_005520" Format="ia16" Width="32" Height="32" Offset="0x4120" AddedByScript="true"/>
|
||||
<Texture Name="object_moTex_005D20" OutName="object_moTex_005D20" Format="ia16" Width="32" Height="32" Offset="0x4920" AddedByScript="true"/>
|
||||
<!-- Morpha's Title Card -->
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="80" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>
|
||||
|
||||
<!-- DLists for Morpha's Core -->
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
<Texture Name="object_sstTex_01A730" OutName="object_sstTex_01A730" Format="rgba16" Width="4" Height="16" Offset="0x19330" AddedByScript="true"/>
|
||||
<Texture Name="object_sstTex_01A7B0" OutName="object_sstTex_01A7B0" Format="rgba16" Width="16" Height="16" Offset="0x193B0" AddedByScript="true"/>
|
||||
<!-- Boss Title Card -->
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="80" Offset="0x13D80"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>
|
||||
|
|
|
@ -273,7 +273,7 @@
|
|||
<DList Name="gTwinrovaBroomIceTrailDL" Offset="0x2DEB0"/>
|
||||
<DList Name="gTwinrovaBroomFireJetDL" Offset="0x2DFB0"/>
|
||||
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x2E170"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x2E170"/>
|
||||
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x30970"/>
|
||||
<Limb Name="gTwinrovaSash1Limb" LimbType="Standard" Offset="0x3097C"/>
|
||||
<Limb Name="gTwinrovaSash2Limb" LimbType="Standard" Offset="0x30988"/>
|
||||
|
|
|
@ -239,7 +239,7 @@
|
|||
<Texture Name="gGoldSkulltulaItemNameENGTex" OutName="gold_skulltula_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B000"/>
|
||||
<Texture Name="gPieceOfHeartItemNameENGTex" OutName="piece_of_heart_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B400"/>
|
||||
<Texture Name="gUnusedPieceOfHeartItemName2JPNTex" OutName="piece_of_heart_item_name_unused_jpn_2" Format="ia4" Width="128" Height="16" Offset="0x3B800"/>
|
||||
<Texture Name="gBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gUnusedBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gCompassItemNameENGTex" OutName="compass_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C000"/>
|
||||
<Texture Name="gDungeonMapItemNameENGTex" OutName="dungeon_map_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C400"/>
|
||||
<Texture Name="gUnusedBossKeyItemName12JPNTex" OutName="boss_key_item_name_unused_jpn_12" Format="ia4" Width="128" Height="16" Offset="0x3C800"/>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1C7B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1D2B0" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="80" Offset="0x1230"/>
|
||||
|
||||
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/>
|
||||
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
<Texture Name="object_fdTLUT_000A58" OutName="object_fdTLUT_000A58" Format="rgba16" Width="4" Height="4" Offset="0xA58" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTLUT_0032A8" OutName="object_fdTLUT_0032A8" Format="rgba16" Width="16" Height="16" Offset="0x32A8" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/> -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="80" Offset="0xD700"/> -->
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x100E0"/>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xAD80"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="80" Offset="0x59A0"/>
|
||||
|
||||
<!-- Energy attack DLists -->
|
||||
<DList Name="gPhantomWarpDL" Offset="0xE6A0"/>
|
||||
|
|
|
@ -68,7 +68,7 @@
|
|||
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
|
||||
|
||||
<!-- Ganondorf Title Card Texture -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="120" Offset="0xCF00"/> -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="80" Offset="0xCF00"/> -->
|
||||
|
||||
<!-- Ganondorf Animation -->
|
||||
<Animation Name="gGanondorfEndingFloatAnim" Offset="0xFF48"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
|
||||
|
|
|
@ -159,7 +159,7 @@
|
|||
<Texture Name="gGohmaIrisTex" OutName="gohma_iris" Format="rgba16" Width="32" Height="32" Offset="0x193A8"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="120" Offset="0x19BA8"/>
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="80" Offset="0x19BA8"/>
|
||||
|
||||
<!-- Door -->
|
||||
<DList Name="gGohmaDoorDL" Offset="0x1D820"/>
|
||||
|
|
|
@ -48,7 +48,7 @@
|
|||
<Texture Name="object_kingdodongo_Tex_016D90" OutName="tex_00016D90" Format="rgba16" Width="8" Height="8" Offset="0x16D90"/>
|
||||
<Texture Name="object_kingdodongo_Tex_016E10" OutName="tex_00016E10" Format="rgba16" Width="32" Height="16" Offset="0x16E10"/>
|
||||
<Texture Name="object_kingdodongo_Tex_017210" OutName="tex_00017210" Format="rgba16" Width="8" Height="32" Offset="0x17210"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x17410"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x17410"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B010" LimbType="Standard" Offset="0x19C10"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B01C" LimbType="Standard" Offset="0x19C1C"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B028" LimbType="Standard" Offset="0x19C28"/>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<Texture Name="object_moTex_005520" OutName="object_moTex_005520" Format="ia16" Width="32" Height="32" Offset="0x4120" AddedByScript="true"/>
|
||||
<Texture Name="object_moTex_005D20" OutName="object_moTex_005D20" Format="ia16" Width="32" Height="32" Offset="0x4920" AddedByScript="true"/>
|
||||
<!-- Morpha's Title Card -->
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="80" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>
|
||||
|
||||
<!-- DLists for Morpha's Core -->
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
<Texture Name="object_sstTex_01A730" OutName="object_sstTex_01A730" Format="rgba16" Width="4" Height="16" Offset="0x19330" AddedByScript="true"/>
|
||||
<Texture Name="object_sstTex_01A7B0" OutName="object_sstTex_01A7B0" Format="rgba16" Width="16" Height="16" Offset="0x193B0" AddedByScript="true"/>
|
||||
<!-- Boss Title Card -->
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="80" Offset="0x13D80"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>
|
||||
|
|
|
@ -273,7 +273,7 @@
|
|||
<DList Name="gTwinrovaBroomIceTrailDL" Offset="0x2DEB0"/>
|
||||
<DList Name="gTwinrovaBroomFireJetDL" Offset="0x2DFB0"/>
|
||||
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x2E170"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x2E170"/>
|
||||
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x30970"/>
|
||||
<Limb Name="gTwinrovaSash1Limb" LimbType="Standard" Offset="0x3097C"/>
|
||||
<Limb Name="gTwinrovaSash2Limb" LimbType="Standard" Offset="0x30988"/>
|
||||
|
|
|
@ -239,7 +239,7 @@
|
|||
<Texture Name="gGoldSkulltulaItemNameENGTex" OutName="gold_skulltula_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B000"/>
|
||||
<Texture Name="gPieceOfHeartItemNameENGTex" OutName="piece_of_heart_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B400"/>
|
||||
<Texture Name="gUnusedPieceOfHeartItemName2JPNTex" OutName="piece_of_heart_item_name_unused_jpn_2" Format="ia4" Width="128" Height="16" Offset="0x3B800"/>
|
||||
<Texture Name="gBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gUnusedBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gCompassItemNameENGTex" OutName="compass_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C000"/>
|
||||
<Texture Name="gDungeonMapItemNameENGTex" OutName="dungeon_map_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C400"/>
|
||||
<Texture Name="gUnusedBossKeyItemName12JPNTex" OutName="boss_key_item_name_unused_jpn_12" Format="ia4" Width="128" Height="16" Offset="0x3C800"/>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1C7B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1D2B0" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="80" Offset="0x1230"/>
|
||||
|
||||
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/>
|
||||
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
<Texture Name="object_fdTLUT_000A58" OutName="object_fdTLUT_000A58" Format="rgba16" Width="4" Height="4" Offset="0xA58" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTLUT_0032A8" OutName="object_fdTLUT_0032A8" Format="rgba16" Width="16" Height="16" Offset="0x32A8" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/> -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="80" Offset="0xD700"/> -->
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x100E0"/>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xAD80"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="80" Offset="0x59A0"/>
|
||||
|
||||
<!-- Energy attack DLists -->
|
||||
<DList Name="gPhantomWarpDL" Offset="0xE6A0"/>
|
||||
|
|
|
@ -68,7 +68,7 @@
|
|||
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
|
||||
|
||||
<!-- Ganondorf Title Card Texture -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="120" Offset="0xCF00"/> -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="80" Offset="0xCF00"/> -->
|
||||
|
||||
<!-- Ganondorf Animation -->
|
||||
<Animation Name="gGanondorfEndingFloatAnim" Offset="0xFF48"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
|
||||
|
|
|
@ -159,7 +159,7 @@
|
|||
<Texture Name="gGohmaIrisTex" OutName="gohma_iris" Format="rgba16" Width="32" Height="32" Offset="0x193A8"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="120" Offset="0x19BA8"/>
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="80" Offset="0x19BA8"/>
|
||||
|
||||
<!-- Door -->
|
||||
<DList Name="gGohmaDoorDL" Offset="0x1D820"/>
|
||||
|
|
|
@ -48,7 +48,7 @@
|
|||
<Texture Name="object_kingdodongo_Tex_016D90" OutName="tex_00016D90" Format="rgba16" Width="8" Height="8" Offset="0x16D90"/>
|
||||
<Texture Name="object_kingdodongo_Tex_016E10" OutName="tex_00016E10" Format="rgba16" Width="32" Height="16" Offset="0x16E10"/>
|
||||
<Texture Name="object_kingdodongo_Tex_017210" OutName="tex_00017210" Format="rgba16" Width="8" Height="32" Offset="0x17210"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x17410"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x17410"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B010" LimbType="Standard" Offset="0x19C10"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B01C" LimbType="Standard" Offset="0x19C1C"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B028" LimbType="Standard" Offset="0x19C28"/>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<Texture Name="object_moTex_005520" OutName="object_moTex_005520" Format="ia16" Width="32" Height="32" Offset="0x4120" AddedByScript="true"/>
|
||||
<Texture Name="object_moTex_005D20" OutName="object_moTex_005D20" Format="ia16" Width="32" Height="32" Offset="0x4920" AddedByScript="true"/>
|
||||
<!-- Morpha's Title Card -->
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="80" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>
|
||||
|
||||
<!-- DLists for Morpha's Core -->
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
<Texture Name="object_sstTex_01A730" OutName="object_sstTex_01A730" Format="rgba16" Width="4" Height="16" Offset="0x19330" AddedByScript="true"/>
|
||||
<Texture Name="object_sstTex_01A7B0" OutName="object_sstTex_01A7B0" Format="rgba16" Width="16" Height="16" Offset="0x193B0" AddedByScript="true"/>
|
||||
<!-- Boss Title Card -->
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="80" Offset="0x13D80"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>
|
||||
|
|
|
@ -273,7 +273,7 @@
|
|||
<DList Name="gTwinrovaBroomIceTrailDL" Offset="0x2DEB0"/>
|
||||
<DList Name="gTwinrovaBroomFireJetDL" Offset="0x2DFB0"/>
|
||||
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x2E170"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x2E170"/>
|
||||
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x30970"/>
|
||||
<Limb Name="gTwinrovaSash1Limb" LimbType="Standard" Offset="0x3097C"/>
|
||||
<Limb Name="gTwinrovaSash2Limb" LimbType="Standard" Offset="0x30988"/>
|
||||
|
|
|
@ -239,7 +239,7 @@
|
|||
<Texture Name="gGoldSkulltulaItemNameENGTex" OutName="gold_skulltula_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B000"/>
|
||||
<Texture Name="gPieceOfHeartItemNameENGTex" OutName="piece_of_heart_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B400"/>
|
||||
<Texture Name="gUnusedPieceOfHeartItemName2JPNTex" OutName="piece_of_heart_item_name_unused_jpn_2" Format="ia4" Width="128" Height="16" Offset="0x3B800"/>
|
||||
<Texture Name="gBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gUnusedBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gCompassItemNameENGTex" OutName="compass_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C000"/>
|
||||
<Texture Name="gDungeonMapItemNameENGTex" OutName="dungeon_map_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C400"/>
|
||||
<Texture Name="gUnusedBossKeyItemName12JPNTex" OutName="boss_key_item_name_unused_jpn_12" Format="ia4" Width="128" Height="16" Offset="0x3C800"/>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1C7B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1D2B0" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="80" Offset="0x1230"/>
|
||||
|
||||
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/>
|
||||
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
<Texture Name="object_fdTLUT_000A58" OutName="object_fdTLUT_000A58" Format="rgba16" Width="4" Height="4" Offset="0xA58" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTLUT_0032A8" OutName="object_fdTLUT_0032A8" Format="rgba16" Width="16" Height="16" Offset="0x32A8" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/> -->
|
||||
<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="80" Offset="0xD700"/> -->
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x100E0"/>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xAD80"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="80" Offset="0x59A0"/>
|
||||
|
||||
<!-- Energy attack DLists -->
|
||||
<DList Name="gPhantomWarpDL" Offset="0xE6A0"/>
|
||||
|
|
|
@ -68,7 +68,7 @@
|
|||
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
|
||||
|
||||
<!-- Ganondorf Title Card Texture -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="120" Offset="0xCF00"/> -->
|
||||
<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="80" Offset="0xCF00"/> -->
|
||||
|
||||
<!-- Ganondorf Animation -->
|
||||
<Animation Name="gGanondorfEndingFloatAnim" Offset="0xFF48"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
|
||||
|
|
|
@ -159,7 +159,7 @@
|
|||
<Texture Name="gGohmaIrisTex" OutName="gohma_iris" Format="rgba16" Width="32" Height="32" Offset="0x193A8"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="120" Offset="0x19BA8"/>
|
||||
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="80" Offset="0x19BA8"/>
|
||||
|
||||
<!-- Door -->
|
||||
<DList Name="gGohmaDoorDL" Offset="0x1D820"/>
|
||||
|
|
|
@ -48,7 +48,7 @@
|
|||
<Texture Name="object_kingdodongo_Tex_016D90" OutName="tex_00016D90" Format="rgba16" Width="8" Height="8" Offset="0x16D90"/>
|
||||
<Texture Name="object_kingdodongo_Tex_016E10" OutName="tex_00016E10" Format="rgba16" Width="32" Height="16" Offset="0x16E10"/>
|
||||
<Texture Name="object_kingdodongo_Tex_017210" OutName="tex_00017210" Format="rgba16" Width="8" Height="32" Offset="0x17210"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x17410"/>
|
||||
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x17410"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B010" LimbType="Standard" Offset="0x19C10"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B01C" LimbType="Standard" Offset="0x19C1C"/>
|
||||
<Limb Name="object_kingdodongo_Limb_01B028" LimbType="Standard" Offset="0x19C28"/>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<Texture Name="object_moTex_005520" OutName="object_moTex_005520" Format="ia16" Width="32" Height="32" Offset="0x4120" AddedByScript="true"/>
|
||||
<Texture Name="object_moTex_005D20" OutName="object_moTex_005D20" Format="ia16" Width="32" Height="32" Offset="0x4920" AddedByScript="true"/>
|
||||
<!-- Morpha's Title Card -->
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="80" Offset="0x1010"/>
|
||||
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>
|
||||
|
||||
<!-- DLists for Morpha's Core -->
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
<Texture Name="object_sstTex_01A730" OutName="object_sstTex_01A730" Format="rgba16" Width="4" Height="16" Offset="0x19330" AddedByScript="true"/>
|
||||
<Texture Name="object_sstTex_01A7B0" OutName="object_sstTex_01A7B0" Format="rgba16" Width="16" Height="16" Offset="0x193B0" AddedByScript="true"/>
|
||||
<!-- Boss Title Card -->
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="80" Offset="0x13D80"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>
|
||||
|
|
|
@ -273,7 +273,7 @@
|
|||
<DList Name="gTwinrovaBroomIceTrailDL" Offset="0x2DEB0"/>
|
||||
<DList Name="gTwinrovaBroomFireJetDL" Offset="0x2DFB0"/>
|
||||
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x2E170"/>
|
||||
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="80" Offset="0x2E170"/>
|
||||
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x30970"/>
|
||||
<Limb Name="gTwinrovaSash1Limb" LimbType="Standard" Offset="0x3097C"/>
|
||||
<Limb Name="gTwinrovaSash2Limb" LimbType="Standard" Offset="0x30988"/>
|
||||
|
|
|
@ -239,7 +239,7 @@
|
|||
<Texture Name="gGoldSkulltulaItemNameENGTex" OutName="gold_skulltula_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B000"/>
|
||||
<Texture Name="gPieceOfHeartItemNameENGTex" OutName="piece_of_heart_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3B400"/>
|
||||
<Texture Name="gUnusedPieceOfHeartItemName2JPNTex" OutName="piece_of_heart_item_name_unused_jpn_2" Format="ia4" Width="128" Height="16" Offset="0x3B800"/>
|
||||
<Texture Name="gBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gUnusedBigKeyItemNameENGTex" OutName="big_key_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3BC00"/>
|
||||
<Texture Name="gCompassItemNameENGTex" OutName="compass_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C000"/>
|
||||
<Texture Name="gDungeonMapItemNameENGTex" OutName="dungeon_map_item_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3C400"/>
|
||||
<Texture Name="gUnusedBossKeyItemName12JPNTex" OutName="boss_key_item_name_unused_jpn_12" Format="ia4" Width="128" Height="16" Offset="0x3C800"/>
|
||||
|
|
|
@ -1044,6 +1044,7 @@ VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec);
|
|||
VecSph* OLib_Vec3fToVecSphGeo(VecSph* arg0, Vec3f* arg1);
|
||||
VecSph* OLib_Vec3fDiffToVecSphGeo(VecSph* arg0, Vec3f* a, Vec3f* b);
|
||||
Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b);
|
||||
void OnePointCutscene_SetCsCamPoints(Camera* camera, s16 actionParameters, s16 initTimer, CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints);
|
||||
s16 OnePointCutscene_Init(PlayState* play, s16 csId, s16 timer, Actor* actor, s16 camIdx);
|
||||
s16 OnePointCutscene_EndCutscene(PlayState* play, s16 camIdx);
|
||||
s32 OnePointCutscene_Attention(PlayState* play, Actor* actor);
|
||||
|
@ -1102,6 +1103,7 @@ void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx);
|
|||
s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input);
|
||||
u8 PlayerGrounded(Player* player);
|
||||
void Player_SetBootData(PlayState* play, Player* player);
|
||||
void Player_StartAnimMovement(PlayState* play, Player* player, s32 flags);
|
||||
s32 Player_InBlockingCsMode(PlayState* play, Player* player);
|
||||
s32 Player_TryCsAction(PlayState* play, Actor* actor, s32 csAction);
|
||||
s32 Player_InCsMode(PlayState* play);
|
||||
|
|
|
@ -544,6 +544,8 @@ typedef enum {
|
|||
LANGUAGE_MAX
|
||||
} Language;
|
||||
|
||||
#define TODO_TRANSLATE "__Translate_This__"
|
||||
|
||||
// TODO get these properties from the textures themselves
|
||||
#define FONT_CHAR_TEX_WIDTH 16
|
||||
#define FONT_CHAR_TEX_HEIGHT 16
|
||||
|
|
|
@ -46,7 +46,7 @@ const std::vector<PresetEntry> vanillaPlusPresetEntries = {
|
|||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixZoraHintDialogue"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixVineFall"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixGrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NaviTextFix"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GerudoWarriorClothingFix"), 1),
|
||||
|
@ -125,7 +125,7 @@ const std::vector<PresetEntry> enhancedPresetEntries = {
|
|||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixZoraHintDialogue"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixVineFall"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixGrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NaviTextFix"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GerudoWarriorClothingFix"), 1),
|
||||
|
@ -251,7 +251,7 @@ const std::vector<PresetEntry> randomizerPresetEntries = {
|
|||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixGrokenGiantsKnife"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1),
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include <libultraship/libultraship.h>
|
||||
|
||||
class TimeDisplayWindow : public Ship::GuiWindow {
|
||||
class TimeDisplayWindow final : public Ship::GuiWindow {
|
||||
public:
|
||||
using GuiWindow::GuiWindow;
|
||||
|
||||
|
|
110
soh/soh/Enhancements/TimeSavers/CrawlSpeed.cpp
Normal file
110
soh/soh/Enhancements/TimeSavers/CrawlSpeed.cpp
Normal file
|
@ -0,0 +1,110 @@
|
|||
#include <libultraship/bridge.h>
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
#include "soh/ShipInit.hpp"
|
||||
#include "global.h"
|
||||
|
||||
extern "C" {
|
||||
#include "functions.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
extern PlayState* gPlayState;
|
||||
}
|
||||
|
||||
#define CVAR_CRAWL_SPEED_NAME CVAR_ENHANCEMENT("CrawlSpeed")
|
||||
#define CVAR_CRAWL_SPEED_DEFAULT 1
|
||||
#define CVAR_CRAWL_SPEED_VALUE CVarGetInteger(CVAR_CRAWL_SPEED_NAME, CVAR_CRAWL_SPEED_DEFAULT)
|
||||
#define CVAR_GLITCH_AIDING_NAME CVAR_ENHANCEMENT("GlitchAidingCrawlspaces")
|
||||
#define CVAR_GLITCH_AIDING_DEFAULT 0
|
||||
#define CVAR_GLITCH_AIDING_VALUE CVarGetInteger(CVAR_GLITCH_AIDING_NAME, CVAR_GLITCH_AIDING_DEFAULT)
|
||||
|
||||
extern "C" void ExitCrawlspace(Player* player, PlayState* play) {
|
||||
LinkAnimationHeader* animExit = (LinkAnimationHeader*)gPlayerAnim_link_child_tunnel_end;
|
||||
LinkAnimationHeader* animEnter = (LinkAnimationHeader*)gPlayerAnim_link_child_tunnel_start;
|
||||
|
||||
if (player->linearVelocity > 0.0f) {
|
||||
// Leaving a crawlspace forwards
|
||||
player->actor.shape.rot.y = player->actor.wallYaw + 0x8000;
|
||||
LinkAnimation_Change(play, &player->skelAnime, animExit, ((CVAR_CRAWL_SPEED_VALUE + 1.0f) / 2.0f), 0.0f,
|
||||
Animation_GetLastFrame(animExit), ANIMMODE_ONCE, 0.0f);
|
||||
Player_StartAnimMovement(play, player, 0x9D);
|
||||
OnePointCutscene_Init(play, 9601, 999, NULL, MAIN_CAM);
|
||||
} else {
|
||||
// Leaving a crawlspace backwards
|
||||
player->actor.shape.rot.y = player->actor.wallYaw;
|
||||
LinkAnimation_Change(play, &player->skelAnime, animEnter, -1.0f * ((CVAR_CRAWL_SPEED_VALUE + 1.0f) / 2.0f),
|
||||
Animation_GetLastFrame(animEnter), 0.0f, ANIMMODE_ONCE, 0.0f);
|
||||
Player_StartAnimMovement(play, player, 0x9D);
|
||||
OnePointCutscene_Init(play, 9602, 999, NULL, MAIN_CAM);
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void ExitCrawlspaceCS(PlayState* play, Camera* csCam, int16_t actionParameters, int16_t initTimer,
|
||||
CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints) {
|
||||
s16 camCrawlTemp = CVAR_CRAWL_SPEED_VALUE;
|
||||
s16 camCrawlTimer = initTimer / camCrawlTemp;
|
||||
|
||||
OnePointCutscene_SetCsCamPoints(csCam, actionParameters | 0x1000, camCrawlTimer, atPoints, eyePoints);
|
||||
}
|
||||
|
||||
extern "C" void EnterCrawlspace(Player* player, PlayState* play) {
|
||||
LinkAnimationHeader* anim = (LinkAnimationHeader*)gPlayerAnim_link_child_tunnel_start;
|
||||
|
||||
LinkAnimation_Change(play, &player->skelAnime, anim, ((CVAR_CRAWL_SPEED_VALUE + 1.0f) / 2.0f), 0.0f,
|
||||
Animation_GetLastFrame(anim), ANIMMODE_ONCE, 0.0f);
|
||||
}
|
||||
|
||||
extern "C" void IncreaseCrawlSpeed(Player* player, PlayState* play) {
|
||||
Input* sControlInput = &play->state.input[0];
|
||||
player->linearVelocity = sControlInput->rel.stick_y * 0.03f * CVAR_CRAWL_SPEED_VALUE;
|
||||
}
|
||||
|
||||
void CrawlSpeed_Register() {
|
||||
bool shouldRegister = CVAR_CRAWL_SPEED_VALUE > 1;
|
||||
|
||||
COND_VB_SHOULD(VB_CRAWL_SPEED_EXIT, shouldRegister, {
|
||||
Player* player = GET_PLAYER(gPlayState);
|
||||
bool excludeWellBackroom = (player->actor.world.pos.x > 950.0f) && (player->actor.world.pos.x < 1025.0f) &&
|
||||
(player->actor.world.pos.z > -1510.0f) && (player->actor.world.pos.z < -1490.0f) &&
|
||||
gPlayState->sceneNum == SCENE_BOTTOM_OF_THE_WELL;
|
||||
bool excludeGlitchAiding = CVAR_GLITCH_AIDING_VALUE;
|
||||
if (excludeGlitchAiding && excludeWellBackroom) {
|
||||
*should = true;
|
||||
} else {
|
||||
ExitCrawlspace(player, gPlayState);
|
||||
*should = false;
|
||||
}
|
||||
});
|
||||
|
||||
COND_VB_SHOULD(VB_CRAWL_SPEED_EXIT_CS, shouldRegister, {
|
||||
Player* player = GET_PLAYER(gPlayState);
|
||||
Camera* csCam = va_arg(args, Camera*);
|
||||
s16 csId = va_arg(args, s16);
|
||||
s16 actionParameters = va_arg(args, s16);
|
||||
s16 initTimer = va_arg(args, s16);
|
||||
CutsceneCameraPoint* atPoints = va_arg(args, CutsceneCameraPoint*);
|
||||
CutsceneCameraPoint* eyePoints = va_arg(args, CutsceneCameraPoint*);
|
||||
bool excludeWellBackroom = (player->actor.world.pos.x > 950.0f) && (player->actor.world.pos.x < 1025.0f) &&
|
||||
(player->actor.world.pos.z > -1510.0f) && (player->actor.world.pos.z < -1490.0f) &&
|
||||
gPlayState->sceneNum == SCENE_BOTTOM_OF_THE_WELL;
|
||||
bool excludeGlitchAiding = CVAR_GLITCH_AIDING_VALUE;
|
||||
if (excludeGlitchAiding && excludeWellBackroom) {
|
||||
*should = true;
|
||||
} else {
|
||||
ExitCrawlspaceCS(gPlayState, csCam, actionParameters, initTimer, atPoints, eyePoints);
|
||||
*should = false;
|
||||
}
|
||||
});
|
||||
|
||||
COND_VB_SHOULD(VB_CRAWL_SPEED_ENTER, shouldRegister, {
|
||||
Player* player = GET_PLAYER(gPlayState);
|
||||
EnterCrawlspace(player, gPlayState);
|
||||
*should = false;
|
||||
});
|
||||
|
||||
COND_VB_SHOULD(VB_CRAWL_SPEED_INCREASE, shouldRegister, {
|
||||
Player* player = GET_PLAYER(gPlayState);
|
||||
IncreaseCrawlSpeed(player, gPlayState);
|
||||
*should = false;
|
||||
});
|
||||
}
|
||||
|
||||
static RegisterShipInitFunc initSpeed(CrawlSpeed_Register, { CVAR_CRAWL_SPEED_NAME });
|
|
@ -119,7 +119,7 @@ AudioCollection::AudioCollection() {
|
|||
SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_2, "End Credits II", "NA_BGM_STAFF_2", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
|
||||
SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_3, "End Credits III", "NA_BGM_STAFF_3", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
|
||||
SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_4, "End Credits IV", "NA_BGM_STAFF_4", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
|
||||
|
||||
|
||||
// SEQ_INSTRUMENT
|
||||
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 1, "Ocarina", "OCARINA_INSTRUMENT_DEFAULT", SEQ_INSTRUMENT, true, true),
|
||||
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 2, "Malon", "OCARINA_INSTRUMENT_MALON", SEQ_INSTRUMENT, true, true),
|
||||
|
@ -304,7 +304,7 @@ AudioCollection::AudioCollection() {
|
|||
//SEQUENCE_MAP_ENTRY("Adult Link - Unused Sound 1?","NA_SE_VO_LI_ELECTRIC_SHOCK_LV", "NA_SE_VO_LI_ELECTRIC_SHOCK_LV", SEQ_VOICE, true, false),
|
||||
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_GROAN_KID, "Child Link - Groan (Unused)", "NA_SE_VO_LI_GROAN_KID", SEQ_VOICE, true, false),
|
||||
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID, "Child Link - Unused Sound 1?", "NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID", SEQ_VOICE, true, false),
|
||||
|
||||
|
||||
// Following group of Dummies are all duplicate entries for Navi saying Look/Hey/Watchout
|
||||
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x45, "NA_SE_VO_DUMMY_0x45", "NA_SE_VO_DUMMY_0x45", SEQ_VOICE, true, false),
|
||||
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x46, "NA_SE_VO_DUMMY_0x46", "NA_SE_VO_DUMMY_0x46", SEQ_VOICE, true, false),
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include <imgui.h>
|
||||
#include "AudioCollection.h"
|
||||
|
||||
class AudioEditor : public Ship::GuiWindow {
|
||||
class AudioEditor final : public Ship::GuiWindow {
|
||||
public:
|
||||
using GuiWindow::GuiWindow;
|
||||
|
||||
|
|
|
@ -151,7 +151,7 @@ void InputViewer::DrawElement() {
|
|||
}
|
||||
|
||||
ImVec2 mainPos = ImGui::GetWindowPos();
|
||||
ImVec2 size = ImGui::GetContentRegionAvail();
|
||||
ImVec2 size = ImGui::GetMainViewport()->WorkSize;
|
||||
|
||||
#ifdef __WIIU__
|
||||
const float scale = CVarGetFloat(CVAR_INPUT_VIEWER("Scale"), 1.0f) * 2.0f;
|
||||
|
@ -584,7 +584,7 @@ void InputViewerSettingsWindow::DrawElement() {
|
|||
}
|
||||
// gInputViewer.Dpad
|
||||
CVarCheckbox("Show D-Pad Layers", CVAR_INPUT_VIEWER("Dpad"),
|
||||
CheckboxOptions().Color(THEME_COLOR).DefaultValue(true));
|
||||
CheckboxOptions().Color(THEME_COLOR).DefaultValue(false));
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Dpad"), 0)) {
|
||||
ImGui::Indent();
|
||||
CVarCombobox("##DpadOutline", CVAR_INPUT_VIEWER("DpadOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
|
@ -593,7 +593,7 @@ void InputViewerSettingsWindow::DrawElement() {
|
|||
}
|
||||
// gInputViewer.Mod1
|
||||
CVarCheckbox("Show Modifier Button 1 Layers", CVAR_INPUT_VIEWER("Mod1"),
|
||||
CheckboxOptions().Color(THEME_COLOR).DefaultValue(true));
|
||||
CheckboxOptions().Color(THEME_COLOR).DefaultValue(false));
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Mod1"), 0)) {
|
||||
ImGui::Indent();
|
||||
CVarCombobox("##Mmod1Outline", CVAR_INPUT_VIEWER("Mod1OutlineMode"), buttonOutlineOptionsVerbose,
|
||||
|
@ -602,7 +602,7 @@ void InputViewerSettingsWindow::DrawElement() {
|
|||
}
|
||||
// gInputViewer.Mod2
|
||||
CVarCheckbox("Show Modifier Button 2 Layers", CVAR_INPUT_VIEWER("Mod2"),
|
||||
CheckboxOptions().Color(THEME_COLOR).DefaultValue(true));
|
||||
CheckboxOptions().Color(THEME_COLOR).DefaultValue(false));
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Mod2"), 0)) {
|
||||
ImGui::Indent();
|
||||
CVarCombobox("##Mod2Outline", CVAR_INPUT_VIEWER("Mod2OutlineMode"), buttonOutlineOptionsVerbose,
|
||||
|
@ -652,7 +652,7 @@ void InputViewerSettingsWindow::DrawElement() {
|
|||
"Right Stick Visibility", CVAR_INPUT_VIEWER("RightStick.VisibilityMode"), stickModeOptions,
|
||||
ComboboxOptions()
|
||||
.Color(THEME_COLOR)
|
||||
.DefaultIndex(STICK_MODE_ALWAYS_SHOWN)
|
||||
.DefaultIndex(STICK_MODE_ALWAYS_HIDDEN)
|
||||
.Tooltip(
|
||||
"Determines the conditions under which the moving layer of the right stick texture is visible."));
|
||||
|
||||
|
@ -661,7 +661,7 @@ void InputViewerSettingsWindow::DrawElement() {
|
|||
"Right Stick Outline/Background Visibility", CVAR_INPUT_VIEWER("RightStick.OutlineMode"), stickModeOptions,
|
||||
ComboboxOptions()
|
||||
.Color(THEME_COLOR)
|
||||
.DefaultIndex(STICK_MODE_ALWAYS_SHOWN)
|
||||
.DefaultIndex(STICK_MODE_ALWAYS_HIDDEN)
|
||||
.Tooltip(
|
||||
"Determines the conditions under which the right stick outline/background texture is visible."));
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ typedef enum {
|
|||
STICK_MODE_ALWAYS_HIDDEN,
|
||||
} StickMode;
|
||||
|
||||
class InputViewer : public Ship::GuiWindow {
|
||||
class InputViewer final : public Ship::GuiWindow {
|
||||
public:
|
||||
using GuiWindow::GuiWindow;
|
||||
|
||||
|
@ -33,7 +33,7 @@ class InputViewer : public Ship::GuiWindow {
|
|||
void RenderButton(std::string btn, std::string btnOutline, int state, ImVec2 size, int outlineMode);
|
||||
};
|
||||
|
||||
class InputViewerSettingsWindow : public Ship::GuiWindow {
|
||||
class InputViewerSettingsWindow final : public Ship::GuiWindow {
|
||||
public:
|
||||
using GuiWindow::GuiWindow;
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ typedef struct {
|
|||
N64ButtonMask defaultBtn;
|
||||
} CustomButtonMap;
|
||||
|
||||
class SohInputEditorWindow : public Ship::GuiWindow {
|
||||
class SohInputEditorWindow final : public Ship::GuiWindow {
|
||||
public:
|
||||
using GuiWindow::GuiWindow;
|
||||
~SohInputEditorWindow();
|
||||
|
|
|
@ -2376,10 +2376,12 @@ void CosmeticsEditorWindow::DrawElement() {
|
|||
.Step(0.01f)
|
||||
.Size(ImVec2(300.0f, 0.0f))
|
||||
.Color(THEME_COLOR));
|
||||
ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
|
||||
UIWidgets::CVarCheckbox("Randomize All on New Scene", CVAR_COSMETIC("RandomizeAllOnNewScene"),
|
||||
UIWidgets::CheckboxOptions()
|
||||
.Color(THEME_COLOR)
|
||||
.Tooltip("Enables randomizing all unlocked cosmetics when you enter a new scene."));
|
||||
ImGui::EndDisabled();
|
||||
UIWidgets::CVarCheckbox(
|
||||
"Advanced Mode", CVAR_COSMETIC("AdvancedMode"),
|
||||
UIWidgets::CheckboxOptions()
|
||||
|
@ -2408,13 +2410,15 @@ void CosmeticsEditorWindow::DrawElement() {
|
|||
}
|
||||
}
|
||||
}
|
||||
ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
|
||||
if (UIWidgets::Button("Randomize All", UIWidgets::ButtonOptions().Size(ImVec2(250.0f, 0.0f)).Color(THEME_COLOR))) {
|
||||
CosmeticsEditor_RandomizeAll();
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::SameLine();
|
||||
if (UIWidgets::Button("Reset All", UIWidgets::ButtonOptions().Size(ImVec2(250.0f, 0.0f)).Color(THEME_COLOR))) {
|
||||
CVarClearBlock("gCosmetics");
|
||||
ApplyOrResetCustomGfxPatches();
|
||||
CosmeticsEditor_ResetAll();
|
||||
}
|
||||
if (UIWidgets::Button("Lock All", UIWidgets::ButtonOptions().Size(ImVec2(250.0f, 0.0f)).Color(THEME_COLOR))) {
|
||||
for (auto& [id, cosmeticOption] : cosmeticOptions) {
|
||||
|
@ -2432,6 +2436,7 @@ void CosmeticsEditorWindow::DrawElement() {
|
|||
}
|
||||
}
|
||||
|
||||
ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
|
||||
if (UIWidgets::Button("Rainbow All", UIWidgets::ButtonOptions().Size(ImVec2(250.0f, 0.0f)).Color(THEME_COLOR))) {
|
||||
for (auto& [id, cosmeticOption] : cosmeticOptions) {
|
||||
if (!CVarGetInteger(cosmeticOption.lockedCvar, 0) &&
|
||||
|
@ -2441,6 +2446,8 @@ void CosmeticsEditorWindow::DrawElement() {
|
|||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::SameLine();
|
||||
if (UIWidgets::Button("Un-Rainbow All", UIWidgets::ButtonOptions().Size(ImVec2(250.0f, 0.0f)).Color(THEME_COLOR))) {
|
||||
for (auto& [id, cosmeticOption] : cosmeticOptions) {
|
||||
|
@ -2470,6 +2477,7 @@ void CosmeticsEditorWindow::DrawElement() {
|
|||
|
||||
if (ImGui::BeginTabItem("Keys")) {
|
||||
|
||||
ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
|
||||
UIWidgets::Separator(true, true, 2.0f, 2.0f);
|
||||
|
||||
if (UIWidgets::Button("Give all keys dungeon-specific colors",
|
||||
|
@ -2483,6 +2491,7 @@ void CosmeticsEditorWindow::DrawElement() {
|
|||
DrawCosmeticGroup(COSMETICS_GROUP_SMALL_KEYS);
|
||||
DrawCosmeticGroup(COSMETICS_GROUP_BOSS_KEYS);
|
||||
|
||||
ImGui::EndDisabled();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
|
|
|
@ -60,7 +60,7 @@ void CosmeticsEditor_ResetAll();
|
|||
void CosmeticsEditor_ResetGroup(CosmeticGroup group);
|
||||
void ApplyOrResetCustomGfxPatches(bool manualChange = true);
|
||||
|
||||
class CosmeticsEditorWindow : public Ship::GuiWindow {
|
||||
class CosmeticsEditorWindow final : public Ship::GuiWindow {
|
||||
public:
|
||||
using GuiWindow::GuiWindow;
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue