diff --git a/CMakeLists.txt b/CMakeLists.txt index 9c3945459..ec9f14f5b 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,7 +5,7 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use") set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version") -project(Ship VERSION 9.0.0 LANGUAGES C CXX) +project(Ship VERSION 9.0.2 LANGUAGES C CXX) include(CMake/soh-cvars.cmake) include(CMake/lus-cvars.cmake) diff --git a/README.md b/README.md index e7f929bad..ea1ad76a2 100644 --- a/README.md +++ b/README.md @@ -61,7 +61,8 @@ Congratulations, you are now sailing with the Ship of Harkinian! Have fun! ### Other shortcuts | Keys | Action | | - | - | -| F1 | Toggle menubar | +| ESC | Toggle menu | +| F2 | Toggle capture mouse input | | F5 | Save state | | F6 | Change state | | F7 | Load state | diff --git a/run-clang-format.ps1 b/run-clang-format.ps1 index 6aaf12ea4..39905f9ed 100644 --- a/run-clang-format.ps1 +++ b/run-clang-format.ps1 @@ -37,12 +37,13 @@ if (-not (Test-Path $clangFormatFilePath) -or ($currentVersion -ne $requiredVers $basePath = (Resolve-Path .).Path $files = Get-ChildItem -Path $basePath\soh -Recurse -File ` | Where-Object { ($_.Extension -eq '.c' -or $_.Extension -eq '.cpp' -or ` - ($_.Extension -eq '.h' -and ` + (($_.Extension -eq '.h' -or $_.Extension -eq '.hpp') -and ` (-not ($_.FullName -like "*\soh\src\*" -or $_.FullName -like "*\soh\include\*")))) -and ` (-not ($_.FullName -like "*\soh\assets\*")) } -foreach ($file in $files) { +for ($i = 0; $i -lt $files.Length; $i++) { + $file = $files[$i] $relativePath = $file.FullName.Substring($basePath.Length + 1) - Write-Host "Formatting $relativePath" + Write-Host "Formatting [$($i+1)/$($files.Length)] $relativePath" .\clang-format.exe -i $file.FullName } diff --git a/run-clang-format.sh b/run-clang-format.sh index 6f9fc0c80..20129e63d 100755 --- a/run-clang-format.sh +++ b/run-clang-format.sh @@ -10,20 +10,20 @@ # -name "*.c" -o -name "*.cpp" # find all .c and .cpp files # -# -name "*.h" ! -path "soh/src/**.h" ! -path "soh/include/**.h" -# find all .h files that aren't in soh/src or soh/include +# ( -name "*.h" -o -name "*.hpp" ) ! -path "soh/src/**.h" ! -path "soh/include/**.h" +# find all .h and .hpp files that aren't in soh/src or soh/include # this is because zret decomp only runs clang-format on c files # https://github.com/zeldaret/mm/blob/b7e5468ca16315a7e322055eff3d97fe980bbc25/format.py#L182 # # ! -path "soh/assets/*" # asset headers are autogenerated, don't fight them # -# | sed 's| |\\ |g' -# pipe the result of find into sed to -# ensure all the paths returned by find have spaces escaped +# -print0 +# separate paths with NUL bytes, avoiding issues with spaces in paths # -# | xargs clang-format-14 -i +# | xargs -0 clang-format-14 -i -verbose # use xargs to take each path we've found # and pass it as an argument to clang-format +# verbose to print files being formatted and X out of Y status -find soh -type f \( -name "*.c" -o -name "*.cpp" -o \( -name "*.h" ! -path "soh/src/**.h" ! -path "soh/include/**.h" \) \) ! -path "soh/assets/*" | sed 's| |\\ |g' | xargs clang-format-14 -i +find soh -type f \( -name "*.c" -o -name "*.cpp" -o \( \( -name "*.h" -o -name "*.hpp" \) ! -path "soh/src/*" ! -path "soh/include/*" \) \) ! -path "soh/assets/*" -print0 | xargs -0 clang-format-14 -i --verbose diff --git a/soh/assets/objects/object_mag/object_mag.h b/soh/assets/objects/object_mag/object_mag.h index b470b71dd..720d0cbe5 100644 --- a/soh/assets/objects/object_mag/object_mag.h +++ b/soh/assets/objects/object_mag/object_mag.h @@ -18,6 +18,12 @@ static const ALIGN_ASSET(2) char gTitleCopyright19982002Tex[] = dgTitleCopyright #define dgTitleCopyright19982003Tex "__OTR__objects/object_mag/gTitleCopyright19982003Tex" static const ALIGN_ASSET(2) char gTitleCopyright19982003Tex[] = dgTitleCopyright19982003Tex; +#define dgTitleCopyright19982004EngTex "__OTR__objects/object_mag/gTitleCopyright19982004EngTex" +static const ALIGN_ASSET(2) char gTitleCopyright19982004EngTex[] = dgTitleCopyright19982004EngTex; + +#define dgTitleCopyright19982004JpnTex "__OTR__objects/object_mag/gTitleCopyright19982004JpnTex" +static const ALIGN_ASSET(2) char gTitleCopyright19982004JpnTex[] = dgTitleCopyright19982004JpnTex; + #define dgTitleMasterQuestSubtitleTex "__OTR__objects/object_mag/gTitleMasterQuestSubtitleTex" static const ALIGN_ASSET(2) char gTitleMasterQuestSubtitleTex[] = dgTitleMasterQuestSubtitleTex; diff --git a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_bv.xml b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_bv.xml index 58db6e1d4..d2ebf275b 100644 --- a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_bv.xml +++ b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_bv.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_fd.xml b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_fd.xml index 9bc25d3a6..260957967 100644 --- a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_fd.xml +++ b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_fd.xml @@ -28,7 +28,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_fhg.xml b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_fhg.xml index 6a275daeb..669875aaf 100644 --- a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_fhg.xml +++ b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_fhg.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_ganon.xml b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_ganon.xml index 5b68602ba..c654c7fec 100644 --- a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_ganon.xml +++ b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_ganon.xml @@ -68,7 +68,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_goma.xml b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_goma.xml index ec3e42114..922678a3c 100644 --- a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_goma.xml +++ b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_goma.xml @@ -159,7 +159,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_kingdodongo.xml b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_kingdodongo.xml index a865c15de..5ef07a26f 100644 --- a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_kingdodongo.xml +++ b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_kingdodongo.xml @@ -48,7 +48,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_mag.xml b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_mag.xml index b2b082e6b..6e07fa2cd 100644 --- a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_mag.xml +++ b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_mag.xml @@ -1,7 +1,7 @@ - + @@ -18,4 +18,4 @@ - \ No newline at end of file + diff --git a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_mo.xml b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_mo.xml index f450368f3..4c4be74c8 100644 --- a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_mo.xml +++ b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_mo.xml @@ -6,7 +6,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_sst.xml b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_sst.xml index d64787fa1..b874b9a41 100644 --- a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_sst.xml +++ b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_sst.xml @@ -17,7 +17,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_tw.xml b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_tw.xml index d238e10ab..c7fd2a60b 100644 --- a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_tw.xml +++ b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_tw.xml @@ -273,7 +273,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_J/textures/item_name_static.xml b/soh/assets/xml/GC_MQ_NTSC_J/textures/item_name_static.xml index 266b3c200..1bc074c2f 100644 --- a/soh/assets/xml/GC_MQ_NTSC_J/textures/item_name_static.xml +++ b/soh/assets/xml/GC_MQ_NTSC_J/textures/item_name_static.xml @@ -239,7 +239,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_bv.xml b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_bv.xml index 58db6e1d4..d2ebf275b 100644 --- a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_bv.xml +++ b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_bv.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_fd.xml b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_fd.xml index 9bc25d3a6..260957967 100644 --- a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_fd.xml +++ b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_fd.xml @@ -28,7 +28,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_fhg.xml b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_fhg.xml index 6a275daeb..669875aaf 100644 --- a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_fhg.xml +++ b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_fhg.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_ganon.xml b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_ganon.xml index 5b68602ba..c654c7fec 100644 --- a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_ganon.xml +++ b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_ganon.xml @@ -68,7 +68,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_goma.xml b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_goma.xml index ec3e42114..922678a3c 100644 --- a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_goma.xml +++ b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_goma.xml @@ -159,7 +159,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_kingdodongo.xml b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_kingdodongo.xml index a865c15de..5ef07a26f 100644 --- a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_kingdodongo.xml +++ b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_kingdodongo.xml @@ -48,7 +48,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_mo.xml b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_mo.xml index f450368f3..4c4be74c8 100644 --- a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_mo.xml +++ b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_mo.xml @@ -6,7 +6,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_sst.xml b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_sst.xml index d64787fa1..b874b9a41 100644 --- a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_sst.xml +++ b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_sst.xml @@ -17,7 +17,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_tw.xml b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_tw.xml index d238e10ab..c7fd2a60b 100644 --- a/soh/assets/xml/GC_MQ_NTSC_U/objects/object_tw.xml +++ b/soh/assets/xml/GC_MQ_NTSC_U/objects/object_tw.xml @@ -273,7 +273,7 @@ - + diff --git a/soh/assets/xml/GC_MQ_NTSC_U/textures/item_name_static.xml b/soh/assets/xml/GC_MQ_NTSC_U/textures/item_name_static.xml index 266b3c200..1bc074c2f 100644 --- a/soh/assets/xml/GC_MQ_NTSC_U/textures/item_name_static.xml +++ b/soh/assets/xml/GC_MQ_NTSC_U/textures/item_name_static.xml @@ -239,7 +239,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_bv.xml b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_bv.xml index 58db6e1d4..d2ebf275b 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_bv.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_bv.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_fd.xml b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_fd.xml index 9bc25d3a6..260957967 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_fd.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_fd.xml @@ -28,7 +28,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_fhg.xml b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_fhg.xml index 6a275daeb..669875aaf 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_fhg.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_fhg.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_ganon.xml b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_ganon.xml index 5b68602ba..c654c7fec 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_ganon.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_ganon.xml @@ -68,7 +68,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_goma.xml b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_goma.xml index ec3e42114..922678a3c 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_goma.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_goma.xml @@ -159,7 +159,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_kingdodongo.xml b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_kingdodongo.xml index a865c15de..5ef07a26f 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_kingdodongo.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_kingdodongo.xml @@ -48,7 +48,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_mag.xml b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_mag.xml index b68d4227a..063d801a3 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_mag.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_mag.xml @@ -1,7 +1,7 @@ - + @@ -17,4 +17,4 @@ - \ No newline at end of file + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_mo.xml b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_mo.xml index f450368f3..4c4be74c8 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_mo.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_mo.xml @@ -6,7 +6,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_sst.xml b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_sst.xml index d64787fa1..b874b9a41 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_sst.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_sst.xml @@ -17,7 +17,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_tw.xml b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_tw.xml index d238e10ab..c7fd2a60b 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_tw.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_tw.xml @@ -273,7 +273,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J/textures/item_name_static.xml b/soh/assets/xml/GC_NMQ_NTSC_J/textures/item_name_static.xml index 266b3c200..1bc074c2f 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J/textures/item_name_static.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J/textures/item_name_static.xml @@ -239,7 +239,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_bv.xml b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_bv.xml index 58db6e1d4..d2ebf275b 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_bv.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_bv.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_fd.xml b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_fd.xml index 9bc25d3a6..260957967 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_fd.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_fd.xml @@ -28,7 +28,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_fhg.xml b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_fhg.xml index 6a275daeb..669875aaf 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_fhg.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_fhg.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_ganon.xml b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_ganon.xml index 5b68602ba..c654c7fec 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_ganon.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_ganon.xml @@ -68,7 +68,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_goma.xml b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_goma.xml index ec3e42114..922678a3c 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_goma.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_goma.xml @@ -159,7 +159,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_kingdodongo.xml b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_kingdodongo.xml index a865c15de..5ef07a26f 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_kingdodongo.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_kingdodongo.xml @@ -48,7 +48,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_mag.xml b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_mag.xml index 84467d76d..6276dee1d 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_mag.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_mag.xml @@ -1,8 +1,8 @@ - - + + @@ -18,4 +18,4 @@ - \ No newline at end of file + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_mo.xml b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_mo.xml index f450368f3..4c4be74c8 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_mo.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_mo.xml @@ -6,7 +6,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_sst.xml b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_sst.xml index d64787fa1..b874b9a41 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_sst.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_sst.xml @@ -17,7 +17,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_tw.xml b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_tw.xml index d238e10ab..c7fd2a60b 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_tw.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_tw.xml @@ -273,7 +273,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_J_CE/textures/item_name_static.xml b/soh/assets/xml/GC_NMQ_NTSC_J_CE/textures/item_name_static.xml index 266b3c200..1bc074c2f 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_J_CE/textures/item_name_static.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_J_CE/textures/item_name_static.xml @@ -239,7 +239,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_bv.xml b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_bv.xml index 58db6e1d4..d2ebf275b 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_bv.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_bv.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_fd.xml b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_fd.xml index 9bc25d3a6..260957967 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_fd.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_fd.xml @@ -28,7 +28,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_fhg.xml b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_fhg.xml index 6a275daeb..669875aaf 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_fhg.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_fhg.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_ganon.xml b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_ganon.xml index 5b68602ba..c654c7fec 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_ganon.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_ganon.xml @@ -68,7 +68,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_goma.xml b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_goma.xml index ec3e42114..922678a3c 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_goma.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_goma.xml @@ -159,7 +159,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_kingdodongo.xml b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_kingdodongo.xml index a865c15de..5ef07a26f 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_kingdodongo.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_kingdodongo.xml @@ -48,7 +48,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_mo.xml b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_mo.xml index f450368f3..4c4be74c8 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_mo.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_mo.xml @@ -6,7 +6,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_sst.xml b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_sst.xml index d64787fa1..b874b9a41 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_sst.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_sst.xml @@ -17,7 +17,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_tw.xml b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_tw.xml index d238e10ab..c7fd2a60b 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_tw.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_U/objects/object_tw.xml @@ -273,7 +273,7 @@ - + diff --git a/soh/assets/xml/GC_NMQ_NTSC_U/textures/item_name_static.xml b/soh/assets/xml/GC_NMQ_NTSC_U/textures/item_name_static.xml index 266b3c200..1bc074c2f 100644 --- a/soh/assets/xml/GC_NMQ_NTSC_U/textures/item_name_static.xml +++ b/soh/assets/xml/GC_NMQ_NTSC_U/textures/item_name_static.xml @@ -239,7 +239,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_10/objects/object_bv.xml b/soh/assets/xml/N64_NTSC_10/objects/object_bv.xml index 58db6e1d4..d2ebf275b 100644 --- a/soh/assets/xml/N64_NTSC_10/objects/object_bv.xml +++ b/soh/assets/xml/N64_NTSC_10/objects/object_bv.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_10/objects/object_fd.xml b/soh/assets/xml/N64_NTSC_10/objects/object_fd.xml index 9bc25d3a6..260957967 100644 --- a/soh/assets/xml/N64_NTSC_10/objects/object_fd.xml +++ b/soh/assets/xml/N64_NTSC_10/objects/object_fd.xml @@ -28,7 +28,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_10/objects/object_fhg.xml b/soh/assets/xml/N64_NTSC_10/objects/object_fhg.xml index 6a275daeb..669875aaf 100644 --- a/soh/assets/xml/N64_NTSC_10/objects/object_fhg.xml +++ b/soh/assets/xml/N64_NTSC_10/objects/object_fhg.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_10/objects/object_ganon.xml b/soh/assets/xml/N64_NTSC_10/objects/object_ganon.xml index 5b68602ba..c654c7fec 100644 --- a/soh/assets/xml/N64_NTSC_10/objects/object_ganon.xml +++ b/soh/assets/xml/N64_NTSC_10/objects/object_ganon.xml @@ -68,7 +68,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_10/objects/object_goma.xml b/soh/assets/xml/N64_NTSC_10/objects/object_goma.xml index ec3e42114..922678a3c 100644 --- a/soh/assets/xml/N64_NTSC_10/objects/object_goma.xml +++ b/soh/assets/xml/N64_NTSC_10/objects/object_goma.xml @@ -159,7 +159,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_10/objects/object_kingdodongo.xml b/soh/assets/xml/N64_NTSC_10/objects/object_kingdodongo.xml index a865c15de..5ef07a26f 100644 --- a/soh/assets/xml/N64_NTSC_10/objects/object_kingdodongo.xml +++ b/soh/assets/xml/N64_NTSC_10/objects/object_kingdodongo.xml @@ -48,7 +48,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_10/objects/object_mo.xml b/soh/assets/xml/N64_NTSC_10/objects/object_mo.xml index f450368f3..4c4be74c8 100644 --- a/soh/assets/xml/N64_NTSC_10/objects/object_mo.xml +++ b/soh/assets/xml/N64_NTSC_10/objects/object_mo.xml @@ -6,7 +6,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_10/objects/object_sst.xml b/soh/assets/xml/N64_NTSC_10/objects/object_sst.xml index d64787fa1..b874b9a41 100644 --- a/soh/assets/xml/N64_NTSC_10/objects/object_sst.xml +++ b/soh/assets/xml/N64_NTSC_10/objects/object_sst.xml @@ -17,7 +17,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_10/objects/object_tw.xml b/soh/assets/xml/N64_NTSC_10/objects/object_tw.xml index d238e10ab..c7fd2a60b 100644 --- a/soh/assets/xml/N64_NTSC_10/objects/object_tw.xml +++ b/soh/assets/xml/N64_NTSC_10/objects/object_tw.xml @@ -273,7 +273,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_10/textures/item_name_static.xml b/soh/assets/xml/N64_NTSC_10/textures/item_name_static.xml index 266b3c200..1bc074c2f 100644 --- a/soh/assets/xml/N64_NTSC_10/textures/item_name_static.xml +++ b/soh/assets/xml/N64_NTSC_10/textures/item_name_static.xml @@ -239,7 +239,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_11/objects/object_bv.xml b/soh/assets/xml/N64_NTSC_11/objects/object_bv.xml index 58db6e1d4..d2ebf275b 100644 --- a/soh/assets/xml/N64_NTSC_11/objects/object_bv.xml +++ b/soh/assets/xml/N64_NTSC_11/objects/object_bv.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_11/objects/object_fd.xml b/soh/assets/xml/N64_NTSC_11/objects/object_fd.xml index 9bc25d3a6..260957967 100644 --- a/soh/assets/xml/N64_NTSC_11/objects/object_fd.xml +++ b/soh/assets/xml/N64_NTSC_11/objects/object_fd.xml @@ -28,7 +28,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_11/objects/object_fhg.xml b/soh/assets/xml/N64_NTSC_11/objects/object_fhg.xml index 6a275daeb..669875aaf 100644 --- a/soh/assets/xml/N64_NTSC_11/objects/object_fhg.xml +++ b/soh/assets/xml/N64_NTSC_11/objects/object_fhg.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_11/objects/object_ganon.xml b/soh/assets/xml/N64_NTSC_11/objects/object_ganon.xml index 5b68602ba..c654c7fec 100644 --- a/soh/assets/xml/N64_NTSC_11/objects/object_ganon.xml +++ b/soh/assets/xml/N64_NTSC_11/objects/object_ganon.xml @@ -68,7 +68,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_11/objects/object_goma.xml b/soh/assets/xml/N64_NTSC_11/objects/object_goma.xml index ec3e42114..922678a3c 100644 --- a/soh/assets/xml/N64_NTSC_11/objects/object_goma.xml +++ b/soh/assets/xml/N64_NTSC_11/objects/object_goma.xml @@ -159,7 +159,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_11/objects/object_kingdodongo.xml b/soh/assets/xml/N64_NTSC_11/objects/object_kingdodongo.xml index a865c15de..5ef07a26f 100644 --- a/soh/assets/xml/N64_NTSC_11/objects/object_kingdodongo.xml +++ b/soh/assets/xml/N64_NTSC_11/objects/object_kingdodongo.xml @@ -48,7 +48,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_11/objects/object_mo.xml b/soh/assets/xml/N64_NTSC_11/objects/object_mo.xml index f450368f3..4c4be74c8 100644 --- a/soh/assets/xml/N64_NTSC_11/objects/object_mo.xml +++ b/soh/assets/xml/N64_NTSC_11/objects/object_mo.xml @@ -6,7 +6,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_11/objects/object_sst.xml b/soh/assets/xml/N64_NTSC_11/objects/object_sst.xml index d64787fa1..b874b9a41 100644 --- a/soh/assets/xml/N64_NTSC_11/objects/object_sst.xml +++ b/soh/assets/xml/N64_NTSC_11/objects/object_sst.xml @@ -17,7 +17,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_11/objects/object_tw.xml b/soh/assets/xml/N64_NTSC_11/objects/object_tw.xml index d238e10ab..c7fd2a60b 100644 --- a/soh/assets/xml/N64_NTSC_11/objects/object_tw.xml +++ b/soh/assets/xml/N64_NTSC_11/objects/object_tw.xml @@ -273,7 +273,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_11/textures/item_name_static.xml b/soh/assets/xml/N64_NTSC_11/textures/item_name_static.xml index 266b3c200..1bc074c2f 100644 --- a/soh/assets/xml/N64_NTSC_11/textures/item_name_static.xml +++ b/soh/assets/xml/N64_NTSC_11/textures/item_name_static.xml @@ -239,7 +239,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_12/objects/object_bv.xml b/soh/assets/xml/N64_NTSC_12/objects/object_bv.xml index 58db6e1d4..d2ebf275b 100644 --- a/soh/assets/xml/N64_NTSC_12/objects/object_bv.xml +++ b/soh/assets/xml/N64_NTSC_12/objects/object_bv.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_12/objects/object_fd.xml b/soh/assets/xml/N64_NTSC_12/objects/object_fd.xml index 9bc25d3a6..260957967 100644 --- a/soh/assets/xml/N64_NTSC_12/objects/object_fd.xml +++ b/soh/assets/xml/N64_NTSC_12/objects/object_fd.xml @@ -28,7 +28,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_12/objects/object_fhg.xml b/soh/assets/xml/N64_NTSC_12/objects/object_fhg.xml index 6a275daeb..669875aaf 100644 --- a/soh/assets/xml/N64_NTSC_12/objects/object_fhg.xml +++ b/soh/assets/xml/N64_NTSC_12/objects/object_fhg.xml @@ -38,7 +38,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_12/objects/object_ganon.xml b/soh/assets/xml/N64_NTSC_12/objects/object_ganon.xml index 5b68602ba..c654c7fec 100644 --- a/soh/assets/xml/N64_NTSC_12/objects/object_ganon.xml +++ b/soh/assets/xml/N64_NTSC_12/objects/object_ganon.xml @@ -68,7 +68,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_12/objects/object_goma.xml b/soh/assets/xml/N64_NTSC_12/objects/object_goma.xml index ec3e42114..922678a3c 100644 --- a/soh/assets/xml/N64_NTSC_12/objects/object_goma.xml +++ b/soh/assets/xml/N64_NTSC_12/objects/object_goma.xml @@ -159,7 +159,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_12/objects/object_kingdodongo.xml b/soh/assets/xml/N64_NTSC_12/objects/object_kingdodongo.xml index a865c15de..5ef07a26f 100644 --- a/soh/assets/xml/N64_NTSC_12/objects/object_kingdodongo.xml +++ b/soh/assets/xml/N64_NTSC_12/objects/object_kingdodongo.xml @@ -48,7 +48,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_12/objects/object_mo.xml b/soh/assets/xml/N64_NTSC_12/objects/object_mo.xml index f450368f3..4c4be74c8 100644 --- a/soh/assets/xml/N64_NTSC_12/objects/object_mo.xml +++ b/soh/assets/xml/N64_NTSC_12/objects/object_mo.xml @@ -6,7 +6,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_12/objects/object_sst.xml b/soh/assets/xml/N64_NTSC_12/objects/object_sst.xml index d64787fa1..b874b9a41 100644 --- a/soh/assets/xml/N64_NTSC_12/objects/object_sst.xml +++ b/soh/assets/xml/N64_NTSC_12/objects/object_sst.xml @@ -17,7 +17,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_12/objects/object_tw.xml b/soh/assets/xml/N64_NTSC_12/objects/object_tw.xml index d238e10ab..c7fd2a60b 100644 --- a/soh/assets/xml/N64_NTSC_12/objects/object_tw.xml +++ b/soh/assets/xml/N64_NTSC_12/objects/object_tw.xml @@ -273,7 +273,7 @@ - + diff --git a/soh/assets/xml/N64_NTSC_12/textures/item_name_static.xml b/soh/assets/xml/N64_NTSC_12/textures/item_name_static.xml index 266b3c200..1bc074c2f 100644 --- a/soh/assets/xml/N64_NTSC_12/textures/item_name_static.xml +++ b/soh/assets/xml/N64_NTSC_12/textures/item_name_static.xml @@ -239,7 +239,7 @@ - + diff --git a/soh/include/functions.h b/soh/include/functions.h index 86e3bf77f..ad615d173 100644 --- a/soh/include/functions.h +++ b/soh/include/functions.h @@ -1044,6 +1044,7 @@ VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec); VecSph* OLib_Vec3fToVecSphGeo(VecSph* arg0, Vec3f* arg1); VecSph* OLib_Vec3fDiffToVecSphGeo(VecSph* arg0, Vec3f* a, Vec3f* b); Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b); +void OnePointCutscene_SetCsCamPoints(Camera* camera, s16 actionParameters, s16 initTimer, CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints); s16 OnePointCutscene_Init(PlayState* play, s16 csId, s16 timer, Actor* actor, s16 camIdx); s16 OnePointCutscene_EndCutscene(PlayState* play, s16 camIdx); s32 OnePointCutscene_Attention(PlayState* play, Actor* actor); @@ -1102,6 +1103,7 @@ void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx); s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input); u8 PlayerGrounded(Player* player); void Player_SetBootData(PlayState* play, Player* player); +void Player_StartAnimMovement(PlayState* play, Player* player, s32 flags); s32 Player_InBlockingCsMode(PlayState* play, Player* player); s32 Player_TryCsAction(PlayState* play, Actor* actor, s32 csAction); s32 Player_InCsMode(PlayState* play); diff --git a/soh/include/z64.h b/soh/include/z64.h index 99835304f..83e1498db 100644 --- a/soh/include/z64.h +++ b/soh/include/z64.h @@ -544,6 +544,8 @@ typedef enum { LANGUAGE_MAX } Language; +#define TODO_TRANSLATE "__Translate_This__" + // TODO get these properties from the textures themselves #define FONT_CHAR_TEX_WIDTH 16 #define FONT_CHAR_TEX_HEIGHT 16 diff --git a/soh/soh/Enhancements/Presets/PresetEntries.cpp b/soh/soh/Enhancements/Presets/PresetEntries.cpp index ebf6d4a19..c9ca5c24f 100644 --- a/soh/soh/Enhancements/Presets/PresetEntries.cpp +++ b/soh/soh/Enhancements/Presets/PresetEntries.cpp @@ -46,7 +46,7 @@ const std::vector vanillaPlusPresetEntries = { PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixZoraHintDialogue"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixVineFall"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1), - PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixGrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1), + PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NaviTextFix"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GerudoWarriorClothingFix"), 1), @@ -125,7 +125,7 @@ const std::vector enhancedPresetEntries = { PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixZoraHintDialogue"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixVineFall"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1), - PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixGrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1), + PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NaviTextFix"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GerudoWarriorClothingFix"), 1), @@ -251,7 +251,7 @@ const std::vector randomizerPresetEntries = { PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1), - PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixGrokenGiantsKnife"), 1), + PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1), diff --git a/soh/soh/Enhancements/TimeDisplay/TimeDisplay.h b/soh/soh/Enhancements/TimeDisplay/TimeDisplay.h index eb213640e..c6635b5a7 100644 --- a/soh/soh/Enhancements/TimeDisplay/TimeDisplay.h +++ b/soh/soh/Enhancements/TimeDisplay/TimeDisplay.h @@ -1,6 +1,6 @@ #include -class TimeDisplayWindow : public Ship::GuiWindow { +class TimeDisplayWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; diff --git a/soh/soh/Enhancements/TimeSavers/CrawlSpeed.cpp b/soh/soh/Enhancements/TimeSavers/CrawlSpeed.cpp new file mode 100644 index 000000000..b9f65df04 --- /dev/null +++ b/soh/soh/Enhancements/TimeSavers/CrawlSpeed.cpp @@ -0,0 +1,110 @@ +#include +#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" +#include "soh/ShipInit.hpp" +#include "global.h" + +extern "C" { +#include "functions.h" +#include "objects/gameplay_keep/gameplay_keep.h" +extern PlayState* gPlayState; +} + +#define CVAR_CRAWL_SPEED_NAME CVAR_ENHANCEMENT("CrawlSpeed") +#define CVAR_CRAWL_SPEED_DEFAULT 1 +#define CVAR_CRAWL_SPEED_VALUE CVarGetInteger(CVAR_CRAWL_SPEED_NAME, CVAR_CRAWL_SPEED_DEFAULT) +#define CVAR_GLITCH_AIDING_NAME CVAR_ENHANCEMENT("GlitchAidingCrawlspaces") +#define CVAR_GLITCH_AIDING_DEFAULT 0 +#define CVAR_GLITCH_AIDING_VALUE CVarGetInteger(CVAR_GLITCH_AIDING_NAME, CVAR_GLITCH_AIDING_DEFAULT) + +extern "C" void ExitCrawlspace(Player* player, PlayState* play) { + LinkAnimationHeader* animExit = (LinkAnimationHeader*)gPlayerAnim_link_child_tunnel_end; + LinkAnimationHeader* animEnter = (LinkAnimationHeader*)gPlayerAnim_link_child_tunnel_start; + + if (player->linearVelocity > 0.0f) { + // Leaving a crawlspace forwards + player->actor.shape.rot.y = player->actor.wallYaw + 0x8000; + LinkAnimation_Change(play, &player->skelAnime, animExit, ((CVAR_CRAWL_SPEED_VALUE + 1.0f) / 2.0f), 0.0f, + Animation_GetLastFrame(animExit), ANIMMODE_ONCE, 0.0f); + Player_StartAnimMovement(play, player, 0x9D); + OnePointCutscene_Init(play, 9601, 999, NULL, MAIN_CAM); + } else { + // Leaving a crawlspace backwards + player->actor.shape.rot.y = player->actor.wallYaw; + LinkAnimation_Change(play, &player->skelAnime, animEnter, -1.0f * ((CVAR_CRAWL_SPEED_VALUE + 1.0f) / 2.0f), + Animation_GetLastFrame(animEnter), 0.0f, ANIMMODE_ONCE, 0.0f); + Player_StartAnimMovement(play, player, 0x9D); + OnePointCutscene_Init(play, 9602, 999, NULL, MAIN_CAM); + } +} + +extern "C" void ExitCrawlspaceCS(PlayState* play, Camera* csCam, int16_t actionParameters, int16_t initTimer, + CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints) { + s16 camCrawlTemp = CVAR_CRAWL_SPEED_VALUE; + s16 camCrawlTimer = initTimer / camCrawlTemp; + + OnePointCutscene_SetCsCamPoints(csCam, actionParameters | 0x1000, camCrawlTimer, atPoints, eyePoints); +} + +extern "C" void EnterCrawlspace(Player* player, PlayState* play) { + LinkAnimationHeader* anim = (LinkAnimationHeader*)gPlayerAnim_link_child_tunnel_start; + + LinkAnimation_Change(play, &player->skelAnime, anim, ((CVAR_CRAWL_SPEED_VALUE + 1.0f) / 2.0f), 0.0f, + Animation_GetLastFrame(anim), ANIMMODE_ONCE, 0.0f); +} + +extern "C" void IncreaseCrawlSpeed(Player* player, PlayState* play) { + Input* sControlInput = &play->state.input[0]; + player->linearVelocity = sControlInput->rel.stick_y * 0.03f * CVAR_CRAWL_SPEED_VALUE; +} + +void CrawlSpeed_Register() { + bool shouldRegister = CVAR_CRAWL_SPEED_VALUE > 1; + + COND_VB_SHOULD(VB_CRAWL_SPEED_EXIT, shouldRegister, { + Player* player = GET_PLAYER(gPlayState); + bool excludeWellBackroom = (player->actor.world.pos.x > 950.0f) && (player->actor.world.pos.x < 1025.0f) && + (player->actor.world.pos.z > -1510.0f) && (player->actor.world.pos.z < -1490.0f) && + gPlayState->sceneNum == SCENE_BOTTOM_OF_THE_WELL; + bool excludeGlitchAiding = CVAR_GLITCH_AIDING_VALUE; + if (excludeGlitchAiding && excludeWellBackroom) { + *should = true; + } else { + ExitCrawlspace(player, gPlayState); + *should = false; + } + }); + + COND_VB_SHOULD(VB_CRAWL_SPEED_EXIT_CS, shouldRegister, { + Player* player = GET_PLAYER(gPlayState); + Camera* csCam = va_arg(args, Camera*); + s16 csId = va_arg(args, s16); + s16 actionParameters = va_arg(args, s16); + s16 initTimer = va_arg(args, s16); + CutsceneCameraPoint* atPoints = va_arg(args, CutsceneCameraPoint*); + CutsceneCameraPoint* eyePoints = va_arg(args, CutsceneCameraPoint*); + bool excludeWellBackroom = (player->actor.world.pos.x > 950.0f) && (player->actor.world.pos.x < 1025.0f) && + (player->actor.world.pos.z > -1510.0f) && (player->actor.world.pos.z < -1490.0f) && + gPlayState->sceneNum == SCENE_BOTTOM_OF_THE_WELL; + bool excludeGlitchAiding = CVAR_GLITCH_AIDING_VALUE; + if (excludeGlitchAiding && excludeWellBackroom) { + *should = true; + } else { + ExitCrawlspaceCS(gPlayState, csCam, actionParameters, initTimer, atPoints, eyePoints); + *should = false; + } + }); + + COND_VB_SHOULD(VB_CRAWL_SPEED_ENTER, shouldRegister, { + Player* player = GET_PLAYER(gPlayState); + EnterCrawlspace(player, gPlayState); + *should = false; + }); + + COND_VB_SHOULD(VB_CRAWL_SPEED_INCREASE, shouldRegister, { + Player* player = GET_PLAYER(gPlayState); + IncreaseCrawlSpeed(player, gPlayState); + *should = false; + }); +} + +static RegisterShipInitFunc initSpeed(CrawlSpeed_Register, { CVAR_CRAWL_SPEED_NAME }); \ No newline at end of file diff --git a/soh/soh/Enhancements/audio/AudioCollection.cpp b/soh/soh/Enhancements/audio/AudioCollection.cpp index 69b3723b4..d3f69dad8 100644 --- a/soh/soh/Enhancements/audio/AudioCollection.cpp +++ b/soh/soh/Enhancements/audio/AudioCollection.cpp @@ -119,7 +119,7 @@ AudioCollection::AudioCollection() { SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_2, "End Credits II", "NA_BGM_STAFF_2", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere? SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_3, "End Credits III", "NA_BGM_STAFF_3", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere? SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_4, "End Credits IV", "NA_BGM_STAFF_4", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere? - + // SEQ_INSTRUMENT SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 1, "Ocarina", "OCARINA_INSTRUMENT_DEFAULT", SEQ_INSTRUMENT, true, true), SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 2, "Malon", "OCARINA_INSTRUMENT_MALON", SEQ_INSTRUMENT, true, true), @@ -304,7 +304,7 @@ AudioCollection::AudioCollection() { //SEQUENCE_MAP_ENTRY("Adult Link - Unused Sound 1?","NA_SE_VO_LI_ELECTRIC_SHOCK_LV", "NA_SE_VO_LI_ELECTRIC_SHOCK_LV", SEQ_VOICE, true, false), //SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_GROAN_KID, "Child Link - Groan (Unused)", "NA_SE_VO_LI_GROAN_KID", SEQ_VOICE, true, false), //SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID, "Child Link - Unused Sound 1?", "NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID", SEQ_VOICE, true, false), - + // Following group of Dummies are all duplicate entries for Navi saying Look/Hey/Watchout //SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x45, "NA_SE_VO_DUMMY_0x45", "NA_SE_VO_DUMMY_0x45", SEQ_VOICE, true, false), //SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x46, "NA_SE_VO_DUMMY_0x46", "NA_SE_VO_DUMMY_0x46", SEQ_VOICE, true, false), diff --git a/soh/soh/Enhancements/audio/AudioEditor.h b/soh/soh/Enhancements/audio/AudioEditor.h index a5b0b385a..ca3636d9a 100644 --- a/soh/soh/Enhancements/audio/AudioEditor.h +++ b/soh/soh/Enhancements/audio/AudioEditor.h @@ -7,7 +7,7 @@ #include #include "AudioCollection.h" -class AudioEditor : public Ship::GuiWindow { +class AudioEditor final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; diff --git a/soh/soh/Enhancements/controls/InputViewer.cpp b/soh/soh/Enhancements/controls/InputViewer.cpp index a48b1811f..1d6695d25 100644 --- a/soh/soh/Enhancements/controls/InputViewer.cpp +++ b/soh/soh/Enhancements/controls/InputViewer.cpp @@ -151,7 +151,7 @@ void InputViewer::DrawElement() { } ImVec2 mainPos = ImGui::GetWindowPos(); - ImVec2 size = ImGui::GetContentRegionAvail(); + ImVec2 size = ImGui::GetMainViewport()->WorkSize; #ifdef __WIIU__ const float scale = CVarGetFloat(CVAR_INPUT_VIEWER("Scale"), 1.0f) * 2.0f; @@ -584,7 +584,7 @@ void InputViewerSettingsWindow::DrawElement() { } // gInputViewer.Dpad CVarCheckbox("Show D-Pad Layers", CVAR_INPUT_VIEWER("Dpad"), - CheckboxOptions().Color(THEME_COLOR).DefaultValue(true)); + CheckboxOptions().Color(THEME_COLOR).DefaultValue(false)); if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Dpad"), 0)) { ImGui::Indent(); CVarCombobox("##DpadOutline", CVAR_INPUT_VIEWER("DpadOutlineMode"), buttonOutlineOptionsVerbose, @@ -593,7 +593,7 @@ void InputViewerSettingsWindow::DrawElement() { } // gInputViewer.Mod1 CVarCheckbox("Show Modifier Button 1 Layers", CVAR_INPUT_VIEWER("Mod1"), - CheckboxOptions().Color(THEME_COLOR).DefaultValue(true)); + CheckboxOptions().Color(THEME_COLOR).DefaultValue(false)); if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Mod1"), 0)) { ImGui::Indent(); CVarCombobox("##Mmod1Outline", CVAR_INPUT_VIEWER("Mod1OutlineMode"), buttonOutlineOptionsVerbose, @@ -602,7 +602,7 @@ void InputViewerSettingsWindow::DrawElement() { } // gInputViewer.Mod2 CVarCheckbox("Show Modifier Button 2 Layers", CVAR_INPUT_VIEWER("Mod2"), - CheckboxOptions().Color(THEME_COLOR).DefaultValue(true)); + CheckboxOptions().Color(THEME_COLOR).DefaultValue(false)); if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Mod2"), 0)) { ImGui::Indent(); CVarCombobox("##Mod2Outline", CVAR_INPUT_VIEWER("Mod2OutlineMode"), buttonOutlineOptionsVerbose, @@ -652,7 +652,7 @@ void InputViewerSettingsWindow::DrawElement() { "Right Stick Visibility", CVAR_INPUT_VIEWER("RightStick.VisibilityMode"), stickModeOptions, ComboboxOptions() .Color(THEME_COLOR) - .DefaultIndex(STICK_MODE_ALWAYS_SHOWN) + .DefaultIndex(STICK_MODE_ALWAYS_HIDDEN) .Tooltip( "Determines the conditions under which the moving layer of the right stick texture is visible.")); @@ -661,7 +661,7 @@ void InputViewerSettingsWindow::DrawElement() { "Right Stick Outline/Background Visibility", CVAR_INPUT_VIEWER("RightStick.OutlineMode"), stickModeOptions, ComboboxOptions() .Color(THEME_COLOR) - .DefaultIndex(STICK_MODE_ALWAYS_SHOWN) + .DefaultIndex(STICK_MODE_ALWAYS_HIDDEN) .Tooltip( "Determines the conditions under which the right stick outline/background texture is visible.")); diff --git a/soh/soh/Enhancements/controls/InputViewer.h b/soh/soh/Enhancements/controls/InputViewer.h index c370a4225..67303b7eb 100644 --- a/soh/soh/Enhancements/controls/InputViewer.h +++ b/soh/soh/Enhancements/controls/InputViewer.h @@ -17,7 +17,7 @@ typedef enum { STICK_MODE_ALWAYS_HIDDEN, } StickMode; -class InputViewer : public Ship::GuiWindow { +class InputViewer final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; @@ -33,7 +33,7 @@ class InputViewer : public Ship::GuiWindow { void RenderButton(std::string btn, std::string btnOutline, int state, ImVec2 size, int outlineMode); }; -class InputViewerSettingsWindow : public Ship::GuiWindow { +class InputViewerSettingsWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; diff --git a/soh/soh/Enhancements/controls/SohInputEditorWindow.h b/soh/soh/Enhancements/controls/SohInputEditorWindow.h index 76d33975e..a6815f060 100644 --- a/soh/soh/Enhancements/controls/SohInputEditorWindow.h +++ b/soh/soh/Enhancements/controls/SohInputEditorWindow.h @@ -17,7 +17,7 @@ typedef struct { N64ButtonMask defaultBtn; } CustomButtonMap; -class SohInputEditorWindow : public Ship::GuiWindow { +class SohInputEditorWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; ~SohInputEditorWindow(); diff --git a/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp b/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp index e0f530bc2..8074fa707 100644 --- a/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp +++ b/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp @@ -2376,10 +2376,12 @@ void CosmeticsEditorWindow::DrawElement() { .Step(0.01f) .Size(ImVec2(300.0f, 0.0f)) .Color(THEME_COLOR)); + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); UIWidgets::CVarCheckbox("Randomize All on New Scene", CVAR_COSMETIC("RandomizeAllOnNewScene"), UIWidgets::CheckboxOptions() .Color(THEME_COLOR) .Tooltip("Enables randomizing all unlocked cosmetics when you enter a new scene.")); + ImGui::EndDisabled(); UIWidgets::CVarCheckbox( "Advanced Mode", CVAR_COSMETIC("AdvancedMode"), UIWidgets::CheckboxOptions() @@ -2408,13 +2410,15 @@ void CosmeticsEditorWindow::DrawElement() { } } } + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); if (UIWidgets::Button("Randomize All", UIWidgets::ButtonOptions().Size(ImVec2(250.0f, 0.0f)).Color(THEME_COLOR))) { CosmeticsEditor_RandomizeAll(); } + ImGui::EndDisabled(); + ImGui::SameLine(); if (UIWidgets::Button("Reset All", UIWidgets::ButtonOptions().Size(ImVec2(250.0f, 0.0f)).Color(THEME_COLOR))) { - CVarClearBlock("gCosmetics"); - ApplyOrResetCustomGfxPatches(); + CosmeticsEditor_ResetAll(); } if (UIWidgets::Button("Lock All", UIWidgets::ButtonOptions().Size(ImVec2(250.0f, 0.0f)).Color(THEME_COLOR))) { for (auto& [id, cosmeticOption] : cosmeticOptions) { @@ -2432,6 +2436,7 @@ void CosmeticsEditorWindow::DrawElement() { } } + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); if (UIWidgets::Button("Rainbow All", UIWidgets::ButtonOptions().Size(ImVec2(250.0f, 0.0f)).Color(THEME_COLOR))) { for (auto& [id, cosmeticOption] : cosmeticOptions) { if (!CVarGetInteger(cosmeticOption.lockedCvar, 0) && @@ -2441,6 +2446,8 @@ void CosmeticsEditorWindow::DrawElement() { } } } + ImGui::EndDisabled(); + ImGui::SameLine(); if (UIWidgets::Button("Un-Rainbow All", UIWidgets::ButtonOptions().Size(ImVec2(250.0f, 0.0f)).Color(THEME_COLOR))) { for (auto& [id, cosmeticOption] : cosmeticOptions) { @@ -2470,6 +2477,7 @@ void CosmeticsEditorWindow::DrawElement() { if (ImGui::BeginTabItem("Keys")) { + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); UIWidgets::Separator(true, true, 2.0f, 2.0f); if (UIWidgets::Button("Give all keys dungeon-specific colors", @@ -2483,6 +2491,7 @@ void CosmeticsEditorWindow::DrawElement() { DrawCosmeticGroup(COSMETICS_GROUP_SMALL_KEYS); DrawCosmeticGroup(COSMETICS_GROUP_BOSS_KEYS); + ImGui::EndDisabled(); ImGui::EndTabItem(); } diff --git a/soh/soh/Enhancements/cosmetics/CosmeticsEditor.h b/soh/soh/Enhancements/cosmetics/CosmeticsEditor.h index 6a2b1efd1..e10583081 100644 --- a/soh/soh/Enhancements/cosmetics/CosmeticsEditor.h +++ b/soh/soh/Enhancements/cosmetics/CosmeticsEditor.h @@ -60,7 +60,7 @@ void CosmeticsEditor_ResetAll(); void CosmeticsEditor_ResetGroup(CosmeticGroup group); void ApplyOrResetCustomGfxPatches(bool manualChange = true); -class CosmeticsEditorWindow : public Ship::GuiWindow { +class CosmeticsEditorWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; diff --git a/soh/soh/Enhancements/cosmetics/authenticGfxPatches.cpp b/soh/soh/Enhancements/cosmetics/authenticGfxPatches.cpp index 477fe6f0a..b2b473166 100644 --- a/soh/soh/Enhancements/cosmetics/authenticGfxPatches.cpp +++ b/soh/soh/Enhancements/cosmetics/authenticGfxPatches.cpp @@ -281,11 +281,24 @@ void PatchIronKnuckleTextureOverflow() { } } +void PatchBoulderFragment() { + // The boulder fragment renders invisible due to the change made by https://github.com/Kenix3/libultraship/pull/721 + // Until it is known wether this change is approriate or something else should be done to it, the following patches + // adjust the render mode for the DL to not become invisible + ResourceMgr_PatchGfxByName(gBoulderFragmentsDL, "boulderFragmentRenderFix3", 3, + gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2)); + ResourceMgr_PatchGfxByName(gBoulderFragmentsDL, "boulderFragmentRenderFix6", 6, + gsDPSetCombineMode(G_CC_MODULATEIDECALA, G_CC_MODULATEIA_PRIM2)); +} + void ApplyAuthenticGfxPatches() { + // Overflow textures PatchArrowTipTexture(); PatchDekuStickTextureOverflow(); PatchFreezardTextureOverflow(); PatchIronKnuckleTextureOverflow(); + + PatchBoulderFragment(); } // Patches the Sold Out GI DL to render the texture in the mirror boundary diff --git a/soh/soh/Enhancements/custom-message/CustomMessageManager.cpp b/soh/soh/Enhancements/custom-message/CustomMessageManager.cpp index d4c478657..1a6f9ce62 100644 --- a/soh/soh/Enhancements/custom-message/CustomMessageManager.cpp +++ b/soh/soh/Enhancements/custom-message/CustomMessageManager.cpp @@ -155,11 +155,12 @@ const std::string CustomMessage::GetFrench(MessageFormat format) const { } const std::string CustomMessage::GetForCurrentLanguage(MessageFormat format) const { - return GetForLanguage((gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : gSaveContext.language, format); + return GetForLanguage(((Language)gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : gSaveContext.language, + format); } const std::string CustomMessage::GetForLanguage(uint8_t language, MessageFormat format) const { - std::string output = messages[language].length() > 0 ? messages[language] : messages[LANGUAGE_ENG]; + std::string output = messages[language] != TODO_TRANSLATE ? messages[language] : messages[LANGUAGE_ENG]; ProcessMessageFormat(output, format); return output; } @@ -273,8 +274,12 @@ void CustomMessage::Replace(std::string&& oldStr, std::string&& newStr) { void CustomMessage::Replace(std::string&& oldStr, CustomMessage newMessage) { for (uint8_t language = 0; language < LANGUAGE_MAX - 1; language++) { size_t position = messages[language].find(oldStr); + std::string newMsg = newMessage.messages[language]; + if (language != LANGUAGE_ENG && newMsg == TODO_TRANSLATE) { + newMsg = newMessage.messages[LANGUAGE_ENG]; + } while (position != std::string::npos) { - messages[language].replace(position, oldStr.length(), newMessage.messages[language]); + messages[language].replace(position, oldStr.length(), newMsg); position = messages[language].find(oldStr); } } @@ -464,6 +469,27 @@ size_t CustomMessage::FindNEWLINE(std::string& str, size_t lastNewline) const { return newLine; } +bool CustomMessage::AddBreakString(std::string& str, size_t pos, std::string breakString) const { + if (str[pos] == ' ' || str[pos] == '&') { + str.replace(pos, 1, breakString); + return false; + } else { + if (pos <= str.size() - 1) { + // If the next char is a new textbox, it has priority, ignore whatever we are replacing it with + if (str[pos + 1] == '^') { + return false; + // otherwise, if it is a line break or space, replace it + } else if (str[pos + 1] == ' ' || str[pos + 1] == '&') { + str.replace(pos + 1, 1, breakString); + return false; + } + } + // otherwise insert after it + str.insert(pos + 1, breakString); + return true; + } +} + void CustomMessage::AutoFormatString(std::string& str) const { ReplaceAltarIcons(str); ReplaceColors(str); @@ -476,7 +502,6 @@ void CustomMessage::AutoFormatString(std::string& str) const { while (lastNewline + lineLength < str.length() || yesNo != std::string::npos) { const size_t carrot = str.find('^', lastNewline); const size_t ampersand = str.find('&', lastNewline); - const size_t lastSpace = str.rfind(' ', lastNewline + lineLength); size_t waitForInput = str.find(WAIT_FOR_INPUT()[0], lastNewline); size_t newLine = FindNEWLINE(str, lastNewline); if (carrot < waitForInput) { @@ -508,13 +533,25 @@ void CustomMessage::AutoFormatString(std::string& str) const { lastNewline = waitForInput + 1; lineCount = 0; // some lines need to be split but don't have spaces, look for periods instead - } else if (lastSpace == std::string::npos) { - const size_t lastPeriod = str.rfind('.', lastNewline + lineLength); - str.replace(lastPeriod, 1, ".&"); - lastNewline = lastPeriod + 2; } else { - str.replace(lastSpace, 1, "&"); - lastNewline = lastSpace + 1; + const size_t lastBreak = + str.find_last_of(static_cast(".,!?- "), lastNewline + lineLength); + // if none exist or we go backwards, we look forward for a something and allow the overflow + if (lastBreak == std::string::npos || lastBreak < lastNewline) { + const size_t nextBreak = str.find_first_of(static_cast(".,!?- &^"), lastNewline); + if (str[nextBreak] == '^') { + lastNewline = nextBreak + 1; + lineCount = 0; // increments to 1 at the end + } else if (str[nextBreak] == '&') { + lastNewline = nextBreak + 1; + } else { + bool isAdded = AddBreakString(str, nextBreak, "&"); + lastNewline = nextBreak + 1 + isAdded; + } + } else { + bool isAdded = AddBreakString(str, lastBreak, "&"); + lastNewline = lastBreak + 1 + isAdded; + } } lineCount += 1; } else { @@ -531,14 +568,23 @@ void CustomMessage::AutoFormatString(std::string& str) const { // or move the lastNewline cursor to the next line if a '^' is encountered. } else if (carrot < lastNewline + lineLength) { lastNewline = carrot + 1; - // some lines need to be split but don't have spaces, look for periods instead - } else if (lastSpace == std::string::npos) { - const size_t lastPeriod = str.rfind('.', lastNewline + lineLength); - str.replace(lastPeriod, 1, ".^" + colorText); - lastNewline = lastPeriod + 2; + // some lines need to be split but don't have spaces, look for punctuation instead } else { - str.replace(lastSpace, 1, "^" + colorText); - lastNewline = lastSpace + 1; + const size_t lastBreak = + str.find_last_of(static_cast(".,!?- &"), lastNewline + lineLength); + // if none exist or we go backwards, we look forward for a something and allow the overflow + if (lastBreak == std::string::npos || lastBreak < lastNewline) { + const size_t nextBreak = str.find_first_of(static_cast(".,!?- &^"), lastNewline); + if (str[nextBreak] == '^') { + lastNewline = nextBreak + 1; + } else { + bool isAdded = AddBreakString(str, nextBreak, "^" + colorText); + lastNewline = nextBreak + 1 + isAdded; + } + } else { + bool isAdded = AddBreakString(str, lastBreak, "^" + colorText); + lastNewline = lastBreak + 1 + isAdded; + } } lineCount = 1; } diff --git a/soh/soh/Enhancements/custom-message/CustomMessageManager.h b/soh/soh/Enhancements/custom-message/CustomMessageManager.h index 71ae423b5..3fbd7dfb5 100644 --- a/soh/soh/Enhancements/custom-message/CustomMessageManager.h +++ b/soh/soh/Enhancements/custom-message/CustomMessageManager.h @@ -6,6 +6,7 @@ #include #include "../../../include/z64item.h" +#include "../../../include/z64.h" #include "../../../include/message_data_textbox_types.h" #include "../randomizer/3drando/text.hpp" @@ -189,6 +190,17 @@ class CustomMessage { */ size_t FindNEWLINE(std::string& str, size_t lastNewline) const; + /** + * @brief Inserts a string into another string, following the rules + * of auto-format inserting new lines: spaces and & are replaced while + * other chars are appended to. + * + * @param str the string we are inserting into + * @param pos the position in the string to insert + * @param breakString the string we are inserting + */ + bool AddBreakString(std::string& str, size_t pos, std::string breakString) const; + /** * @brief formats the string specifically to fit in OoT's * textboxes, and use it's formatting. @@ -203,7 +215,7 @@ class CustomMessage { void CleanString(std::string& str) const; private: - std::vector messages = { "", "", "" }; + std::vector messages = { "", TODO_TRANSLATE, TODO_TRANSLATE }; TextBoxType type = TEXTBOX_TYPE_BLACK; TextBoxPosition position = TEXTBOX_POS_BOTTOM; std::vector colors = {}; diff --git a/soh/soh/Enhancements/debugger/MessageViewer.cpp b/soh/soh/Enhancements/debugger/MessageViewer.cpp index fef875e94..c018b0017 100644 --- a/soh/soh/Enhancements/debugger/MessageViewer.cpp +++ b/soh/soh/Enhancements/debugger/MessageViewer.cpp @@ -2,6 +2,7 @@ #include "soh/SohGui/UIWidgets.hpp" #include "soh/SohGui/SohGui.hpp" +#include "soh/SohGui/SohMenu.h" #include "soh/OTRGlobals.h" #include @@ -26,6 +27,7 @@ void MessageViewer::InitElement() { } void MessageViewer::DrawElement() { + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); ImGui::Text("Table ID"); ImGui::SameLine(); PushStyleInput(THEME_COLOR); @@ -56,22 +58,12 @@ void MessageViewer::DrawElement() { memset(mTextIdBuf, 0, sizeof(char) * MAX_STRING_SIZE); } PopStyleCheckbox(); - ImGui::Text("Language"); - ImGui::SameLine(); - PushStyleCombobox(THEME_COLOR); - if (ImGui::BeginCombo("##Language", mLanguages[mLanguage])) { - // ReSharper disable CppDFAUnreachableCode - for (size_t i = 0; i < mLanguages.size(); i++) { - if (strlen(mLanguages[i]) > 0) { - if (ImGui::Selectable(mLanguages[i], i == mLanguage)) { - mLanguage = i; - } - } - } - ImGui::EndCombo(); - } - PopStyleCombobox(); - UIWidgets::InsertHelpHoverText("Which language to load from the selected text ID"); + SohGui::SohMenu::UpdateLanguageMap(SohGui::languages); + UIWidgets::Combobox("Language", &mLanguage, SohGui::languages, + UIWidgets::ComboboxOptions() + .Color(THEME_COLOR) + .DefaultIndex(0) + .Tooltip("Which language to load from the selected text ID")); PushStyleButton(THEME_COLOR); if (ImGui::Button("Display Message##ExistingMessage")) { mDisplayExistingMessageClicked = true; @@ -87,6 +79,7 @@ void MessageViewer::DrawElement() { mDisplayCustomMessageClicked = true; } PopStyleButton(); + ImGui::EndDisabled(); } void MessageViewer::UpdateElement() { @@ -196,6 +189,11 @@ void MessageDebug_StartTextBox(const char* tableId, uint16_t textId, uint8_t lan R_TEXT_CHAR_SCALE = 75; R_TEXT_LINE_SPACING = 12; R_TEXT_INIT_XPOS = 65; + if (language == LANGUAGE_JPN) { + R_TEXT_CHAR_SCALE = 88; + R_TEXT_LINE_SPACING = 18; + R_TEXT_INIT_XPOS = 65; + } char* buffer = font->msgBuf; msgCtx->textId = textId; if (strlen(tableId) == 0) { @@ -207,10 +205,8 @@ void MessageDebug_StartTextBox(const char* tableId, uint16_t textId, uint8_t lan constexpr int maxBufferSize = sizeof(font->msgBuf); const CustomMessage messageEntry = CustomMessageManager::Instance->RetrieveMessage(tableId, textId); font->charTexBuf[0] = (messageEntry.GetTextBoxType() << 4) | messageEntry.GetTextBoxPosition(); - switch (language) { - font->msgLength = - SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetForLanguage(language), maxBufferSize); - } + font->msgLength = + SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetForLanguage(language), maxBufferSize); msgCtx->msgLength = static_cast(font->msgLength); } msgCtx->textBoxProperties = font->charTexBuf[0]; diff --git a/soh/soh/Enhancements/debugger/MessageViewer.h b/soh/soh/Enhancements/debugger/MessageViewer.h index 20924a0b6..9ce8eab05 100644 --- a/soh/soh/Enhancements/debugger/MessageViewer.h +++ b/soh/soh/Enhancements/debugger/MessageViewer.h @@ -4,7 +4,7 @@ #ifdef __cplusplus #include "GuiWindow.h" -#include +#include extern "C" { #endif /** @@ -25,7 +25,7 @@ void MessageDebug_DisplayCustomMessage(const char* customMessage); #ifdef __cplusplus } -class MessageViewer : public Ship::GuiWindow { +class MessageViewer final : public Ship::GuiWindow { public: static inline const char* TABLE_ID = "MessageViewer"; using GuiWindow::GuiWindow; @@ -41,7 +41,6 @@ class MessageViewer : public Ship::GuiWindow { void DisplayCustomMessage() const; static constexpr uint16_t MAX_STRING_SIZE = 1024; - static constexpr std::array mLanguages = { "English", "German", "French" }; static constexpr int HEXADECIMAL = 0; static constexpr int DECIMAL = 1; char* mTableIdBuf; @@ -49,7 +48,7 @@ class MessageViewer : public Ship::GuiWindow { char* mTextIdBuf; uint16_t mTextId; int mTextIdBase = HEXADECIMAL; - size_t mLanguage = LANGUAGE_ENG; + int32_t mLanguage = LANGUAGE_ENG; char* mCustomMessageBuf; std::string mCustomMessageString; bool mDisplayExistingMessageClicked = false; diff --git a/soh/soh/Enhancements/debugger/SohConsoleWindow.cpp b/soh/soh/Enhancements/debugger/SohConsoleWindow.cpp index d5090e7e5..19be376ed 100644 --- a/soh/soh/Enhancements/debugger/SohConsoleWindow.cpp +++ b/soh/soh/Enhancements/debugger/SohConsoleWindow.cpp @@ -12,6 +12,7 @@ void SohConsoleWindow::UpdateElement() { } void SohConsoleWindow::DrawElement() { + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); UIWidgets::PushStyleInput(THEME_COLOR); // Small font (13) to match hardcoded width values in the LUS window.. set large font after below TODO addressed ImGui::PushFont(OTRGlobals::Instance->fontMonoSmall); @@ -27,4 +28,5 @@ void SohConsoleWindow::DrawElement() { ImGui::PopFont(); UIWidgets::PopStyleInput(); + ImGui::EndDisabled(); } diff --git a/soh/soh/Enhancements/debugger/SohGfxDebuggerWindow.cpp b/soh/soh/Enhancements/debugger/SohGfxDebuggerWindow.cpp index 06d81577d..def23cacc 100644 --- a/soh/soh/Enhancements/debugger/SohGfxDebuggerWindow.cpp +++ b/soh/soh/Enhancements/debugger/SohGfxDebuggerWindow.cpp @@ -10,7 +10,9 @@ void SohGfxDebuggerWindow::UpdateElement() { } void SohGfxDebuggerWindow::DrawElement() { + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); ImGui::PushFont(OTRGlobals::Instance->fontMonoLarger); GfxDebuggerWindow::DrawElement(); ImGui::PopFont(); + ImGui::EndDisabled(); } diff --git a/soh/soh/Enhancements/debugger/SohStatsWindow.h b/soh/soh/Enhancements/debugger/SohStatsWindow.h index 227ca5500..09b495cdb 100644 --- a/soh/soh/Enhancements/debugger/SohStatsWindow.h +++ b/soh/soh/Enhancements/debugger/SohStatsWindow.h @@ -3,7 +3,7 @@ #include -class SohStatsWindow : public Ship::GuiWindow { +class SohStatsWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; ~SohStatsWindow(){}; diff --git a/soh/soh/Enhancements/debugger/actorViewer.cpp b/soh/soh/Enhancements/debugger/actorViewer.cpp index 8ae940ffb..515da6491 100644 --- a/soh/soh/Enhancements/debugger/actorViewer.cpp +++ b/soh/soh/Enhancements/debugger/actorViewer.cpp @@ -849,6 +849,7 @@ void ActorViewer_AddTagForAllActors() { } void ActorViewerWindow::DrawElement() { + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); static Actor* display; static Actor empty{}; static Actor* fetch = NULL; @@ -1186,6 +1187,7 @@ void ActorViewerWindow::DrawElement() { actors.clear(); } } + ImGui::EndDisabled(); } void ActorViewerWindow::InitElement() { diff --git a/soh/soh/Enhancements/debugger/actorViewer.h b/soh/soh/Enhancements/debugger/actorViewer.h index bab7d1646..5d5bcdf88 100644 --- a/soh/soh/Enhancements/debugger/actorViewer.h +++ b/soh/soh/Enhancements/debugger/actorViewer.h @@ -2,7 +2,7 @@ #include -class ActorViewerWindow : public Ship::GuiWindow { +class ActorViewerWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; diff --git a/soh/soh/Enhancements/debugger/colViewer.cpp b/soh/soh/Enhancements/debugger/colViewer.cpp index e3abba484..88e943f87 100644 --- a/soh/soh/Enhancements/debugger/colViewer.cpp +++ b/soh/soh/Enhancements/debugger/colViewer.cpp @@ -20,7 +20,7 @@ extern "C" { extern PlayState* gPlayState; } -typedef enum ColRenderSetting { ColRenderDisabled, ColRenderSolid, ColRenderTransparent } ColRenderSetting; +enum ColRenderSetting { ColRenderDisabled, ColRenderSolid, ColRenderTransparent }; static std::unordered_map ColRenderSettingNames = { { ColRenderDisabled, "Disabled" }, @@ -58,6 +58,7 @@ using namespace UIWidgets; // Draws the ImGui window for the collision viewer void ColViewerWindow::DrawElement() { + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); CheckboxOptions checkOpt = CheckboxOptions().Color(THEME_COLOR); ComboboxOptions comboOpt = ComboboxOptions().Color(THEME_COLOR); CVarCheckbox("Enabled", CVAR_DEVELOPER_TOOLS("ColViewer.Enabled"), checkOpt); @@ -139,6 +140,7 @@ void ColViewerWindow::DrawElement() { UIWidgets::Tooltip(colorHelpText.c_str()); } PopStyleHeader(); + ImGui::EndDisabled(); } // Calculates the normal for a triangle at the 3 specified points diff --git a/soh/soh/Enhancements/debugger/colViewer.h b/soh/soh/Enhancements/debugger/colViewer.h index eeaca7e43..04f457aa0 100644 --- a/soh/soh/Enhancements/debugger/colViewer.h +++ b/soh/soh/Enhancements/debugger/colViewer.h @@ -5,7 +5,7 @@ typedef enum { COLVIEW_DISABLED, COLVIEW_SOLID, COLVIEW_TRANSPARENT } ColViewerRenderSetting; #ifdef __cplusplus -class ColViewerWindow : public Ship::GuiWindow { +class ColViewerWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; diff --git a/soh/soh/Enhancements/debugger/debugSaveEditor.cpp b/soh/soh/Enhancements/debugger/debugSaveEditor.cpp index 534201f8e..5aa5833ef 100644 --- a/soh/soh/Enhancements/debugger/debugSaveEditor.cpp +++ b/soh/soh/Enhancements/debugger/debugSaveEditor.cpp @@ -106,7 +106,7 @@ char z2ASCII(int code) { return char(ret); } -typedef enum MagicLevel { MAGIC_LEVEL_NONE, MAGIC_LEVEL_SINGLE, MAGIC_LEVEL_DOUBLE }; +enum MagicLevel { MAGIC_LEVEL_NONE, MAGIC_LEVEL_SINGLE, MAGIC_LEVEL_DOUBLE }; std::unordered_map magicLevelMap = { { MAGIC_LEVEL_NONE, "None" }, @@ -114,7 +114,7 @@ std::unordered_map magicLevelMap = { { MAGIC_LEVEL_DOUBLE, "Double" }, }; -typedef enum AudioOutput { +enum AudioOutput { AUDIO_STEREO, AUDIO_MONO, AUDIO_HEADSET, @@ -128,7 +128,7 @@ std::unordered_map audioMap = { { AUDIO_SURROUND, "Surround" }, }; -typedef enum ZTarget { +enum ZTarget { Z_TARGET_SWITCH, Z_TARGET_HOLD, }; @@ -849,9 +849,19 @@ void DrawFlagsTab() { DrawGroupWithBorder( [&]() { - size_t selectedGsMap = 0; + PushStyleCombobox(THEME_COLOR); + static size_t selectedGsMap = 0; ImGui::Text("Gold Skulltulas"); - Combobox("Map##Gold Skulltulas", &selectedGsMap, gsMapping, comboboxOptionsBase.Tooltip("")); + if (ImGui::BeginCombo("##GSMap", gsMapping[selectedGsMap])) { + for (size_t index = 0; index < gsMapping.size(); index++) { + if (ImGui::Selectable(gsMapping[index])) { + selectedGsMap = index; + } + } + + ImGui::EndCombo(); + } + PopStyleCombobox(); // TODO We should write out descriptions for each one... ugh ImGui::AlignTextToFramePadding(); @@ -1655,6 +1665,7 @@ void ResetBaseOptions() { void SaveEditorWindow::DrawElement() { PushStyleTabs(THEME_COLOR); ImGui::PushFont(OTRGlobals::Instance->fontMonoLarger); + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); if (ImGui::BeginTabBar("SaveContextTabBar", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) { ResetBaseOptions(); @@ -1696,6 +1707,7 @@ void SaveEditorWindow::DrawElement() { ImGui::EndTabBar(); } + ImGui::EndDisabled(); ImGui::PopFont(); PopStyleTabs(); } diff --git a/soh/soh/Enhancements/debugger/debugSaveEditor.h b/soh/soh/Enhancements/debugger/debugSaveEditor.h index 9c0819e19..c3b14ba91 100644 --- a/soh/soh/Enhancements/debugger/debugSaveEditor.h +++ b/soh/soh/Enhancements/debugger/debugSaveEditor.h @@ -1770,7 +1770,7 @@ const std::vector state3 = { "Travelling to Hook Target", }; -class SaveEditorWindow : public Ship::GuiWindow { +class SaveEditorWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; diff --git a/soh/soh/Enhancements/debugger/dlViewer.cpp b/soh/soh/Enhancements/debugger/dlViewer.cpp index 7cedcdf26..a02aa7d95 100644 --- a/soh/soh/Enhancements/debugger/dlViewer.cpp +++ b/soh/soh/Enhancements/debugger/dlViewer.cpp @@ -89,6 +89,7 @@ void PerformDisplayListSearch() { } void DLViewerWindow::DrawElement() { + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); // Debounce the search field as listing otr files is expensive UIWidgets::PushStyleInput(THEME_COLOR); ImGui::PushFont(OTRGlobals::Instance->fontMonoLarger); @@ -122,6 +123,7 @@ void DLViewerWindow::DrawElement() { if (activeDisplayList == "") { ImGui::PopFont(); + ImGui::EndDisabled(); return; } @@ -131,6 +133,8 @@ void DLViewerWindow::DrawElement() { if (res->GetInitData()->Type != static_cast(Fast::ResourceType::DisplayList)) { ImGui::Text("Resource type is not a Display List. Please choose another."); + ImGui::PopFont(); + ImGui::EndDisabled(); return; } @@ -325,13 +329,10 @@ void DLViewerWindow::DrawElement() { } ImGui::EndGroup(); } - } catch (const std::exception& e) { - ImGui::Text("Error displaying DL instructions."); - ImGui::PopFont(); - return; - } + } catch (const std::exception& e) { ImGui::Text("Error displaying DL instructions."); } ImGui::PopFont(); + ImGui::EndDisabled(); } void DLViewerWindow::InitElement() { diff --git a/soh/soh/Enhancements/debugger/dlViewer.h b/soh/soh/Enhancements/debugger/dlViewer.h index 3655c8964..a75fead97 100644 --- a/soh/soh/Enhancements/debugger/dlViewer.h +++ b/soh/soh/Enhancements/debugger/dlViewer.h @@ -2,7 +2,7 @@ #include -class DLViewerWindow : public Ship::GuiWindow { +class DLViewerWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; diff --git a/soh/soh/Enhancements/debugger/hookDebugger.cpp b/soh/soh/Enhancements/debugger/hookDebugger.cpp index 113862282..146db2ddc 100644 --- a/soh/soh/Enhancements/debugger/hookDebugger.cpp +++ b/soh/soh/Enhancements/debugger/hookDebugger.cpp @@ -77,6 +77,7 @@ void DrawHookRegisteringInfos(const char* hookName) { } void HookDebuggerWindow::DrawElement() { + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); #ifndef __cpp_lib_source_location ImGui::TextColored(yellow, "Some features of the Hook Debugger are unavailable because SoH was compiled " "without \"\" support " @@ -93,6 +94,7 @@ void HookDebuggerWindow::DrawElement() { } ImGui::PopFont(); + ImGui::EndDisabled(); } void HookDebuggerWindow::InitElement() { diff --git a/soh/soh/Enhancements/debugger/hookDebugger.h b/soh/soh/Enhancements/debugger/hookDebugger.h index 4d5c776db..1a586a09c 100644 --- a/soh/soh/Enhancements/debugger/hookDebugger.h +++ b/soh/soh/Enhancements/debugger/hookDebugger.h @@ -1,6 +1,6 @@ #include -class HookDebuggerWindow : public Ship::GuiWindow { +class HookDebuggerWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; diff --git a/soh/soh/Enhancements/debugger/valueViewer.cpp b/soh/soh/Enhancements/debugger/valueViewer.cpp index 1ea117444..4544979cb 100644 --- a/soh/soh/Enhancements/debugger/valueViewer.cpp +++ b/soh/soh/Enhancements/debugger/valueViewer.cpp @@ -154,6 +154,7 @@ void RegisterValueViewerHooks() { RegisterShipInitFunc initFunc(RegisterValueViewerHooks, { CVAR_NAME }); void ValueViewerWindow::DrawElement() { + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); UIWidgets::CVarCheckbox("Enable Printing", CVAR_NAME, UIWidgets::CheckboxOptions().Color(THEME_COLOR)); ImGui::BeginGroup(); @@ -275,6 +276,7 @@ void ValueViewerWindow::DrawElement() { } ImGui::EndGroup(); } + ImGui::EndDisabled(); } void ValueViewerWindow::InitElement() { diff --git a/soh/soh/Enhancements/debugger/valueViewer.h b/soh/soh/Enhancements/debugger/valueViewer.h index c5e51a126..04d698d2c 100644 --- a/soh/soh/Enhancements/debugger/valueViewer.h +++ b/soh/soh/Enhancements/debugger/valueViewer.h @@ -33,7 +33,7 @@ typedef struct { uint32_t y; } ValueTableElement; -class ValueViewerWindow : public Ship::GuiWindow { +class ValueViewerWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; diff --git a/soh/soh/Enhancements/enemyrandomizer.cpp b/soh/soh/Enhancements/enemyrandomizer.cpp index 611131584..84e1d040e 100644 --- a/soh/soh/Enhancements/enemyrandomizer.cpp +++ b/soh/soh/Enhancements/enemyrandomizer.cpp @@ -120,7 +120,6 @@ static EnemyEntry randomizedEnemySpawnTable[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] = { ACTOR_EN_CROW, 0 }, // Guay { ACTOR_EN_FIREFLY, 4 }, // Ice Keese { ACTOR_EN_ST, 2 }, // Skulltula (invisible) - { ACTOR_EN_IK, 3 }, // Iron Knuckle (white, standing) { ACTOR_EN_FIREFLY, 2 }, // Regular Keese { ACTOR_EN_DEKUBABA, 1 }, // Deku Baba (large) { ACTOR_EN_RR, 0 }, // Like-Like @@ -141,6 +140,7 @@ static EnemyEntry randomizedEnemySpawnTable[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] = { ACTOR_EN_TP, -1 }, // Electric Tailpasaran { ACTOR_EN_BW, 0 }, // Torch Slug { ACTOR_EN_WALLMAS, 1 }, // Wallmaster + { ACTOR_EN_IK, 3 }, // Iron Knuckle (white, standing) { ACTOR_EN_WF, 1 }, // Wolfos (white) { ACTOR_EN_KAREBABA, 0 }, // Withered Deku Baba @@ -318,26 +318,20 @@ extern "C" uint8_t GetRandomizedEnemy(PlayState* play, int16_t* actorId, f32* po return 1; } -std::vector selectedEnemyList; +static std::vector selectedEnemyList; void GetSelectedEnemies() { selectedEnemyList.clear(); - if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), ENEMY_RANDOMIZER_OFF) == ENEMY_RANDOMIZER_RANDOM) { - for (int i = 0; i < 49; i++) { - if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemyList.All"), 0)) { - selectedEnemyList.push_back(randomizedEnemySpawnTable[i]); - } else if (CVarGetInteger(enemyCVarList[i], 1)) { - selectedEnemyList.push_back(randomizedEnemySpawnTable[i]); - } - } - if (selectedEnemyList.size() == 0) { - selectedEnemyList.push_back(randomizedEnemySpawnTable[0]); - } - } else { - for (int i = 0; i < 49; i++) { + for (int i = 0; i < 49; i++) { + if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemyList.All"), 0)) { + selectedEnemyList.push_back(randomizedEnemySpawnTable[i]); + } else if (CVarGetInteger(enemyCVarList[i], 1)) { selectedEnemyList.push_back(randomizedEnemySpawnTable[i]); } } + if (selectedEnemyList.size() == 0) { + selectedEnemyList.push_back(randomizedEnemySpawnTable[0]); + } } EnemyEntry GetRandomizedEnemyEntry(uint32_t seed) { @@ -348,7 +342,7 @@ EnemyEntry GetRandomizedEnemyEntry(uint32_t seed) { uint32_t finalSeed = seed + (IS_RANDO ? Rando::Context::GetInstance()->GetSeed() : gSaveContext.ship.stats.fileCreatedAt); Random_Init(finalSeed); - uint32_t randomNumber = Random(0, RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE); + uint32_t randomNumber = Random(0, selectedEnemyList.size()); return selectedEnemyList[randomNumber]; } else { uint32_t randomSelectedEnemy = Random(0, selectedEnemyList.size()); diff --git a/soh/soh/Enhancements/game-interactor/GameInteractor_HookTable.h b/soh/soh/Enhancements/game-interactor/GameInteractor_HookTable.h index 44d0e643a..e70c0d33e 100644 --- a/soh/soh/Enhancements/game-interactor/GameInteractor_HookTable.h +++ b/soh/soh/Enhancements/game-interactor/GameInteractor_HookTable.h @@ -15,12 +15,14 @@ DEFINE_HOOK(OnItemReceive, (GetItemEntry itemEntry)); DEFINE_HOOK(OnSaleEnd, (GetItemEntry itemEntry)); DEFINE_HOOK(OnTransitionEnd, (int16_t sceneNum)); DEFINE_HOOK(OnSceneInit, (int16_t sceneNum)); +DEFINE_HOOK(AfterSceneCommands, (int16_t sceneNum)); DEFINE_HOOK(OnSceneFlagSet, (int16_t sceneNum, int16_t flagType, int16_t flag)); DEFINE_HOOK(OnSceneFlagUnset, (int16_t sceneNum, int16_t flagType, int16_t flag)); DEFINE_HOOK(OnFlagSet, (int16_t flagType, int16_t flag)); DEFINE_HOOK(OnFlagUnset, (int16_t flagType, int16_t flag)); DEFINE_HOOK(OnSceneSpawnActors, ()); DEFINE_HOOK(OnPlayerUpdate, ()); +DEFINE_HOOK(OnSetDoAction, (uint16_t action)); DEFINE_HOOK(OnOcarinaSongAction, ()); DEFINE_HOOK(OnCuccoOrChickenHatch, ()); DEFINE_HOOK(OnShopSlotChange, (uint8_t cursorIndex, int16_t price)); diff --git a/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.cpp b/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.cpp index 9231da843..08f2660dd 100644 --- a/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.cpp +++ b/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.cpp @@ -45,12 +45,18 @@ void GameInteractor_ExecuteOnTransitionEndHooks(int16_t sceneNum) { GameInteractor::Instance->ExecuteHooksForFilter(sceneNum); } -void GameInteractor_ExecuteOnSceneInitHooks(int16_t sceneNum) { +void GameInteractor_ExecuteOnSceneInit(int16_t sceneNum) { GameInteractor::Instance->ExecuteHooks(sceneNum); GameInteractor::Instance->ExecuteHooksForID(sceneNum, sceneNum); GameInteractor::Instance->ExecuteHooksForFilter(sceneNum); } +void GameInteractor_ExecuteAfterSceneCommands(int16_t sceneNum) { + GameInteractor::Instance->ExecuteHooks(sceneNum); + GameInteractor::Instance->ExecuteHooksForID(sceneNum, sceneNum); + GameInteractor::Instance->ExecuteHooksForFilter(sceneNum); +} + void GameInteractor_ExecuteOnSceneFlagSet(int16_t sceneNum, int16_t flagType, int16_t flag) { GameInteractor::Instance->ExecuteHooks(sceneNum, flagType, flag); GameInteractor::Instance->ExecuteHooksForFilter(sceneNum, flagType, flag); @@ -79,6 +85,10 @@ void GameInteractor_ExecuteOnPlayerUpdate() { GameInteractor::Instance->ExecuteHooks(); } +void GameInteractor_ExecuteOnSetDoAction(uint16_t action) { + GameInteractor::Instance->ExecuteHooks(action); +} + void GameInteractor_ExecuteOnOcarinaSongAction() { GameInteractor::Instance->ExecuteHooks(); } diff --git a/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.h b/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.h index 33c8d2681..cd8e7962e 100644 --- a/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.h +++ b/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.h @@ -18,12 +18,14 @@ void GameInteractor_ExecuteOnItemReceiveHooks(GetItemEntry itemEntry); void GameInteractor_ExecuteOnSaleEndHooks(GetItemEntry itemEntry); void GameInteractor_ExecuteOnTransitionEndHooks(int16_t sceneNum); void GameInteractor_ExecuteOnSceneInit(int16_t sceneNum); +void GameInteractor_ExecuteAfterSceneCommands(int16_t sceneNum); void GameInteractor_ExecuteOnSceneFlagSet(int16_t sceneNum, int16_t flagType, int16_t flag); void GameInteractor_ExecuteOnSceneFlagUnset(int16_t sceneNum, int16_t flagType, int16_t flag); void GameInteractor_ExecuteOnFlagSet(int16_t flagType, int16_t flag); void GameInteractor_ExecuteOnFlagUnset(int16_t flagType, int16_t flag); void GameInteractor_ExecuteOnSceneSpawnActors(); void GameInteractor_ExecuteOnPlayerUpdate(); +void GameInteractor_ExecuteOnSetDoAction(uint16_t action); void GameInteractor_ExecuteOnOcarinaSongAction(); void GameInteractor_ExecuteOnCuccoOrChickenHatch(); void GameInteractor_ExecuteOnActorInit(void* actor); diff --git a/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h b/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h index 1c516fc6e..0748d913a 100644 --- a/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h +++ b/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h @@ -294,6 +294,43 @@ typedef enum { // - `*ObjKibako2` VB_CRATE_SETUP_DRAW, + // #### `result` + // ```c + // true + // ``` + // #### `args` + // - None + VB_CRAWL_SPEED_ENTER, + + // #### `result` + // ```c + // true + // ``` + // #### `args` + // - None + VB_CRAWL_SPEED_EXIT, + + // #### `result` + // ```c + // true + // ``` + // #### `args` + // - `*Camera` + // - 'int16_t' (csId) + // - 'int16_t' (actionParameters) + // - 'int16_t' (initTimer) + // - 'CutsceneCameraPoint*' (atPoints) + // - 'CutsceneCameraPoint*' (eyePoints) + VB_CRAWL_SPEED_EXIT_CS, + + // #### `result` + // ```c + // true + // ``` + // #### `args` + // - None + VB_CRAWL_SPEED_INCREASE, + // #### `result` // ```c // !Flags_GetItemGetInf(ITEMGETINF_1C) @@ -946,6 +983,14 @@ typedef enum { // - `*VBFishingData` VB_GIVE_RANDO_FISHING_PRIZE, + // #### `result` + // ```c + // false + // ``` + // #### `args` + // - '*Fishing' + VB_GIVE_RANDO_GLITCH_FISHING_PRIZE, + // #### `result` // ```c // true diff --git a/soh/soh/Enhancements/gameplaystatswindow.h b/soh/soh/Enhancements/gameplaystatswindow.h index 16cf94e53..515820307 100644 --- a/soh/soh/Enhancements/gameplaystatswindow.h +++ b/soh/soh/Enhancements/gameplaystatswindow.h @@ -1,6 +1,6 @@ #include -class GameplayStatsWindow : public Ship::GuiWindow { +class GameplayStatsWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; diff --git a/soh/soh/Enhancements/randomizer/3drando/custom_messages.hpp b/soh/soh/Enhancements/randomizer/3drando/custom_messages.hpp index 4daacf51a..71a0e66b0 100644 --- a/soh/soh/Enhancements/randomizer/3drando/custom_messages.hpp +++ b/soh/soh/Enhancements/randomizer/3drando/custom_messages.hpp @@ -6,28 +6,28 @@ #include "text.hpp" namespace CustomMessages { - std::string MESSAGE_END(); - std::string WAIT_FOR_INPUT(); - std::string HORIZONTAL_SPACE(uint8_t x); - std::string GO_TO(uint16_t x); - std::string INSTANT_TEXT_ON(); - std::string INSTANT_TEXT_OFF(); - std::string SHOP_MESSAGE_BOX(); - std::string EVENT_TRIGGER(); - std::string DELAY_FRAMES(uint8_t x); - std::string CLOSE_AFTER(uint8_t x); - std::string PLAYER_NAME(); - std::string PLAY_OCARINA(); - std::string ITEM_OBTAINED(uint8_t x); - std::string SET_SPEED(uint8_t x); - std::string SKULLTULAS_DESTROYED(); - std::string CURRENT_TIME(); - std::string UNSKIPPABLE(); - std::string TWO_WAY_CHOICE(); - std::string NEWLINE(); - std::string COLOR(std::string x); - std::string CENTER_TEXT(); - std::string IF_NOT_MQ(); - std::string MQ_ELSE(); - std::string MQ_END(); -} +std::string MESSAGE_END(); +std::string WAIT_FOR_INPUT(); +std::string HORIZONTAL_SPACE(uint8_t x); +std::string GO_TO(uint16_t x); +std::string INSTANT_TEXT_ON(); +std::string INSTANT_TEXT_OFF(); +std::string SHOP_MESSAGE_BOX(); +std::string EVENT_TRIGGER(); +std::string DELAY_FRAMES(uint8_t x); +std::string CLOSE_AFTER(uint8_t x); +std::string PLAYER_NAME(); +std::string PLAY_OCARINA(); +std::string ITEM_OBTAINED(uint8_t x); +std::string SET_SPEED(uint8_t x); +std::string SKULLTULAS_DESTROYED(); +std::string CURRENT_TIME(); +std::string UNSKIPPABLE(); +std::string TWO_WAY_CHOICE(); +std::string NEWLINE(); +std::string COLOR(std::string x); +std::string CENTER_TEXT(); +std::string IF_NOT_MQ(); +std::string MQ_ELSE(); +std::string MQ_END(); +} // namespace CustomMessages diff --git a/soh/soh/Enhancements/randomizer/3drando/fill.cpp b/soh/soh/Enhancements/randomizer/3drando/fill.cpp index e5e22ad1d..899bc17bf 100644 --- a/soh/soh/Enhancements/randomizer/3drando/fill.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/fill.cpp @@ -161,7 +161,7 @@ static void ValidateOtherEntrance(GetAccessibleLocationsStruct& gals) { } // If we are not shuffling the guard house, add the key so we can properly check for poe merchant access if (gals.validatedStartingRegion && gals.foundTempleOfTime && - !ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL)) { + ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF)) { Rando::StaticData::RetrieveItem(RG_GUARD_HOUSE_KEY).ApplyEffect(); } } @@ -213,24 +213,24 @@ void ProcessExits(Region* region, GetAccessibleLocationsStruct& gals, Randomizer // Update Time of Day Access for the exit if (UpdateToDAccess(&exit, exitRegion)) { gals.logicUpdated = true; - if (!gals.sphereZeroComplete) { + if (!gals.sphereZeroComplete || logic->AreCheckingBigPoes) { if (!gals.foundTempleOfTime || !gals.validatedStartingRegion) { ValidateOtherEntrance(gals); } ValidateSphereZero(gals); } + // If the exit is accessible and hasn't been added yet, add it to the pool + // RANDOTODO do we want to add the region after the loop now, considering we + // are processing the new region immediately. Maybe a reverse for loop in ProcessRegion? + if (!exitRegion->addedToPool) { + exitRegion->addedToPool = true; + gals.regionPool.push_back(exit.GetConnectedRegionKey()); + } + // process the region we just expanded to, to reduce looping ProcessRegion(exitRegion, gals, ignore, stopOnBeatable, addToPlaythrough); } - // If the exit is accessible and hasn't been added yet, add it to the pool - // RANDOTODO do we want to add the region after the loop now, considering we - // are processing the new region immediately. Maybe a reverse for loop in ProcessRegion? - if (!exitRegion->addedToPool && exit.ConditionsMet()) { - exitRegion->addedToPool = true; - gals.regionPool.push_back(exit.GetConnectedRegionKey()); - } - if (addToPlaythrough) { // RANDOTODO Should this match the regular spheres? // Add shuffled entrances to the entrance playthrough @@ -327,13 +327,12 @@ bool IsBeatableWithout(RandomizerCheck excludedCheck, bool replaceItem, auto ctx = Rando::Context::GetInstance(); RandomizerGet copy = ctx->GetItemLocation(excludedCheck)->GetPlacedRandomizerGet(); // Copy out item ctx->GetItemLocation(excludedCheck)->SetPlacedItem(RG_NONE); // Write in empty item - ctx->playthroughBeatable = false; logic->Reset(); - CheckBeatable(ignore); + bool result = CheckBeatable(ignore); if (replaceItem) { ctx->GetItemLocation(excludedCheck)->SetPlacedItem(copy); // Immediately put item back } - return ctx->playthroughBeatable; + return result; } // Reset non-Logic-class logic, and optionally apply the initial inventory @@ -581,6 +580,7 @@ void GeneratePlaythrough() { // return if the seed is currently beatable or not bool CheckBeatable(RandomizerGet ignore /* = RG_NONE*/) { auto ctx = Rando::Context::GetInstance(); + ctx->playthroughBeatable = false; GetAccessibleLocationsStruct gals(0); ResetLogic(ctx, gals, true); do { @@ -622,7 +622,7 @@ void ValidateEntrances(bool checkPoeCollectorAccess, bool checkOtherEntranceAcce RegionTable(RR_ROOT)->adultDay = true; } else if (checkPoeCollectorAccess) { // If we are not shuffling the guard house, add the key so we can properly check for poe merchant access - if (!ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL)) { + if (ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF)) { Rando::StaticData::RetrieveItem(RG_GUARD_HOUSE_KEY).ApplyEffect(); } } else { @@ -929,10 +929,8 @@ static void AssumedFill(const std::vector& items, const std::vect // If ALR is off, then we check beatability after placing the item. // If the game is beatable, then we can stop placing items with logic. if (!ctx->GetOption(RSK_ALL_LOCATIONS_REACHABLE)) { - ctx->playthroughBeatable = false; logic->Reset(); - CheckBeatable(); - if (ctx->playthroughBeatable) { + if (CheckBeatable()) { SPDLOG_DEBUG("Game beatable, now placing items randomly. " + std::to_string(itemsToPlace.size()) + " major items remaining.\n\n"); FastFill(itemsToPlace, GetEmptyLocations(allowedLocations), true); diff --git a/soh/soh/Enhancements/randomizer/3drando/fill.hpp b/soh/soh/Enhancements/randomizer/3drando/fill.hpp index bb013cc13..f2028e05d 100644 --- a/soh/soh/Enhancements/randomizer/3drando/fill.hpp +++ b/soh/soh/Enhancements/randomizer/3drando/fill.hpp @@ -7,52 +7,52 @@ #include #include -//RANDOTODO merge into Logic once Logic is a class passed to logic funtions +// RANDOTODO merge into Logic once Logic is a class passed to logic funtions struct GetAccessibleLocationsStruct { - std::vector accessibleLocations; - std::vector regionPool; - //Variables for playthrough - int gsCount; - int maxGsCount; - std::vector buyIgnores; + std::vector accessibleLocations; + std::vector regionPool; + // Variables for playthrough + int gsCount; + int maxGsCount; + std::vector buyIgnores; - //Variables for search - std::vector newItemLocations; - bool logicUpdated; - bool resetSphere; + // Variables for search + std::vector newItemLocations; + bool logicUpdated; + bool resetSphere; - //Variables For Validating Entrences - bool haveTimeAccess; - bool foundTempleOfTime; - bool validatedStartingRegion; - bool sphereZeroComplete; - bool timePassChildDay; - bool timePassChildNight; - bool timePassAdultDay; - bool timePassAdultNight; + // Variables For Validating Entrences + bool haveTimeAccess; + bool foundTempleOfTime; + bool validatedStartingRegion; + bool sphereZeroComplete; + bool timePassChildDay; + bool timePassChildNight; + bool timePassAdultDay; + bool timePassAdultNight; - std::vector itemSphere; - std::list entranceSphere; + std::vector itemSphere; + std::list entranceSphere; - bool calculatingAvailableChecks = false; + bool calculatingAvailableChecks = false; - GetAccessibleLocationsStruct(int _maxGsCount){ - regionPool = {RR_ROOT}; - gsCount = 0; - maxGsCount = _maxGsCount; - logicUpdated = false; - resetSphere = false; - } - - void InitLoop(){ - logicUpdated = false; - for (Rando::ItemLocation* location : newItemLocations) { - location->ApplyPlacedItemEffect(); + GetAccessibleLocationsStruct(int _maxGsCount) { + regionPool = { RR_ROOT }; + gsCount = 0; + maxGsCount = _maxGsCount; + logicUpdated = false; + resetSphere = false; + } + + void InitLoop() { + logicUpdated = false; + for (Rando::ItemLocation* location : newItemLocations) { + location->ApplyPlacedItemEffect(); + } + newItemLocations.clear(); + itemSphere.clear(); + entranceSphere.clear(); } - newItemLocations.clear(); - itemSphere.clear(); - entranceSphere.clear(); - } }; void ClearProgress(); @@ -61,13 +61,15 @@ int Fill(); std::vector GetEmptyLocations(std::vector allowedLocations); -void ProcessRegion(Region* region, GetAccessibleLocationsStruct& gals, RandomizerGet ignore = RG_NONE, +void ProcessRegion(Region* region, GetAccessibleLocationsStruct& gals, RandomizerGet ignore = RG_NONE, bool stopOnBeatable = false, bool addToPlaythrough = false); -std::vector ReachabilitySearch(const std::vector& allowedLocations, RandomizerGet ignore=RG_NONE, bool calculatingAvailableChecks=false); +std::vector ReachabilitySearch(const std::vector& allowedLocations, + RandomizerGet ignore = RG_NONE, + bool calculatingAvailableChecks = false); void GeneratePlaythrough(); -bool CheckBeatable(RandomizerGet ignore=RG_NONE); +bool CheckBeatable(RandomizerGet ignore = RG_NONE); void ValidateEntrances(bool checkPoeCollectorAccess, bool checkOtherEntranceAccess); \ No newline at end of file diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp index 5d880f047..a1cb845f3 100644 --- a/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp @@ -953,7 +953,7 @@ void StaticData::HintTable_Init() { /*german*/ "Verlorene Wälder", /*french*/ "les Bois Perdus")); // /*spanish*/el Bosque Perdido - + hintTextTable[RHT_SACRED_FOREST_MEADOW] = HintText(CustomMessage("Sacred Forest Meadow", /*german*/ "Heilige Lichtung", /*french*/ "le Bosquet Sacré")); @@ -998,12 +998,12 @@ void StaticData::HintTable_Init() { /*german*/ "Zitadelle der Zeit", /*french*/ "le Temple du Temps")); // /*spanish*/el Templo del Tiempo - + hintTextTable[RHT_CASTLE_GROUNDS] = HintText(CustomMessage("the Castle Grounds", /*german*/ "Anlage von Schloß Hyrule", /*french*/ "le Château d'Hyrule")); // /*spanish*/ - + hintTextTable[RHT_HYRULE_CASTLE] = HintText(CustomMessage("Hyrule Castle", /*german*/ "Schloß Hyrule", /*french*/ "le Château d'Hyrule")); @@ -1018,7 +1018,7 @@ void StaticData::HintTable_Init() { /*german*/ "Anlage von Schloß Hyrule", /*french*/ "le Château d'Hyrule")); // /*spanish*/ - + hintTextTable[RHT_KAKARIKO_VILLAGE] = HintText(CustomMessage("Kakariko Village", /*german*/ "Kakariko", /*french*/ "le Village Cocorico")); @@ -1058,7 +1058,7 @@ void StaticData::HintTable_Init() { /*german*/ "Zoras Quelle", /*french*/ "la Fontaine Zora")); // /*spanish*/la Fuente Zora - + hintTextTable[RHT_LON_LON_RANCH] = HintText(CustomMessage("Lon Lon Ranch", /*german*/ "Lon Lon-Farm", /*french*/ "le Ranch Lon Lon")); @@ -1077,7 +1077,7 @@ void StaticData::HintTable_Init() { /*german*/ "Midos Haus", /*french*/ "la Cabane du Grand Mido")); // /*spanish*/la casa de Mido - + hintTextTable[RHT_KF_SARIAS_HOUSE] = HintText(CustomMessage("Saria's House", /*german*/ "Salias Haus", /*french*/ "la Cabane de Saria")); @@ -1097,7 +1097,7 @@ void StaticData::HintTable_Init() { /*german*/ "der #Kokiri-Laden#", /*french*/ "le #Magasin Kokiri#")); // /*spanish*/la tienda kokiri - + hintTextTable[RHT_LH_LAB] = HintText(CustomMessage("the #Lakeside Laboratory#", /*german*/ "das #Laboratorium des Sees#", /*french*/ "le #Laboratoire du Lac#")); @@ -1292,7 +1292,7 @@ void StaticData::HintTable_Init() { /*german*/ "eine solitäre #Kuh#", /*french*/ "la #grotte avec une vache#")); // /*spanish*/una #vaca# solitaria - + hintTextTable[RHT_HC_STORMS_GROTTO] = HintText(CustomMessage("a sandy grotto with #fragile walls#", /*german*/ "eine sandige Grotte mit #fragilen Wänden#", /*french*/ "la #grotte avec des murs fragiles#")); @@ -1337,7 +1337,7 @@ void StaticData::HintTable_Init() { /*german*/ "eine #generische Grotte#", /*french*/ "une #grotte avec un trésor#")); // /*spanish*/una #cueva genérica# - + hintTextTable[RHT_DMC_UPPER_GROTTO] = HintText(CustomMessage("a #generic grotto#", /*german*/ "eine #generische Grotte#", /*french*/ "une #grotte avec un trésor#")); @@ -1362,7 +1362,7 @@ void StaticData::HintTable_Init() { /*german*/ "eine #generische Grotte#", /*french*/ "une #grotte avec un trésor#")); // /*spanish*/una #cueva genérica# - + hintTextTable[RHT_HF_SOUTHEAST_GROTTO] = HintText(CustomMessage("a #generic grotto#", /*german*/ "eine #generische Grotte#", /*french*/ "une #grotte avec un trésor#")); @@ -1458,257 +1458,258 @@ void StaticData::HintTable_Init() { ---------------------------*/ hintTextTable[RHT_JUNK01] = HintText(CustomMessage("They say you must read the names of \"Special Deal\" shop items carefully.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass man die \"Sonderangebote\" im Laden sorgfältig lesen sollte!", /*french*/ "Selon moi, les \"Offres spéciales\" sont parfois trompeuses... Lisez les attentivement!")); hintTextTable[RHT_JUNK02] = HintText(CustomMessage("They say that Zelda is a poor leader.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass Zelda eine schlechte Anführerin ist.", /*french*/ "Selon moi, Zelda ne ferait pas un bon monarque.")); hintTextTable[RHT_JUNK03] = HintText(CustomMessage("These hints can be quite useful. This is an exception.", - /*german*/ "", + /*german*/ "Die Hinweise können sehr nützlich sein. Dies ist eine Ausnahme.", /*french*/ "Ces indices sont très utiles, à l'exception de celui-ci.")); hintTextTable[RHT_JUNK04] = HintText(CustomMessage("They say that the Lizalfos in Dodongo's Cavern like to play in lava.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass die Echsalfos in Dodongo's Cavern gerne in der Lava spielen.", /*french*/ "Selon moi, les Lézalfos de la Caverne Dodongo aiment patauger dans la lave.")); hintTextTable[RHT_JUNK05] = HintText(CustomMessage("They say that all the Zora drowned in Wind Waker.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass alle Zoras in Wind Waker ertrunken sind.", /*french*/ "Selon moi, les Zoras se sont noyés dans Wind Waker.")); hintTextTable[RHT_JUNK06] = HintText(CustomMessage("If Gorons eat rocks, does that mean I'm in danger?", - /*german*/ "", + /*german*/ "Goronen essen doch Steine… heißt das, ich sollte mir Sorgen machen?", /*french*/ "Ne dis pas au Gorons que je suis ici. Ils mangent des roches, tu sais!")); hintTextTable[RHT_JUNK07] = HintText(CustomMessage("'Member when Ganon was a blue pig?^I 'member.", - /*german*/ "", + /*german*/ "Erinnert ihr euch noch, als Ganon ein blauer Schwein war?^Ich erinnere mich!“", /*french*/ "Dans mon temps, Ganon était un cochon bleu...^Pff! Les jeunes de nos jours, et leur Ganondorf!")); hintTextTable[RHT_JUNK08] = HintText(CustomMessage("One who does not have Triforce can't go in.", - /*german*/ "", + /*german*/ "Jemand, der nicht im Besitz der Triforce ist, kann nicht eintreten!", /*french*/ "Ceux sans Triforce doivent rebrousser chemin.")); hintTextTable[RHT_JUNK09] = HintText(CustomMessage("Save your future, end the Happy Mask Salesman.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass der Maskenverkäufer aufgehalten werden muss, wenn man eine sichere Zukunft will.", /*french*/ "Selon moi, tu t'éviteras des jours de malheur si tu vaincs le vendeur de masques...")); hintTextTable[RHT_JUNK10] = HintText(CustomMessage("Glitches are a pathway to many abilities some consider to be... Unnatural.", - /*german*/ "", + /*german*/ "Glitches sind ein Weg zu vielen Fähigkeiten, die manche als... unnatürlich betrachten.", /*french*/ "Les glitchs sont un moyen d'acquérir de nombreuses facultés considérées par certains comme... contraire ")); hintTextTable[RHT_JUNK11] = HintText(CustomMessage("I'm stoned. Get it?", - /*german*/ "", - /*french*/ "Allez, roche, papier, ciseau...&Roche.")); + /*german*/ "Ich bin stoned. Verstehst du?", + /*french*/ "J'ai été pétrifié.&Tu as compris?")); hintTextTable[RHT_JUNK12] = HintText(CustomMessage("Hoot! Hoot! Would you like me to repeat that?", - /*german*/ "", + /*german*/ "Sei willkommen! Soll ich meine Worte wiederholen?", /*french*/ "Hou hou! Veux-tu que je répète tout ça?")); hintTextTable[RHT_JUNK13] = HintText(CustomMessage("Gorons are stupid. They eat rocks.", - /*german*/ "", + /*german*/ "Goronen sind dumm. Sie essen Felsen.", /*french*/ "Les Gorons sont des vraies têtes dures.")); hintTextTable[RHT_JUNK14] = HintText(CustomMessage("They say that Lon Lon Ranch prospered under Ingo.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass Ingo der Lon-Lon-Farm zu neuem Glanz verholfen hat.", /*french*/ "Selon moi, le Ranch Lon Lon était plus prospère sous Ingo.")); hintTextTable[RHT_JUNK15] = HintText(CustomMessage("They say without the Lens of Truth, the Treasure Chest Mini-Game is a 1 out of 32 chance.^Good luck!", - /*german*/ "", - /*french*/ "Gagner la Chasse-aux-Trésors est 1 chance sur 32.^Bonne chance!")); + /*german*/ "Man erzählt sich, dass du ohne das Auge der Wahrheit beim Schatzkisten-Minispiel nur eine 1-zu-32-Chance hast.^Na dann, viel Glück.", + /*french*/ "Selon moi, les chances de gagner la Chasse-aux-Trésors sans Monocle de Vérité est de 1 chance sur 32.^Bonne chance!")); hintTextTable[RHT_JUNK16] = HintText(CustomMessage("Use bombs wisely.", - /*german*/ "", + /*german*/ "Setze Bomben mit Bedacht ein.", /*french*/ "Utilise les bombes avec précaution.")); hintTextTable[RHT_JUNK17] = HintText(CustomMessage("They say that players who select the \"ON\" option for \"MOTION CONTROL\" are the real \"Zelda players!\"", - /*german*/ "", + /*german*/ "Man erzählt sich, dass Spieler, die die Option ‚BEWEGUNGSSTEUERUNG‘ auf ‚EIN‘ stellen, die wahren ‚Zelda-Spieler‘ sind.", /*french*/ "Selon moi, ceux qui utilisent les contrôles gyroscopiques sont les VRAIS joueurs.")); hintTextTable[RHT_JUNK18] = HintText(CustomMessage("L2P @.", - /*german*/ "", + /*german*/ "Lern zu spielen, @.", /*french*/ "Arrête de lire les indices et joue comme un grand, @.")); hintTextTable[RHT_JUNK19] = HintText(CustomMessage("I bet you'd like to have more bombs.", - /*german*/ "", + /*german*/ "Ich wette, du würdest jetzt gerne mehr Bomben haben.", /*french*/ "Je parie que tu veux plus de bombes.")); hintTextTable[RHT_JUNK20] = HintText(CustomMessage("When all else fails, use Fire.", - /*german*/ "", + /*german*/ "Wenn alles andere scheitert, benutze Feuer.", /*french*/ "Quand rien ne marche, utilise le feu.")); hintTextTable[RHT_JUNK21] = HintText(CustomMessage("Here's a hint, @. Don't be bad.", - /*german*/ "", + /*german*/ "Hier ein Tipp, @: Sei nicht so schlecht.", /*french*/ "Selon moi, la #Triforce# n'est pas dans le jeu... Duh!")); hintTextTable[RHT_JUNK22] = HintText(CustomMessage("Game Over. Return of Ganon.", - /*german*/ "", + /*german*/ "Game Over. Die Rückkehr von Ganon.", /*french*/ "Partie terminée. RETour de Ganon.")); hintTextTable[RHT_JUNK23] = HintText(CustomMessage("May the way of the Hero lead to the Triforce.", - /*german*/ "", + /*german*/ "Möge der Weg des Helden zur Triforce führen.", /*french*/ "Que le chemin du héros te mène à la Triforce.")); hintTextTable[RHT_JUNK24] = HintText(CustomMessage("Can't find an item? Scan an Amiibo.", - /*german*/ "", + /*german*/ "Du kannst einen Gegenstand nicht finden? Scanne einen Amiibo.", /*french*/ "Tu cherches de quoi? Utilise un Amiibo!")); hintTextTable[RHT_JUNK25] = HintText(CustomMessage("They say this game has just a few glitches.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass dieses Spiel nur ein paar Glitches hat.", /*french*/ "Selon moi, ce jeu est complètement exempt de glitchs.")); hintTextTable[RHT_JUNK26] = HintText(CustomMessage("BRRING BRRING This is Ulrira. Wrong number?", - /*german*/ "", + /*german*/ "BRRING BRRING, hier ist Ulrira. Falsche Nummer.", /*french*/ "DRING DRING!! Pépé le Ramollo à l'appareil... Quoi? Faux numéro?")); hintTextTable[RHT_JUNK27] = HintText(CustomMessage("Tingle Tingle Kooloo Limpah!", - /*german*/ "", + /*german*/ "Tingle Tingle Kuuluu-Limpah!", /*french*/ "Tingle! Tingle! Kooloolin... Pah!")); hintTextTable[RHT_JUNK28] = HintText(CustomMessage("L is real 2401", - /*german*/ "", + /*german*/ "L is real 2401", /*french*/ "L is real 2401")); hintTextTable[RHT_JUNK29] = HintText(CustomMessage("They say that Ganondorf will appear in the next Mario Tennis.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass Ganondorf im nächsten Mario Tennis erscheinen wird.", /*french*/ "Selon moi, Ganondorf sera la nouvelle recrue dans Mario Tennis.")); hintTextTable[RHT_JUNK30] = HintText(CustomMessage("They say Medigoron sells the earliest Breath of the Wild demo.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass Medigoron die früheste Breath of the Wild-Demo verkauft.", /*french*/ "Selon moi, Medigoron vend une démo de #Breath of the Wild#.")); hintTextTable[RHT_JUNK31] = HintText(CustomMessage("Can you move me? I don't get great service here.", - /*german*/ "", + /*german*/ "Kannst du mich bewegen? Der Service hier ist nicht gerade gut.", /*french*/ "Peux-tu me déplacer? J'ai pas une bonne réception ici.")); hintTextTable[RHT_JUNK32] = HintText(CustomMessage("They say if you use Strength on the truck, you can find Mew.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass man mit Stärke am Truck Mew finden kann.", /*french*/ "Selon moi, #Mew# se trouve dessous le camion... Duh!")); hintTextTable[RHT_JUNK33] = HintText(CustomMessage("I'm a helpful hint Gossip Stone!^See, I'm helping.", - /*german*/ "", + /*german*/ "Ich bin ein hilfreicher Stein!^Siehst du, ich helfe.", /*french*/ "Salut! Je suis une pierre de bons conseils!^Tiens, tu vois? J'aide bien, hein?")); hintTextTable[RHT_JUNK34] = HintText(CustomMessage("Dear @, please come to the castle. I've baked a cake for you.&Yours truly, Princess Zelda.", - /*german*/ "", + /*german*/ "Lieber @, bitte komm ins Schloss. Ich habe einen Kuchen für dich gebacken. Mit freundlichen Grüßen,^Prinzessin Zelda.", /*french*/ "Mon très cher @:&Viens vite au château, je t'ai préparé&un délicieux gâteau...^À bientôt, Princesse Zelda")); hintTextTable[RHT_JUNK35] = HintText(CustomMessage("They say all toasters toast toast.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass alle Toaster Toast toasten.", /*french*/ "Selon moi, les grille-pains grillent du pain.")); hintTextTable[RHT_JUNK36] = HintText(CustomMessage("You thought it would be a useful hint, but it was me, junk hint!", - /*german*/ "", + /*german*/ "Du dachtest, es wäre ein nützlicher Hinweis, aber es war ich, der Müll-Hinweis.", /*french*/ "Tu t'attendais à un bon indice... Mais c'était moi, un mauvais indice!")); hintTextTable[RHT_JUNK37] = HintText(CustomMessage("They say that quest guidance can be found at a talking rock.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass man Quest-Hinweise bei einem sprechenden Stein finden kann.", /*french*/ "Selon moi, des #indices# se trouvent auprès d'une pierre parlante... Duh!")); hintTextTable[RHT_JUNK38] = HintText(CustomMessage("They say that the final item you're looking for can be found somewhere in Hyrule.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass das letzte Item, nach dem du suchst, irgendwo in Hyrule zu finden ist.", /*french*/ "Selon moi, le #dernier objet# se trouve quelque part dans Hyrule... Duh!")); hintTextTable[RHT_JUNK39] = HintText(CustomMessage("Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.", - /*german*/ "", + /*german*/ "Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.", /*french*/ "Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.")); hintTextTable[RHT_JUNK40] = HintText(CustomMessage("They say that Barinade fears Deku Nuts.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass Barinade Angst vor Deku-Nüssen hat.", /*french*/ "Selon moi, Barinade a la frousse des noix Mojo.")); hintTextTable[RHT_JUNK41] = HintText(CustomMessage("They say that Flare Dancers do not fear Goron-crafted blades.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass Flammenderwische keine Angst vor von Goronen geschmiedeten Klingen haben.", /*french*/ "Selon moi, le danse-flamme n'a pas peur des armes de Goron.")); hintTextTable[RHT_JUNK42] = HintText(CustomMessage("They say that Morpha is easily trapped in a corner.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass man Morpha ganz leicht in die Ecke drängen kann.", /*french*/ "Selon moi, Morpha est facilement coincé.")); hintTextTable[RHT_JUNK43] = HintText(CustomMessage("They say that Bongo Bongo really hates the cold.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass Bongo Bongo die Kälte wirklich hasst.", /*french*/ "Selon moi, Bongo Bongo a facilement froid aux doigts.")); hintTextTable[RHT_JUNK44] = HintText(CustomMessage("They say that your sword is most powerful when you put it away.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass dein Schwert am mächtigsten ist, wenn du es wegsteckst.", /*french*/ "Selon moi, ton épée est à pleine puissance quand tu la rengaines.")); hintTextTable[RHT_JUNK45] = HintText(CustomMessage("They say that bombing the hole Volvagia last flew into can be rewarding.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass es sich lohnt, das Loch zu bombardieren, in das Volvagia zuletzt geflogen ist.", /*french*/ "Selon moi, le trou où se creuse Volvagia est vulnérable aux bombes.")); hintTextTable[RHT_JUNK46] = HintText(CustomMessage("They say that invisible ghosts can be exposed with Deku Nuts.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass unsichtbare Geister mit Deku-Nüssen sichtbar gemacht werden können.", /*french*/ "Selon moi, des fantômes invisibles apparaissent avec des noix Mojo.")); hintTextTable[RHT_JUNK47] = HintText(CustomMessage("They say that the real Phantom Ganon is bright and loud.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass der wahre Phantom-Ganon durch Helligkeit und Lärm auffällt.", /*french*/ "Selon moi, le vrai spectre de Ganon est clair et bruyant.")); hintTextTable[RHT_JUNK48] = HintText(CustomMessage("They say that walking backwards is very fast.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass rückwärts laufen sehr schnell ist.", /*french*/ "Selon moi, tu fais marche arrière très rapidement pour un héros.")); hintTextTable[RHT_JUNK49] = HintText(CustomMessage("They say Ingo is not very good at planning ahead.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass Ingo nicht besonders gut darin ist, vorauszuplanen.", /*french*/ "Selon moi, Ingo ne fait pas un très bon geôlier.")); hintTextTable[RHT_JUNK50] = HintText(CustomMessage("You found a spiritual Stone! By which I mean, I worship Nayru.", - /*german*/ "", + /*german*/ "Du hast einen heiligen Stein gefunden! Also... eigentlich heißt das nur, dass ich Nayru verehre.", /*french*/ "Vous avez trouvé une Pierre Ancestrale! En effet, je vénère la déesse Hylia.")); hintTextTable[RHT_JUNK51] = HintText(CustomMessage("Open your eyes.^Open your eyes.^Wake up, @.", - /*german*/ "", + /*german*/ "Öffne deine Augen.^Öffne deine Augen.^Wach auf, @.", /*french*/ "Réveille-toi...^Réveille-toi.^Ouvre les yeux, @.")); hintTextTable[RHT_JUNK52] = HintText(CustomMessage("They say that the Nocturne of Shadow can bring you very close to Ganon.", - /*german*/ "", - /*french*/ "Selon moi, le nocturne de l'ombre peut t'amener très près de Ganon.")); + /*german*/ "Man erzählt sich, dass das Nocturne des Schattens dich Ganon sehr nahe bringen kann.", + /*french*/ "Selon moi, le Nocturne de l'Ombre peut t'amener très près de Ganon.")); hintTextTable[RHT_JUNK53] = HintText(CustomMessage("They say that Twinrova always casts the same spell the first three times.", - /*german*/ "", - /*french*/ "Selon moi, Twinrova lance toujours les mêmes trois premiers sorts.")); + /*german*/ "Man erzählt sich, dass Twinrova die ersten drei Male immer denselben Zauber benutzt.", + /*french*/ "Selon moi, le Duo Maléfique lance toujours les mêmes trois premiers sorts.")); hintTextTable[RHT_JUNK54] = HintText(CustomMessage("They say that the nightly builds may be unstable.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass die \"nightly builds\" instabil sein könnten.", /*french*/ "Selon moi, les \"nightly builds\" peuvent être instables.")); hintTextTable[RHT_JUNK55] = HintText(CustomMessage("You're playing a Randomizer. I'm randomized!^Here's a random number: #4#.&Enjoy your Randomizer!", - /*german*/ "", + /*german*/ "Du spielst einen Randomizer. Ich bin randomisiert!^Hier ist eine zufällige Zahl: #4#.&Viel Spaß mit dem Randomizer!", /*french*/ "Tu joues à un randomizer. Je suis aléatoire!^Voici un nombre aléatoire: #4#.&Bonne partie!")); hintTextTable[RHT_JUNK56] = HintText(CustomMessage("They say Ganondorf's bolts can be reflected with glass or steel.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass man Ganondorfs Blitze mit Glas oder Stahl reflektieren kann.", /*french*/ "Selon moi, les éclairs de Ganon se reflètent sur l'acier et le verre.")); hintTextTable[RHT_JUNK57] = HintText(CustomMessage("They say Ganon's tail is vulnerable to nuts, arrows, swords, explosives, hammers...^...sticks, seeds, " "boomerangs...^...rods, shovels, iron balls, angry bees...", - /*german*/ "", + /*german*/ "Man erzählt sich, dass Ganons Schwanz verwundbar ist durch Nüsse, Pfeile, Schwerter...^...Sprengstoffe, Hämmer, " + "Stöcke...^...Kerne, Bumerangs, Schaufeln, Eisenkugeln, wütende Bienen...", /*french*/ "Selon moi, la queue de Ganon est vulnérable aux noix, flèches, épées, bombes, marteaux...^...bâtons, " "graines, boomerangs...^...baguettes, pelles, boulets de fer, abeilles enragées...")); hintTextTable[RHT_JUNK58] = HintText(CustomMessage("They say that you're wasting time reading this hint, but I disagree. Talk to me again!", - /*german*/ "", + /*german*/ "Man erzählt sich, dass du deine Zeit mit dem Lesen dieses Hinweises verschwendest, aber ich bin anderer Meinung. Sprich noch einmal mit mir.", /*french*/ "Selon moi... tu sais quoi? Parle-moi encore, et je te le dirai!")); hintTextTable[RHT_JUNK59] = HintText(CustomMessage("They say Ganondorf knows where to find the instrument of his doom.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass Ganondorf weiß, wo er das Instrument seines Untergangs finden kann.", /*french*/ "Selon moi, Ganondorf sait où il a caché son point faible.")); hintTextTable[RHT_JUNK60] = HintText(CustomMessage("I heard @ is pretty good at Zelda.", - /*german*/ "", + /*german*/ "Ich habe gehört, dass @ ziemlich gut in Zelda ist.", /*french*/ "Apparemment, @ est super bon à Zelda.")); hintTextTable[RHT_JUNK61] = HintText(CustomMessage("Hi @, we've been trying to reach you about your car's extended warranty. ", - /*german*/ "", + /*german*/ "Hallo @, wir haben versucht, dich wegen der erweiterten Garantie für dein Auto zu erreichen.", /*french*/ "Bonjour, @. Vous avez une voiture? Vous savez, nous offrons des assurances abordables...")); hintTextTable[RHT_JUNK62] = HintText(CustomMessage("They say that it's actually possible to beat the running man.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass es tatsächlich möglich ist, den Laufenden Mann zu besiegen.", /*french*/ "Selon moi, il est possible de battre le coureur.&Donc, tu prends ton arc, et...")); hintTextTable[RHT_JUNK63] = HintText(CustomMessage("They say this hint makes more sense in other languages.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass diese Hinweise besser übersetzt werden könnten… na ja, wer hätte das gedacht.", /*french*/ "Selon moi, ces indices auraient pu être mieux traduits... Duh!")); // ^ Junk hints above are from 3drando @@ -1717,46 +1718,43 @@ void StaticData::HintTable_Init() { // Please keep hints to stuff related to ship directly, or to Nintendo/Zelda related stuff. // And nothing that's super obscure that no one's going to understand. -#define HINT_TEXT_NEEDS_TRANSLATION_FR \ - "Erreur 0x69a504:&Traduction manquante^C'est de la faute à Purple Hato!&J'vous jure!" - hintTextTable[RHT_JUNK64] = HintText(CustomMessage("They say Greg is special.", - /*german*/ "", - /*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR)); + /*german*/ "Man erzählt sich, dass Greg etwas Besonderes ist.", + /*french*/ "Selon moi, Greg est spécial.")); hintTextTable[RHT_JUNK65] = HintText(CustomMessage("They say the longer the Goron's neck, the wiser they are.", - /*german*/ "", - /*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR)); + /*german*/ "Man erzählt sich, dass ein Gorone umso weiser wird, je länger sein Hals ist.", + /*french*/ "Selon moi, plus le cou des Gorons est long, plus ils sont sage." )); hintTextTable[RHT_JUNK66] = HintText(CustomMessage("They say this ship is what all true gamers strive for.", - /*german*/ "", + /*german*/ "Man erzählt sich, dass dieses \"ship\" das ist, wonach alle echten Gamer streben.", /*french*/ "Selon moi, cette version du port est ce pour quoi luttent tous les vrais gamers.")); - + hintTextTable[RHT_JUNK67] = HintText(CustomMessage("They say that Glowsticks can be found in the Raveyard.", - /*german*/ "", - /*french*/ "On peut trouver des Bâtons Lumineux sur le dancefloor du cimetière.")); + /*german*/ "Man erzählt sich, dass Leuchtstäbe auf dem Partyfriedhof zu finden sind.", + /*french*/ "Selon moi, on peut trouver des Bâtons Lumineux sur le dancefloor du cimetière.")); hintTextTable[RHT_JUNK68] = HintText(CustomMessage("They say @'s uncle works for Nintendo.", - /*german*/ "", - /*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR)); + /*german*/ "Man erzählt sich, dass @'s Onkel bei Nintendo arbeitet.", + /*french*/ "Selon moi, l'oncle de @ travaille chez Nintendo.")); hintTextTable[RHT_JUNK69] = HintText(CustomMessage("They say pulling all gravestones in the graveyard leads to something magical.", - /*german*/ "", - /*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR)); + /*german*/ "Man erzählt sich, dass das Ziehen aller Grabsteine auf dem Friedhof zu etwas Magischem führt.", + /*french*/ "Selon moi, tirer toutes les tombes du Cimetière déclanche un truc magique.")); hintTextTable[RHT_JUNK70] = HintText(CustomMessage("They say holding L while pausing makes you win the game.", - /*german*/ "", - /*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR)); + /*german*/ "Man erzählt sich, dass man das Spiel gewinnt, wenn man L gedrückt hält, während man pausiert.", + /*french*/ "Selon moi, maintenir L pendant que vous appuyez sur START vous permet de terminer le jeu.")); hintTextTable[RHT_JUNK71] = HintText(CustomMessage("They say @'s body is ready.", - /*german*/ "", - /*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR)); + /*german*/ "Man erzählt sich... nein weisst du was, ich hab keine lust mehr.", + /*french*/ "Selon moi, ce junk hint ne se traduirait pas bien en français.")); /*-------------------------- | DUNGEON HINT TEXT | ---------------------------*/ - + hintTextTable[RHT_DEKU_TREE] = HintText(CustomMessage("Deku Tree", /*german*/ "Deku-Baum", /*french*/ "l'Arbre Mojo"), @@ -2000,13 +1998,13 @@ void StaticData::HintTable_Init() { // /*spanish*/$8Los sabios aguardarán a que el héroe&obtenga #[[d]] |medallón|medallones|#.^ hintTextTable[RHT_BRIDGE_REWARDS_HINT] = HintText(CustomMessage("$CThe awakened ones will await for the Hero to collect #[[d]]# |#Spiritual Stone# or #Medallion#|" - "#Spiritual Stones# and #Medallions#|.^", - /*german*/ "$CDie Weisen werden darauf warten, daß der Held #[[d]]# |#Heiligen Stein# oder #Amulett#|" - "#Heilige Steine# oder #Amulette#| sammelt.^", - /*french*/ "$CLes êtres de sagesse attendront le héros muni de #[[d]]# |#Pierre Ancestrale# ou #Médaillon#" - "|#Pierres Ancestrales# ou #Médaillons#|.^", - {QM_YELLOW, QM_BLUE, QM_RED})); - // /*spanish*/$CLos sabios aguardarán a que el héroe obtenga #[[d]]# |#piedra espiritual# o #medallón#| + "#Spiritual Stones# and #Medallions#|.^", + /*german*/ "$CDie Weisen werden darauf warten, daß der Held #[[d]]# |#Heiligen Stein# oder #Amulett#|" + "#Heilige Steine# oder #Amulette#| sammelt.^", + /*french*/ "$CLes êtres de sagesse attendront le héros muni de #[[d]]# |#Pierre Ancestrale# ou #Médaillon#" + "|#Pierres Ancestrales# ou #Médaillons#|.^", + {QM_YELLOW, QM_BLUE, QM_RED})); + // /*spanish*/$CLos sabios aguardarán a que el héroe obtenga #[[d]]# |#piedra espiritual# o #medallón#| //#piedras espirtuales# y #medallones#|.^ hintTextTable[RHT_BRIDGE_DUNGEONS_HINT] = HintText(CustomMessage("$mThe awakened ones will await for the Hero to conquer #[[d]] Dungeon||s|#.^", @@ -2022,6 +2020,8 @@ void StaticData::HintTable_Init() { // /*spanish*/$sLos sabios aguardarán a que el héroe obtenga #[[d]] símbolo||s| de skulltula dorada#.^ hintTextTable[RHT_BRIDGE_GREG_HINT] = HintText(CustomMessage("$gThe awakened ones will await for the Hero to find #Greg#.^", + /*german*/ "$gDie Erwachten werden darauf warten, dass der Held #Greg# findet.^", + /*french*/ "$gLes êtres de sagesse attendront le héros muni de #Greg#.^", {QM_GREEN})); @@ -2188,7 +2188,7 @@ void StaticData::HintTable_Init() { /*german*/ "$cJener auf dem Weg des Helden...&Nehme er seine Okarina zur Hand und&spiele hier die Hymne der Zeit.", /*french*/ "$cÀ celui qui a quête de devenir&héros...&Portez l'Ocarina et jouez&le chant du temps.")); // /*spanish*/$cPara aquel que se convierta en el héroe...&Tome la ocarina y&entone la Canción del Tiempo. - + hintTextTable[RHT_CHILD_ALTAR_TEXT_END_DOTCLOSED] = HintText(CustomMessage("$iYe who may become a Hero...&Offer the spiritual stones and&play the Song of Time.", /*german*/ "$iJener mit den drei Heiligen Steinen&nehme seine Okarina zur Hand und&spiele hier die Hymne der Zeit.", /*french*/ "$iÀ celui qui a quête de devenir&héros... Présentez les Pierres&Ancestrales et jouez&le chant du temps.")); @@ -2214,54 +2214,59 @@ void StaticData::HintTable_Init() { ---------------------------*/ hintTextTable[RHT_GANONDORF_HINT_LA_ONLY] = HintText(CustomMessage("Ha ha ha... You'll never beat me by reflecting my lightning bolts and unleashing the arrows from #[[1]]#!", - /*german*/ "", + /*german*/ "Ha ha ha... Du wirst mich nie besiegen, indem du meine Blitze zurückschlägst und die Pfeile aus #[[1]]# entfesselts!", /*french*/ "Ha ha ha... Pauvre fou! Tu ne pourras jamais me vaincre sans les flèches que j'ai cachées dans #[[1]]#!", {QM_RED})); // /*spanish*/Ja, ja, ja... Nunca me derrotarás reflejando mis esferas de energía y desplegando la flecha de luz de #[[1]]#! hintTextTable[RHT_GANONDORF_HINT_MS_ONLY] = HintText(CustomMessage("Ha ha ha... You'll never defeat me, drop a castle on me and finish me off with the sacred blade from #[[2]]#!", - /*german*/ "", - /*french*/ "", + /*german*/ "Ha ha ha... Du wirst mich nie besiegen, wirf ein Schloss auf mich und beende mich mit dem heiligen Schwert von #[[2]]#!", + /*french*/ "Ha ha ha... Pauvre fou! Tu ne pourras jamais me vaincre sans l'Épée de Légende cachée dans #[[2]]#!", {QM_RED})); hintTextTable[RHT_GANONDORF_HINT_LA_AND_MS] = HintText(CustomMessage("Ha ha ha... You'll never beat me by reflecting my lightning bolts and unleashing the arrows from #[[1]]#!" "^And even if you do, you'll never find the legendary blade hidden in #[[2]]#!", - /*german*/ "", + /*german*/ "Ha ha ha... Du wirst mich nie besiegen, indem du meine Blitze zurückschlägst und die Pfeile aus #[[1]]# entfesselts!" + "^Und selbst wenn du es tust, wirst du nie das legendäre Schwert finden, das in #[[2]]# versteckt ist!", /*french*/ "Ha ha ha... Pauvre fou! Tu ne pourras jamais me vaincre sans les flèches que j'ai cachées dans #[[1]]#!" - "^Et même si tu les trouves, tu ne touveras jamais l'épée de légende cachée dans #[[2]]#!", + "^Et même si tu les trouves, tu ne touveras jamais l'Épée de Légende cachée dans #[[2]]#!", {QM_RED, QM_RED})); // /*spanish*/Ja, ja, ja... Nunca me derrotarás reflejando mis esferas de energía y desplegando la flecha de luz de #[[1]]#! // ^E incluso si lo haces, nunca encontrarás la espada legendaria escondida en #[[2]]#! hintTextTable[RHT_SHEIK_HINT_LA_ONLY] = HintText(CustomMessage("I overheard Ganondorf say that he misplaced the #Light Arrows# in #[[1]]#.", - /*german*/ "", + /*german*/ "Ich habe Ganondorf sagen hören, dass er die #Lichtpfeile# in #[[1]]# verlegt hat.", /*french*/ "J'ai entendu dire que Ganondorf aurait caché les #Flèches de Lumière# dans #[[1]]#.", {QM_YELLOW, QM_RED})); hintTextTable[RHT_DAMPE_DIARY] = HintText(CustomMessage("Whoever reads this, please enter #[[1]]#. I will let you have my #stretching, shrinking keepsake#.^I'm waiting for you.&--Dampé", - /*german*/ "Wer immer dies liest, der möge folgenden Ort aufsuchen: #[[1]]#. Ihm gebe ich meinen #dehnenden, schrumpfenden Schatz#.^Ich warte!&Boris", //RANDOTODO color in whatever refers to the hookshot + /*german*/ "Wer immer dies liest, der möge folgenden Ort aufsuchen: #[[1]]#. Ihm gebe ich meinen #dehnenden, schrumpfenden Schatz#.^Ich warte!&Boris", /*french*/ "Toi qui lit ce journal, rends-toi dans #[[1]]#. Et peut-être auras-tu droit à mon précieux #trésor#.^Je t'attends...&--Igor", {QM_RED, QM_RED})); hintTextTable[RHT_GREG_HINT] = HintText(CustomMessage("By the way, if you're interested, I saw the shiniest #Green Rupee# somewhere in #[[1]]#.^It's said to have #mysterious powers#...^But then, it could just be another regular rupee.&Oh well.", - /*german*/ "", - /*french*/ "Au fait, si ça t'intéresse, j'ai aperçu le plus éclatant des #Rubis Verts# quelque part à #[[1]]#. On dit qu'il possède des pouvoirs mystérieux... Mais bon, ça pourrait juste être un autre rubis ordinaire.",//RANDOTODO color in mysterious powers + /*german*/ "Übrigens, falls es dich interessiert, ich habe irgendwo in #[[1]]# den glänzendsten #Grünen Rubinen# gesehen.^Es soll #mysteriöse Kräfte# haben...^Aber na ja, es könnte auch einfach nur ein normaler Rubin sein. Tja", + /*french*/ "Au fait, si ça t'intéresse, j'ai aperçu le plus éclatant des #Rubis Verts# quelque part à #[[1]]#.^On dit qu'il possède des #pouvoirs mystérieux#...^Mais bon, ça pourrait juste être un autre rubis ordinaire.", {QM_GREEN, QM_RED, QM_RED})); hintTextTable[RHT_SARIA_TALK_HINT] = HintText(CustomMessage("Did you feel the #surge of magic# recently? A mysterious bird told me it came from #[[1]]#.^You should check that place out, @!", - /*german*/ "", - /*french*/ "As-tu récemment ressenti une vague de #puissance magique#? Un mystérieux hibou m'a dit qu'elle provenait du #[[1]]#. Tu devrais aller y jeter un coup d'oeil, @!", - {QM_GREEN, QM_RED})); + /*german*/ "Hast du kürzlich den #Magieschub# gespürt? Ein geheimnisvoller Vogel hat mir erzählt, dass er aus #[[1]]# kam.^Du solltest dir diesen Ort mal ansehen, @!", + /*french*/ "As-tu récemment ressenti une vague de #puissance magique#? Un mystérieux hibou m'a dit qu'elle provenait du #[[1]]#.^Tu devrais aller y jeter un coup d'oeil, @!", + {QM_GREEN, QM_RED})); hintTextTable[RHT_SARIA_SONG_HINT] = HintText(CustomMessage("Did you feel the #surge of magic# recently? A mysterious bird told me it came from #[[1]]#.^You should check that place out, @!\x0B", - /*german*/ "", - /*french*/ "As-tu récemment ressenti une vague de #puissance magique#? Un mystérieux hibou m'a dit qu'elle provenait du #[[1]]#. Tu devrais aller y jeter un coup d'oeil, @!\x0B", - {QM_GREEN, QM_RED}, {}, TEXTBOX_TYPE_BLUE)); + /*german*/ "Hast du kürzlich den #Magieschub# gespürt? Ein geheimnisvoller Vogel hat mir erzählt, dass er aus #[[1]]# kam.^Du solltest dir diesen Ort mal ansehen, @!\x0B", + /*french*/ "As-tu récemment ressenti une vague de #puissance magique#? Un mystérieux hibou m'a dit qu'elle provenait du #[[1]]#.^Tu devrais aller y jeter un coup d'oeil, @!\x0B", + {QM_GREEN, QM_RED}, {}, TEXTBOX_TYPE_BLUE)); hintTextTable[RHT_LOACH_HINT] = HintText(CustomMessage("What?^You wanna know about the&%rHyrule Loach%w?^It's a big fish, but it's so rare that I'll give my %g[[1]]%w to anyone who catches it. Seriously!", - {QM_RED})); + /*german*/ "Was?^Du willst was über den&%rHyrule-Schleicher%w wissen?^Das ist ein riesiger Fisch, aber&so selten, dass ich jedem mein&%g[[1]]%w gebe, der ihn fängt.&Im Ernst." + /*french*/ "Quoi?&Tu veux en savoir plus sur le&%rBrochet d'Hyrule%w?^C'est un gros poisson, mais il&est si rare que je donne&%g[[1]]%w&à celui qui l'attrape.^Ouais, j'suis sérieux!", + {QM_RED})); hintTextTable[RHT_FISHING_POLE_HINT] = HintText(CustomMessage("^If I remember correctly, I lost it somewhere in #[[1]]#...&Let me know if you find it!", + /*german*/ "Wenn ich mich recht erinnere,&hab ich es irgendwo in #[[1]]#&verloren...&Sag mir Bescheid, wenn du es findest." + /*french*/ "Si je me souviens bien, il me&semble que je l'ai perdue&quelque part dans&#[[1]]#...^Fais-moi signe si jamais&tu la trouves!", {QM_RED})); /*-------------------------- @@ -2272,49 +2277,89 @@ void StaticData::HintTable_Init() { /*german*/ "Zu&#[[1]]#?&" + TWO_WAY_CHOICE() + "#OK&No#", /*french*/ "Se téléporter vers&#[[1]]#?&" + TWO_WAY_CHOICE() + "#OK!&Non#", {QM_RED, QM_GREEN})); - + /*-------------------------- | STATIC LOCATION HINTS | ---------------------------*/ + /*-------------------------- + | STATIC LOCATION HINTS | + ---------------------------*/ + hintTextTable[RHT_HBA_HINT_SIGN] = HintText(CustomMessage("#Horseback Archery# Range Prizes:&1000: #[[1]]#&1500: #[[2]]#^@'s Record: #" + CustomMessage::POINTS(HS_HORSE_ARCHERY) + "#", + /*german*/ "#Bogenschießen zu Pferde#&Schießstandpreise:&1000: #[[1]]#&1500: #[[2]]#^@'s Record: #" + CustomMessage::POINTS(HS_HORSE_ARCHERY) + "#", + /*french*/ "Récompenses de l'#Archerie Montée#:&1000: #[[1]]#&1500: #[[2]]#^Record de @: #" + CustomMessage::POINTS(HS_HORSE_ARCHERY) + "#", {QM_RED, QM_GREEN, QM_GREEN, QM_GREEN}, {}, TEXTBOX_TYPE_WOODEN)); - hintTextTable[RHT_HBA_HINT_NOT_ON_HORSE] = HintText(CustomMessage("Hey, rookie!&Come back on your #horse# and take on then #Horseback Archery# challenge!^" + hintTextTable[RHT_HBA_HINT_NOT_ON_HORSE] = HintText(CustomMessage("Hey, rookie!&Come back on your #horse# and take on the #Horseback Archery# challenge!^" "Impress me with a high score of 1000 to win a #[[1]]# or score 1500 for #[[2]]#!", + /*german*/ "Hey, Neuling!&Komm mit deinem #Pferd# zurück und stell dich der #Pferdebogenschießen#-Herausforderung!^" + "Beeindruck mich mit 1000 Punkten und gewinne #[[1]]#! Oder hol dir 1500 Punkte für #[[2]]#!", + /*french*/ "Hé, l'nouveau!&Reviens avec ton #cheval# et essaie notre #Terrain d'Archerie Montée#^" + "Impressionne-moi avec un score de 1000 pour gagner #[[1]]# ou atteins 1500 pour #[[2]]#!", {QM_RED, QM_RED, QM_GREEN, QM_GREEN})); hintTextTable[RHT_HBA_HINT_INITIAL] = HintText(CustomMessage("Hey, rookie!&Want to take on the #Horseback Archery# challenge?^" "Impress me with a high score of 1000 to win a #[[1]]# or score 1500 for #[[2]]#!\x0B", + /*german*/ "Hey, Neuling!&Willst du dich der #Pferdebogenschießen#-Herausforderung stellen?^" + "Zeig, was du drauf hast - hol 1000 Punkte für #[[1]]#! Oder knack die 1500 und kassier #[[2]]#!\x0B", + /*french*/ "Hé, l'nouveau!&Tu veux essayer notre #Terrain d'Archerie Montée#^" + "Impressionne-moi avec un score de 1000 pour gagner #[[1]]# ou atteins 1500 pour #[[2]]#!\x0B", {QM_RED, QM_GREEN, QM_GREEN})); hintTextTable[RHT_HBA_HINT_HAVE_1000] = HintText(CustomMessage("Hey, newcomer!&Want to take on the #Horseback Archery# challenge?^" "Prove yourself to be a horsemaster by scoring 1500 points to win #[[2]]#!\x0B", + /*german*/ "Hey, Neuling!&Willst du dich der #Pferdebogenschießen#-Herausforderung stellen?^" + "Beweise dein Können als Reitmeister - hol 1500 Punkte und gewinne #[[2]]#!\x0B", + /*french*/ "Hé, l'nouveau!&Tu veux essayer notre #Terrain d'Archerie Montée#^" + "Prouve que tu es un véritable cavalier en obtenant 1500 points pour gagner #[[2]]#!\x0B", {QM_RED, QM_GREEN})); hintTextTable[RHT_MALON_HINT_HOW_IS_EPONA] = HintText(CustomMessage("@! You should come back with Epona and try to beat my time on the #Obstacle Course#!^" "If you beat my time, I'll give you my favourite #cow# Elsie and her toy #[[1]]#!", + /*german*/ "@! Du solltest mit Epona zurückkommen und versuchen, meine Zeit im #Hindernisparcours# zu schlagen!^" + "Wenn du meine Zeit schlägst, gebe ich dir meine #Lieblingskuh# Elsie und ihr Spielzeug #[[1]]#!", + /*french*/ "@! Tu devrais revenir avec Epona et essayer de battre mon temps sur le #Parcours d'Obstacles#!^" + "Si tu bats mon temps, je te donnerai ma vache préférée, Elsie, ainsi que son jouet #[[1]]#!", {QM_RED, QM_BLUE, QM_GREEN})); hintTextTable[RHT_MALON_HINT_OBSTICLE_COURSE] = HintText(CustomMessage("How about trying the #Obstacle Course?# If you beat my time I'll let you keep my favourite #cow# Elsie and her toy #[[1]]#!^" "Challenge the #Obstacle Course?#&\x1B&#Let's go&No thanks#", + /*german*/ "Wie wärs mit dem #Hindernisparcours#? Wenn du meine Zeit schlägst, lasse ich dir meine #LieblingsKuh# Elsie und ihr Spielzeug #[[1]]#!^" + "Herausforderung: #Hindernisparcours?#&\x1B&#Los geht's!&nein, danke#", + /*french*/ "Que dirais-tu d'essayer le #Parcours d'Obstacles#? Si tu bats mon temps, je te donnerai ma vache préférée, Elsie, et son jouet #[[1]]#!^" + "Tenter le #Parcours d'Obstacles#?&\x1B&#Allons-y&Non merci#", {QM_RED, QM_BLUE, QM_GREEN, QM_RED, QM_GREEN})); hintTextTable[RHT_MALON_HINT_TURNING_EVIL] = HintText(CustomMessage("@? Is that you? ^If I ran the ranch, I'd build an #Obstacle Course#, and whoever gets the best time would win a #cow#!^" "Elsie loves sharing her #[[1]]# with new people, It'll be fun!^...But Ingo won't let me...", + /*german*/ "@? Bist du das? ^Wenn ich die Ranch leiten würde, würde ich einen #Hindernisparcours# bauen, und wer die beste Zeit schafft, gewinnt eine #Kuh#!^" + "Elsie liebt es, ihr #[[1]]# mit neuen Leuten zu teilen. Es wird Spaß machen^...Aber Ingo lässt mich nicht", + /*french*/ "@? C'est toi?^Si je dirigeais le ranch, je construirais un #Parcours d'Obstacles#, et celui qui obtiendrait le meilleur temps gagnerait une #vache#!^" + "Elsie adore partager son #[[1]]# avec de nouvelles personnes, ce serait amusant!^... Mais Ingo ne me laisse pas faire...", {QM_RED, QM_BLUE, QM_GREEN})); hintTextTable[RHT_MALON_HINT_INGO_TEMPTED] = HintText(CustomMessage("@! You should come back in the morning and try to beat my time on the #Obstacle Course#!^" "If you beat my time, I'll give you my favourite #cow# Elsie and her toy #[[1]]#!", + /*german*/ "@! Du solltest morgens zurückkommen und versuchen, meine Zeit im #Hindernisparcours# zu schlagen!^" + "Wenn du meine Zeit schlägst, gebe ich dir meine #Lieblingskuh# Elsie und ihr Spielzeug #[[1]]#!", + /*french*/ "@! Tu devrais revenir le matin et essayer de battre mon temps sur le #Parcours d'Obstacles#!^" + "Si tu bats mon temps, je te donnerai ma vache préférée, Elsie, ainsi que son jouet #[[1]]#!", {QM_RED, QM_BLUE, QM_GREEN})); hintTextTable[RHT_CHICKENS_HINT] = HintText(CustomMessage("You! Please!&Bring my Cucco's back to my pen!&I'll give you my #[[1]]#!", + /*german*/ "Du! Bitte!&Bring meine Hühner zurück in ihren&Stall! Ich gebe dir meine #[[1]]#!", + /*french*/ "Mes Cocottes sont perdues!&Dépose toutes les cocottes dans cet enclos!&Je te donnerai #[[1]]#!", {QM_GREEN})); hintTextTable[RHT_BIG_POES_HINT] = HintText(CustomMessage("You have #\x1E\x01 Poe Points#! Reach 1000 and you'll get a #[[1]]#!", + /*german*/ "Du hast #\x1E\x01 Nachtschwärmer-Punkte#! Erreiche 1000 und du bekommst ein #[[1]]#!", + /*french*/ "Tu as #\x1E\x01 Points d'Âme#! Atteins 1000 et tu recevras #[[1]]#!", {QM_YELLOW, QM_GREEN})); hintTextTable[RHT_BIGGORON_HINT] = HintText(CustomMessage("Arrrrrre you here to claim my finest #[[1]]#? Shoooooow me your #Claim Check#.", + /*german*/ "Arrrrr, bist du hier, um mein feinsten #[[1]]# zu beanspruchen? Zeig mir deinen #Zertifikat#!", + /*french*/ "Eeeeeees-tu ici pour réclaaaaaamer mon plus beau #[[1]]#? Moooooontre-moi ton #Certificat#.", {QM_GREEN, QM_RED})); hintTextTable[RHT_FROGS_HINT] = HintText(CustomMessage("Some frogs holding #[[1]]# are looking at you from underwater...", @@ -2323,6 +2368,8 @@ void StaticData::HintTable_Init() { {QM_GREEN})); hintTextTable[RHT_OOT_HINT] = HintText(CustomMessage("Bring the #Spiritual Stones# to the past so you can receive #[[1]]# from Zelda and learn #[[2]]#!", + /*german*/ "Bringe die #Spirituellen Steine# in die Vergangenheit, damit du #[[1]]# von Zelda erhältst und #[[2]]#! lernst", + /*french*/ "Amène les #Pierres Spirituelles# dans le passé et Zelda te donnera #[[1]]# et t'apprendra #[[2]]# !", {QM_BLUE, QM_GREEN, QM_GREEN})); hintTextTable[RHT_SKULLS_HINT] = HintText(CustomMessage("Yeaaarrgh! I'm cursed!!^Please save me by destroying #[[d]] Spiders of the Curse# and I will give you my #[[1]]#!", @@ -2332,6 +2379,10 @@ void StaticData::HintTable_Init() { hintTextTable[RHT_MASK_SHOP_HINT] = HintText(CustomMessage("Some young scrubs in the #Deku Theatre# love seeing Masks!^" "They'll give you #[[1]]# if you show them the #Skull Mask#, and #[[2]]# if you show them the #Mask of Truth#!", + /*german*/ "Ein paar junge Gören in der #Waldbühne# lieben es, Masken zu sehen!^" + "Sie geben dir #[[1]]#, wenn du ihnen die #Schädel-Maske# zeigst, und #[[2]]#, wenn du ihnen die #Maske des Wissens# zeigst!", + /*french*/ "De jeunes Pestes Mojo qui se trouvent dans le #Théâtre Mojo# adorent voir des masques !^" + "Elles te donneront #[[1]]# si tu leur montres le #Masque de Mort#, et #[[2]]# si tu leur montres le #Masque de Vérité#.", {QM_GREEN, QM_GREEN, QM_RED, QM_GREEN, QM_RED})); /*-------------------------- @@ -2339,33 +2390,34 @@ void StaticData::HintTable_Init() { ---------------------------*/ hintTextTable[RHT_GANON_JOKE01] = HintText(CustomMessage("Oh! It's @.&I was expecting someone called Sheik.&Do you know what happened to them?", - /*german*/ "", + /*german*/ "Oh! Da ist @.&Ich hatte eigentlich jemanden namens&Sheik erwartet. Weißt du, was mit&ihnen passiert ist?", /*french*/ "Ah, c'est @.&J'attendais un certain Sheik.&Tu sais ce qui lui est arrivé?")); // /*spanish*/¡Oh! Pero si es @.&Estaba esperando a alguien llamado Sheik. ¿Sabes qué puede haberle pasado? hintTextTable[RHT_GANON_JOKE02] = HintText(CustomMessage("I knew I shouldn't have put the key on the other side of my door.", - /*german*/ "", + /*german*/ "Ich wusste, dass ich den Schlüssel nicht auf der anderen Seite meiner Tür legen sollte.", /*french*/ "J'aurais dû garder la clé ici. Hélas...")); // /*spanish*/Sabía que no tendría que haber dejado la llave al otro lado de la puerta. hintTextTable[RHT_GANON_JOKE03] = HintText(CustomMessage("Looks like it's time for a round of tennis.", - /*german*/ "", + /*german*/ "Sieht so aus, als wäre es Zeit für eine Runde Tennis.", /*french*/ "C'est l'heure de jouer au tennis.")); // /*spanish*/Parece que es hora de una pachanga de tenis. hintTextTable[RHT_GANON_JOKE04] = HintText(CustomMessage("You'll never deflect my bolts of energy with your sword, then shoot me with those Light Arrows you happen to have.", - /*german*/ "", + /*german*/ "Du wirst meine Energiestrahlen nie mit deinem Schwert abwehren und mich dann mit den Lichtpfeilen beschießen, die du zufällig hast.", /*french*/ "Ne perds pas ton temps à frapper mes éclairs d'énergie avec ton épée et me tirer avec tes flèches de Lumière!")); // /*spanish*/Nunca reflejarás mis esferas de energía con tu espada, para después dispararme con las flechas de luz que tendrás. hintTextTable[RHT_GANON_JOKE05] = HintText(CustomMessage("Why did I leave my trident back in the desert?", - /*german*/ "", + /*german*/ "Warum habe ich meinen Dreizack wieder in der Wüste gelassen?", /*french*/ "Sale bêtise... Et j'ai oublié mon trident dans le désert!")); // /*spanish*/Santa Hylia... ¿Por qué me habré dejado el tridente en el desierto? hintTextTable[RHT_GANON_JOKE06] = HintText(CustomMessage("Zelda is probably going to do something stupid, like send you back to your own timeline.^So this is " "quite meaningless. Do you really want to save this moron?", - /*german*/ "", + /*german*/ "Zelda wird wahrscheinlich wieder etwas Dummes tun, wie dich zurück in deine eigene Timeline schicken " + "^Das ist also ziemlich bedeutungslos. Willst du wirklich diese Idiotin retten?", /*french*/ "Même si je suis vaincu... Zelda te renverra dans ton ère, et je reviendrai conquérir!^Telle est la " "prophécie d'Hyrule Historia!")); // /*spanish*/Seguro que Zelda trata de hacer alguna tontería, como enviarte de vuelta a tu línea temporal.^No tiene @@ -2373,30 +2425,31 @@ void StaticData::HintTable_Init() { hintTextTable[RHT_GANON_JOKE07] = HintText(CustomMessage("What about Zelda makes you think&she'd be a better ruler than I?^I saved Lon Lon Ranch,&fed the " "hungry,&and my castle floats.", - /*german*/ "", + /*german*/ "Was an Zelda lässt dich glauben&sie wäre eine bessere&Herrscherin als ich?^Ich rettete die Lon Lon Ranch,&fütterte die Hungrigen" + "&und mein Schloss schwebt.", /*french*/ "Zelda ne sera jamais un meilleur monarque que moi!^J'ai un château volant, mes sujets sont des belles " "amazones... et mes Moblins sont clairement plus puissants que jamais!")); // /*spanish*/¿Qué te hace pensar que Zelda gobierna mejor que yo?^Yo he salvado el Rancho Lon Lon,&he alimentado a // los hambrientos&y hasta hago que mi castillo flote. hintTextTable[RHT_GANON_JOKE08] = HintText(CustomMessage("I've learned this spell,&it's really neat,&I'll keep it later&for your treat!", - /*german*/ "", + /*german*/ "Ich hab' diesen Zauber gelernt,&er ist wirklich ziemlich fein,&ich heb' ihn auf für später,&und dann soll er dein Geschenk sein!", /*french*/ "Gamin, ton destin achève,&sous mon sort tu périras!&Cette partie ne fut pas brève,&et cette mort, tu subiras!")); // /*spanish*/Veamos ahora que harás,&la batalla ha de comenzar,&te enviaré de una vez al más allá,&¿listo para // afrontar la verdad? hintTextTable[RHT_GANON_JOKE09] = HintText(CustomMessage("Many tricks are up my sleeve,&to save yourself&you'd better leave!", - /*german*/ "", + /*german*/ "Viele Tricks hab' ich im Gepäck,&und um dich zu retten,&solltest du lieber weg.", /*french*/ "Sale petit garnement,&tu fais erreur!&C'est maintenant que marque&ta dernière heure!")); // /*spanish*/¿No osarás a mí enfrentarte?&Rimas aparte,&¡voy a matarte! hintTextTable[RHT_GANON_JOKE10] = HintText(CustomMessage("After what you did to Koholint Island, how can you call me the bad guy?", - /*german*/ "", + /*german*/ "Nach dem, was du auf Insel Cocolint getan hast, wie kannst du mich da den Bösewicht nennen?", /*french*/ "J'admire ce que tu as fait à l'Île Koholint... Toi et moi, nous devrions faire équipe!")); // /*spanish*/Después de lo que le hiciste a la Isla Koholint, ¿cómo te atreves a llamarme malvado? hintTextTable[RHT_GANON_JOKE11] = HintText(CustomMessage("Today, let's begin down&'The Hero is Defeated' timeline.", - /*german*/ "", + /*german*/ "Heute beginnen wir in der&‚Der Held ist besiegt‘-Timeline", /*french*/ "Si tu me vaincs, Hyrule sera englouti... mais si tu meurs, on aura A Link to the Past, le meilleur opus " "de la série!")); // /*spanish*/Hoy daremos lugar a la línea temporal del Héroe Derrotado.&¡Prepárate para el culmen de esta saga! @@ -2404,13 +2457,15 @@ void StaticData::HintTable_Init() { /*-------------------------- | Misc utilities | ---------------------------*/ - + hintTextTable[RHT_YOUR_POCKET] = HintText(CustomMessage("your pocket", /*german*/ "deine Tasche", /*french*/ "tes poches")); // /*spanish*/tu bolsillo - hintTextTable[RHT_ISOLATED_PLACE] = HintText(CustomMessage("an Isolated Place")); + hintTextTable[RHT_ISOLATED_PLACE] = HintText(CustomMessage("an Isolated Place", + /*german*/ "ein abgelegener Ort", + /*french*/ "un lieu isolé")); hintTextTable[RHT_DUNGEON_ORDINARY] = HintText(CustomMessage(" It's ordinary.", /*german*/ "&Sieht aus wie immer.", diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp index 1347945ec..066bde6e9 100644 --- a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp @@ -124,11 +124,11 @@ void StaticData::HintTable_Init_Exclude_Dungeon() { /*french*/ "Selon moi, un #coeur dans l'Arbre Mojo# cache #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_DEKU_TREE_GRASS] = HintText(CustomMessage("They say that some #grass in the Deku Tree# hides #[[1]]#.", - /*german*/ "", - /*french*/ "", {QM_RED, QM_GREEN})); - + /*german*/ "Man erzählt sich, daß etwas #Gras im Deku-Baum# #[[1]]# verstecke.", + /*french*/ "Selon moi, de l'#herbe dans l'Arbre Mojo# cache #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_CRATE_DEKU_TREE] = HintText(CustomMessage("They say that a #crate in the Deku Tree# contains #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß eine #Kiste im Deku-Baum# #[[1]]# enthielte.", /*french*/ "Selon moi, une #caisse dans l'Arbre Mojo# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*-------------------------- @@ -303,14 +303,14 @@ void StaticData::HintTable_Init_Exclude_Dungeon() { hintTextTable[RHT_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone in Dodongo's Cavern# reveals #[[1]]#.", /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein in Dodongos Höhle# #[[1]]# enthülle.", - /*french*/ "Selon moi, #jouer un air orageux pour une pierre étrange dans la Caverne Dodongo# révèle #[[1]]#.", {QM_RED, QM_GREEN})); + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange dans la Caverne Dodongo# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_DODONGOS_CAVERN_GRASS] = HintText(CustomMessage("They say that some #grass in Dodongo's Cavern# hides #[[1]]#.", - /*german*/ "!!!", - /*french*/ "", {QM_RED, QM_GREEN})); - + /*german*/ "Man erzählt sich, daß etwas #Gras in Dodongos Höhle# #[[1]]# verstecke.", + /*french*/ "Selon moi, de l'#herbe dans la Caverne Dodongo# cache #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_CRATE_DODONGOS_CAVERN] = HintText(CustomMessage("They say that a #crate in Dodongo's Cavern# contains #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß eine #Kiste in Dodongos Höhle# #[[1]]# enthielte.", /*french*/ "Selon moi, une #caisse dans la Caverne Dodongo# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*-------------------------- @@ -473,11 +473,11 @@ void StaticData::HintTable_Init_Exclude_Dungeon() { /*french*/ "Selon moi, près d'un #ascenceur central dans le Ventre de Jabu-Jabu# se trouve #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_JABU_JABUS_BELLY_GRASS] = HintText(CustomMessage("They say that some #grass in Jabu Jabu's Belly# hides #[[1]]#.", - /*german*/ "", - /*french*/ "", {QM_RED, QM_GREEN})); - + /*german*/ "Man erzählt sich, daß etwas #Gras in Jabu-Jabus Bauch# #[[1]]# verstecke.", + /*french*/ "Selon moi, de l'#herbe dans le Ventre de Jabu-Jabu# cache #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_CRATE_JABU_JABU] = HintText(CustomMessage("They say that a #crate in Jabu Jabu's Belly# contains #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß eine #Kiste in Jabu-Jabus Bauch# #[[1]]# enthielte.", /*french*/ "Selon moi, une #caisse dans le Ventre de Jabu-Jabu# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*-------------------------- @@ -706,12 +706,12 @@ void StaticData::HintTable_Init_Exclude_Dungeon() { /*german*/ "Man erzählt sich, daß eine #Vase im Waldtempel# #[[1]]# enthielte.", /*french*/ "Selon moi, une #jarre dans le Temple de la Fôret# contient #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_FOREST_TEMPLE_HEART] = HintText(CustomMessage("They say that a #heart in the Forest Temple# hides #[[1]]#.", - /*german*/ "Man erzählt sich, daß ein #Herz im Waldtempel# #[[1]]# verstecke.", - /*french*/ "Selon moi, un #coeur dans le Temple de la Fôret# cache #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_FOREST_TEMPLE_HEART] = HintText(CustomMessage("They say that a #heart in the Forest Temple# hides #[[1]]#.", + /*german*/ "Man erzählt sich, daß ein #Herz im Waldtempel# #[[1]]# verstecke.", + /*french*/ "Selon moi, un #coeur dans le Temple de la Fôret# cache #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_CRATE_FOREST_TEMPLE] = HintText(CustomMessage("They say that a #crate in Forest Temple# contains #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß eine #Kiste im Waldtempel# #[[1]]# enthielte.", /*french*/ "Selon moi, une #caisse dans le Temple de la Fôret# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*-------------------------- @@ -911,15 +911,15 @@ void StaticData::HintTable_Init_Exclude_Dungeon() { /*french*/ "Selon moi, un #coeur dans le Temple du Feu# cache #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_FIRE_TEMPLE_MQ_LOOP_STALFOS_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun in a hot arena# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Anrufen der Sonne in einer heißen Arena# #[[1]]# enthülle.", /*french*/ "Selon moi, #appeler le soleil dans une arène chaude# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_FIRE_TEMPLE_MQ_LOOP_KNUCKLE_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun behind a knight's throne in a volcano# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Anrufen der Sonne hinter dem Thron eines Ritters in einem Vulkan# #[[1]]# enthülle.", /*french*/ "Selon moi, #appeler le soleil derrière le trône d’un chevalier dans un volcan# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_CRATE_FIRE_TEMPLE] = HintText(CustomMessage("They say that a #crate in Fire Temple# contains #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß eine #Kiste im Feuertempel# #[[1]]# enthielte.", /*french*/ "Selon moi, une #caisse dans le Temple du Feu# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*-------------------------- @@ -1058,25 +1058,25 @@ void StaticData::HintTable_Init_Exclude_Dungeon() { /*french*/ "Selon moi, une #rivière dans le Temple de l'Eau# cache #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_WATER_TEMPLE_MQ_DARK_LINK_PILAR_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun atop a small pillar before a duel with one's shadow# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Anrufen der Sonne auf einer kleinen Säule vor einem Duell mit seinem Schatten# #[[1]]# enthülle.", /*french*/ "Selon moi, #appeler le soleil au sommet d’un petit pilier avant un duel avec son ombre# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_WATER_TEMPLE_MQ_DARK_LINK_LEFT_STORM_FAIRY] = HintText(CustomMessage("They say that #calling the rain before a duel with one's shadow# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Anrufen des Regens vor einem Duell mit seinem Schatten# #[[1]]# enthülle.", /*french*/ "Selon moi, #appeler la pluie avant un duel avec son ombre# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_WATER_TEMPLE_MQ_DARK_LINK_RIGHT_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun before a duel with one's shadow# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Anrufen der Sonne vor einem Duell mit seinem Schatten# #[[1]]# enthülle.", /*french*/ "Selon moi, #appeler le soleil avant un duel avec son ombre# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_CRATE_WATER_TEMPLE] = HintText(CustomMessage("They say that a #crate in Water Temple# contains #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß eine #Kiste im Wassertempel# #[[1]]# enthielte.", /*french*/ "Selon moi, une #caisse dans le Temple de l'Eau# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*-------------------------- | SPIRIT TEMPLE | ---------------------------*/ - hintTextTable[RHT_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST] = HintText(CustomMessage("They say that a child conquers a #skull in green fire# in the Spirit Temple to reach #[[1]]#.", + hintTextTable[RHT_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST] = HintText(CustomMessage("They say that a child conquers a #skull in green fire# in the Spirit Temple to reach #[[1]]#.", /*german*/ "Man erzählt sich, daß ein Kind einen #Schädel in grünem Feuer# im Geistertempel erobere, um #[[1]]# zu erreichen.", /*french*/ "Selon moi, le #crâne au halo vert dans le colosse# cache #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ Según dicen, el joven que #baje el puente# del Templo del Espíritu encontrará #[[1]]#. @@ -1311,15 +1311,15 @@ void StaticData::HintTable_Init_Exclude_Dungeon() { /*french*/ "Selon moi, une #jarre dans le Temple de l'Esprit# contient #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_SPIRIT_TEMPLE_HEART] = HintText(CustomMessage("They say that on a #small platform# in the Spirit Temple lies #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß auf einer #kleinen Plattform# im Geistertempel #[[1]]# läge.", /*french*/ "Selon moi, sur une #petite plateforme# dans le Temple de l'Esprit repose #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_SPIRIT_TEMPLE_MQ_HEART] = HintText(CustomMessage("They say that guarded by a #ring of flame# in the Spirit Temple is #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß sich bewacht von einem #Ring der Flammen# im Geistertempel #[[1]]# befände.", /*french*/ "Selon moi, protégé par un #cercle de flammes# dans le Temple de l'Esprit se trouve #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_CRATE_SPIRIT_TEMPLE] = HintText(CustomMessage("They say that a #crate in Spirit Temple# contains #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß eine #Kiste im Geistertempel# #[[1]]# enthielte.", /*french*/ "Selon moi, une #caisse dans le Temple de l'Esprit# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*-------------------------- @@ -1574,19 +1574,19 @@ void StaticData::HintTable_Init_Exclude_Dungeon() { /*french*/ "Selon moi, un #coeur dans le Temple de l'Ombre# cache #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_SHADOW_TEMPLE_BEAMOS_STORM_FAIRY] = HintText(CustomMessage("They say that an #calling the rain for a sentry guarding a house of the dead# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Anrufen des Regens für einen über ein Haus der Toten wachenden Posten# #[[1]]# enthülle.", /*french*/ "Selon moi, #appeler la pluie pour une sentinelle gardant une maison des morts# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_SHADOW_TEMPLE_PIT_STORM_FAIRY] = HintText(CustomMessage("They say that an #calling the rain on a platform suspended above a bottomless pit# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Anrufen des Regens auf einer über einer bodenlosen Grube hängenden Plattform# #[[1]]# enthülle.", /*french*/ "Selon moi, #appeler la pluie sur une plateforme suspendue au-dessus d’un gouffre sans fond# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_SHADOW_TEMPLE_WIND_HINT_SUN_FAIRY] = HintText(CustomMessage("They say that an #calling the sun near an invisible chest guarded by the dead# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Anrufen der Sonne nahe einer von Toten bewachten unsichtbaren Truhe# #[[1]]# enthülle.", /*french*/ "Selon moi, #appeler le soleil près d’un coffre invisible gardé par les morts# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_CRATE_SHADOW_TEMPLE] = HintText(CustomMessage("They say that a #crate in Shadow Temple# contains #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß eine #Kiste im Schattentempel# #[[1]]# enthielte.", /*french*/ "Selon moi, une #caisse dans le Temple de l'Ombre# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*-------------------------- @@ -1716,7 +1716,7 @@ void StaticData::HintTable_Init_Exclude_Dungeon() { /*french*/ "Selon moi, un #coeur dans le Puits# cache #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_BOTTOM_OF_THE_WELL_RUPEE] = HintText(CustomMessage("They say that a #hidden path through the floor# in the well leads to #[[1]]#.", - /*german*/ "Man erzählt sich, daß ein #versteckter Pfad durch den Grund# im Brunnen zu #[[1]]# führe.", + /*german*/ "Man erzählt sich, daß ein #versteckter Pfad durch den Boden# im Brunnen zu #[[1]]# führe.", /*french*/ "Selon moi, un #passage caché sous le sol# dans le puits mène à #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_BOTTOM_OF_THE_WELL_BASEMENT_SUN_FAIRY] = HintText(CustomMessage("They say that an #calling the sun a dead end# within the well reveals #[[1]]#.", @@ -1732,8 +1732,8 @@ void StaticData::HintTable_Init_Exclude_Dungeon() { /*french*/ "Selon moi, #appeler le soleil dans une impasse# à l’intérieur du puits révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_BOTTOM_OF_THE_WELL_GRASS] = HintText(CustomMessage("They say that some #grass in the Bottom of the Well# hides #[[1]]#.", - /*german*/ "", - /*french*/ "", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß etwas #Gras auf dem Grund des Brunnens# #[[1]]# verstecke.", + /*french*/ "Selon moi, de l'#herbe dans le Puits# cache #[[1]]#.", {QM_RED, QM_GREEN})); /*-------------------------- @@ -1815,7 +1815,7 @@ void StaticData::HintTable_Init_Exclude_Dungeon() { hintTextTable[RHT_ICE_CAVERN_HEART] = HintText(CustomMessage("They say that atop on a #frozen pillar# lies #[[1]]#.", /*german*/ "Man erzählt sich, daß auf einer #gefrorenen Säule# #[[1]]# läge.", - /*french*/ "Selon moi, ", {QM_RED, QM_GREEN})); + /*french*/ "Selon moi, le dessus d'un #pilier de glace# cache #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_ICE_CAVERN_RUPEE] = HintText(CustomMessage("They say that a #rupee in a frozen cavern# hides #[[1]]#.", /*german*/ "Man erzählt sich, daß ein #Rubin in einer gefrorenen Kaverne# #[[1]]# verstecke.", @@ -2013,7 +2013,7 @@ void StaticData::HintTable_Init_Exclude_Dungeon() { /*french*/ "Selon moi, dans #une épreuve avec un Dinolfos# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_CRATE_GERUDO_TRAINING_GROUND] = HintText(CustomMessage("They say that a #crate in Gerudo Training Ground# contains #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß eine #Kiste auf dem Gerudo-Trainingsgelände# #[[1]]# enthielte.", /*french*/ "Selon moi, une #caisse dans le Gymnase Gerudo# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*-------------------------- diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp index 11d89d837..cf7921eac 100644 --- a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp @@ -6,7 +6,7 @@ namespace Rando { void StaticData::HintTable_Init_Exclude_Overworld() { // clang-format off - hintTextTable[RHT_KF_KOKIRI_SWORD_CHEST] = HintText(CustomMessage("They say that the #hidden treasure of the Kokiri# is #[[1]]#.", + hintTextTable[RHT_KF_KOKIRI_SWORD_CHEST] = HintText(CustomMessage("They say that the #hidden treasure of the Kokiri# is #[[1]]#.", /*german*/ "Man erzählt sich, daß der #versteckte Schatz der Kokiri# #[[1]]# sei.", /*french*/ "Selon moi, le #trésor des Kokiri# est #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ Según dicen, el #tesoro oculto de los Kokiri# esconde #[[1]]#. @@ -319,7 +319,7 @@ void StaticData::HintTable_Init_Exclude_Overworld() { /*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ Según dicen, #[[1]]#. - + hintTextTable[RHT_GC_ROLLING_GORON_AS_ADULT] = HintText(CustomMessage("They say that #reassuring a young Goron# is rewarded with #[[1]]#.", /*german*/ "Man erzählt sich, daß das #Beruhigen eines jungen Goronen# mit #[[1]]# belohnt würde.", /*french*/ "Selon moi, #rassurer un jeune Goron# donne #[[1]]#.", {QM_RED, QM_GREEN}), @@ -1344,12 +1344,12 @@ void StaticData::HintTable_Init_Exclude_Overworld() { hintTextTable[RHT_SFM_DEKU_SCRUB_GROTTO_REAR] = HintText(CustomMessage("They say that a #scrub underground duo# sells #[[1]]#.", /*german*/ "Man erzählt sich, daß ein #Deku-Paar im Untergrund# #[[1]]# verkaufe.", - /*french*/ "Selon moi, le #duo de peste Mojo au cœur du sanctuaire sylvestre# vend #[[1]]#.", {QM_RED, QM_GREEN})); + /*french*/ "Selon moi, le #duo de peste Mojo au coeur du sanctuaire sylvestre# vend #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ Según dicen, un #par de dekus subterráneos# de la pradera sagrada venden #[[1]]#. hintTextTable[RHT_SFM_DEKU_SCRUB_GROTTO_FRONT] = HintText(CustomMessage("They say that a #scrub underground duo# sells #[[1]]#.", /*german*/ "Man erzählt sich, daß ein #Deku-Paar im Untergrund# #[[1]]# verkaufe.", - /*french*/ "Selon moi, le #duo de peste Mojo au cœur du sanctuaire sylvestre# vend #[[1]]#.", {QM_RED, QM_GREEN})); + /*french*/ "Selon moi, le #duo de peste Mojo au coeur du sanctuaire sylvestre# vend #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ Según dicen, un #par de dekus subterráneos# de la pradera sagrada venden #[[1]]#. hintTextTable[RHT_GC_DEKU_SCRUB_GROTTO_LEFT] = HintText(CustomMessage("They say that a #trio of scrubs# sells #[[1]]#.", @@ -1459,37 +1459,37 @@ void StaticData::HintTable_Init_Exclude_Overworld() { hintTextTable[RHT_BEEHIVE_CHEST_GROTTO] = HintText(CustomMessage("They say that a #beehive above a chest# hides #[[1]]#.", /*german*/ "Man erzählt sich, daß ein #Bienenstock oberhalb einer Truhe# #[[1]]# verberge.", - /*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN})); + /*french*/ "Selon moi, une #ruche au dessus d'un coffre# cache #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ Según dicen, una #colmena sobre un cofre# esconde #[[1]]#. hintTextTable[RHT_BEEHIVE_LONELY_SCRUB_GROTTO] = HintText(CustomMessage("They say that a #beehive above a lonely scrub# hides #[[1]]#.", /*german*/ "Man erzählt sich, daß ein #Bienenstock oberhalb eines einsamen Deku# #[[1]]# verberge.", - /*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN})); + /*french*/ "Selon moi, une #ruche au dessus d'une Peste Mojo solitaire# cache #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ Según dicen, una #colmena sobre un deku solitario# esconde #[[1]]#. hintTextTable[RHT_BEEHIVE_SCRUB_PAIR_GROTTO] = HintText(CustomMessage("They say that a #beehive above a pair of scrubs# hides #[[1]]#.", /*german*/ "Man erzählt sich, daß ein #Bienenstock oberhalb eines Deku-Paars# #[[1]]# verberge.", - /*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN})); + /*french*/ "Selon moi, une #ruche au dessus d'un duo de Pestes Mojo# cache #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ Según dicen, una #colmena sobre un par de dekus# esconde #[[1]]#. hintTextTable[RHT_BEEHIVE_SCRUB_TRIO_GROTTO] = HintText(CustomMessage("They say that a #beehive above a trio of scrubs# hides #[[1]]#.", /*german*/ "Man erzählt sich, daß ein #Bienenstock oberhalb eines Deku-Trios# #[[1]]# verberge.", - /*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN})); + /*french*/ "Selon moi, une #ruche au dessus d'un trio de Pestes Mojo# cache #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ Según dicen, una #colmena sobre un trío de dekus# esconde #[[1]]#. hintTextTable[RHT_BEEHIVE_COW_GROTTO] = HintText(CustomMessage("They say that a #beehive above a cow# hides #[[1]]#.", /*german*/ "Man erzählt sich, daß ein #Bienenstock oberhalb einer Kuh# #[[1]]# verberge.", - /*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN})); + /*french*/ "Selon moi, une #ruche au dessus d'une vache# cache #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ Según dicen, una #colmena sobre una vaca# esconde #[[1]]#. hintTextTable[RHT_BEEHIVE_IN_FRONT_OF_KING_ZORA] = HintText(CustomMessage("They say that a #beehive in front of the king of the zoras# hides #[[1]]#.", /*german*/ "Man erzählt sich, daß ein #Bienenstock vor dem Zora-König# #[[1]]# verberge.", - /*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN})); + /*french*/ "Selon moi, une #ruche devant le Roi des Zoras# cache #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ Según dicen, una #colmena delante del rey de los zoras# esconde #[[1]]#. hintTextTable[RHT_BEEHIVE_BEHIND_KING_ZORA] = HintText(CustomMessage("They say that a #beehive behind the king of the zoras# hides #[[1]]#.", /*german*/ "Man erzählt sich, daß ein #Bienenstock hinter dem Zora-König# #[[1]]# verberge.", - /*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN})); + /*french*/ "Selon moi, une #rucheau derrière le Roi des Zoras# cache #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ Según dicen, una #colmena detrás del rey de los zoras# esconde #[[1]]#. hintTextTable[RHT_POT_KOKIRI_FOREST] = HintText(CustomMessage("They say that a #pot in Kokiri Forest# contains #[[1]]#.", @@ -1557,463 +1557,501 @@ void StaticData::HintTable_Init_Exclude_Overworld() { /*french*/ "Selon moi, un cœur dans la #maison d'une amie chère# cache #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ hintTextTable[RHT_LOST_WOODS_RUPEE] = HintText(CustomMessage("They say that under a #boulder in the woods# lies #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß unter einem #Felsen in den Wäldern# #[[1]]# läge.", /*french*/ "Selon moi, sous un #rocher dans les bois# se trouve #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ hintTextTable[RHT_LOST_WOODS_SHORTCUT_RUPEE] = HintText(CustomMessage("They say that in a #pool of water in the woods# lies #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß in einem #Wasserbecken in den Wäldern# #[[1]]# läge.", /*french*/ "Selon moi, dans une #mare d'eau dans les bois# se trouve #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ hintTextTable[RHT_LAKE_HYLIA_RUPEE] = HintText(CustomMessage("They say that just off the #coast of a lake# lies #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß an der #Küste eines Sees# #[[1]]# läge.", /*french*/ "Selon moi, juste au large de la #côte d'un lac# se trouve #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ hintTextTable[RHT_LABORATORY_RUPEE] = HintText(CustomMessage("They say that at the #bottom of a tank# lies #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß auf dem #Grund eines Reservoirs# #[[1]]# läge.", /*french*/ "Selon moi, au #fond d'un réservoir# se trouve #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ hintTextTable[RHT_DAMPES_GRAVE_RUPEE] = HintText(CustomMessage("They say that within a #quick-footed spirit's grave# lies #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß innerhalb eines #Grabes eines leichtfüßigen Geistes# #[[1]]# läge.", /*french*/ "Selon moi, dans la #tombe d'un esprit à pieds rapides# se trouve #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ hintTextTable[RHT_GERUDO_VALLEY_GROTTO_RUPEE] = HintText(CustomMessage("They say that an Octarok in an #underground spring# guards #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß ein Oktorok in einer #untergründigen Quelle# #[[1]]# bewache.", /*french*/ "Selon moi, un Octrocher dans une #source souterraine# garde #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ hintTextTable[RHT_DEATH_MOUNTAIN_TRAIL_RUPEE] = HintText(CustomMessage("They say that beneath a boulder on a #mountain's cliffside# lies #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß unterhalb eines Felsens an einem #abfallenden Felswand eines Berges# #[[1]]# läge.", /*french*/ "Selon moi, sous un rocher sur la #falaise d'une montagne# se trouve #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ hintTextTable[RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_HEART] = HintText(CustomMessage("They say that accompanying a #cow in a small cave# is #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß unterhalb eines Felsens an einem #abfallenden Felswand eines Berges# #[[1]]# läge.", /*french*/ "Selon moi, accompagner une #vache dans une petite grotte# est #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ hintTextTable[RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_RUPEE] = HintText(CustomMessage("They say that accompanying a #cow in a small cave# is #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß das Begleiten einer #Kuh in einer kleinen Höhle# #[[1]]# sei.", /*french*/ "Selon moi, accompagner une #vache dans une petite grotte# est #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ hintTextTable[RHT_DEATH_MOUNTAIN_CRATER_RUPEE] = HintText(CustomMessage("They say that on a #small platform suspended above lava# lies #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß auf einer #oberhalb von Lava hängenden kleinen Plattform# #[[1]]# läge.", /*french*/ "Selon moi, sur une #petite plateforme suspendue au-dessus de la lave# se trouve #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ hintTextTable[RHT_ZORAS_RIVER_WATERFALL_RUPEE] = HintText(CustomMessage("They say that beneath a #waterfall feeding a narrow river# lies #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß unterhalb eines #einen schmalen Fluss nährenden Wasserfall# #[[1]]# läge.", /*french*/ "Selon moi, sous une #cascade alimentant une rivière étroite# se trouve #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ hintTextTable[RHT_ZORAS_FOUNTAIN_RUPEE] = HintText(CustomMessage("They say that at the bottom of a #partially-frozen spring# lies #[[1]]#.", - /*german*/ "", + /*german*/ "Man erzählt sich, daß auf dem Grund einer #teilweise gefrorenen Quelle# #[[1]]# läge.", /*french*/ "Selon moi, au fond d'une #source partiellement gelée# se trouve #[[1]]#.", {QM_RED, QM_GREEN})); // /*spanish*/ hintTextTable[RHT_SFM_FAIRY_GROTTO_FAIRY] = HintText(CustomMessage("They say that within #a fountain beneath a forest meadow# rests #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß innerhalb #eines Brunnens unter einer Waldwiese# #[[1]]# ruhe.", /*french*/ "Selon moi, dans #une fontaine sous un bosquet forestier# repose #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_ZR_FAIRY_GROTTO_FAIRY] = HintText(CustomMessage("They say that within #a fountain beneath a river# rests #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß innerhalb #eines Brunnens unter einem Fluß# #[[1]]# ruhe.", /*french*/ "Selon moi, dans #une fontaine sous une rivière# repose #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_HF_FAIRY_GROTTO_FAIRY] = HintText(CustomMessage("They say that within #a fountain beneath a a few trees bordering a wide field# rests #[[1]]#.", - /*german*/ "!!!", + hintTextTable[RHT_HF_FAIRY_GROTTO_FAIRY] = HintText(CustomMessage("They say that within #a fountain beneath a few trees bordering a wide field# rests #[[1]]#.", + /*german*/ "Man erzählt sich, daß innerhalb #eines Brunnens unter ein weites Feld angrenzenden Bäumen# #[[1]]# ruhe.", /*french*/ "Selon moi, dans #une fontaine sous quelques arbres bordant un vaste champ# repose #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_ZD_FAIRY_GROTTO_FAIRY] = HintText(CustomMessage("They say that within #a fountain beneath the home of the Zoras# rests #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß innerhalb #eines Brunnens unter der Heimat der Zoras# #[[1]]# ruhe.", /*french*/ "Selon moi, dans #une fontaine sous la maison des Zora# repose #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_GF_FAIRY_GROTTO_FAIRY] = HintText(CustomMessage("They say that within #a fountain beneath the home of thieves# rests #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß innerhalb #eines Brunnens unter der Heimat von Dieben# #[[1]]# ruhe.", /*french*/ "Selon moi, dans #une fontaine sous la maison des voleurs# repose #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY] = HintText(CustomMessage("They say that within #a fountain behind a wall within a grave# rests #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß innerhalb #eines Brunnens unter einer Mauer innerhalb eines Grabes# #[[1]]# ruhe.", /*french*/ "Selon moi, dans #une fontaine derrière un mur dans une tombe# repose #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_COLOSSUS_OASIS_FAIRY] = HintText(CustomMessage("They say that #restoring water to a dried oasis# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Wiederbringen von Wasser zu einer ausgetrockneten Oase# #[[1]]# enthülle.", /*french*/ "Selon moi, #restaurer l'eau dans un oasis asséché# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_ZR_BEAN_SPROUT_FAIRY] = HintText(CustomMessage("They say that #watering a young sprout on the riverside# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Wässern eines jungen Sprosses am Flußufer# #[[1]]# enthülle.", /*french*/ "Selon moi, #arroser une jeune pousse au bord de la rivière# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_KF_BEAN_SPROUT_FAIRY] = HintText(CustomMessage("They say that #watering a young sprout near a forest shop# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Wässern eines jungen Sprosses nahe des Waldladens# #[[1]]# enthülle.", /*french*/ "Selon moi, #arroser une jeune pousse près d'un magasin forestier# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY] = HintText(CustomMessage("They say that #watering a young sprout near the entrance to the forest# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Wässern eines jungen Sprosses nahe des Eingangs zum Wald# #[[1]]# enthülle.", /*french*/ "Selon moi, #arroser une jeune pousse près de l'entrée de la forêt# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY] = HintText(CustomMessage("They say that #watering a young sprout above a sylvan theatre# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Wässern eines jungen Sprosses oberhalb eines waldigen Theaters# #[[1]]# enthülle.", /*french*/ "Selon moi, #arroser une jeune pousse au-dessus d'un théâtre sylvestre# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_LH_BEAN_SPROUT_FAIRY] = HintText(CustomMessage("They say that #watering a young sprout on the lakeside# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Wässern eines jungen Sprosses am Seeufer# #[[1]]# enthülle.", /*french*/ "Selon moi, #arroser une jeune pousse au bord du lac# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_GV_BEAN_SPROUT_FAIRY] = HintText(CustomMessage("They say that #watering a young sprout on the side of a canyon# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Wässern eines jungen Sprosses an der Seite einer Schlucht# #[[1]]# enthülle.", /*french*/ "Selon moi, #arroser une jeune pousse sur le côté d'un canyon# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_COLOSSUS_BEAN_SPROUT_FAIRY] = HintText(CustomMessage("They say that #watering a young sprout near a temple of the sand# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Wässern eines jungen Sprosses nahe eines Tempels des Sandes# #[[1]]# enthülle.", /*french*/ "Selon moi, #arroser une jeune pousse près d'un temple du sable# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_GRAVEYARD_BEAN_SPROUT_FAIRY] = HintText(CustomMessage("They say that #watering a young sprout within a graveyard# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Wässern eines jungen Sprosses auf einem Friedhof# #[[1]]# enthülle.", /*french*/ "Selon moi, #arroser une jeune pousse dans un cimetière# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_DMC_BEAN_SPROUT_FAIRY] = HintText(CustomMessage("They say that #watering a young sprout within a volcano# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Wässern eines jungen Sprosses innerhalb eines Vulkans# #[[1]]# enthülle.", /*french*/ "Selon moi, #arroser une jeune pousse dans un volcan# révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_DMT_BEAN_SPROUT_FAIRY] = HintText(CustomMessage("They say that #watering a young sprout on the moutainside# reveals #[[1]]#.", - /*german*/ "!!!", + hintTextTable[RHT_DMT_BEAN_SPROUT_FAIRY] = HintText(CustomMessage("They say that #watering a young sprout on the mountainside# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Wässern eines jungen Sprosses an einem Berghang# #[[1]]# enthülle.", /*french*/ "Selon moi, #arroser une jeune pousse sur le flanc d'une montagne# révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_TOT_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone in the ouskirts of the market# reveals #[[1]]#.", - /*german*/ "!!!", + hintTextTable[RHT_TOT_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone in the outskirts of the market# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein am Rand des Marktes# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange en périphérie du marché# révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_TOT_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone in the ouskirts of the market# reveals #[[1]]#.", - /*german*/ "!!!", + hintTextTable[RHT_TOT_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone in the outskirts of the market# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein am Rand des Marktes# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange en périphérie du marché# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_DMC_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone within a volcano# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein innerhalb eines Vulkans# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange dans un volcan# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_DMC_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone within a volcano# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein innerhalb eines Vulkans# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange dans un volcan# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_DMT_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone on a mountain cliff face# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein an einer Bergklippe# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange sur une falaise de montagne# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_DMT_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone on a mountain cliff face# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein an einer Bergklippe# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange sur une falaise de montagne# révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_COLOSSUS_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone near the temple of the sane# reveals #[[1]]#.", - /*german*/ "!!!", + hintTextTable[RHT_COLOSSUS_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone near the temple of the sand# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein nahe des Tempels des Sandes# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange près du temple du sable# révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_COLOSSUS_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone near the temple of the sane# reveals #[[1]]#.", - /*german*/ "!!!", + hintTextTable[RHT_COLOSSUS_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone near the temple of the sand# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein nahe des Tempels des Sandes# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange près du temple du sable# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_GV_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone near a canyon waterfall# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein nahe eines Wasserfalls in einer Schlucht# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange près d'une cascade de canyon# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_GV_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone near a canyon waterfall# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein nahe eines Wasserfalls in einer Schlucht# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange près d'une cascade de canyon# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_GC_MAZE_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone behind a maze of rock# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein hinter einem Felslabyrinth# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange derrière un labyrinthe de roches# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_GC_MAZE_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone behind a maze of rock# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein hinter einem Felslabyrinth# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange derrière un labyrinthe de roches# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_GC_MEDIGORON_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone near a blacksmith# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein nahe eines Schmiedes# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange près d'un forgeron# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_GC_MEDIGORON_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone near a blacksmith# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein nahe eines Schmiedes# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange près d'un forgeron# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_GRAVEYARD_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone overlooking the graveyard# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein, welcher den Friedhof überblickt#, #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange surplombant le cimetière# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_GRAVEYARD_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone overlooking the graveyard# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein, welcher den Friedhof überblickt#, #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange surplombant le cimetière# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_HC_MALON_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone overlooking the path to the castle# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein, welcher den Pfad zum Schloß überblickt#, #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange surplombant le chemin du château# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_HC_MALON_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone overlooking the path to the castle# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein, welcher den Pfad zum Schloß überblickt#, #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange surplombant le chemin du château# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_HC_ROCK_WALL_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone near a secret path to the castle# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein nahe eines geheimen Pfades zum Schloß# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange près d'un chemin secret vers le château# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_HC_ROCK_WALL_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone near a secret path to the castle# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein nahe eines geheimen Pfades zum Schloß# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange près d'un chemin secret vers le château# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone beneath the castle# reveals #[[1]]#.", - /*german*/ "!!!", + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein unterhalb des Schloßes# #[[1]]# enthülle.", /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange sous le château# révèle #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone beneath the castle# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange sous le château révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein unterhalb des Schloßes# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange sous le château# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_KF_DEKU_TREE_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone near an ancient tree# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange près d'un arbre ancien révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein nahe eines antiken Baumes# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange près d'un arbre ancien# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_KF_DEKU_TREE_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone near an ancient tree# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange près d'un arbre ancien révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein nahe eines antiken Baumes# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange près d'un arbre ancien# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_KF_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone overlooking a forest village# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange surplombant un village forestier révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein, welcher ein Dorf im Wald überblickt#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange surplombant un village forestier# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_KF_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone overlooking a forest village# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange surplombant un village forestier révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein, welcher ein Dorf im Wald überblickt#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange surplombant un village forestier# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone beneath a forest village# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange sous un village forestier révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein unterhalb eines Dorfes im Wald# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange sous un village forestier# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone beneath a forest village# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange sous un village forestier révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein unterhalb eines Dorfes im Wald# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange sous un village forestier# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_LH_LAB_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone overlooking the river feeding a lake# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange surplombant la rivière qui alimente un lac révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein, welcher einen See nährenden Fluß überblickt#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange surplombant la rivière qui alimente un lac# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_LH_LAB_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone overlooking the river feeding a lake# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange surplombant la rivière qui alimente un lac révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein, welcher einen See nährenden Fluß überblickt#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange surplombant la rivière qui alimente un lac# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_LH_SOUTHEAST_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone at the back of a lake# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange au fond d'un lac révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein am Rücken eines Sees# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange au fond d'un lac# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_LH_SOUTHEAST_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone at the back of a lake# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange au fond d'un lac révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein am Rücken eines Sees# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange au fond d'un lac# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_LH_SOUTHWEST_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone at the back of a lake# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange au fond d'un lac révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein am Rücken eines Sees# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange au fond d'un lac# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_LH_SOUTHWEST_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone at the back of a lake# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange au fond d'un lac révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein am Rücken eines Sees# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange au fond d'un lac# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_LW_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone within a perplexing wood# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange dans un bois déroutant révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein innerhalb eines verwirrenden Waldes# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange dans un bois déroutant# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_LW_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone within a perplexing wood# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange dans un bois déroutant révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein innerhalb eines verwirrenden Waldes# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange dans un bois déroutant# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_SFM_MAZE_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone overlooking a forest maze# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange surplombant un labyrinthe forestier révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein, welcher ein Waldlabyrinth überblickt#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange surplombant un labyrinthe forestier# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_SFM_MAZE_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone overlooking a forest maze# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange surplombant un labyrinthe forestier révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein, welcher ein Waldlabyrinth überblickt#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange surplombant un labyrinthe forestier# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_SFM_SARIA_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone watching a hiding place in the woods# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange surveillant une cachette dans les bois révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein, welcher ein Versteck im Wald überblickt#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange surveillant une cachette dans les bois# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_SFM_SARIA_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone watching a hiding place in the woods# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange surveillant une cachette dans les bois révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein, welcher ein Versteck im Wald überblickt#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange surveillant une cachette dans les bois# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_ZD_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone listening to an aquatic king# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange écoutant un roi aquatique révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein, welcher einem aquatischen König zuhört#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange écoutant un roi aquatique# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_ZD_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone listening to an aquatic king# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange écoutant un roi aquatique révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein, welcher einem aquatischen König zuhört#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange écoutant un roi aquatique# révèle [[1]].", {QM_RED, QM_GREEN})); - hintTextTable[RHT_ZF_FAIRY_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone in the ouskirts of a deap fountain# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange en périphérie d'une profonde fontaine révèle [[1]].", {QM_RED, QM_GREEN})); + hintTextTable[RHT_ZF_FAIRY_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone in the outskirts of a deep fountain# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein am Rand eines tiefen Brunnens# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange en périphérie d'une profonde fontaine# révèle [[1]].", {QM_RED, QM_GREEN})); - hintTextTable[RHT_ZF_FAIRY_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone in the ouskirts of a deap fountain# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange en périphérie d'une profonde fontaine révèle [[1]].", {QM_RED, QM_GREEN})); + hintTextTable[RHT_ZF_FAIRY_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone in the outskirts of a deep fountain# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein am Rand eines tiefen Brunnens# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange en périphérie d'une profonde fontaine# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_ZF_JABU_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone watching a guardian of the sea# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange surveillant un gardien de la mer révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein, welcher einen Wächter des Meeres beobachtet#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange surveillant un gardien de la mer# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_ZF_JABU_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone watching a guardian of the sea# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange surveillant un gardien de la mer révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein, welcher einen Wächter des Meeres beobachtet#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange surveillant un gardien de la mer# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone overwatching a river# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange surplombant une rivière révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein, welcher einen Fluß überblickt#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange surplombant une rivière# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone overwatching a river# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange surplombant une rivière révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein, welcher einen Fluß überblickt#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange surplombant une rivière# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone beneath a waterfall# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange sous une cascade révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein unterhalb eines Wasserfalls# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange sous une cascade# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone beneath a waterfall# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange sous une cascade révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein unterhalb eines Wasserfalls# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange sous une cascade# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_HF_COW_GROTTO_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone hiding near a cow# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange cachée près d'une vache révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein, welcher sich nahe einer Kuh versteckt#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange cachée près d'une vache# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_HF_COW_GROTTO_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone hiding near a cow# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange cachée près d'une vache révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein, welcher sich nahe einer Kuh versteckt#, #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange cachée près d'une vache# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone beneath the entrance to the market# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange sous l'entrée du marché révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein unterhalb des Eingangs zum Markt# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange sous l'entrée du marché# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone beneath the entrance to the market# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange sous l'entrée du marché révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein unterhalb des Eingangs zum Markt# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange sous l'entrée du marché# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone beneath trees guarded by a Peahat# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange sous des arbres gardés par un Peahat révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein unterhalb von Killeranas bewachten Bäumen# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange sous des arbres gardés par un Peahat# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone beneath trees guarded by a Peahat# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange sous des arbres gardés par un Peahat révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein unterhalb von Killeranas bewachten Bäumen# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange sous des arbres gardés par un Peahat# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone beneath a village at the base of a mountain# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange sous un village au pied d'une montagne révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein unterhalb eines Dorfes am Fuße eines Berges# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange sous un village au pied d'une montagne# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone beneath a village at the base of a mountain# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange sous un village au pied d'une montagne révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein unterhalb eines Dorfes am Fuße eines Berges# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange sous un village au pied d'une montagne# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone within a plateau by a river# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange dans un plateau près d'une rivière révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein auf einem Plateau von einem Fluß# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange dans un plateau près d'une rivière# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone within a plateau by a river# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange dans un plateau près d'une rivière révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein auf einem Plateau bei einem Fluß# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange dans un plateau près d'une rivière# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone beneath an escape from the forest# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange sous une issue de la forêt révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein unterhalb eines Auswegs des Waldes# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange sous une issue de la forêt# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone beneath an escape from the forest# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange sous une issue de la forêt révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein unterhalb eines Auswegs des Waldes# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange sous une issue de la forêt# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone beneath the entrance to a village within a mountain# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange sous l'entrée d'un village dans une montagne révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein unterhalb eines Eingangs zu einem Dorf innerhalb eines Berges# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange sous l'entrée d'un village dans une montagne# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone beneath the entrance to a village within a mountain# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange sous l'entrée d'un village dans une montagne révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein unterhalb eines Eingangs zu einem Dorf innerhalb eines Berges# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange sous l'entrée d'un village dans une montagne# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY] = HintText(CustomMessage("They say that #playing a tune for an odd stone within the side of a crater# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie pour une pierre étrange dans le côté d'un cratère révèle [[1]].", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer Melodie für einen seltsamen Stein innerhalb der Seite eines Kraters# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie pour une pierre étrange dans le côté d'un cratère# révèle [[1]].", {QM_RED, QM_GREEN})); hintTextTable[RHT_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone within the side of a crater# reveals #[[1]]#.", - /*german*/ "!!!", - /*french*/ "Selon moi, jouer une mélodie orageuse pour une pierre étrange dans le côté d'un cratère révèle [[1]].", {QM_RED, QM_GREEN})); - - hintTextTable[RHT_LH_ISLAND_SUN_FAIRY] = HintText(CustomMessage("They say that #summoning the sun on the lake's island# calls #[[1]]#.", {QM_RED, QM_GREEN})); + /*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein innerhalb der Seite eines Kraters# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange dans le côté d'un cratère# révèle [[1]].", {QM_RED, QM_GREEN})); - hintTextTable[RHT_HF_POND_STORMS_FAIRY] = HintText(CustomMessage("They say that #calling rain to the field's pond# summons #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_LH_ISLAND_SUN_FAIRY] = HintText(CustomMessage("They say that #summoning the sun on the lake's island# calls #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Beschwören der Sonne auf der Insel eines Sees# #[[1]]# anrufe.", + /*french*/ "Selon moi, #appeler le soleil sur l'île du lac # révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_HF_FENCE_GROTTO_STORMS_FAIRY] = HintText(CustomMessage("They say that #making it rain in a scrub's cave# wakes #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_HF_POND_STORMS_FAIRY] = HintText(CustomMessage("They say that #calling rain to the field's pond# summons #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Anrufen des Regens für den Tümpel eines Feldes# #[[1]]# beschwöre.", + /*french*/ "Selon moi, #jouer une mélodie orageuse dans l'étang d'une plaine# révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_DMT_FLAG_SUN_FAIRY] = HintText(CustomMessage("They say that #changing the time in front of the trail's flag# reveals #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_HF_FENCE_GROTTO_STORMS_FAIRY] = HintText(CustomMessage("They say that #making it rain in a scrub's cave# wakes #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Machen von Regen in der Höhle eines Dekus# #[[1]]# erwecke.", + /*french*/ "Selon moi, #jouer une mélodie orageuse dans la grotte d'une Peste Mojo# révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_DMT_COW_GROTTO_STORMS_FAIRY] = HintText(CustomMessage("They say that #calling a storm for a lonely cow# reveals #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_DMT_FLAG_SUN_FAIRY] = HintText(CustomMessage("They say that #changing the time in front of the trail's flag# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Verändern der Zeit im Angesicht der Flagge eines Pfades# #[[1]]# enthülle.", + /*french*/ "Selon moi, #appeler le soleil devant un drapeau du Mont du Péril # révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_LW_SHORTCUT_STORMS_FAIRY] = HintText(CustomMessage("They say that #making it rain in the Lost Woods# reveals #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_DMT_COW_GROTTO_STORMS_FAIRY] = HintText(CustomMessage("They say that #calling a storm for a lonely cow# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Anrufen eines Sturms für eine einsame Kuh# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse pour une vache solitaire# révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_GF_KITCHEN_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun in a guarded kitchen# exposes #[[1]]#.", {QM_RED, QM_GREEN})); + hintTextTable[RHT_LW_SHORTCUT_STORMS_FAIRY] = HintText(CustomMessage("They say that #making it rain in the Lost Woods# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Machen von Regen in den verlorenen Wäldern# #[[1]]# enthülle.", + /*french*/ "Selon moi, #jouer une mélodie orageuse dans les Bois Perdus# révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun for scrubs in the Lost Woods# reveals #[[1]]#.", { QM_RED, QM_GREEN })); + hintTextTable[RHT_GF_KITCHEN_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun in a guarded kitchen# exposes #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Anrufen der Sonne in einer bewachten Küche# #[[1]]# freilege.", + /*french*/ "Selon moi, #appeler le soleil dans une cuisine gardée# révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun in a royal tomb# reveals #[[1]]#.", { QM_RED, QM_GREEN })); + hintTextTable[RHT_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun for scrubs in the Lost Woods# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Anrufen der Sonne für Dekus in den verlorenen Wäldern# #[[1]]# enthülle.", + /*french*/ "Selon moi, #appeler le soleil pour les Pestes dans les Bois Perdus # révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_KF_GRASS] = HintText(CustomMessage("They say that #cutting some grass in a forest# reveals #[[1]]#.", { QM_RED, QM_GREEN })); + hintTextTable[RHT_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun in a royal tomb# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Anrufen der Sonne in einer königlichen Gruft# #[[1]]# enthülle.", + /*french*/ "Selon moi, #appeler le soleil dans une tombe royale# révèle #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_LW_GRASS] = HintText(CustomMessage("They say that #cutting some grass in the woods# reveals #[[1]]#.", { QM_RED, QM_GREEN })); + hintTextTable[RHT_KF_GRASS] = HintText(CustomMessage("They say that #cutting some grass in a forest# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Schneiden einiger Gräser in einem Wald# #[[1]]# enthülle.", + /*french*/ "Selon moi, de l'#herbe dans un fôret# cache #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_MARKET_GRASS] = HintText(CustomMessage("They say that #cutting some grass in the market# reveals #[[1]]#.", { QM_RED, QM_GREEN })); + hintTextTable[RHT_LW_GRASS] = HintText(CustomMessage("They say that #cutting some grass in the woods# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Schneiden einiger Gräser in den Wäldern# #[[1]]# enthülle.", + /*french*/ "Selon moi, de l'#herbe dans des bois# cache #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_HC_GRASS] = HintText(CustomMessage("They say that #cutting some grass near the castle# reveals #[[1]]#.", { QM_RED, QM_GREEN })); + hintTextTable[RHT_MARKET_GRASS] = HintText(CustomMessage("They say that #cutting some grass in the market# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Schneiden einiger Gräser auf dem Markt# #[[1]]# enthülle.", + /*french*/ "Selon moi, de l'#herbe dans un marché# cache #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_KAK_GRASS] = HintText(CustomMessage("They say that #cutting some grass in a village# reveals #[[1]]#.", { QM_RED, QM_GREEN })); + hintTextTable[RHT_HC_GRASS] = HintText(CustomMessage("They say that #cutting some grass near the castle# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Schneiden einiger Gräser in der Nähe vom Schloß# #[[1]]# enthülle.", + /*french*/ "Selon moi, de l'#herbe près du château# cache #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_GY_GRASS] = HintText(CustomMessage("They say that #cutting some grass in a graveyard# reveals #[[1]]#.", { QM_RED, QM_GREEN })); + hintTextTable[RHT_KAK_GRASS] = HintText(CustomMessage("They say that #cutting some grass in a village# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Schneiden einiger Gräser in einem Dorf# #[[1]]# enthülle.", + /*french*/ "Selon moi, de l'#herbe dans un village# cache #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_LH_GRASS] = HintText(CustomMessage("They say that #cutting some grass near a lake# reveals #[[1]]#.", { QM_RED, QM_GREEN })); + hintTextTable[RHT_GY_GRASS] = HintText(CustomMessage("They say that #cutting some grass in a graveyard# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Schneiden einiger Gräser auf einem Friedhof# #[[1]]# enthülle.", + /*french*/ "Selon moi, de l'#herbe dans un cimetère# cache #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_HF_GRASS] = HintText(CustomMessage("They say that #cutting some grass on a field# reveals #[[1]]#.", { QM_RED, QM_GREEN })); + hintTextTable[RHT_LH_GRASS] = HintText(CustomMessage("They say that #cutting some grass near a lake# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Schneiden einiger Gräser nahe eines Sees# #[[1]]# enthülle.", + /*french*/ "Selon moi, de l'#herbe près d'un lac# cache #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_ZR_GRASS] = HintText(CustomMessage("They say that #cutting some grass near a river# reveals #[[1]]#.", { QM_RED, QM_GREEN })); + hintTextTable[RHT_HF_GRASS] = HintText(CustomMessage("They say that #cutting some grass on a field# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Schneiden einiger Gräser auf einem Feld# #[[1]]# enthülle.", + /*french*/ "Selon moi, de l'#herbe dans une plaine# cache #[[1]]#.", {QM_RED, QM_GREEN})); + + hintTextTable[RHT_ZR_GRASS] = HintText(CustomMessage("They say that #cutting some grass near a river# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Schneiden einiger Gräser in der Nähe von einem Fluß# #[[1]]# enthülle.", + /*french*/ "Selon moi, de l'#herbe près d'une rivière# cache #[[1]]#.", {QM_RED, QM_GREEN})); + + hintTextTable[RHT_GROTTO_GRASS] = HintText(CustomMessage("They say that #cutting some grass in a grotto# reveals #[[1]]#.", + /*german*/ "Man erzählt sich, daß das #Schneiden einiger Gräser in einer Grotte# #[[1]]# enthülle.", + /*french*/ "Selon moi, de l'#herbe# cache #[[1]]#.", {QM_RED, QM_GREEN})); - hintTextTable[RHT_GROTTO_GRASS] = HintText(CustomMessage("They say that #cutting some grass in a grotto# reveals #[[1]]#.", { QM_RED, QM_GREEN })); - hintTextTable[RHT_CRATE_GERUDO_VALLEY] = HintText(CustomMessage("They say that a #crate in Gerudo Valley# contains #[[1]]#.", - /*german*/ "", - /*french*/ "Selon moi, une #caisse dans une vallée# a #[[1]]#.", { QM_RED, QM_GREEN })); + /*german*/ "Man erzählt sich, daß eine #Kiste im Gerudotal# #[[1]]# enthielte.", + /*french*/ "Selon moi, une #caisse dans une vallée# a #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_CRATE_GERUDOS_FORTRESS] = HintText(CustomMessage("They say that a #crate in Gerudo Fortress# contains #[[1]]#.", - /*german*/ "", - /*french*/ "Selon moi, une #caisse dans la Forteresse Gerudo# contient #[[1]]#.", { QM_RED, QM_GREEN })); + /*german*/ "Man erzählt sich, daß eine #Kiste in der Gerudofestung# #[[1]]# enthielte.", + /*french*/ "Selon moi, une #caisse dans la Forteresse Gerudo# contient #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_CRATE_WASTELAND] = HintText(CustomMessage("They say that a #crate in Haunted Wasteland# contains #[[1]]#.", - /*german*/ "", - /*french*/ "Selon moi, une #caisse dans le Désert Hanté# contient #[[1]]#.", { QM_RED, QM_GREEN })); + /*german*/ "Man erzählt sich, daß eine #Kiste im Gerudotal# #[[1]]# enthielte.", + /*french*/ "Selon moi, une #caisse dans le Désert Hanté# contient #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_CRATE_MARKET] = HintText(CustomMessage("They say that a #crate in the Market# contains #[[1]]#.", - /*german*/ "", - /*french*/ "Selon moi, une #caisse dans la Place du Marché# contient #[[1]]#.", { QM_RED, QM_GREEN })); + /*german*/ "Man erzählt sich, daß eine #Kiste in der Gespensterwüste# #[[1]]# enthielte.", + /*french*/ "Selon moi, une #caisse dans la Place du Marché# contient #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_CRATE_KAKARIKO_VILLAGE] = HintText(CustomMessage("They say that a #crate in Kakariko Village# contains #[[1]]#.", - /*german*/ "", - /*french*/ "Selon moi, une #caisse dans le Village de Cocorico# contient #[[1]]#.", { QM_RED, QM_GREEN })); + /*german*/ "Man erzählt sich, daß eine #Kiste im Dorf von Kakariko# #[[1]]# enthielte.", + /*french*/ "Selon moi, une #caisse dans le Village de Cocorico# contient #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_CRATE_GRAVEYARD] = HintText(CustomMessage("They say that a #crate in the Graveyard# contains #[[1]]#.", - /*german*/ "", - /*french*/ "Selon moi, une #caisse dans le Cimetière# contient #[[1]]#.", { QM_RED, QM_GREEN })); + /*german*/ "Man erzählt sich, daß eine #Kiste auf dem Friedhof# #[[1]]# enthielte.", + /*french*/ "Selon moi, une #caisse dans le Cimetière# contient #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_CRATE_GORON_CITY] = HintText(CustomMessage("They say that a #crate in Goron City# contains #[[1]]#.", - /*german*/ "", - /*french*/ "Selon moi, une #caisse dans le Village Goron# contient #[[1]]#.", { QM_RED, QM_GREEN })); + /*german*/ "Man erzählt sich, daß eine #Kiste in Goronia# #[[1]]# enthielte.", + /*french*/ "Selon moi, une #caisse dans le Village Goron# contient #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_CRATE_DEATH_MOUNTAIN_CRATER] = HintText(CustomMessage("They say that a #crate in Death Mountain Crater# contains #[[1]]#.", - /*german*/ "", - /*french*/ "Selon moi, une #caisse sur le Mont du Péril# contient #[[1]]#.", { QM_RED, QM_GREEN })); + /*german*/ "Man erzählt sich, daß eine #Kiste im Todeskrater# #[[1]]# enthielte.", + /*french*/ "Selon moi, une #caisse sur le Mont du Péril# contient #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_CRATE_LON_LON_RANCH] = HintText(CustomMessage("They say that a #crate in Lon Lon Ranch# contains #[[1]]#.", - /*german*/ "", - /*french*/ "Selon moi, une #caisse dans le Ranch Lon Lon# contient #[[1]]#.", { QM_RED, QM_GREEN })); + /*german*/ "Man erzählt sich, daß eine #Kiste auf der Lon Lon-Farm# #[[1]]# enthielte.", + /*french*/ "Selon moi, une #caisse dans le Ranch Lon Lon# contient #[[1]]#.", {QM_RED, QM_GREEN})); hintTextTable[RHT_CRATE_LAKESIDE_LABORATORY] = HintText(CustomMessage("They say that a #crate in the Laboratory# contains #[[1]]#.", - /*german*/ "", - /*french*/ "Selon moi, une #caisse dans un laboratoire# contient #[[1]]#.", { QM_RED, QM_GREEN })); + /*german*/ "Man erzählt sich, daß eine #Kiste im Laboratorium# #[[1]]# enthielte.", + /*french*/ "Selon moi, une #caisse dans un laboratoire# contient #[[1]]#.", {QM_RED, QM_GREEN})); // clang-format on } diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp index ba0468849..5afa0f847 100644 --- a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp @@ -1962,69 +1962,69 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a gold fragment", /*german*/"ein goldenes Fragment", /*french*/"un fragment d'or")}); // /*spanish*/un fragmento dorado - hintTextTable[RHT_GOHMA_SOUL] = HintText(CustomMessage("the soul of Gohma", /*german*/"die Seele Gohmas", /*french*/""), + hintTextTable[RHT_GOHMA_SOUL] = HintText(CustomMessage("the soul of Gohma", /*german*/"die Seele Gohmas", /*french*/"l'Âme de Gohma"), { - CustomMessage("something webbed", /*german*/"etwas Verwobenes", /*french*/"") + CustomMessage("something webbed", /*german*/"etwas Verwobenes", /*french*/"un truc entoilé") }, { - CustomMessage("an invasive soul", /*german*/"eine invasive Seele", /*french*/""), - CustomMessage("some spider essence", /*german*/"etwas spinnenartige Essenz", /*french*/"")}); + CustomMessage("an invasive soul", /*german*/"eine invasive Seele", /*french*/"une âme invasive"), + CustomMessage("some spider essence", /*german*/"etwas spinnenartige Essenz", /*french*/"une essence d'araignée")}); - hintTextTable[RHT_KING_DODONGO_SOUL] = HintText(CustomMessage("the soul of King Dodongo", /*german*/"die Seele König Dodongos", /*french*/""), + hintTextTable[RHT_KING_DODONGO_SOUL] = HintText(CustomMessage("the soul of King Dodongo", /*german*/"die Seele König Dodongos", /*french*/"l'Âme du Roi Dodongo"), { - CustomMessage("something explosive", /*german*/"etwas Explosives", /*french*/"") + CustomMessage("something explosive", /*german*/"etwas Explosives", /*french*/"un truc détonnant") }, { - CustomMessage("a royal soul", /*german*/"eine royale Seele", /*french*/""), - CustomMessage("some reptile essence", /*german*/"etwas reptilienartige Essenz", /*french*/"")}); + CustomMessage("a royal soul", /*german*/"eine royale Seele", /*french*/"une âme royale"), + CustomMessage("some reptile essence", /*german*/"etwas reptilienartige Essenz", /*french*/"une essence de reptile")}); - hintTextTable[RHT_BARINADE_SOUL] = HintText(CustomMessage("the soul of Barinade", /*german*/"die Seele Barinades", /*french*/""), + hintTextTable[RHT_BARINADE_SOUL] = HintText(CustomMessage("the soul of Barinade", /*german*/"die Seele Barinades", /*french*/"l'Âme de Barinade"), { - CustomMessage("something fishy", /*german*/"etwas Fischiges", /*french*/"") + CustomMessage("something fishy", /*german*/"etwas Fischiges", /*french*/"un truc gluant") }, { - CustomMessage("an infectuous soul", /*german*/"eine infektiöse Seele", /*french*/""), - CustomMessage("some parasitic essence", /*german*/"etwas parasitäre Essenz", /*french*/"")}); + CustomMessage("an infectuous soul", /*german*/"eine infektiöse Seele", /*french*/"une âme infectieuse"), + CustomMessage("some parasitic essence", /*german*/"etwas parasitäre Essenz", /*french*/"une essence parasitique")}); - hintTextTable[RHT_PHANTOM_GANON_SOUL] = HintText(CustomMessage("the soul of Phantom Ganon", /*german*/"die Seele Phantom-Ganons", /*french*/""), + hintTextTable[RHT_PHANTOM_GANON_SOUL] = HintText(CustomMessage("the soul of Phantom Ganon", /*german*/"die Seele Phantom-Ganons", /*french*/"l'Âme de Ganon Spectral"), { - CustomMessage("something spectral", /*german*/"etwas Spektrales", /*french*/"") + CustomMessage("something spectral", /*german*/"etwas Spektrales", /*french*/"un truc spectral") }, { - CustomMessage("a duplicate soul", /*german*/"eine duplizierte Seele", /*french*/""), + CustomMessage("a duplicate soul", /*german*/"eine duplizierte Seele", /*french*/"une âme clonée"), - CustomMessage("some illusionary essence", /*german*/"etwas illusionäre Essenz", /*french*/"")}); + CustomMessage("some illusionary essence", /*german*/"etwas illusionäre Essenz", /*french*/"une essence illusoire")}); - hintTextTable[RHT_VOLVAGIA_SOUL] = HintText(CustomMessage("the soul of Volvagia", /*german*/"die Seele Volvagias", /*french*/""), + hintTextTable[RHT_VOLVAGIA_SOUL] = HintText(CustomMessage("the soul of Volvagia", /*german*/"die Seele Volvagias", /*french*/"l'Âme de Volcania"), { - CustomMessage("something hot", /*german*/"etwas Heißes", /*french*/"") + CustomMessage("something hot", /*german*/"etwas Heißes", /*french*/"quelque chose de très chaud") }, { - CustomMessage("a draconic soul", /*german*/"eine drakonische Seele", /*french*/""), - CustomMessage("some magmatic essence", /*german*/"etwas magmatische Essenz", /*french*/"")}); + CustomMessage("a draconic soul", /*german*/"eine drakonische Seele", /*french*/"une essence draconique"), + CustomMessage("some magmatic essence", /*german*/"etwas magmatische Essenz", /*french*/"une essence magmatique")}); - hintTextTable[RHT_MORPHA_SOUL] = HintText(CustomMessage("the soul of Morpha", /*german*/"die Seele Morphas", /*french*/""), + hintTextTable[RHT_MORPHA_SOUL] = HintText(CustomMessage("the soul of Morpha", /*german*/"die Seele Morphas", /*french*/"l'Âme de Morpha"), { - CustomMessage("something wet", /*german*/"etwas Nasses", /*french*/"") + CustomMessage("something wet", /*german*/"etwas Nasses", /*french*/"un truc mouillé") }, { - CustomMessage("an aquatic soul", /*german*/"eine aquatische Seele", /*french*/""), - CustomMessage("some liquid essence", /*german*/"etwas flüssige Essenz", /*french*/"")}); + CustomMessage("an aquatic soul", /*german*/"eine aquatische Seele", /*french*/"une âme aquatique"), + CustomMessage("some liquid essence", /*german*/"etwas flüssige Essenz", /*french*/"une essence liquide")}); - hintTextTable[RHT_BONGO_BONGO_SOUL] = HintText(CustomMessage("the soul of Bongo Bongo", /*german*/"die Seele Bongo Bongos", /*french*/""), + hintTextTable[RHT_BONGO_BONGO_SOUL] = HintText(CustomMessage("the soul of Bongo Bongo", /*german*/"die Seele Bongo Bongos", /*french*/"l'Âme de Bongo Bongo"), { - CustomMessage("something dark", /*german*/"etwas Dunkles", /*french*/"") + CustomMessage("something dark", /*german*/"etwas Dunkles", /*french*/"quelque chose de sombre") }, { - CustomMessage("a shadowy soul", /*german*/"eine schattige Seele", /*french*/""), - CustomMessage("some handy essence", /*german*/"etwas praktische Essenz", /*french*/"")}); + CustomMessage("a shadowy soul", /*german*/"eine schattige Seele", /*french*/"une âme ténébreuse"), + CustomMessage("some handy essence", /*german*/"etwas praktische Essenz", /*french*/"l'âme du tape m'en cinq")}); - hintTextTable[RHT_TWINROVA_SOUL] = HintText(CustomMessage("the soul of Twinrova", /*german*/"die Seele Twinrovas", /*french*/""), + hintTextTable[RHT_TWINROVA_SOUL] = HintText(CustomMessage("the soul of Twinrova", /*german*/"die Seele Twinrovas", /*french*/"l'Âme du Duo Maléfique"), { - CustomMessage("something spiritual", /*german*/"etwas Spirituelles", /*french*/"") + CustomMessage("something spiritual", /*german*/"etwas Spirituelles", /*french*/"un truc spirituel") }, { - CustomMessage("old souls", /*german*/"alte Seelen", /*french*/""), - CustomMessage("twin essences", /*german*/"Zwillingsessenzen", /*french*/"")}); + CustomMessage("old souls", /*german*/"alte Seelen", /*french*/"deux vieilles âmes"), + CustomMessage("twin essences", /*german*/"Zwillingsessenzen", /*french*/"des essences jumelles")}); - hintTextTable[RHT_GANON_SOUL] = HintText(CustomMessage("the soul of Ganon", /*german*/"die Seele Ganons", /*french*/""), + hintTextTable[RHT_GANON_SOUL] = HintText(CustomMessage("the soul of Ganon", /*german*/"die Seele Ganons", /*french*/"l'Âme de Ganon"), { - CustomMessage("something strong", /*german*/"etwas Starkes", /*french*/"") + CustomMessage("something strong", /*german*/"etwas Starkes", /*french*/"un truc de fort") }, { - CustomMessage("an evil soul", /*german*/"eine böse Seele", /*french*/""), - CustomMessage("some powerful essence", /*german*/"etwas mächtige Essenz", /*french*/"")}); + CustomMessage("an evil soul", /*german*/"eine böse Seele", /*french*/"une âme maléfique"), + CustomMessage("some powerful essence", /*german*/"etwas mächtige Essenz", /*french*/"une essence incroyablement puissante")}); hintTextTable[RHT_OCARINA_A_BUTTON] = HintText(CustomMessage("an Ocarina A Button", /*german*/"eine Okarina A Taste", /*french*/"la Touche A de l'Ocarina"), // /*spanish*/un botón A de Ocarina @@ -2097,54 +2097,23 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("a master unlocker", /*german*/ "ein Meisterentsperrer", /*french*/ "un Kit de Déverrouillage") }); // /*spanish*/un desbloqueador maestro - - hintTextTable[RHT_QUIVER_INF] = HintText(CustomMessage("an infinite Quiver", /*german*/"ein unendlicher Köcher", /*french*/"un Carquois Infini"), - { - CustomMessage("", /*german*/"!!!", /*french*/"!!!"), - }, { - CustomMessage("", /*german*/"!!!", /*french*/"!!!")}); - hintTextTable[RHT_BOMB_BAG_INF] = HintText(CustomMessage("an infinite Bomb Bag", /*german*/"eine unendliche Bombentasche", /*french*/"un Sac de Bombe sans fond"), - { - CustomMessage("", /*german*/"!!!", /*french*/"!!!"), - }, { - CustomMessage("", /*german*/"!!!", /*french*/"!!!")}); + //RANDOTODO if these are ever used for anything other than name, they want abscure and ambiguous hints + hintTextTable[RHT_QUIVER_INF] = HintText(CustomMessage("an infinite Quiver", /*german*/"ein unendlicher Köcher", /*french*/"un Carquois Infini")); - hintTextTable[RHT_BULLET_BAG_INF] = HintText(CustomMessage("an infinite Bullet Bag", /*german*/"eine unendliche Samentasche", /*french*/"un Sac de Graine sans fond"), - { - CustomMessage("", /*german*/"!!!", /*french*/"!!!"), - }, { - CustomMessage("", /*german*/"!!!", /*french*/"!!!")}); + hintTextTable[RHT_BOMB_BAG_INF] = HintText(CustomMessage("an infinite Bomb Bag", /*german*/"eine unendliche Bombentasche", /*french*/"un Sac de Bombe sans fond")); - hintTextTable[RHT_STICK_UPGRADE_INF] = HintText(CustomMessage("infinite Deku Sticks", /*german*/"unendliche Deku-Stäbe", /*french*/"des Bâtons Mojo illimités"), - { - CustomMessage("", /*german*/"!!!", /*french*/"!!!"), - }, { - CustomMessage("", /*german*/"!!!", /*french*/"!!!")}); + hintTextTable[RHT_BULLET_BAG_INF] = HintText(CustomMessage("an infinite Bullet Bag", /*german*/"eine unendliche Samentasche", /*french*/"un Sac de Graine sans fond")); - hintTextTable[RHT_NUT_UPGRADE_INF] = HintText(CustomMessage("infinite Deku Nuts", /*german*/"unendliche Deku-Nüsse", /*french*/"des Noix Mojo illimitées"), - { - CustomMessage("", /*german*/"!!!", /*french*/"!!!"), - }, { - CustomMessage("", /*german*/"!!!", /*french*/"!!!")}); + hintTextTable[RHT_STICK_UPGRADE_INF] = HintText(CustomMessage("infinite Deku Sticks", /*german*/"unendliche Deku-Stäbe", /*french*/"des Bâtons Mojo illimités")); - hintTextTable[RHT_MAGIC_INF] = HintText(CustomMessage("unlimited Magic", /*german*/"unendliche Magie", /*french*/"de la Magie infinie"), - { - CustomMessage("", /*german*/"!!!", /*french*/"!!!"), - }, { - CustomMessage("", /*german*/"!!!", /*french*/"!!!")}); + hintTextTable[RHT_NUT_UPGRADE_INF] = HintText(CustomMessage("infinite Deku Nuts", /*german*/"unendliche Deku-Nüsse", /*french*/"des Noix Mojo illimitées")); - hintTextTable[RHT_BOMBCHU_INF] = HintText(CustomMessage("infinite Bombchus", /*german*/"unendliche Krabbelminen", /*french*/"des Missiles Teigneux illimités"), - { - CustomMessage("", /*german*/"!!!", /*french*/"!!!"), - }, { - CustomMessage("", /*german*/"!!!", /*french*/"!!!")}); + hintTextTable[RHT_MAGIC_INF] = HintText(CustomMessage("unlimited Magic", /*german*/"unendliche Magie", /*french*/"de la Magie infinie")); - hintTextTable[RHT_WALLET_INF] = HintText(CustomMessage("an infinite Wallet", /*german*/"eine unendliche Geldbörse", /*french*/"une Bourse sans fond"), - { - CustomMessage("", /*german*/"!!!", /*french*/"!!!"), - }, { - CustomMessage("", /*german*/"!!!", /*french*/"!!!")}); + hintTextTable[RHT_BOMBCHU_INF] = HintText(CustomMessage("infinite Bombchus", /*german*/"unendliche Krabbelminen", /*french*/"des Missiles Teigneux illimités")); + + hintTextTable[RHT_WALLET_INF] = HintText(CustomMessage("an infinite Wallet", /*german*/"eine unendliche Geldbörse", /*french*/"une Bourse sans fond")); hintTextTable[RHT_EPONA] = HintText(CustomMessage("Epona", /*german*/"Epona", /*french*/"Epona"), // /*spanish*/a Epona @@ -2167,7 +2136,7 @@ void StaticData::HintTable_Init_Item() { hintTextTable[RHT_MYSTERIOUS_ITEM] = HintText(CustomMessage("mysterious item", /*german*/"mysteriöser Gegenstand", /*french*/"objet mystérieux")); // /*spanish*/algo misterioso - + hintTextTable[RHT_MYSTERIOUS_ITEM_CAPITAL] = HintText(CustomMessage("Mysterious Item", /*german*/"Mysteriöser Gegenstand", /*french*/"Objet Mystérieux")); // /*spanish*/Algo Misterioso diff --git a/soh/soh/Enhancements/randomizer/3drando/hints.cpp b/soh/soh/Enhancements/randomizer/3drando/hints.cpp index c55145fcd..8e928185f 100644 --- a/soh/soh/Enhancements/randomizer/3drando/hints.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/hints.cpp @@ -835,7 +835,7 @@ void CreateGanondorfJoke() { void CreateGanondorfHint() { auto ctx = Rando::Context::GetInstance(); if (ctx->GetOption(RSK_GANONDORF_HINT) && !ctx->GetHint(RH_GANONDORF_HINT)->IsEnabled()) { - if (ctx->GetOption(RSK_SHUFFLE_MASTER_SWORD)) { + if (ctx->GetOption(RSK_SHUFFLE_MASTER_SWORD) && ctx->GetOption(RSK_STARTING_MASTER_SWORD).Is(RO_GENERIC_OFF)) { CreateStaticItemHint( RH_GANONDORF_HINT, { RHT_GANONDORF_HINT_LA_ONLY, RHT_GANONDORF_HINT_MS_ONLY, RHT_GANONDORF_HINT_LA_AND_MS }, diff --git a/soh/soh/Enhancements/randomizer/3drando/hints.hpp b/soh/soh/Enhancements/randomizer/3drando/hints.hpp index 9199c6c81..48566f47e 100644 --- a/soh/soh/Enhancements/randomizer/3drando/hints.hpp +++ b/soh/soh/Enhancements/randomizer/3drando/hints.hpp @@ -11,29 +11,30 @@ #include "../../custom-message/CustomMessageManager.h" struct HintDistributionSetting { - std::string name; - HintType type; - uint32_t weight; - uint8_t fixed; - uint8_t copies; - std::function filter; - uint8_t dungeonLimit; + std::string name; + HintType type; + uint32_t weight; + uint8_t fixed; + uint8_t copies; + std::function filter; + uint8_t dungeonLimit; - HintDistributionSetting(std::string _name, HintType _type, uint32_t _weight, uint8_t _fixed, uint8_t _copies, - std::function _filter, uint8_t _dungeonLimit = 40); + HintDistributionSetting(std::string _name, HintType _type, uint32_t _weight, uint8_t _fixed, uint8_t _copies, + std::function _filter, uint8_t _dungeonLimit = 40); }; struct HintSetting { - uint8_t alwaysCopies; - uint8_t trialCopies; - uint8_t junkWeight; - std::vector distTable; + uint8_t alwaysCopies; + uint8_t trialCopies; + uint8_t junkWeight; + std::vector distTable; }; class HintText { -public: + public: HintText() = default; - HintText(CustomMessage clearText_, std::vector ambiguousText_ = {}, std::vector obscureText_ = {}); + HintText(CustomMessage clearText_, std::vector ambiguousText_ = {}, + std::vector obscureText_ = {}); const CustomMessage& GetClear() const; const CustomMessage& GetObscure() const; const CustomMessage& GetObscure(uint8_t selection) const; @@ -46,27 +47,28 @@ public: bool operator==(const HintText& right) const; bool operator!=(const HintText& right) const; -private: + private: CustomMessage clearText; std::vector ambiguousText = {}; std::vector obscureText = {}; }; -struct StaticHintInfo{ - HintType type; - std::vector hintKeys; - RandomizerSettingKey setting; - std::variant condition; - std::vector targetChecks; - std::vector targetItems; - std::vector hintChecks; - bool yourPocket; - int num; +struct StaticHintInfo { + HintType type; + std::vector hintKeys; + RandomizerSettingKey setting; + std::variant condition; + std::vector targetChecks; + std::vector targetItems; + std::vector hintChecks; + bool yourPocket; + int num; - StaticHintInfo() = default; - StaticHintInfo(HintType _type, std::vector _hintKeys, RandomizerSettingKey _setting, std::variant _condition, - std::vector _targetChecks, std::vector _targetItems = {}, - std::vector _hintChecks = {}, bool _yourPocket = false, int _num = 0); + StaticHintInfo() = default; + StaticHintInfo(HintType _type, std::vector _hintKeys, RandomizerSettingKey _setting, + std::variant _condition, std::vector _targetChecks, + std::vector _targetItems = {}, std::vector _hintChecks = {}, + bool _yourPocket = false, int _num = 0); }; RandomizerHintTextKey GetRandomJunkHint(); diff --git a/soh/soh/Enhancements/randomizer/3drando/menu.hpp b/soh/soh/Enhancements/randomizer/3drando/menu.hpp index e0e6e4210..b40c97c2d 100644 --- a/soh/soh/Enhancements/randomizer/3drando/menu.hpp +++ b/soh/soh/Enhancements/randomizer/3drando/menu.hpp @@ -13,4 +13,5 @@ #define DELETE_PRESET 6 #define RESET_TO_DEFAULTS 8 -bool GenerateRandomizer(std::set excludedLocations, std::set enabledTricks, std::string seedInput); \ No newline at end of file +bool GenerateRandomizer(std::set excludedLocations, std::set enabledTricks, + std::string seedInput); \ No newline at end of file diff --git a/soh/soh/Enhancements/randomizer/3drando/playthrough.hpp b/soh/soh/Enhancements/randomizer/3drando/playthrough.hpp index 1dbbc7842..52ad6a3ee 100644 --- a/soh/soh/Enhancements/randomizer/3drando/playthrough.hpp +++ b/soh/soh/Enhancements/randomizer/3drando/playthrough.hpp @@ -4,6 +4,8 @@ #include "../context.h" namespace Playthrough { - int Playthrough_Init(uint32_t seed, std::set excludedLocations, std::set enabledTricks); - int Playthrough_Repeat(std::set excludedLocations, std::set enabledTricks, int count = 1); -} +int Playthrough_Init(uint32_t seed, std::set excludedLocations, + std::set enabledTricks); +int Playthrough_Repeat(std::set excludedLocations, std::set enabledTricks, + int count = 1); +} // namespace Playthrough diff --git a/soh/soh/Enhancements/randomizer/3drando/pool_functions.hpp b/soh/soh/Enhancements/randomizer/3drando/pool_functions.hpp index 5a83cda5b..5edcb0fda 100644 --- a/soh/soh/Enhancements/randomizer/3drando/pool_functions.hpp +++ b/soh/soh/Enhancements/randomizer/3drando/pool_functions.hpp @@ -5,38 +5,35 @@ #include #include -template -static void erase_if(std::vector& vector, Predicate pred) { - vector.erase(std::remove_if(begin(vector), end(vector), pred), end(vector)); +template static void erase_if(std::vector& vector, Predicate pred) { + vector.erase(std::remove_if(begin(vector), end(vector), pred), end(vector)); } template std::vector FilterFromPool(std::vector& vector, Predicate pred, bool eraseAfterFilter = false) { - std::vector filteredPool = {}; - std::copy_if(vector.begin(), vector.end(), std::back_inserter(filteredPool), pred); + std::vector filteredPool = {}; + std::copy_if(vector.begin(), vector.end(), std::back_inserter(filteredPool), pred); - if (eraseAfterFilter) { - erase_if(vector, pred); - } + if (eraseAfterFilter) { + erase_if(vector, pred); + } - return filteredPool; + return filteredPool; } template std::vector FilterAndEraseFromPool(std::vector& vector, Predicate pred) { - return FilterFromPool(vector, pred, true); + return FilterFromPool(vector, pred, true); } -template -void AddElementsToPool(std::vector& toPool, const FromPool& fromPool) { - toPool.insert(toPool.end(), std::cbegin(fromPool), std::cend(fromPool)); +template void AddElementsToPool(std::vector& toPool, const FromPool& fromPool) { + toPool.insert(toPool.end(), std::cbegin(fromPool), std::cend(fromPool)); } -template -bool ElementInContainer(T& element, const Container& container) { - return std::find(container.begin(), container.end(), element) != container.end(); +template bool ElementInContainer(T& element, const Container& container) { + return std::find(container.begin(), container.end(), element) != container.end(); } template bool IsAnyOf(First&& first, T&&... t) { - return ((first == t) || ...); + return ((first == t) || ...); } diff --git a/soh/soh/Enhancements/randomizer/3drando/rando_main.hpp b/soh/soh/Enhancements/randomizer/3drando/rando_main.hpp index 8ac22069b..b03dd8b88 100644 --- a/soh/soh/Enhancements/randomizer/3drando/rando_main.hpp +++ b/soh/soh/Enhancements/randomizer/3drando/rando_main.hpp @@ -3,5 +3,6 @@ #include namespace RandoMain { -void GenerateRando(std::set excludedLocations, std::set enabledTricks, std::string seedInput); +void GenerateRando(std::set excludedLocations, std::set enabledTricks, + std::string seedInput); } diff --git a/soh/soh/Enhancements/randomizer/3drando/random.hpp b/soh/soh/Enhancements/randomizer/3drando/random.hpp index 24ab78dcd..cc519d5f9 100644 --- a/soh/soh/Enhancements/randomizer/3drando/random.hpp +++ b/soh/soh/Enhancements/randomizer/3drando/random.hpp @@ -11,9 +11,8 @@ void Random_Init(uint32_t seed); uint32_t Random(int min, int max); double RandomDouble(); -//Get a random element from a vector or array -template -T RandomElement(std::vector& vector, bool erase) { +// Get a random element from a vector or array +template T RandomElement(std::vector& vector, bool erase) { const auto idx = Random(0, vector.size()); const T selected = vector[idx]; if (erase) { @@ -21,17 +20,14 @@ T RandomElement(std::vector& vector, bool erase) { } return selected; } -template -auto& RandomElement(Container& container) { +template auto& RandomElement(Container& container) { return container[Random(0, std::size(container))]; } -template -const auto& RandomElement(const Container& container) { +template const auto& RandomElement(const Container& container) { return container[Random(0, std::size(container))]; } -template -const T RandomElementFromSet(const std::set& set) { +template const T RandomElementFromSet(const std::set& set) { if (set.size() == 1) { return *set.begin(); } @@ -44,19 +40,15 @@ const T RandomElementFromSet(const std::set& set) { return *it; } -//Shuffle items within a vector or array -//RANDOTODO There's probably a more efficient way to do what this does. -template -void Shuffle(std::vector& vector) { - for (std::size_t i = 0; i + 1 < vector.size(); i++) - { +// Shuffle items within a vector or array +// RANDOTODO There's probably a more efficient way to do what this does. +template void Shuffle(std::vector& vector) { + for (std::size_t i = 0; i + 1 < vector.size(); i++) { std::swap(vector[i], vector[Random(i, vector.size())]); } } -template -void Shuffle(std::array& arr) { - for (std::size_t i = 0; i + 1 < arr.size(); i++) - { +template void Shuffle(std::array& arr) { + for (std::size_t i = 0; i + 1 < arr.size(); i++) { std::swap(arr[i], arr[Random(i, arr.size())]); } } diff --git a/soh/soh/Enhancements/randomizer/3drando/shops.cpp b/soh/soh/Enhancements/randomizer/3drando/shops.cpp index 8224865ac..110ab8a76 100644 --- a/soh/soh/Enhancements/randomizer/3drando/shops.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/shops.cpp @@ -759,7 +759,7 @@ void InitTrickNames() { trickNameTable[RG_RECOVERY_HEART] = { Text{ "Love", "Bisou", "Te amo" }, Text{ "Life", "Vie", "vida" }, - Text{ "HP", "VP", "VP" }, + Text{ "HP", "PV", "VP" }, }; trickNameTable[RG_GREEN_RUPEE] = { Text{ "False Greg", "Faux Greg", "Falso Greg" }, Text{ "One Ruby", "Un rubis", "Un rubí" }, @@ -779,15 +779,15 @@ void InitTrickNames() { Text{ "Rupee (20)", "Rubis (20)", "Peso hyliano" }, }; trickNameTable[RG_PURPLE_RUPEE] = { - Text{ "Purpee", "pourbi", "morupiua" }, - Text{ "Fifty Rubies", "cinquante rubis", "Cincuenta rubíes" }, + Text{ "Purpee", "Pourbi", "morupiua" }, + Text{ "Fifty Rubies", "Cinquante rubis", "Cincuenta rubíes" }, Text{ "Rupoor (50)", "Roupir (50)", "Rupobre (50)" }, Text{ "Fifty Rupees", "Cinquante rubis", "Balboa hyliano" }, Text{ "Rupee (50)", "Rubis (50)", "Peso hyliano" }, }; trickNameTable[RG_HUGE_RUPEE] = { Text{ "Hugo", "Or Rubi", "Oro Rubi" }, - Text{ "Two Hundred Rubies", "deux cents rubis", "Doscientos rubíes" }, + Text{ "Two Hundred Rubies", "Deux cents rubis", "Doscientos rubíes" }, Text{ "Diamond", "Diamant", "Diamante" }, Text{ "Huge Ruby", "Énorme rubis", "Rubi gigante" }, Text{ "Two Hundred Rupees", "Deux cent rubis", "Euro hyliano" }, @@ -806,53 +806,54 @@ void InitTrickNames() { trickNameTable[RG_TRIFORCE_PIECE] = { Text{ "Piece of Cheese", "Morceau de Fromage", "Piece of Cheese" }, Text{ "Triforce Shard", "Éclat de Triforce", "Triforce Shard" }, - Text{ "Shiny Rock", "Caiiloux Brillant", "Shiny Rock" }, + Text{ "Shiny Rock", "Caillou Brillant", "Shiny Rock" }, }; + // TODO_TRANSLATE trickNameTable[RG_GOHMA_SOUL] = { - Text{ "Spider Sense", "", "" }, - Text{ "Deku Spirit", "", "" }, - Text{ "Ghost of Ghoma", "", "" }, + Text{ "Spider Sense", "Sens de l'Araignée", "" }, + Text{ "Deku Spirit", "Parasite Mojo", "" }, + Text{ "Ghost of Ghoma", "Fantôme de Gohma", "" }, }; trickNameTable[RG_KING_DODONGO_SOUL] = { - Text{ "Lizard Soul", "", "" }, - Text{ "Regal Remains", "", "" }, - Text{ "Dodongo's Core", "", "" }, + Text{ "Lizard Soul", "Âme d'un Lézard", "" }, + Text{ "Regal Remains", "Restes Délicieux", "" }, + Text{ "Dodongo's Core", "Coeur de Dodongo", "" }, }; trickNameTable[RG_BARINADE_SOUL] = { - Text{ "Parasitic Poltergeist", "", "" }, - Text{ "Jabu Insides", "", "" }, - Text{ "Barinade Bacteria", "", "" }, + Text{ "Parasitic Poltergeist", "Poltergeist Parasite", "" }, + Text{ "Jabu Insides", "Entrailles de Jabu-Jabu", "" }, + Text{ "Barinade Bacteria", "Bactérie de Barinade", "" }, }; trickNameTable[RG_PHANTOM_GANON_SOUL] = { - Text{ "Bigger Poe", "", "" }, - Text{ "Sacred Forest Pine Tree", "", "" }, - Text{ "Ganon's Phantom", "", "" }, + Text{ "Bigger Poe", "Âme Gigantesque", "" }, + Text{ "Sacred Forest Pine Tree", "Grande Perche du Bosquet Sacré", "" }, + Text{ "Ganon's Phantom", "Fantôme de Ganon", "" }, }; trickNameTable[RG_VOLVAGIA_SOUL] = { - Text{ "Dragon Roast", "", "" }, - Text{ "Hot n' Ready", "", "" }, - Text{ "Volvagia's Vitality", "", "" }, + Text{ "Dragon Roast", "Friture du Dragon", "" }, + Text{ "Hot n' Ready", "Sauce Barbecue", "" }, + Text{ "Volvagia's Vitality", "Vitalité de Volcania", "" }, }; trickNameTable[RG_MORPHA_SOUL] = { - Text{ "Dihydrogen Monoxide", "", "" }, - Text{ "Morpha Molecules", "", "" }, - Text{ "Wet Stuff", "", "" }, + Text{ "Dihydrogen Monoxide", "Monoxyde de Dihydrogène", "" }, + Text{ "Morpha Molecules", "Molécule de Morpha", "" }, + Text{ "Wet Stuff", "Truc Mouillé", "" }, }; trickNameTable[RG_BONGO_BONGO_SOUL] = { - Text{ "Shadow Soul", "", "" }, - Text{ "Dark Essence", "", "" }, - Text{ "Bongo Bongo's Bongo", "", "" }, + Text{ "Shadow Soul", "Âme de l'Ombre", "" }, + Text{ "Dark Essence", "Essence Sombre", "" }, + Text{ "Bongo Bongo's Bongo", "Bongo de Bongo Bongo", "" }, }; trickNameTable[RG_TWINROVA_SOUL] = { - Text{ "Sandy Ashes", "", "" }, - Text{ "Spiritual Spirit", "", "" }, - Text{ "Twin Rovers", "", "" }, + Text{ "Sandy Ashes", "Cendres des Vieilles", "" }, + Text{ "Spiritual Spirit", "Esprit Spirituel", "" }, + Text{ "Twin Rovers", "Duo Angélique", "" }, }; trickNameTable[RG_GANON_SOUL] = { - Text{ "Pure Evil", "", "" }, - Text{ "Ganon's Ghost", "", "" }, - Text{ "Pork", "", "" }, + Text{ "Pure Evil", "Mal Incarné", "" }, + Text{ "Ganon's Ghost", "Le Malin", "" }, + Text{ "Pork", "Porc", "" }, }; trickNameTable[RG_FISHING_POLE] = { @@ -862,31 +863,31 @@ void InitTrickNames() { }; trickNameTable[RG_OCARINA_A_BUTTON] = { - Text{ "Ocarina J Button", "", "" }, - Text{ "Ocarina Ayy Button", "", "" }, - Text{ "Ocarina A Trigger", "", "" }, + Text{ "Ocarina J Button", "Touche Ha de l'Ocarina", "" }, + Text{ "Ocarina Ayy Button", "Touche Ah de l'Ocarina", "" }, + Text{ "Ocarina A Trigger", "Bumper A de l'Ocarina", "" }, }; trickNameTable[RG_OCARINA_C_UP_BUTTON] = { - Text{ "Ocarina C North Button", "", "" }, - Text{ "Ocarina C App Button", "", "" }, - Text{ "Ocarina Sup Button", "", "" }, + Text{ "Ocarina C North Button", "Touche C Nord de l'Ocarina", "" }, + Text{ "Ocarina C App Button", "Touche C'est Haut de l'Ocarina", "" }, + Text{ "Ocarina Sup Button", "Touche O de l'Ocarina", "" }, }; trickNameTable[RG_OCARINA_C_DOWN_BUTTON] = { - Text{ "Ocarina C South Button", "", "" }, - Text{ "Ocarina Z Down Button", "", "" }, - Text{ "Ocarina See Down Button", "", "" }, - Text{ "Ocarina C Dawn Button", "", "" }, + Text{ "Ocarina C South Button", "Touche C Sud de l'Ocarina", "" }, + Text{ "Ocarina Z Down Button", "Touche Z Bas de l'Ocarina", "" }, + Text{ "Ocarina See Down Button", "Touche C'est Bas de l'Ocarina", "" }, + Text{ "Ocarina C Dawn Button", "Touche Séba de l'Ocarina", "" }, }; trickNameTable[RG_OCARINA_C_LEFT_BUTTON] = { - Text{ "Ocarina C West Button", "", "" }, - Text{ "Ocarina Sea Left Button", "", "" }, - Text{ "Ocarina C Lift Button", "", "" }, - Text{ "Ocarina Rewind Button", "", "" }, + Text{ "Ocarina C West Button", "Touche C Ouest de l'Ocarina", "" }, + Text{ "Ocarina Sea Left Button", "Touche Cégoche de L'Ocarina", "" }, + Text{ "Ocarina C Lift Button", "Touche C'est Gauche de l'Ocarina", "" }, + Text{ "Ocarina Rewind Button", "Touche Rembobiner de l'Ocarina", "" }, }; trickNameTable[RG_OCARINA_C_RIGHT_BUTTON] = { - Text{ "Ocarina C East Button", "", "" }, - Text{ "Ocarina C Wright Button", "", "" }, - Text{ "Overworld C Right Button", "", "" }, + Text{ "Ocarina C East Button", "Touche C Est de l'Ocarina", "" }, + Text{ "Ocarina C Wright Button", "Touche C'est Droite de l'Ocarina", "" }, + Text{ "Overworld C Right Button", "Trou Droit de l'Ocarina", "" }, }; /* diff --git a/soh/soh/Enhancements/randomizer/3drando/shops.hpp b/soh/soh/Enhancements/randomizer/3drando/shops.hpp index b1f09a9a7..81c4a4358 100644 --- a/soh/soh/Enhancements/randomizer/3drando/shops.hpp +++ b/soh/soh/Enhancements/randomizer/3drando/shops.hpp @@ -16,16 +16,10 @@ struct PriceSettingsStruct { RandomizerSettingKey tycoonWallet; RandomizerSettingKey affordable; - PriceSettingsStruct(RandomizerSettingKey _main, - RandomizerSettingKey _fixedPrice, - RandomizerSettingKey _range1, - RandomizerSettingKey _range2, - RandomizerSettingKey _noWallet, - RandomizerSettingKey _childWallet, - RandomizerSettingKey _adultWallet, - RandomizerSettingKey _giantWallet, - RandomizerSettingKey _tycoonWallet, - RandomizerSettingKey _affordable); + PriceSettingsStruct(RandomizerSettingKey _main, RandomizerSettingKey _fixedPrice, RandomizerSettingKey _range1, + RandomizerSettingKey _range2, RandomizerSettingKey _noWallet, RandomizerSettingKey _childWallet, + RandomizerSettingKey _adultWallet, RandomizerSettingKey _giantWallet, + RandomizerSettingKey _tycoonWallet, RandomizerSettingKey _affordable); }; extern void PlaceVanillaShopItems(); @@ -34,5 +28,3 @@ extern uint16_t GetRandomPrice(Rando::Location* loc, PriceSettingsStruct priceSe extern uint16_t GetCheapBalancedPrice(); extern int GetShopsanityReplaceAmount(); extern Text GetIceTrapName(uint8_t id); - - diff --git a/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp b/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp index 7938d8665..a1c912773 100644 --- a/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp @@ -267,10 +267,10 @@ static void WriteAllLocations() { switch (gSaveContext.language) { case 0: default: - placedItemName = location->GetPlacedItemName().english; + placedItemName = location->GetPlacedItemName().GetEnglish(); break; case 2: - placedItemName = location->GetPlacedItemName().french; + placedItemName = location->GetPlacedItemName().GetFrench(); break; } @@ -303,18 +303,18 @@ static void WriteAllLocations() { ["model"] = Rando::StaticData::RetrieveItem( ctx->overrides[location->GetRandomizerCheck()].LooksLike()) .GetName() - .english; + .GetEnglish(); jsonData["locations"][Rando::StaticData::GetLocation(location->GetRandomizerCheck())->GetName()] - ["trickName"] = ctx->overrides[location->GetRandomizerCheck()].GetTrickName().english; + ["trickName"] = ctx->overrides[location->GetRandomizerCheck()].GetTrickName().GetEnglish(); break; case 2: jsonData["locations"][Rando::StaticData::GetLocation(location->GetRandomizerCheck())->GetName()] ["model"] = Rando::StaticData::RetrieveItem( ctx->overrides[location->GetRandomizerCheck()].LooksLike()) .GetName() - .french; + .GetFrench(); jsonData["locations"][Rando::StaticData::GetLocation(location->GetRandomizerCheck())->GetName()] - ["trickName"] = ctx->overrides[location->GetRandomizerCheck()].GetTrickName().french; + ["trickName"] = ctx->overrides[location->GetRandomizerCheck()].GetTrickName().GetFrench(); break; } } diff --git a/soh/soh/Enhancements/randomizer/3drando/text.hpp b/soh/soh/Enhancements/randomizer/3drando/text.hpp index 46c0196bb..1196ac928 100644 --- a/soh/soh/Enhancements/randomizer/3drando/text.hpp +++ b/soh/soh/Enhancements/randomizer/3drando/text.hpp @@ -7,22 +7,20 @@ #define SINGULAR 1 class Text { -public: + public: Text() = default; Text(std::string english_, std::string french_, std::string spanish_) - : english(std::move(english_)), - french(std::move(french_)), - spanish(std::move(spanish_)), - german(std::move("")) { - // german defaults to english text until a translation is provided. - german = english; - } + : english(std::move(english_)), french(std::move(french_)), spanish(std::move(spanish_)), + german(std::move("")) { + // german defaults to english text until a translation is provided. + german = english; + } Text(std::string english_, std::string french_, std::string spanish_, std::string german_) - : english(std::move(english_)), - french(std::move(french_)), - spanish(std::move(spanish_)), - german(std::move(german_)) {} - Text(std::string english_) : english(std::move(english_)), french(std::move("")), spanish(std::move("")), german(std::move("")) { + : english(std::move(english_)), french(std::move(french_)), spanish(std::move(spanish_)), + german(std::move(german_)) { + } + Text(std::string english_) + : english(std::move(english_)), french(std::move("")), spanish(std::move("")), german(std::move("")) { // default unprovided languages to english text french = spanish = german = english; } @@ -54,24 +52,24 @@ public: const std::string& GetForLanguage(uint8_t language) const { switch (language) { - case 0: //LANGUAGE_ENG: changed to resolve #include loops + case 0: // LANGUAGE_ENG: changed to resolve #include loops return GetEnglish(); - case 2: //LANGUAGE_FRA: + case 2: // LANGUAGE_FRA: return GetFrench(); - case 1: //LANGUAGE_GER: + case 1: // LANGUAGE_GER: return GetGerman(); default: return GetEnglish(); } } - Text operator+ (const Text& right) const { - return Text{english + right.GetEnglish(), french + right.GetFrench(), spanish + right.GetSpanish(), - german + right.GetGerman()}; + Text operator+(const Text& right) const { + return Text{ english + right.GetEnglish(), french + right.GetFrench(), spanish + right.GetSpanish(), + german + right.GetGerman() }; } - Text operator+ (const std::string& right) const { - return Text{english + right, french + right, spanish + right, german + right}; + Text operator+(const std::string& right) const { + return Text{ english + right, french + right, spanish + right, german + right }; } bool operator==(const Text& right) const { @@ -88,11 +86,11 @@ public: void Replace(std::string oldStr, std::string newStr) { - for (std::string* str : {&english, &french, &spanish, &german}) { + for (std::string* str : { &english, &french, &spanish, &german }) { size_t position = str->find(oldStr); while (position != std::string::npos) { - str->replace(position, oldStr.length(), newStr); - position = str->find(oldStr); + str->replace(position, oldStr.length(), newStr); + position = str->find(oldStr); } } } @@ -123,15 +121,15 @@ public: // Convert first char to upper case Text Capitalize(void) const { Text cap = *this + ""; - for (std::string* str : {&cap.english, &cap.french, &cap.spanish, &cap.german}) { + for (std::string* str : { &cap.english, &cap.french, &cap.spanish, &cap.german }) { (*str)[0] = std::toupper((*str)[0]); } return cap; } - //find the appropriate bars that separate singular from plural + // find the appropriate bars that separate singular from plural void SetForm(int form) { - for (std::string* str : {&english, &french, &spanish, &german}) { + for (std::string* str : { &english, &french, &spanish, &german }) { size_t firstBar = str->find('|'); if (firstBar != std::string::npos) { @@ -151,7 +149,7 @@ public: } } } - //remove the remaining bar + // remove the remaining bar this->Replace("|", ""); } diff --git a/soh/soh/Enhancements/randomizer/Plandomizer.h b/soh/soh/Enhancements/randomizer/Plandomizer.h index 0305beb0e..bfb118bbf 100644 --- a/soh/soh/Enhancements/randomizer/Plandomizer.h +++ b/soh/soh/Enhancements/randomizer/Plandomizer.h @@ -16,7 +16,7 @@ extern "C" { #include "soh/Enhancements/randomizer/item.h" #ifdef __cplusplus -class PlandomizerWindow : public Ship::GuiWindow { +class PlandomizerWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; diff --git a/soh/soh/Enhancements/randomizer/ShuffleCrates.cpp b/soh/soh/Enhancements/randomizer/ShuffleCrates.cpp index 3cb341980..808078789 100644 --- a/soh/soh/Enhancements/randomizer/ShuffleCrates.cpp +++ b/soh/soh/Enhancements/randomizer/ShuffleCrates.cpp @@ -381,7 +381,7 @@ void Rando::StaticData::RegisterCrateLocations() { locationTable[RC_GV_CRATE_BRIDGE_3] = Location::NLCrate(RC_GV_CRATE_BRIDGE_3, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, TWO_ACTOR_PARAMS(-860, -150), "Near Bridge Crate 3", RHT_CRATE_GERUDO_VALLEY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_CRATE_BRIDGE_3)); locationTable[RC_GV_CRATE_BRIDGE_4] = Location::NLCrate(RC_GV_CRATE_BRIDGE_4, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, TWO_ACTOR_PARAMS(-860, -90), "Near Bridge Crate 4", RHT_CRATE_GERUDO_VALLEY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_CRATE_BRIDGE_4)); locationTable[RC_GF_ARCHERY_LEFT_END_CHILD_CRATE] = Location::NLCrate(RC_GF_ARCHERY_LEFT_END_CHILD_CRATE, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_GERUDOS_FORTRESS, TWO_ACTOR_PARAMS(3443, -4876), "Archery Left End Child Crate", RHT_CRATE_GERUDOS_FORTRESS, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_ARCHERY_LEFT_END_CHILD_CRATE)); - + // MQ Crates // Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check locationTable[RC_DEKU_TREE_MQ_LOBBY_CRATE] = Location::Crate(RC_DEKU_TREE_MQ_LOBBY_CRATE, RCQUEST_MQ, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, TWO_ACTOR_PARAMS(279, 333), "MQ Lobby Crate", RHT_CRATE_DEKU_TREE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DEKU_TREE_MQ_LOBBY_CRATE)); @@ -524,7 +524,7 @@ void Rando::StaticData::RegisterCrateLocations() { locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_CRATE_3] = Location::Crate(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_CRATE_3, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-150, -1186), "MQ Big Mirror Crate 3", RHT_CRATE_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_CRATE_3)); locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_CRATE_4] = Location::Crate(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_CRATE_4, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(270, -1186), "MQ Big Mirror Crate 4", RHT_CRATE_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_CRATE_4)); locationTable[RC_GERUDO_TRAINING_GROUND_MQ_MAZE_CRATE] = Location::Crate(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_CRATE, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-59, -1598), "MQ Maze Crate", RHT_CRATE_GERUDO_TRAINING_GROUND, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_MAZE_CRATE)); - + // Small Crates // Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check locationTable[RC_JABU_JABUS_BELLY_PLATFORM_ROOM_SMALL_CRATE_1] = Location::SmallCrate(RC_JABU_JABUS_BELLY_PLATFORM_ROOM_SMALL_CRATE_1, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-141, -1945), "Platform Room Small Crate 1", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_PLATFORM_ROOM_SMALL_CRATE_1)); @@ -535,6 +535,8 @@ void Rando::StaticData::RegisterCrateLocations() { locationTable[RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2] = Location::SmallCrate(RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1151, -939), "Before Child Climb Small Crate 2", RHT_CRATE_SPIRIT_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2)); locationTable[RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-512, -4592), "MQ Triple Hallway Small Crate 1", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1)); locationTable[RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-666, -4671), "MQ Triple Hallway Small Crate 2", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2)); + locationTable[RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1381, -2115), "MQ Jigglies Small Crate 1", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1)); + locationTable[RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1341, -2116), "MQ Jigglies Small Crate 2", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2)); locationTable[RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1] = Location::SmallCrate(RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1599, -1322), "MQ Frozen Eye Switch Small Crate 1", RHT_CRATE_FOREST_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1)); locationTable[RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2] = Location::SmallCrate(RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2364, -873), "MQ Frozen Eye Switch Small Crate 2", RHT_CRATE_FOREST_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2)); locationTable[RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3] = Location::SmallCrate(RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2312, -874), "MQ Frozen Eye Switch Small Crate 3", RHT_CRATE_FOREST_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3)); diff --git a/soh/soh/Enhancements/randomizer/ShuffleGrass.cpp b/soh/soh/Enhancements/randomizer/ShuffleGrass.cpp index f318ad948..b2e485a34 100644 --- a/soh/soh/Enhancements/randomizer/ShuffleGrass.cpp +++ b/soh/soh/Enhancements/randomizer/ShuffleGrass.cpp @@ -35,8 +35,10 @@ extern "C" void EnKusa_RandomizerDraw(Actor* thisx, PlayState* play) { if (grassActor->grassIdentity.randomizerCheck != RC_MAX && Flags_GetRandomizerInf(grassActor->grassIdentity.randomizerInf) == 0) { int csmc = CVarGetInteger(CVAR_ENHANCEMENT("ChestSizeAndTextureMatchContents"), CSMC_DISABLED); + int requiresStoneAgony = CVarGetInteger(CVAR_ENHANCEMENT("ChestSizeDependsStoneOfAgony"), 0); - if (csmc == CSMC_BOTH || csmc == CSMC_TEXTURE) { + if ((csmc == CSMC_BOTH || csmc == CSMC_TEXTURE) && + (!requiresStoneAgony || (requiresStoneAgony && CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY)))) { auto itemEntry = Rando::Context::GetInstance()->GetFinalGIEntry(grassActor->grassIdentity.randomizerCheck, true, GI_NONE); GetItemCategory getItemCategory = itemEntry.getItemCategory; @@ -495,7 +497,7 @@ void Rando::StaticData::RegisterGrassLocations() { locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-91, -2815), "MQ Basement Grass 1", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1)); locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(231, -3575), "MQ Basement Grass 2", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2)); locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(305, -3481), "MQ Basement Grass 3", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3)); - locationTable[RC_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1089, -1489), "MQ Wigglers Grass", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS)); + locationTable[RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1089, -1489), "MQ Jigglies Grass", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS)); locationTable[RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(652, -5687), "MQ Like Like Grass", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS)); locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_BOOMERANG_GRASS] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_BOOMERANG_GRASS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(1228, -2647), "MQ Basement Boomerang Grass", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_BOOMERANG_GRASS)); locationTable[RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1360, -3606), "MQ After Big Octo Grass 1", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1)); diff --git a/soh/soh/Enhancements/randomizer/ShufflePots.cpp b/soh/soh/Enhancements/randomizer/ShufflePots.cpp index 9e6f50f42..20ef1922a 100644 --- a/soh/soh/Enhancements/randomizer/ShufflePots.cpp +++ b/soh/soh/Enhancements/randomizer/ShufflePots.cpp @@ -102,553 +102,553 @@ void Rando::StaticData::RegisterPotLocations() { registered = true; // clang-format off // Overworld Pots - // Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check - locationTable[RC_KF_LINKS_HOUSE_POT] = Location::Pot(RC_KF_LINKS_HOUSE_POT, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_LINKS_HOUSE, TWO_ACTOR_PARAMS(-118, 51), "Links House Pot", RHT_POT_KOKIRI_FOREST, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_LINKS_HOUSE_POT)); - locationTable[RC_KF_TWINS_HOUSE_POT_2] = Location::Pot(RC_KF_TWINS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(35, 57), "Twins House Pot 2", RHT_POT_KOKIRI_FOREST, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_2)); - locationTable[RC_KF_TWINS_HOUSE_POT_1] = Location::Pot(RC_KF_TWINS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(33, -55), "Twins House Pot 1", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_1)); - locationTable[RC_KF_BROTHERS_HOUSE_POT_1] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-134, -29), "Brothers House Pot 1", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_1)); - locationTable[RC_KF_BROTHERS_HOUSE_POT_2] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-68, 114), "Brothers House Pot 2", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_2)); - locationTable[RC_GF_BREAK_ROOM_POT_1] = Location::Pot(RC_GF_BREAK_ROOM_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1438, -3629), "Break Room Pot 1", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_BREAK_ROOM_POT_1)); - locationTable[RC_GF_BREAK_ROOM_POT_2] = Location::Pot(RC_GF_BREAK_ROOM_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1403, -3679), "Break Room Pot 2", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_BREAK_ROOM_POT_2)); - locationTable[RC_GF_KITCHEN_POT_1] = Location::Pot(RC_GF_KITCHEN_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1908, -789), "Kitchen Pot 1", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_KITCHEN_POT_1)); - locationTable[RC_GF_KITCHEN_POT_2] = Location::Pot(RC_GF_KITCHEN_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1951, -850), "Kitchen Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_KITCHEN_POT_2)); - locationTable[RC_GF_NORTH_F1_CARPENTER_POT_1] = Location::Pot(RC_GF_NORTH_F1_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-475, -2622), "North F1 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F1_CARPENTER_POT_1)); - locationTable[RC_GF_NORTH_F1_CARPENTER_POT_2] = Location::Pot(RC_GF_NORTH_F1_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-512, -2621), "North F1 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F1_CARPENTER_POT_2)); - locationTable[RC_GF_NORTH_F1_CARPENTER_POT_3] = Location::Pot(RC_GF_NORTH_F1_CARPENTER_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-511, -2582), "North F1 Carpenter Pot 3", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F1_CARPENTER_POT_3)); - locationTable[RC_GF_NORTH_F2_CARPENTER_POT_1] = Location::Pot(RC_GF_NORTH_F2_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(67, -1975), "North F2 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F2_CARPENTER_POT_1)); - locationTable[RC_GF_NORTH_F2_CARPENTER_POT_2] = Location::Pot(RC_GF_NORTH_F2_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(39, -1943), "North F2 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F2_CARPENTER_POT_2)); - locationTable[RC_GF_SOUTH_F1_CARPENTER_POT_1] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 48), "South F1 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_POT_1)); - locationTable[RC_GF_SOUTH_F1_CARPENTER_POT_2] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 16), "South F1 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_POT_2)); - locationTable[RC_GF_SOUTH_F1_CARPENTER_POT_3] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(661, 16), "South F1 Carpenter Pot 3", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_POT_3)); - locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_1] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(26, 524), "South F1 Carpenter Cell Pot 1", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_1)); - locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_2] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(61, 549), "South F1 Carpenter Cell Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_2)); - locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_3] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(215, 549), "South F1 Carpenter Cell Pot 3", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_3)); - locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_4] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_4, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(254, 529), "South F1 Carpenter Cell Pot 4", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_4)); - locationTable[RC_WASTELAND_NEAR_GS_POT_1] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_1, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(488, -2424), "Near GS Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_1)); - locationTable[RC_WASTELAND_NEAR_GS_POT_2] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_2, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(485, -2463), "Near GS Pot 2", RHT_POT_GERUDO_FORTRESS, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_2)); - locationTable[RC_WASTELAND_NEAR_GS_POT_3] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_3, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(806, -2426), "Near GS Pot 3", RHT_POT_GERUDO_FORTRESS, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_3)); - locationTable[RC_WASTELAND_NEAR_GS_POT_4] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_4, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(801, -2460), "Near GS Pot 4", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_4)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-60, 27), "Guard House Child Pot 1", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_1)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-89, 28), "Guard House Child Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_2)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-110, 6), "Guard House Child Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_3)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-58, -7), "Guard House Child Pot 4", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_4)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-80, -7), "Guard House Child Pot 5", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_5)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-65, -45), "Guard House Child Pot 6", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_6)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-85, -41), "Guard House Child Pot 7", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_7)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-107, -45), "Guard House Child Pot 8", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_8)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-66, -79), "Guard House Child Pot 9", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_9)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-88, -84), "Guard House Child Pot 10", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_10)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, 215), "Guard House Child Pot 11", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_11)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_12] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_12, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 148), "Guard House Child Pot 12", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_12)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_13] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_13, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(73, 117), "Guard House Child Pot 13", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_13)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_14] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_14, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 123), "Guard House Child Pot 14", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_14)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_15] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_15, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(43, 89), "Guard House Child Pot 15", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_15)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_16] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_16, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 81), "Guard House Child Pot 16", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_16)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_17] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_17, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(21, 73), "Guard House Child Pot 17", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_17)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_18] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_18, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(64, 45), "Guard House Child Pot 18", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_18)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_19] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_19, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(84, 31), "Guard House Child Pot 19", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_19)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_20] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_20, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, 26), "Guard House Child Pot 20", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_20)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_21] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_21, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(20, 34), "Guard House Child Pot 21", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_21)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_22] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_22, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(89, -2), "Guard House Child Pot 22", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_22)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_23] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_23, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -12), "Guard House Child Pot 23", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_23)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_24] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_24, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, -5), "Guard House Child Pot 24", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_24)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_25] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_25, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(16, -6), "Guard House Child Pot 25", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_25)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_26] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_26, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, -44), "Guard House Child Pot 26", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_26)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_27] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_27, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(37, -40), "Guard House Child Pot 27", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_27)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_28] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_28, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -80), "Guard House Child Pot 28", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_28)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_29] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_29, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(50, -74), "Guard House Child Pot 29", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_29)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_30] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_30, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(28, -79), "Guard House Child Pot 30", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_30)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_31] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_31, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(39, -111), "Guard House Child Pot 31", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_31)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_32] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_32, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(169, 216), "Guard House Child Pot 32", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_32)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_33] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_33, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 166), "Guard House Child Pot 33", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_33)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_34] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_34, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, 120), "Guard House Child Pot 34", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_34)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_35] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_35, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(177, 85), "Guard House Child Pot 35", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_35)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_36] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_36, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(155, 39), "Guard House Child Pot 36", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_36)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_37] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_37, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(184, 13), "Guard House Child Pot 37", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_37)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_38] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_38, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -1), "Guard House Child Pot 38", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_38)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_39] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_39, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(181, -33), "Guard House Child Pot 39", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_39)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_40] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_40, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -45), "Guard House Child Pot 40", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_40)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_41] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_41, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(172, -82), "Guard House Child Pot 41", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_41)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_42] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_42, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -120), "Guard House Child Pot 42", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_42)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_43] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_43, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -166), "Guard House Child Pot 43", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_43)); - locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_44] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_44, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -216), "Guard House Child Pot 44", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_44)); - locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(61, 204), "Guard House Adult Pot 1", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_1)); - locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, 132), "Guard House Adult Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_2)); - locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(74, 23), "Guard House Adult Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_3)); - locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 4), "Guard House Adult Pot 4", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_4)); - locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, -22), "Guard House Adult Pot 5", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_5)); - locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -151), "Guard House Adult Pot 6", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_6)); - locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(79, -182), "Guard House Adult Pot 7", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_7)); - locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -198), "Guard House Adult Pot 8", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_8)); - locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 210), "Guard House Adult Pot 9", RHT_POT_MARKET, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_9)); - locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -122), "Guard House Adult Pot 10", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_10)); - locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -210), "Guard House Adult Pot 11", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_11)); - locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_1] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(100, 45), "Back Alley House Pot 1", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_1)); - locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_2] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(12, -180), "Back Alley House Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_2)); - locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_3] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(-54, -180), "Back Alley House Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_3)); - locationTable[RC_KAK_NEAR_POTION_SHOP_POT_1] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(222, -377), "Near Potion Shop Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_1)); - locationTable[RC_KAK_NEAR_POTION_SHOP_POT_2] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(255, -366), "Near Potion Shop Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_2)); - locationTable[RC_KAK_NEAR_POTION_SHOP_POT_3] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(284, -356), "Near Potion Shop Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_3)); - locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_1] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1568), "Near Impas House Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_1)); - locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_2] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1539), "Near Impas House Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_2)); - locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_3] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1510), "Near Impas House Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_3)); - locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_1] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-392, -870), "Near Guards House Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_1)); - locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_2] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-422, -883), "Near Guards House Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_2)); - locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_3] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-450, -895), "Near Guards House Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_3)); - locationTable[RC_KAK_NEAR_MEDICINE_SHOP_POT_1] = Location::Pot(RC_KAK_NEAR_MEDICINE_SHOP_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(781, 89), "Near Medicine Shop Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_MEDICINE_SHOP_POT_1)); - locationTable[RC_KAK_NEAR_MEDICINE_SHOP_POT_2] = Location::Pot(RC_KAK_NEAR_MEDICINE_SHOP_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(815, 89), "Near Medicine Shop Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_MEDICINE_SHOP_POT_2)); - locationTable[RC_GY_DAMPES_GRAVE_POT_1] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_1, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1542), "Dampes Grave Pot 1", RHT_POT_GRAVEYARD, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_1)); - locationTable[RC_GY_DAMPES_GRAVE_POT_2] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_2, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1600), "Dampes Grave Pot 2", RHT_POT_GRAVEYARD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_2)); - locationTable[RC_GY_DAMPES_GRAVE_POT_3] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_3, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-364, -1571), "Dampes Grave Pot 3", RHT_POT_GRAVEYARD, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_3)); - locationTable[RC_GY_DAMPES_GRAVE_POT_4] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_4, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1540), "Dampes Grave Pot 4", RHT_POT_GRAVEYARD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_4)); - locationTable[RC_GY_DAMPES_GRAVE_POT_5] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_5, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1608), "Dampes Grave Pot 5", RHT_POT_GRAVEYARD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_5)); - locationTable[RC_GY_DAMPES_GRAVE_POT_6] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_6, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(239, -1577), "Dampes Grave Pot 6", RHT_POT_GRAVEYARD, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_6)); - locationTable[RC_GC_LOWER_STAIRCASE_POT_1] = Location::Pot(RC_GC_LOWER_STAIRCASE_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-189, 866), "Lower Staircase Pot 1", RHT_POT_GORON_CITY, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_LOWER_STAIRCASE_POT_1)); - locationTable[RC_GC_LOWER_STAIRCASE_POT_2] = Location::Pot(RC_GC_LOWER_STAIRCASE_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-271, 825), "Lower Staircase Pot 2", RHT_POT_GORON_CITY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_LOWER_STAIRCASE_POT_2)); - locationTable[RC_GC_UPPER_STAIRCASE_POT_1] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1170, 60), "Upper Staircase Pot 1", RHT_POT_GORON_CITY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_1)); - locationTable[RC_GC_UPPER_STAIRCASE_POT_2] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1185, 95), "Upper Staircase Pot 2", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_2)); - locationTable[RC_GC_UPPER_STAIRCASE_POT_3] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_3, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1200, 63), "Upper Staircase Pot 3", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_3)); - locationTable[RC_GC_MEDIGORON_POT_1] = Location::Pot(RC_GC_MEDIGORON_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-694, 1196), "Medigoron Pot 1", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_MEDIGORON_POT_1)); - locationTable[RC_GC_DARUNIA_POT_1] = Location::Pot(RC_GC_DARUNIA_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(262, -1210), "Darunia Pot 1", RHT_POT_GORON_CITY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_1)); - locationTable[RC_GC_DARUNIA_POT_2] = Location::Pot(RC_GC_DARUNIA_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(261, -1254), "Darunia Pot 2", RHT_POT_GORON_CITY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_2)); - locationTable[RC_GC_DARUNIA_POT_3] = Location::Pot(RC_GC_DARUNIA_POT_3, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(262, -1386), "Darunia Pot 3", RHT_POT_GORON_CITY, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_3)); - locationTable[RC_DMC_NEAR_GC_POT_2] = Location::Pot(RC_DMC_NEAR_GC_POT_2, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1546, 141), "Near GC Pot 2", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_2)); - locationTable[RC_DMC_NEAR_GC_POT_3] = Location::Pot(RC_DMC_NEAR_GC_POT_3, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1641, -127), "Near GC Pot 3", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_3)); - locationTable[RC_DMC_NEAR_GC_POT_1] = Location::Pot(RC_DMC_NEAR_GC_POT_1, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1590, 132), "Near GC Pot 1", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_1)); - locationTable[RC_DMC_NEAR_GC_POT_4] = Location::Pot(RC_DMC_NEAR_GC_POT_4, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1606, -166), "Near GC Pot 4", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_4)); - locationTable[RC_ZD_NEAR_SHOP_POT_1] = Location::Pot(RC_ZD_NEAR_SHOP_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(676, 377), "Near Shop Pot 1", RHT_POT_ZORAS_DOMAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_1)); - locationTable[RC_ZD_NEAR_SHOP_POT_2] = Location::Pot(RC_ZD_NEAR_SHOP_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(614, 419), "Near Shop Pot 2", RHT_POT_ZORAS_DOMAIN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_2)); - locationTable[RC_ZD_NEAR_SHOP_POT_3] = Location::Pot(RC_ZD_NEAR_SHOP_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(289, 415), "Near Shop Pot 3", RHT_POT_ZORAS_DOMAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_3)); - locationTable[RC_ZD_NEAR_SHOP_POT_4] = Location::Pot(RC_ZD_NEAR_SHOP_POT_4, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(289, 289), "Near Shop Pot 4", RHT_POT_ZORAS_DOMAIN, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_4)); - locationTable[RC_ZD_NEAR_SHOP_POT_5] = Location::Pot(RC_ZD_NEAR_SHOP_POT_5, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(220, 384), "Near Shop Pot 5", RHT_POT_ZORAS_DOMAIN, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_5)); - locationTable[RC_ZF_HIDDEN_CAVE_POT_1] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(385, 2587), "Hidden Cave Pot 1", RHT_POT_ZORAS_FOUNTAIN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_1)); - locationTable[RC_ZF_HIDDEN_CAVE_POT_2] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(418, 2609), "Hidden Cave Pot 2", RHT_POT_ZORAS_FOUNTAIN, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_2)); - locationTable[RC_ZF_HIDDEN_CAVE_POT_3] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(430, 2568), "Hidden Cave Pot 3", RHT_POT_ZORAS_FOUNTAIN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_3)); - locationTable[RC_ZF_NEAR_JABU_POT_1] = Location::Pot(RC_ZF_NEAR_JABU_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1630, 170), "Near Jabu Pot 1", RHT_POT_ZORAS_FOUNTAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_1)); - locationTable[RC_ZF_NEAR_JABU_POT_2] = Location::Pot(RC_ZF_NEAR_JABU_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1550, 170), "Near Jabu Pot 2", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_2)); - locationTable[RC_ZF_NEAR_JABU_POT_3] = Location::Pot(RC_ZF_NEAR_JABU_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1630, -260), "Near Jabu Pot 3", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_3)); - locationTable[RC_ZF_NEAR_JABU_POT_4] = Location::Pot(RC_ZF_NEAR_JABU_POT_4, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1550, -260), "Near Jabu Pot 4", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_4)); - locationTable[RC_LLR_FRONT_POT_1] = Location::Pot(RC_LLR_FRONT_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3218), "Front Pot 1", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_1)); - locationTable[RC_LLR_FRONT_POT_2] = Location::Pot(RC_LLR_FRONT_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3186), "Front Pot 2", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_2)); - locationTable[RC_LLR_FRONT_POT_3] = Location::Pot(RC_LLR_FRONT_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3154), "Front Pot 3", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_3)); - locationTable[RC_LLR_FRONT_POT_4] = Location::Pot(RC_LLR_FRONT_POT_4, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3122), "Front Pot 4", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_4)); - locationTable[RC_LLR_RAIN_SHED_POT_1] = Location::Pot(RC_LLR_RAIN_SHED_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(852, 172), "Rain Shed Pot 1", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_1)); - locationTable[RC_LLR_RAIN_SHED_POT_2] = Location::Pot(RC_LLR_RAIN_SHED_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(840, 212), "Rain Shed Pot 2", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_2)); - locationTable[RC_LLR_RAIN_SHED_POT_3] = Location::Pot(RC_LLR_RAIN_SHED_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(872, 219), "Rain Shed Pot 3", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_3)); - locationTable[RC_LLR_TALONS_HOUSE_POT_1] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1255, 47), "Talons House Pot 1", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_1)); - locationTable[RC_LLR_TALONS_HOUSE_POT_2] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -51), "Talons House Pot 2", RHT_POT_LON_LON_RANCH, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_2)); - locationTable[RC_LLR_TALONS_HOUSE_POT_3] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -78), "Talons House Pot 3", RHT_POT_LON_LON_RANCH, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_3)); - locationTable[RC_HF_COW_GROTTO_POT_1] = Location::Pot(RC_HF_COW_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3410, -223), "Cow Grotto Pot 1", RHT_POT_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_1)); - locationTable[RC_HF_COW_GROTTO_POT_2] = Location::Pot(RC_HF_COW_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3390, -258), "Cow Grotto Pot 2", RHT_POT_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_2)); - locationTable[RC_HC_STORMS_GROTTO_POT_1] = Location::Pot(RC_HC_STORMS_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1843, 1014), "Storms Grotto Pot 1", RHT_POT_HYRULE_CASTLE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_1)); - locationTable[RC_HC_STORMS_GROTTO_POT_2] = Location::Pot(RC_HC_STORMS_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1769, 954), "Storms Grotto Pot 2", RHT_POT_HYRULE_CASTLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_2)); - locationTable[RC_HC_STORMS_GROTTO_POT_3] = Location::Pot(RC_HC_STORMS_GROTTO_POT_3, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1857, 897), "Storms Grotto Pot 3", RHT_POT_HYRULE_CASTLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_3)); - locationTable[RC_HC_STORMS_GROTTO_POT_4] = Location::Pot(RC_HC_STORMS_GROTTO_POT_4, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1764, 847), "Storms Grotto Pot 4", RHT_POT_HYRULE_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_4)); - + // Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check + locationTable[RC_KF_LINKS_HOUSE_POT] = Location::Pot(RC_KF_LINKS_HOUSE_POT, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_LINKS_HOUSE, TWO_ACTOR_PARAMS(-118, 51), "Links House Pot", RHT_POT_KOKIRI_FOREST, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_LINKS_HOUSE_POT)); + locationTable[RC_KF_TWINS_HOUSE_POT_2] = Location::Pot(RC_KF_TWINS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(35, 57), "Twins House Pot 2", RHT_POT_KOKIRI_FOREST, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_2)); + locationTable[RC_KF_TWINS_HOUSE_POT_1] = Location::Pot(RC_KF_TWINS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(33, -55), "Twins House Pot 1", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_1)); + locationTable[RC_KF_BROTHERS_HOUSE_POT_1] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-134, -29), "Brothers House Pot 1", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_1)); + locationTable[RC_KF_BROTHERS_HOUSE_POT_2] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-68, 114), "Brothers House Pot 2", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_2)); + locationTable[RC_GF_BREAK_ROOM_POT_1] = Location::Pot(RC_GF_BREAK_ROOM_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1438, -3629), "Break Room Pot 1", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_BREAK_ROOM_POT_1)); + locationTable[RC_GF_BREAK_ROOM_POT_2] = Location::Pot(RC_GF_BREAK_ROOM_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1403, -3679), "Break Room Pot 2", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_BREAK_ROOM_POT_2)); + locationTable[RC_GF_KITCHEN_POT_1] = Location::Pot(RC_GF_KITCHEN_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1908, -789), "Kitchen Pot 1", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_KITCHEN_POT_1)); + locationTable[RC_GF_KITCHEN_POT_2] = Location::Pot(RC_GF_KITCHEN_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1951, -850), "Kitchen Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_KITCHEN_POT_2)); + locationTable[RC_GF_NORTH_F1_CARPENTER_POT_1] = Location::Pot(RC_GF_NORTH_F1_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-475, -2622), "North F1 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F1_CARPENTER_POT_1)); + locationTable[RC_GF_NORTH_F1_CARPENTER_POT_2] = Location::Pot(RC_GF_NORTH_F1_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-512, -2621), "North F1 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F1_CARPENTER_POT_2)); + locationTable[RC_GF_NORTH_F1_CARPENTER_POT_3] = Location::Pot(RC_GF_NORTH_F1_CARPENTER_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-511, -2582), "North F1 Carpenter Pot 3", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F1_CARPENTER_POT_3)); + locationTable[RC_GF_NORTH_F2_CARPENTER_POT_1] = Location::Pot(RC_GF_NORTH_F2_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(67, -1975), "North F2 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F2_CARPENTER_POT_1)); + locationTable[RC_GF_NORTH_F2_CARPENTER_POT_2] = Location::Pot(RC_GF_NORTH_F2_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(39, -1943), "North F2 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F2_CARPENTER_POT_2)); + locationTable[RC_GF_SOUTH_F1_CARPENTER_POT_1] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 48), "South F1 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_POT_1)); + locationTable[RC_GF_SOUTH_F1_CARPENTER_POT_2] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 16), "South F1 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_POT_2)); + locationTable[RC_GF_SOUTH_F1_CARPENTER_POT_3] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(661, 16), "South F1 Carpenter Pot 3", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_POT_3)); + locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_1] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(26, 524), "South F1 Carpenter Cell Pot 1", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_1)); + locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_2] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(61, 549), "South F1 Carpenter Cell Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_2)); + locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_3] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(215, 549), "South F1 Carpenter Cell Pot 3", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_3)); + locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_4] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_4, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(254, 529), "South F1 Carpenter Cell Pot 4", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_4)); + locationTable[RC_WASTELAND_NEAR_GS_POT_1] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_1, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(488, -2424), "Near GS Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_1)); + locationTable[RC_WASTELAND_NEAR_GS_POT_2] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_2, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(485, -2463), "Near GS Pot 2", RHT_POT_GERUDO_FORTRESS, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_2)); + locationTable[RC_WASTELAND_NEAR_GS_POT_3] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_3, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(806, -2426), "Near GS Pot 3", RHT_POT_GERUDO_FORTRESS, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_3)); + locationTable[RC_WASTELAND_NEAR_GS_POT_4] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_4, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(801, -2460), "Near GS Pot 4", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_4)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-60, 27), "Guard House Child Pot 1", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_1)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-89, 28), "Guard House Child Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_2)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-110, 6), "Guard House Child Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_3)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-58, -7), "Guard House Child Pot 4", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_4)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-80, -7), "Guard House Child Pot 5", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_5)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-65, -45), "Guard House Child Pot 6", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_6)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-85, -41), "Guard House Child Pot 7", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_7)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-107, -45), "Guard House Child Pot 8", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_8)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-66, -79), "Guard House Child Pot 9", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_9)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-88, -84), "Guard House Child Pot 10", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_10)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, 215), "Guard House Child Pot 11", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_11)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_12] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_12, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 148), "Guard House Child Pot 12", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_12)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_13] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_13, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(73, 117), "Guard House Child Pot 13", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_13)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_14] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_14, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 123), "Guard House Child Pot 14", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_14)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_15] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_15, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(43, 89), "Guard House Child Pot 15", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_15)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_16] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_16, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 81), "Guard House Child Pot 16", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_16)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_17] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_17, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(21, 73), "Guard House Child Pot 17", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_17)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_18] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_18, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(64, 45), "Guard House Child Pot 18", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_18)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_19] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_19, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(84, 31), "Guard House Child Pot 19", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_19)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_20] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_20, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, 26), "Guard House Child Pot 20", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_20)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_21] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_21, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(20, 34), "Guard House Child Pot 21", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_21)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_22] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_22, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(89, -2), "Guard House Child Pot 22", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_22)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_23] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_23, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -12), "Guard House Child Pot 23", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_23)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_24] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_24, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, -5), "Guard House Child Pot 24", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_24)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_25] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_25, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(16, -6), "Guard House Child Pot 25", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_25)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_26] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_26, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, -44), "Guard House Child Pot 26", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_26)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_27] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_27, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(37, -40), "Guard House Child Pot 27", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_27)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_28] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_28, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -80), "Guard House Child Pot 28", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_28)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_29] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_29, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(50, -74), "Guard House Child Pot 29", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_29)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_30] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_30, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(28, -79), "Guard House Child Pot 30", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_30)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_31] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_31, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(39, -111), "Guard House Child Pot 31", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_31)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_32] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_32, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(169, 216), "Guard House Child Pot 32", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_32)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_33] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_33, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 166), "Guard House Child Pot 33", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_33)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_34] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_34, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, 120), "Guard House Child Pot 34", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_34)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_35] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_35, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(177, 85), "Guard House Child Pot 35", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_35)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_36] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_36, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(155, 39), "Guard House Child Pot 36", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_36)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_37] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_37, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(184, 13), "Guard House Child Pot 37", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_37)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_38] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_38, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -1), "Guard House Child Pot 38", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_38)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_39] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_39, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(181, -33), "Guard House Child Pot 39", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_39)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_40] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_40, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -45), "Guard House Child Pot 40", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_40)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_41] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_41, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(172, -82), "Guard House Child Pot 41", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_41)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_42] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_42, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -120), "Guard House Child Pot 42", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_42)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_43] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_43, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -166), "Guard House Child Pot 43", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_43)); + locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_44] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_44, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -216), "Guard House Child Pot 44", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_44)); + locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(61, 204), "Guard House Adult Pot 1", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_1)); + locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, 132), "Guard House Adult Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_2)); + locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(74, 23), "Guard House Adult Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_3)); + locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 4), "Guard House Adult Pot 4", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_4)); + locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, -22), "Guard House Adult Pot 5", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_5)); + locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -151), "Guard House Adult Pot 6", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_6)); + locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(79, -182), "Guard House Adult Pot 7", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_7)); + locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -198), "Guard House Adult Pot 8", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_8)); + locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 210), "Guard House Adult Pot 9", RHT_POT_MARKET, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_9)); + locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -122), "Guard House Adult Pot 10", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_10)); + locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -210), "Guard House Adult Pot 11", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_11)); + locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_1] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(100, 45), "Back Alley House Pot 1", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_1)); + locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_2] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(12, -180), "Back Alley House Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_2)); + locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_3] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(-54, -180), "Back Alley House Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_3)); + locationTable[RC_KAK_NEAR_POTION_SHOP_POT_1] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(222, -377), "Near Potion Shop Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_1)); + locationTable[RC_KAK_NEAR_POTION_SHOP_POT_2] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(255, -366), "Near Potion Shop Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_2)); + locationTable[RC_KAK_NEAR_POTION_SHOP_POT_3] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(284, -356), "Near Potion Shop Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_3)); + locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_1] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1568), "Near Impas House Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_1)); + locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_2] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1539), "Near Impas House Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_2)); + locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_3] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1510), "Near Impas House Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_3)); + locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_1] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-392, -870), "Near Guards House Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_1)); + locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_2] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-422, -883), "Near Guards House Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_2)); + locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_3] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-450, -895), "Near Guards House Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_3)); + locationTable[RC_KAK_NEAR_MEDICINE_SHOP_POT_1] = Location::Pot(RC_KAK_NEAR_MEDICINE_SHOP_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(781, 89), "Near Medicine Shop Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_MEDICINE_SHOP_POT_1)); + locationTable[RC_KAK_NEAR_MEDICINE_SHOP_POT_2] = Location::Pot(RC_KAK_NEAR_MEDICINE_SHOP_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(815, 89), "Near Medicine Shop Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_MEDICINE_SHOP_POT_2)); + locationTable[RC_GY_DAMPES_GRAVE_POT_1] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_1, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1542), "Dampes Grave Pot 1", RHT_POT_GRAVEYARD, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_1)); + locationTable[RC_GY_DAMPES_GRAVE_POT_2] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_2, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1600), "Dampes Grave Pot 2", RHT_POT_GRAVEYARD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_2)); + locationTable[RC_GY_DAMPES_GRAVE_POT_3] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_3, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-364, -1571), "Dampes Grave Pot 3", RHT_POT_GRAVEYARD, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_3)); + locationTable[RC_GY_DAMPES_GRAVE_POT_4] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_4, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1540), "Dampes Grave Pot 4", RHT_POT_GRAVEYARD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_4)); + locationTable[RC_GY_DAMPES_GRAVE_POT_5] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_5, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1608), "Dampes Grave Pot 5", RHT_POT_GRAVEYARD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_5)); + locationTable[RC_GY_DAMPES_GRAVE_POT_6] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_6, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(239, -1577), "Dampes Grave Pot 6", RHT_POT_GRAVEYARD, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_6)); + locationTable[RC_GC_LOWER_STAIRCASE_POT_1] = Location::Pot(RC_GC_LOWER_STAIRCASE_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-189, 866), "Lower Staircase Pot 1", RHT_POT_GORON_CITY, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_LOWER_STAIRCASE_POT_1)); + locationTable[RC_GC_LOWER_STAIRCASE_POT_2] = Location::Pot(RC_GC_LOWER_STAIRCASE_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-271, 825), "Lower Staircase Pot 2", RHT_POT_GORON_CITY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_LOWER_STAIRCASE_POT_2)); + locationTable[RC_GC_UPPER_STAIRCASE_POT_1] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1170, 60), "Upper Staircase Pot 1", RHT_POT_GORON_CITY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_1)); + locationTable[RC_GC_UPPER_STAIRCASE_POT_2] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1185, 95), "Upper Staircase Pot 2", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_2)); + locationTable[RC_GC_UPPER_STAIRCASE_POT_3] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_3, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1200, 63), "Upper Staircase Pot 3", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_3)); + locationTable[RC_GC_MEDIGORON_POT_1] = Location::Pot(RC_GC_MEDIGORON_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-694, 1196), "Medigoron Pot 1", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_MEDIGORON_POT_1)); + locationTable[RC_GC_DARUNIA_POT_1] = Location::Pot(RC_GC_DARUNIA_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(262, -1210), "Darunia Pot 1", RHT_POT_GORON_CITY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_1)); + locationTable[RC_GC_DARUNIA_POT_2] = Location::Pot(RC_GC_DARUNIA_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(261, -1254), "Darunia Pot 2", RHT_POT_GORON_CITY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_2)); + locationTable[RC_GC_DARUNIA_POT_3] = Location::Pot(RC_GC_DARUNIA_POT_3, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(262, -1386), "Darunia Pot 3", RHT_POT_GORON_CITY, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_3)); + locationTable[RC_DMC_NEAR_GC_POT_2] = Location::Pot(RC_DMC_NEAR_GC_POT_2, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1546, 141), "Near GC Pot 2", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_2)); + locationTable[RC_DMC_NEAR_GC_POT_3] = Location::Pot(RC_DMC_NEAR_GC_POT_3, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1641, -127), "Near GC Pot 3", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_3)); + locationTable[RC_DMC_NEAR_GC_POT_1] = Location::Pot(RC_DMC_NEAR_GC_POT_1, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1590, 132), "Near GC Pot 1", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_1)); + locationTable[RC_DMC_NEAR_GC_POT_4] = Location::Pot(RC_DMC_NEAR_GC_POT_4, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1606, -166), "Near GC Pot 4", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_4)); + locationTable[RC_ZD_NEAR_SHOP_POT_1] = Location::Pot(RC_ZD_NEAR_SHOP_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(676, 377), "Near Shop Pot 1", RHT_POT_ZORAS_DOMAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_1)); + locationTable[RC_ZD_NEAR_SHOP_POT_2] = Location::Pot(RC_ZD_NEAR_SHOP_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(614, 419), "Near Shop Pot 2", RHT_POT_ZORAS_DOMAIN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_2)); + locationTable[RC_ZD_NEAR_SHOP_POT_3] = Location::Pot(RC_ZD_NEAR_SHOP_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(289, 415), "Near Shop Pot 3", RHT_POT_ZORAS_DOMAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_3)); + locationTable[RC_ZD_NEAR_SHOP_POT_4] = Location::Pot(RC_ZD_NEAR_SHOP_POT_4, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(289, 289), "Near Shop Pot 4", RHT_POT_ZORAS_DOMAIN, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_4)); + locationTable[RC_ZD_NEAR_SHOP_POT_5] = Location::Pot(RC_ZD_NEAR_SHOP_POT_5, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(220, 384), "Near Shop Pot 5", RHT_POT_ZORAS_DOMAIN, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_5)); + locationTable[RC_ZF_HIDDEN_CAVE_POT_1] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(385, 2587), "Hidden Cave Pot 1", RHT_POT_ZORAS_FOUNTAIN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_1)); + locationTable[RC_ZF_HIDDEN_CAVE_POT_2] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(418, 2609), "Hidden Cave Pot 2", RHT_POT_ZORAS_FOUNTAIN, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_2)); + locationTable[RC_ZF_HIDDEN_CAVE_POT_3] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(430, 2568), "Hidden Cave Pot 3", RHT_POT_ZORAS_FOUNTAIN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_3)); + locationTable[RC_ZF_NEAR_JABU_POT_1] = Location::Pot(RC_ZF_NEAR_JABU_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1630, 170), "Near Jabu Pot 1", RHT_POT_ZORAS_FOUNTAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_1)); + locationTable[RC_ZF_NEAR_JABU_POT_2] = Location::Pot(RC_ZF_NEAR_JABU_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1550, 170), "Near Jabu Pot 2", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_2)); + locationTable[RC_ZF_NEAR_JABU_POT_3] = Location::Pot(RC_ZF_NEAR_JABU_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1630, -260), "Near Jabu Pot 3", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_3)); + locationTable[RC_ZF_NEAR_JABU_POT_4] = Location::Pot(RC_ZF_NEAR_JABU_POT_4, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1550, -260), "Near Jabu Pot 4", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_4)); + locationTable[RC_LLR_FRONT_POT_1] = Location::Pot(RC_LLR_FRONT_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3218), "Front Pot 1", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_1)); + locationTable[RC_LLR_FRONT_POT_2] = Location::Pot(RC_LLR_FRONT_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3186), "Front Pot 2", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_2)); + locationTable[RC_LLR_FRONT_POT_3] = Location::Pot(RC_LLR_FRONT_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3154), "Front Pot 3", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_3)); + locationTable[RC_LLR_FRONT_POT_4] = Location::Pot(RC_LLR_FRONT_POT_4, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3122), "Front Pot 4", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_4)); + locationTable[RC_LLR_RAIN_SHED_POT_1] = Location::Pot(RC_LLR_RAIN_SHED_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(852, 172), "Rain Shed Pot 1", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_1)); + locationTable[RC_LLR_RAIN_SHED_POT_2] = Location::Pot(RC_LLR_RAIN_SHED_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(840, 212), "Rain Shed Pot 2", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_2)); + locationTable[RC_LLR_RAIN_SHED_POT_3] = Location::Pot(RC_LLR_RAIN_SHED_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(872, 219), "Rain Shed Pot 3", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_3)); + locationTable[RC_LLR_TALONS_HOUSE_POT_1] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1255, 47), "Talons House Pot 1", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_1)); + locationTable[RC_LLR_TALONS_HOUSE_POT_2] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -51), "Talons House Pot 2", RHT_POT_LON_LON_RANCH, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_2)); + locationTable[RC_LLR_TALONS_HOUSE_POT_3] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -78), "Talons House Pot 3", RHT_POT_LON_LON_RANCH, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_3)); + locationTable[RC_HF_COW_GROTTO_POT_1] = Location::Pot(RC_HF_COW_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3410, -223), "Cow Grotto Pot 1", RHT_POT_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_1)); + locationTable[RC_HF_COW_GROTTO_POT_2] = Location::Pot(RC_HF_COW_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3390, -258), "Cow Grotto Pot 2", RHT_POT_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_2)); + locationTable[RC_HC_STORMS_GROTTO_POT_1] = Location::Pot(RC_HC_STORMS_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1843, 1014), "Storms Grotto Pot 1", RHT_POT_HYRULE_CASTLE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_1)); + locationTable[RC_HC_STORMS_GROTTO_POT_2] = Location::Pot(RC_HC_STORMS_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1769, 954), "Storms Grotto Pot 2", RHT_POT_HYRULE_CASTLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_2)); + locationTable[RC_HC_STORMS_GROTTO_POT_3] = Location::Pot(RC_HC_STORMS_GROTTO_POT_3, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1857, 897), "Storms Grotto Pot 3", RHT_POT_HYRULE_CASTLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_3)); + locationTable[RC_HC_STORMS_GROTTO_POT_4] = Location::Pot(RC_HC_STORMS_GROTTO_POT_4, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1764, 847), "Storms Grotto Pot 4", RHT_POT_HYRULE_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_4)); + // Dungeon Pots - // Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Spoiler Name Hint Text Key Vanilla Spoiler Collection Check - locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2673, -2060), "Lizalfos Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_3)); - locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3526, -2574), "Lizalfos Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_2)); - locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3579, -2574), "Lizalfos Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_1)); - locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2653, -2031), "Lizalfos Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_4)); - locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1708, -471), "Side Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_1)); - locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1746, -424), "Side Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_2)); - locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2573, -489), "Side Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_3)); - locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2622, -489), "Side Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_4)); - locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_5] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_5, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3507, -964), "Side Room Pot 5", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_5)); - locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_6] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_6, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3617, -911), "Side Room Pot 6", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_6)); - locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1846, -1879), "Torch Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_1)); - locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2050, -1964), "Torch Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_2)); - locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2281, -1799), "Torch Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_3)); - locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1836, -1239), "Torch Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_4)); - locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2414, -1823), "Staircase Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_1)); - locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2368, -1827), "Staircase Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_2)); - locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1574, -1831), "Staircase Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_3)); - locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1528, -1827), "Staircase Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_4)); - locationTable[RC_DODONGOS_CAVERN_SINGLE_EYE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_SINGLE_EYE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2704, -483), "Single Eye Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SINGLE_EYE_POT_1)); - locationTable[RC_DODONGOS_CAVERN_SINGLE_EYE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_SINGLE_EYE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3195, -155), "Single Eye Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SINGLE_EYE_POT_2)); - locationTable[RC_DODONGOS_CAVERN_BLADE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_BLADE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1656, -531), "Blade Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BLADE_POT_1)); - locationTable[RC_DODONGOS_CAVERN_BLADE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_BLADE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1831, -593), "Blade Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BLADE_POT_2)); - locationTable[RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3329, -753), "Double Eye Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_DOUBLE_EYE_POT_1)); - locationTable[RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2705, -1086), "Double Eye Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_DOUBLE_EYE_POT_2)); - locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1027, -3704), "Back Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_1)); - locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(966, -3704), "Back Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_2)); - locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(125, -3854), "Back Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_3)); - locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(78, -3835), "Back Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_4)); - locationTable[RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_1, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1295, -3612), "Above Big Octo Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_1)); - locationTable[RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_2, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1355, -3612), "Above Big Octo Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_2)); - locationTable[RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_3, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1422, -3612), "Above Big Octo Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_3)); - locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_1, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(-551, 33), "Barinade Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_1)); - locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_2, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(551, 36), "Barinade Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_2)); - locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_3, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(554, -493), "Barinade Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_3)); - locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_4] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_4, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(-543, -496), "Barinade Pot 4", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_4)); - locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_5] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_5, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(-268, -786), "Barinade Pot 5", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_5)); - locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_6] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_6, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(279, -761), "Barinade Pot 6", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_6)); - locationTable[RC_JABU_JABUS_BELLY_BASEMENT_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_BASEMENT_POT_1, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(703, -2371), "Basement Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BASEMENT_POT_1)); - locationTable[RC_JABU_JABUS_BELLY_BASEMENT_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_BASEMENT_POT_2, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(645, -2408), "Basement Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BASEMENT_POT_2)); - locationTable[RC_JABU_JABUS_BELLY_BASEMENT_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_BASEMENT_POT_3, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(650, -2344), "Basement Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BASEMENT_POT_3)); - locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1127, -2271), "Two Octorok Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1)); - locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1178, -2272), "Two Octorok Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2)); - locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1150, -2248), "Two Octorok Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3)); - locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1131, -2221), "Two Octorok Pot 4", RHT_POT_JABU_JABUS_BELLY, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4)); - locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1173, -2227), "Two Octorok Pot 5", RHT_POT_JABU_JABUS_BELLY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5)); - locationTable[RC_FOREST_TEMPLE_LOBBY_POT_1] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(720, -1037), "Lobby Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_1)); - locationTable[RC_FOREST_TEMPLE_LOBBY_POT_2] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(675, -989), "Lobby Pot 2", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_2)); - locationTable[RC_FOREST_TEMPLE_LOBBY_POT_3] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_3, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(630, -943), "Lobby Pot 3", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_3)); - locationTable[RC_FOREST_TEMPLE_LOBBY_POT_4] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_4, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-384, -937), "Lobby Pot 4", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_4)); - locationTable[RC_FOREST_TEMPLE_LOBBY_POT_5] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_5, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-429, -981), "Lobby Pot 5", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_5)); - locationTable[RC_FOREST_TEMPLE_LOBBY_POT_6] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_6, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-477, -1034), "Lobby Pot 6", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_6)); - locationTable[RC_FOREST_TEMPLE_LOWER_STALFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_LOWER_STALFOS_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(90, -3583), "Lower Stalfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOWER_STALFOS_POT_1)); - locationTable[RC_FOREST_TEMPLE_LOWER_STALFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_LOWER_STALFOS_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(142, -3583), "Lower Stalfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOWER_STALFOS_POT_2)); - locationTable[RC_FOREST_TEMPLE_GREEN_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_GREEN_POE_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1647, -1529), "Green Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_GREEN_POE_POT_1)); - locationTable[RC_FOREST_TEMPLE_GREEN_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_GREEN_POE_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1645, -1588), "Green Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_GREEN_POE_POT_2)); - locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(32, -3012), "Upper Stalfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_1)); - locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(202, -3012), "Upper Stalfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_2)); - locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_3] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_3, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(30, -3631), "Upper Stalfos Pot 3", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_3)); - locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_4] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_4, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(206, -3631), "Upper Stalfos Pot 4", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_4)); - locationTable[RC_FOREST_TEMPLE_BLUE_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_BLUE_POE_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(830, -3639), "Blue Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_BLUE_POE_POT_1)); - locationTable[RC_FOREST_TEMPLE_BLUE_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_BLUE_POE_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(883, -3640), "Blue Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_BLUE_POE_POT_2)); - locationTable[RC_FOREST_TEMPLE_BLUE_POE_POT_3] = Location::Pot(RC_FOREST_TEMPLE_BLUE_POE_POT_3, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(941, -3640), "Blue Poe Pot 3", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_BLUE_POE_POT_3)); - locationTable[RC_FOREST_TEMPLE_FROZEN_EYE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_FROZEN_EYE_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2312, -874), "Frozen Eye Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_FROZEN_EYE_POT_1)); - locationTable[RC_FOREST_TEMPLE_FROZEN_EYE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_FROZEN_EYE_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2364, -873), "Frozen Eye Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_FROZEN_EYE_POT_2)); - locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_1] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1086, -714), "Near Boss Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_1)); - locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_2] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1138, -713), "Near Boss Pot 2", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_2)); - locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_3] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1087, -765), "Near Boss Pot 3", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_3)); - locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_4] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_4, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1139, -766), "Near Boss Pot 4", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_4)); - locationTable[RC_FIRE_TEMPLE_BIG_LAVA_POT_1] = Location::Pot(RC_FIRE_TEMPLE_BIG_LAVA_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2226, -754), "Big Lava Pot 1", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_BIG_LAVA_POT_1)); - locationTable[RC_FIRE_TEMPLE_BIG_LAVA_POT_2] = Location::Pot(RC_FIRE_TEMPLE_BIG_LAVA_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2226, -809), "Big Lava Pot 2", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_BIG_LAVA_POT_2)); - locationTable[RC_FIRE_TEMPLE_BIG_LAVA_POT_3] = Location::Pot(RC_FIRE_TEMPLE_BIG_LAVA_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2227, -862), "Big Lava Pot 3", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_BIG_LAVA_POT_3)); - locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_1] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2388, 953), "Flame Maze Left Pot 1", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_1)); - locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_2] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2423, 920), "Flame Maze Left Pot 2", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_2)); - locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_3] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2442, 715), "Flame Maze Left Pot 3", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_3)); - locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_4] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_4, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2408, 680), "Flame Maze Left Pot 4", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_4)); - locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_1] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2208, -168), "Flame Maze Right Pot 1", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_1)); - locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_2] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2253, -167), "Flame Maze Right Pot 2", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_2)); - locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_3] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2657, -591), "Flame Maze Right Pot 3", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_3)); - locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_4] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_4, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2657, -635), "Flame Maze Right Pot 4", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_4)); - locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_1] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(330, -198), "Main Level 2 Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_2_POT_1)); - locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_2] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(331, -168), "Main Level 2 Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_2_POT_2)); - locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_1] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-241, -1193), "Main Level 1 Pot 1", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_1_POT_1)); - locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_2] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-117, -1192), "Main Level 1 Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_1_POT_2)); - locationTable[RC_WATER_TEMPLE_TORCH_POT_1] = Location::Pot(RC_WATER_TEMPLE_TORCH_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 62), "Torch Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_TORCH_POT_1)); - locationTable[RC_WATER_TEMPLE_TORCH_POT_2] = Location::Pot(RC_WATER_TEMPLE_TORCH_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 293), "Torch Pot 2", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_TORCH_POT_2)); - locationTable[RC_WATER_TEMPLE_NEAR_COMPASS_POT_1] = Location::Pot(RC_WATER_TEMPLE_NEAR_COMPASS_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1222, -617), "Near Compass Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_NEAR_COMPASS_POT_1)); - locationTable[RC_WATER_TEMPLE_NEAR_COMPASS_POT_2] = Location::Pot(RC_WATER_TEMPLE_NEAR_COMPASS_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1172, -617), "Near Compass Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_NEAR_COMPASS_POT_2)); - locationTable[RC_WATER_TEMPLE_NEAR_COMPASS_POT_3] = Location::Pot(RC_WATER_TEMPLE_NEAR_COMPASS_POT_3, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1122, -617), "Near Compass Pot 3", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_NEAR_COMPASS_POT_3)); - locationTable[RC_WATER_TEMPLE_CENTRAL_BOW_POT_1] = Location::Pot(RC_WATER_TEMPLE_CENTRAL_BOW_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(688, 1008), "Central Bow Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_CENTRAL_BOW_POT_1)); - locationTable[RC_WATER_TEMPLE_CENTRAL_BOW_POT_2] = Location::Pot(RC_WATER_TEMPLE_CENTRAL_BOW_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(631, 1008), "Central Bow Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_CENTRAL_BOW_POT_2)); - locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_1] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 944), "Behind Gate Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_1)); - locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_2] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 905), "Behind Gate Pot 2", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_2)); - locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_3] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_3, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 808), "Behind Gate Pot 3", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_3)); - locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_4] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_4, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 770), "Behind Gate Pot 4", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_4)); - locationTable[RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_1] = Location::Pot(RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-28, -3817), "Basement Block Puzzle Pot 1", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_1)); - locationTable[RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_2] = Location::Pot(RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(28, -3817), "Basement Block Puzzle Pot 2", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_2)); - locationTable[RC_WATER_TEMPLE_RIVER_POT_1] = Location::Pot(RC_WATER_TEMPLE_RIVER_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2226, -2487), "River Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_RIVER_POT_1)); - locationTable[RC_WATER_TEMPLE_RIVER_POT_2] = Location::Pot(RC_WATER_TEMPLE_RIVER_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2184, -2456), "River Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_RIVER_POT_2)); - locationTable[RC_WATER_TEMPLE_LIKE_LIKE_POT_1] = Location::Pot(RC_WATER_TEMPLE_LIKE_LIKE_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3188, -1628), "Like Like Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_LIKE_LIKE_POT_1)); - locationTable[RC_WATER_TEMPLE_LIKE_LIKE_POT_2] = Location::Pot(RC_WATER_TEMPLE_LIKE_LIKE_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3056, -1626), "Like Like Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_LIKE_LIKE_POT_2)); - locationTable[RC_WATER_TEMPLE_BOSS_KEY_POT_1] = Location::Pot(RC_WATER_TEMPLE_BOSS_KEY_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1150, -3031), "Boss Key Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BOSS_KEY_POT_1)); - locationTable[RC_WATER_TEMPLE_BOSS_KEY_POT_2] = Location::Pot(RC_WATER_TEMPLE_BOSS_KEY_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1417, -3025), "Boss Key Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BOSS_KEY_POT_2)); - locationTable[RC_SHADOW_TEMPLE_NEAR_DEAD_HAND_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_NEAR_DEAD_HAND_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1806, -344), "Near Dead Hand Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_NEAR_DEAD_HAND_POT_1)); - locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1721, 61), "Whispering Walls Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_1)); - locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1407, 61), "Whispering Walls Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_2)); - locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_3] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_3, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1614, 61), "Whispering Walls Pot 3", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_3)); - locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_4] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_4, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1055, -257), "Whispering Walls Pot 4", RHT_POT_SHADOW_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_4)); - locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_5] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_5, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1050, -130), "Whispering Walls Pot 5", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_5)); - locationTable[RC_SHADOW_TEMPLE_MAP_CHEST_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MAP_CHEST_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-665, -760), "Map Chest Pot 1", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MAP_CHEST_POT_1)); - locationTable[RC_SHADOW_TEMPLE_MAP_CHEST_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MAP_CHEST_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-929, -748), "Map Chest Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MAP_CHEST_POT_2)); - locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(614, 3579), "Falling Spikes Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_1)); - locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(798, 3574), "Falling Spikes Pot 2", RHT_POT_SHADOW_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_2)); - locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_3] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_3, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3707), "Falling Spikes Pot 3", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_3)); - locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_4] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_4, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3605), "Falling Spikes Pot 4", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_4)); - locationTable[RC_SHADOW_TEMPLE_AFTER_WIND_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_WIND_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4222, -916), "After Wind Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_WIND_POT_1)); - locationTable[RC_SHADOW_TEMPLE_AFTER_WIND_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_WIND_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4549, -922), "After Wind Pot 2", RHT_POT_SHADOW_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_WIND_POT_2)); - locationTable[RC_SHADOW_TEMPLE_SPIKE_WALLS_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_SPIKE_WALLS_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4303, -2657), "Spike Walls Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_SPIKE_WALLS_POT_1)); - locationTable[RC_SHADOW_TEMPLE_FLOORMASTER_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_FLOORMASTER_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4575, -811), "Floormaster Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FLOORMASTER_POT_1)); - locationTable[RC_SHADOW_TEMPLE_FLOORMASTER_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_FLOORMASTER_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4036, -811), "Floormaster Pot 2", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FLOORMASTER_POT_2)); - locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2400, -1470), "After Boat Pot 1", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_1)); - locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2230, -1470), "After Boat Pot 2", RHT_POT_SHADOW_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_2)); - locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_3] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_3, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2859, -497), "After Boat Pot 3", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_3)); - locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_4] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_4, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2624, -492), "After Boat Pot 4", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_4)); - locationTable[RC_SPIRIT_TEMPLE_LOBBY_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_LOBBY_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-181, 233), "Lobby Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_LOBBY_POT_1)); - locationTable[RC_SPIRIT_TEMPLE_LOBBY_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_LOBBY_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(184, 231), "Lobby Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_LOBBY_POT_2)); - locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-975, -1751), "Anubis Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_1)); - locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-928, -1827), "Anubis Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_2)); - locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_3, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1211, -1530), "Anubis Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_3)); - locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_4, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1055, -1680), "Anubis Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SHIELD, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_4)); - locationTable[RC_SPIRIT_TEMPLE_CHILD_CLIMB_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_CHILD_CLIMB_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1101, -1305), "Child Climb Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CHILD_CLIMB_POT_1)); - locationTable[RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1781, 830), "After Sun Block Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_1)); - locationTable[RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1617, 830), "After Sun Block Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_2)); - locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-600, -1213), "Central Chamber Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_1)); - locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-564, -1180), "Central Chamber Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_2)); - locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_3, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-526, -1213), "Central Chamber Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_3)); - locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_4, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(639, -1224), "Central Chamber Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_4)); - locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_5] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_5, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(671, -1179), "Central Chamber Pot 5", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_5)); - locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_6] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_6, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(704, -1224), "Central Chamber Pot 6", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_6)); - locationTable[RC_SPIRIT_TEMPLE_BEAMOS_HALL_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_BEAMOS_HALL_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(819, -333), "Beamos Hall Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_BEAMOS_HALL_POT_1)); - locationTable[RC_GANONS_CASTLE_FOREST_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_FOREST_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1725, 2336), "Forest Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FOREST_TRIAL_POT_1)); - locationTable[RC_GANONS_CASTLE_FOREST_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_FOREST_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1892, 2241), "Forest Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FOREST_TRIAL_POT_2)); - locationTable[RC_GANONS_CASTLE_FIRE_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_FIRE_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1898, -3942), "Fire Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FIRE_TRIAL_POT_2)); - locationTable[RC_GANONS_CASTLE_FIRE_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_FIRE_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2051, -3855), "Fire Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FIRE_TRIAL_POT_1)); - locationTable[RC_GANONS_CASTLE_WATER_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_WATER_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3558, -920), "Water Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_WATER_TRIAL_POT_1)); - locationTable[RC_GANONS_CASTLE_WATER_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_WATER_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3558, -761), "Water Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_WATER_TRIAL_POT_2)); - locationTable[RC_GANONS_CASTLE_WATER_TRIAL_POT_3] = Location::Pot(RC_GANONS_CASTLE_WATER_TRIAL_POT_3, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2822, -507), "Water Trial Pot 3", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_WATER_TRIAL_POT_3)); - locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1234, -3418), "Shadow Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_1)); - locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1621, -3203), "Shadow Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_2)); - locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_3] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_3, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2067, -4592), "Shadow Trial Pot 3", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_3)); - locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_4] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_4, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2224, -4506), "Shadow Trial Pot 4", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_4)); - locationTable[RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1398, 1402), "Spirit Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SPIRIT_TRIAL_POT_1)); - locationTable[RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1237, 1494), "Spirit Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SPIRIT_TRIAL_POT_2)); - locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1] = Location::Pot(RC_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2581, -839), "Light Trial Boulder Pot 1", RHT_POT_GANONS_CASTLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1)); - locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3840, -923), "Light Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_LIGHT_TRIAL_POT_1)); - locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3840, -755), "Light Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_LIGHT_TRIAL_POT_2)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_1] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_1, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-422, -258), "Ganons Tower Pot 1", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_1)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_2] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_2, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-382, -300), "Ganons Tower Pot 2", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_2)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_3] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_3, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-342, -341), "Ganons Tower Pot 3", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_3)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_4] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_4, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-298, -383), "Ganons Tower Pot 4", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_4)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_5] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_5, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-257, -424), "Ganons Tower Pot 5", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_5)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_6] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_6, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-382, -259), "Ganons Tower Pot 6", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_6)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_7] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_7, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-342, -300), "Ganons Tower Pot 7", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_7)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_8] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_8, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-301, -341), "Ganons Tower Pot 8", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_8)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_9] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_9, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-258, -383), "Ganons Tower Pot 9", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_9)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_10] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_10, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(418, -261), "Ganons Tower Pot 10", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_10)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_11] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_11, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(377, -301), "Ganons Tower Pot 11", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_11)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_12] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_12, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(338, -340), "Ganons Tower Pot 12", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_12)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_13] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_13, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(300, -380), "Ganons Tower Pot 13", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_13)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_14] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_14, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(260, -420), "Ganons Tower Pot 14", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_14)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_15] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_15, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(378, -261), "Ganons Tower Pot 15", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_15)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_16] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_16, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(337, -300), "Ganons Tower Pot 16", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_16)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_17] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_17, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(299, -340), "Ganons Tower Pot 17", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_17)); - locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_18] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_18, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(260, -380), "Ganons Tower Pot 18", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_18)); - locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-95, -673), "Basement Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_1)); - locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_2, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(75, -598), "Basement Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_2)); - locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_3, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(270, -1151), "Basement Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_3)); - locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_4] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_4, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(566, -1254), "Basement Pot 4", RHT_POT_BOTTOM_OF_THE_WELL, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_4)); - locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_5] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_5, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(378, -1089), "Basement Pot 5", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_5)); - locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_6] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_6, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(665, -1252), "Basement Pot 6", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_6)); - locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_7] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_7, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(566, -1345), "Basement Pot 7", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_7)); - locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_8] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_8, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(562, -1304), "Basement Pot 8", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_8)); - locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_9] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_9, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(313, -1086), "Basement Pot 9", RHT_POT_BOTTOM_OF_THE_WELL, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_9)); - locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_10] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_10, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(618, -1254), "Basement Pot 10", RHT_POT_BOTTOM_OF_THE_WELL, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_10)); - locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_11] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_11, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(257, -1099), "Basement Pot 11", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_11)); - locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_12] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_12, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(296, -1206), "Basement Pot 12", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_12)); - locationTable[RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-969, 55), "Left Side Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_1)); - locationTable[RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_2, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-966, 9), "Left Side Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_2)); - locationTable[RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_3, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-965, -32), "Left Side Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_3)); - locationTable[RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-41, 389), "Near Entrance Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1)); - locationTable[RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_2, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(36, 389), "Near Entrance Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_2)); - locationTable[RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(874, -1294), "Fire Keese Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_FIRE_KEESE_POT_1)); - locationTable[RC_BOTTOM_OF_THE_WELL_UNDERWATER_POT] = Location::Pot(RC_BOTTOM_OF_THE_WELL_UNDERWATER_POT, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(3, -1641), "Underwater Pot", RHT_POT_BOTTOM_OF_THE_WELL, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_UNDERWATER_POT)); - locationTable[RC_ICE_CAVERN_HALL_POT_1] = Location::Pot(RC_ICE_CAVERN_HALL_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-206, 449), "Hall Pot 1", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_HALL_POT_1)); - locationTable[RC_ICE_CAVERN_HALL_POT_2] = Location::Pot(RC_ICE_CAVERN_HALL_POT_2, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-203, 492), "Hall Pot 2", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_HALL_POT_2)); - locationTable[RC_ICE_CAVERN_SPINNING_BLADE_POT_1] = Location::Pot(RC_ICE_CAVERN_SPINNING_BLADE_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(433, -732), "Spinning Blade Pot 1", RHT_POT_ICE_CAVERN, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SPINNING_BLADE_POT_1)); - locationTable[RC_ICE_CAVERN_SPINNING_BLADE_POT_2] = Location::Pot(RC_ICE_CAVERN_SPINNING_BLADE_POT_2, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(569, -175), "Spinning Blade Pot 2", RHT_POT_ICE_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SPINNING_BLADE_POT_2)); - locationTable[RC_ICE_CAVERN_SPINNING_BLADE_POT_3] = Location::Pot(RC_ICE_CAVERN_SPINNING_BLADE_POT_3, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(521, -131), "Spinning Blade Pot 3", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SPINNING_BLADE_POT_3)); - locationTable[RC_ICE_CAVERN_NEAR_END_POT_1] = Location::Pot(RC_ICE_CAVERN_NEAR_END_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1422, 586), "Near End Pot 1", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_NEAR_END_POT_1)); - locationTable[RC_ICE_CAVERN_NEAR_END_POT_2] = Location::Pot(RC_ICE_CAVERN_NEAR_END_POT_2, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1488, 676), "Near End Pot 2", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_NEAR_END_POT_2)); - locationTable[RC_ICE_CAVERN_FROZEN_POT_1] = Location::Pot(RC_ICE_CAVERN_FROZEN_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(366, -2036), "Frozen Pot 1", RHT_POT_ICE_CAVERN, RG_PURPLE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_FROZEN_POT_1)); - - // MQ Dungeon Pots - // Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Spoiler Name Hint Text Key Vanilla Spoiler Collection Check - locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2391, -1804), "MQ Staircase Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1)); - locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2361, -1161), "MQ Staircase Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2)); - locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1525, -1800), "MQ Staircase Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3)); - locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1558, -1169), "MQ Staircase Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_4)); - locationTable[RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_MIDDLE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_MIDDLE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1532, -1225), "MQ Torch Puzzle Middle Pot", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BLOCK_ROOM_POT_2)); - locationTable[RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3195, -155), "MQ Big Block Pot 1", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_BLOCK_POT_1)); - locationTable[RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2704, -483), "MQ Big Block Pot 2", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_BLOCK_POT_2)); - locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3869, -811), "MQ Upper Lizalfos Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_1)); - locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3867, -969), "MQ Upper Lizalfos Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_2)); - locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(4687, -1071), "MQ Upper Lizalfos Pot 3", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_3)); - locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(4693, -1194), "MQ Upper Lizalfos Pot 4", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_4)); - locationTable[RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3327, -805), "MQ Two Flames Pot 1", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_1)); - locationTable[RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3326, -753), "MQ Two Flames Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_2)); - locationTable[RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_CORNER_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_CORNER_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1827, -587), "MQ Torch Puzzle Corner Pot", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BLOCK_ROOM_POT_1)); - locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1727, -151), "MQ Right Side Pot 1", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_1)); - locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1815, -154), "MQ Right Side Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_2)); - locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3442, -469), "MQ Right Side Pot 3", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_3)); - locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3682, -466), "MQ Right Side Pot 4", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_4)); - locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1844, -1867), "MQ Poe Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_1)); - locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2272, -2213), "MQ Poe Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_2)); - locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2240, -1369), "MQ Poe Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_3)); - locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1535, -1299), "MQ Poe Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_4)); - locationTable[RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_SW_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_SW_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(258, -3055), "MQ Before Boss SW Pot", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BEFORE_BOSS_POT_1)); - locationTable[RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_NE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_NE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-265, -2499), "MQ Before Boss NE Pot", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BEFORE_BOSS_POT_2)); - locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1758, -3194), "MQ Armos Room SE Pot", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_3)); - locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SW_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SW_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1223, -3197), "MQ Armos Room SW Pot", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_4)); - locationTable[RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1663, -4311), "MQ Backroom Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BACKROOM_POT_1)); - locationTable[RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1648, -4694), "MQ Backroom Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BACKROOM_POT_2)); - locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NW_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NW_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1005, -3711), "MQ Armos Room NW Pot", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_1)); - locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1066, -3711), "MQ Armos Room NE Pot", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_2)); - locationTable[RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-183, -449), "MQ Entrance Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_1)); - locationTable[RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(202, -62), "MQ Entrance Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_2)); - locationTable[RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-689, -1800), "MQ Geyser Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_GEYSER_POT_1)); - locationTable[RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-693, -1614), "MQ Geyser Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_GEYSER_POT_2)); - locationTable[RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(697, -2318), "MQ Time Block Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1)); - locationTable[RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(699, -2445), "MQ Time Block Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_2)); - locationTable[RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(612, -5932), "MQ Like Likes Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_1)); - locationTable[RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(718, -5929), "MQ Like Likes Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_2)); - locationTable[RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(1305, -2005), "MQ Before Boss Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_POT_1)); - locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(675, -989), "MQ Lobby Pot 1", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_1)); - locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-429, -981), "MQ Lobby Pot 2", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_2)); - locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(720, -1037), "MQ Lobby Pot 3", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_3)); - locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_4] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_4, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-477, -1034), "MQ Lobby Pot 4", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_4)); - locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_5] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_5, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(630, -943), "MQ Lobby Pot 5", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_5)); - locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_6] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_6, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-384, -937), "MQ Lobby Pot 6", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_6)); - locationTable[RC_FOREST_TEMPLE_MQ_WOLFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_WOLFOS_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(90, -3583), "MQ Wolfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOWER_STALFOS_POT_1)); - locationTable[RC_FOREST_TEMPLE_MQ_WOLFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_WOLFOS_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(142, -3583), "MQ Wolfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOWER_STALFOS_POT_2)); - locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(206, -3631), "MQ Upper Stalfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_1)); - locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(32, -3012), "MQ Upper Stalfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_2)); - locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(30, -3631), "MQ Upper Stalfos Pot 3", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_3)); - locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_4] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_4, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(202, -3012), "MQ Upper Stalfos Pot 4", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_4)); - locationTable[RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(830, -3639), "MQ Blue Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BLUE_POE_POT_1)); - locationTable[RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(941, -3640), "MQ Blue Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BLUE_POE_POT_2)); - locationTable[RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(883, -3640), "MQ Blue Poe Pot 3", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BLUE_POE_POT_3)); - locationTable[RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1647, -1529), "MQ Green Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_GREEN_POE_POT_1)); - locationTable[RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1645, -1588), "MQ Green Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_GREEN_POE_POT_2)); - locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-461, -1095), "MQ Basement Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_1)); - locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-351, -979), "MQ Basement Pot 2", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_2)); - locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-387, -1018), "MQ Basement Pot 3", RHT_POT_FOREST_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_3)); - locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_4] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_4, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-424, -1057), "MQ Basement Pot 4", RHT_POT_FOREST_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_4)); - locationTable[RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1873, 2252), "MQ Forest Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_1)); - locationTable[RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1726, 2326), "MQ Forest Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_2)); - locationTable[RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3544, -931), "MQ Water Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_WATER_TRIAL_POT_1)); - locationTable[RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3541, -755), "MQ Water Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_WATER_TRIAL_POT_2)); - locationTable[RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2073, -4592), "MQ Shadow Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_1)); - locationTable[RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2217, -4516), "MQ Shadow Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_2)); - locationTable[RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1918, -3957), "MQ Fire Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_1)); - locationTable[RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2052, -3888), "MQ Fire Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_2)); - locationTable[RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3842, -759), "MQ Light Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1)); - locationTable[RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3845, -933), "MQ Light Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_2)); - locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1402, 1414), "MQ Spirit Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_1)); - locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1256, 1500), "MQ Spirit Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_2)); - locationTable[RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1045, -130), "MQ Whispering Walls Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_1)); - locationTable[RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1045, -240), "MQ Whispering Walls Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2)); - locationTable[RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-657, -949), "MQ Entrance Redead Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_1)); - locationTable[RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-713, -1016), "MQ Entrance Redead Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_2)); - locationTable[RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_WEST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_WEST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(614, 3579), "MQ Lower Umbrella W Pot", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_1)); - locationTable[RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_EAST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_EAST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(798, 3574), "MQ Lower Umbrella E Pot", RHT_POT_SHADOW_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_2)); - locationTable[RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_SOUTH_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_SOUTH_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3707), "MQ Upper Umbrella S Pot", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_3)); - locationTable[RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_NORTH_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_NORTH_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3605), "MQ Upper Umbrella N Pot", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_4)); - locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4222, -916), "MQ Before Boat Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_1)); - locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4549, -922), "MQ Before Boat Pot 2", RHT_POT_SHADOW_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_2)); - locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_WEST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_WEST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2400, -1470), "MQ Before Chasm W Pot", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_1)); - locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_EAST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_EAST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2230, -1470), "MQ Before Chasm E Pot", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_2)); - locationTable[RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_WEST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_WEST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2859, -497), "MQ After Chasm W Pot", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_3)); - locationTable[RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_EAST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_EAST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2624, -492), "MQ After Chasm E Pot", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_4)); - locationTable[RC_SHADOW_TEMPLE_MQ_SPIKE_BARICADE_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_SPIKE_BARICADE_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4303, -2657), "MQ Spike Baricade Pot", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_SPIKE_BARICADE_POT)); - locationTable[RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4575, -811), "MQ Dead Hand Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_1)); - locationTable[RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4036, -811), "MQ Dead Hand Pot 2", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_2)); - locationTable[RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_1, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(339, -377), "MQ Inner Lobby Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_1)); - locationTable[RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_2, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(416, -377), "MQ Inner Lobby Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_2)); - locationTable[RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_3, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(269, -376), "MQ Inner Lobby Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_3)); - locationTable[RC_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(421, -174), "MQ Outer Lobby Pot", RHT_POT_BOTTOM_OF_THE_WELL, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT)); - locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_1, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(288, -1240), "MQ East Inner Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_1)); - locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_2, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(438, -1234), "MQ East Inner Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_2)); - locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(444, -1114), "MQ East Inner Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_3)); - locationTable[RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-357, 957), "MQ Entrance Pot 1", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ENTRANCE_POT_1)); - locationTable[RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(356, 959), "MQ Entrance Pot 2", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ENTRANCE_POT_2)); - locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(187, -1449), "MQ Before Mini Boss Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1)); - locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(188, -1514), "MQ Before Mini Boss Pot 2", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_2)); - locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_3] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_3, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(487, -1450), "MQ Before Mini Boss Pot 3", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_3)); - locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_4] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_4, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(486, -1515), "MQ Before Mini Boss Pot 4", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_4)); - locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_5] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_5, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(38, -1179), "MQ Before Mini Boss Pot 5", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_5)); - locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_6] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_6, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(42, -1298), "MQ Before Mini Boss Pot 6", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_6)); - locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_7] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_7, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(520, -943), "MQ Before Mini Boss Pot 7", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_7)); - locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_8] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_8, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(35, -946), "MQ Before Mini Boss Pot 8", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_8)); - locationTable[RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1426, -711), "MQ Outside Boss Pot 1", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_1)); - locationTable[RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1425, -660), "MQ Outside Boss Pot 2", RHT_POT_FIRE_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_2)); - locationTable[RC_FIRE_TEMPLE_MQ_LAVA_ROOM_NORTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_ROOM_NORTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1646, -1260), "MQ Lava Room North Pot", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_POT_1)); - locationTable[RC_FIRE_TEMPLE_MQ_LAVA_ROOM_HIGH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_ROOM_HIGH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2226, -809), "MQ Lava Room High Pot", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_POT_2)); - locationTable[RC_FIRE_TEMPLE_MQ_LAVA_ROOM_SOUTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_ROOM_SOUTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1634, 1475), "MQ Lava Room South Pot", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_POT_3)); - locationTable[RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(845, -1591), "MQ Lava Torch Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_1)); - locationTable[RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(901, -1593), "MQ Lava Torch Pot 2", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_2)); - locationTable[RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1756, -155), "MQ Above Lava Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_1)); - locationTable[RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1819, -82), "MQ Above Lava Pot 2", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_2)); - locationTable[RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_3] = Location::Pot(RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_3, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1789, -122), "MQ Above Lava Pot 3", RHT_POT_FIRE_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_3)); - locationTable[RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1493, 386), "MQ Flame Wall Pot 1", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FLAME_WALL_POT_1)); - locationTable[RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1445, 445), "MQ Flame Wall Pot 2", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FLAME_WALL_POT_2)); - locationTable[RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_SOUTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_SOUTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2217, -163), "MQ Past Fire Maze North Pot", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_1)); - locationTable[RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_NORTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_NORTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2657, -591), "MQ Past Fire Maze South Pot", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_2)); - locationTable[RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHMOST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHMOST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1849, -1114), "MQ Fire Maze Northmost Pot", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_3)); - locationTable[RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHWEST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHWEST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2110, -646), "MQ Fire Maze North West Pot", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_4)); - locationTable[RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_WEST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_WEST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2319, 838), "MQ South Fire Maze W Pot", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_5)); - locationTable[RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_EAST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_EAST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2285, 803), "MQ South Fire Maze E Pot", RHT_POT_FIRE_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_6)); - locationTable[RC_ICE_CAVERN_MQ_ENTRANCE_POT] = Location::Pot(RC_ICE_CAVERN_MQ_ENTRANCE_POT, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(248, 2287), "MQ Entrance Pot", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_ENTRANCE_POT)); - locationTable[RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(51, 718), "MQ First Crystal Pot 1", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_1)); - locationTable[RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(52, 768), "MQ First Crystal Pot 2", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_2)); - locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(433, -732), "MQ Early Wolfos Pot 1", RHT_POT_ICE_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_1)); - locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(569, -175), "MQ Early Wolfos Pot 2", RHT_POT_ICE_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_2)); - locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_3] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_3, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(521, -131), "MQ Early Wolfos Pot 3", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_3)); - locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_4] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_4, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(138, -672), "MQ Early Wolfos Pot 4", RHT_POT_ICE_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_4)); - locationTable[RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1352, 639), "MQ Push Block Pot 1", RHT_POT_ICE_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_PUSH_BLOCK_POT_1)); - locationTable[RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1396, 596), "MQ Push Block Pot 2", RHT_POT_ICE_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_PUSH_BLOCK_POT_2)); - locationTable[RC_ICE_CAVERN_MQ_COMPASS_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_COMPASS_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(902, -2720), "MQ Compass Pot 1", RHT_POT_ICE_CAVERN, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_COMPASS_POT_1)); - locationTable[RC_ICE_CAVERN_MQ_COMPASS_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_COMPASS_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(451, -2726), "MQ Compass Pot 2", RHT_POT_ICE_CAVERN, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_COMPASS_POT_2)); - locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-255, 742), "MQ Entrance Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_1)); - locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(306, 682), "MQ Entrance Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_2)); - locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_3, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-297, 687), "MQ Entrance Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_3)); - locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_4, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(260, 735), "MQ Entrance Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_4)); - locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_SLUGMA_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_SLUGMA_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-894, -50), "MQ Child Slugma Pot", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_SLUGMA_POT)); - locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-382, -1256), "MQ Child Gibdo Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_1)); - locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-381, -1207), "MQ Child Gibdo Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_2)); - locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_LIKE_LIKE_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_LIKE_LIKE_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1035, -1240), "MQ Child Like Like Pot", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_LIKE_LIKE_POT)); - locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1166, -1931), "MQ Child Stalfos Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_1)); - locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-959, -1930), "MQ Child Stalfos Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_2)); - locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_3, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-853, -1837), "MQ Child Stalfos Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_3)); - locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_4, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1250, -1852), "MQ Child Stalfos Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_4)); - locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_2F_CENTER_EAST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_2F_CENTER_EAST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(639, -1224), "MQ Statue Room 2F CE Pot", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_1)); - locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_3F_EAST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_3F_EAST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-521, -1576), "MQ Statue Room 3F E Pot", RHT_POT_SPIRIT_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_2)); - locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_3F_WEST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_3F_WEST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-595, -1576), "MQ Statue Room 3F W Pot", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_3)); - locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_2F_WEST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_2F_WEST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-559, -1209), "MQ Statue Room 2F W Pot", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_4)); - locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_2F_EASTMOST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_2F_EASTMOST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(704, -1224), "MQ Statue Room 2F E Pot", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_5)); - locationTable[RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1276, 432), "MQ Sun Blocks Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_1)); - locationTable[RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1635, -446), "MQ Sun Blocks Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_2)); - locationTable[RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(829, 250), "MQ Long Climb Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_1)); - locationTable[RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(531, 249), "MQ Long Climb Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_2)); - locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(244, -893), "MQ Big Mirror Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_1)); - locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-122, -741), "MQ Big Mirror Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_2)); - locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_3, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(250, -741), "MQ Big Mirror Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_3)); - locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_4, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-123, -892), "MQ Big Mirror Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_4)); - locationTable[RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(781, -841), "MQ Before Mirror Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_1)); - locationTable[RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(587, -844), "MQ Before Mirror Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_2)); - locationTable[RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1204, -910), "MQ Early Adult Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_1)); - locationTable[RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1204, -1028), "MQ Early Adult Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_2)); - locationTable[RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 62), "MQ Lower Torches Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_1)); - locationTable[RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 293), "MQ Lower Torches Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_2)); - locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1222, -617), "MQ Storage Room A Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_1)); - locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1122, -617), "MQ Storage Room A Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_2)); - locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_3] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_3, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1172, -617), "MQ Storage Room A Pot 3", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_3)); - locationTable[RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-989, 255), "MQ GS Storage Room Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_1)); - locationTable[RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1026, 257), "MQ GS Storage Room Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_2)); - locationTable[RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_3] = Location::Pot(RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_3, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1062, 256), "MQ GS Storage Room Pot 3", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_3)); - locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_WEST_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_WEST_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(512, 579), "MQ Lizalfos Hall W Pot", RHT_POT_WATER_TEMPLE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_1)); - locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SOUTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SOUTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(602, 1022), "MQ Lizalfos Hall S Pot", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_2)); - locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SE_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SE_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(789, 947), "MQ Lizalfos Hall SE Pot", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_3)); - locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_SOUTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_SOUTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(768, 565), "MQ Lizalfos Cage N Pot", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_4)); - locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_NORTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_NORTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(767, 517), "MQ Lizalfos Cage S Pot", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_5)); - locationTable[RC_WATER_TEMPLE_MQ_STALFOS_PIT_MIDDLE_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_STALFOS_PIT_MIDDLE_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3500, -751), "MQ Stalfos Pit Middle Pot", RHT_POT_WATER_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_3)); - locationTable[RC_WATER_TEMPLE_MQ_STALFOS_PIT_SOUTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_STALFOS_PIT_SOUTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3500, -686), "MQ Stalfos Pit South Pot", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_4)); - locationTable[RC_WATER_TEMPLE_MQ_STALFOS_PIT_NORTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_STALFOS_PIT_NORTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3500, -810), "MQ Stalfos Pit North Pot", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_5)); - locationTable[RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3188, -1628), "MQ Before Dark Link Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_1)); - locationTable[RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3056, -1626), "MQ Before Dark Link Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_2)); - locationTable[RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3072, -4024), "MQ After Dark Link Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_1)); - locationTable[RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3169, -4023), "MQ After Dark Link Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_2)); - locationTable[RC_WATER_TEMPLE_MQ_RIVER_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_RIVER_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2226, -2487), "MQ River Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_RIVER_POT_1)); - locationTable[RC_WATER_TEMPLE_MQ_RIVER_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_RIVER_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2184, -2456), "MQ River Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_RIVER_POT_2)); - locationTable[RC_WATER_TEMPLE_MQ_BOSS_KEY_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_BOSS_KEY_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1033, -1569), "MQ Boss Key Pot", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BOSS_KEY_POT)); - locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 770), "MQ Lowest GS Pot 1", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_1)); - locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 808), "MQ Lowest GS Pot 2", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_2)); - locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_3] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_3, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 944), "MQ Lowest GS Pot 3", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_3)); - locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_4] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_4, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 905), "MQ Lowest GS Pot 4", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_4)); - locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1417, -3025), "MQ Storage Room B Pot 1", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_1)); - locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1150, -3031), "MQ Storage Room B Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_2)); - locationTable[RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(28, -3817), "MQ Mini Dodongo Pot 1", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_MINI_DODONGO_POT_1)); - locationTable[RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-28, -3817), "MQ Mini Dodongo Pot 2", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_MINI_DODONGO_POT_2)); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-324, -72), "MQ Lobby Left Pot 1", RHT_POT_GERUDO_TRAINING_GROUND, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1)); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-324, -177), "MQ Lobby Left Pot 2", RHT_POT_GERUDO_TRAINING_GROUND, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2)); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(199, -79), "MQ Lobby Right Pot 1", RHT_POT_GERUDO_TRAINING_GROUND, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1)); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(197, -179), "MQ Lobby Right Pot 2", RHT_POT_GERUDO_TRAINING_GROUND, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2)); + // Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check + locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2673, -2060), "Lizalfos Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_3)); + locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3526, -2574), "Lizalfos Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_2)); + locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3579, -2574), "Lizalfos Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_1)); + locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2653, -2031), "Lizalfos Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_4)); + locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1708, -471), "Side Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_1)); + locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1746, -424), "Side Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_2)); + locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2573, -489), "Side Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_3)); + locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2622, -489), "Side Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_4)); + locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_5] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_5, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3507, -964), "Side Room Pot 5", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_5)); + locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_6] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_6, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3617, -911), "Side Room Pot 6", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_6)); + locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1846, -1879), "Torch Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_1)); + locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2050, -1964), "Torch Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_2)); + locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2281, -1799), "Torch Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_3)); + locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1836, -1239), "Torch Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_4)); + locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2414, -1823), "Staircase Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_1)); + locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2368, -1827), "Staircase Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_2)); + locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1574, -1831), "Staircase Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_3)); + locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1528, -1827), "Staircase Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_4)); + locationTable[RC_DODONGOS_CAVERN_SINGLE_EYE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_SINGLE_EYE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2704, -483), "Single Eye Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SINGLE_EYE_POT_1)); + locationTable[RC_DODONGOS_CAVERN_SINGLE_EYE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_SINGLE_EYE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3195, -155), "Single Eye Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SINGLE_EYE_POT_2)); + locationTable[RC_DODONGOS_CAVERN_BLADE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_BLADE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1656, -531), "Blade Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BLADE_POT_1)); + locationTable[RC_DODONGOS_CAVERN_BLADE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_BLADE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1831, -593), "Blade Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BLADE_POT_2)); + locationTable[RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3329, -753), "Double Eye Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_DOUBLE_EYE_POT_1)); + locationTable[RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2705, -1086), "Double Eye Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_DOUBLE_EYE_POT_2)); + locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1027, -3704), "Back Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_1)); + locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(966, -3704), "Back Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_2)); + locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(125, -3854), "Back Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_3)); + locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(78, -3835), "Back Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_4)); + locationTable[RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_1, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1295, -3612), "Above Big Octo Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_1)); + locationTable[RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_2, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1355, -3612), "Above Big Octo Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_2)); + locationTable[RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_3, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1422, -3612), "Above Big Octo Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_3)); + locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_1, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(-551, 33), "Barinade Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_1)); + locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_2, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(551, 36), "Barinade Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_2)); + locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_3, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(554, -493), "Barinade Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_3)); + locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_4] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_4, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(-543, -496), "Barinade Pot 4", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_4)); + locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_5] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_5, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(-268, -786), "Barinade Pot 5", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_5)); + locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_6] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_6, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(279, -761), "Barinade Pot 6", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_6)); + locationTable[RC_JABU_JABUS_BELLY_BASEMENT_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_BASEMENT_POT_1, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(703, -2371), "Basement Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BASEMENT_POT_1)); + locationTable[RC_JABU_JABUS_BELLY_BASEMENT_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_BASEMENT_POT_2, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(645, -2408), "Basement Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BASEMENT_POT_2)); + locationTable[RC_JABU_JABUS_BELLY_BASEMENT_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_BASEMENT_POT_3, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(650, -2344), "Basement Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BASEMENT_POT_3)); + locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1127, -2271), "Two Octorok Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1)); + locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1178, -2272), "Two Octorok Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2)); + locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1150, -2248), "Two Octorok Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3)); + locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1131, -2221), "Two Octorok Pot 4", RHT_POT_JABU_JABUS_BELLY, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4)); + locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1173, -2227), "Two Octorok Pot 5", RHT_POT_JABU_JABUS_BELLY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5)); + locationTable[RC_FOREST_TEMPLE_LOBBY_POT_1] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(720, -1037), "Lobby Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_1)); + locationTable[RC_FOREST_TEMPLE_LOBBY_POT_2] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(675, -989), "Lobby Pot 2", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_2)); + locationTable[RC_FOREST_TEMPLE_LOBBY_POT_3] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_3, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(630, -943), "Lobby Pot 3", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_3)); + locationTable[RC_FOREST_TEMPLE_LOBBY_POT_4] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_4, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-384, -937), "Lobby Pot 4", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_4)); + locationTable[RC_FOREST_TEMPLE_LOBBY_POT_5] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_5, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-429, -981), "Lobby Pot 5", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_5)); + locationTable[RC_FOREST_TEMPLE_LOBBY_POT_6] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_6, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-477, -1034), "Lobby Pot 6", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_6)); + locationTable[RC_FOREST_TEMPLE_LOWER_STALFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_LOWER_STALFOS_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(90, -3583), "Lower Stalfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOWER_STALFOS_POT_1)); + locationTable[RC_FOREST_TEMPLE_LOWER_STALFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_LOWER_STALFOS_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(142, -3583), "Lower Stalfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOWER_STALFOS_POT_2)); + locationTable[RC_FOREST_TEMPLE_GREEN_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_GREEN_POE_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1647, -1529), "Green Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_GREEN_POE_POT_1)); + locationTable[RC_FOREST_TEMPLE_GREEN_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_GREEN_POE_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1645, -1588), "Green Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_GREEN_POE_POT_2)); + locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(32, -3012), "Upper Stalfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_1)); + locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(202, -3012), "Upper Stalfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_2)); + locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_3] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_3, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(30, -3631), "Upper Stalfos Pot 3", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_3)); + locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_4] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_4, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(206, -3631), "Upper Stalfos Pot 4", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_4)); + locationTable[RC_FOREST_TEMPLE_BLUE_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_BLUE_POE_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(830, -3639), "Blue Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_BLUE_POE_POT_1)); + locationTable[RC_FOREST_TEMPLE_BLUE_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_BLUE_POE_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(883, -3640), "Blue Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_BLUE_POE_POT_2)); + locationTable[RC_FOREST_TEMPLE_BLUE_POE_POT_3] = Location::Pot(RC_FOREST_TEMPLE_BLUE_POE_POT_3, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(941, -3640), "Blue Poe Pot 3", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_BLUE_POE_POT_3)); + locationTable[RC_FOREST_TEMPLE_FROZEN_EYE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_FROZEN_EYE_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2312, -874), "Frozen Eye Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_FROZEN_EYE_POT_1)); + locationTable[RC_FOREST_TEMPLE_FROZEN_EYE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_FROZEN_EYE_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2364, -873), "Frozen Eye Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_FROZEN_EYE_POT_2)); + locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_1] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1086, -714), "Near Boss Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_1)); + locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_2] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1138, -713), "Near Boss Pot 2", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_2)); + locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_3] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1087, -765), "Near Boss Pot 3", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_3)); + locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_4] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_4, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1139, -766), "Near Boss Pot 4", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_4)); + locationTable[RC_FIRE_TEMPLE_BIG_LAVA_POT_1] = Location::Pot(RC_FIRE_TEMPLE_BIG_LAVA_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2226, -754), "Big Lava Pot 1", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_BIG_LAVA_POT_1)); + locationTable[RC_FIRE_TEMPLE_BIG_LAVA_POT_2] = Location::Pot(RC_FIRE_TEMPLE_BIG_LAVA_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2226, -809), "Big Lava Pot 2", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_BIG_LAVA_POT_2)); + locationTable[RC_FIRE_TEMPLE_BIG_LAVA_POT_3] = Location::Pot(RC_FIRE_TEMPLE_BIG_LAVA_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2227, -862), "Big Lava Pot 3", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_BIG_LAVA_POT_3)); + locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_1] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2388, 953), "Flame Maze Left Pot 1", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_1)); + locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_2] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2423, 920), "Flame Maze Left Pot 2", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_2)); + locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_3] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2442, 715), "Flame Maze Left Pot 3", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_3)); + locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_4] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_4, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2408, 680), "Flame Maze Left Pot 4", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_4)); + locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_1] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2208, -168), "Flame Maze Right Pot 1", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_1)); + locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_2] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2253, -167), "Flame Maze Right Pot 2", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_2)); + locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_3] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2657, -591), "Flame Maze Right Pot 3", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_3)); + locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_4] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_4, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2657, -635), "Flame Maze Right Pot 4", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_4)); + locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_1] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(330, -198), "Main Level 2 Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_2_POT_1)); + locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_2] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(331, -168), "Main Level 2 Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_2_POT_2)); + locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_1] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-241, -1193), "Main Level 1 Pot 1", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_1_POT_1)); + locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_2] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-117, -1192), "Main Level 1 Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_1_POT_2)); + locationTable[RC_WATER_TEMPLE_TORCH_POT_1] = Location::Pot(RC_WATER_TEMPLE_TORCH_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 62), "Torch Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_TORCH_POT_1)); + locationTable[RC_WATER_TEMPLE_TORCH_POT_2] = Location::Pot(RC_WATER_TEMPLE_TORCH_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 293), "Torch Pot 2", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_TORCH_POT_2)); + locationTable[RC_WATER_TEMPLE_NEAR_COMPASS_POT_1] = Location::Pot(RC_WATER_TEMPLE_NEAR_COMPASS_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1222, -617), "Near Compass Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_NEAR_COMPASS_POT_1)); + locationTable[RC_WATER_TEMPLE_NEAR_COMPASS_POT_2] = Location::Pot(RC_WATER_TEMPLE_NEAR_COMPASS_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1172, -617), "Near Compass Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_NEAR_COMPASS_POT_2)); + locationTable[RC_WATER_TEMPLE_NEAR_COMPASS_POT_3] = Location::Pot(RC_WATER_TEMPLE_NEAR_COMPASS_POT_3, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1122, -617), "Near Compass Pot 3", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_NEAR_COMPASS_POT_3)); + locationTable[RC_WATER_TEMPLE_CENTRAL_BOW_POT_1] = Location::Pot(RC_WATER_TEMPLE_CENTRAL_BOW_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(688, 1008), "Central Bow Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_CENTRAL_BOW_POT_1)); + locationTable[RC_WATER_TEMPLE_CENTRAL_BOW_POT_2] = Location::Pot(RC_WATER_TEMPLE_CENTRAL_BOW_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(631, 1008), "Central Bow Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_CENTRAL_BOW_POT_2)); + locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_1] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 944), "Behind Gate Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_1)); + locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_2] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 905), "Behind Gate Pot 2", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_2)); + locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_3] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_3, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 808), "Behind Gate Pot 3", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_3)); + locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_4] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_4, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 770), "Behind Gate Pot 4", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_4)); + locationTable[RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_1] = Location::Pot(RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-28, -3817), "Basement Block Puzzle Pot 1", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_1)); + locationTable[RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_2] = Location::Pot(RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(28, -3817), "Basement Block Puzzle Pot 2", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_2)); + locationTable[RC_WATER_TEMPLE_RIVER_POT_1] = Location::Pot(RC_WATER_TEMPLE_RIVER_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2226, -2487), "River Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_RIVER_POT_1)); + locationTable[RC_WATER_TEMPLE_RIVER_POT_2] = Location::Pot(RC_WATER_TEMPLE_RIVER_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2184, -2456), "River Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_RIVER_POT_2)); + locationTable[RC_WATER_TEMPLE_LIKE_LIKE_POT_1] = Location::Pot(RC_WATER_TEMPLE_LIKE_LIKE_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3188, -1628), "Like Like Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_LIKE_LIKE_POT_1)); + locationTable[RC_WATER_TEMPLE_LIKE_LIKE_POT_2] = Location::Pot(RC_WATER_TEMPLE_LIKE_LIKE_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3056, -1626), "Like Like Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_LIKE_LIKE_POT_2)); + locationTable[RC_WATER_TEMPLE_BOSS_KEY_POT_1] = Location::Pot(RC_WATER_TEMPLE_BOSS_KEY_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1150, -3031), "Boss Key Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BOSS_KEY_POT_1)); + locationTable[RC_WATER_TEMPLE_BOSS_KEY_POT_2] = Location::Pot(RC_WATER_TEMPLE_BOSS_KEY_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1417, -3025), "Boss Key Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BOSS_KEY_POT_2)); + locationTable[RC_SHADOW_TEMPLE_NEAR_DEAD_HAND_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_NEAR_DEAD_HAND_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1806, -344), "Near Dead Hand Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_NEAR_DEAD_HAND_POT_1)); + locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1721, 61), "Whispering Walls Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_1)); + locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1407, 61), "Whispering Walls Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_2)); + locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_3] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_3, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1614, 61), "Whispering Walls Pot 3", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_3)); + locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_4] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_4, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1055, -257), "Whispering Walls Pot 4", RHT_POT_SHADOW_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_4)); + locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_5] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_5, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1050, -130), "Whispering Walls Pot 5", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_5)); + locationTable[RC_SHADOW_TEMPLE_MAP_CHEST_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MAP_CHEST_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-665, -760), "Map Chest Pot 1", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MAP_CHEST_POT_1)); + locationTable[RC_SHADOW_TEMPLE_MAP_CHEST_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MAP_CHEST_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-929, -748), "Map Chest Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MAP_CHEST_POT_2)); + locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(614, 3579), "Falling Spikes Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_1)); + locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(798, 3574), "Falling Spikes Pot 2", RHT_POT_SHADOW_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_2)); + locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_3] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_3, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3707), "Falling Spikes Pot 3", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_3)); + locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_4] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_4, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3605), "Falling Spikes Pot 4", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_4)); + locationTable[RC_SHADOW_TEMPLE_AFTER_WIND_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_WIND_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4222, -916), "After Wind Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_WIND_POT_1)); + locationTable[RC_SHADOW_TEMPLE_AFTER_WIND_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_WIND_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4549, -922), "After Wind Pot 2", RHT_POT_SHADOW_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_WIND_POT_2)); + locationTable[RC_SHADOW_TEMPLE_SPIKE_WALLS_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_SPIKE_WALLS_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4303, -2657), "Spike Walls Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_SPIKE_WALLS_POT_1)); + locationTable[RC_SHADOW_TEMPLE_FLOORMASTER_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_FLOORMASTER_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4575, -811), "Floormaster Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FLOORMASTER_POT_1)); + locationTable[RC_SHADOW_TEMPLE_FLOORMASTER_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_FLOORMASTER_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4036, -811), "Floormaster Pot 2", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FLOORMASTER_POT_2)); + locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2400, -1470), "After Boat Pot 1", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_1)); + locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2230, -1470), "After Boat Pot 2", RHT_POT_SHADOW_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_2)); + locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_3] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_3, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2859, -497), "After Boat Pot 3", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_3)); + locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_4] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_4, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2624, -492), "After Boat Pot 4", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_4)); + locationTable[RC_SPIRIT_TEMPLE_LOBBY_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_LOBBY_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-181, 233), "Lobby Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_LOBBY_POT_1)); + locationTable[RC_SPIRIT_TEMPLE_LOBBY_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_LOBBY_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(184, 231), "Lobby Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_LOBBY_POT_2)); + locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-975, -1751), "Anubis Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_1)); + locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-928, -1827), "Anubis Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_2)); + locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_3, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1211, -1530), "Anubis Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_3)); + locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_4, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1055, -1680), "Anubis Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SHIELD, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_4)); + locationTable[RC_SPIRIT_TEMPLE_CHILD_CLIMB_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_CHILD_CLIMB_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1101, -1305), "Child Climb Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CHILD_CLIMB_POT_1)); + locationTable[RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1781, 830), "After Sun Block Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_1)); + locationTable[RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1617, 830), "After Sun Block Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_2)); + locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-600, -1213), "Central Chamber Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_1)); + locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-564, -1180), "Central Chamber Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_2)); + locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_3, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-526, -1213), "Central Chamber Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_3)); + locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_4, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(639, -1224), "Central Chamber Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_4)); + locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_5] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_5, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(671, -1179), "Central Chamber Pot 5", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_5)); + locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_6] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_6, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(704, -1224), "Central Chamber Pot 6", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_6)); + locationTable[RC_SPIRIT_TEMPLE_BEAMOS_HALL_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_BEAMOS_HALL_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(819, -333), "Beamos Hall Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_BEAMOS_HALL_POT_1)); + locationTable[RC_GANONS_CASTLE_FOREST_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_FOREST_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1725, 2336), "Forest Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FOREST_TRIAL_POT_1)); + locationTable[RC_GANONS_CASTLE_FOREST_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_FOREST_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1892, 2241), "Forest Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FOREST_TRIAL_POT_2)); + locationTable[RC_GANONS_CASTLE_FIRE_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_FIRE_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1898, -3942), "Fire Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FIRE_TRIAL_POT_2)); + locationTable[RC_GANONS_CASTLE_FIRE_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_FIRE_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2051, -3855), "Fire Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FIRE_TRIAL_POT_1)); + locationTable[RC_GANONS_CASTLE_WATER_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_WATER_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3558, -920), "Water Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_WATER_TRIAL_POT_1)); + locationTable[RC_GANONS_CASTLE_WATER_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_WATER_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3558, -761), "Water Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_WATER_TRIAL_POT_2)); + locationTable[RC_GANONS_CASTLE_WATER_TRIAL_POT_3] = Location::Pot(RC_GANONS_CASTLE_WATER_TRIAL_POT_3, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2822, -507), "Water Trial Pot 3", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_WATER_TRIAL_POT_3)); + locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1234, -3418), "Shadow Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_1)); + locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1621, -3203), "Shadow Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_2)); + locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_3] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_3, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2067, -4592), "Shadow Trial Pot 3", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_3)); + locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_4] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_4, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2224, -4506), "Shadow Trial Pot 4", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_4)); + locationTable[RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1398, 1402), "Spirit Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SPIRIT_TRIAL_POT_1)); + locationTable[RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1237, 1494), "Spirit Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SPIRIT_TRIAL_POT_2)); + locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1] = Location::Pot(RC_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2581, -839), "Light Trial Boulder Pot 1", RHT_POT_GANONS_CASTLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1)); + locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3840, -923), "Light Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_LIGHT_TRIAL_POT_1)); + locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3840, -755), "Light Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_LIGHT_TRIAL_POT_2)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_1] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_1, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-422, -258), "Ganons Tower Pot 1", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_1)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_2] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_2, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-382, -300), "Ganons Tower Pot 2", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_2)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_3] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_3, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-342, -341), "Ganons Tower Pot 3", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_3)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_4] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_4, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-298, -383), "Ganons Tower Pot 4", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_4)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_5] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_5, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-257, -424), "Ganons Tower Pot 5", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_5)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_6] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_6, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-382, -259), "Ganons Tower Pot 6", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_6)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_7] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_7, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-342, -300), "Ganons Tower Pot 7", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_7)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_8] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_8, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-301, -341), "Ganons Tower Pot 8", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_8)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_9] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_9, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-258, -383), "Ganons Tower Pot 9", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_9)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_10] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_10, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(418, -261), "Ganons Tower Pot 10", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_10)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_11] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_11, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(377, -301), "Ganons Tower Pot 11", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_11)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_12] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_12, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(338, -340), "Ganons Tower Pot 12", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_12)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_13] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_13, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(300, -380), "Ganons Tower Pot 13", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_13)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_14] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_14, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(260, -420), "Ganons Tower Pot 14", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_14)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_15] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_15, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(378, -261), "Ganons Tower Pot 15", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_15)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_16] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_16, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(337, -300), "Ganons Tower Pot 16", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_16)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_17] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_17, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(299, -340), "Ganons Tower Pot 17", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_17)); + locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_18] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_18, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(260, -380), "Ganons Tower Pot 18", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_18)); + locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-95, -673), "Basement Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_1)); + locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_2, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(75, -598), "Basement Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_2)); + locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_3, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(270, -1151), "Basement Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_3)); + locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_4] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_4, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(566, -1254), "Basement Pot 4", RHT_POT_BOTTOM_OF_THE_WELL, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_4)); + locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_5] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_5, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(378, -1089), "Basement Pot 5", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_5)); + locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_6] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_6, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(665, -1252), "Basement Pot 6", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_6)); + locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_7] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_7, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(566, -1345), "Basement Pot 7", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_7)); + locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_8] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_8, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(562, -1304), "Basement Pot 8", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_8)); + locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_9] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_9, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(313, -1086), "Basement Pot 9", RHT_POT_BOTTOM_OF_THE_WELL, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_9)); + locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_10] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_10, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(618, -1254), "Basement Pot 10", RHT_POT_BOTTOM_OF_THE_WELL, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_10)); + locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_11] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_11, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(257, -1099), "Basement Pot 11", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_11)); + locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_12] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_12, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(296, -1206), "Basement Pot 12", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_12)); + locationTable[RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-969, 55), "Left Side Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_1)); + locationTable[RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_2, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-966, 9), "Left Side Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_2)); + locationTable[RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_3, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-965, -32), "Left Side Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_3)); + locationTable[RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-41, 389), "Near Entrance Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1)); + locationTable[RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_2, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(36, 389), "Near Entrance Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_2)); + locationTable[RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(874, -1294), "Fire Keese Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_FIRE_KEESE_POT_1)); + locationTable[RC_BOTTOM_OF_THE_WELL_UNDERWATER_POT] = Location::Pot(RC_BOTTOM_OF_THE_WELL_UNDERWATER_POT, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(3, -1641), "Underwater Pot", RHT_POT_BOTTOM_OF_THE_WELL, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_UNDERWATER_POT)); + locationTable[RC_ICE_CAVERN_HALL_POT_1] = Location::Pot(RC_ICE_CAVERN_HALL_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-206, 449), "Hall Pot 1", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_HALL_POT_1)); + locationTable[RC_ICE_CAVERN_HALL_POT_2] = Location::Pot(RC_ICE_CAVERN_HALL_POT_2, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-203, 492), "Hall Pot 2", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_HALL_POT_2)); + locationTable[RC_ICE_CAVERN_SPINNING_BLADE_POT_1] = Location::Pot(RC_ICE_CAVERN_SPINNING_BLADE_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(433, -732), "Spinning Blade Pot 1", RHT_POT_ICE_CAVERN, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SPINNING_BLADE_POT_1)); + locationTable[RC_ICE_CAVERN_SPINNING_BLADE_POT_2] = Location::Pot(RC_ICE_CAVERN_SPINNING_BLADE_POT_2, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(569, -175), "Spinning Blade Pot 2", RHT_POT_ICE_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SPINNING_BLADE_POT_2)); + locationTable[RC_ICE_CAVERN_SPINNING_BLADE_POT_3] = Location::Pot(RC_ICE_CAVERN_SPINNING_BLADE_POT_3, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(521, -131), "Spinning Blade Pot 3", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SPINNING_BLADE_POT_3)); + locationTable[RC_ICE_CAVERN_NEAR_END_POT_1] = Location::Pot(RC_ICE_CAVERN_NEAR_END_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1422, 586), "Near End Pot 1", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_NEAR_END_POT_1)); + locationTable[RC_ICE_CAVERN_NEAR_END_POT_2] = Location::Pot(RC_ICE_CAVERN_NEAR_END_POT_2, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1488, 676), "Near End Pot 2", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_NEAR_END_POT_2)); + locationTable[RC_ICE_CAVERN_FROZEN_POT_1] = Location::Pot(RC_ICE_CAVERN_FROZEN_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(366, -2036), "Frozen Pot 1", RHT_POT_ICE_CAVERN, RG_PURPLE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_FROZEN_POT_1)); + + // MQ Dungeon Pots + // Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check + locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2391, -1804), "MQ Staircase Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1)); + locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2361, -1161), "MQ Staircase Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2)); + locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1525, -1800), "MQ Staircase Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3)); + locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1558, -1169), "MQ Staircase Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_4)); + locationTable[RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_MIDDLE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_MIDDLE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1532, -1225), "MQ Torch Puzzle Middle Pot", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BLOCK_ROOM_POT_2)); + locationTable[RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3195, -155), "MQ Big Block Pot 1", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_BLOCK_POT_1)); + locationTable[RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2704, -483), "MQ Big Block Pot 2", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_BLOCK_POT_2)); + locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3869, -811), "MQ Upper Lizalfos Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_1)); + locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3867, -969), "MQ Upper Lizalfos Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_2)); + locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(4687, -1071), "MQ Upper Lizalfos Pot 3", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_3)); + locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(4693, -1194), "MQ Upper Lizalfos Pot 4", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_4)); + locationTable[RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3327, -805), "MQ Two Flames Pot 1", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_1)); + locationTable[RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3326, -753), "MQ Two Flames Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_2)); + locationTable[RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_CORNER_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_CORNER_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1827, -587), "MQ Torch Puzzle Corner Pot", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BLOCK_ROOM_POT_1)); + locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1727, -151), "MQ Right Side Pot 1", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_1)); + locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1815, -154), "MQ Right Side Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_2)); + locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3442, -469), "MQ Right Side Pot 3", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_3)); + locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3682, -466), "MQ Right Side Pot 4", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_4)); + locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1844, -1867), "MQ Poe Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_1)); + locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2272, -2213), "MQ Poe Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_2)); + locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2240, -1369), "MQ Poe Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_3)); + locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1535, -1299), "MQ Poe Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_4)); + locationTable[RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_SW_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_SW_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(258, -3055), "MQ Before Boss SW Pot", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BEFORE_BOSS_POT_1)); + locationTable[RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_NE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_NE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-265, -2499), "MQ Before Boss NE Pot", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BEFORE_BOSS_POT_2)); + locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1758, -3194), "MQ Armos Room SE Pot", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_3)); + locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SW_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SW_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1223, -3197), "MQ Armos Room SW Pot", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_4)); + locationTable[RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1663, -4311), "MQ Backroom Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BACKROOM_POT_1)); + locationTable[RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1648, -4694), "MQ Backroom Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BACKROOM_POT_2)); + locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NW_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NW_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1005, -3711), "MQ Armos Room NW Pot", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_1)); + locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1066, -3711), "MQ Armos Room NE Pot", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_2)); + locationTable[RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-183, -449), "MQ Entrance Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_1)); + locationTable[RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(202, -62), "MQ Entrance Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_2)); + locationTable[RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-689, -1800), "MQ Geyser Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_GEYSER_POT_1)); + locationTable[RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-693, -1614), "MQ Geyser Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_GEYSER_POT_2)); + locationTable[RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(697, -2318), "MQ Time Block Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1)); + locationTable[RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(699, -2445), "MQ Time Block Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_2)); + locationTable[RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(612, -5932), "MQ Like Likes Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_1)); + locationTable[RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(718, -5929), "MQ Like Likes Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_2)); + locationTable[RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(1305, -2005), "MQ Before Boss Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_POT_1)); + locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(675, -989), "MQ Lobby Pot 1", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_1)); + locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-429, -981), "MQ Lobby Pot 2", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_2)); + locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(720, -1037), "MQ Lobby Pot 3", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_3)); + locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_4] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_4, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-477, -1034), "MQ Lobby Pot 4", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_4)); + locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_5] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_5, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(630, -943), "MQ Lobby Pot 5", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_5)); + locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_6] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_6, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-384, -937), "MQ Lobby Pot 6", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_6)); + locationTable[RC_FOREST_TEMPLE_MQ_WOLFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_WOLFOS_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(90, -3583), "MQ Wolfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOWER_STALFOS_POT_1)); + locationTable[RC_FOREST_TEMPLE_MQ_WOLFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_WOLFOS_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(142, -3583), "MQ Wolfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOWER_STALFOS_POT_2)); + locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(206, -3631), "MQ Upper Stalfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_1)); + locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(32, -3012), "MQ Upper Stalfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_2)); + locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(30, -3631), "MQ Upper Stalfos Pot 3", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_3)); + locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_4] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_4, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(202, -3012), "MQ Upper Stalfos Pot 4", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_4)); + locationTable[RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(830, -3639), "MQ Blue Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BLUE_POE_POT_1)); + locationTable[RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(941, -3640), "MQ Blue Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BLUE_POE_POT_2)); + locationTable[RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(883, -3640), "MQ Blue Poe Pot 3", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BLUE_POE_POT_3)); + locationTable[RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1647, -1529), "MQ Green Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_GREEN_POE_POT_1)); + locationTable[RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1645, -1588), "MQ Green Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_GREEN_POE_POT_2)); + locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-461, -1095), "MQ Basement Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_1)); + locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-351, -979), "MQ Basement Pot 2", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_2)); + locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-387, -1018), "MQ Basement Pot 3", RHT_POT_FOREST_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_3)); + locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_4] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_4, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-424, -1057), "MQ Basement Pot 4", RHT_POT_FOREST_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_4)); + locationTable[RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1873, 2252), "MQ Forest Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_1)); + locationTable[RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1726, 2326), "MQ Forest Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_2)); + locationTable[RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3544, -931), "MQ Water Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_WATER_TRIAL_POT_1)); + locationTable[RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3541, -755), "MQ Water Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_WATER_TRIAL_POT_2)); + locationTable[RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2073, -4592), "MQ Shadow Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_1)); + locationTable[RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2217, -4516), "MQ Shadow Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_2)); + locationTable[RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1918, -3957), "MQ Fire Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_1)); + locationTable[RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2052, -3888), "MQ Fire Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_2)); + locationTable[RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3842, -759), "MQ Light Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1)); + locationTable[RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3845, -933), "MQ Light Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_2)); + locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1402, 1414), "MQ Spirit Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_1)); + locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1256, 1500), "MQ Spirit Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_2)); + locationTable[RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1045, -130), "MQ Whispering Walls Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_1)); + locationTable[RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1045, -240), "MQ Whispering Walls Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2)); + locationTable[RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-657, -949), "MQ Entrance Redead Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_1)); + locationTable[RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-713, -1016), "MQ Entrance Redead Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_2)); + locationTable[RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_WEST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_WEST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(614, 3579), "MQ Lower Umbrella W Pot", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_1)); + locationTable[RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_EAST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_EAST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(798, 3574), "MQ Lower Umbrella E Pot", RHT_POT_SHADOW_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_2)); + locationTable[RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_SOUTH_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_SOUTH_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3707), "MQ Upper Umbrella S Pot", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_3)); + locationTable[RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_NORTH_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_NORTH_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3605), "MQ Upper Umbrella N Pot", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_4)); + locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4222, -916), "MQ Before Boat Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_1)); + locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4549, -922), "MQ Before Boat Pot 2", RHT_POT_SHADOW_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_2)); + locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_WEST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_WEST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2400, -1470), "MQ Before Chasm W Pot", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_1)); + locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_EAST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_EAST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2230, -1470), "MQ Before Chasm E Pot", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_2)); + locationTable[RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_WEST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_WEST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2859, -497), "MQ After Chasm W Pot", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_3)); + locationTable[RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_EAST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_EAST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2624, -492), "MQ After Chasm E Pot", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_4)); + locationTable[RC_SHADOW_TEMPLE_MQ_SPIKE_BARICADE_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_SPIKE_BARICADE_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4303, -2657), "MQ Spike Baricade Pot", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_SPIKE_BARICADE_POT)); + locationTable[RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4575, -811), "MQ Dead Hand Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_1)); + locationTable[RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4036, -811), "MQ Dead Hand Pot 2", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_2)); + locationTable[RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_1, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(339, -377), "MQ Inner Lobby Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_1)); + locationTable[RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_2, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(416, -377), "MQ Inner Lobby Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_2)); + locationTable[RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_3, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(269, -376), "MQ Inner Lobby Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_3)); + locationTable[RC_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(421, -174), "MQ Outer Lobby Pot", RHT_POT_BOTTOM_OF_THE_WELL, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT)); + locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_1, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(288, -1240), "MQ East Inner Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_1)); + locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_2, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(438, -1234), "MQ East Inner Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_2)); + locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(443, -1114), "MQ East Inner Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_3)); + locationTable[RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-357, 957), "MQ Entrance Pot 1", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ENTRANCE_POT_1)); + locationTable[RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(356, 959), "MQ Entrance Pot 2", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ENTRANCE_POT_2)); + locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(187, -1449), "MQ Before Mini Boss Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1)); + locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(188, -1514), "MQ Before Mini Boss Pot 2", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_2)); + locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_3] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_3, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(487, -1450), "MQ Before Mini Boss Pot 3", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_3)); + locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_4] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_4, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(486, -1515), "MQ Before Mini Boss Pot 4", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_4)); + locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_5] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_5, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(38, -1179), "MQ Before Mini Boss Pot 5", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_5)); + locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_6] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_6, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(42, -1298), "MQ Before Mini Boss Pot 6", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_6)); + locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_7] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_7, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(520, -943), "MQ Before Mini Boss Pot 7", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_7)); + locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_8] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_8, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(35, -946), "MQ Before Mini Boss Pot 8", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_8)); + locationTable[RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1426, -711), "MQ Outside Boss Pot 1", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_1)); + locationTable[RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1425, -660), "MQ Outside Boss Pot 2", RHT_POT_FIRE_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_2)); + locationTable[RC_FIRE_TEMPLE_MQ_LAVA_ROOM_NORTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_ROOM_NORTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1646, -1260), "MQ Lava Room North Pot", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_POT_1)); + locationTable[RC_FIRE_TEMPLE_MQ_LAVA_ROOM_HIGH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_ROOM_HIGH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2226, -809), "MQ Lava Room High Pot", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_POT_2)); + locationTable[RC_FIRE_TEMPLE_MQ_LAVA_ROOM_SOUTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_ROOM_SOUTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1634, 1475), "MQ Lava Room South Pot", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_POT_3)); + locationTable[RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(845, -1591), "MQ Lava Torch Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_1)); + locationTable[RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(901, -1593), "MQ Lava Torch Pot 2", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_2)); + locationTable[RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1756, -155), "MQ Above Lava Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_1)); + locationTable[RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1819, -82), "MQ Above Lava Pot 2", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_2)); + locationTable[RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_3] = Location::Pot(RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_3, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1789, -122), "MQ Above Lava Pot 3", RHT_POT_FIRE_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_3)); + locationTable[RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1493, 386), "MQ Flame Wall Pot 1", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FLAME_WALL_POT_1)); + locationTable[RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1445, 445), "MQ Flame Wall Pot 2", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FLAME_WALL_POT_2)); + locationTable[RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_SOUTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_SOUTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2217, -163), "MQ Past Fire Maze North Pot", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_1)); + locationTable[RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_NORTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_NORTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2657, -591), "MQ Past Fire Maze South Pot", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_2)); + locationTable[RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHMOST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHMOST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1849, -1114), "MQ Fire Maze Northmost Pot", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_3)); + locationTable[RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHWEST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHWEST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2110, -646), "MQ Fire Maze North West Pot", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_4)); + locationTable[RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_WEST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_WEST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2319, 838), "MQ South Fire Maze W Pot", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_5)); + locationTable[RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_EAST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_EAST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2285, 803), "MQ South Fire Maze E Pot", RHT_POT_FIRE_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_6)); + locationTable[RC_ICE_CAVERN_MQ_ENTRANCE_POT] = Location::Pot(RC_ICE_CAVERN_MQ_ENTRANCE_POT, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(248, 2287), "MQ Entrance Pot", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_ENTRANCE_POT)); + locationTable[RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(51, 718), "MQ First Crystal Pot 1", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_1)); + locationTable[RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(52, 768), "MQ First Crystal Pot 2", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_2)); + locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(433, -732), "MQ Early Wolfos Pot 1", RHT_POT_ICE_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_1)); + locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(569, -175), "MQ Early Wolfos Pot 2", RHT_POT_ICE_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_2)); + locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_3] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_3, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(521, -131), "MQ Early Wolfos Pot 3", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_3)); + locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_4] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_4, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(138, -672), "MQ Early Wolfos Pot 4", RHT_POT_ICE_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_4)); + locationTable[RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1352, 639), "MQ Push Block Pot 1", RHT_POT_ICE_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_PUSH_BLOCK_POT_1)); + locationTable[RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1396, 596), "MQ Push Block Pot 2", RHT_POT_ICE_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_PUSH_BLOCK_POT_2)); + locationTable[RC_ICE_CAVERN_MQ_COMPASS_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_COMPASS_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(902, -2720), "MQ Compass Pot 1", RHT_POT_ICE_CAVERN, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_COMPASS_POT_1)); + locationTable[RC_ICE_CAVERN_MQ_COMPASS_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_COMPASS_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(451, -2726), "MQ Compass Pot 2", RHT_POT_ICE_CAVERN, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_COMPASS_POT_2)); + locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-255, 742), "MQ Entrance Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_1)); + locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(306, 682), "MQ Entrance Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_2)); + locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_3, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-297, 687), "MQ Entrance Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_3)); + locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_4, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(260, 735), "MQ Entrance Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_4)); + locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_SLUGMA_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_SLUGMA_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-894, -50), "MQ Child Slugma Pot", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_SLUGMA_POT)); + locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-382, -1256), "MQ Child Gibdo Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_1)); + locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-381, -1207), "MQ Child Gibdo Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_2)); + locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_LIKE_LIKE_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_LIKE_LIKE_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1035, -1240), "MQ Child Like Like Pot", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_LIKE_LIKE_POT)); + locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1166, -1931), "MQ Child Stalfos Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_1)); + locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-959, -1930), "MQ Child Stalfos Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_2)); + locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_3, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-853, -1837), "MQ Child Stalfos Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_3)); + locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_4, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1250, -1852), "MQ Child Stalfos Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_4)); + locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_2F_CENTER_EAST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_2F_CENTER_EAST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(639, -1224), "MQ Statue Room 2F CE Pot", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_1)); + locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_3F_EAST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_3F_EAST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-521, -1576), "MQ Statue Room 3F E Pot", RHT_POT_SPIRIT_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_2)); + locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_3F_WEST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_3F_WEST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-595, -1576), "MQ Statue Room 3F W Pot", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_3)); + locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_2F_WEST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_2F_WEST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-559, -1209), "MQ Statue Room 2F W Pot", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_4)); + locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_2F_EASTMOST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_2F_EASTMOST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(704, -1224), "MQ Statue Room 2F E Pot", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_5)); + locationTable[RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1276, 432), "MQ Sun Blocks Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_1)); + locationTable[RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1635, -446), "MQ Sun Blocks Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_2)); + locationTable[RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(829, 250), "MQ Long Climb Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_1)); + locationTable[RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(531, 249), "MQ Long Climb Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_2)); + locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(244, -893), "MQ Big Mirror Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_1)); + locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-122, -741), "MQ Big Mirror Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_2)); + locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_3, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(250, -741), "MQ Big Mirror Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_3)); + locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_4, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-123, -892), "MQ Big Mirror Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_4)); + locationTable[RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(781, -841), "MQ Before Mirror Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_1)); + locationTable[RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(587, -844), "MQ Before Mirror Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_2)); + locationTable[RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1204, -910), "MQ Early Adult Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_1)); + locationTable[RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1204, -1028), "MQ Early Adult Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_2)); + locationTable[RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 62), "MQ Lower Torches Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_1)); + locationTable[RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 293), "MQ Lower Torches Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_2)); + locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1222, -617), "MQ Storage Room A Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_1)); + locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1122, -617), "MQ Storage Room A Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_2)); + locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_3] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_3, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1172, -617), "MQ Storage Room A Pot 3", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_3)); + locationTable[RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-989, 255), "MQ GS Storage Room Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_1)); + locationTable[RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1026, 257), "MQ GS Storage Room Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_2)); + locationTable[RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_3] = Location::Pot(RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_3, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1062, 256), "MQ GS Storage Room Pot 3", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_3)); + locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_WEST_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_WEST_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(512, 579), "MQ Lizalfos Hall W Pot", RHT_POT_WATER_TEMPLE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_1)); + locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SOUTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SOUTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(602, 1022), "MQ Lizalfos Hall S Pot", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_2)); + locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SE_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SE_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(789, 947), "MQ Lizalfos Hall SE Pot", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_3)); + locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_SOUTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_SOUTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(768, 565), "MQ Lizalfos Cage N Pot", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_4)); + locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_NORTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_NORTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(767, 517), "MQ Lizalfos Cage S Pot", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_5)); + locationTable[RC_WATER_TEMPLE_MQ_STALFOS_PIT_MIDDLE_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_STALFOS_PIT_MIDDLE_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3500, -751), "MQ Stalfos Pit Middle Pot", RHT_POT_WATER_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_3)); + locationTable[RC_WATER_TEMPLE_MQ_STALFOS_PIT_SOUTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_STALFOS_PIT_SOUTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3500, -686), "MQ Stalfos Pit South Pot", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_4)); + locationTable[RC_WATER_TEMPLE_MQ_STALFOS_PIT_NORTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_STALFOS_PIT_NORTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3500, -810), "MQ Stalfos Pit North Pot", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_5)); + locationTable[RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3188, -1628), "MQ Before Dark Link Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_1)); + locationTable[RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3056, -1626), "MQ Before Dark Link Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_2)); + locationTable[RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3072, -4024), "MQ After Dark Link Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_1)); + locationTable[RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3169, -4023), "MQ After Dark Link Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_2)); + locationTable[RC_WATER_TEMPLE_MQ_RIVER_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_RIVER_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2226, -2487), "MQ River Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_RIVER_POT_1)); + locationTable[RC_WATER_TEMPLE_MQ_RIVER_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_RIVER_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2184, -2456), "MQ River Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_RIVER_POT_2)); + locationTable[RC_WATER_TEMPLE_MQ_BOSS_KEY_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_BOSS_KEY_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1033, -1569), "MQ Boss Key Pot", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BOSS_KEY_POT)); + locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 770), "MQ Lowest GS Pot 1", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_1)); + locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 808), "MQ Lowest GS Pot 2", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_2)); + locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_3] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_3, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 944), "MQ Lowest GS Pot 3", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_3)); + locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_4] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_4, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 905), "MQ Lowest GS Pot 4", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_4)); + locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1417, -3025), "MQ Storage Room B Pot 1", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_1)); + locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1150, -3031), "MQ Storage Room B Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_2)); + locationTable[RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(28, -3817), "MQ Mini Dodongo Pot 1", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_MINI_DODONGO_POT_1)); + locationTable[RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-28, -3817), "MQ Mini Dodongo Pot 2", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_MINI_DODONGO_POT_2)); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-324, -72), "MQ Lobby Left Pot 1", RHT_POT_GERUDO_TRAINING_GROUND, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1)); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-324, -177), "MQ Lobby Left Pot 2", RHT_POT_GERUDO_TRAINING_GROUND, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2)); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(199, -79), "MQ Lobby Right Pot 1", RHT_POT_GERUDO_TRAINING_GROUND, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1)); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(197, -179), "MQ Lobby Right Pot 2", RHT_POT_GERUDO_TRAINING_GROUND, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2)); // clang-format on } diff --git a/soh/soh/Enhancements/randomizer/entrance.cpp b/soh/soh/Enhancements/randomizer/entrance.cpp index 05638a2b3..f58dad3bc 100644 --- a/soh/soh/Enhancements/randomizer/entrance.cpp +++ b/soh/soh/Enhancements/randomizer/entrance.cpp @@ -878,10 +878,10 @@ int EntranceShuffler::ShuffleAllEntrances() { { EntranceType::Dungeon, RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION, ENTR_GRAVEYARD_OUTSIDE_TEMPLE } }, { { EntranceType::Dungeon, RR_KAK_WELL, RR_BOTTOM_OF_THE_WELL_ENTRYWAY, ENTR_BOTTOM_OF_THE_WELL_ENTRANCE }, { EntranceType::Dungeon, RR_BOTTOM_OF_THE_WELL_ENTRYWAY, RR_KAK_WELL, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BOTTOM_OF_THE_WELL } }, - { { EntranceType::Dungeon, RR_ZORAS_FOUNTAIN, RR_ICE_CAVERN_ENTRYWAY, ENTR_ICE_CAVERN_ENTRANCE }, - { EntranceType::Dungeon, RR_ICE_CAVERN_ENTRYWAY, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_ICE_CAVERN } }, - { { EntranceType::Dungeon, RR_GERUDO_FORTRESS, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, ENTR_GERUDO_TRAINING_GROUND_ENTRANCE }, - { EntranceType::Dungeon, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, RR_GERUDO_FORTRESS, ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND } }, + { { EntranceType::Dungeon, RR_ZF_LEDGE, RR_ICE_CAVERN_ENTRYWAY, ENTR_ICE_CAVERN_ENTRANCE }, + { EntranceType::Dungeon, RR_ICE_CAVERN_ENTRYWAY, RR_ZF_LEDGE, ENTR_ZORAS_FOUNTAIN_OUTSIDE_ICE_CAVERN } }, + { { EntranceType::Dungeon, RR_GERUDO_FORTRESS, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, ENTR_GERUDO_TRAINING_GROUND_ENTRANCE }, + { EntranceType::Dungeon, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, RR_GERUDO_FORTRESS, ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND } }, { { EntranceType::GanonDungeon, RR_GANONS_CASTLE_LEDGE, RR_GANONS_CASTLE_ENTRYWAY, ENTR_INSIDE_GANONS_CASTLE_ENTRANCE }, { EntranceType::GanonDungeon, RR_GANONS_CASTLE_ENTRYWAY, RR_CASTLE_GROUNDS_FROM_GANONS_CASTLE, ENTR_CASTLE_GROUNDS_RAINBOW_BRIDGE_EXIT } }, @@ -1489,62 +1489,62 @@ int EntranceShuffler::ShuffleAllEntrances() { // If a boss room is inside a boss door, make the blue warp go outside the dungeon's entrance std::map bossExits = { { EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY), - GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE)) }, + GetEntrance(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE) }, { EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY), - GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL)) }, + GetEntrance(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL) }, { EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY), - GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN)) }, + GetEntrance(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN) }, { EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY), - GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW)) }, + GetEntrance(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW) }, { EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY), - GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL)) }, + GetEntrance(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL) }, { EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY), - GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA)) }, + GetEntrance(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA) }, { EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY), - GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE)) }, + GetEntrance(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE) }, { EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY), - GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION)) }, + GetEntrance(RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION) }, }; // If a boss room is inside a dungeon entrance (or inside a dungeon which is inside a dungeon entrance), make // the blue warp go to that dungeon's blue warp target std::map dungeonExits = { { EntranceNameByRegions(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE), - GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE)) }, + GetEntrance(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE) }, { EntranceNameByRegions(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL), - GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL)) }, + GetEntrance(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL) }, { EntranceNameByRegions(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN), - GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN)) }, + GetEntrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN) }, { EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW), - GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW)) }, + GetEntrance(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW) }, { EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL), - GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL)) }, + GetEntrance(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL) }, { EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA), - GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA)) }, + GetEntrance(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA) }, { EntranceNameByRegions(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE), - GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS)) }, + GetEntrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS) }, { EntranceNameByRegions(RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION), - GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION)) }, + GetEntrance(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION) }, }; // Pair std::vector bossRoomExitPairs = { - { GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE)), - GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY)) }, - { GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL)), - GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY)) }, - { GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN)), - GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY)) }, - { GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW)), - GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY)) }, - { GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL)), - GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY)) }, - { GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA)), - GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY)) }, - { GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS)), - GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY)) }, - { GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION)), - GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY)) }, + { GetEntrance(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE), + GetEntrance(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY) }, + { GetEntrance(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL), + GetEntrance(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY) }, + { GetEntrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN), + GetEntrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY) }, + { GetEntrance(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW), + GetEntrance(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY) }, + { GetEntrance(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL), + GetEntrance(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY) }, + { GetEntrance(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA), + GetEntrance(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY) }, + { GetEntrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS), + GetEntrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY) }, + { GetEntrance(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION), + GetEntrance(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY) }, }; for (EntrancePair pair : bossRoomExitPairs) { @@ -1645,7 +1645,7 @@ void EntranceShuffler::ParseJson(nlohmann::json spoilerFileJson) { try { nlohmann::json entrancesJson = spoilerFileJson["entrances"]; size_t i = 0; - for (auto it = entrancesJson.begin(); it != entrancesJson.end(); ++it, i++) { + for (auto it = entrancesJson.begin(); it != entrancesJson.end() && i < entranceOverrides.size(); ++it, i++) { nlohmann::json entranceJson = *it; for (auto entranceIt = entranceJson.begin(); entranceIt != entranceJson.end(); ++entranceIt) { if (entranceIt.key() == "type") { diff --git a/soh/soh/Enhancements/randomizer/fishsanity.cpp b/soh/soh/Enhancements/randomizer/fishsanity.cpp index fe9b4c0f1..99636d1a4 100644 --- a/soh/soh/Enhancements/randomizer/fishsanity.cpp +++ b/soh/soh/Enhancements/randomizer/fishsanity.cpp @@ -74,7 +74,7 @@ Fishsanity::~Fishsanity() { bool Fishsanity::GetFishLocationIncluded(Rando::Location* loc, FishsanityOptionsSource optionsSource) { auto [mode, numFish, ageSplit] = GetOptions(optionsSource); - if (loc->GetRCType() != RCTYPE_FISH || mode == RO_FISHSANITY_OFF) { + if (loc->GetRCType() != RCTYPE_FISH || mode == RO_FISHSANITY_OFF || mode == RO_FISHSANITY_HYRULE_LOACH) { return false; } RandomizerCheck rc = loc->GetRandomizerCheck(); diff --git a/soh/soh/Enhancements/randomizer/hook_handlers.cpp b/soh/soh/Enhancements/randomizer/hook_handlers.cpp index 5a803f39b..bd267aebe 100644 --- a/soh/soh/Enhancements/randomizer/hook_handlers.cpp +++ b/soh/soh/Enhancements/randomizer/hook_handlers.cpp @@ -245,10 +245,6 @@ void RandomizerOnFlagSetHandler(int16_t flagType, int16_t flag) { Flags_SetRandomizerInf(RAND_INF_ZELDAS_LETTER); } - if (flagType == FLAG_EVENT_CHECK_INF && flag == EVENTCHKINF_OBTAINED_POCKET_EGG) { - Flags_SetRandomizerInf(RAND_INF_WEIRD_EGG); - } - RandomizerCheck rc = GetRandomizerCheckFromFlag(flagType, flag); if (rc == RC_UNKNOWN_CHECK) return; @@ -1591,6 +1587,17 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l } break; } + case VB_GIVE_RANDO_GLITCH_FISHING_PRIZE: { + if (IS_RANDO) { + Fishing* fishing = va_arg(args, Fishing*); + if (!Flags_GetRandomizerInf(RAND_INF_ADULT_FISHING)) { + Flags_SetRandomizerInf(RAND_INF_ADULT_FISHING); + } + *should = true; + fishing->stateAndTimer = 0; + } + break; + } case VB_TRADE_TIMER_EYEDROPS: { EnMk* enMk = va_arg(args, EnMk*); Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_LH_TRADE_FROG); @@ -1632,7 +1639,7 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l gPlayState->actorCtx.flags.tempCollect = 0; // If the respawnFlag is set for a grotto return, we don't want the void out to happen. - // Set the data flag to one to prevent the respawn point from being overriden by dungeon doors. + // Set the data flag to one to prevent the respawn point from being overridden by dungeon doors. if (gSaveContext.respawnFlag == 2) { gSaveContext.respawn[RESPAWN_MODE_DOWN].data = 1; *should = false; @@ -1754,10 +1761,6 @@ void RandomizerOnSceneInitHandler(int16_t sceneNum) { // Handle updated link spawn positions Entrance_OverrideSpawnScene(sceneNum, gPlayState->curSpawn); - - Entrance_OverrideWeatherState(); - // Need to reinitialize the environment after replacing the weather mode - Play_InitEnvironment(gPlayState, gPlayState->skyboxId); } // LACs & Prelude checks @@ -1796,6 +1799,13 @@ void RandomizerOnSceneInitHandler(int16_t sceneNum) { }); } +void RandomizerAfterSceneCommandsHandler(int16_t sceneNum) { + // ENTRTODO: Move all entrance rando handling to a dedicated file + if (RAND_GET_OPTION(RSK_SHUFFLE_ENTRANCES)) { + Entrance_OverrideWeatherState(); + } +} + void EnSi_DrawRandomizedItem(EnSi* enSi, PlayState* play) { GetItemEntry randoItem = enSi->sohGetItemEntry; if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) { @@ -2351,6 +2361,7 @@ void RandomizerRegisterHooks() { static uint32_t onDialogMessageHook = 0; static uint32_t onVanillaBehaviorHook = 0; static uint32_t onSceneInitHook = 0; + static uint32_t afterSceneCommandsHook = 0; static uint32_t onActorInitHook = 0; static uint32_t onActorUpdateHook = 0; static uint32_t onPlayerUpdateHook = 0; @@ -2387,6 +2398,7 @@ void RandomizerRegisterHooks() { GameInteractor::Instance->UnregisterGameHook(onDialogMessageHook); GameInteractor::Instance->UnregisterGameHook(onVanillaBehaviorHook); GameInteractor::Instance->UnregisterGameHook(onSceneInitHook); + GameInteractor::Instance->UnregisterGameHook(afterSceneCommandsHook); GameInteractor::Instance->UnregisterGameHook(onActorInitHook); GameInteractor::Instance->UnregisterGameHook(onActorUpdateHook); GameInteractor::Instance->UnregisterGameHook(onPlayerUpdateHook); @@ -2419,6 +2431,7 @@ void RandomizerRegisterHooks() { onDialogMessageHook = 0; onVanillaBehaviorHook = 0; onSceneInitHook = 0; + afterSceneCommandsHook = 0; onActorInitHook = 0; onActorUpdateHook = 0; onPlayerUpdateHook = 0; @@ -2470,6 +2483,8 @@ void RandomizerRegisterHooks() { RandomizerOnVanillaBehaviorHandler); onSceneInitHook = GameInteractor::Instance->RegisterGameHook(RandomizerOnSceneInitHandler); + afterSceneCommandsHook = GameInteractor::Instance->RegisterGameHook( + RandomizerAfterSceneCommandsHandler); onActorInitHook = GameInteractor::Instance->RegisterGameHook(RandomizerOnActorInitHandler); onActorUpdateHook = diff --git a/soh/soh/Enhancements/randomizer/item_list.cpp b/soh/soh/Enhancements/randomizer/item_list.cpp index d8113edd3..56001db48 100644 --- a/soh/soh/Enhancements/randomizer/item_list.cpp +++ b/soh/soh/Enhancements/randomizer/item_list.cpp @@ -172,53 +172,53 @@ void Rando::StaticData::InitItemTable() { itemTable[RG_GANONS_CASTLE_SMALL_KEY].SetCustomDrawFunc(Randomizer_DrawSmallKey); itemTable[RG_TREASURE_GAME_SMALL_KEY] = Item(RG_TREASURE_GAME_SMALL_KEY, Text{ "Chest Game Small Key", "Petite Clé du jeu la Chasse-aux-Trésors", "Kleiner Schlüssel für das Truhenspiel" }, ITEMTYPE_SMALLKEY, GI_DOOR_KEY, true, LOGIC_TREASURE_GAME_KEYS, RHT_TREASURE_GAME_SMALL_KEY, ITEM_KEY_SMALL, OBJECT_GI_KEY, GID_KEY_SMALL, 0xF3, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_NONE); itemTable[RG_TREASURE_GAME_SMALL_KEY].SetCustomDrawFunc(Randomizer_DrawSmallKey); - itemTable[RG_GUARD_HOUSE_KEY] = Item(RG_GUARD_HOUSE_KEY, Text{ "Guard House Key", "", "Schlüssel für das Haus der Wachen" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_GUARD_HOUSE_KEY, RHT_OVERWORLD_KEY, RG_GUARD_HOUSE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_GUARD_HOUSE_KEY] = Item(RG_GUARD_HOUSE_KEY, Text{ "Guard House Key", "Clé de la Maison des Gardes", "Schlüssel für das Haus der Wachen" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_GUARD_HOUSE_KEY, RHT_OVERWORLD_KEY, RG_GUARD_HOUSE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_GUARD_HOUSE_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_MARKET_BAZAAR_KEY] = Item(RG_MARKET_BAZAAR_KEY, Text{ "Market Bazaar Key", "", "Schlüssel für den Basar des Marktes" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_MARKET_BAZAAR_KEY, RHT_OVERWORLD_KEY, RG_MARKET_BAZAAR_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_MARKET_BAZAAR_KEY] = Item(RG_MARKET_BAZAAR_KEY, Text{ "Market Bazaar Key", "Clé du Bazar de la Place du Marché", "Schlüssel für den Basar des Marktes" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_MARKET_BAZAAR_KEY, RHT_OVERWORLD_KEY, RG_MARKET_BAZAAR_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_MARKET_BAZAAR_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_MARKET_POTION_SHOP_KEY] = Item(RG_MARKET_POTION_SHOP_KEY, Text{ "Market Potion Shop Key", "", "Schlüssel für den Magie-Laden des Marktes" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_MARKET_POTION_SHOP_KEY, RHT_OVERWORLD_KEY, RG_MARKET_POTION_SHOP_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_MARKET_POTION_SHOP_KEY] = Item(RG_MARKET_POTION_SHOP_KEY, Text{ "Market Potion Shop Key", "Clé du Magasin de Potions de la Place du Marché", "Schlüssel für den Magie-Laden des Marktes" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_MARKET_POTION_SHOP_KEY, RHT_OVERWORLD_KEY, RG_MARKET_POTION_SHOP_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_MARKET_POTION_SHOP_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_MASK_SHOP_KEY] = Item(RG_MASK_SHOP_KEY, Text{ "Mask Shop Key", "", "Schlüssel für den Maskenladen" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_MASK_SHOP_KEY, RHT_OVERWORLD_KEY, RG_MASK_SHOP_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_MASK_SHOP_KEY] = Item(RG_MASK_SHOP_KEY, Text{ "Mask Shop Key", "Clé de la Foire aux Masques", "Schlüssel für den Maskenladen" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_MASK_SHOP_KEY, RHT_OVERWORLD_KEY, RG_MASK_SHOP_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_MASK_SHOP_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_MARKET_SHOOTING_GALLERY_KEY] = Item(RG_MARKET_SHOOTING_GALLERY_KEY, Text{ "Market Shooting Gallery Key", "", "Schlüssel für die Schießbude des Marktes" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_MARKET_SHOOTING_GALLERY_KEY, RHT_OVERWORLD_KEY, RG_MARKET_SHOOTING_GALLERY_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_MARKET_SHOOTING_GALLERY_KEY] = Item(RG_MARKET_SHOOTING_GALLERY_KEY, Text{ "Market Shooting Gallery Key", "Clé du Stand de Tir de la Place du Marché", "Schlüssel für die Schießbude des Marktes" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_MARKET_SHOOTING_GALLERY_KEY, RHT_OVERWORLD_KEY, RG_MARKET_SHOOTING_GALLERY_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_MARKET_SHOOTING_GALLERY_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_BOMBCHU_BOWLING_KEY] = Item(RG_BOMBCHU_BOWLING_KEY, Text{ "Bombchu Bowling Alley Key", "", "Schlüssel für die Minenbowlingbahn" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_BOMBCHU_BOWLING_KEY, RHT_OVERWORLD_KEY, RG_BOMBCHU_BOWLING_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_BOMBCHU_BOWLING_KEY] = Item(RG_BOMBCHU_BOWLING_KEY, Text{ "Bombchu Bowling Alley Key", "Clé du Bowling Teigneux", "Schlüssel für die Minenbowlingbahn" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_BOMBCHU_BOWLING_KEY, RHT_OVERWORLD_KEY, RG_BOMBCHU_BOWLING_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_BOMBCHU_BOWLING_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_TREASURE_CHEST_GAME_BUILDING_KEY] = Item(RG_TREASURE_CHEST_GAME_BUILDING_KEY, Text{ "Treasure Chest Game Building Key", "", "Schlüssel für das Haus des Schatzkisten-Pokers" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_TREASURE_CHEST_GAME_BUILDING_KEY,RHT_OVERWORLD_KEY, RG_TREASURE_CHEST_GAME_BUILDING_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_TREASURE_CHEST_GAME_BUILDING_KEY] = Item(RG_TREASURE_CHEST_GAME_BUILDING_KEY, Text{ "Treasure Chest Game Building Key", "Clé de la Chasse au Trésor", "Schlüssel für das Haus des Schatzkisten-Pokers" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_TREASURE_CHEST_GAME_BUILDING_KEY,RHT_OVERWORLD_KEY, RG_TREASURE_CHEST_GAME_BUILDING_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_TREASURE_CHEST_GAME_BUILDING_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_BOMBCHU_SHOP_KEY] = Item(RG_BOMBCHU_SHOP_KEY, Text{ "Bombchu Shop Key", "", "Schlüssel für den Krabbelminenladen" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_BOMBCHU_SHOP_KEY, RHT_OVERWORLD_KEY, RG_BOMBCHU_SHOP_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_BOMBCHU_SHOP_KEY] = Item(RG_BOMBCHU_SHOP_KEY, Text{ "Bombchu Shop Key", "Clé du Magasin de Missiles", "Schlüssel für den Krabbelminenladen" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_BOMBCHU_SHOP_KEY, RHT_OVERWORLD_KEY, RG_BOMBCHU_SHOP_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_BOMBCHU_SHOP_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_RICHARDS_HOUSE_KEY] = Item(RG_RICHARDS_HOUSE_KEY, Text{ "Richard's House Key", "", "Schlüssel für das Haus von Richard" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_RICHARDS_HOUSE_KEY, RHT_OVERWORLD_KEY, RG_RICHARDS_HOUSE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_RICHARDS_HOUSE_KEY] = Item(RG_RICHARDS_HOUSE_KEY, Text{ "Richard's House Key", "Clé de la Maison de Kiki", "Schlüssel für das Haus von Richard" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_RICHARDS_HOUSE_KEY, RHT_OVERWORLD_KEY, RG_RICHARDS_HOUSE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_RICHARDS_HOUSE_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_ALLEY_HOUSE_KEY] = Item(RG_ALLEY_HOUSE_KEY, Text{ "Alley House Key", "", "Schlüssel für das Gassenhaus" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_ALLEY_HOUSE_KEY, RHT_OVERWORLD_KEY, RG_ALLEY_HOUSE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_ALLEY_HOUSE_KEY] = Item(RG_ALLEY_HOUSE_KEY, Text{ "Alley House Key", "Clé de la Maison de la Ruelle", "Schlüssel für das Gassenhaus" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_ALLEY_HOUSE_KEY, RHT_OVERWORLD_KEY, RG_ALLEY_HOUSE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_ALLEY_HOUSE_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_KAK_BAZAAR_KEY] = Item(RG_KAK_BAZAAR_KEY, Text{ "Kakariko Bazaar Key", "", "Schlüssel für den Basar von Kakariko" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_KAK_BAZAAR_KEY, RHT_OVERWORLD_KEY, RG_KAK_BAZAAR_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_KAK_BAZAAR_KEY] = Item(RG_KAK_BAZAAR_KEY, Text{ "Kakariko Bazaar Key", "Clé du Bazar de Cocorico", "Schlüssel für den Basar von Kakariko" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_KAK_BAZAAR_KEY, RHT_OVERWORLD_KEY, RG_KAK_BAZAAR_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_KAK_BAZAAR_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_KAK_POTION_SHOP_KEY] = Item(RG_KAK_POTION_SHOP_KEY, Text{ "Kakariko Potion Shop Key", "", "Schlüssel für den Magie-Laden von Kakariko" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_KAK_POTION_SHOP_KEY, RHT_OVERWORLD_KEY, RG_KAK_POTION_SHOP_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_KAK_POTION_SHOP_KEY] = Item(RG_KAK_POTION_SHOP_KEY, Text{ "Kakariko Potion Shop Key", "Clé du Magasin de Potions de Cocorico", "Schlüssel für den Magie-Laden von Kakariko" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_KAK_POTION_SHOP_KEY, RHT_OVERWORLD_KEY, RG_KAK_POTION_SHOP_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_KAK_POTION_SHOP_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_BOSS_HOUSE_KEY] = Item(RG_BOSS_HOUSE_KEY, Text{ "Boss's House Key", "", "Schlüssel für das Haus des Chefs" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_BOSS_HOUSE_KEY, RHT_OVERWORLD_KEY, RG_BOSS_HOUSE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_BOSS_HOUSE_KEY] = Item(RG_BOSS_HOUSE_KEY, Text{ "Boss's House Key", "Clé de la Maison du Chef des Ouvriers", "Schlüssel für das Haus des Chefs" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_BOSS_HOUSE_KEY, RHT_OVERWORLD_KEY, RG_BOSS_HOUSE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_BOSS_HOUSE_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_GRANNYS_POTION_SHOP_KEY] = Item(RG_GRANNYS_POTION_SHOP_KEY, Text{ "Granny's Potion Shop Key", "", "Schlüssel für Asas Hexenladen" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_GRANNYS_POTION_SHOP_KEY, RHT_OVERWORLD_KEY, RG_GRANNYS_POTION_SHOP_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_GRANNYS_POTION_SHOP_KEY] = Item(RG_GRANNYS_POTION_SHOP_KEY, Text{ "Granny's Potion Shop Key", "Clé de l'Apothicaire", "Schlüssel für Asas Hexenladen" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_GRANNYS_POTION_SHOP_KEY, RHT_OVERWORLD_KEY, RG_GRANNYS_POTION_SHOP_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_GRANNYS_POTION_SHOP_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_SKULLTULA_HOUSE_KEY] = Item(RG_SKULLTULA_HOUSE_KEY, Text{ "Skulltula House Key", "", "Schlüssel für das Skulltula-Haus" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_SKULLTULA_HOUSE_KEY, RHT_OVERWORLD_KEY, RG_SKULLTULA_HOUSE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_SKULLTULA_HOUSE_KEY] = Item(RG_SKULLTULA_HOUSE_KEY, Text{ "Skulltula House Key", "Clé de la Maison des Araignées", "Schlüssel für das Skulltula-Haus" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_SKULLTULA_HOUSE_KEY, RHT_OVERWORLD_KEY, RG_SKULLTULA_HOUSE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_SKULLTULA_HOUSE_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_IMPAS_HOUSE_KEY] = Item(RG_IMPAS_HOUSE_KEY, Text{ "Impa's House Key", "", "Schlüssel für das Haus von Impa" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_IMPAS_HOUSE_KEY, RHT_OVERWORLD_KEY, RG_IMPAS_HOUSE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_IMPAS_HOUSE_KEY] = Item(RG_IMPAS_HOUSE_KEY, Text{ "Impa's House Key", "Clé de la Maison d'Impa", "Schlüssel für das Haus von Impa" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_IMPAS_HOUSE_KEY, RHT_OVERWORLD_KEY, RG_IMPAS_HOUSE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_IMPAS_HOUSE_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_WINDMILL_KEY] = Item(RG_WINDMILL_KEY, Text{ "Windmill Key", "", "Schlüssel für die Windmühle" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_WINDMILL_KEY, RHT_OVERWORLD_KEY, RG_WINDMILL_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_WINDMILL_KEY] = Item(RG_WINDMILL_KEY, Text{ "Windmill Key", "Clé du Moulin", "Schlüssel für die Windmühle" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_WINDMILL_KEY, RHT_OVERWORLD_KEY, RG_WINDMILL_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_WINDMILL_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_KAK_SHOOTING_GALLERY_KEY] = Item(RG_KAK_SHOOTING_GALLERY_KEY, Text{ "Kakariko Shooting Gallery Key", "", "Schlüssel für die Schießbude von Kakariko" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_KAK_SHOOTING_GALLERY_KEY, RHT_OVERWORLD_KEY, RG_KAK_SHOOTING_GALLERY_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_KAK_SHOOTING_GALLERY_KEY] = Item(RG_KAK_SHOOTING_GALLERY_KEY, Text{ "Kakariko Shooting Gallery Key", "Clé du Stand de Tir de Cocorico", "Schlüssel für die Schießbude von Kakariko" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_KAK_SHOOTING_GALLERY_KEY, RHT_OVERWORLD_KEY, RG_KAK_SHOOTING_GALLERY_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_KAK_SHOOTING_GALLERY_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_DAMPES_HUT_KEY] = Item(RG_DAMPES_HUT_KEY, Text{ "Dampe's Hut Key", "", "Schlüssel für die Hütte von Boris" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_DAMPES_HUT_KEY, RHT_OVERWORLD_KEY, RG_DAMPES_HUT_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_DAMPES_HUT_KEY] = Item(RG_DAMPES_HUT_KEY, Text{ "Dampe's Hut Key", "Clé de la Cabane d'Igor", "Schlüssel für die Hütte von Boris" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_DAMPES_HUT_KEY, RHT_OVERWORLD_KEY, RG_DAMPES_HUT_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_DAMPES_HUT_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_TALONS_HOUSE_KEY] = Item(RG_TALONS_HOUSE_KEY, Text{ "Talon's House Key", "", "Schlüssel für das Haus von Talon" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_TALONS_HOUSE_KEY, RHT_OVERWORLD_KEY, RG_TALONS_HOUSE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_TALONS_HOUSE_KEY] = Item(RG_TALONS_HOUSE_KEY, Text{ "Talon's House Key", "Clé de la Maison de Talon", "Schlüssel für das Haus von Talon" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_TALONS_HOUSE_KEY, RHT_OVERWORLD_KEY, RG_TALONS_HOUSE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_TALONS_HOUSE_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_STABLES_KEY] = Item(RG_STABLES_KEY, Text{ "Stables Key", "", "Schlüssel für die Ställe" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_STABLES_KEY, RHT_OVERWORLD_KEY, RG_STABLES_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_STABLES_KEY] = Item(RG_STABLES_KEY, Text{ "Stables Key", "Clé des Écuries", "Schlüssel für die Ställe" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_STABLES_KEY, RHT_OVERWORLD_KEY, RG_STABLES_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_STABLES_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_BACK_TOWER_KEY] = Item(RG_BACK_TOWER_KEY, Text{ "Back Tower Key", "", "Schlüssel für den hinteren Turm" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_BACK_TOWER_KEY, RHT_OVERWORLD_KEY, RG_BACK_TOWER_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_BACK_TOWER_KEY] = Item(RG_BACK_TOWER_KEY, Text{ "Back Tower Key", "Clé du Silo", "Schlüssel für den hinteren Turm" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_BACK_TOWER_KEY, RHT_OVERWORLD_KEY, RG_BACK_TOWER_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_BACK_TOWER_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_HYLIA_LAB_KEY] = Item(RG_HYLIA_LAB_KEY, Text{ "Hylia Laboratory Key", "", "Schlüssel für das Hylia-Labor" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_HYLIA_LAB_KEY, RHT_OVERWORLD_KEY, RG_HYLIA_LAB_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_HYLIA_LAB_KEY] = Item(RG_HYLIA_LAB_KEY, Text{ "Hylia Laboratory Key", "Clé du Laboratoire du Lac Hylia", "Schlüssel für das Hylia-Labor" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_HYLIA_LAB_KEY, RHT_OVERWORLD_KEY, RG_HYLIA_LAB_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_HYLIA_LAB_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); - itemTable[RG_FISHING_HOLE_KEY] = Item(RG_FISHING_HOLE_KEY, Text{ "Fishing Hole Key", "", "Schlüssel für den Fischweiher" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_FISHING_HOLE_KEY, RHT_OVERWORLD_KEY, RG_FISHING_HOLE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); + itemTable[RG_FISHING_HOLE_KEY] = Item(RG_FISHING_HOLE_KEY, Text{ "Fishing Hole Key", "Clé de l'Étang", "Schlüssel für den Fischweiher" }, ITEMTYPE_ITEM, GI_DOOR_KEY, true, LOGIC_FISHING_HOLE_KEY, RHT_OVERWORLD_KEY, RG_FISHING_HOLE_KEY, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); itemTable[RG_FISHING_HOLE_KEY].SetCustomDrawFunc(Randomizer_DrawOverworldKey); // Key Rings itemTable[RG_FOREST_TEMPLE_KEY_RING] = Item(RG_FOREST_TEMPLE_KEY_RING, Text{ "Forest Temple Key Ring", "Trousseau du Temple de la Forêt", "Schlüsselbund für den Waldtempel" }, ITEMTYPE_SMALLKEY, 0xD5, true, LOGIC_FOREST_TEMPLE_KEYS, RHT_FOREST_TEMPLE_KEY_RING, RG_FOREST_TEMPLE_KEY_RING, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER); @@ -286,12 +286,12 @@ void Rando::StaticData::InitItemTable() { itemTable[RG_TREASURE_GAME_HEART] = Item(RG_TREASURE_GAME_HEART, Text{ "Piece of Heart (WINNER)", "Quart de Coeur (Chasse-aux-Trésors)", "Herzstück (Schatztruhenminispiel)" }, ITEMTYPE_ITEM, GI_HEART_PIECE_WIN, true, LOGIC_PIECE_OF_HEART, RHT_TREASURE_GAME_HEART, ITEM_HEART_PIECE_2, OBJECT_GI_HEARTS, GID_HEART_PIECE, 0xFA, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE); itemTable[RG_TREASURE_GAME_GREEN_RUPEE] = Item(RG_TREASURE_GAME_GREEN_RUPEE, Text{ "Green Rupee (LOSER)", "Rubis Vert (Chasse-aux-Trésors)", "Grüner Rubin (Schatztruhenminispiel)" }, ITEMTYPE_ITEM, GI_RUPEE_GREEN_LOSE, false, LOGIC_NONE, RHT_TREASURE_GAME_GREEN_RUPEE, ITEM_RUPEE_GREEN, OBJECT_GI_RUPY, GID_RUPEE_GREEN, 0xF4, 0x00, CHEST_ANIM_SHORT, ITEM_CATEGORY_MAJOR, MOD_NONE); // Shop - itemTable[RG_BUY_DEKU_NUTS_5] = Item(RG_BUY_DEKU_NUTS_5, Text{ "Buy Deku Nut (5)", "Acheter: Noix Mojo (5)", "Deku-Nuß kaufen (5)" }, ITEMTYPE_SHOP, GI_NUTS_5_2, true, LOGIC_NUTS, RHT_DEKU_NUTS_5, ITEM_NUTS_5, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 15); + itemTable[RG_BUY_DEKU_NUTS_5] = Item(RG_BUY_DEKU_NUTS_5, Text{ "Buy Deku Nut (5)", "Acheter: Noix Mojo (5)", "Deku-Nuß kaufen (5)" }, ITEMTYPE_SHOP, GI_NUTS_5_2, true, LOGIC_BUY_NUTS, RHT_DEKU_NUTS_5, ITEM_NUTS_5, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 15); itemTable[RG_BUY_ARROWS_30] = Item(RG_BUY_ARROWS_30, Text{ "Buy Arrows (30)", "Acheter: Flèches (30)", "Pfeile kaufen (30)" }, ITEMTYPE_SHOP, GI_ARROWS_MEDIUM, true, LOGIC_BUY_ARROW, RHT_ARROWS_30, ITEM_ARROWS_MEDIUM, OBJECT_GI_ARROW, GID_ARROWS_MEDIUM, 0xE6, 0x49, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 60); itemTable[RG_BUY_ARROWS_50] = Item(RG_BUY_ARROWS_50, Text{ "Buy Arrows (50)", "Acheter: Flèches (50)", "Pfeile kaufen (50)" }, ITEMTYPE_SHOP, GI_ARROWS_LARGE, true, LOGIC_BUY_ARROW, RHT_ARROWS_30, ITEM_ARROWS_LARGE, OBJECT_GI_ARROW, GID_ARROWS_LARGE, 0xE6, 0x4A, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 90); itemTable[RG_BUY_BOMBS_525] = Item(RG_BUY_BOMBS_525, Text{ "Buy Bombs (5) [25]", "Acheter: Bombes (5) [25]", "Bomben kaufen (5) [25]" }, ITEMTYPE_SHOP, GI_BOMBS_5, true, LOGIC_BUY_BOMB, RHT_BOMBS_5, ITEM_BOMBS_5, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 25); - itemTable[RG_BUY_DEKU_NUTS_10] = Item(RG_BUY_DEKU_NUTS_10, Text{ "Buy Deku Nut (10)", "Acheter: Noix Mojo (10)", "Deku-Nuß kaufen (10)" }, ITEMTYPE_SHOP, GI_NUTS_10, true, LOGIC_NUTS, RHT_DEKU_NUTS_10, ITEM_NUTS_10, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 30); - itemTable[RG_BUY_DEKU_STICK_1] = Item(RG_BUY_DEKU_STICK_1, Text{ "Buy Deku Stick (1)", "Acheter: Bâton Mojo (1)", "Deku-Stab kaufen (1)" }, ITEMTYPE_SHOP, GI_STICKS_1, true, LOGIC_STICKS, RHT_DEKU_STICK_1, ITEM_STICK, OBJECT_GI_STICK, GID_STICK, 0x37, 0x0D, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 10); + itemTable[RG_BUY_DEKU_NUTS_10] = Item(RG_BUY_DEKU_NUTS_10, Text{ "Buy Deku Nut (10)", "Acheter: Noix Mojo (10)", "Deku-Nuß kaufen (10)" }, ITEMTYPE_SHOP, GI_NUTS_10, true, LOGIC_BUY_NUTS, RHT_DEKU_NUTS_10, ITEM_NUTS_10, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 30); + itemTable[RG_BUY_DEKU_STICK_1] = Item(RG_BUY_DEKU_STICK_1, Text{ "Buy Deku Stick (1)", "Acheter: Bâton Mojo (1)", "Deku-Stab kaufen (1)" }, ITEMTYPE_SHOP, GI_STICKS_1, true, LOGIC_BUY_STICKS, RHT_DEKU_STICK_1, ITEM_STICK, OBJECT_GI_STICK, GID_STICK, 0x37, 0x0D, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 10); itemTable[RG_BUY_BOMBS_10] = Item(RG_BUY_BOMBS_10, Text{ "Buy Bombs (10)", "Acheter: Bombes (10)", "Bomben kaufen (10)" }, ITEMTYPE_SHOP, GI_BOMBS_10, true, LOGIC_BUY_BOMB, RHT_BOMBS_10, ITEM_BOMBS_10, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 50); itemTable[RG_BUY_FISH] = Item(RG_BUY_FISH, Text{ "Buy Fish", "Acheter: Poisson", "Fisch kaufen" }, ITEMTYPE_SHOP, GI_FISH, true, LOGIC_FISH_ACCESS, RHT_BOTTLE_WITH_FISH, ITEM_FISH, OBJECT_GI_FISH, GID_FISH, 0x47, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, false, 200); itemTable[RG_BUY_RED_POTION_30] = Item(RG_BUY_RED_POTION_30, Text{ "Buy Red Potion [30]", "Acheter: Potion Rouge [30]", "Rotes Elixier kaufen [30]" }, ITEMTYPE_SHOP, GI_POTION_RED, false, LOGIC_NONE, RHT_BOTTLE_WITH_RED_POTION, ITEM_POTION_RED, OBJECT_GI_LIQUID, GID_POTION_RED, 0x43, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, false, 30); @@ -354,7 +354,7 @@ void Rando::StaticData::InitItemTable() { itemTable[RG_BOMBCHU_BAG] = Item(RG_BOMBCHU_BAG, Text{ "Bombchu Bag", "Sac de Missiles Teigneux", "Krabbelminentasche" }, ITEMTYPE_ITEM, RG_BOMBCHU_BAG, true, LOGIC_BOMBCHUS, RHT_BOMBCHU_BAG, RG_BOMBCHU_BAG, OBJECT_GI_BOMB_2, GID_BOMBCHU, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER); itemTable[RG_BOMBCHU_BAG].SetCustomDrawFunc(Randomizer_DrawBombchuBag); - + itemTable[RG_QUIVER_INF] = Item(RG_QUIVER_INF, Text{ "Infinite Quiver", "Carquois Infini", "Unendlicher Köcher" }, ITEMTYPE_ITEM, RG_QUIVER_INF, true, LOGIC_PROGRESSIVE_BOW, RHT_QUIVER_INF, RG_QUIVER_INF, OBJECT_GI_ARROWCASE, GID_QUIVER_50, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER); itemTable[RG_BOMB_BAG_INF] = Item(RG_BOMB_BAG_INF, Text{ "Infinite Bomb Bag", "Sac de Bombes Infini", "Unendliche Bombentasche" }, ITEMTYPE_ITEM, RG_BOMB_BAG_INF, true, LOGIC_PROGRESSIVE_BOMB_BAG, RHT_BOMB_BAG_INF, RG_BOMB_BAG_INF, OBJECT_GI_BOMBPOUCH, GID_BOMB_BAG_40, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER); itemTable[RG_BULLET_BAG_INF] = Item(RG_BULLET_BAG_INF, Text{ "Infinite Bullet Bag", "Sac de Graines Infinis", "Unendliche Samentasche" }, ITEMTYPE_ITEM, RG_BULLET_BAG_INF, true, LOGIC_PROGRESSIVE_BULLET_BAG, RHT_BULLET_BAG_INF, RG_BULLET_BAG_INF, OBJECT_GI_DEKUPOUCH, GID_BULLET_BAG, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER); diff --git a/soh/soh/Enhancements/randomizer/location_access.cpp b/soh/soh/Enhancements/randomizer/location_access.cpp index c06ca5d70..3e5664ff8 100644 --- a/soh/soh/Enhancements/randomizer/location_access.cpp +++ b/soh/soh/Enhancements/randomizer/location_access.cpp @@ -326,7 +326,7 @@ void RegionTable_Init() { EventAccess(&logic->KakarikoVillageGateOpen, []{return ctx->GetOption(RSK_KAK_GATE).Is(RO_KAK_GATE_OPEN);}), //The big poes bottle softlock safety check does not account for the guard house lock if the guard house is not shuffled, so the key is needed before we can safely allow bottle use in logic //RANDOTODO a setting that lets you drink/dump big poes so we don't need this logic - EventAccess(&logic->CouldEmptyBigPoes, []{return ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL) || logic->CanOpenOverworldDoor(RG_GUARD_HOUSE_KEY);}), + EventAccess(&logic->CouldEmptyBigPoes, []{return !ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF) || logic->CanOpenOverworldDoor(RG_GUARD_HOUSE_KEY);}), }, { //Locations LOCATION(RC_LINKS_POCKET, true), @@ -627,13 +627,10 @@ std::vector GetShuffleableEntrances(Rando::EntranceType type, return entrancesToShuffle; } -// Get the specific entrance by name -Rando::Entrance* GetEntrance(const std::string name) { - for (RandomizerRegion region : Regions::GetAllRegions()) { - for (auto& exit : RegionTable(region)->exits) { - if (exit.GetName() == name) { - return &exit; - } +Rando::Entrance* GetEntrance(RandomizerRegion source, RandomizerRegion destination) { + for (auto& exit : RegionTable(source)->exits) { + if (exit.GetConnectedRegionKey() == destination) { + return &exit; } } diff --git a/soh/soh/Enhancements/randomizer/location_access.h b/soh/soh/Enhancements/randomizer/location_access.h index 828c31a08..df0cf6bd0 100644 --- a/soh/soh/Enhancements/randomizer/location_access.h +++ b/soh/soh/Enhancements/randomizer/location_access.h @@ -350,7 +350,7 @@ extern void DumpWorldGraph(std::string str); void RegionTable_Init(); Region* RegionTable(const RandomizerRegion regionKey); std::vector GetShuffleableEntrances(Rando::EntranceType type, bool onlyPrimary = true); -Rando::Entrance* GetEntrance(const std::string name); +Rando::Entrance* GetEntrance(RandomizerRegion source, RandomizerRegion destination); // Overworld void RegionTable_Init_KokiriForest(); diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp index 4ec6b6773..44c3fa817 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp @@ -50,7 +50,7 @@ void RegionTable_Init_BottomOfTheWell() { LOCATION(RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, true), LOCATION(RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, true), LOCATION(RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST, true), - //N64 has no extra check here, but I can't get past without dealing with the spider or taking a hit, they probably assume sticks + //You can just barely pass the spider on the right side without damage or items, but it's probably tight enough to count as as a trick LOCATION(RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, logic->CanPassEnemy(RE_BIG_SKULLTULA) || logic->TakeDamage()), //Not technically behind a wall, but still logically needs lens due to pits LOCATION(RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, logic->HasExplosives()), @@ -160,7 +160,7 @@ void RegionTable_Init_BottomOfTheWell() { }, { //Exits Entrance(RR_BOTTOM_OF_THE_WELL_SOUTHWEST_ROOM, []{return logic->IsChild && logic->CanPassEnemy(RE_BIG_SKULLTULA);}), - //It's possible top abuse boulder's limited range of collision detection to detonate the flowers through the boulder with bow, but this is a glitch + //It's possible to abuse boulder's limited range of collision detection to detonate the flowers through the boulder with bow, but this is a glitch //the exact range is just past the furthest away plank in the green goo section Entrance(RR_BOTTOM_OF_THE_WELL_BASEMENT_USEFUL_BOMB_FLOWERS, []{return Here(RR_BOTTOM_OF_THE_WELL_BASEMENT, []{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE) || (logic->CanUse(RG_STICKS) && ctx->GetTrickOption(RT_BOTW_BASEMENT));});}), }); diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/ganons_castle.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/ganons_castle.cpp index ded6c8279..451225273 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/ganons_castle.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/ganons_castle.cpp @@ -63,8 +63,8 @@ void RegionTable_Init_GanonsCastle() { }, { //Locations LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, logic->CanKillEnemy(RE_WOLFOS)), - LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_1, logic->CanBreakPots() && (logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_DINS_FIRE))), - LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_2, logic->CanBreakPots() && (logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_DINS_FIRE))), + LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_1, logic->CanBreakPots() && (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))))), + LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_2, logic->CanBreakPots() && (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))))), }, {}); areaTable[RR_GANONS_CASTLE_FIRE_TRIAL] = Region("Ganon's Castle Fire Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, { diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp index ff2bf9594..7aa2066ca 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp @@ -11,7 +11,7 @@ void RegionTable_Init_IceCavern() { //Exits Entrance(RR_ICE_CAVERN_BEGINNING, []{return ctx->GetDungeon(ICE_CAVERN)->IsVanilla();}), Entrance(RR_ICE_CAVERN_MQ_BEGINNING, []{return ctx->GetDungeon(ICE_CAVERN)->IsMQ() && logic->CanUseProjectile();}), - Entrance(RR_ZORAS_FOUNTAIN, []{return true;}), + Entrance(RR_ZF_LEDGE, []{return true;}), }); #pragma region Vanilla diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/jabujabus_belly.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/jabujabus_belly.cpp index 3c45682ae..a43e1b685 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/jabujabus_belly.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/jabujabus_belly.cpp @@ -312,9 +312,11 @@ void RegionTable_Init_JabuJabusBelly() { }, { //Locations LOCATION(RC_JABU_JABUS_BELLY_MQ_COW, logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_FAIRY_SLINGSHOT)), - LOCATION(RC_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS, logic->CanCutShrubs()), + LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS, logic->CanCutShrubs()), LOCATION(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, logic->CanCutShrubs()), LOCATION(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2, logic->CanCutShrubs()), + LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1, logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanBreakSmallCrates()), + LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2, logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanBreakSmallCrates()), }, { //Exits Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return logic->CanUse(RG_BOOMERANG) && logic->CanUse(RG_FAIRY_SLINGSHOT);}), diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp index 0ae5ac289..05efed953 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp @@ -773,7 +773,7 @@ void RegionTable_Init_WaterTemple() { LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_4, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()), LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_5, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()), LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_6, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()), - + }, { //Exits diff --git a/soh/soh/Enhancements/randomizer/location_access/gerudo_fortress.cpp b/soh/soh/Enhancements/randomizer/location_access/gerudo_fortress.cpp index 4b4579210..dd95b11fb 100644 --- a/soh/soh/Enhancements/randomizer/location_access/gerudo_fortress.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/gerudo_fortress.cpp @@ -27,8 +27,8 @@ void RegionTable_Init_GerudoFortress() { LOCATION(RC_GF_GERUDO_MEMBERSHIP_CARD, logic->CanFinishGerudoFortress()), LOCATION(RC_GF_GS_ARCHERY_RANGE, logic->IsAdult && logic->HookshotOrBoomerang() && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanGetNightTimeGS()), LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult && (logic->CanJumpslashExceptHammer() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)) && (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_KITCHEN) || ctx->GetTrickOption(RT_GF_JUMP)) && logic->CanGetNightTimeGS()), - LOCATION(RC_GF_BREAK_ROOM_POT_1, ((logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD)) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakPots()), - LOCATION(RC_GF_BREAK_ROOM_POT_2, ((logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD)) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakPots()), + LOCATION(RC_GF_BREAK_ROOM_POT_1, (logic->CanUse(RG_LONGSHOT) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || (logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_GF_JUMP) && (ctx->GetTrickOption(RT_GF_KITCHEN) || logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))))) && logic->CanBreakPots()), + LOCATION(RC_GF_BREAK_ROOM_POT_2, (logic->CanUse(RG_LONGSHOT) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || (logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_GF_JUMP) && (ctx->GetTrickOption(RT_GF_KITCHEN) || logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))))) && logic->CanBreakPots()), LOCATION(RC_GF_KITCHEN_POT_1, (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakPots()), LOCATION(RC_GF_KITCHEN_POT_2, (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakPots()), LOCATION(RC_GF_NORTH_F1_CARPENTER_POT_1, logic->CanBreakPots()), @@ -43,7 +43,7 @@ void RegionTable_Init_GerudoFortress() { LOCATION(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_2, logic->CanBreakPots()), LOCATION(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_3, logic->CanBreakPots()), LOCATION(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_4, logic->CanBreakPots()), - LOCATION(RC_GF_ABOVE_JAIL_CRATE, ((logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD)) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakCrates()), + LOCATION(RC_GF_ABOVE_JAIL_CRATE, (logic->CanUse(RG_LONGSHOT) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || (logic->CanUse(RG_HOOKSHOT) && ctx->GetTrickOption(RT_GF_JUMP))) && logic->CanBreakCrates()), LOCATION(RC_GF_OUTSIDE_CENTER_CRATE_1, logic->CanBreakCrates()), LOCATION(RC_GF_OUTSIDE_CENTER_CRATE_2, logic->CanBreakCrates()), LOCATION(RC_GF_OUTSIDE_CENTER_CRATE_3, logic->CanBreakCrates()), @@ -60,7 +60,7 @@ void RegionTable_Init_GerudoFortress() { LOCATION(RC_GF_ARCHERY_START_CRATE_1, (logic->IsChild || logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD)) && logic->CanBreakCrates()), LOCATION(RC_GF_ARCHERY_START_CRATE_2, (logic->IsChild || logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD)) && logic->CanBreakCrates()), LOCATION(RC_GF_ARCHERY_LEFT_END_CRATE_1, (logic->IsChild || logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD)) && logic->CanBreakCrates()), - LOCATION(RC_GF_ARCHERY_LEFT_END_CRATE_2, (logic->IsChild || logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD)) && logic->CanBreakCrates()), + LOCATION(RC_GF_ARCHERY_LEFT_END_CRATE_2, (logic->IsChild || logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD)) && (logic->IsAdult || (logic->BlastOrSmash() || logic->HookshotOrBoomerang() || logic->CanUse(RG_HOVER_BOOTS)))), LOCATION(RC_GF_ARCHERY_LEFT_END_CHILD_CRATE, logic->IsChild && logic->HasExplosives() && logic->CanBreakCrates()), LOCATION(RC_GF_ARCHERY_RIGHT_END_CRATE_1, (logic->IsChild || logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD)) && logic->CanBreakCrates()), LOCATION(RC_GF_ARCHERY_RIGHT_END_CRATE_2, (logic->IsChild || logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD)) && logic->CanBreakCrates()), @@ -69,10 +69,10 @@ void RegionTable_Init_GerudoFortress() { LOCATION(RC_GF_KITCHEN_CRATE_3, (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakCrates()), LOCATION(RC_GF_KITCHEN_CRATE_4, (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakCrates()), LOCATION(RC_GF_KITCHEN_CRATE_5, (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakCrates()), - LOCATION(RC_GF_BREAK_ROOM_CRATE_1, ((logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD)) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakCrates()), - LOCATION(RC_GF_BREAK_ROOM_CRATE_2, ((logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD)) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakCrates()), - LOCATION(RC_GF_BREAK_ROOM_CRATE_3, ((logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD)) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakCrates()), - LOCATION(RC_GF_BREAK_ROOM_CRATE_4, ((logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD)) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakCrates()), + LOCATION(RC_GF_BREAK_ROOM_CRATE_1, (logic->CanUse(RG_LONGSHOT) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || (logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_GF_JUMP) && (ctx->GetTrickOption(RT_GF_KITCHEN) || logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))))) && logic->CanBreakCrates()), + LOCATION(RC_GF_BREAK_ROOM_CRATE_2, (logic->CanUse(RG_LONGSHOT) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || (logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_GF_JUMP) && (ctx->GetTrickOption(RT_GF_KITCHEN) || logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))))) && logic->CanBreakCrates()), + LOCATION(RC_GF_BREAK_ROOM_CRATE_3, (logic->CanUse(RG_LONGSHOT) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || ((logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_JUMP)) && (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW)))) && logic->CanBreakCrates()), + LOCATION(RC_GF_BREAK_ROOM_CRATE_4, (logic->CanUse(RG_LONGSHOT) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || ((logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_JUMP)) && (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW)))) && logic->CanBreakCrates()), LOCATION(RC_GF_NORTH_F1_CARPENTER_CRATE, (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakCrates()), LOCATION(RC_GF_NORTH_F3_CARPENTER_CRATE, (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakCrates()), LOCATION(RC_GF_SOUTH_F2_CARPENTER_CRATE_1, logic->CanBreakCrates()), diff --git a/soh/soh/Enhancements/randomizer/location_access/overworld/castle_grounds.cpp b/soh/soh/Enhancements/randomizer/location_access/overworld/castle_grounds.cpp index bdcdf9a4c..dbf467b0f 100644 --- a/soh/soh/Enhancements/randomizer/location_access/overworld/castle_grounds.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/overworld/castle_grounds.cpp @@ -34,7 +34,7 @@ void RegionTable_Init_CastleGrounds() { }, { //Exits Entrance(RR_CASTLE_GROUNDS, []{return true;}), - Entrance(RR_HC_GARDEN, []{return logic->CanUse(RG_WEIRD_EGG) || !ctx->GetOption(RSK_SHUFFLE_WEIRD_EGG) || (ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanJumpslash());}), + Entrance(RR_HC_GARDEN, []{return logic->CanUse(RG_WEIRD_EGG) || (ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanJumpslash());}), Entrance(RR_HC_GREAT_FAIRY_FOUNTAIN, []{return logic->BlastOrSmash();}), Entrance(RR_HC_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}), }); diff --git a/soh/soh/Enhancements/randomizer/location_access/overworld/market.cpp b/soh/soh/Enhancements/randomizer/location_access/overworld/market.cpp index 2016b24cd..0314bfde0 100644 --- a/soh/soh/Enhancements/randomizer/location_access/overworld/market.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/overworld/market.cpp @@ -14,18 +14,19 @@ void RegionTable_Init_Market() { areaTable[RR_THE_MARKET] = Region("Market", "Market", {RA_THE_MARKET}, NO_DAY_NIGHT_CYCLE, {}, { //Locations - LOCATION(RC_MARKET_GRASS_1, logic->IsChild && logic->CanCutShrubs()), - LOCATION(RC_MARKET_GRASS_2, logic->IsChild && logic->CanCutShrubs()), - LOCATION(RC_MARKET_GRASS_3, logic->IsChild && logic->CanCutShrubs()), - LOCATION(RC_MARKET_GRASS_4, logic->IsChild && logic->CanCutShrubs()), - LOCATION(RC_MARKET_GRASS_5, logic->IsChild && logic->CanCutShrubs()), - LOCATION(RC_MARKET_GRASS_6, logic->IsChild && logic->CanCutShrubs()), - LOCATION(RC_MARKET_GRASS_7, logic->IsChild && logic->CanCutShrubs()), - LOCATION(RC_MARKET_GRASS_8, logic->IsChild && logic->CanCutShrubs()), - LOCATION(RC_MK_NEAR_BAZAAR_CRATE_1, logic->IsChild && logic->CanBreakCrates()), - LOCATION(RC_MK_NEAR_BAZAAR_CRATE_2, logic->IsChild && logic->CanBreakCrates()), - LOCATION(RC_MK_SHOOTING_GALLERY_CRATE_1, logic->IsChild && logic->CanBreakCrates()), - LOCATION(RC_MK_SHOOTING_GALLERY_CRATE_2, logic->IsChild && logic->CanBreakCrates()), + //RANDOTODO add item avalibility to regions to remove need to hardcode logic in limited item use situations + LOCATION(RC_MARKET_GRASS_1, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))), + LOCATION(RC_MARKET_GRASS_2, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))), + LOCATION(RC_MARKET_GRASS_3, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))), + LOCATION(RC_MARKET_GRASS_4, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))), + LOCATION(RC_MARKET_GRASS_5, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))), + LOCATION(RC_MARKET_GRASS_6, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))), + LOCATION(RC_MARKET_GRASS_7, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))), + LOCATION(RC_MARKET_GRASS_8, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))), + LOCATION(RC_MK_NEAR_BAZAAR_CRATE_1, logic->IsChild /*&& logic->CanRoll()*/), + LOCATION(RC_MK_NEAR_BAZAAR_CRATE_2, logic->IsChild /*&& logic->CanRoll()*/), + LOCATION(RC_MK_SHOOTING_GALLERY_CRATE_1, logic->IsChild /*&& logic->CanRoll()*/), + LOCATION(RC_MK_SHOOTING_GALLERY_CRATE_2, logic->IsChild /*&& logic->CanRoll()*/), }, { //Exits Entrance(RR_MARKET_ENTRANCE, []{return true;}), diff --git a/soh/soh/Enhancements/randomizer/location_access/overworld/zoras_domain.cpp b/soh/soh/Enhancements/randomizer/location_access/overworld/zoras_domain.cpp index 07922bc8f..3bee82b26 100644 --- a/soh/soh/Enhancements/randomizer/location_access/overworld/zoras_domain.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/overworld/zoras_domain.cpp @@ -17,8 +17,8 @@ void RegionTable_Init_ZorasDomain() { //Locations LOCATION(RC_ZD_DIVING_MINIGAME, logic->HasItem(RG_BRONZE_SCALE) && logic->HasItem(RG_CHILD_WALLET) && logic->IsChild), LOCATION(RC_ZD_CHEST, logic->IsChild && logic->CanUse(RG_STICKS)), - LOCATION(RC_ZD_KING_ZORA_THAWED, logic->KingZoraThawed), - LOCATION(RC_ZD_TRADE_PRESCRIPTION, logic->KingZoraThawed && logic->CanUse(RG_PRESCRIPTION)), + LOCATION(RC_ZD_KING_ZORA_THAWED, logic->IsAdult && logic->KingZoraThawed), + LOCATION(RC_ZD_TRADE_PRESCRIPTION, logic->IsAdult && logic->KingZoraThawed && logic->CanUse(RG_PRESCRIPTION)), LOCATION(RC_ZD_GS_FROZEN_WATERFALL, logic->IsAdult && (logic->HookshotOrBoomerang() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || (logic->CanUse(RG_MAGIC_SINGLE) && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))) || (ctx->GetTrickOption(RT_ZD_GS) && logic->CanJumpslashExceptHammer())) && logic->CanGetNightTimeGS()), LOCATION(RC_ZD_FISH_1, logic->IsChild && logic->HasBottle()), LOCATION(RC_ZD_FISH_2, logic->IsChild && logic->HasBottle()), @@ -28,8 +28,8 @@ void RegionTable_Init_ZorasDomain() { LOCATION(RC_ZD_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()), LOCATION(RC_ZD_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)), LOCATION(RC_ZD_GOSSIP_STONE, true), - LOCATION(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT, logic->CanBreakUpperBeehives()), - LOCATION(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT, logic->CanBreakUpperBeehives()), + LOCATION(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT, logic->IsChild && logic->CanBreakUpperBeehives()), + LOCATION(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT, logic->IsChild && logic->CanBreakUpperBeehives()), LOCATION(RC_ZD_NEAR_SHOP_POT_1, logic->CanBreakPots()), LOCATION(RC_ZD_NEAR_SHOP_POT_2, logic->CanBreakPots()), LOCATION(RC_ZD_NEAR_SHOP_POT_3, logic->CanBreakPots()), @@ -50,9 +50,12 @@ void RegionTable_Init_ZorasDomain() { Entrance(RR_ZD_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}), }); - areaTable[RR_ZD_BEHIND_KING_ZORA] = Region("ZD Behind King Zora", "Zoras Domain", {RA_ZORAS_DOMAIN}, NO_DAY_NIGHT_CYCLE, {}, { + areaTable[RR_ZD_BEHIND_KING_ZORA] = Region("ZD Behind King Zora", "Zoras Domain", {RA_ZORAS_DOMAIN}, NO_DAY_NIGHT_CYCLE, { + //Events + EventAccess(&logic->KingZoraThawed, []{return logic->IsAdult && logic->BlueFire();}), + }, { //Locations - LOCATION(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, logic->CanBreakUpperBeehives()), + LOCATION(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, logic->IsChild && logic->CanBreakUpperBeehives()), }, { //Exits Entrance(RR_ZORAS_DOMAIN, []{return logic->DeliverLetter || ctx->GetOption(RSK_ZORAS_FOUNTAIN).Is(RO_ZF_OPEN) || (ctx->GetOption(RSK_ZORAS_FOUNTAIN).Is(RO_ZF_CLOSED_CHILD) && logic->IsAdult);}), diff --git a/soh/soh/Enhancements/randomizer/location_access/overworld/zoras_fountain.cpp b/soh/soh/Enhancements/randomizer/location_access/overworld/zoras_fountain.cpp index a03070454..3ac0921a3 100644 --- a/soh/soh/Enhancements/randomizer/location_access/overworld/zoras_fountain.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/overworld/zoras_fountain.cpp @@ -11,18 +11,44 @@ void RegionTable_Init_ZorasFountain() { EventAccess(&logic->ButterflyFairy, []{return logic->ButterflyFairy || (logic->CanUse(RG_STICKS) && logic->AtDay);}), }, { //Locations - LOCATION(RC_ZF_ICEBERG_FREESTANDING_POH, logic->IsAdult), + LOCATION(RC_ZF_GS_TREE, logic->IsChild), + LOCATION(RC_ZF_GS_ABOVE_THE_LOG, logic->IsChild && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()), + LOCATION(RC_ZF_FAIRY_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()), + LOCATION(RC_ZF_FAIRY_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)), + LOCATION(RC_ZF_JABU_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()), + LOCATION(RC_ZF_JABU_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)), + LOCATION(RC_ZF_FAIRY_GOSSIP_STONE, true), + LOCATION(RC_ZF_JABU_GOSSIP_STONE, true), + LOCATION(RC_ZF_NEAR_JABU_POT_1, logic->IsChild && logic->CanBreakPots()), + LOCATION(RC_ZF_NEAR_JABU_POT_2, logic->IsChild && logic->CanBreakPots()), + LOCATION(RC_ZF_NEAR_JABU_POT_3, logic->IsChild && logic->CanBreakPots()), + LOCATION(RC_ZF_NEAR_JABU_POT_4, logic->IsChild && logic->CanBreakPots()), + }, { + //Exits + Entrance(RR_ZD_BEHIND_KING_ZORA, []{return true;}), + Entrance(RR_ZF_ICEBERGS, []{return logic->IsAdult;}), + Entrance(RR_ZF_LAKEBED, []{return logic->CanUse(RG_IRON_BOOTS);}), + //child can break the brown rock without lifting the silver rock and it stays gone for adult, but it's not intuitive and there's no reasonable case where it matters. + Entrance(RR_ZF_HIDDEN_CAVE, []{return logic->CanUse(RG_SILVER_GAUNTLETS) && logic->BlastOrSmash();}), + Entrance(RR_ZF_ROCK, []{return logic->IsAdult && logic->CanUse(RG_SCARECROW);}), + Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, []{return (logic->IsChild && logic->CanUse(RG_BOTTLE_WITH_FISH));}), + Entrance(RR_ZF_GREAT_FAIRY_FOUNTAIN, []{return logic->HasExplosives() || (ctx->GetTrickOption(RT_ZF_GREAT_FAIRY_WITHOUT_EXPLOSIVES) && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_SILVER_GAUNTLETS));}), + }); + + areaTable[RR_ZF_ICEBERGS] = Region("ZF Icebergs", "Zoras Fountain", {RA_ZORAS_FOUNTAIN}, NO_DAY_NIGHT_CYCLE, {}, { + //Locations + LOCATION(RC_ZF_ICEBERG_FREESTANDING_POH, logic->IsAdult), + }, { + //Exits + //This hover is pretty tight, come at it with momentum and aim for the small corner polygon of the big iceburg while spamming roll + Entrance(RR_ZORAS_FOUNTAIN, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->HasItem(RG_HOVER_BOOTS);}), + Entrance(RR_ZF_LAKEBED, []{return logic->CanUse(RG_IRON_BOOTS);}), + Entrance(RR_ZF_LEDGE, []{return true;}), + }); + + areaTable[RR_ZF_LAKEBED] = Region("ZF Lakebed", "Zoras Fountain", {RA_ZORAS_FOUNTAIN}, NO_DAY_NIGHT_CYCLE, {}, { + //Locations LOCATION(RC_ZF_BOTTOM_FREESTANDING_POH, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16), - LOCATION(RC_ZF_GS_TREE, logic->IsChild), - LOCATION(RC_ZF_GS_ABOVE_THE_LOG, logic->IsChild && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()), - LOCATION(RC_ZF_GS_HIDDEN_CAVE, logic->CanUse(RG_SILVER_GAUNTLETS) && logic->BlastOrSmash() && logic->HookshotOrBoomerang() && logic->IsAdult && logic->CanGetNightTimeGS()), - LOCATION(RC_ZF_HIDDEN_CAVE_POT_1, logic->CanUse(RG_SILVER_GAUNTLETS) && logic->IsAdult && logic->BlastOrSmash() && logic->CanBreakPots()), - LOCATION(RC_ZF_HIDDEN_CAVE_POT_2, logic->CanUse(RG_SILVER_GAUNTLETS) && logic->IsAdult && logic->BlastOrSmash() && logic->CanBreakPots()), - LOCATION(RC_ZF_HIDDEN_CAVE_POT_3, logic->CanUse(RG_SILVER_GAUNTLETS) && logic->IsAdult && logic->BlastOrSmash() && logic->CanBreakPots()), - LOCATION(RC_ZF_FAIRY_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()), - LOCATION(RC_ZF_FAIRY_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)), - LOCATION(RC_ZF_JABU_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()), - LOCATION(RC_ZF_JABU_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)), LOCATION(RC_ZF_BOTTOM_NORTH_INNER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16), LOCATION(RC_ZF_BOTTOM_NORTHEAST_INNER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16), LOCATION(RC_ZF_BOTTOM_SOUTHEAST_INNER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16), @@ -41,18 +67,47 @@ void RegionTable_Init_ZorasFountain() { LOCATION(RC_ZF_BOTTOM_SOUTH_OUTER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16), LOCATION(RC_ZF_BOTTOM_SOUTHWEST_OUTER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16), LOCATION(RC_ZF_BOTTOM_NORTHWEST_OUTER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16), - LOCATION(RC_ZF_FAIRY_GOSSIP_STONE, true), - LOCATION(RC_ZF_JABU_GOSSIP_STONE, true), - LOCATION(RC_ZF_NEAR_JABU_POT_1, logic->IsChild && logic->CanBreakPots()), - LOCATION(RC_ZF_NEAR_JABU_POT_2, logic->IsChild && logic->CanBreakPots()), - LOCATION(RC_ZF_NEAR_JABU_POT_3, logic->IsChild && logic->CanBreakPots()), - LOCATION(RC_ZF_NEAR_JABU_POT_4, logic->IsChild && logic->CanBreakPots()), }, { //Exits - Entrance(RR_ZD_BEHIND_KING_ZORA, []{return true;}), - Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, []{return (logic->IsChild && logic->CanUse(RG_BOTTLE_WITH_FISH));}), - Entrance(RR_ICE_CAVERN_ENTRYWAY, []{return logic->IsAdult;}), - Entrance(RR_ZF_GREAT_FAIRY_FOUNTAIN, []{return logic->HasExplosives() || (ctx->GetTrickOption(RT_ZF_GREAT_FAIRY_WITHOUT_EXPLOSIVES) && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_SILVER_GAUNTLETS));}), + Entrance(RR_ZORAS_FOUNTAIN, []{return logic->HasItem(RG_BRONZE_SCALE);}), + }); + + areaTable[RR_ZF_LEDGE] = Region("ZF Ledge", "Zoras Fountain", {RA_ZORAS_FOUNTAIN}, NO_DAY_NIGHT_CYCLE, {}, {}, { + //Exits + Entrance(RR_ZORAS_FOUNTAIN, []{return logic->HasItem(RG_BRONZE_SCALE);}), + Entrance(RR_ZF_ICEBERGS, []{return logic->IsAdult;}), + Entrance(RR_ZF_LAKEBED, []{return logic->CanUse(RG_IRON_BOOTS);}), + Entrance(RR_ICE_CAVERN_ENTRYWAY, []{return true;}), + }); + + areaTable[RR_ZF_HIDDEN_CAVE] = Region("ZF Hidden Cave", "Zoras Fountain", {RA_ZORAS_FOUNTAIN}, NO_DAY_NIGHT_CYCLE, {}, { + //Locations + LOCATION(RC_ZF_HIDDEN_CAVE_POT_1, logic->IsAdult && logic->CanBreakPots()), + LOCATION(RC_ZF_HIDDEN_CAVE_POT_2, logic->IsAdult && logic->CanBreakPots()), + LOCATION(RC_ZF_HIDDEN_CAVE_POT_3, logic->IsAdult && logic->CanBreakPots()), + }, { + //Exits + //There are invisible big skultullas here as adult but they do not block the path and can be "seen" with Z-target + //Lens is not currently needed for this either, implying they are not considered blocking, but it's open for discussion long-term + Entrance(RR_ZF_HIDDEN_LEDGE, []{return true;}), + }); + + areaTable[RR_ZF_HIDDEN_LEDGE] = Region("ZF Hidden Ledge", "Zoras Fountain", {RA_ZORAS_FOUNTAIN}, NO_DAY_NIGHT_CYCLE, {}, { + //Locations + LOCATION(RC_ZF_GS_HIDDEN_CAVE, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOMB_THROW) && logic->CanGetNightTimeGS()), + }, { + //Exits + //It is possible to avoid fall damage by jumping towards the right and landing in deeper water, but this is basically never relevent + Entrance(RR_ZORAS_FOUNTAIN, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->TakeDamage();}), + Entrance(RR_ZF_HIDDEN_CAVE, []{return true;}), + }); + + areaTable[RR_ZF_ROCK] = Region("ZF Rock", "Zoras Fountain", {RA_ZORAS_FOUNTAIN}, NO_DAY_NIGHT_CYCLE, {}, { + //Locations + //Has a wonder item + }, { + //Exits + Entrance(RR_ZORAS_FOUNTAIN, []{return true;}), }); areaTable[RR_ZF_GREAT_FAIRY_FOUNTAIN] = Region("ZF Great Fairy Fountain", "ZF Great Fairy Fountain", {}, NO_DAY_NIGHT_CYCLE, {}, { diff --git a/soh/soh/Enhancements/randomizer/logic.cpp b/soh/soh/Enhancements/randomizer/logic.cpp index 4a1ede8e7..9ba8b6c14 100644 --- a/soh/soh/Enhancements/randomizer/logic.cpp +++ b/soh/soh/Enhancements/randomizer/logic.cpp @@ -71,7 +71,7 @@ bool Logic::HasItem(RandomizerGet itemName) { case RG_DISTANT_SCARECROW: return ScarecrowsSong() && CanUse(RG_LONGSHOT); case RG_MAGIC_BEAN: - return GetAmmo(ITEM_BEAN) > 0; + return GetAmmo(ITEM_BEAN) > 0 || CheckInventory(ITEM_BEAN, true); case RG_KOKIRI_SWORD: case RG_DEKU_SHIELD: case RG_GORON_TUNIC: @@ -121,8 +121,6 @@ bool Logic::HasItem(RandomizerGet itemName) { case RG_STONE_OF_AGONY: case RG_GERUDO_MEMBERSHIP_CARD: return CheckQuestItem(RandoGetToQuestItem.at(itemName)); - case RG_RUTOS_LETTER: - return CheckEventChkInf(EVENTCHKINF_OBTAINED_RUTOS_LETTER); case RG_DOUBLE_DEFENSE: return GetSaveContext()->isDoubleDefenseAcquired; case RG_FISHING_POLE: @@ -171,6 +169,7 @@ bool Logic::HasItem(RandomizerGet itemName) { case RG_BACK_TOWER_KEY: case RG_HYLIA_LAB_KEY: case RG_FISHING_HOLE_KEY: + case RG_RUTOS_LETTER: return CheckRandoInf(RandoGetToRandInf.at(itemName)); // Boss Keys case RG_EPONA: @@ -323,11 +322,9 @@ bool Logic::CanUse(RandomizerGet itemName) { case RG_KOKIRI_SWORD: return IsChild; // || KokiriSwordAsAdult; case RG_NUTS: - return (NutPot || NutCrate || DekuBabaNuts) && - AmmoCanDrop; // RANDOTODO BuyNuts currently mixed in with Nuts, should be seperate as BuyNuts are - // also a Nuts source + return ((NutPot || NutCrate || DekuBabaNuts) && AmmoCanDrop) || GetInLogic(LOGIC_BUY_NUTS); case RG_STICKS: - return IsChild /* || StickAsAdult;*/ && (StickPot || DekuBabaSticks); + return IsChild /* || StickAsAdult;*/ && (StickPot || DekuBabaSticks || GetInLogic(LOGIC_BUY_STICKS)); case RG_DEKU_SHIELD: return IsChild; // || DekuShieldAsAdult; case RG_PROGRESSIVE_BOMB_BAG: @@ -558,9 +555,8 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal } return killed; case RE_DODONGO: - return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || - CanUse(RG_MEGATON_HAMMER) || (quantity <= 5 && CanUse(RG_STICKS)) || HasExplosives() || - CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_FAIRY_BOW); + return CanUseSword() || CanUse(RG_MEGATON_HAMMER) || (quantity <= 5 && CanUse(RG_STICKS)) || + HasExplosives() || CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_FAIRY_BOW); case RE_LIZALFOS: return CanJumpslash() || HasExplosives() || CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_FAIRY_BOW); case RE_KEESE: @@ -604,11 +600,9 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal (CanUse(RG_NUTS) || HookshotOrBoomerang() || CanStandingShield())); case RE_DEAD_HAND: // RANDOTODO change Dead Hand trick to be sticks Dead Hand - return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || - (CanUse(RG_STICKS) && ctx->GetTrickOption(RT_BOTW_CHILD_DEADHAND)); + return CanUseSword() || (CanUse(RG_STICKS) && ctx->GetTrickOption(RT_BOTW_CHILD_DEADHAND)); case RE_WITHERED_DEKU_BABA: - return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || - CanUse(RG_BOOMERANG); + return CanUseSword() || CanUse(RG_BOOMERANG); case RE_LIKE_LIKE: case RE_FLOORMASTER: return CanDamage(); @@ -645,8 +639,7 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal // bow and sling can wake them and damage after they shed their armour, so could reduce ammo requirements for // explosives to 10. requires 8 sticks to kill so would be a trick unless we apply higher stick bag logic case RE_IRON_KNUCKLE: - return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || - CanUse(RG_MEGATON_HAMMER) || HasExplosives(); + return CanUseSword() || CanUse(RG_MEGATON_HAMMER) || HasExplosives(); // To stun flare dancer with chus, you have to hit the flame under it while it is spinning. It should eventually // return to spinning after dashing for a while if you miss the window it is possible to damage the core with // explosives, but difficult to get all 4 hits in even with chus, and if it reconstructs the core heals, so it @@ -695,9 +688,8 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal CanUse(RG_STICKS) || HasExplosives() || CanUse(RG_HOOKSHOT) || CanUse(RG_DINS_FIRE) || CanUse(RG_FIRE_ARROWS); case RE_SHELL_BLADE: - return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || - CanUse(RG_MEGATON_HAMMER) || CanUse(RG_STICKS) || HasExplosives() || CanUse(RG_HOOKSHOT) || - CanUse(RG_FAIRY_BOW) || CanUse(RG_DINS_FIRE); + return CanJumpslash() || HasExplosives() || CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_BOW) || + CanUse(RG_DINS_FIRE); case RE_SPIKE: return CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_STICKS) || HasExplosives() || CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_BOW) || @@ -744,25 +736,20 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal case RE_BARINADE: return HasBossSoul(RG_BARINADE_SOUL) && CanUse(RG_BOOMERANG) && CanJumpslashExceptHammer(); case RE_PHANTOM_GANON: - return HasBossSoul(RG_PHANTOM_GANON_SOUL) && - (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD)) && + return HasBossSoul(RG_PHANTOM_GANON_SOUL) && CanUseSword() && (CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_BOW) || CanUse(RG_FAIRY_SLINGSHOT)); case RE_VOLVAGIA: return HasBossSoul(RG_VOLVAGIA_SOUL) && CanUse(RG_MEGATON_HAMMER); case RE_MORPHA: - return HasBossSoul(RG_MORPHA_SOUL) && CanUse(RG_HOOKSHOT) && - (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || - CanUse(RG_MEGATON_HAMMER)); + return HasBossSoul(RG_MORPHA_SOUL) && CanUse(RG_HOOKSHOT) && (CanUseSword() || CanUse(RG_MEGATON_HAMMER)); case RE_BONGO_BONGO: return HasBossSoul(RG_BONGO_BONGO_SOUL) && - (CanUse(RG_LENS_OF_TRUTH) || ctx->GetTrickOption(RT_LENS_BONGO)) && - (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD)) && + (CanUse(RG_LENS_OF_TRUTH) || ctx->GetTrickOption(RT_LENS_BONGO)) && CanUseSword() && (CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_BOW) || CanUse(RG_FAIRY_SLINGSHOT) || ctx->GetTrickOption(RT_SHADOW_BONGO)); case RE_TWINROVA: return HasBossSoul(RG_TWINROVA_SOUL) && CanUse(RG_MIRROR_SHIELD) && - (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || - CanUse(RG_MEGATON_HAMMER)); + (CanUseSword() || CanUse(RG_MEGATON_HAMMER)); case RE_GANONDORF: // RANDOTODO: Trick to use hammer (no jumpslash) or stick (only jumpslash) instead of a sword to reflect the // energy ball and either of them regardless of jumpslashing to damage and kill ganondorf @@ -771,8 +758,7 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal // for killing ganondorf and all of those can reflect the energy ball // This will not be the case once ammo logic in taken into account as // sticks are limited and using a bottle might become a requirement in that case - return HasBossSoul(RG_GANON_SOUL) && CanUse(RG_LIGHT_ARROWS) && - (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD)); + return HasBossSoul(RG_GANON_SOUL) && CanUse(RG_LIGHT_ARROWS) && CanUseSword(); case RE_GANON: return HasBossSoul(RG_GANON_SOUL) && CanUse(RG_MASTER_SWORD); case RE_DARK_LINK: @@ -792,8 +778,7 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal return CanUse(RG_BOOMERANG); case RE_BARI: return HookshotOrBoomerang() || CanUse(RG_FAIRY_BOW) || HasExplosives() || CanUse(RG_MEGATON_HAMMER) || - CanUse(RG_STICKS) || CanUse(RG_DINS_FIRE) || - (TakeDamage() && (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD))); + CanUse(RG_STICKS) || CanUse(RG_DINS_FIRE) || (TakeDamage() && CanUseSword()); case RE_SHABOM: // RANDOTODO when you add better damage logic, you can kill this by taking hits return CanUse(RG_BOOMERANG) || CanUse(RG_NUTS) || CanJumpslash() || CanUse(RG_DINS_FIRE) || @@ -962,7 +947,7 @@ bool Logic::CanBreakMudWalls() { } bool Logic::CanGetDekuBabaSticks() { - return (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || CanUse(RG_BOOMERANG)); + return CanUseSword() || CanUse(RG_BOOMERANG); } bool Logic::CanGetDekuBabaNuts() { @@ -1060,9 +1045,13 @@ bool Logic::HasBottle() { return BottleCount() >= 1; } +bool Logic::CanUseSword() { + return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD); +} + bool Logic::CanJumpslashExceptHammer() { // Not including hammer as hammer jump attacks can be weird; - return CanUse(RG_STICKS) || CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD); + return CanUse(RG_STICKS) || CanUseSword(); } bool Logic::CanJumpslash() { @@ -1463,6 +1452,7 @@ std::map Logic::RandoGetToEquipFlag = { std::map Logic::RandoGetToRandInf = { { RG_ZELDAS_LETTER, RAND_INF_ZELDAS_LETTER }, { RG_WEIRD_EGG, RAND_INF_WEIRD_EGG }, + { RG_RUTOS_LETTER, RAND_INF_OBTAINED_RUTOS_LETTER }, { RG_GOHMA_SOUL, RAND_INF_GOHMA_SOUL }, { RG_KING_DODONGO_SOUL, RAND_INF_KING_DODONGO_SOUL }, { RG_BARINADE_SOUL, RAND_INF_BARINADE_SOUL }, @@ -1827,7 +1817,7 @@ void Logic::ApplyItemEffect(Item& item, bool state) { mSaveContext->inventory.items[slot] = itemId; } break; case RG_RUTOS_LETTER: - SetEventChkInf(EVENTCHKINF_OBTAINED_RUTOS_LETTER, state); + SetRandoInf(RAND_INF_OBTAINED_RUTOS_LETTER, state); break; case RG_GOHMA_SOUL: case RG_KING_DODONGO_SOUL: @@ -2244,7 +2234,7 @@ const std::vector& GetDungeonSmallKeyDoors(SceneID sceneId) { return dungeonSmallKeyDoors[key]; } -int8_t GetUsedSmallKeyCount(SceneID sceneId) { +int8_t Logic::GetUsedSmallKeyCount(SceneID sceneId) { const auto& smallKeyDoors = GetDungeonSmallKeyDoors(sceneId); // Get the swch value for the scene @@ -2252,7 +2242,7 @@ int8_t GetUsedSmallKeyCount(SceneID sceneId) { if (gPlayState != nullptr && gPlayState->sceneNum == sceneId) { swch = gPlayState->actorCtx.flags.swch; } else { - swch = gSaveContext.sceneFlags[sceneId].swch; + swch = mSaveContext->sceneFlags[sceneId].swch; } // Count the number of small keys doors unlocked diff --git a/soh/soh/Enhancements/randomizer/logic.h b/soh/soh/Enhancements/randomizer/logic.h index 4549c9952..4f966f5de 100644 --- a/soh/soh/Enhancements/randomizer/logic.h +++ b/soh/soh/Enhancements/randomizer/logic.h @@ -209,6 +209,7 @@ class Logic { uint8_t BottleCount(); uint8_t OcarinaButtons(); bool HasBottle(); + bool CanUseSword(); bool CanJumpslashExceptHammer(); bool CanJumpslash(); bool CanHitSwitch(EnemyDistance distance = ED_CLOSE, bool inWater = false); @@ -267,6 +268,7 @@ class Logic { bool CheckEquipment(uint32_t item); bool CheckQuestItem(uint32_t item); void SetQuestItem(uint32_t item, bool state); + int8_t GetUsedSmallKeyCount(SceneID sceneId); uint8_t GetSmallKeyCount(uint32_t dungeonIndex); void SetSmallKeyCount(uint32_t dungeonIndex, uint8_t count); bool CheckDungeonItem(uint32_t item, uint32_t dungeonIndex); diff --git a/soh/soh/Enhancements/randomizer/option.cpp b/soh/soh/Enhancements/randomizer/option.cpp index 43fcc2f65..bec719d4b 100644 --- a/soh/soh/Enhancements/randomizer/option.cpp +++ b/soh/soh/Enhancements/randomizer/option.cpp @@ -368,7 +368,9 @@ void OptionGroup::Disable() { bool OptionGroup::RenderImGui() const { // NOLINT(*-no-recursion) ImGuiWindow* window = ImGui::GetCurrentWindow(); bool changed = false; - ImGui::BeginDisabled(mDisabled); + ImGui::BeginDisabled(mDisabled || CVarGetInteger(CVAR_SETTING("DisableChanges"), 0) || + CVarGetInteger(CVAR_GENERAL("RandoGenerating"), 0) || + CVarGetInteger(CVAR_GENERAL("OnFileSelectNameEntry"), 0)); if (mContainerType == WidgetContainerType::TABLE) { if (ImGui::BeginTable(mName.c_str(), static_cast(mSubGroups.size()), ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV)) { diff --git a/soh/soh/Enhancements/randomizer/option.h b/soh/soh/Enhancements/randomizer/option.h index d92fa4473..507729498 100644 --- a/soh/soh/Enhancements/randomizer/option.h +++ b/soh/soh/Enhancements/randomizer/option.h @@ -302,7 +302,7 @@ class Option { /** * @brief Automatically renders a widget for this option in ImGui, based on the various * properties of this Option. Typically, Bool options are rendered as Checkboxes and - * U8 options are rendered as Comboboxes, but this can be overriden during construction with + * U8 options are rendered as Comboboxes, but this can be overridden during construction with * the `widgetType` property. */ bool RenderImGui(); diff --git a/soh/soh/Enhancements/randomizer/randomizer.cpp b/soh/soh/Enhancements/randomizer/randomizer.cpp index d567a3d8e..354b171aa 100644 --- a/soh/soh/Enhancements/randomizer/randomizer.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer.cpp @@ -65,9 +65,10 @@ const std::string Randomizer::NaviRandoMessageTableID = "RandomizerNavi"; const std::string Randomizer::IceTrapRandoMessageTableID = "RandomizerIceTrap"; const std::string Randomizer::randoMiscHintsTableID = "RandomizerMiscHints"; -static const char* englishRupeeNames[175] = { +static const char* englishRupeeNames[190] = { "[P]", "Bad RNG Rolls", + "Baht", "Bananas", "Beanbean Coins", "Beans", @@ -86,6 +87,7 @@ static const char* englishRupeeNames[175] = { "BugFrags", "Canadian Dollars", "Cards", + "Cents", "Chaos Orbs", "Clams", "Coal", @@ -106,6 +108,8 @@ static const char* englishRupeeNames[175] = { "Darseks", "Dead Memes", "Diamonds", + "Dimes", + "Dinars", "DNA", "Doge", "Dogecoin", @@ -114,7 +118,9 @@ static const char* englishRupeeNames[175] = { "Dollarydoos", "Dosh", "Doubloons", + "Drakes", "Dwarfbucks", + "ECU", "Elexit", "Emeralds", "Energon", @@ -150,7 +156,7 @@ static const char* englishRupeeNames[175] = { "KF7 Ammo", "Kinstones", "Kremcoins", - "Kroner", + "Kronor", "Leaves", "Lemmings", "Lien", @@ -173,11 +179,14 @@ static const char* englishRupeeNames[175] = { "Munny", "Mushrooms", "Mysteries", + "Naira", "Neopoints", + "Nickels", "Notes", "Nuyen", "Orbs", "Ore", + "Pence", "Pix", "Pixels", "Plastyks", @@ -190,19 +199,23 @@ static const char* englishRupeeNames[175] = { "Pounds", "Power Pellets", "Primogems", - "Réals", + "Rand", + "Reais", "Refined Metal", "Remote Mines", "Retweets", "Rhinu", + "Rials", "Rings", "Riot Points", + "Riyals", "Robux", "Rubies", "Rubles", "Runite Ore", "Rupees", "Saint Quartz", + "Sapphires", "Septims", "Shekels", "Shillings", @@ -235,24 +248,27 @@ static const char* englishRupeeNames[175] = { "Vespene Gas", "Watts", "Widgets", + "Won", "Woolongs", "World Dollars", "Wumpa Fruit", "Yen", + "Yuan", "Zenny", "Zorkmids", }; -static const char* germanRupeeNames[65] = { - "Bananen", "Bitcoin", "Bonbons", "Bratwürste", "Brause UFOs", "Brötchen", "Cent", "Diamanten", - "Diridari", "Dogecoin", "ECU", "Elexit", "Erz", "Erzbrocken", "Euro", "EXP", - "Forint", "Franken", "Freunde", "Gil", "Gold", "Groschen", "Gulden", "Gummibären", - "Heller", "Juwelen", "Karolin", "Kartoffeln", "Kies", "Knete", "Knochen", "Kohle", - "Kraniche", "Kreuzer", "Kronen", "Kronkorken", "Kröten", "Mark", "Mäuse", "Monde", - "Moorhühner", "Moos", "Münzen", "Penunze", "Pesa", "Pfandflaschen", "Pfennig", "Pfund", - "Pilze", "Plastiks", "Pokédollar", "Radieschen", "Rappen", "Rubine", "Saphire", "Schilling", - "Seelen", "Smaragde", "Steine", "Sterne", "Sternis", "Tael", "Taler", "Wagenchips", - "Zenny" +static const char* germanRupeeNames[80] = { + "Baht", "Bananen", "Bitcoin", "Bonbons", "Bratwürste", "Brause UFOs", "Brötchen", "Cent", + "Diamanten", "Dinar", "Diridari", "Dogecoin", "Dollar", "Draken", "ECU", "Elexit", + "Erz", "Erzbrocken", "Euro", "EXP", "Forint", "Franken", "Freunde", "Gil", + "Gold", "Groschen", "Gulden", "Gummibären", "Heller", "Juwelen", "Karolin", "Kartoffeln", + "Kies", "Knete", "Knochen", "Kohle", "Kraniche", "Kreuzer", "Kronen", "Kronkorken", + "Kröten", "Lira", "Mark", "Mäuse", "Monde", "Moorhühner", "Moos", "Münzen", + "Naira", "Penunze", "Pesa", "Pfandflaschen", "Pfennig", "Pfund", "Pilze", "Plastiks", + "Pokédollar", "Radieschen", "Rand", "Rappen", "Real", "Rial", "Riyal", "Rubine", + "Rupien", "Saphire", "Schilling", "Seelen", "Septime", "Smaragde", "Steine", "Sterne", + "Sternis", "Tael", "Taler", "Wagenchips", "Won", "Yen", "Yuan", "Zenny", }; static const char* frenchRupeeNames[40] = { @@ -260,7 +276,7 @@ static const char* frenchRupeeNames[40] = { "Centimes", "Champignons", "Clochettes", "Crédits", "Croissants", "Diamants", "Dogecoin", "Dollars", "Émeraudes", "Éthers", "Étoiles", "Euros", "Florens", "Francs", "Galds", "Gils", "Grouses", "Halos", "Joyaux", "Lunes", "Mailles", "Munnies", "Orbes", "Orens", - "Pépètes", "Pièces", "Plastyks", "Pokédollars", "Pokémon", "Radis", "Rubis", "Zennies" + "Pépètes", "Pièces", "Plastyks", "Pokédollars", "Pokémon", "Radis", "Rubis", "Zennies", }; Randomizer::Randomizer() { @@ -472,11 +488,10 @@ void Randomizer::LoadMerchantMessages() { // prompted buy/don't buy CustomMessageManager::Instance->CreateMessage( Randomizer::merchantMessageTableID, TEXT_SHOP_ITEM_RANDOM, - CustomMessage( - "\x08#[[1]]# #[[2]]_Rupees#&Special deal! #ONE LEFT#!&Get it while it lasts!\x0A\x02", - "\x08#[[1]]# #[[2]]_Rubine#&Sonderangebot! #NUR NOCH EINES VERFÜGBAR#!&Beeilen Sie sich!\x0A\x02", - "\x08#[[1]]# #[[2]]_Rubis#&Offre spéciale! #DERNIER EN STOCK#!&Faites vite!\x0A\x02", - { QM_GREEN, QM_YELLOW, QM_RED })); + CustomMessage("\x08#[[1]]# #[[2]]_Rupees#&Special deal! #ONE LEFT#!&Get it while it lasts!\x0A\x02", + "\x08#[[1]]# #[[2]]_Rubine#&#NUR NOCH EINES VERFÜGBAR#!&Beeilen Sie sich!\x0A\x02", + "\x08#[[1]]# #[[2]]_Rubis#&#DERNIER EN STOCK#!&Faites vite!\x0A\x02", + { QM_GREEN, QM_YELLOW, QM_RED })); CustomMessageManager::Instance->CreateMessage( Randomizer::merchantMessageTableID, TEXT_SHOP_ITEM_RANDOM_CONFIRM, @@ -1537,7 +1552,7 @@ std::map rcToRandomizerInf = { { RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1, RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1 }, { RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2, RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2 }, { RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3, RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3 }, - { RC_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS, RAND_INF_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS }, + { RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS, RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS }, { RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1 }, { RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2, RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2 }, { RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS, RAND_INF_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS }, @@ -3008,6 +3023,14 @@ std::map rcToRandomizerInf = { RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2, RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2, }, + { + RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1, + RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1, + }, + { + RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2, + RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2, + }, { RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1, RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1, @@ -3675,6 +3698,7 @@ void RandomizerSettingsWindow::DrawElement() { locationsTabOpen = false; tricksTabOpen = false; } + ImGui::EndDisabled(); UIWidgets::Spacer(0); UIWidgets::CVarCheckbox("Manual seed entry", CVAR_RANDOMIZER_SETTING("ManualSeedEntry"), @@ -3710,9 +3734,7 @@ void RandomizerSettingsWindow::DrawElement() { } UIWidgets::Spacer(0); - ImGui::BeginDisabled((CVarGetInteger(CVAR_RANDOMIZER_SETTING("DontGenerateSpoiler"), 0) && - gSaveContext.gameMode != GAMEMODE_FILE_SELECT) || - GameInteractor::IsSaveLoaded()); + ImGui::BeginDisabled((gSaveContext.gameMode != GAMEMODE_FILE_SELECT) || GameInteractor::IsSaveLoaded()); if (UIWidgets::Button("Generate Randomizer", UIWidgets::ButtonOptions().Size(ImVec2(250.f, 0.f)).Color(THEME_COLOR))) { ctx->SetSpoilerLoaded(false); @@ -3731,7 +3753,6 @@ void RandomizerSettingsWindow::DrawElement() { // ImGui::Text("Settings File: %s", presetfilepath.c_str()); UIWidgets::Separator(true, true, 0.f, 0.f); - ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); ImGuiWindow* window = ImGui::GetCurrentWindow(); static ImVec2 cellPadding(8.0f, 8.0f); @@ -3747,8 +3768,6 @@ void RandomizerSettingsWindow::DrawElement() { ImGui::EndTabItem(); } - ImGui::BeginDisabled(CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) == - RO_LOGIC_VANILLA); if (ImGui::BeginTabItem("Items")) { ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cellPadding); ImGui::BeginDisabled(CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) == @@ -3760,23 +3779,23 @@ void RandomizerSettingsWindow::DrawElement() { ImGui::PopStyleVar(1); ImGui::EndTabItem(); } - ImGui::EndDisabled(); - ImGui::BeginDisabled(CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) == - RO_LOGIC_VANILLA); if (ImGui::BeginTabItem("Gameplay")) { + ImGui::BeginDisabled(CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) == + RO_LOGIC_VANILLA); ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cellPadding); if (mSettings->GetOptionGroup(RSG_GAMEPLAY_IMGUI_TABLE).RenderImGui()) { mNeedsUpdate = true; } + ImGui::EndDisabled(); ImGui::PopStyleVar(1); ImGui::EndTabItem(); } - ImGui::EndDisabled(); - ImGui::BeginDisabled(CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) == - RO_LOGIC_VANILLA); if (ImGui::BeginTabItem("Locations")) { + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0) || disableEditingRandoSettings || + CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) == + RO_LOGIC_VANILLA); ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cellPadding); if (!locationsTabOpen) { locationsTabOpen = true; @@ -3909,10 +3928,10 @@ void RandomizerSettingsWindow::DrawElement() { } ImGui::PopStyleVar(1); ImGui::EndTabItem(); + ImGui::EndDisabled(); } else { locationsTabOpen = false; } - ImGui::EndDisabled(); if (ImGui::BeginTabItem("Tricks/Glitches")) { if (!tricksTabOpen) { @@ -3960,8 +3979,9 @@ void RandomizerSettingsWindow::DrawElement() { ImGui::EndTable(); } - ImGui::BeginDisabled(CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) == - RO_LOGIC_VANILLA); + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0) || disableEditingRandoSettings || + CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) == + RO_LOGIC_VANILLA); // Tricks static std::unordered_map areaTreeDisabled{ @@ -4339,9 +4359,6 @@ void RandomizerSettingsWindow::DrawElement() { ImGui::EndTabBar(); } UIWidgets::PopStyleTabs(); - - ImGui::EndDisabled(); - ImGui::EndDisabled(); } void RandomizerSettingsWindow::UpdateElement() { @@ -5239,7 +5256,7 @@ void Randomizer::CreateCustomMessages() { "Vous obtenez la %rClé %wdu %gBazar&de la Place du Marché%w!"), GIMESSAGE(RG_MARKET_POTION_SHOP_KEY, ITEM_KEY_SMALL, "You found the key to the&%gMarket Potion Shop%w!", "Du erhältst einen %rkleinen&Schlüssel%w für den %gMagie-Laden des Marktes%w!", - "Vous obtenez la %rClé %wde la&%gPlace du Marché%w!"), + "Vous obtenez la %rClé %wdu&%gMagasin de Potions de la&Place du Marché%w!"), GIMESSAGE(RG_MASK_SHOP_KEY, ITEM_KEY_SMALL, "You found the key to the&%gMask Shop%w!", "Du erhältst einen %rkleinen&Schlüssel%w für den %gMaskenladen%w!", "Vous obtenez la %rClé %wde la&%gFoire aux Masques%w!"), @@ -5271,7 +5288,7 @@ void Randomizer::CreateCustomMessages() { "Vous obtenez la %rClé %wdu %gMagasin de&Potions de Cocorico%w!"), GIMESSAGE(RG_BOSS_HOUSE_KEY, ITEM_KEY_SMALL, "You found the key to the&%gBoss's House%w!", "Du erhältst einen %rkleinen&Schlüssel%w für das %gHaus des Chefs%w!", - "Vous obtenez la %rClé %wde la %gMaison&du chef des ouvriers%w!"), + "Vous obtenez la %rClé %wde la %gMaison&du Chef des Ouvriers%w!"), GIMESSAGE(RG_GRANNYS_POTION_SHOP_KEY, ITEM_KEY_SMALL, "You found the key to&%gGranny's Potion Shop%w!", "Du erhältst einen %rkleinen&Schlüssel%w für %gAsas Hexenladen%w!", "Vous obtenez la %rClé %wde&l'%gApothicaire%w!"), diff --git a/soh/soh/Enhancements/randomizer/randomizerTypes.h b/soh/soh/Enhancements/randomizer/randomizerTypes.h index 34bddd0a5..31002d16f 100644 --- a/soh/soh/Enhancements/randomizer/randomizerTypes.h +++ b/soh/soh/Enhancements/randomizer/randomizerTypes.h @@ -184,10 +184,10 @@ typedef enum { LOGIC_GREG, LOGIC_PIECE_OF_HEART, LOGIC_HEART_CONTAINER, - LOGIC_NUTS, + LOGIC_BUY_NUTS, LOGIC_BUY_ARROW, LOGIC_BUY_BOMB, - LOGIC_STICKS, + LOGIC_BUY_STICKS, LOGIC_FISH_ACCESS, LOGIC_BUY_MAGIC_POTION, LOGIC_BUY_BOMBCHUS, @@ -509,6 +509,12 @@ typedef enum { RR_ZD_SHOP, RR_ZD_STORMS_GROTTO, RR_ZORAS_FOUNTAIN, + RR_ZF_ICEBERGS, + RR_ZF_LAKEBED, + RR_ZF_LEDGE, + RR_ZF_HIDDEN_CAVE, + RR_ZF_HIDDEN_LEDGE, + RR_ZF_ROCK, RR_ZF_GREAT_FAIRY_FOUNTAIN, RR_LON_LON_RANCH, RR_LLR_TALONS_HOUSE, @@ -2570,6 +2576,8 @@ typedef enum { // MQ Dungeon Small Crates RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1, RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2, + RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1, + RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2, RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1, RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2, RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3, @@ -3442,7 +3450,7 @@ typedef enum { RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1, RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2, RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3, - RC_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS, + RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS, RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2, RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS, diff --git a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp index 5eeabb99c..6c670e447 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp @@ -137,9 +137,9 @@ std::map> checksByArea; bool areasFullyChecked[RCAREA_INVALID]; u32 areasSpoiled = 0; bool showVOrMQ; -s8 areaChecksGotten[RCAREA_INVALID]; //| "Kokiri Forest (4/9)" -s8 areaChecksAvailable[RCAREA_INVALID]; -s8 areaCheckTotals[RCAREA_INVALID]; +s16 areaChecksGotten[RCAREA_INVALID]; //| "Kokiri Forest (4/9)" +s16 areaChecksAvailable[RCAREA_INVALID]; +s16 areaCheckTotals[RCAREA_INVALID]; uint16_t totalChecks = 0; uint16_t totalChecksAvailable = 0; uint16_t totalChecksGotten = 0; @@ -245,6 +245,7 @@ Color_RGBA8 Color_Saved_Extra = { 0, 185, 0, 255 }; // Green std::vector buttons = { BTN_A, BTN_B, BTN_CUP, BTN_CDOWN, BTN_CLEFT, BTN_CRIGHT, BTN_L, BTN_Z, BTN_R, BTN_START, BTN_DUP, BTN_DDOWN, BTN_DLEFT, BTN_DRIGHT }; static ImGuiTextFilter checkSearch; +static bool recalculateAvailable = false; std::array filterAreasHidden = { 0 }; std::array filterChecksHidden = { 0 }; @@ -877,7 +878,7 @@ void SaveTrackerData(SaveContext* saveContext, int sectionID, bool fullSave) { void SaveFile(SaveContext* saveContext, int sectionID, bool fullSave) { SaveTrackerData(saveContext, sectionID, fullSave); if (fullSave) { - RecalculateAvailableChecks(); + recalculateAvailable = true; } } @@ -1086,14 +1087,6 @@ void CheckTrackerWindow::DrawElement() { bool doingCollapseOrExpand = optExpandAll || optCollapseAll; bool isThisAreaSpoiled; RandomizerCheckArea lastArea = RCAREA_INVALID; - Color_RGBA8 areaCompleteColor = - CVarGetColor(CVAR_TRACKER_CHECK("AreaComplete.MainColor.Value"), Color_Main_Default); - Color_RGBA8 areaIncompleteColor = - CVarGetColor(CVAR_TRACKER_CHECK("AreaIncomplete.MainColor.Value"), Color_Main_Default); - Color_RGBA8 extraCompleteColor = - CVarGetColor(CVAR_TRACKER_CHECK("AreaComplete.ExtraColor.Value"), Color_Area_Complete_Extra_Default); - Color_RGBA8 extraIncompleteColor = - CVarGetColor(CVAR_TRACKER_CHECK("AreaIncomplete.ExtraColor.Value"), Color_Area_Incomplete_Extra_Default); Color_RGBA8 mainColor; Color_RGBA8 extraColor; std::string stemp; @@ -1121,11 +1114,11 @@ void CheckTrackerWindow::DrawElement() { } else { // Get the colour for the area if (thisAreaFullyChecked) { - mainColor = areaCompleteColor; - extraColor = extraCompleteColor; + mainColor = Color_Area_Complete_Main; + extraColor = Color_Area_Complete_Extra; } else { - mainColor = areaIncompleteColor; - extraColor = extraIncompleteColor; + mainColor = Color_Area_Incomplete_Main; + extraColor = Color_Area_Incomplete_Extra; } // Draw the area @@ -1265,8 +1258,13 @@ void BeginFloatWindows(std::string UniqueName, bool& open, ImGuiWindowFlags flag windowFlags |= ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove; } } - ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Color_Background.r / 255.0f, Color_Background.g / 255.0f, - Color_Background.b / 255.0f, Color_Background.a / 255.0f)); + auto maybeParent = ImGui::GetCurrentWindow(); + ImGuiWindow* window = ImGui::FindWindowByName(UniqueName.c_str()); + if (window != NULL && window->DockTabIsVisible && window->ParentWindow != NULL && + std::string(window->ParentWindow->Name).compare(0, strlen("Main - Deck"), "Main - Deck") == 0) { + Color_Background.a = 255; + } + ImGui::PushStyleColor(ImGuiCol_WindowBg, VecFromRGBA8(Color_Background)); ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0)); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 4.0f); ImGui::Begin(UniqueName.c_str(), &open, windowFlags); @@ -1932,7 +1930,7 @@ void ImGuiDrawTwoColorPickerSection(const char* text, const char* cvarMainName, "Hidden", cvarHideName, UIWidgets::CheckboxOptions( { { .tooltip = "When active, checks will hide by default when updated to this state. Can " - "be overriden with the \"Show Hidden Items\" option." } }) + "be overridden with the \"Show Hidden Items\" option." } }) .Color(theme)); ImGui::PopID(); } @@ -2032,6 +2030,10 @@ static std::unordered_map buttonStrings = { }; void CheckTrackerSettingsWindow::DrawElement() { + if (recalculateAvailable) { + recalculateAvailable = false; + RecalculateAvailableChecks(); + } ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, { 8.0f, 8.0f }); if (ImGui::BeginTable("CheckTrackerSettingsTable", 2, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV)) { ImGui::TableSetupColumn("General settings", ImGuiTableColumnFlags_WidthStretch, 200.0f); @@ -2078,11 +2080,13 @@ void CheckTrackerSettingsWindow::DrawElement() { .DefaultIndex(TRACKER_COMBO_BUTTON_L)); } } + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); UIWidgets::CVarCheckbox("Vanilla/MQ Dungeon Spoilers", CVAR_TRACKER_CHECK("MQSpoilers"), UIWidgets::CheckboxOptions() .Tooltip("If enabled, Vanilla/MQ dungeons will show on the tracker immediately. " "Otherwise, Vanilla/MQ dungeon locations must be unlocked.") .Color(THEME_COLOR)); + ImGui::EndDisabled(); if (UIWidgets::CVarCheckbox( "Hide unshuffled shop item checks", CVAR_TRACKER_CHECK("HideUnshuffledShopChecks"), UIWidgets::CheckboxOptions() @@ -2103,6 +2107,7 @@ void CheckTrackerSettingsWindow::DrawElement() { UIWidgets::CheckboxOptions() .Tooltip("If enabled, will show a check's logic when hovering over it.") .Color(THEME_COLOR)); + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); if (UIWidgets::CVarCheckbox("Enable Available Checks", CVAR_TRACKER_CHECK("EnableAvailableChecks"), UIWidgets::CheckboxOptions() .Tooltip("If enabled, will show the checks that are available to be collected " @@ -2111,6 +2116,7 @@ void CheckTrackerSettingsWindow::DrawElement() { enableAvailableChecks = CVarGetInteger(CVAR_TRACKER_CHECK("EnableAvailableChecks"), 0); RecalculateAvailableChecks(); } + ImGui::EndDisabled(); // Filtering settings UIWidgets::PaddedSeparator(); diff --git a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.h b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.h index d6fd503b3..7636ab063 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.h +++ b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.h @@ -8,7 +8,7 @@ namespace CheckTracker { -class CheckTrackerSettingsWindow : public Ship::GuiWindow { +class CheckTrackerSettingsWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; ~CheckTrackerSettingsWindow(){}; @@ -19,7 +19,7 @@ class CheckTrackerSettingsWindow : public Ship::GuiWindow { void UpdateElement() override{}; }; -class CheckTrackerWindow : public Ship::GuiWindow { +class CheckTrackerWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; void Draw() override; diff --git a/soh/soh/Enhancements/randomizer/randomizer_entrance.c b/soh/soh/Enhancements/randomizer/randomizer_entrance.c index 3c7b433af..11d17e621 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_entrance.c +++ b/soh/soh/Enhancements/randomizer/randomizer_entrance.c @@ -404,9 +404,9 @@ void Entrance_SetSavewarpEntrance(void) { gSaveContext.entranceIndex = ENTR_ICE_CAVERN_ENTRANCE; } else if (scene == SCENE_INSIDE_GANONS_CASTLE) { gSaveContext.entranceIndex = ENTR_INSIDE_GANONS_CASTLE_ENTRANCE; - } else if (scene == SCENE_GANONS_TOWER || scene == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE || - scene == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR || scene == SCENE_GANON_BOSS || - scene == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) { + } else if (scene == SCENE_GANONS_TOWER || scene == SCENE_GANONDORF_BOSS || + scene == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE || scene == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR || + scene == SCENE_GANON_BOSS || scene == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) { gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0; // Inside Ganon's Castle -> Ganon's Tower Climb } else if (scene == SCENE_THIEVES_HIDEOUT) { // Theives hideout gSaveContext.entranceIndex = ENTR_THIEVES_HIDEOUT_0; // Gerudo Fortress -> Thieve's Hideout spawn 0 diff --git a/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.cpp b/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.cpp index c8e12f449..b71bae5b3 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.cpp @@ -423,7 +423,7 @@ bool IsEntranceDiscovered(s16 index) { bool isDiscovered = Entrance_GetIsEntranceDiscovered(index); if (!isDiscovered) { // If the pair included one of the hyrule field <-> zora's river entrances, - // the randomizer will have also overriden the water-based entrances, so check those too + // the randomizer will have also overridden the water-based entrances, so check those too if ((index == ENTR_ZORAS_RIVER_WEST_EXIT && Entrance_GetIsEntranceDiscovered(ENTR_ZORAS_RIVER_3)) || (index == ENTR_ZORAS_RIVER_3 && Entrance_GetIsEntranceDiscovered(ENTR_ZORAS_RIVER_WEST_EXIT))) { isDiscovered = true; @@ -690,6 +690,7 @@ void EntranceTrackerSettingsWindow::DrawElement() { UIWidgets::CheckboxOptions() .Tooltip("Automatically scroll to the first available entrance in the current scene") .Color(THEME_COLOR)); + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); UIWidgets::CVarCheckbox("Highlight previous", CVAR_TRACKER_ENTRANCE("HighlightPrevious"), UIWidgets::CheckboxOptions() .Tooltip("Highlight the previous entrance that Link came from") @@ -698,6 +699,7 @@ void EntranceTrackerSettingsWindow::DrawElement() { UIWidgets::CheckboxOptions() .Tooltip("Highlight available entrances in the current scene") .Color(THEME_COLOR)); + ImGui::EndDisabled(); UIWidgets::CVarCheckbox("Hide undiscovered", CVAR_TRACKER_ENTRANCE("CollapseUndiscovered"), UIWidgets::CheckboxOptions() .Tooltip("Collapse undiscovered entrances towards the bottom of each group") @@ -724,6 +726,7 @@ void EntranceTrackerSettingsWindow::DrawElement() { UIWidgets::RadioButtonsOptions().Color(THEME_COLOR).Tooltip("Group entrances by their entrance type")); ImGui::Text("Spoiler Reveal"); + ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); UIWidgets::CVarCheckbox( "Show Source", CVAR_TRACKER_ENTRANCE("ShowFrom"), UIWidgets::CheckboxOptions().Tooltip("Reveal the sourcefor undiscovered entrances").Color(THEME_COLOR)); @@ -731,7 +734,7 @@ void EntranceTrackerSettingsWindow::DrawElement() { UIWidgets::CheckboxOptions() .Tooltip("Reveal the destination for undiscovered entrances") .Color(THEME_COLOR)); - + ImGui::EndDisabled(); ImGui::EndTable(); } diff --git a/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.h b/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.h index ff9462881..4ee33ef62 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.h +++ b/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.h @@ -91,7 +91,7 @@ s16 GetLastEntranceOverride(); s16 GetCurrentGrottoId(); const EntranceData* GetEntranceData(s16); -class EntranceTrackerSettingsWindow : public Ship::GuiWindow { +class EntranceTrackerSettingsWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; @@ -101,7 +101,7 @@ class EntranceTrackerSettingsWindow : public Ship::GuiWindow { void UpdateElement() override{}; }; -class EntranceTrackerWindow : public Ship::GuiWindow { +class EntranceTrackerWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; void Draw() override; diff --git a/soh/soh/Enhancements/randomizer/randomizer_inf.h b/soh/soh/Enhancements/randomizer/randomizer_inf.h index 048fcc86c..1e92acbef 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_inf.h +++ b/soh/soh/Enhancements/randomizer/randomizer_inf.h @@ -973,6 +973,8 @@ typedef enum { RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1, RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2, + RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1, + RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2, RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1, RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2, RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3, @@ -1931,7 +1933,7 @@ typedef enum { RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1, RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2, RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3, - RAND_INF_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS, + RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS, RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2, RAND_INF_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS, @@ -1952,6 +1954,7 @@ typedef enum { RAND_INF_DEKU_TREE_QUEEN_GOHMA_GRASS_7, RAND_INF_DEKU_TREE_QUEEN_GOHMA_GRASS_8, // End Grass + RAND_INF_OBTAINED_RUTOS_LETTER, // If you add anything to this list, you need to update the size of randomizerInf in z64save.h to be // ceil(RAND_INF_MAX / 16) diff --git a/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp b/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp index 8d9d2559a..9b7b1fd39 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp @@ -1161,8 +1161,14 @@ void BeginFloatingWindows(std::string UniqueName, ImGuiWindowFlags flags = 0) { windowFlags |= ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove; } } - ImGui::PushStyleColor(ImGuiCol_WindowBg, - VecFromRGBA8(CVarGetColor(CVAR_TRACKER_ITEM("BgColor.Value"), { 0, 0, 0, 0 }))); + auto color = VecFromRGBA8(CVarGetColor(CVAR_TRACKER_ITEM("BgColor.Value"), { 0, 0, 0, 0 })); + auto maybeParent = ImGui::GetCurrentWindow(); + ImGuiWindow* window = ImGui::FindWindowByName(UniqueName.c_str()); + if (window != NULL && window->DockTabIsVisible && window->ParentWindow != NULL && + std::string(window->ParentWindow->Name).compare(0, strlen("Main - Deck"), "Main - Deck") == 0) { + color.w = 1.0f; + } + ImGui::PushStyleColor(ImGuiCol_WindowBg, color); ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0)); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 4.0f); ImGui::Begin(UniqueName.c_str(), nullptr, windowFlags); @@ -1839,7 +1845,8 @@ void ItemTrackerSettingsWindow::DrawElement() { } if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.DungeonRewards"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_SEPARATE) { - if (CVarCheckbox("Circle display", CVAR_TRACKER_ITEM("DungeonRewardsLayout"))) { + if (CVarCheckbox("Circle display", CVAR_TRACKER_ITEM("DungeonRewardsLayout"), + CheckboxOptions().DefaultValue(false).Color(THEME_COLOR))) { shouldUpdateVectors = true; } } diff --git a/soh/soh/Enhancements/randomizer/randomizer_item_tracker.h b/soh/soh/Enhancements/randomizer/randomizer_item_tracker.h index 55f7b8974..7175baeab 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_item_tracker.h +++ b/soh/soh/Enhancements/randomizer/randomizer_item_tracker.h @@ -30,7 +30,7 @@ typedef struct ItemTrackerDungeon { std::vector items; } ItemTrackerDungeon; -class ItemTrackerSettingsWindow : public Ship::GuiWindow { +class ItemTrackerSettingsWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; @@ -40,7 +40,7 @@ class ItemTrackerSettingsWindow : public Ship::GuiWindow { void UpdateElement() override{}; }; -class ItemTrackerWindow : public Ship::GuiWindow { +class ItemTrackerWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; void Draw() override; diff --git a/soh/soh/Enhancements/randomizer/randomizer_settings_window.h b/soh/soh/Enhancements/randomizer/randomizer_settings_window.h index 034101aba..bf1a2a740 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_settings_window.h +++ b/soh/soh/Enhancements/randomizer/randomizer_settings_window.h @@ -6,7 +6,7 @@ namespace Rando { class Settings; } -class RandomizerSettingsWindow : public Ship::GuiWindow { +class RandomizerSettingsWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; diff --git a/soh/soh/Enhancements/randomizer/savefile.cpp b/soh/soh/Enhancements/randomizer/savefile.cpp index 4753bb4b4..cb8c7eaef 100644 --- a/soh/soh/Enhancements/randomizer/savefile.cpp +++ b/soh/soh/Enhancements/randomizer/savefile.cpp @@ -107,6 +107,7 @@ void GiveLinksPocketItem() { } void SetStartingItems() { + int startingAge = OTRGlobals::Instance->gRandoContext->GetOption(RSK_SELECTED_STARTING_AGE).Get(); if (Randomizer_GetSettingValue(RSK_STARTING_KOKIRI_SWORD)) Item_Give(NULL, ITEM_SWORD_KOKIRI); if (Randomizer_GetSettingValue(RSK_STARTING_DEKU_SHIELD)) @@ -158,6 +159,13 @@ void SetStartingItems() { if (Randomizer_GetSettingValue(RSK_STARTING_NUTS) && !Randomizer_GetSettingValue(RSK_SHUFFLE_DEKU_NUT_BAG)) { GiveLinkDekuNuts(20); } + if (Randomizer_GetSettingValue(RSK_STARTING_MASTER_SWORD)) { + if (startingAge == RO_AGE_ADULT) { + Item_Give(NULL, ITEM_SWORD_MASTER); + } else { + gSaveContext.inventory.equipment |= 1 << 1; + } + } if (Randomizer_GetSettingValue(RSK_FULL_WALLETS)) { GiveLinkRupees(9001); diff --git a/soh/soh/Enhancements/randomizer/settings.cpp b/soh/soh/Enhancements/randomizer/settings.cpp index c40f99168..c5d0c23d8 100644 --- a/soh/soh/Enhancements/randomizer/settings.cpp +++ b/soh/soh/Enhancements/randomizer/settings.cpp @@ -215,7 +215,7 @@ void Settings::CreateOptions() { OPT_BOOL(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD, "Shuffle Gerudo Membership Card", CVAR_RANDOMIZER_SETTING("ShuffleGerudoToken"), mOptionDescriptions[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD]); OPT_U8(RSK_SHUFFLE_POTS, "Shuffle Pots", {"Off", "Dungeons", "Overworld", "All Pots"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShufflePots"), mOptionDescriptions[RSK_SHUFFLE_POTS], WidgetType::Combobox, RO_SHUFFLE_POTS_OFF); OPT_U8(RSK_SHUFFLE_GRASS, "Shuffle Grass", {"Off", "Dungeons", "Overworld", "All Grass/Bushes"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleGrass"), mOptionDescriptions[RSK_SHUFFLE_GRASS], WidgetType::Combobox, RO_SHUFFLE_GRASS_OFF); - OPT_U8(RSK_SHUFFLE_CRATES, "Shuffle Crates", {"Off", "Dungeons", "Overworld", "All Crates"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleCrates"), mOptionDescriptions[RSK_SHUFFLE_CRATES], WidgetType::Combobox, RO_SHUFFLE_CRATES_OFF); + OPT_U8(RSK_SHUFFLE_CRATES, "Shuffle Crates", {"Off", "Dungeons", "Overworld", "All Crates"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleCrates"), mOptionDescriptions[RSK_SHUFFLE_CRATES], WidgetType::Combobox, RO_SHUFFLE_CRATES_OFF); OPT_BOOL(RSK_SHUFFLE_FISHING_POLE, "Shuffle Fishing Pole", CVAR_RANDOMIZER_SETTING("ShuffleFishingPole"), mOptionDescriptions[RSK_SHUFFLE_FISHING_POLE]); OPT_U8(RSK_SHUFFLE_MERCHANTS, "Shuffle Merchants", {"Off", "Bean Merchant Only", "All But Beans", "All"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleMerchants"), mOptionDescriptions[RSK_SHUFFLE_MERCHANTS], WidgetType::Combobox, RO_SHUFFLE_MERCHANTS_OFF, IMFLAG_NONE); OPT_U8(RSK_MERCHANT_PRICES, "Merchant Prices", {"Vanilla", "Cheap Balanced", "Balanced", "Fixed", "Range", "Set By Wallet"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("MerchantPrices"), mOptionDescriptions[RSK_MERCHANT_PRICES], WidgetType::Combobox, RO_PRICE_VANILLA, false, IMFLAG_NONE); @@ -2014,16 +2014,16 @@ void Settings::UpdateOptionProperties() { } } - int dungeonShuffle = + bool dungeonShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleDungeonsEntrances"), RO_DUNGEON_ENTRANCE_SHUFFLE_OFF); - int bossShuffle = + bool bossShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleBossEntrances"), RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF); - int overworldShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleOverworldEntrances"), RO_GENERIC_OFF); - int interiorShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleInteriorsEntrances"), RO_GENERIC_OFF); - int grottoShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGrottosEntrances"), RO_GENERIC_OFF); + bool overworldShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleOverworldEntrances"), RO_GENERIC_OFF); + bool interiorShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleInteriorsEntrances"), RO_GENERIC_OFF); + bool grottoShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGrottosEntrances"), RO_GENERIC_OFF); - // Hide Mixed Entrances option if no applicable entrance shuffles are visible - if (!dungeonShuffle && !bossShuffle && !overworldShuffle && !interiorShuffle && !grottoShuffle) { + // Hide Mixed Entrances option if 1 or no applicable entrance shuffles are visible + if (dungeonShuffle + bossShuffle + overworldShuffle + interiorShuffle + grottoShuffle <= 1) { mOptions[RSK_MIXED_ENTRANCE_POOLS].Hide(); } else { mOptions[RSK_MIXED_ENTRANCE_POOLS].Unhide(); @@ -2782,6 +2782,36 @@ void Context::FinalizeSettings(const std::set& excludedLocation trials[i]->SetAsRequired(); } + bool dungeonShuffle = !mOptions[RSK_SHUFFLE_DUNGEON_ENTRANCES].Is(RO_GENERIC_OFF); + bool bossShuffle = !mOptions[RSK_SHUFFLE_BOSS_ENTRANCES].Is(RO_GENERIC_OFF); + bool overworldShuffle = !mOptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES].Is(RO_GENERIC_OFF); + bool interiorShuffle = !mOptions[RSK_SHUFFLE_INTERIOR_ENTRANCES].Is(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF); + bool grottoShuffle = !mOptions[RSK_SHUFFLE_GROTTO_ENTRANCES].Is(RO_GENERIC_OFF); + + if (dungeonShuffle + bossShuffle + overworldShuffle + interiorShuffle + grottoShuffle <= 1) { + mOptions[RSK_MIXED_ENTRANCE_POOLS].Set(RO_GENERIC_OFF); + } + + if (!mOptions[RSK_MIXED_ENTRANCE_POOLS] || !dungeonShuffle) { + mOptions[RSK_MIX_DUNGEON_ENTRANCES].Set(RO_GENERIC_OFF); + } + + if (!mOptions[RSK_MIXED_ENTRANCE_POOLS] || !bossShuffle) { + mOptions[RSK_MIX_BOSS_ENTRANCES].Set(RO_GENERIC_OFF); + } + + if (!mOptions[RSK_MIXED_ENTRANCE_POOLS] || !overworldShuffle) { + mOptions[RSK_MIX_OVERWORLD_ENTRANCES].Set(RO_GENERIC_OFF); + } + + if (!mOptions[RSK_MIXED_ENTRANCE_POOLS] || !interiorShuffle) { + mOptions[RSK_MIX_INTERIOR_ENTRANCES].Set(RO_GENERIC_OFF); + } + + if (!mOptions[RSK_MIXED_ENTRANCE_POOLS] || !grottoShuffle) { + mOptions[RSK_MIX_GROTTO_ENTRANCES].Set(RO_GENERIC_OFF); + } + if (mOptions[RSK_FOREST].Is(RO_CLOSED_FOREST_ON) && (mOptions[RSK_SHUFFLE_INTERIOR_ENTRANCES].Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL) || mOptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES] || mOptions[RSK_SHUFFLE_OVERWORLD_SPAWNS] || diff --git a/soh/soh/Enhancements/timesplits/TimeSplits.h b/soh/soh/Enhancements/timesplits/TimeSplits.h index ba5f9cb80..8644d6010 100644 --- a/soh/soh/Enhancements/timesplits/TimeSplits.h +++ b/soh/soh/Enhancements/timesplits/TimeSplits.h @@ -17,7 +17,7 @@ extern "C" { #include #ifdef __cplusplus -class TimeSplitWindow : public Ship::GuiWindow { +class TimeSplitWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; @@ -39,7 +39,7 @@ typedef enum SplitStatus { SPLIT_STATUS_ACTIVE, SPLIT_STATUS_INACTIVE, SPLIT_STATUS_COLLECTED, - SPLIT_STATUS_SKIPPED + SPLIT_STATUS_SKIPPED, } SplitStatus; typedef enum SplitType { diff --git a/soh/soh/Enhancements/tts/tts.cpp b/soh/soh/Enhancements/tts/tts.cpp index 77df9983d..b8a43453f 100644 --- a/soh/soh/Enhancements/tts/tts.cpp +++ b/soh/soh/Enhancements/tts/tts.cpp @@ -95,10 +95,8 @@ const char* GetLanguageCode() { switch (CVarGetInteger(CVAR_SETTING("Languages"), 0)) { case LANGUAGE_FRA: return "fr-FR"; - break; case LANGUAGE_GER: return "de-DE"; - break; } return "en-US"; @@ -1148,6 +1146,44 @@ void RegisterOnSetGameLanguageHook() { GameInteractor::Instance->RegisterGameHook([]() { InitTTSBank(); }); } +void RegisterOnSetDoAction() { + GameInteractor::Instance->RegisterGameHook([](uint16_t action) { + if (CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) { + uint8_t language = CVarGetInteger(CVAR_SETTING("Languages"), 0); + const char* text; + switch (action) { + case DO_ACTION_CHECK: + text = language == LANGUAGE_FRA ? "voir" : language == LANGUAGE_GER ? "lesen" : "check"; + break; + case DO_ACTION_ENTER: + text = language == LANGUAGE_FRA ? "entrer" : language == LANGUAGE_GER ? "kriechen" : "enter"; + break; + case DO_ACTION_OPEN: + text = language == LANGUAGE_FRA ? "ouvrir" : language == LANGUAGE_GER ? "öffnen" : "open"; + break; + case DO_ACTION_CLIMB: + text = language == LANGUAGE_FRA ? "monter" : language == LANGUAGE_GER ? "hinauf" : "climb"; + break; + case DO_ACTION_SPEAK: + text = language == LANGUAGE_FRA ? "parler" : language == LANGUAGE_GER ? "reden" : "speak"; + break; + case DO_ACTION_GRAB: + text = language == LANGUAGE_FRA ? "action" : language == LANGUAGE_GER ? "aktion" : "grab"; + break; + case DO_ACTION_DOWN: { + Player* player = GET_PLAYER(gPlayState); + if (player == NULL || !(player->stateFlags1 & PLAYER_STATE1_ON_HORSE)) + return; + text = language == LANGUAGE_FRA ? "descendre" : language == LANGUAGE_GER ? "herab" : "down"; + } break; + default: + return; + } + SpeechSynthesizer::Instance->Speak(text, GetLanguageCode()); + } + }); +} + void RegisterTTSModHooks() { RegisterOnSetGameLanguageHook(); RegisterOnDialogMessageHook(); @@ -1156,6 +1192,7 @@ void RegisterTTSModHooks() { RegisterOnInterfaceUpdateHook(); RegisterOnKaleidoscopeUpdateHook(); RegisterOnUpdateMainMenuSelection(); + RegisterOnSetDoAction(); } void RegisterTTS() { diff --git a/soh/soh/Network/CrowdControl/ShipOfHarkinian.cs b/soh/soh/Network/CrowdControl/ShipOfHarkinian.cs index b62b23bd8..b1617435c 100644 --- a/soh/soh/Network/CrowdControl/ShipOfHarkinian.cs +++ b/soh/soh/Network/CrowdControl/ShipOfHarkinian.cs @@ -36,7 +36,7 @@ public class ShipOfHarkinian : SimpleTCPPack new("Fire Keese", "spawn_fire_keese") { Category = "Spawn Enemies/Objects", Price = 15, Description = "Do not bring close to Deku Shields. Or do, we're not your parents." }, new("Wolfos", "spawn_wolfos") { Category = "Spawn Enemies/Objects", Price = 15, Description = "Awooooooo" }, new("Wallmaster", "spawn_wallmaster") { Category = "Spawn Enemies/Objects", Price = 30, Description = "Need a hand? Try it together with electrocuting Link." }, - + // Link Modifiers new("Take Half Damage", "take_half_damage") { Category = "Link Modifiers", Duration = 30, Price = 20, Description = "Halves the damage Link takes. Won't save the streamer if they're bad at the game though." }, new("Take Double Damage", "take_double_damage") { Category = "Link Modifiers", Duration = 30, Price = 30, Description = "Doubles the damage Link takes. Turns OoT into Dark Souls.. kinda." }, @@ -52,7 +52,7 @@ public class ShipOfHarkinian : SimpleTCPPack new("Disable Ledge Grabs", "no_ledge_grabs") { Category = "Link Modifiers", Duration = 30, Price = 15, Description = "Jump! Pull up-- Oh, woops." }, new("Random Wind", "random_wind") { Category = "Link Modifiers", Duration = 30, Price = 30, Description = "A wind blows, which changes to a random direction every 5 seconds." }, new("Random Bonks When Rolling", "random_bonks") { Category = "Link Modifiers", Duration = 60, Price = 15, Description = "Why do I keep bonking while there's nothing here!?" }, - + // Hurt or Heal Link new("Empty Heart", "empty_heart") { Category = "Hurt/Heal Link", Quantity = 20, Price = 10, Description = "Damage Link for however many hearts you choose." }, new("Fill Heart", "fill_heart") { Category = "Hurt/Heal Link", Quantity = 20, Price = 5, Description = "Heal Link for however many hearts you choose." }, @@ -63,7 +63,7 @@ public class ShipOfHarkinian : SimpleTCPPack new("Freeze Link", "freeze_link") { Category = "Hurt/Heal Link", Price = 20, Description = "FREEZE! Don't move!" }, new("Electrocute Link", "electrocute_link") { Category = "Hurt/Heal Link", Price = 20, Description = "Ganon used Thundershock!" }, new("Kill Link", "kill_link") { Category = "Hurt/Heal Link", Price = 150, Description = "Rest in RIP." }, - + // Give Items and Consumables new("Add Heart Container", "add_heart_container") { Category = "Give Items/Consumables", Price = 25, Description = "The limit is 20 heart containers." }, new("Fill Magic", "fill_magic") { Category = "Give Items/Consumables", Price = 20, Description = "Fills the entire magic bar. Abra-kadabra." }, @@ -76,7 +76,7 @@ public class ShipOfHarkinian : SimpleTCPPack new("Refill Slingshot Seeds", "refill_seeds") { Category = "Give Items/Consumables", Quantity = 30, Price = 1, Description = "Only works when the player already has a Slingshot." }, new("Refill Arrows", "refill_arrows") { Category = "Give Items/Consumables", Price = 1, Description = "Only works when the player already has a bow." }, new("Refill Bombchus", "refill_bombchus") { Category = "Give Items/Consumables", Quantity = 30, Price = 5, Description = "Only works when the player already had Bombchus before." }, - + // Take Items and Consumables new("Remove Heart Container", "remove_heart_container") { Category = "Take Items/Consumables", Price = 35, Description = "The limit is 1 heart. But you wouldn't go that far, would you?" }, new("Empty Magic", "empty_magic") { Category = "Take Items/Consumables", Price = 25, Description = "Empties the entire magic bar. They didn't need it anyway." }, @@ -89,25 +89,25 @@ public class ShipOfHarkinian : SimpleTCPPack new("Take Slingshot Seeds", "take_seeds") { Category = "Take Items/Consumables", Quantity = 30, Price = 2, Description = "Who even uses the Slingshot?" }, new("Take Arrows", "take_arrows") { Category = "Take Items/Consumables", Quantity = 30, Price = 2, Description = "*ploink*" }, new("Take Bombchus", "take_bombchus") { Category = "Take Items/Consumables", Quantity = 30, Price = 10, Description = "Hopefully they still have some regular bombs." }, - + // Link Size Modifiers new("Giant Lonk", "giant_link") { Category = "Change Link's Size", Duration = 30, Price = 20, Description = "Big Lonk equals big sword." }, new("Minish Link", "minish_link") { Category = "Change Link's Size", Duration = 30, Price = 20, Description = "They say size doesn't matter." }, new("Paper Link", "paper_link") { Category = "Change Link's Size", Duration = 30, Price = 20, Description = "We might not have a Zelda variant of Paper Mario, but this gets pretty close." }, new("Squished Link", "squished_link") { Category = "Change Link's Size", Duration = 30, Price = 20, Description = "Drop an anvil on Link, but the anvil is invisible." }, new("Invisible Link", "invisible_link") { Category = "Change Link's Size", Duration = 30, Price = 20, Description = "Now you see me, now you don't." }, - + // Generic Effects new("Random Bomb Fuse Timer", "random_bomb_timer") { Category = "Generic Effects", Duration = 60, Price = 5, Description = "Sets the timer for new bombs to either super short, super long or something inbetween (does not work for bombchus)." }, new("Set Time to Dawn", "set_time_to_dawn") { Category = "Generic Effects", Price = 25, Description = "Sets the time to early day. Might require an area reload to take effect." }, new("Set Time to Dusk", "set_time_to_dusk") { Category = "Generic Effects", Price = 25, Description = "Sets the time to early night. Might require an area reload to take effect." }, - + // Visual Effects new("No UI", "no_ui") { Category = "Visual Effects", Duration = 60, Price = 20, Description = "No need to see ammo counts. The cinematic experience." }, new("Rainstorm", "rainstorm") { Category = "Visual Effects", Duration = 30, Price = 5, Description = "Summon a rainstorm for a sad moment." }, new("Debug Mode", "debug_mode") { Category = "Visual Effects", Duration = 30, Price = 20, Description = "if (debug_mode) { ShowCollision(); }" }, new("Randomize Cosmetics", "random_cosmetics") { Category = "Visual Effects", Price = 30, Description = "Randomize most cosmetics options. Cosmetics changed by bidding wars are unaffected." }, - + // Controls new("No Z Button", "no_z_button") { Category = "Controls", Duration = 30, Price = 20, Description = "No sidehops, no backflips, no jump attacks, no camera adjustments." }, new("Reverse Controls", "reverse_controls") { Category = "Controls", Duration = 60, Price = 25, Description = "Just hold the controller upside down." }, @@ -115,7 +115,7 @@ public class ShipOfHarkinian : SimpleTCPPack new("Press Random Buttons", "press_random_buttons") { Category = "Controls", Duration = 30, Price = 25, Description = "Press random buttons on the controller for the duration. Maybe it'll help (spoiler: probably not)." }, new("Clear C-Buttons", "clear_cbuttons") { Category = "Controls", Price = 10, Description = "Clear the assigned items from the C-buttons." }, new("Clear D-pad", "clear_dpad") { Category = "Controls", Price = 10, Description = "Clear the assigned items from the D-pad." }, - + // Teleport Player new("Link's House", "tp_links_house") { Category = "Teleport Player", Price = 100, Description = "Teleport the player to Link's House. Welcome Home!" }, new("Minuet Destination", "tp_minuet") { Category = "Teleport Player", Price = 100, Description = "Teleport the player to Sacred Forest Meadow." }, @@ -124,7 +124,7 @@ public class ShipOfHarkinian : SimpleTCPPack new("Requiem Destination", "tp_requiem") { Category = "Teleport Player", Price = 100, Description = "Teleport the player to Desert Colossus." }, new("Nocturne Destination", "tp_nocturne") { Category = "Teleport Player", Price = 100, Description = "Teleport the player to the Raveyard." }, new("Prelude Destination", "tp_prelude") { Category = "Teleport Player", Price = 100, Description = "Teleport the player to the Temple of Time." }, - + // Tunic Color (Bidding War) new("Tunic Color", "tunic", ItemKind.BidWar) { @@ -139,7 +139,7 @@ public class ShipOfHarkinian : SimpleTCPPack new Parameter("Brown", "brown"), new Parameter("Black", "black")) }, - + // Navi Color (Bidding War) new("Navi Color", "navi", ItemKind.BidWar) { @@ -154,7 +154,7 @@ public class ShipOfHarkinian : SimpleTCPPack new Parameter("Brown", "brown"), new Parameter("Black", "black")) }, - + // Link's Hair Color (Bidding War) new("Link's Hair Color", "hair", ItemKind.BidWar) { diff --git a/soh/soh/Notification/Notification.cpp b/soh/soh/Notification/Notification.cpp index 4ba779e54..14873b068 100644 --- a/soh/soh/Notification/Notification.cpp +++ b/soh/soh/Notification/Notification.cpp @@ -61,7 +61,7 @@ void Window::Draw() { ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove | - ImGuiWindowFlags_NoScrollbar); + ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings); ImGui::SetWindowFontScale(CVarGetFloat(CVAR_SETTING("Notifications.Size"), 1.8f)); // Make this adjustable diff --git a/soh/soh/Notification/Notification.h b/soh/soh/Notification/Notification.h index bc3a93b9b..7eb4bb2d7 100644 --- a/soh/soh/Notification/Notification.h +++ b/soh/soh/Notification/Notification.h @@ -19,7 +19,7 @@ struct Options { float remainingTime = 0.0f; // Seconds }; -class Window : public Ship::GuiWindow { +class Window final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; diff --git a/soh/soh/OTRGlobals.cpp b/soh/soh/OTRGlobals.cpp index 0151773a9..87cb361e1 100644 --- a/soh/soh/OTRGlobals.cpp +++ b/soh/soh/OTRGlobals.cpp @@ -310,7 +310,7 @@ OTRGlobals::OTRGlobals() { // tell LUS to reserve 3 SoH specific threads (Game, Audio, Save) context->InitResourceManager(OTRFiles, {}, 3); - prevAltAssets = CVarGetInteger(CVAR_ENHANCEMENT("AltAssets"), 0); + prevAltAssets = CVarGetInteger(CVAR_SETTING("AltAssets"), 0); context->GetResourceManager()->SetAltAssetsEnabled(prevAltAssets); auto controlDeck = std::make_shared(std::vector({ @@ -1428,7 +1428,7 @@ extern "C" void Graph_StartFrame() { } #endif case KbScancode::LUS_KB_TAB: { - CVarSetInteger(CVAR_ENHANCEMENT("AltAssets"), !CVarGetInteger(CVAR_ENHANCEMENT("AltAssets"), 0)); + CVarSetInteger(CVAR_SETTING("AltAssets"), !CVarGetInteger(CVAR_SETTING("AltAssets"), 0)); break; } } @@ -1524,7 +1524,7 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) { } } - bool curAltAssets = CVarGetInteger(CVAR_ENHANCEMENT("AltAssets"), 0); + bool curAltAssets = CVarGetInteger(CVAR_SETTING("AltAssets"), 0); if (prevAltAssets != curAltAssets) { prevAltAssets = curAltAssets; Ship::Context::GetInstance()->GetResourceManager()->SetAltAssetsEnabled(curAltAssets); @@ -1741,20 +1741,6 @@ std::wstring StringToU16(const std::string& s) { return utf16; } -int CopyStringToCharBuffer(const std::string& inputStr, char* buffer, const int maxBufferSize) { - if (!inputStr.empty()) { - // Prevent potential horrible overflow due to implicit conversion of maxBufferSize to an unsigned. Prevents - // negatives. - memset(buffer, 0, std::max(0, maxBufferSize)); - // Gaurentee that this value will be greater than 0, regardless of passed variables. - const int copiedCharLen = std::min(std::max(0, maxBufferSize - 1), inputStr.length()); - memcpy(buffer, inputStr.c_str(), copiedCharLen); - return copiedCharLen; - } - - return 0; -} - extern "C" void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(void*, char)) { const std::vector hira1 = { u'を', u'ぁ', u'ぃ', u'ぅ', u'ぇ', u'ぉ', u'ゃ', u'ゅ', u'ょ', u'っ', u'-', u'あ', u'い', @@ -1986,7 +1972,7 @@ extern "C" void* getN64WeirdFrame(s32 i) { return &weirdFrameBytes[i + sizeof(n64WeirdFrames)]; } -extern "C" int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSize) { +extern "C" size_t GetEquipNowMessage(char* buffer, char* src, const size_t maxBufferSize) { CustomMessage customMessage("\x04\x1A\x08" "Would you like to equip it now?" "\x09&&" @@ -2027,7 +2013,7 @@ extern "C" int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSi if (!str.empty()) { memset(buffer, 0, maxBufferSize); - const int copiedCharLen = std::min(maxBufferSize - 1, str.length()); + const size_t copiedCharLen = std::min(maxBufferSize - 1, str.length()); memcpy(buffer, str.c_str(), copiedCharLen); return copiedCharLen; } @@ -2169,7 +2155,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) { uint16_t textId = msgCtx->textId; Font* font = &msgCtx->font; char* buffer = font->msgBuf; - const int maxBufferSize = sizeof(font->msgBuf); + const size_t maxBufferSize = sizeof(font->msgBuf); CustomMessage messageEntry; s16 actorParams = 0; if (IS_RANDO) { @@ -2480,14 +2466,14 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) { switch (gSaveContext.language) { case LANGUAGE_FRA: return msgCtx->msgLength = font->msgLength = - CopyStringToCharBuffer(messageEntry.GetFrench(MF_RAW), buffer, maxBufferSize); + SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetFrench(MF_RAW), maxBufferSize); case LANGUAGE_GER: return msgCtx->msgLength = font->msgLength = - CopyStringToCharBuffer(messageEntry.GetGerman(MF_RAW), buffer, maxBufferSize); + SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetGerman(MF_RAW), maxBufferSize); case LANGUAGE_ENG: default: return msgCtx->msgLength = font->msgLength = - CopyStringToCharBuffer(messageEntry.GetEnglish(MF_RAW), buffer, maxBufferSize); + SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetEnglish(MF_RAW), maxBufferSize); } return false; } diff --git a/soh/soh/OTRGlobals.h b/soh/soh/OTRGlobals.h index b14d322d2..6f83d78ad 100644 --- a/soh/soh/OTRGlobals.h +++ b/soh/soh/OTRGlobals.h @@ -121,7 +121,7 @@ int Controller_ShouldRumble(size_t slot); void Controller_BlockGameInput(); void Controller_UnblockGameInput(); void* getN64WeirdFrame(s32 i); -int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSize); +size_t GetEquipNowMessage(char* buffer, char* src, const size_t maxBufferSize); u32 SpoilerFileExists(const char* spoilerFileName); Sprite* GetSeedTexture(uint8_t index); uint8_t GetSeedIconIndex(uint8_t index); diff --git a/soh/soh/SaveManager.cpp b/soh/soh/SaveManager.cpp index 36640c728..97ab6a52a 100644 --- a/soh/soh/SaveManager.cpp +++ b/soh/soh/SaveManager.cpp @@ -2908,6 +2908,7 @@ extern "C" void Save_LoadFile(void) { OTRGlobals::Instance->gRandoContext = Rando::Context::CreateInstance(); OTRGlobals::Instance->gRandoContext->GetLogic()->SetSaveContext(&gSaveContext); Rando::Settings::GetInstance()->AssignContext(OTRGlobals::Instance->gRandoContext); + OTRGlobals::Instance->gRandoContext->AddExcludedOptions(); SaveManager::Instance->LoadFile(gSaveContext.fileNum); } diff --git a/soh/soh/ShipInit.hpp b/soh/soh/ShipInit.hpp index b5351cdc0..2341a1024 100644 --- a/soh/soh/ShipInit.hpp +++ b/soh/soh/ShipInit.hpp @@ -28,34 +28,34 @@ struct ShipInit { /** * @brief Register a function to execute on boot and (optionally) in other situations - * + * * @param initFunc The function to execute * @param updatePaths Strings to specify additional situations in which to execute the function - * + * * ### Examples: - * + * * #### Execute function `bar` on boot - * + * * ```cpp * static RegisterShipInitFunc foo(bar); * ``` - * + * * #### Execute function `bar` on boot and when the CVar `baz` might have changed - * + * * ```cpp * static RegisterShipInitFunc foo(bar, { "baz" }); * ``` - * + * * #### Execute function `bar` on boot and when `IS_RANDO` might have changed - * + * * ```cpp * static RegisterShipInitFunc foo(bar, { "IS_RANDO" }); * ``` - * + * * ### Additional Information: - * - * To get a better sense of when your function will be executed - * you can look for `ShipInit::Init` calls throughout the codebase + * + * To get a better sense of when your function will be executed + * you can look for `ShipInit::Init` calls throughout the codebase */ struct RegisterShipInitFunc { RegisterShipInitFunc(std::function initFunc, const std::set& updatePaths = {}) { diff --git a/soh/soh/SohGui/Menu.cpp b/soh/soh/SohGui/Menu.cpp index a1321a6f6..87c362496 100644 --- a/soh/soh/SohGui/Menu.cpp +++ b/soh/soh/SohGui/Menu.cpp @@ -65,6 +65,8 @@ uint32_t GetVectorIndexOf(std::vector& vector, std::string value) { return std::distance(vector.begin(), std::find(vector.begin(), vector.end(), value)); } +static bool raceDisableActive = false; + void Menu::InsertSidebarSearch() { menuEntries["Settings"].sidebars.emplace("Search", searchSidebarEntry); uint32_t curIndex = 0; @@ -228,7 +230,7 @@ std::unordered_map& Menu::GetDisabledMap() { } void Menu::MenuDrawItem(WidgetInfo& widget, uint32_t width, UIWidgets::Colors menuThemeIndex) { - disabledTempTooltip = "This setting is disabled because: \n\n"; + disabledTempTooltip = "This setting is disabled because: \n"; disabledValue = false; disabledTooltip = " "; @@ -241,11 +243,16 @@ void Menu::MenuDrawItem(WidgetInfo& widget, uint32_t width, UIWidgets::Colors me if (!widget.activeDisables.empty()) { widget.options->disabled = true; for (auto option : widget.activeDisables) { - disabledTempTooltip += std::string("- ") + disabledMap.at(option).reason + std::string("\n"); + disabledTempTooltip += std::string("\n- ") + disabledMap.at(option).reason; } widget.options->disabledTooltip = disabledTempTooltip.c_str(); } } + if (widget.raceDisable && raceDisableActive) { + widget.options->disabled = true; + disabledTempTooltip += std::string("\n- Race Lockout Active"); + widget.options->disabledTooltip = disabledTempTooltip.c_str(); + } if (widget.sameLine) { ImGui::SameLine(); @@ -492,6 +499,8 @@ void Menu::DrawElement() { info.active = info.evaluation(info); } + raceDisableActive = CVarGetInteger(CVAR_SETTING("DisableChanges"), 0); + windowHeight = ImGui::GetMainViewport()->WorkSize.y; windowWidth = ImGui::GetMainViewport()->WorkSize.x; auto windowFlags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings; diff --git a/soh/soh/SohGui/MenuTypes.h b/soh/soh/SohGui/MenuTypes.h index 162f80ac5..de78e8961 100644 --- a/soh/soh/SohGui/MenuTypes.h +++ b/soh/soh/SohGui/MenuTypes.h @@ -109,6 +109,7 @@ struct WidgetInfo { const char* windowName = ""; bool isHidden = false; bool sameLine = false; + bool raceDisable = true; WidgetInfo& CVar(const char* cVar_) { cVar = cVar_; @@ -191,6 +192,10 @@ struct WidgetInfo { customFunction = customFunction_; return *this; } + WidgetInfo& RaceDisable(bool disable) { + raceDisable = disable; + return *this; + } }; struct WidgetPath { diff --git a/soh/soh/SohGui/ResolutionEditor.cpp b/soh/soh/SohGui/ResolutionEditor.cpp index 298e2c470..d33a7b43c 100644 --- a/soh/soh/SohGui/ResolutionEditor.cpp +++ b/soh/soh/SohGui/ResolutionEditor.cpp @@ -371,29 +371,37 @@ void RegisterResolutionWidgets() { WidgetPath path = { "Settings", "Graphics", SECTION_COLUMN_2 }; // Resolution visualiser - mSohMenu->AddWidget(path, "Viewport dimensions: {} x {}", WIDGET_TEXT).PreFunc([](WidgetInfo& info) { - info.name = fmt::format("Viewport dimensions: {} x {}", gfx_current_game_window_viewport.width, - gfx_current_game_window_viewport.height); - }); - mSohMenu->AddWidget(path, "Internal resolution: {} x {}", WIDGET_TEXT).PreFunc([](WidgetInfo& info) { - info.name = - fmt::format("Internal resolution: {} x {}", gfx_current_dimensions.width, gfx_current_dimensions.height); - }); + mSohMenu->AddWidget(path, "Viewport dimensions: {} x {}", WIDGET_TEXT) + .RaceDisable(false) + .PreFunc([](WidgetInfo& info) { + info.name = fmt::format("Viewport dimensions: {} x {}", gfx_current_game_window_viewport.width, + gfx_current_game_window_viewport.height); + }); + mSohMenu->AddWidget(path, "Internal resolution: {} x {}", WIDGET_TEXT) + .RaceDisable(false) + .PreFunc([](WidgetInfo& info) { + info.name = fmt::format("Internal resolution: {} x {}", gfx_current_dimensions.width, + gfx_current_dimensions.height); + }); // Activator mSohMenu->AddWidget(path, "Enable advanced settings.", WIDGET_CVAR_CHECKBOX) - .CVar(CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled"); + .CVar(CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled") + .RaceDisable(false); // Error/Warning display mSohMenu ->AddWidget(path, ICON_FA_EXCLAMATION_TRIANGLE " Significant frame rate (FPS) drops may be occuring.", WIDGET_TEXT) + .RaceDisable(false) .PreFunc( [](WidgetInfo& info) { info.isHidden = !(!CVarGetInteger(CVAR_LOW_RES_MODE, 0) && IsDroppingFrames()); }) .Options(TextOptions().Color(Colors::Orange)); mSohMenu->AddWidget(path, ICON_FA_QUESTION_CIRCLE " \"N64 Mode\" is overriding these settings.", WIDGET_TEXT) + .RaceDisable(false) .PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger(CVAR_LOW_RES_MODE, 0); }) .Options(TextOptions().Color(Colors::LightBlue)); mSohMenu->AddWidget(path, "Click to disable N64 mode", WIDGET_BUTTON) + .RaceDisable(false) .PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger(CVAR_LOW_RES_MODE, 0); }) .Callback([](WidgetInfo& info) { CVarSetInteger(CVAR_LOW_RES_MODE, 0); @@ -401,17 +409,18 @@ void RegisterResolutionWidgets() { }); // Aspect Ratio - mSohMenu->AddWidget(path, "AspectSep", WIDGET_SEPARATOR).PreFunc([](WidgetInfo& info) { + mSohMenu->AddWidget(path, "AspectSep", WIDGET_SEPARATOR).RaceDisable(false).PreFunc([](WidgetInfo& info) { if (mSohMenu->GetDisabledMap().at(DISABLE_FOR_ADVANCED_RESOLUTION_OFF).active) { info.activeDisables.push_back(DISABLE_FOR_ADVANCED_RESOLUTION_OFF); } }); - mSohMenu->AddWidget(path, "Force aspect ratio:", WIDGET_TEXT).PreFunc([](WidgetInfo& info) { + mSohMenu->AddWidget(path, "Force aspect ratio:", WIDGET_TEXT).RaceDisable(false).PreFunc([](WidgetInfo& info) { if (mSohMenu->GetDisabledMap().at(DISABLE_FOR_ADVANCED_RESOLUTION_OFF).active) { info.activeDisables.push_back(DISABLE_FOR_ADVANCED_RESOLUTION_OFF); } }); mSohMenu->AddWidget(path, "(Select \"Off\" to disable.)", WIDGET_TEXT) + .RaceDisable(false) .PreFunc([](WidgetInfo& info) { if (mSohMenu->GetDisabledMap().at(DISABLE_FOR_ADVANCED_RESOLUTION_OFF).active) { info.activeDisables.push_back(DISABLE_FOR_ADVANCED_RESOLUTION_OFF); @@ -422,6 +431,7 @@ void RegisterResolutionWidgets() { // Presets mSohMenu->AddWidget(path, "Aspect Ratio", WIDGET_COMBOBOX) .ValuePointer(&item_aspectRatio) + .RaceDisable(false) .PreFunc([](WidgetInfo& info) { if (mSohMenu->GetDisabledMap().at(DISABLE_FOR_ADVANCED_RESOLUTION_OFF).active) { info.activeDisables.push_back(DISABLE_FOR_ADVANCED_RESOLUTION_OFF); @@ -443,44 +453,49 @@ void RegisterResolutionWidgets() { Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame(); }) .Options(ComboboxOptions().ComboMap(aspectRatioPresetLabels)); - mSohMenu->AddWidget(path, "AspectRatioCustom", WIDGET_CUSTOM).CustomFunction([](WidgetInfo& info) { - // Hide aspect ratio input fields if using one of the presets. - if (item_aspectRatio == default_aspectRatio && !showHorizontalResField) { - // Declare input interaction bools outside of IF statement to prevent Y field from disappearing. - const bool input_X = - UIWidgets::SliderFloat("X", &aspectRatioX, - UIWidgets::FloatSliderOptions({ { .disabled = disabled_everything } }) - .Min(0.1f) - .Max(32.0f) - .Step(0.001f) - .Format("%3f") - .Color(THEME_COLOR) - .LabelPosition(UIWidgets::LabelPositions::Near) - .ComponentAlignment(UIWidgets::ComponentAlignments::Right)); - const bool input_Y = - UIWidgets::SliderFloat("Y", &aspectRatioY, - UIWidgets::FloatSliderOptions({ { .disabled = disabled_everything } }) - .Min(0.1f) - .Max(24.0f) - .Step(0.001f) - .Format("%3f") - .Color(THEME_COLOR) - .LabelPosition(UIWidgets::LabelPositions::Near) - .ComponentAlignment(UIWidgets::ComponentAlignments::Right)); - if (input_X || input_Y) { - item_aspectRatio = default_aspectRatio; - update[UPDATE_aspectRatioX] = true; - update[UPDATE_aspectRatioY] = true; + mSohMenu->AddWidget(path, "AspectRatioCustom", WIDGET_CUSTOM) + .RaceDisable(false) + .CustomFunction([](WidgetInfo& info) { + // Hide aspect ratio input fields if using one of the presets. + if (item_aspectRatio == default_aspectRatio && !showHorizontalResField) { + // Declare input interaction bools outside of IF statement to prevent Y field from disappearing. + const bool input_X = + UIWidgets::SliderFloat("X", &aspectRatioX, + UIWidgets::FloatSliderOptions({ { .disabled = disabled_everything } }) + .Min(0.1f) + .Max(32.0f) + .Step(0.001f) + .Format("%3f") + .Color(THEME_COLOR) + .LabelPosition(UIWidgets::LabelPositions::Near) + .ComponentAlignment(UIWidgets::ComponentAlignments::Right)); + const bool input_Y = + UIWidgets::SliderFloat("Y", &aspectRatioY, + UIWidgets::FloatSliderOptions({ { .disabled = disabled_everything } }) + .Min(0.1f) + .Max(24.0f) + .Step(0.001f) + .Format("%3f") + .Color(THEME_COLOR) + .LabelPosition(UIWidgets::LabelPositions::Near) + .ComponentAlignment(UIWidgets::ComponentAlignments::Right)); + if (input_X || input_Y) { + item_aspectRatio = default_aspectRatio; + update[UPDATE_aspectRatioX] = true; + update[UPDATE_aspectRatioY] = true; + } + } else if (showHorizontalResField) { // Show calculated aspect ratio + if (item_aspectRatio) { + ImGui::Dummy({ 0, 2 }); + const float resolvedAspectRatio = + (float)gfx_current_dimensions.width / gfx_current_dimensions.height; + ImGui::Text("Aspect ratio: %.2f:1", resolvedAspectRatio); + } } - } else if (showHorizontalResField) { // Show calculated aspect ratio - if (item_aspectRatio) { - ImGui::Dummy({ 0, 2 }); - const float resolvedAspectRatio = (float)gfx_current_dimensions.width / gfx_current_dimensions.height; - ImGui::Text("Aspect ratio: %.2f:1", resolvedAspectRatio); - } - } - }); - mSohMenu->AddWidget(path, "MoreResolutionSettings", WIDGET_CUSTOM).CustomFunction(ResolutionCustomWidget); + }); + mSohMenu->AddWidget(path, "MoreResolutionSettings", WIDGET_CUSTOM) + .CustomFunction(ResolutionCustomWidget) + .RaceDisable(false); } void UpdateResolutionVars() { diff --git a/soh/soh/SohGui/SohGui.hpp b/soh/soh/SohGui/SohGui.hpp index b1d278e06..d9b7bb644 100644 --- a/soh/soh/SohGui/SohGui.hpp +++ b/soh/soh/SohGui/SohGui.hpp @@ -32,14 +32,15 @@ #include "SohModals.h" namespace SohGui { - void SetupHooks(); - void SetupGuiElements(); - void Draw(); - void Destroy(); - void RegisterPopup(std::string title, std::string message, std::string button1 = "OK", std::string button2 = "", std::function button1callback = nullptr, std::function button2callback = nullptr); - void ShowRandomizerSettingsMenu(); - UIWidgets::Colors GetMenuThemeColor(); -} +void SetupHooks(); +void SetupGuiElements(); +void Draw(); +void Destroy(); +void RegisterPopup(std::string title, std::string message, std::string button1 = "OK", std::string button2 = "", + std::function button1callback = nullptr, std::function button2callback = nullptr); +void ShowRandomizerSettingsMenu(); +UIWidgets::Colors GetMenuThemeColor(); +} // namespace SohGui #define THEME_COLOR SohGui::GetMenuThemeColor() diff --git a/soh/soh/SohGui/SohMenu.h b/soh/soh/SohGui/SohMenu.h index 4a72938bb..eb3b1f4f7 100644 --- a/soh/soh/SohGui/SohMenu.h +++ b/soh/soh/SohGui/SohMenu.h @@ -28,6 +28,13 @@ void disableBetaQuest(); namespace SohGui { +static std::unordered_map languages = { + { LANGUAGE_ENG, "English" }, + { LANGUAGE_GER, "German" }, + { LANGUAGE_FRA, "French" }, + { LANGUAGE_JPN, "Japanese" }, +}; + static const std::unordered_map menuThemeOptions = { { UIWidgets::Colors::Red, "Red" }, { UIWidgets::Colors::DarkRed, "Dark Red" }, diff --git a/soh/soh/SohGui/SohMenuDevTools.cpp b/soh/soh/SohGui/SohMenuDevTools.cpp index 0588ae508..91d456c95 100644 --- a/soh/soh/SohGui/SohMenuDevTools.cpp +++ b/soh/soh/SohGui/SohMenuDevTools.cpp @@ -93,6 +93,7 @@ void SohMenu::AddMenuDevTools() { AddSidebarEntry("Dev Tools", path.sidebarName, 1); AddWidget(path, "Popout Stats Window", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("SohStats")) + .RaceDisable(false) .WindowName("Stats##Soh") .Options(WindowButtonOptions().Tooltip("Enables the separate Stats Window.")); diff --git a/soh/soh/SohGui/SohMenuEnhancements.cpp b/soh/soh/SohGui/SohMenuEnhancements.cpp index 10975589f..82a1d0fae 100644 --- a/soh/soh/SohGui/SohMenuEnhancements.cpp +++ b/soh/soh/SohGui/SohMenuEnhancements.cpp @@ -85,6 +85,7 @@ void SohMenu::AddMenuEnhancements() { AddWidget(path, "Saving", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Autosave", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("Autosave")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Save the game automatically on a 3 minute interval and when soft-resetting the game. The interval " "autosave will wait if the game is paused in any way (dialogue, pause screen up, cutscenes, " @@ -168,9 +169,11 @@ void SohMenu::AddMenuEnhancements() { AddWidget(path, "Controls", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Answer Navi Prompt with L Button", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("NaviOnL")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip("Speak to Navi with L but enter First-Person Camera with C-Up.")); AddWidget(path, "Don't Require Input for Credits Sequence", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("NoInputForCredits")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Removes the Input Requirement on Text boxes after defeating Ganon, allowing the Credits " "Sequence to continue to progress.")); @@ -202,14 +205,20 @@ void SohMenu::AddMenuEnhancements() { AddWidget(path, "Item Count Messages", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Gold Skulltula Tokens", WIDGET_CVAR_CHECKBOX) - .CVar(CVAR_ENHANCEMENT("InjectItemCounts.GoldSkulltula")); - AddWidget(path, "Pieces of Heart", WIDGET_CVAR_CHECKBOX).CVar(CVAR_ENHANCEMENT("InjectItemCounts.HeartPiece")); - AddWidget(path, "Heart Containers", WIDGET_CVAR_CHECKBOX).CVar(CVAR_ENHANCEMENT("InjectItemCounts.HeartContainer")); + .CVar(CVAR_ENHANCEMENT("InjectItemCounts.GoldSkulltula")) + .RaceDisable(false); + AddWidget(path, "Pieces of Heart", WIDGET_CVAR_CHECKBOX) + .CVar(CVAR_ENHANCEMENT("InjectItemCounts.HeartPiece")) + .RaceDisable(false); + AddWidget(path, "Heart Containers", WIDGET_CVAR_CHECKBOX) + .CVar(CVAR_ENHANCEMENT("InjectItemCounts.HeartContainer")) + .RaceDisable(false); path.column = SECTION_COLUMN_3; AddWidget(path, "Misc", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Disable Crit Wiggle", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("DisableCritWiggle")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip("Disable Random Camera Wiggle at Low Health.")); AddWidget(path, "Better Owl", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("BetterOwl")) @@ -373,6 +382,11 @@ void SohMenu::AddMenuEnhancements() { AddWidget(path, "Crawl Speed %dx", WIDGET_CVAR_SLIDER_INT) .CVar(CVAR_ENHANCEMENT("CrawlSpeed")) .Options(IntSliderOptions().Min(1).Max(4).DefaultValue(1).Format("%dx")); + AddWidget(path, "Exclude Glitch-Aiding Crawlspaces", WIDGET_CVAR_CHECKBOX) + .CVar(CVAR_ENHANCEMENT("GlitchAidingCrawlspaces")) + .PreFunc([](WidgetInfo& info) { info.isHidden = CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 0) == 1; }) + .Options(CheckboxOptions().Tooltip("Don't increase crawl speed when exiting glitch-useful crawlspaces." + "Currently it is only the BOTW crawlspace to locked door")); AddWidget(path, "King Zora Speed: %.2fx", WIDGET_CVAR_SLIDER_FLOAT) .CVar(CVAR_ENHANCEMENT("MweepSpeed")) .Options(FloatSliderOptions().Min(0.1f).Max(5.0f).DefaultValue(1.0f).Format("%.2fx")); @@ -429,28 +443,33 @@ void SohMenu::AddMenuEnhancements() { AddWidget(path, "Mods", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Use Alternate Assets", WIDGET_CVAR_CHECKBOX) - .CVar(CVAR_ENHANCEMENT("AltAssets")) + .CVar(CVAR_SETTING("AltAssets")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Toggle between standard assets and alternate assets. Usually mods will indicate if " "this setting has to be used or not.")); AddWidget(path, "Disable Bomb Billboarding", WIDGET_CVAR_CHECKBOX) - .CVar("DisableBombBillboarding") + .CVar(CVAR_ENHANCEMENT("DisableBombBillboarding")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Disables bombs always rotating to face the camera. To be used in conjunction with mods that want to " "replace bombs with 3D objects.")); AddWidget(path, "Disable Grotto Fixed Rotation", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("DisableGrottoRotation")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Disables Grottos rotating with the Camera. To be used in conjuction with mods that want to " "replace grottos with 3D objects.")); AddWidget(path, "Ingame Text Spacing: %d", WIDGET_CVAR_SLIDER_INT) .CVar(CVAR_ENHANCEMENT("TextSpacing")) + .RaceDisable(false) .Options(IntSliderOptions().Min(4).Max(6).DefaultValue(6).Tooltip( "Space between text characters (useful for HD font textures).")); AddWidget(path, "Models & Textures", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Disable LOD", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("DisableLOD")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Turns off the Level of Detail setting, making models use their Higher-Poly variants at any distance.")); AddWidget(path, "Enemy Health Bars", WIDGET_CVAR_CHECKBOX) @@ -458,18 +477,22 @@ void SohMenu::AddMenuEnhancements() { .Options(CheckboxOptions().Tooltip("Renders a health bar for Enemies when Z-Targeted.")); AddWidget(path, "Enable 3D Dropped Items/Projectiles", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("NewDrops")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Replaces most 2D items and projectiles on the overworld with their equivalent 3D models.")); AddWidget(path, "Animated Link in Pause Menu", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("PauseMenuAnimatedLink")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip("Turns the Static Image of Link in the Pause Menu's Equipment Subscreen " "into a model cycling through his idle animations.")); AddWidget(path, "Show Age-Dependent Equipment", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("EquipmentAlwaysVisible")) + .RaceDisable(false) .Callback([](WidgetInfo& info) { UpdatePatchHand(); }) .Options(CheckboxOptions().Tooltip("Makes all equipment visible, regardless of age.")); AddWidget(path, "Scale Adult Equipment as Child", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("ScaleAdultEquipmentAsChild")) + .RaceDisable(false) .PreFunc([](WidgetInfo& info) { info.isHidden = CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) == 0; }) @@ -478,11 +501,14 @@ void SohMenu::AddMenuEnhancements() { "not work properly with some mods.")); AddWidget(path, "Show Gauntlets in First Person", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("FirstPersonGauntlets")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip("Renders Gauntlets when using the Bow and Hookshot like in OoT3D.")); AddWidget(path, "Show Chains on Both Sides of Locked Doors", WIDGET_CVAR_CHECKBOX) - .CVar(CVAR_ENHANCEMENT("ShowDoorLocksOnBothSides")); + .CVar(CVAR_ENHANCEMENT("ShowDoorLocksOnBothSides")) + .RaceDisable(false); AddWidget(path, "Color Temple of Time's Medallions", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("ToTMedallionsColors")) + .RaceDisable(false) .Callback([](WidgetInfo& info) { PatchToTMedallions(); }) .Options(CheckboxOptions().Tooltip( "When Medallions are collected, the Medallion imprints around the Master Sword Pedestal in the Temple " @@ -500,15 +526,18 @@ void SohMenu::AddMenuEnhancements() { "in Hot/Underwater conditions.")); AddWidget(path, "Remember Minimap State Between Areas", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("RememberMapToggleState")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( - "Preverse the minimap visibility state when going between areas rather than default it to \"on\" " + "Preserve the minimap visibility state when going between areas rather than default it to \"on\" " "when going through loading zones.")); AddWidget(path, "Visual Stone of Agony", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("VisualAgony")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Displays an icon and plays a sound when Stone of Agony should be activated, for those without rumble.")); AddWidget(path, "Disable HUD Heart Animations", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("NoHUDHeartAnimation")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip("Disables the Beating Animation of the Hearts on the HUD.")); AddWidget(path, "Glitch Line-up Tick", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("DrawLineupTick")) @@ -517,26 +546,32 @@ void SohMenu::AddMenuEnhancements() { "UI based line-ups do not work outside of 4:3")); AddWidget(path, "Disable Black Bar Letterboxes", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("DisableBlackBars")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Disables Black Bar Letterboxes during cutscenes and Z-Targeting. NOTE: There may be minor visual " "glitches that were covered up by the black bars. Please disable this setting before reporting a bug.")); AddWidget(path, "Dynamic Wallet Icon", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("DynamicWalletIcon")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Changes the Rupee in the Wallet icon to match the wallet size you currently have.")); AddWidget(path, "Always Show Dungeon Entrances", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip("Always shows dungeon entrance icons on the Minimap.")); AddWidget(path, "More Info in File Select", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("FileSelectMoreInfo")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Shows what items you have collected in the File Select screen, like in N64 Randomizer.")); AddWidget(path, "Better Ammo Rendering in Pause Menu", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("BetterAmmoRendering")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Ammo counts in the pause menu will work correctly regardless of the position of items in the Inventory.")); AddWidget(path, "Enable Passage of Time on File Select", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("TimeFlowFileSelect")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip("The skybox in the background of the File Select screen will go through the " "day and night cycle over time.")); @@ -544,14 +579,17 @@ void SohMenu::AddMenuEnhancements() { AddWidget(path, "Misc.", WIDGET_SEPARATOR_TEXT); AddWidget(path, "N64 Mode", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_LOW_RES_MODE) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Sets the aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution.")); AddWidget(path, "Remove Spin Attack Darkness", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("RemoveSpinAttackDarkness")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip("Remove the Darkness that appears when charging a Spin Attack.")); - AddWidget(path, "Draw Distance", WIDGET_SEPARATOR_TEXT); + AddWidget(path, "Draw Distance", WIDGET_SEPARATOR_TEXT).RaceDisable(false); AddWidget(path, "Increase Actor Draw Distance: %dx", WIDGET_CVAR_SLIDER_INT) .CVar(CVAR_ENHANCEMENT("DisableDrawDistance")) + .RaceDisable(false) .Callback([](WidgetInfo& info) { if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) <= 1) { CVarSetInteger(CVAR_ENHANCEMENT("DisableKokiriDrawDistance"), 0); @@ -561,8 +599,9 @@ void SohMenu::AddMenuEnhancements() { "Increases the range in which Actors/Objects are drawn.")); AddWidget(path, "Kokiri Draw Distance", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("DisableKokiriDrawDistance")) + .RaceDisable(false) .PreFunc( - [](WidgetInfo& info) { info.isHidden = CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) > 1; }) + [](WidgetInfo& info) { info.isHidden = CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) <= 1; }) .Options(CheckboxOptions().Tooltip( "The Kokiri are mystical beings that fade into view when approached. Enabling this will remove their " "draw distance.")); @@ -745,7 +784,7 @@ void SohMenu::AddMenuEnhancements() { }) .Options(CheckboxOptions().Tooltip( "Allows Light Arrows to activate Sun Switches. May require a room reload if toggled during gameplay.")); - AddWidget(path, "Bow and Child/Slingshot as Adult", WIDGET_CVAR_CHECKBOX) + AddWidget(path, "Bow as Child/Slingshot as Adult", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("BowSlingshotAmmoFix")) .Options(CheckboxOptions().Tooltip("Allows Child Link to use a Bow with Arrows.\n" "Allows Adult Link to use a Slingshot with Seeds.\n\n" @@ -777,9 +816,8 @@ void SohMenu::AddMenuEnhancements() { .Options(CheckboxOptions().Tooltip( "Change aiming for the Boomerang from Third-Person to First-Person to see past Link's head.")); AddWidget(path, "Aiming Reticle for Boomerang", WIDGET_CVAR_CHECKBOX) - .CVar(CVAR_ENHANCEMENT("BoomerangFirstPerson")) - .PreFunc( - [](WidgetInfo& info) { info.isHidden = CVarGetInteger(CVAR_ENHANCEMENT("BoomerangFirstPerson"), 0) != 0; }) + .CVar(CVAR_ENHANCEMENT("BoomerangReticle")) + .PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger(CVAR_ENHANCEMENT("BoomerangFirstPerson"), 0); }) .Options(CheckboxOptions().Tooltip("Aiming with the Boomerang will display a reticle as with the Hookshot.")); AddWidget(path, "Magic Spells", WIDGET_SEPARATOR_TEXT); @@ -861,7 +899,7 @@ void SohMenu::AddMenuEnhancements() { [](WidgetInfo& info) { info.isHidden = CVarGetInteger(CVAR_ENHANCEMENT("CrouchStabHammerFix"), 0) == 0; }) .Options(CheckboxOptions().Tooltip("Make crouch stabbing always do the same damage as a regular slash.")); AddWidget(path, "Fix Broken Giant's Knife Bug", WIDGET_CVAR_CHECKBOX) - .CVar(CVAR_ENHANCEMENT("FixGrokenGiantsKnife")) + .CVar(CVAR_ENHANCEMENT("FixBrokenGiantsKnife")) .PreFunc([](WidgetInfo& info) { info.options->disabled = IS_RANDO && GameInteractor::IsSaveLoaded(true); info.options->disabledTooltip = "This setting is forcefully enabled when you are playing a Randomizer."; @@ -897,22 +935,27 @@ void SohMenu::AddMenuEnhancements() { AddWidget(path, "Graphical Fixes", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Fix L&R Pause Menu", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("FixMenuLR")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip("Makes the L and R buttons in the pause menu the same color.")); AddWidget(path, "Fix Dungeon Entrances", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("FixDungeonMinimapIcon")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Removes the Dungeon Entrance icon on the top-left corner of the screen when no dungeon is present on the " "current map.")); AddWidget(path, "Fix Two-Handed Idle Animations", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("TwoHandedIdle")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Re-Enables the two-handed idle animation, a seemingly finished animation that was disabled on accident " "in the original game.")); AddWidget(path, "Fix Navi Text HUD Position", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("NaviTextFix")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip("Correctly centers the Navi text prompt on the HUD's C-Up button.")); AddWidget(path, "Fix Gerudo Warrior's Clothing Colors", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("GerudoWarriorClothingFix")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Prevent the Gerudo Warrior's clothes changing color when changing Link's tunic or " "using bombs in front of her.")); @@ -923,15 +966,18 @@ void SohMenu::AddMenuEnhancements() { "Fixes authentic out of bounds texture reads, instead loading textures with the correct size.")); AddWidget(path, "Fix Link's Eyes Open while Sleeping", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("FixEyesOpenWhileSleeping")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Fixes Link's eyes being open in the opening cutscene when he is supposed to be sleeping.")); AddWidget(path, "Fix Hand Holding Hammer", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("FixHammerHand")) + .RaceDisable(false) .Callback([](WidgetInfo& info) { UpdatePatchHand(); }) .Options(CheckboxOptions().Tooltip( "Fixes Adult Link having a backwards Left hand when holding the Megaton Hammer.")); AddWidget(path, "Fix Vanishing Paths", WIDGET_CVAR_COMBOBOX) .CVar(CVAR_ENHANCEMENT("SceneSpecificDirtPathFix")) + .RaceDisable(false) .Callback([](WidgetInfo& info) { if (gPlayState != NULL) { UpdateDirtPathFixState(gPlayState->sceneNum); @@ -949,6 +995,7 @@ void SohMenu::AddMenuEnhancements() { AddWidget(path, "Audio Fixes", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Fix Missing Jingle after 5 Silver Rupees", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("SilverRupeeJingleExtend")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Adds 5 higher pitches for the Silver Rupee Jingle for the rooms with more than 5 Silver Rupees. " "Only relevant for playthroughs involving Master Quest Dungeons.")); @@ -956,10 +1003,12 @@ void SohMenu::AddMenuEnhancements() { AddWidget(path, "Desync Fixes", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Fix Darunia Dancing too Fast", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("FixDaruniaDanceSpeed")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Fixes Darunia's dancing speed so he dances to the beat of Saria's Song, like in the Original Game.")); AddWidget(path, "Fix Credits Timing (PAL)", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("CreditsFix")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Extend certain credits scenes so the music lines up properly with the visuals. (PAL only)")); @@ -967,6 +1016,7 @@ void SohMenu::AddMenuEnhancements() { AddWidget(path, "Graphical Restorations", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Red Ganon Blood", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("RedGanonBlood")) + .RaceDisable(false) .Options( CheckboxOptions().Tooltip("Restore the original red blood from NTSC 1.0/1.1. Disable for Green blood.")); AddWidget(path, "Restore Old Gold Skulltula Cutscene", WIDGET_CVAR_CHECKBOX) @@ -975,6 +1025,7 @@ void SohMenu::AddMenuEnhancements() { "Restore pre-release behavior where defeating a Gold Skulltula will play a cutscene showing it die.")); AddWidget(path, "Pulsate Boss Icon", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("PulsateBossIcon")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Restores an unfinished feature to pulsate the boss room icon when you are in the boss room.")); @@ -1098,7 +1149,7 @@ void SohMenu::AddMenuEnhancements() { .CVar(CVAR_ENHANCEMENT("DeleteFileOnDeath")) .Options(CheckboxOptions().Tooltip("Dying will delete your file.\n\n" ICON_FA_EXCLAMATION_TRIANGLE " WARNING " ICON_FA_EXCLAMATION_TRIANGLE - "\nTHIS IS NOT REVERSABLE!\nUSE AT YOUR OWN RISK!")); + "\nTHIS IS NOT REVERSIBLE!\nUSE AT YOUR OWN RISK!")); AddWidget(path, "Always Win Goron Pot", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("GoronPot")) .Options(CheckboxOptions().Tooltip("Always get the Heart Piece/Purple Rupee from the Spinning Goron Pot.")); @@ -1658,6 +1709,7 @@ void SohMenu::AddMenuEnhancements() { path.column = SECTION_COLUMN_1; AddWidget(path, "Popout Cosmetics Editor Window", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("CosmeticsEditor")) + .RaceDisable(false) .WindowName("Cosmetics Editor") .Options(WindowButtonOptions().Tooltip("Enables the separate Cosmetics Editor Window.")); @@ -1666,6 +1718,7 @@ void SohMenu::AddMenuEnhancements() { AddSidebarEntry("Enhancements", path.sidebarName, 1); AddWidget(path, "Popout Audio Editor Window", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("AudioEditor")) + .RaceDisable(false) .WindowName("Audio Editor") .Options(WindowButtonOptions().Tooltip("Enables the separate Audio Editor Window.")); @@ -1674,6 +1727,7 @@ void SohMenu::AddMenuEnhancements() { AddSidebarEntry("Enhancements", path.sidebarName, 2); AddWidget(path, "Popout Gameplay Stats Window", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("GameplayStats")) + .RaceDisable(false) .WindowName("Gameplay Stats") .Options(WindowButtonOptions().Tooltip("Enables the separate Gameplay Stats Window.")); @@ -1682,6 +1736,7 @@ void SohMenu::AddMenuEnhancements() { AddSidebarEntry("Enhancements", path.sidebarName, 1); AddWidget(path, "Popout Time Splits Window", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("TimeSplits")) + .RaceDisable(false) .WindowName("Time Splits") .Options(WindowButtonOptions().Tooltip("Enables the separate Time Splits Window.")); @@ -1690,19 +1745,23 @@ void SohMenu::AddMenuEnhancements() { AddSidebarEntry("Enhancements", path.sidebarName, 3); AddWidget(path, "Toggle Timers Window", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("TimeDisplayEnabled")) + .RaceDisable(false) .WindowName("Additional Timers") .Options(WindowButtonOptions().Tooltip("Enables the separate Additional Timers Window.")); AddWidget(path, "Font Scale: %.2fx", WIDGET_CVAR_SLIDER_FLOAT) .CVar(CVAR_TIME_DISPLAY("FontScale")) + .RaceDisable(false) .Callback([](WidgetInfo& info) { TimeDisplayInitSettings(); }) .Options(FloatSliderOptions().Min(1.0f).Max(5.0f).DefaultValue(1.0f).Format("%.2fx")); AddWidget(path, "Hide Background", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_TIME_DISPLAY("ShowWindowBG")) + .RaceDisable(false) .Callback([](WidgetInfo& info) { TimeDisplayInitSettings(); }); for (auto& timer : timeDisplayList) { - AddWidget(path, timer.timeLabel, WIDGET_CVAR_CHECKBOX).CVar(timer.timeEnable).Callback([](WidgetInfo& info) { - TimeDisplayUpdateDisplayOptions(); - }); + AddWidget(path, timer.timeLabel, WIDGET_CVAR_CHECKBOX) + .RaceDisable(false) + .CVar(timer.timeEnable) + .Callback([](WidgetInfo& info) { TimeDisplayUpdateDisplayOptions(); }); } } diff --git a/soh/soh/SohGui/SohMenuNetwork.cpp b/soh/soh/SohGui/SohMenuNetwork.cpp index 1c67ce28d..637c78285 100644 --- a/soh/soh/SohGui/SohMenuNetwork.cpp +++ b/soh/soh/SohGui/SohMenuNetwork.cpp @@ -39,7 +39,7 @@ void SohMenu::AddMenuNetwork() { }) .Options(ButtonOptions().Tooltip("https://github.com/HarbourMasters/sail")); AddWidget(path, "Host & Port", WIDGET_CUSTOM).CustomFunction([](WidgetInfo& info) { - ImGui::BeginDisabled(Sail::Instance->isEnabled); + ImGui::BeginDisabled(Sail::Instance->isEnabled || CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); ImGui::Text("%s", info.name.c_str()); CVarInputString("##HostSail", CVAR_REMOTE_SAIL("Host"), InputOptions() @@ -111,7 +111,7 @@ void SohMenu::AddMenuNetwork() { }) .Options(ButtonOptions().Tooltip("https://crowdcontrol.live")); AddWidget(path, "Host & Port", WIDGET_CUSTOM).CustomFunction([](WidgetInfo& info) { - ImGui::BeginDisabled(CrowdControl::Instance->isEnabled); + ImGui::BeginDisabled(CrowdControl::Instance->isEnabled || CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); ImGui::Text("%s", info.name.c_str()); CVarInputString("##HostCrowdControl", CVAR_REMOTE_CROWD_CONTROL("Host"), InputOptions() diff --git a/soh/soh/SohGui/SohMenuRandomizer.cpp b/soh/soh/SohGui/SohMenuRandomizer.cpp index 9c95431e8..8f4e6e43b 100644 --- a/soh/soh/SohGui/SohMenuRandomizer.cpp +++ b/soh/soh/SohGui/SohMenuRandomizer.cpp @@ -29,6 +29,7 @@ void SohMenu::AddMenuRandomizer() { .DefaultValue(true)); AddWidget(path, "Random Rupee Names", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_RANDOMIZER_ENHANCEMENT("RandomizeRupeeNames")) + .RaceDisable(false) .Options(CheckboxOptions() .Tooltip("When obtaining Rupees, randomize what the Rupee is called in the textbox.") .DefaultValue(true)); @@ -60,6 +61,7 @@ void SohMenu::AddMenuRandomizer() { .DefaultValue(true)); AddWidget(path, "Quest Item Fanfares", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_RANDOMIZER_ENHANCEMENT("QuestItemFanfares")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Play unique fanfares when obtaining quest items (medallions/stones/songs). Note that these " "fanfares can be longer than usual.")); @@ -71,6 +73,7 @@ void SohMenu::AddMenuRandomizer() { "so you never know what you're getting.")); AddWidget(path, "Simpler Boss Soul Models", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_RANDOMIZER_ENHANCEMENT("SimplerBossSoulModels")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "When shuffling boss souls, they'll appear as a simpler model instead of showing the boss' models." "This might make boss souls more distinguishable from a distance, and can help with performance.")); @@ -93,6 +96,7 @@ void SohMenu::AddMenuRandomizer() { AddSidebarEntry("Randomizer", path.sidebarName, 1); AddWidget(path, "Popout Plandomizer Window", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("PlandomizerEditor")) + .RaceDisable(false) .WindowName("Plandomizer Editor") .Options(WindowButtonOptions().Tooltip("Enables the separate Randomizer Settings Window.")); @@ -103,12 +107,14 @@ void SohMenu::AddMenuRandomizer() { AddWidget(path, "Item Tracker", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Toggle Item Tracker", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("ItemTracker")) + .RaceDisable(false) .WindowName("Item Tracker") .Options(WindowButtonOptions().Tooltip("Toggles the Item Tracker.").EmbedWindow(false)); AddWidget(path, "Item Tracker Settings", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Popout Item Tracker Settings", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("ItemTrackerSettings")) + .RaceDisable(false) .WindowName("Item Tracker Settings") .Options(WindowButtonOptions().Tooltip("Enables the separate Item Tracker Settings Window.")); @@ -119,12 +125,14 @@ void SohMenu::AddMenuRandomizer() { AddWidget(path, "Entrance Tracker", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Toggle Entrance Tracker", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("EntranceTracker")) + .RaceDisable(false) .WindowName("Entrance Tracker") .Options(WindowButtonOptions().Tooltip("Toggles the Entrance Tracker.").EmbedWindow(false)); AddWidget(path, "Entrance Tracker Settings", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Popout Entrance Tracker Settings", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("EntranceTrackerSettings")) + .RaceDisable(false) .WindowName("Entrance Tracker Settings") .Options(WindowButtonOptions().Tooltip("Enables the separate Entrance Tracker Settings Window.")); @@ -135,12 +143,14 @@ void SohMenu::AddMenuRandomizer() { AddWidget(path, "Check Tracker", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Toggle Check Tracker", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("CheckTracker")) + .RaceDisable(false) .WindowName("Check Tracker") .Options(WindowButtonOptions().Tooltip("Toggles the Check Tracker.").EmbedWindow(false)); AddWidget(path, "Check Tracker Settings", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Popout Check Tracker Settings", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("CheckTrackerSettings")) + .RaceDisable(false) .WindowName("Check Tracker Settings") .Options(WindowButtonOptions().Tooltip("Enables the separate Check Tracker Settings Window.")); } diff --git a/soh/soh/SohGui/SohMenuSettings.cpp b/soh/soh/SohGui/SohMenuSettings.cpp index 94619a43b..909c647bd 100644 --- a/soh/soh/SohGui/SohMenuSettings.cpp +++ b/soh/soh/SohGui/SohMenuSettings.cpp @@ -14,12 +14,7 @@ namespace SohGui { extern std::shared_ptr mSohMenu; using namespace UIWidgets; -static const std::unordered_map languages = { - { LANGUAGE_ENG, "English" }, - { LANGUAGE_GER, "German" }, - { LANGUAGE_FRA, "French" }, - { LANGUAGE_JPN, "Japanese" }, -}; + static std::unordered_map imguiScaleOptions = { { 0, "Small" }, { 1, "Normal" }, @@ -100,6 +95,7 @@ void SohMenu::AddMenuSettings() { AddWidget(path, "Menu Settings", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Menu Theme", WIDGET_CVAR_COMBOBOX) .CVar(CVAR_SETTING("Menu.Theme")) + .RaceDisable(false) .Options(ComboboxOptions() .Tooltip("Changes the Theme of the Menu Widgets.") .ComboMap(menuThemeOptions) @@ -107,18 +103,21 @@ void SohMenu::AddMenuSettings() { #if not defined(__SWITCH__) and not defined(__WIIU__) AddWidget(path, "Menu Controller Navigation", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_IMGUI_CONTROLLER_NAV) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Allows controller navigation of the port menu (Settings, Enhancements,...)\nCAUTION: " "This will disable game inputs while the menu is visible.\n\nD-pad to move between " "items, A to select, B to move up in scope.")); AddWidget(path, "Menu Background Opacity", WIDGET_CVAR_SLIDER_FLOAT) .CVar(CVAR_SETTING("Menu.BackgroundOpacity")) + .RaceDisable(false) .Options(FloatSliderOptions().DefaultValue(0.85f).IsPercentage().Tooltip( "Sets the opacity of the background of the port menu.")); AddWidget(path, "General Settings", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Cursor Always Visible", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_SETTING("CursorVisibility")) + .RaceDisable(false) .Callback([](WidgetInfo& info) { Ship::Context::GetInstance()->GetWindow()->SetForceCursorVisibility( CVarGetInteger(CVAR_SETTING("CursorVisibility"), 0)); @@ -127,6 +126,7 @@ void SohMenu::AddMenuSettings() { #endif AddWidget(path, "Search In Sidebar", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_SETTING("Menu.SidebarSearch")) + .RaceDisable(false) .Callback([](WidgetInfo& info) { if (CVarGetInteger(CVAR_SETTING("Menu.SidebarSearch"), 0)) { mSohMenu->InsertSidebarSearch(); @@ -138,13 +138,16 @@ void SohMenu::AddMenuSettings() { "Displays the Search menu as a sidebar entry in Settings instead of in the header.")); AddWidget(path, "Search Input Autofocus", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_SETTING("Menu.SearchAutofocus")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip( "Search input box gets autofocus when visible. Does not affect using other widgets.")); AddWidget(path, "Alt Assets Tab hotkey", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_SETTING("Mods.AlternateAssetsHotkey")) + .RaceDisable(false) .Options( CheckboxOptions().Tooltip("Allows pressing the Tab key to toggle alternate assets").DefaultValue(true)); AddWidget(path, "Open App Files Folder", WIDGET_BUTTON) + .RaceDisable(false) .Callback([](WidgetInfo& info) { std::string filesPath = Ship::Context::GetInstance()->GetAppDirectoryPath(); SDL_OpenURL(std::string("file:///" + std::filesystem::absolute(filesPath).string()).c_str()); @@ -154,6 +157,7 @@ void SohMenu::AddMenuSettings() { AddWidget(path, "Boot", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Boot Sequence", WIDGET_CVAR_COMBOBOX) .CVar(CVAR_SETTING("BootSequence")) + .RaceDisable(false) .Options(ComboboxOptions() .DefaultIndex(BOOTSEQUENCE_DEFAULT) .LabelPosition(LabelPositions::Far) @@ -165,9 +169,12 @@ void SohMenu::AddMenuSettings() { "File Select: Skip to file select menu")); AddWidget(path, "Languages", WIDGET_SEPARATOR_TEXT); - AddWidget(path, "Translate Title Screen", WIDGET_CVAR_CHECKBOX).CVar(CVAR_SETTING("TitleScreenTranslation")); + AddWidget(path, "Translate Title Screen", WIDGET_CVAR_CHECKBOX) + .CVar(CVAR_SETTING("TitleScreenTranslation")) + .RaceDisable(false); AddWidget(path, "Language", WIDGET_CVAR_COMBOBOX) .CVar(CVAR_SETTING("Languages")) + .RaceDisable(false) .PreFunc([](WidgetInfo& info) { auto options = std::static_pointer_cast(info.options); SohMenu::UpdateLanguageMap(options->comboMap); @@ -181,14 +188,17 @@ void SohMenu::AddMenuSettings() { #if defined(_WIN32) || defined(__APPLE__) AddWidget(path, "Text to Speech", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_SETTING("A11yTTS")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip("Enables text to speech for in game dialog")); #endif AddWidget(path, "Disable Idle Camera Re-Centering", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_SETTING("A11yDisableIdleCam")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip("Disables the automatic re-centering of the camera when idle.")); AddWidget(path, "EXPERIMENTAL", WIDGET_SEPARATOR_TEXT).Options(TextOptions().Color(Colors::Orange)); AddWidget(path, "ImGui Menu Scaling", WIDGET_CVAR_COMBOBOX) .CVar(CVAR_SETTING("ImGuiScale")) + .RaceDisable(false) .Options(ComboboxOptions() .ComboMap(imguiScaleOptions) .Tooltip("Changes the scaling of the ImGui menu elements.") @@ -219,9 +229,11 @@ void SohMenu::AddMenuSettings() { AddWidget(path, "Master Volume: %d %%", WIDGET_CVAR_SLIDER_INT) .CVar(CVAR_SETTING("Volume.Master")) + .RaceDisable(false) .Options(IntSliderOptions().Min(0).Max(100).DefaultValue(40).ShowButtons(true).Format("")); AddWidget(path, "Main Music Volume: %d %%", WIDGET_CVAR_SLIDER_INT) .CVar(CVAR_SETTING("Volume.MainMusic")) + .RaceDisable(false) .Options(IntSliderOptions().Min(0).Max(100).DefaultValue(100).ShowButtons(true).Format("")) .Callback([](WidgetInfo& info) { Audio_SetGameVolume(SEQ_PLAYER_BGM_MAIN, @@ -229,6 +241,7 @@ void SohMenu::AddMenuSettings() { }); AddWidget(path, "Sub Music Volume: %d %%", WIDGET_CVAR_SLIDER_INT) .CVar(CVAR_SETTING("Volume.SubMusic")) + .RaceDisable(false) .Options(IntSliderOptions().Min(0).Max(100).DefaultValue(100).ShowButtons(true).Format("")) .Callback([](WidgetInfo& info) { Audio_SetGameVolume(SEQ_PLAYER_BGM_SUB, @@ -236,6 +249,7 @@ void SohMenu::AddMenuSettings() { }); AddWidget(path, "Fanfare Volume: %d %%", WIDGET_CVAR_SLIDER_INT) .CVar(CVAR_SETTING("Volume.Fanfare")) + .RaceDisable(false) .Options(IntSliderOptions().Min(0).Max(100).DefaultValue(100).ShowButtons(true).Format("")) .Callback([](WidgetInfo& info) { Audio_SetGameVolume(SEQ_PLAYER_FANFARE, @@ -243,11 +257,12 @@ void SohMenu::AddMenuSettings() { }); AddWidget(path, "Sound Effects Volume: %d %%", WIDGET_CVAR_SLIDER_INT) .CVar(CVAR_SETTING("Volume.SFX")) + .RaceDisable(false) .Options(IntSliderOptions().Min(0).Max(100).DefaultValue(100).ShowButtons(true).Format("")) .Callback([](WidgetInfo& info) { Audio_SetGameVolume(SEQ_PLAYER_SFX, ((float)CVarGetInteger(CVAR_SETTING("Volume.SFX"), 100) / 100.0f)); }); - AddWidget(path, "Audio API (Needs reload)", WIDGET_AUDIO_BACKEND); + AddWidget(path, "Audio API (Needs reload)", WIDGET_AUDIO_BACKEND).RaceDisable(false); // Graphics Settings static int32_t maxFps = 360; @@ -258,10 +273,12 @@ void SohMenu::AddMenuSettings() { AddSidebarEntry("Settings", "Graphics", 3); AddWidget(path, "Graphics Options", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Toggle Fullscreen", WIDGET_BUTTON) + .RaceDisable(false) .Callback([](WidgetInfo& info) { Ship::Context::GetInstance()->GetWindow()->ToggleFullscreen(); }) .Options(ButtonOptions().Tooltip("Toggles Fullscreen On/Off.")); AddWidget(path, "Internal Resolution", WIDGET_CVAR_SLIDER_FLOAT) .CVar(CVAR_INTERNAL_RESOLUTION) + .RaceDisable(false) .Callback([](WidgetInfo& info) { Ship::Context::GetInstance()->GetWindow()->SetResolutionMultiplier( CVarGetFloat(CVAR_INTERNAL_RESOLUTION, 1)); @@ -286,6 +303,7 @@ void SohMenu::AddMenuSettings() { #ifndef __WIIU__ AddWidget(path, "Anti-aliasing (MSAA)", WIDGET_CVAR_SLIDER_INT) .CVar(CVAR_MSAA_VALUE) + .RaceDisable(false) .Callback([](WidgetInfo& info) { Ship::Context::GetInstance()->GetWindow()->SetMsaaLevel(CVarGetInteger(CVAR_MSAA_VALUE, 1)); }) @@ -302,6 +320,7 @@ void SohMenu::AddMenuSettings() { const char* fpsFormat = fps == 20 ? "Original (%d)" : "%d"; AddWidget(path, "Current FPS", WIDGET_CVAR_SLIDER_INT) .CVar(CVAR_SETTING("InterpolationFPS")) + .RaceDisable(false) .Callback([](WidgetInfo& info) { auto options = std::static_pointer_cast(info.options); int32_t defaultValue = options->defaultValue; @@ -318,28 +337,33 @@ void SohMenu::AddMenuSettings() { .Options(IntSliderOptions().Tooltip(tooltip).Min(20).Max(maxFps).DefaultValue(20).Format(fpsFormat)); AddWidget(path, "Match Refresh Rate", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_SETTING("MatchRefreshRate")) + .RaceDisable(false) .Options(CheckboxOptions().Tooltip("Matches interpolation value to the refresh rate of your display.")); - AddWidget(path, "Renderer API (Needs reload)", WIDGET_VIDEO_BACKEND); + AddWidget(path, "Renderer API (Needs reload)", WIDGET_VIDEO_BACKEND).RaceDisable(false); AddWidget(path, "Enable Vsync", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_VSYNC_ENABLED) + .RaceDisable(false) .PreFunc([](WidgetInfo& info) { info.isHidden = mSohMenu->disabledMap.at(DISABLE_FOR_NO_VSYNC).active; }) .Options(CheckboxOptions() .Tooltip("Removes tearing, but clamps your max FPS to your displays refresh rate.") .DefaultValue(true)); AddWidget(path, "Windowed Fullscreen", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_SDL_WINDOWED_FULLSCREEN) + .RaceDisable(false) .PreFunc([](WidgetInfo& info) { info.isHidden = mSohMenu->disabledMap.at(DISABLE_FOR_NO_WINDOWED_FULLSCREEN).active; }) .Options(CheckboxOptions().Tooltip("Enables Windowed Fullscreen Mode.")); AddWidget(path, "Allow multi-windows", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENABLE_MULTI_VIEWPORTS) + .RaceDisable(false) .PreFunc( [](WidgetInfo& info) { info.isHidden = mSohMenu->disabledMap.at(DISABLE_FOR_NO_MULTI_VIEWPORT).active; }) .Options(CheckboxOptions().Tooltip( "Allows multiple windows to be opened at once. Requires a reload to take effect.")); AddWidget(path, "Texture Filter (Needs reload)", WIDGET_CVAR_COMBOBOX) .CVar(CVAR_TEXTURE_FILTER) + .RaceDisable(false) .Options(ComboboxOptions().Tooltip("Sets the applied Texture Filtering.").ComboMap(textureFilteringMap)); path.column = SECTION_COLUMN_2; @@ -352,6 +376,7 @@ void SohMenu::AddMenuSettings() { AddWidget(path, "Controller Bindings", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Popout Bindings Window", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("ControllerConfiguration")) + .RaceDisable(false) .WindowName("Configure Controller") .Options(WindowButtonOptions().Tooltip("Enables the separate Bindings Window.")); @@ -361,12 +386,14 @@ void SohMenu::AddMenuSettings() { AddWidget(path, "Input Viewer", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Toggle Input Viewer", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("InputViewer")) + .RaceDisable(false) .WindowName("Input Viewer") .Options(WindowButtonOptions().Tooltip("Toggles the Input Viewer.").EmbedWindow(false)); AddWidget(path, "Input Viewer Settings", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Popout Input Viewer Settings", WIDGET_WINDOW_BUTTON) .CVar(CVAR_WINDOW("InputViewerSettings")) + .RaceDisable(false) .WindowName("Input Viewer Settings") .Options(WindowButtonOptions().Tooltip("Enables the separate Input Viewer Settings Window.")); @@ -376,12 +403,14 @@ void SohMenu::AddMenuSettings() { AddSidebarEntry("Settings", path.sidebarName, 3); AddWidget(path, "Position", WIDGET_CVAR_COMBOBOX) .CVar(CVAR_SETTING("Notifications.Position")) + .RaceDisable(false) .Options(ComboboxOptions() .Tooltip("Which corner of the screen notifications appear in.") .ComboMap(notificationPosition) .DefaultIndex(3)); AddWidget(path, "Duration (seconds):", WIDGET_CVAR_SLIDER_FLOAT) .CVar(CVAR_SETTING("Notifications.Duration")) + .RaceDisable(false) .Options(FloatSliderOptions() .Tooltip("How long notifications are displayed for.") .Format("%.1f") @@ -391,12 +420,14 @@ void SohMenu::AddMenuSettings() { .DefaultValue(10.0f)); AddWidget(path, "Background Opacity", WIDGET_CVAR_SLIDER_FLOAT) .CVar(CVAR_SETTING("Notifications.BgOpacity")) + .RaceDisable(false) .Options(FloatSliderOptions() .Tooltip("How opaque the background of notifications is.") .DefaultValue(0.5f) .IsPercentage()); AddWidget(path, "Size:", WIDGET_CVAR_SLIDER_FLOAT) .CVar(CVAR_SETTING("Notifications.Size")) + .RaceDisable(false) .Options(FloatSliderOptions() .Tooltip("How large notifications are.") .Format("%.1f") @@ -405,6 +436,7 @@ void SohMenu::AddMenuSettings() { .Max(5.0f) .DefaultValue(1.8f)); AddWidget(path, "Test Notification", WIDGET_BUTTON) + .RaceDisable(false) .Callback([](WidgetInfo& info) { Notification::Emit({ .itemIcon = "__OTR__textures/icon_item_24_static/gQuestIconGoldSkulltulaTex", diff --git a/soh/soh/SohGui/SohModals.h b/soh/soh/SohGui/SohModals.h index 31dc99cd2..f74f0b1bf 100644 --- a/soh/soh/SohGui/SohModals.h +++ b/soh/soh/SohGui/SohModals.h @@ -4,7 +4,7 @@ #include "window/gui/GuiMenuBar.h" #include "window/gui/GuiElement.h" -class SohModalWindow : public Ship::GuiWindow { +class SohModalWindow final : public Ship::GuiWindow { public: using GuiWindow::GuiWindow; void Draw() override; diff --git a/soh/soh/SohGui/UIWidgets.cpp b/soh/soh/SohGui/UIWidgets.cpp index f5e84f302..3c4e91147 100644 --- a/soh/soh/SohGui/UIWidgets.cpp +++ b/soh/soh/SohGui/UIWidgets.cpp @@ -895,6 +895,12 @@ bool CVarColorPicker(const char* label, const char* cvarName, Color_RGBA8 defaul UIWidgets::ButtonOptions({ { .tooltip = "Resets this color to its default value" } }) .Color(themeColor) .Size(UIWidgets::Sizes::Inline))) { + // TODO: Remove for next minor or major version, temporary fix for already migrated configs to 3 for 9.0.0 + CVarClear((std::string(cvarName) + ".R").c_str()); + CVarClear((std::string(cvarName) + ".G").c_str()); + CVarClear((std::string(cvarName) + ".B").c_str()); + CVarClear((std::string(cvarName) + ".A").c_str()); + CVarClear((std::string(cvarName) + ".Type").c_str()); CVarClearBlock(valueCVar.c_str()); Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame(); } diff --git a/soh/soh/SohGui/UIWidgets.hpp b/soh/soh/SohGui/UIWidgets.hpp index 46efce63a..2382bb7f6 100644 --- a/soh/soh/SohGui/UIWidgets.hpp +++ b/soh/soh/SohGui/UIWidgets.hpp @@ -14,903 +14,905 @@ namespace UIWidgets { - using SectionFunc = void(*)(); +using SectionFunc = void (*)(); - struct TextFilters { - static int FilterNumbers(ImGuiInputTextCallbackData* data) { - if (data->EventChar < 256 && strchr("1234567890", (char)data->EventChar)) { - return 0; - } - return 1; +struct TextFilters { + static int FilterNumbers(ImGuiInputTextCallbackData* data) { + if (data->EventChar < 256 && strchr("1234567890", (char)data->EventChar)) { + return 0; } - - static int FilterAlphaNum(ImGuiInputTextCallbackData* data) { - const char* alphanum = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWYZ0123456789"; - if (data->EventChar < 256 && strchr(alphanum, (char)data->EventChar)) { - return 0; - } - return 1; - } - }; - - std::string WrappedText(const char* text, unsigned int charactersPerLine = 80); - std::string WrappedText(const std::string& text, unsigned int charactersPerLine = 80); - void PaddedSeparator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f, float extraVerticalBottomPadding = 0.0f); - void Tooltip(const char* text); - - typedef enum ColorPickerModifiers { - ColorPickerResetButton = 1, - ColorPickerRandomButton = 2, - ColorPickerRainbowCheck = 4, - ColorPickerLockCheck = 8, - } ColorPickerModifiers; - - // mostly in order for colors usable by the menu without custom text color - enum Colors { - Red, - DarkRed, - Orange, - Green, - DarkGreen, - LightBlue, - Blue, - DarkBlue, - Indigo, - Violet, - Purple, - Brown, - Gray, - DarkGray, - // not suitable for menu theme use - Pink, - Yellow, - Cyan, - Black, - LightGray, - White, - NoColor - }; - - enum InputTypes { - String, - Scalar - }; - - const std::unordered_map ColorValues = { - { Colors::Pink, ImVec4(0.87f, 0.3f, 0.87f, 1.0f) }, - { Colors::Red, ImVec4(0.55f, 0.0f, 0.0f, 1.0f) }, - { Colors::DarkRed, ImVec4(0.3f, 0.0f, 0.0f, 1.0f) }, - { Colors::Orange, ImVec4(0.85f, 0.55f, 0.0f, 1.0f) }, - { Colors::Yellow, ImVec4(0.95f, 0.95f, 0.0f, 1.0f) }, - { Colors::Green, ImVec4(0.0f, 0.55f, 0.0f, 1.0f) }, - { Colors::DarkGreen, ImVec4(0.0f, 0.3f, 0.0f, 1.0f) }, - { Colors::Cyan, ImVec4(0.0f, 0.9f, 0.9f, 1.0f) }, - { Colors::LightBlue, ImVec4(0.0f, 0.24f, 0.8f, 1.0f) }, - { Colors::Blue, ImVec4(0.08f, 0.03f, 0.65f, 1.0f) }, - { Colors::DarkBlue, ImVec4(0.03f, 0.0f, 0.5f, 1.0f) }, - { Colors::Indigo, ImVec4(0.35f, 0.0f, 0.87f, 1.0f) }, - { Colors::Violet, ImVec4(0.5f, 0.0f, 0.9f, 1.0f) }, - { Colors::Purple, ImVec4(0.31f, 0.0f, 0.67f, 1.0f) }, - { Colors::Brown, ImVec4(0.37f, 0.18f, 0.0f, 1.0f) }, - { Colors::LightGray, ImVec4(0.75f, 0.75f, 0.75f, 1.0f) }, - { Colors::Gray, ImVec4(0.45f, 0.45f, 0.45f, 1.0f) }, - { Colors::DarkGray, ImVec4(0.15f, 0.15f, 0.15f, 1.0f) }, - { Colors::Black, ImVec4(0.0f, 0.0f, 0.0f, 1.0f)}, - { Colors::White, ImVec4(1.0f, 1.0f, 1.0f, 1.0f) }, - { Colors::NoColor, ImVec4(0.0f, 0.0f, 0.0f, 0.0f)}, - }; - - namespace Sizes { - const ImVec2 Inline = ImVec2(0.0f, 0.0f); - const ImVec2 Fill = ImVec2(-1.0f, 0.0f); + return 1; } - enum LabelPositions { - Near, - Far, - Above, - None, - Within, - }; + static int FilterAlphaNum(ImGuiInputTextCallbackData* data) { + const char* alphanum = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWYZ0123456789"; + if (data->EventChar < 256 && strchr(alphanum, (char)data->EventChar)) { + return 0; + } + return 1; + } +}; - enum ComponentAlignments { - Left, - Right, - }; +std::string WrappedText(const char* text, unsigned int charactersPerLine = 80); +std::string WrappedText(const std::string& text, unsigned int charactersPerLine = 80); +void PaddedSeparator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f, + float extraVerticalBottomPadding = 0.0f); +void Tooltip(const char* text); - struct WidgetOptions{ - const char* tooltip = ""; - bool disabled = false; - const char* disabledTooltip = ""; +typedef enum ColorPickerModifiers { + ColorPickerResetButton = 1, + ColorPickerRandomButton = 2, + ColorPickerRainbowCheck = 4, + ColorPickerLockCheck = 8, +} ColorPickerModifiers; - WidgetOptions& Tooltip(const char* tooltip_) { - tooltip = tooltip_; - return *this; - } - WidgetOptions& Disabled(bool disabled_) { - disabled = disabled_; - return *this; - } - WidgetOptions& DisabledTooltip(const char* disabledTooltip_) { - disabledTooltip = disabledTooltip_; - return *this; - } - }; +// mostly in order for colors usable by the menu without custom text color +enum Colors { + Red, + DarkRed, + Orange, + Green, + DarkGreen, + LightBlue, + Blue, + DarkBlue, + Indigo, + Violet, + Purple, + Brown, + Gray, + DarkGray, + // not suitable for menu theme use + Pink, + Yellow, + Cyan, + Black, + LightGray, + White, + NoColor +}; - struct TextOptions : WidgetOptions { - Colors color = Colors::NoColor; +enum InputTypes { String, Scalar }; - TextOptions& Color(Colors color_) { - color = color_; - return *this; - } - }; +const std::unordered_map ColorValues = { + { Colors::Pink, ImVec4(0.87f, 0.3f, 0.87f, 1.0f) }, { Colors::Red, ImVec4(0.55f, 0.0f, 0.0f, 1.0f) }, + { Colors::DarkRed, ImVec4(0.3f, 0.0f, 0.0f, 1.0f) }, { Colors::Orange, ImVec4(0.85f, 0.55f, 0.0f, 1.0f) }, + { Colors::Yellow, ImVec4(0.95f, 0.95f, 0.0f, 1.0f) }, { Colors::Green, ImVec4(0.0f, 0.55f, 0.0f, 1.0f) }, + { Colors::DarkGreen, ImVec4(0.0f, 0.3f, 0.0f, 1.0f) }, { Colors::Cyan, ImVec4(0.0f, 0.9f, 0.9f, 1.0f) }, + { Colors::LightBlue, ImVec4(0.0f, 0.24f, 0.8f, 1.0f) }, { Colors::Blue, ImVec4(0.08f, 0.03f, 0.65f, 1.0f) }, + { Colors::DarkBlue, ImVec4(0.03f, 0.0f, 0.5f, 1.0f) }, { Colors::Indigo, ImVec4(0.35f, 0.0f, 0.87f, 1.0f) }, + { Colors::Violet, ImVec4(0.5f, 0.0f, 0.9f, 1.0f) }, { Colors::Purple, ImVec4(0.31f, 0.0f, 0.67f, 1.0f) }, + { Colors::Brown, ImVec4(0.37f, 0.18f, 0.0f, 1.0f) }, { Colors::LightGray, ImVec4(0.75f, 0.75f, 0.75f, 1.0f) }, + { Colors::Gray, ImVec4(0.45f, 0.45f, 0.45f, 1.0f) }, { Colors::DarkGray, ImVec4(0.15f, 0.15f, 0.15f, 1.0f) }, + { Colors::Black, ImVec4(0.0f, 0.0f, 0.0f, 1.0f) }, { Colors::White, ImVec4(1.0f, 1.0f, 1.0f, 1.0f) }, + { Colors::NoColor, ImVec4(0.0f, 0.0f, 0.0f, 0.0f) }, +}; - struct ButtonOptions : WidgetOptions { - ImVec2 size = Sizes::Fill; - ImVec2 padding = ImVec2(10.0f, 8.0f); - Colors color = Colors::Gray; +namespace Sizes { +const ImVec2 Inline = ImVec2(0.0f, 0.0f); +const ImVec2 Fill = ImVec2(-1.0f, 0.0f); +} // namespace Sizes - ButtonOptions& Size(ImVec2 size_) { - size = size_; - return *this; - } - ButtonOptions& Padding(ImVec2 padding_) { - padding = padding_; - return *this; - } - ButtonOptions& Tooltip(const char* tooltip_) { - WidgetOptions::tooltip = tooltip_; - return *this; - } - ButtonOptions& Color(Colors color_) { - color = color_; - return *this; - } - }; +enum LabelPositions { + Near, + Far, + Above, + None, + Within, +}; - struct WindowButtonOptions : WidgetOptions { - ImVec2 size = Sizes::Inline; - ImVec2 padding = ImVec2(10.0f, 8.0f); - Colors color = Colors::Gray; - bool showButton = true; - bool embedWindow = true; +enum ComponentAlignments { + Left, + Right, +}; - WindowButtonOptions& Size(ImVec2 size_) { - size = size_; - return *this; - } - WindowButtonOptions& Padding(ImVec2 padding_) { - padding = padding_; - return *this; - } - WindowButtonOptions& Tooltip(const char* tooltip_) { - WidgetOptions::tooltip = tooltip_; - return *this; - } - WindowButtonOptions& Color(Colors color_) { - color = color_; - return *this; - } - WindowButtonOptions& ShowButton(bool showButton_) { - showButton = showButton_; - return *this; - } - WindowButtonOptions& EmbedWindow(bool embedWindow_) { - embedWindow = embedWindow_; - return *this; - } - }; +struct WidgetOptions { + const char* tooltip = ""; + bool disabled = false; + const char* disabledTooltip = ""; - struct CheckboxOptions : WidgetOptions { - bool defaultValue = false; // Only applicable to CVarCheckbox - ComponentAlignments alignment = ComponentAlignments::Left; - LabelPositions labelPosition = LabelPositions::Near; - Colors color = Colors::LightBlue; + WidgetOptions& Tooltip(const char* tooltip_) { + tooltip = tooltip_; + return *this; + } + WidgetOptions& Disabled(bool disabled_) { + disabled = disabled_; + return *this; + } + WidgetOptions& DisabledTooltip(const char* disabledTooltip_) { + disabledTooltip = disabledTooltip_; + return *this; + } +}; - CheckboxOptions& DefaultValue(bool defaultValue_) { - defaultValue = defaultValue_; - return *this; - } - CheckboxOptions& ComponentAlignment(ComponentAlignments alignment_) { - alignment = alignment_; - return *this; - } - CheckboxOptions& LabelPosition(LabelPositions labelPosition_) { - labelPosition = labelPosition_; - return *this; - } - CheckboxOptions& Tooltip(const char* tooltip_) { - WidgetOptions::tooltip = tooltip_; - return *this; - } - CheckboxOptions& Color(Colors color_) { - color = color_; - return *this; - } - CheckboxOptions& DisabledTooltip(const char* disabledTooltip_) { - WidgetOptions::disabledTooltip = disabledTooltip_; - return *this; - } - }; +struct TextOptions : WidgetOptions { + Colors color = Colors::NoColor; - struct ComboboxOptions : WidgetOptions { - std::unordered_map comboMap = {}; - uint32_t defaultIndex = 0; // Only applicable to CVarCombobox - ComponentAlignments alignment = ComponentAlignments::Left; - LabelPositions labelPosition = LabelPositions::Above; - ImGuiComboFlags flags = 0; - Colors color = Colors::LightBlue; + TextOptions& Color(Colors color_) { + color = color_; + return *this; + } +}; - ComboboxOptions& ComboMap(std::unordered_map comboMap_) { - comboMap = comboMap_; - return *this; - } - ComboboxOptions& DefaultIndex(uint32_t defaultIndex_) { - defaultIndex = defaultIndex_; - return *this; - } - ComboboxOptions& ComponentAlignment(ComponentAlignments alignment_) { - alignment = alignment_; - return *this; - } - ComboboxOptions& LabelPosition(LabelPositions labelPosition_) { - labelPosition = labelPosition_; - return *this; - } - ComboboxOptions& Tooltip(const char* tooltip_) { - WidgetOptions::tooltip = tooltip_; - return *this; - } - ComboboxOptions& Color(Colors color_) { - color = color_; - return *this; - } - }; +struct ButtonOptions : WidgetOptions { + ImVec2 size = Sizes::Fill; + ImVec2 padding = ImVec2(10.0f, 8.0f); + Colors color = Colors::Gray; - struct IntSliderOptions : WidgetOptions { - bool showButtons = true; - const char* format = "%d"; - int32_t step = 1; - int32_t min = 1; - int32_t max = 10; - int32_t defaultValue = 1; - bool clamp = true; - ComponentAlignments alignment = ComponentAlignments::Left; - LabelPositions labelPosition = LabelPositions::Above; - Colors color = Colors::Gray; - ImGuiSliderFlags flags = 0; - ImVec2 size = {0,0}; + ButtonOptions& Size(ImVec2 size_) { + size = size_; + return *this; + } + ButtonOptions& Padding(ImVec2 padding_) { + padding = padding_; + return *this; + } + ButtonOptions& Tooltip(const char* tooltip_) { + WidgetOptions::tooltip = tooltip_; + return *this; + } + ButtonOptions& Color(Colors color_) { + color = color_; + return *this; + } +}; - IntSliderOptions& ShowButtons(bool showButtons_) { - showButtons = showButtons_; - return *this; - } - IntSliderOptions& Format(const char* format_) { - format = format_; - return *this; - } - IntSliderOptions& Step(int32_t step_) { - step = step_; - return *this; - } - IntSliderOptions& Min(int32_t min_) { - min = min_; - return *this; - } - IntSliderOptions& Max(int32_t max_) { - max = max_; - return *this; - } - IntSliderOptions& DefaultValue(int32_t defaultValue_) { - defaultValue = defaultValue_; - return *this; - } - IntSliderOptions& ComponentAlignment(ComponentAlignments alignment_) { - alignment = alignment_; - return *this; - } - IntSliderOptions& LabelPosition(LabelPositions labelPosition_) { - labelPosition = labelPosition_; - return *this; - } - IntSliderOptions& Tooltip(const char* tooltip_) { - WidgetOptions::tooltip = tooltip_; - return *this; - } - IntSliderOptions& Color(Colors color_) { - color = color_; - return *this; - } - IntSliderOptions& Size(ImVec2 size_) { - size = size_; - return *this; - } - IntSliderOptions& Clamp(bool clamp_) { - clamp = clamp_; - return *this; - } - }; +struct WindowButtonOptions : WidgetOptions { + ImVec2 size = Sizes::Inline; + ImVec2 padding = ImVec2(10.0f, 8.0f); + Colors color = Colors::Gray; + bool showButton = true; + bool embedWindow = true; - struct FloatSliderOptions : WidgetOptions { - bool showButtons = true; - const char* format = "%f"; - float step = 0.01f; - float min = 0.01f; - float max = 10.0f; - float defaultValue = 1.0f; - bool clamp = true; - bool isPercentage = false; // Multiplies visual value by 100 - ComponentAlignments alignment = ComponentAlignments::Left; - LabelPositions labelPosition = LabelPositions::Above; - Colors color = Colors::Gray; - ImGuiSliderFlags flags = 0; - ImVec2 size = {0,0}; + WindowButtonOptions& Size(ImVec2 size_) { + size = size_; + return *this; + } + WindowButtonOptions& Padding(ImVec2 padding_) { + padding = padding_; + return *this; + } + WindowButtonOptions& Tooltip(const char* tooltip_) { + WidgetOptions::tooltip = tooltip_; + return *this; + } + WindowButtonOptions& Color(Colors color_) { + color = color_; + return *this; + } + WindowButtonOptions& ShowButton(bool showButton_) { + showButton = showButton_; + return *this; + } + WindowButtonOptions& EmbedWindow(bool embedWindow_) { + embedWindow = embedWindow_; + return *this; + } +}; - FloatSliderOptions& ShowButtons(bool showButtons_) { - showButtons = showButtons_; - return *this; - } - FloatSliderOptions& Format(const char* format_) { - format = format_; - return *this; - } - FloatSliderOptions& Step(float step_) { - step = step_; - return *this; - } - FloatSliderOptions& Min(float min_) { - min = min_; - return *this; - } - FloatSliderOptions& Max(float max_) { - max = max_; - return *this; - } - FloatSliderOptions& DefaultValue(float defaultValue_) { - defaultValue = defaultValue_; - return *this; - } - FloatSliderOptions& ComponentAlignment(ComponentAlignments alignment_) { - alignment = alignment_; - return *this; - } - FloatSliderOptions& LabelPosition(LabelPositions labelPosition_) { - labelPosition = labelPosition_; - return *this; - } - FloatSliderOptions& IsPercentage(bool isPercentage_ = true) { - isPercentage = isPercentage_; - format = "%.0f%%"; - min = 0.0f; - max = 1.0f; - return *this; - } - FloatSliderOptions& Tooltip(const char* tooltip_) { - WidgetOptions::tooltip = tooltip_; - return *this; - } - FloatSliderOptions& Color(Colors color_) { - color = color_; - return *this; - } - FloatSliderOptions& Size(ImVec2 size_) { - size = size_; - return *this; - } - FloatSliderOptions& Clamp(bool clamp_) { - clamp = clamp_; - return *this; - } - }; +struct CheckboxOptions : WidgetOptions { + bool defaultValue = false; // Only applicable to CVarCheckbox + ComponentAlignments alignment = ComponentAlignments::Left; + LabelPositions labelPosition = LabelPositions::Near; + Colors color = Colors::LightBlue; - struct RadioButtonsOptions : WidgetOptions { - std::unordered_map buttonMap; - Colors color = Colors::LightBlue; - - RadioButtonsOptions& ButtonMap(std::unordered_map buttonMap_) { - buttonMap = buttonMap_; - return *this; + CheckboxOptions& DefaultValue(bool defaultValue_) { + defaultValue = defaultValue_; + return *this; + } + CheckboxOptions& ComponentAlignment(ComponentAlignments alignment_) { + alignment = alignment_; + return *this; + } + CheckboxOptions& LabelPosition(LabelPositions labelPosition_) { + labelPosition = labelPosition_; + return *this; + } + CheckboxOptions& Tooltip(const char* tooltip_) { + WidgetOptions::tooltip = tooltip_; + return *this; + } + CheckboxOptions& Color(Colors color_) { + color = color_; + return *this; + } + CheckboxOptions& DisabledTooltip(const char* disabledTooltip_) { + WidgetOptions::disabledTooltip = disabledTooltip_; + return *this; + } +}; + +struct ComboboxOptions : WidgetOptions { + std::unordered_map comboMap = {}; + uint32_t defaultIndex = 0; // Only applicable to CVarCombobox + ComponentAlignments alignment = ComponentAlignments::Left; + LabelPositions labelPosition = LabelPositions::Above; + ImGuiComboFlags flags = 0; + Colors color = Colors::LightBlue; + + ComboboxOptions& ComboMap(std::unordered_map comboMap_) { + comboMap = comboMap_; + return *this; + } + ComboboxOptions& DefaultIndex(uint32_t defaultIndex_) { + defaultIndex = defaultIndex_; + return *this; + } + ComboboxOptions& ComponentAlignment(ComponentAlignments alignment_) { + alignment = alignment_; + return *this; + } + ComboboxOptions& LabelPosition(LabelPositions labelPosition_) { + labelPosition = labelPosition_; + return *this; + } + ComboboxOptions& Tooltip(const char* tooltip_) { + WidgetOptions::tooltip = tooltip_; + return *this; + } + ComboboxOptions& Color(Colors color_) { + color = color_; + return *this; + } +}; + +struct IntSliderOptions : WidgetOptions { + bool showButtons = true; + const char* format = "%d"; + int32_t step = 1; + int32_t min = 1; + int32_t max = 10; + int32_t defaultValue = 1; + bool clamp = true; + ComponentAlignments alignment = ComponentAlignments::Left; + LabelPositions labelPosition = LabelPositions::Above; + Colors color = Colors::Gray; + ImGuiSliderFlags flags = 0; + ImVec2 size = { 0, 0 }; + + IntSliderOptions& ShowButtons(bool showButtons_) { + showButtons = showButtons_; + return *this; + } + IntSliderOptions& Format(const char* format_) { + format = format_; + return *this; + } + IntSliderOptions& Step(int32_t step_) { + step = step_; + return *this; + } + IntSliderOptions& Min(int32_t min_) { + min = min_; + return *this; + } + IntSliderOptions& Max(int32_t max_) { + max = max_; + return *this; + } + IntSliderOptions& DefaultValue(int32_t defaultValue_) { + defaultValue = defaultValue_; + return *this; + } + IntSliderOptions& ComponentAlignment(ComponentAlignments alignment_) { + alignment = alignment_; + return *this; + } + IntSliderOptions& LabelPosition(LabelPositions labelPosition_) { + labelPosition = labelPosition_; + return *this; + } + IntSliderOptions& Tooltip(const char* tooltip_) { + WidgetOptions::tooltip = tooltip_; + return *this; + } + IntSliderOptions& Color(Colors color_) { + color = color_; + return *this; + } + IntSliderOptions& Size(ImVec2 size_) { + size = size_; + return *this; + } + IntSliderOptions& Clamp(bool clamp_) { + clamp = clamp_; + return *this; + } +}; + +struct FloatSliderOptions : WidgetOptions { + bool showButtons = true; + const char* format = "%f"; + float step = 0.01f; + float min = 0.01f; + float max = 10.0f; + float defaultValue = 1.0f; + bool clamp = true; + bool isPercentage = false; // Multiplies visual value by 100 + ComponentAlignments alignment = ComponentAlignments::Left; + LabelPositions labelPosition = LabelPositions::Above; + Colors color = Colors::Gray; + ImGuiSliderFlags flags = 0; + ImVec2 size = { 0, 0 }; + + FloatSliderOptions& ShowButtons(bool showButtons_) { + showButtons = showButtons_; + return *this; + } + FloatSliderOptions& Format(const char* format_) { + format = format_; + return *this; + } + FloatSliderOptions& Step(float step_) { + step = step_; + return *this; + } + FloatSliderOptions& Min(float min_) { + min = min_; + return *this; + } + FloatSliderOptions& Max(float max_) { + max = max_; + return *this; + } + FloatSliderOptions& DefaultValue(float defaultValue_) { + defaultValue = defaultValue_; + return *this; + } + FloatSliderOptions& ComponentAlignment(ComponentAlignments alignment_) { + alignment = alignment_; + return *this; + } + FloatSliderOptions& LabelPosition(LabelPositions labelPosition_) { + labelPosition = labelPosition_; + return *this; + } + FloatSliderOptions& IsPercentage(bool isPercentage_ = true) { + isPercentage = isPercentage_; + format = "%.0f%%"; + min = 0.0f; + max = 1.0f; + return *this; + } + FloatSliderOptions& Tooltip(const char* tooltip_) { + WidgetOptions::tooltip = tooltip_; + return *this; + } + FloatSliderOptions& Color(Colors color_) { + color = color_; + return *this; + } + FloatSliderOptions& Size(ImVec2 size_) { + size = size_; + return *this; + } + FloatSliderOptions& Clamp(bool clamp_) { + clamp = clamp_; + return *this; + } +}; + +struct RadioButtonsOptions : WidgetOptions { + std::unordered_map buttonMap; + Colors color = Colors::LightBlue; + + RadioButtonsOptions& ButtonMap(std::unordered_map buttonMap_) { + buttonMap = buttonMap_; + return *this; + } + RadioButtonsOptions& Tooltip(const char* tooltip_) { + WidgetOptions::tooltip = tooltip_; + return *this; + } + RadioButtonsOptions& Color(Colors color_) { + color = color_; + return *this; + } +}; + +struct InputOptions : WidgetOptions { + ComponentAlignments alignment = ComponentAlignments::Left; + LabelPositions labelPosition = LabelPositions::Above; + Colors color = Colors::Gray; + ImVec2 size = { 0, 0 }; + std::string placeholder = ""; + InputTypes type = InputTypes::String; + std::string defaultValue = ""; + bool secret = false; + ImGuiInputFlags addedFlags = 0; + + InputOptions& Tooltip(const char* tooltip_) { + WidgetOptions::tooltip = tooltip_; + return *this; + } + InputOptions& Color(Colors color_) { + color = color_; + return *this; + } + InputOptions& Size(ImVec2 size_) { + size = size_; + return *this; + } + + InputOptions& LabelPosition(LabelPositions labelPosition_) { + labelPosition = labelPosition_; + return *this; + } + + InputOptions& PlaceholderText(std::string&& placeholder_) { + placeholder = std::move(placeholder_); + return *this; + } + + InputOptions& PlaceholderText(std::string& placeholder_) { + placeholder = placeholder_; + return *this; + } + + InputOptions& InputType(InputTypes type_) { + type = type_; + return *this; + } + + InputOptions& DefaultValue(std::string defaultValue_) { + defaultValue = defaultValue_; + return *this; + } + + InputOptions& IsSecret(bool secret_ = false) { + secret = secret_; + return *this; + } +}; + +void PushStyleMenu(const ImVec4& color); +void PushStyleMenu(Colors color = Colors::LightBlue); +void PopStyleMenu(); +bool BeginMenu(const char* label, Colors color = Colors::LightBlue); + +void PushStyleMenuItem(const ImVec4& color); +void PushStyleMenuItem(Colors color = Colors::LightBlue); +void PopStyleMenuItem(); +bool MenuItem(const char* label, const char* shortcut = NULL, Colors color = Colors::LightBlue); + +void PushStyleButton(const ImVec4& color, ImVec2 padding = ImVec2(10.0f, 8.0f)); +void PushStyleButton(Colors color = Colors::Gray, ImVec2 padding = ImVec2(10.0f, 8.0f)); +void PopStyleButton(); +bool Button(const char* label, const ButtonOptions& options = {}); +bool WindowButton(const char* label, const char* cvarName, std::shared_ptr windowPtr, + const WindowButtonOptions& options = {}); + +void PushStyleCheckbox(const ImVec4& color); +void PushStyleCheckbox(Colors color = Colors::LightBlue); +void PopStyleCheckbox(); +void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash); +bool Checkbox(const char* label, bool* v, const CheckboxOptions& options = {}); +bool CVarCheckbox(const char* label, const char* cvarName, const CheckboxOptions& options = {}); + +void PushStyleCombobox(const ImVec4& color); +void PushStyleCombobox(Colors color = Colors::LightBlue); +void PopStyleCombobox(); + +void PushStyleTabs(const ImVec4& color); +void PushStyleTabs(Colors color = Colors::LightBlue); +void PopStyleTabs(); + +void PushStyleInput(const ImVec4& color); +void PushStyleInput(Colors color = Colors::LightBlue); +void PopStyleInput(); + +void PushStyleHeader(const ImVec4& color); +void PushStyleHeader(Colors color = Colors::LightBlue); +void PopStyleHeader(); + +void Spacer(float height = 0.0f); +void Separator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f, + float extraVerticalBottomPadding = 0.0f); + +float CalcComboWidth(const char* preview_value, ImGuiComboFlags flags); + +template +bool Combobox(const char* label, T* value, const std::unordered_map& comboMap, + const ComboboxOptions& options = {}) { + bool dirty = false; + float startX = ImGui::GetCursorPosX(); + std::string invisibleLabelStr = "##" + std::string(label); + const char* invisibleLabel = invisibleLabelStr.c_str(); + ImGui::PushID(label); + ImGui::BeginGroup(); + ImGui::BeginDisabled(options.disabled); + PushStyleCombobox(options.color); + + const char* longest; + size_t length = 0; + for (auto& [index, string] : comboMap) { + size_t len = strlen(string); + if (len > length) { + longest = string; + length = len; } - RadioButtonsOptions& Tooltip(const char* tooltip_) { - WidgetOptions::tooltip = tooltip_; - return *this; - } - RadioButtonsOptions& Color(Colors color_) { - color = color_; - return *this; - } - }; + } + float comboWidth = CalcComboWidth(longest, options.flags); - struct InputOptions : WidgetOptions { - ComponentAlignments alignment = ComponentAlignments::Left; - LabelPositions labelPosition = LabelPositions::Above; - Colors color = Colors::Gray; - ImVec2 size = {0,0}; - std::string placeholder = ""; - InputTypes type = InputTypes::String; - std::string defaultValue = ""; - bool secret = false; - ImGuiInputFlags addedFlags = 0; - - InputOptions& Tooltip(const char* tooltip_) { - WidgetOptions::tooltip = tooltip_; - return *this; - } - InputOptions& Color(Colors color_) { - color = color_; - return *this; - } - InputOptions& Size(ImVec2 size_) { - size = size_; - return *this; - } - - InputOptions& LabelPosition(LabelPositions labelPosition_) { - labelPosition = labelPosition_; - return *this; - } - - InputOptions& PlaceholderText(std::string&& placeholder_) { - placeholder = std::move(placeholder_); - return *this; - } - - InputOptions& PlaceholderText(std::string& placeholder_) { - placeholder = placeholder_; - return *this; - } - - InputOptions& InputType(InputTypes type_) { - type = type_; - return *this; - } - - InputOptions& DefaultValue(std::string defaultValue_) { - defaultValue = defaultValue_; - return *this; - } - - InputOptions& IsSecret(bool secret_ = false) { - secret = secret_; - return *this; - } - }; - - void PushStyleMenu(const ImVec4& color); - void PushStyleMenu(Colors color = Colors::LightBlue); - void PopStyleMenu(); - bool BeginMenu(const char* label, Colors color = Colors::LightBlue); - - void PushStyleMenuItem(const ImVec4& color); - void PushStyleMenuItem(Colors color = Colors::LightBlue); - void PopStyleMenuItem(); - bool MenuItem(const char* label, const char* shortcut = NULL, Colors color = Colors::LightBlue); - - void PushStyleButton(const ImVec4& color, ImVec2 padding = ImVec2(10.0f, 8.0f)); - void PushStyleButton(Colors color = Colors::Gray, ImVec2 padding = ImVec2(10.0f, 8.0f)); - void PopStyleButton(); - bool Button(const char* label, const ButtonOptions& options = {}); - bool WindowButton(const char* label, const char* cvarName, std::shared_ptr windowPtr, const WindowButtonOptions& options = {}); - - void PushStyleCheckbox(const ImVec4& color); - void PushStyleCheckbox(Colors color = Colors::LightBlue); - void PopStyleCheckbox(); - void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash); - bool Checkbox(const char* label, bool* v, const CheckboxOptions& options = {}); - bool CVarCheckbox(const char* label, const char* cvarName, const CheckboxOptions& options = {}); - - void PushStyleCombobox(const ImVec4& color); - void PushStyleCombobox(Colors color = Colors::LightBlue); - void PopStyleCombobox(); - - void PushStyleTabs(const ImVec4& color); - void PushStyleTabs(Colors color = Colors::LightBlue); - void PopStyleTabs(); - - void PushStyleInput(const ImVec4& color); - void PushStyleInput(Colors color = Colors::LightBlue); - void PopStyleInput(); - - void PushStyleHeader(const ImVec4& color); - void PushStyleHeader(Colors color = Colors::LightBlue); - void PopStyleHeader(); - - void Spacer(float height = 0.0f); - void Separator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f, - float extraVerticalBottomPadding = 0.0f); - - float CalcComboWidth(const char* preview_value, ImGuiComboFlags flags); - - template - bool Combobox(const char* label, T* value, const std::unordered_map& comboMap, const ComboboxOptions& options = {}) { - bool dirty = false; - float startX = ImGui::GetCursorPosX(); - std::string invisibleLabelStr = "##" + std::string(label); - const char* invisibleLabel = invisibleLabelStr.c_str(); - ImGui::PushID(label); - ImGui::BeginGroup(); - ImGui::BeginDisabled(options.disabled); - PushStyleCombobox(options.color); - - const char* longest; - size_t length = 0; - for (auto& [index, string] : comboMap) { - size_t len = strlen(string); - if (len > length) { - longest = string; - length = len; + ImGui::AlignTextToFramePadding(); + if (options.labelPosition != LabelPositions::None) { + if (options.alignment == ComponentAlignments::Right) { + ImGui::Text("%s", label); + if (options.labelPosition == LabelPositions::Above) { + ImGui::NewLine(); + ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); + } else if (options.labelPosition == LabelPositions::Near) { + ImGui::SameLine(); + } else if (options.labelPosition == LabelPositions::Far) { + ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); } - } - float comboWidth = CalcComboWidth(longest, options.flags); - - ImGui::AlignTextToFramePadding(); - if (options.labelPosition != LabelPositions::None) { - if (options.alignment == ComponentAlignments::Right) { + } else if (options.alignment == ComponentAlignments::Left) { + if (options.labelPosition == LabelPositions::Above) { ImGui::Text("%s", label); - if (options.labelPosition == LabelPositions::Above) { - ImGui::NewLine(); - ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); - } else if (options.labelPosition == LabelPositions::Near) { - ImGui::SameLine(); - } else if (options.labelPosition == LabelPositions::Far) { - ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); - } - } else if (options.alignment == ComponentAlignments::Left) { - if (options.labelPosition == LabelPositions::Above) { - ImGui::Text("%s", label); - } } } - - ImGui::SetNextItemWidth(comboWidth); - if (ImGui::BeginCombo(invisibleLabel, comboMap.at(*value), options.flags)) { - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f)); - for (const auto& pair : comboMap) { - if (strlen(pair.second) > 1) { - if (ImGui::Selectable(pair.second, pair.first == *value)) { - *value = pair.first; - dirty = true; - } - } - } - ImGui::PopStyleVar(); - ImGui::EndCombo(); - } - - if (options.labelPosition != LabelPositions::None) { - if (options.alignment == ComponentAlignments::Left) { - if (options.labelPosition == LabelPositions::Near) { - ImGui::SameLine(); - ImGui::Text("%s", label); - } else if (options.labelPosition == LabelPositions::Far) { - float width = ImGui::CalcTextSize(comboMap.at(*value)).x + ImGui::GetStyle().FramePadding.x * 2; - ImGui::SameLine(ImGui::GetContentRegionAvail().x - width); - ImGui::Text("%s", label); - } - } - } - PopStyleCombobox(); - ImGui::EndDisabled(); - ImGui::EndGroup(); - if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) { - ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str()); - } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) { - ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str()); - } - ImGui::PopID(); - return dirty; } - template - bool Combobox(const char* label, T* value, const std::vector& comboVector, const ComboboxOptions& options = {}) { - bool dirty = false; - size_t currentValueIndex = static_cast(*value); - std::string invisibleLabelStr = "##" + std::string(label); - const char* invisibleLabel = invisibleLabelStr.c_str(); - ImGui::PushID(label); - ImGui::BeginGroup(); - ImGui::BeginDisabled(options.disabled); - PushStyleCombobox(options.color); - - const char* longest; - int length = 0; - for (auto& string : comboVector) { - int len = strlen(string); - if (len > length) { - longest = string; - length = len; + ImGui::SetNextItemWidth(comboWidth); + if (ImGui::BeginCombo(invisibleLabel, comboMap.at(*value), options.flags)) { + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f)); + for (const auto& pair : comboMap) { + if (strlen(pair.second) > 1) { + if (ImGui::Selectable(pair.second, pair.first == *value)) { + *value = pair.first; + dirty = true; + } } } - float comboWidth = CalcComboWidth(longest, options.flags); + ImGui::PopStyleVar(); + ImGui::EndCombo(); + } - ImGui::AlignTextToFramePadding(); - if (options.labelPosition != LabelPositions::None) { - if (options.alignment == ComponentAlignments::Right) { + if (options.labelPosition != LabelPositions::None) { + if (options.alignment == ComponentAlignments::Left) { + if (options.labelPosition == LabelPositions::Near) { + ImGui::SameLine(); ImGui::Text("%s", label); - if (options.labelPosition == LabelPositions::Above) { - ImGui::NewLine(); - ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); - } else if (options.labelPosition == LabelPositions::Near) { - ImGui::SameLine(); - } else if (options.labelPosition == LabelPositions::Far) { - ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); - } - } else if (options.alignment == ComponentAlignments::Left) { - if (options.labelPosition == LabelPositions::Above) { - ImGui::Text("%s", label); - } - } - } - - ImGui::SetNextItemWidth(comboWidth); - if (ImGui::BeginCombo(invisibleLabel, comboVector.at(currentValueIndex), options.flags)) { - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f)); - for (size_t i = 0; i < comboVector.size(); ++i) { - auto newValue = static_cast(i); - if (strlen(comboVector.at(i)) > 1) { - if (ImGui::Selectable(comboVector.at(i), newValue == *value)) { - *value = newValue; - dirty = true; - } - } - } - ImGui::PopStyleVar(); - ImGui::EndCombo(); - } - - if (options.labelPosition != LabelPositions::None) { - if (options.alignment == ComponentAlignments::Left) { - if (options.labelPosition == LabelPositions::Near) { - ImGui::SameLine(); - ImGui::Text("%s", label); - } else if (options.labelPosition == LabelPositions::Far) { - float width = ImGui::CalcTextSize(comboVector.at(*value)).x + ImGui::GetStyle().FramePadding.x * 2; - ImGui::SameLine(ImGui::GetContentRegionAvail().x - width); - ImGui::Text("%s", label); - } - } - } - - PopStyleCombobox(); - ImGui::EndDisabled(); - ImGui::EndGroup(); - if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) { - ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str()); - } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) { - ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str()); - } - ImGui::PopID(); - return dirty; - } - - template - bool Combobox(const char* label, T* value, const std::vector& comboVector, const ComboboxOptions& options = {}) { - bool dirty = false; - size_t currentValueIndex = static_cast(*value); - std::string invisibleLabelStr = "##" + std::string(label); - const char* invisibleLabel = invisibleLabelStr.c_str(); - ImGui::PushID(label); - ImGui::BeginGroup(); - ImGui::BeginDisabled(options.disabled); - PushStyleCombobox(options.color); - - const char* longest; - int length = 0; - for (auto& string : comboVector) { - int len = string.length(); - if (len > length) { - longest = string.c_str(); - length = len; - } - } - float comboWidth = CalcComboWidth(longest, options.flags); - - ImGui::AlignTextToFramePadding(); - if (options.labelPosition != LabelPositions::None) { - if (options.alignment == ComponentAlignments::Right) { + } else if (options.labelPosition == LabelPositions::Far) { + float width = ImGui::CalcTextSize(comboMap.at(*value)).x + ImGui::GetStyle().FramePadding.x * 2; + ImGui::SameLine(ImGui::GetContentRegionAvail().x - width); ImGui::Text("%s", label); - if (options.labelPosition == LabelPositions::Above) { - ImGui::NewLine(); - ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); - } else if (options.labelPosition == LabelPositions::Near) { - ImGui::SameLine(); - } else if (options.labelPosition == LabelPositions::Far) { - ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); - } - } else if (options.alignment == ComponentAlignments::Left) { - if (options.labelPosition == LabelPositions::Above) { - ImGui::Text("%s", label); - } } } - - ImGui::SetNextItemWidth(comboWidth); - if (ImGui::BeginCombo(invisibleLabel, comboVector.at(currentValueIndex).c_str(), options.flags)) { - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f)); - for (size_t i = 0; i < comboVector.size(); ++i) { - auto newValue = static_cast(i); - if (comboVector.at(i).length() > 1) { - if (ImGui::Selectable(comboVector.at(i).c_str(), newValue == *value)) { - *value = newValue; - dirty = true; - } - } - } - ImGui::PopStyleVar(); - ImGui::EndCombo(); - } - - if (options.labelPosition != LabelPositions::None) { - if (options.alignment == ComponentAlignments::Left) { - if (options.labelPosition == LabelPositions::Near) { - ImGui::SameLine(); - ImGui::Text("%s", label); - } else if (options.labelPosition == LabelPositions::Far) { - float width = ImGui::CalcTextSize(comboVector.at(*value).c_str()).x + ImGui::GetStyle().FramePadding.x * 2; - ImGui::SameLine(ImGui::GetContentRegionAvail().x - width); - ImGui::Text("%s", label); - } - } - } - - PopStyleCombobox(); - ImGui::EndDisabled(); - ImGui::EndGroup(); - if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) { - ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str()); - } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) { - ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str()); - } - ImGui::PopID(); - return dirty; } - - template - bool Combobox(const char* label, T* value, const char* (&comboArray)[N], const ComboboxOptions& options = {}) { - bool dirty = false; - size_t currentValueIndex = static_cast(*value); - if (currentValueIndex >= N) { - currentValueIndex = 0; - } - std::string invisibleLabelStr = "##" + std::string(label); - const char* invisibleLabel = invisibleLabelStr.c_str(); - ImGui::PushID(label); - ImGui::BeginGroup(); - ImGui::BeginDisabled(options.disabled); - PushStyleCombobox(options.color); - - const char* longest; - size_t length = 0; - for (size_t i = 0; i < N; i++) { - size_t len = strlen(comboArray[i]); - if (len > length) { - longest = comboArray[i]; - length = len; - } - } - float comboWidth = CalcComboWidth(longest, options.flags); - - ImGui::AlignTextToFramePadding(); - if (options.labelPosition != LabelPositions::None) { - if (options.alignment == ComponentAlignments::Right) { - ImGui::Text("%s", label); - if (options.labelPosition == LabelPositions::Above) { - ImGui::NewLine(); - ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); - } else if (options.labelPosition == LabelPositions::Near) { - ImGui::SameLine(); - } else if (options.labelPosition == LabelPositions::Far) { - ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); - } - } else if (options.alignment == ComponentAlignments::Left) { - if (options.labelPosition == LabelPositions::Above) { - ImGui::Text("%s", label); - } - } - } - - ImGui::SetNextItemWidth(comboWidth); - if (ImGui::BeginCombo(invisibleLabel, comboArray[currentValueIndex], options.flags)) { - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f)); - for (size_t i = 0; i < N; ++i) { - auto newValue = static_cast(i); - if (strlen(comboArray[i]) > 1) { - if (ImGui::Selectable(comboArray[i], newValue == *value)) { - *value = newValue; - dirty = true; - } - } - } - ImGui::PopStyleVar(); - ImGui::EndCombo(); - } - - if (options.labelPosition != LabelPositions::None) { - if (options.alignment == ComponentAlignments::Left) { - if (options.labelPosition == LabelPositions::Near) { - ImGui::SameLine(); - ImGui::Text("%s", label); - } else if (options.labelPosition == LabelPositions::Far) { - float width = ImGui::CalcTextSize(comboArray[*value]).x + ImGui::GetStyle().FramePadding.x * 2; - ImGui::SameLine(ImGui::GetContentRegionAvail().x - width); - ImGui::Text("%s", label); - } - } - } - PopStyleCombobox(); - ImGui::EndDisabled(); - ImGui::EndGroup(); - if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) { - ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str()); - } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) { - ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str()); - } - ImGui::PopID(); - return dirty; + PopStyleCombobox(); + ImGui::EndDisabled(); + ImGui::EndGroup(); + if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && + !Ship_IsCStringEmpty(options.disabledTooltip)) { + ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str()); + } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) { + ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str()); } - - template - bool CVarCombobox(const char* label, const char* cvarName, const std::unordered_map& comboMap, const ComboboxOptions& options = {}) { - bool dirty = false; - int32_t value = CVarGetInteger(cvarName, options.defaultIndex); - if (Combobox(label, &value, comboMap, options)) { - CVarSetInteger(cvarName, value); - Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame(); - ShipInit::Init(cvarName); - dirty = true; - } - return dirty; - } - - template - bool CVarCombobox(const char* label, const char* cvarName, const std::vector& comboVector, const ComboboxOptions& options = {}) { - bool dirty = false; - int32_t value = CVarGetInteger(cvarName, options.defaultIndex); - if (Combobox(label, &value, comboVector, options)) { - CVarSetInteger(cvarName, value); - Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame(); - ShipInit::Init(cvarName); - dirty = true; - } - return dirty; - } - - template - bool CVarCombobox(const char* label, const char* cvarName, const char* (&comboArray)[N], const ComboboxOptions& options = {}) { - bool dirty = false; - int32_t value = CVarGetInteger(cvarName, options.defaultIndex); - if (Combobox(label, &value, comboArray, options)) { - CVarSetInteger(cvarName, value); - Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame(); - ShipInit::Init(cvarName); - dirty = true; - } - return dirty; - } - - void PushStyleSlider(Colors color = Colors::LightBlue); - void PopStyleSlider(); - bool SliderInt(const char* label, int32_t* value, const IntSliderOptions& options = {}); - bool CVarSliderInt(const char* label, const char* cvarName, const IntSliderOptions& options = {}); - bool SliderFloat(const char* label, float* value, const FloatSliderOptions& options = {}); - bool CVarSliderFloat(const char* label, const char* cvarName, const FloatSliderOptions& options = {}); - bool InputString(const char* label, std::string* value, const InputOptions& options = {}); - bool CVarInputString(const char* label, const char* cvarName, const InputOptions& options = {}); - bool InputInt(const char* label, int32_t* value, const InputOptions& options = {}); - bool CVarInputInt(const char* label, const char* cvarName, const InputOptions& options = {}); - bool CVarColorPicker(const char* label, const char* cvarName, Color_RGBA8 defaultColor, bool hasAlpha = false, uint8_t modifiers = 0, UIWidgets::Colors themeColor = UIWidgets::Colors::LightBlue); - bool RadioButton(const char* label, bool active); - bool CVarRadioButton(const char* text, const char* cvarName, int32_t id, const RadioButtonsOptions& options); - bool StateButton(const char* str_id, const char* label, ImVec2 size, UIWidgets::ButtonOptions options, ImGuiButtonFlags flags = ImGuiButtonFlags_None); - void DrawFlagArray32(const std::string& name, uint32_t& flags, Colors color = Colors::LightBlue); - void DrawFlagArray16(const std::string& name, uint16_t& flags, Colors color = Colors::LightBlue); - void DrawFlagArray8(const std::string& name, uint8_t& flags, Colors color = Colors::LightBlue); - void DrawFlagArray8Mask(const std::string& name, uint8_t& flags, Colors color = Colors::LightBlue); - - void InsertHelpHoverText(const std::string& text); - void InsertHelpHoverText(const char* text); + ImGui::PopID(); + return dirty; } + +template +bool Combobox(const char* label, T* value, const std::vector& comboVector, + const ComboboxOptions& options = {}) { + bool dirty = false; + size_t currentValueIndex = static_cast(*value); + std::string invisibleLabelStr = "##" + std::string(label); + const char* invisibleLabel = invisibleLabelStr.c_str(); + ImGui::PushID(label); + ImGui::BeginGroup(); + ImGui::BeginDisabled(options.disabled); + PushStyleCombobox(options.color); + + const char* longest; + int length = 0; + for (auto& string : comboVector) { + int len = strlen(string); + if (len > length) { + longest = string; + length = len; + } + } + float comboWidth = CalcComboWidth(longest, options.flags); + + ImGui::AlignTextToFramePadding(); + if (options.labelPosition != LabelPositions::None) { + if (options.alignment == ComponentAlignments::Right) { + ImGui::Text("%s", label); + if (options.labelPosition == LabelPositions::Above) { + ImGui::NewLine(); + ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); + } else if (options.labelPosition == LabelPositions::Near) { + ImGui::SameLine(); + } else if (options.labelPosition == LabelPositions::Far) { + ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); + } + } else if (options.alignment == ComponentAlignments::Left) { + if (options.labelPosition == LabelPositions::Above) { + ImGui::Text("%s", label); + } + } + } + + ImGui::SetNextItemWidth(comboWidth); + if (ImGui::BeginCombo(invisibleLabel, comboVector.at(currentValueIndex), options.flags)) { + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f)); + for (size_t i = 0; i < comboVector.size(); ++i) { + auto newValue = static_cast(i); + if (strlen(comboVector.at(i)) > 1) { + if (ImGui::Selectable(comboVector.at(i), newValue == *value)) { + *value = newValue; + dirty = true; + } + } + } + ImGui::PopStyleVar(); + ImGui::EndCombo(); + } + + if (options.labelPosition != LabelPositions::None) { + if (options.alignment == ComponentAlignments::Left) { + if (options.labelPosition == LabelPositions::Near) { + ImGui::SameLine(); + ImGui::Text("%s", label); + } else if (options.labelPosition == LabelPositions::Far) { + float width = ImGui::CalcTextSize(comboVector.at(*value)).x + ImGui::GetStyle().FramePadding.x * 2; + ImGui::SameLine(ImGui::GetContentRegionAvail().x - width); + ImGui::Text("%s", label); + } + } + } + + PopStyleCombobox(); + ImGui::EndDisabled(); + ImGui::EndGroup(); + if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && + !Ship_IsCStringEmpty(options.disabledTooltip)) { + ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str()); + } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) { + ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str()); + } + ImGui::PopID(); + return dirty; +} + +template +bool Combobox(const char* label, T* value, const std::vector& comboVector, + const ComboboxOptions& options = {}) { + bool dirty = false; + size_t currentValueIndex = static_cast(*value); + std::string invisibleLabelStr = "##" + std::string(label); + const char* invisibleLabel = invisibleLabelStr.c_str(); + ImGui::PushID(label); + ImGui::BeginGroup(); + ImGui::BeginDisabled(options.disabled); + PushStyleCombobox(options.color); + + const char* longest; + int length = 0; + for (auto& string : comboVector) { + int len = string.length(); + if (len > length) { + longest = string.c_str(); + length = len; + } + } + float comboWidth = CalcComboWidth(longest, options.flags); + + ImGui::AlignTextToFramePadding(); + if (options.labelPosition != LabelPositions::None) { + if (options.alignment == ComponentAlignments::Right) { + ImGui::Text("%s", label); + if (options.labelPosition == LabelPositions::Above) { + ImGui::NewLine(); + ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); + } else if (options.labelPosition == LabelPositions::Near) { + ImGui::SameLine(); + } else if (options.labelPosition == LabelPositions::Far) { + ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); + } + } else if (options.alignment == ComponentAlignments::Left) { + if (options.labelPosition == LabelPositions::Above) { + ImGui::Text("%s", label); + } + } + } + + ImGui::SetNextItemWidth(comboWidth); + if (ImGui::BeginCombo(invisibleLabel, comboVector.at(currentValueIndex).c_str(), options.flags)) { + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f)); + for (size_t i = 0; i < comboVector.size(); ++i) { + auto newValue = static_cast(i); + if (comboVector.at(i).length() > 1) { + if (ImGui::Selectable(comboVector.at(i).c_str(), newValue == *value)) { + *value = newValue; + dirty = true; + } + } + } + ImGui::PopStyleVar(); + ImGui::EndCombo(); + } + + if (options.labelPosition != LabelPositions::None) { + if (options.alignment == ComponentAlignments::Left) { + if (options.labelPosition == LabelPositions::Near) { + ImGui::SameLine(); + ImGui::Text("%s", label); + } else if (options.labelPosition == LabelPositions::Far) { + float width = + ImGui::CalcTextSize(comboVector.at(*value).c_str()).x + ImGui::GetStyle().FramePadding.x * 2; + ImGui::SameLine(ImGui::GetContentRegionAvail().x - width); + ImGui::Text("%s", label); + } + } + } + + PopStyleCombobox(); + ImGui::EndDisabled(); + ImGui::EndGroup(); + if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && + !Ship_IsCStringEmpty(options.disabledTooltip)) { + ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str()); + } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) { + ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str()); + } + ImGui::PopID(); + return dirty; +} + +template +bool Combobox(const char* label, T* value, const char* (&comboArray)[N], const ComboboxOptions& options = {}) { + bool dirty = false; + size_t currentValueIndex = static_cast(*value); + if (currentValueIndex >= N) { + currentValueIndex = 0; + } + std::string invisibleLabelStr = "##" + std::string(label); + const char* invisibleLabel = invisibleLabelStr.c_str(); + ImGui::PushID(label); + ImGui::BeginGroup(); + ImGui::BeginDisabled(options.disabled); + PushStyleCombobox(options.color); + + const char* longest; + size_t length = 0; + for (size_t i = 0; i < N; i++) { + size_t len = strlen(comboArray[i]); + if (len > length) { + longest = comboArray[i]; + length = len; + } + } + float comboWidth = CalcComboWidth(longest, options.flags); + + ImGui::AlignTextToFramePadding(); + if (options.labelPosition != LabelPositions::None) { + if (options.alignment == ComponentAlignments::Right) { + ImGui::Text("%s", label); + if (options.labelPosition == LabelPositions::Above) { + ImGui::NewLine(); + ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); + } else if (options.labelPosition == LabelPositions::Near) { + ImGui::SameLine(); + } else if (options.labelPosition == LabelPositions::Far) { + ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth); + } + } else if (options.alignment == ComponentAlignments::Left) { + if (options.labelPosition == LabelPositions::Above) { + ImGui::Text("%s", label); + } + } + } + + ImGui::SetNextItemWidth(comboWidth); + if (ImGui::BeginCombo(invisibleLabel, comboArray[currentValueIndex], options.flags)) { + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f)); + for (size_t i = 0; i < N; ++i) { + auto newValue = static_cast(i); + if (strlen(comboArray[i]) > 1) { + if (ImGui::Selectable(comboArray[i], newValue == *value)) { + *value = newValue; + dirty = true; + } + } + } + ImGui::PopStyleVar(); + ImGui::EndCombo(); + } + + if (options.labelPosition != LabelPositions::None) { + if (options.alignment == ComponentAlignments::Left) { + if (options.labelPosition == LabelPositions::Near) { + ImGui::SameLine(); + ImGui::Text("%s", label); + } else if (options.labelPosition == LabelPositions::Far) { + float width = ImGui::CalcTextSize(comboArray[*value]).x + ImGui::GetStyle().FramePadding.x * 2; + ImGui::SameLine(ImGui::GetContentRegionAvail().x - width); + ImGui::Text("%s", label); + } + } + } + PopStyleCombobox(); + ImGui::EndDisabled(); + ImGui::EndGroup(); + if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && + !Ship_IsCStringEmpty(options.disabledTooltip)) { + ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str()); + } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) { + ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str()); + } + ImGui::PopID(); + return dirty; +} + +template +bool CVarCombobox(const char* label, const char* cvarName, const std::unordered_map& comboMap, + const ComboboxOptions& options = {}) { + bool dirty = false; + int32_t value = CVarGetInteger(cvarName, options.defaultIndex); + if (Combobox(label, &value, comboMap, options)) { + CVarSetInteger(cvarName, value); + Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame(); + ShipInit::Init(cvarName); + dirty = true; + } + return dirty; +} + +template +bool CVarCombobox(const char* label, const char* cvarName, const std::vector& comboVector, + const ComboboxOptions& options = {}) { + bool dirty = false; + int32_t value = CVarGetInteger(cvarName, options.defaultIndex); + if (Combobox(label, &value, comboVector, options)) { + CVarSetInteger(cvarName, value); + Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame(); + ShipInit::Init(cvarName); + dirty = true; + } + return dirty; +} + +template +bool CVarCombobox(const char* label, const char* cvarName, const char* (&comboArray)[N], + const ComboboxOptions& options = {}) { + bool dirty = false; + int32_t value = CVarGetInteger(cvarName, options.defaultIndex); + if (Combobox(label, &value, comboArray, options)) { + CVarSetInteger(cvarName, value); + Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame(); + ShipInit::Init(cvarName); + dirty = true; + } + return dirty; +} + +void PushStyleSlider(Colors color = Colors::LightBlue); +void PopStyleSlider(); +bool SliderInt(const char* label, int32_t* value, const IntSliderOptions& options = {}); +bool CVarSliderInt(const char* label, const char* cvarName, const IntSliderOptions& options = {}); +bool SliderFloat(const char* label, float* value, const FloatSliderOptions& options = {}); +bool CVarSliderFloat(const char* label, const char* cvarName, const FloatSliderOptions& options = {}); +bool InputString(const char* label, std::string* value, const InputOptions& options = {}); +bool CVarInputString(const char* label, const char* cvarName, const InputOptions& options = {}); +bool InputInt(const char* label, int32_t* value, const InputOptions& options = {}); +bool CVarInputInt(const char* label, const char* cvarName, const InputOptions& options = {}); +bool CVarColorPicker(const char* label, const char* cvarName, Color_RGBA8 defaultColor, bool hasAlpha = false, + uint8_t modifiers = 0, UIWidgets::Colors themeColor = UIWidgets::Colors::LightBlue); +bool RadioButton(const char* label, bool active); +bool CVarRadioButton(const char* text, const char* cvarName, int32_t id, const RadioButtonsOptions& options); +bool StateButton(const char* str_id, const char* label, ImVec2 size, UIWidgets::ButtonOptions options, + ImGuiButtonFlags flags = ImGuiButtonFlags_None); +void DrawFlagArray32(const std::string& name, uint32_t& flags, Colors color = Colors::LightBlue); +void DrawFlagArray16(const std::string& name, uint16_t& flags, Colors color = Colors::LightBlue); +void DrawFlagArray8(const std::string& name, uint8_t& flags, Colors color = Colors::LightBlue); +void DrawFlagArray8Mask(const std::string& name, uint8_t& flags, Colors color = Colors::LightBlue); + +void InsertHelpHoverText(const std::string& text); +void InsertHelpHoverText(const char* text); +} // namespace UIWidgets ImVec4 GetRandomValue(); Color_RGBA8 RGBA8FromVec(ImVec4 vec); diff --git a/soh/soh/config/ConfigMigrators.h b/soh/soh/config/ConfigMigrators.h index a312be604..ee7e91792 100644 --- a/soh/soh/config/ConfigMigrators.h +++ b/soh/soh/config/ConfigMigrators.h @@ -1263,10 +1263,10 @@ std::vector version3Migrations = { { MigrationAction::Rename, "gUnfixGoronSpin", "gCosmetics.UnfixGoronSpin" }, { MigrationAction::Rename, "gNL_Diamond_Env", "gCosmetics.Magic.NayrusSecondary" }, { MigrationAction::Rename, "gUseSpellsCol", "gCosmetics.UseSpellsColors" }, - { MigrationAction::Rename, "gItemTrackerBgColorA", "gTrackers.ItemTracker.BgColorA" }, - { MigrationAction::Rename, "gItemTrackerBgColorB", "gTrackers.ItemTracker.BgColorB" }, - { MigrationAction::Rename, "gItemTrackerBgColorG", "gTrackers.ItemTracker.BgColorG" }, - { MigrationAction::Rename, "gItemTrackerBgColorR", "gTrackers.ItemTracker.BgColorR" }, + { MigrationAction::Rename, "gItemTrackerBgColorA", "gTrackers.ItemTracker.BgColor.Value.A" }, + { MigrationAction::Rename, "gItemTrackerBgColorB", "gTrackers.ItemTracker.BgColor.Value.B" }, + { MigrationAction::Rename, "gItemTrackerBgColorG", "gTrackers.ItemTracker.BgColor.Value.G" }, + { MigrationAction::Rename, "gItemTrackerBgColorR", "gTrackers.ItemTracker.BgColor.Value.R" }, { MigrationAction::Rename, "gItemTrackerCapacityTrack", "gTrackers.ItemTracker.ItemCountType" }, { MigrationAction::Rename, "gItemTrackerComboButton1", "gTrackers.ItemTracker.ComboButton1" }, { MigrationAction::Rename, "gItemTrackerComboButton2", "gTrackers.ItemTracker.ComboButton2" }, @@ -1310,22 +1310,24 @@ std::vector version3Migrations = { { MigrationAction::Rename, "gEntranceTrackerSortBy", "gTrackers.EntranceTracker.SortBy" }, { MigrationAction::Rename, "gCheckTrackerAreaCompleteHide", "gTrackers.CheckTracker.AreaComplete.Hide" }, { MigrationAction::Rename, "gCheckTrackerAreaExtraCompleteColor", - "gTrackers.CheckTracker.AreaComplete.ExtraColor" }, - { MigrationAction::Rename, "gCheckTrackerAreaExtraIncompleteColor", - "gTrackers.CheckTracker.AreaIncomplete.ExtraColor" }, + "gTrackers.CheckTracker.AreaComplete.ExtraColor.Value" }, + { MigrationAction::Rename, "gCheckTrackerAreaExtraIncompleteColor.Value", + "gTrackers.CheckTracker.AreaIncomplete.ExtraColor.Value" }, { MigrationAction::Rename, "gCheckTrackerAreaIncompleteHide", "gTrackers.CheckTracker.AreaIncomplete.Hide" }, - { MigrationAction::Rename, "gCheckTrackerAreaMainCompleteColor", "gTrackers.CheckTracker.AreaComplete.MainColor" }, - { MigrationAction::Rename, "gCheckTrackerAreaMainIncompleteColor", - "gTrackers.CheckTracker.AreaIncomplete.MainColor" }, - { MigrationAction::Rename, "gCheckTrackerBgColor", "gTrackers.CheckTracker.BgColor" }, - { MigrationAction::Rename, "gCheckTrackerCollectedExtraColor", "gTrackers.CheckTracker.Collected.ExtraColor" }, + { MigrationAction::Rename, "gCheckTrackerAreaMainCompleteColor", + "gTrackers.CheckTracker.AreaComplete.MainColor.Value" }, + { MigrationAction::Rename, "gCheckTrackerAreaMainIncompleteColor.Value", + "gTrackers.CheckTracker.AreaIncomplete.MainColor.Value" }, + { MigrationAction::Rename, "gCheckTrackerBgColor", "gTrackers.CheckTracker.BgColor.Value" }, + { MigrationAction::Rename, "gCheckTrackerCollectedExtraColor", + "gTrackers.CheckTracker.Collected.ExtraColor.Value" }, { MigrationAction::Rename, "gCheckTrackerCollectedHide", "gTrackers.CheckTracker.Collected.Hide" }, - { MigrationAction::Rename, "gCheckTrackerCollectedMainColor", "gTrackers.CheckTracker.Collected.MainColor" }, + { MigrationAction::Rename, "gCheckTrackerCollectedMainColor", "gTrackers.CheckTracker.Collected.MainColor.Value" }, { MigrationAction::Rename, "gCheckTrackerComboButton1", "gTrackers.CheckTracker.ComboButton1" }, { MigrationAction::Rename, "gCheckTrackerComboButton2", "gTrackers.CheckTracker.ComboButton2" }, { MigrationAction::Rename, "gCheckTrackerDisplayType", "gTrackers.CheckTracker.DisplayType" }, - { MigrationAction::Rename, "gCheckTrackerHintedExtraColor", "gTrackers.CheckTracker.Hinted.ExtraColor" }, - { MigrationAction::Rename, "gCheckTrackerHintedMainColor", "gTrackers.CheckTracker.Hinted.MainColor" }, + { MigrationAction::Rename, "gCheckTrackerHintedExtraColor", "gTrackers.CheckTracker.Hinted.ExtraColor.Value" }, + { MigrationAction::Rename, "gCheckTrackerHintedMainColor", "gTrackers.CheckTracker.Hinted.MainColor.Value" }, { MigrationAction::Rename, "gCheckTrackerHintedHide", "gTrackers.CheckTracker.Hinted.Hide" }, { MigrationAction::Rename, "gCheckTrackerHudEditMode", "gTrackers.CheckTracker.Draggable" }, { MigrationAction::Rename, "gCheckTrackerKnownHide", "gTrackers.CheckTracker.Scummed.Hide" }, @@ -1334,7 +1336,7 @@ std::vector version3Migrations = { "gTrackers.CheckTracker.HideUnshuffledShopChecks" }, { MigrationAction::Rename, "gCheckTrackerOptionMQSpoilers", "gTrackers.CheckTracker.MQSpoilers" }, { MigrationAction::Rename, "gCheckTrackerOptionShowHidden", "gTrackers.CheckTracker.ShowHidden" }, - { MigrationAction::Rename, "gCheckTrackerSavedExtraColor", "gTrackers.CheckTracker.Saved.ExtraColor" }, + { MigrationAction::Rename, "gCheckTrackerSavedExtraColor", "gTrackers.CheckTracker.Saved.ExtraColor.Value" }, { MigrationAction::Rename, "gCheckTrackerSavedHide", "gTrackers.CheckTracker.Saved.Hide" }, { MigrationAction::Rename, "gCheckTrackerSavedMainColor", "gTrackers.CheckTracker.Saved.MainColor" }, { MigrationAction::Rename, "gCheckTrackerScummedExtraColor", "gTrackers.CheckTracker.Scummed.ExtraColor" }, @@ -1345,10 +1347,11 @@ std::vector version3Migrations = { { MigrationAction::Rename, "gCheckTrackerShowOnlyPaused", "gTrackers.CheckTracker.ShowOnlyPaused" }, { MigrationAction::Rename, "gCheckTrackerSkippedExtraColor", "gTrackers.CheckTracker.Skipped.ExtraColor" }, { MigrationAction::Rename, "gCheckTrackerSkippedHide", "gTrackers.CheckTracker.Skipped.Hide" }, - { MigrationAction::Rename, "gCheckTrackerSkippedMainColor", "gTrackers.CheckTracker.Skipped.MainColor" }, - { MigrationAction::Rename, "gCheckTrackerUncheckedExtraColor", "gTrackers.CheckTracker.Unchecked.ExtraColor" }, + { MigrationAction::Rename, "gCheckTrackerSkippedMainColor", "gTrackers.CheckTracker.Skipped.MainColor.Value" }, + { MigrationAction::Rename, "gCheckTrackerUncheckedExtraColor", + "gTrackers.CheckTracker.Unchecked.ExtraColor.Value" }, { MigrationAction::Rename, "gCheckTrackerUncheckedHide", "gTrackers.CheckTracker.Unchecked.Hide" }, - { MigrationAction::Rename, "gCheckTrackerUncheckedMainColor", "gTrackers.CheckTracker.Unchecked.MainColor" }, + { MigrationAction::Rename, "gCheckTrackerUncheckedMainColor", "gTrackers.CheckTracker.Unchecked.MainColor.Value" }, { MigrationAction::Rename, "gCheckTrackerWindowType", "gTrackers.CheckTracker.WindowType" }, { MigrationAction::Rename, "gRandomize10GSHint", "gRandoSettings.10GSHint" }, { MigrationAction::Rename, "gRandomize20GSHint", "gRandoSettings.20GSHint" }, diff --git a/soh/soh/util.cpp b/soh/soh/util.cpp index 1e5bb2ae8..b3b6b5c7a 100644 --- a/soh/soh/util.cpp +++ b/soh/soh/util.cpp @@ -364,8 +364,10 @@ const std::string& SohUtils::GetRandomizerCheckAreaPrefix(int32_t rcarea) { } void SohUtils::CopyStringToCharArray(char* destination, std::string source, size_t size) { - strncpy(destination, source.c_str(), size - 1); - destination[size - 1] = '\0'; + if (size > 0) { + strncpy(destination, source.c_str(), size - 1); + destination[size - 1] = '\0'; + } } std::string SohUtils::Sanitize(std::string stringValue) { @@ -388,12 +390,9 @@ std::string SohUtils::Sanitize(std::string stringValue) { } size_t SohUtils::CopyStringToCharBuffer(char* buffer, const std::string& source, const size_t maxBufferSize) { - if (!source.empty()) { - // Prevent potential horrible overflow due to implicit conversion of maxBufferSize to an unsigned. Prevents - // negatives. - memset(buffer, 0, std::max(0, maxBufferSize)); - // Gaurentee that this value will be greater than 0, regardless of passed variables. - const size_t copiedCharLen = std::min(std::max(0, maxBufferSize - 1), source.length()); + if (!source.empty() && maxBufferSize > 0) { + memset(buffer, 0, maxBufferSize); + const size_t copiedCharLen = std::min(maxBufferSize - 1, source.length()); memcpy(buffer, source.c_str(), copiedCharLen); return copiedCharLen; } @@ -408,8 +407,5 @@ bool SohUtils::IsStringEmpty(std::string str) { std::string::size_type end = str.find_last_not_of(' '); // Check if the string is empty after stripping spaces - if (start == std::string::npos || end == std::string::npos) - return true; // The string is empty - else - return false; // The string is not empty + return start == std::string::npos || end == std::string::npos; } diff --git a/soh/soh/z_play_otr.cpp b/soh/soh/z_play_otr.cpp index 54f4b0016..23e61261c 100644 --- a/soh/soh/z_play_otr.cpp +++ b/soh/soh/z_play_otr.cpp @@ -3,7 +3,7 @@ #include #include "soh/resource/type/Scene.h" #include -#include "soh/Enhancements/game-interactor/GameInteractor.h" +#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "global.h" #include "vt.h" #include @@ -59,7 +59,7 @@ extern "C" void OTRPlay_SpawnScene(PlayState* play, s32 sceneId, s32 spawn) { osSyncPrintf("ROOM SIZE=%fK\n", roomSize / 1024.0f); - GameInteractor::Instance->ExecuteHooks(play->sceneNum); + GameInteractor_ExecuteOnSceneInit(play->sceneNum); SPDLOG_INFO("Scene Init - sceneNum: {0:#x}, entranceIndex: {1:#x}", play->sceneNum, gSaveContext.entranceIndex); } @@ -79,6 +79,7 @@ void OTRPlay_InitScene(PlayState* play, s32 spawn) { YREG(15) = 0; gSaveContext.worldMapArea = 0; OTRScene_ExecuteCommands(play, (SOH::Scene*)play->sceneSegment); + GameInteractor_ExecuteAfterSceneCommands(play->sceneNum); Play_InitEnvironment(play, play->skyboxId); /* auto data = static_cast(Ship::Context::GetInstance() ->GetResourceManager() diff --git a/soh/src/code/z_onepointdemo.c b/soh/src/code/z_onepointdemo.c index 40f5c1474..c68f1b522 100644 --- a/soh/src/code/z_onepointdemo.c +++ b/soh/src/code/z_onepointdemo.c @@ -71,12 +71,6 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor f32 tempRand; Unique9OnePointCs* csInfo = ONEPOINT_CS_INFO(csCam); - // #region SOH [Enhancement] - // the default is 90, lower values necessary to prevent camera swing as animation speeds up - s16 camCrawlTemp = CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1); - s16 camCrawlTimer = D_8012042C / camCrawlTemp; - // #endregion - switch (csId) { case 1020: if (timer < 20) { @@ -336,26 +330,19 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor case 9601: Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3); Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting); - if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) { - OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, camCrawlTimer, D_80120308, D_80120398); - } else { + if (GameInteractor_Should(VB_CRAWL_SPEED_EXIT_CS, true, csCam, csId, D_80120430, D_8012042C, D_80120308, + D_80120398)) { OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, D_8012042C, D_80120308, D_80120398); } break; case 9602: - // #region SOH [Enhancement] - if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) { - Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3); - Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting); - OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, camCrawlTimer, D_80120308, D_80120434); - break; - // #endregion - } else { - Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3); - Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting); + Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3); + Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting); + if (GameInteractor_Should(VB_CRAWL_SPEED_EXIT_CS, true, csCam, csId, D_80120430, D_8012042C, D_80120308, + D_80120434)) { OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, D_8012042C, D_80120308, D_80120434); - break; } + break; case 4175: csInfo->keyFrames = D_8012147C; csInfo->keyFrameCnt = 4; diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index facbbfd81..3423855b6 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -2411,6 +2411,9 @@ u8 Item_Give(PlayState* play, u8 item) { } } } else { + if (item == ITEM_LETTER_RUTO) { + Flags_SetRandomizerInf(RAND_INF_OBTAINED_RUTOS_LETTER); + } for (i = 0; i < 4; i++) { if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) { gSaveContext.inventory.items[temp + i] = item; @@ -2434,6 +2437,9 @@ u8 Item_Give(PlayState* play, u8 item) { } } else { Flags_SetRandomizerInf(item - ITEM_WEIRD_EGG + RAND_INF_CHILD_TRADES_HAS_WEIRD_EGG); + if (item == ITEM_WEIRD_EGG) { + Flags_SetRandomizerInf(RAND_INF_WEIRD_EGG); + } } } @@ -2785,6 +2791,7 @@ void Interface_SetDoAction(PlayState* play, u16 action) { PauseContext* pauseCtx = &play->pauseCtx; if (interfaceCtx->unk_1F0 != action) { + GameInteractor_ExecuteOnSetDoAction(action); interfaceCtx->unk_1F0 = action; interfaceCtx->unk_1EC = 1; interfaceCtx->unk_1F4 = 0.0f; diff --git a/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c index b7ba0617a..6290d65be 100644 --- a/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c +++ b/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c @@ -484,8 +484,17 @@ bool EnMag_ShouldDrawPressStart(Font* font, Gfx** gfxP, bool isActualText) { // Title logo is shifted to the left in Master Quest #define LOGO_X_SHIFT (isMQ ? 0 : -8) #define LOGO_TEX (isMQ ? gTitleZeldaShieldLogoMQTex : gTitleZeldaShieldLogoTex) +// Copyright texture is different depending on the version +// JPN CE displays two slightly different 2004 copyrights when lang is jpn or not +// Otherwise the other GC JPN versions either display 2002 for JPN or 2003 for others +// Else fallback to 2003 for GC or 1998 for N64 +#define COPYRIGHT_TEX \ + (isJpnGC_CE \ + ? (gSaveContext.language == LANGUAGE_JPN ? gTitleCopyright19982004JpnTex : gTitleCopyright19982004EngTex) \ + : (isGC ? ((isJpnGC_notCE || gSaveContext.language == LANGUAGE_JPN) ? gTitleCopyright19982002Tex \ + : gTitleCopyright19982003Tex) \ + : gTitleCopyright1998Tex)) // Copyright texture is larger on GC -#define COPYRIGHT_TEX (isGC ? gTitleCopyright19982003Tex : gTitleCopyright1998Tex) #define COPYRIGHT_TEX_WIDTH (isGC ? 160 : 128) #define COPYRIGHT_TEX_LEFT (isGC ? 78 : 94) @@ -515,6 +524,9 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) { u16 rectTop; bool isMQ = ResourceMgr_IsGameMasterQuest(); bool isGC = ResourceMgr_GetGamePlatform(0) == GAME_PLATFORM_GC; + bool isJpnGC_CE = isGC && ResourceMgr_GetGameVersion(0) == OOT_NTSC_JP_GC_CE; + bool isJpnGC_notCE = + isGC && (ResourceMgr_GetGameVersion(0) == OOT_NTSC_JP_GC || ResourceMgr_GetGameVersion(0) == OOT_NTSC_JP_MQ); gSPSegment(gfx++, 0x06, play->objectCtx.status[this->actor.objBankIndex].segment); diff --git a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c index 3c2028ce0..4d42de65f 100644 --- a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c +++ b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c @@ -5170,7 +5170,9 @@ void Fishing_HandleOwnerDialog(Fishing* this, PlayState* play) { if (Actor_HasParent(&this->actor, play)) { this->stateAndTimer = 24; } else { - Actor_OfferGetItem(&this->actor, play, GI_SCALE_GOLDEN, 2000.0f, 1000.0f); + if (!GameInteractor_Should(VB_GIVE_RANDO_GLITCH_FISHING_PRIZE, false, this)) { + Actor_OfferGetItem(&this->actor, play, GI_SCALE_GOLDEN, 2000.0f, 1000.0f); + } } break; diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index ddee9d0af..4da9e0deb 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -7679,19 +7679,10 @@ s32 Player_TryEnteringCrawlspace(Player* this, PlayState* play, u32 interactWall this->actor.world.pos.z = zVertex1 + (distToInteractWall * wallPolyNormZ); func_80832224(this); this->actor.prevPos = this->actor.world.pos; - // #region SOH [Enhancement] - if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) { - // increase animation speed when entering a tunnel - LinkAnimation_Change(play, &this->skelAnime, &gPlayerAnim_link_child_tunnel_start, - ((CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) + 1.0f) / 2.0f), 0.0f, - Animation_GetLastFrame(&gPlayerAnim_link_child_tunnel_start), ANIMMODE_ONCE, - 0.0f); - Player_StartAnimMovement(play, this, 0x9D); - // #endregion - } else { + if (GameInteractor_Should(VB_CRAWL_SPEED_ENTER, true)) { Player_AnimPlayOnce(play, this, &gPlayerAnim_link_child_tunnel_start); - Player_StartAnimMovement(play, this, 0x9D); } + Player_StartAnimMovement(play, this, 0x9D); return true; } } @@ -7773,36 +7764,16 @@ s32 Player_TryLeavingCrawlspace(Player* this, PlayState* play) { if (ABS(yawToWall) > 0x4000) { Player_SetupAction(play, this, Player_Action_8084C81C, 0); - if (this->linearVelocity > 0.0f) { - // Leaving a crawlspace forwards - this->actor.shape.rot.y = this->actor.wallYaw + 0x8000; - // #region SOH [Enhancement] - if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) { - LinkAnimation_Change(play, &this->skelAnime, &gPlayerAnim_link_child_tunnel_end, - ((CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) + 1.0f) / 2.0f), 0.0f, - Animation_GetLastFrame(&gPlayerAnim_link_child_tunnel_end), ANIMMODE_ONCE, - 0.0f); - Player_StartAnimMovement(play, this, 0x9D); - OnePointCutscene_Init(play, 9601, 999, NULL, MAIN_CAM); - // #endregion - } else { + if (GameInteractor_Should(VB_CRAWL_SPEED_EXIT, true)) { + if (this->linearVelocity > 0.0f) { + // Leaving a crawlspace forwards + this->actor.shape.rot.y = this->actor.wallYaw + 0x8000; Player_AnimPlayOnce(play, this, &gPlayerAnim_link_child_tunnel_end); Player_StartAnimMovement(play, this, 0x9D); OnePointCutscene_Init(play, 9601, 999, NULL, MAIN_CAM); - } - } else { - // Leaving a crawlspace backwards - this->actor.shape.rot.y = this->actor.wallYaw; - // #region SOH [Enhancement] - if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) { - LinkAnimation_Change(play, &this->skelAnime, &gPlayerAnim_link_child_tunnel_start, - -1.0f * ((CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) + 1.0f) / 2.0f), - Animation_GetLastFrame(&gPlayerAnim_link_child_tunnel_start), 0.0f, - ANIMMODE_ONCE, 0.0f); - Player_StartAnimMovement(play, this, 0x9D); - OnePointCutscene_Init(play, 9602, 999, NULL, MAIN_CAM); - // #endregion } else { + // Leaving a crawlspace backwards + this->actor.shape.rot.y = this->actor.wallYaw; LinkAnimation_Change(play, &this->skelAnime, &gPlayerAnim_link_child_tunnel_start, -1.0f, Animation_GetLastFrame(&gPlayerAnim_link_child_tunnel_start), 0.0f, ANIMMODE_ONCE, 0.0f); @@ -12773,9 +12744,8 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) { if (!CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0)) { temp2 += sControlInput->rel.stick_y * 240.0f * invertYAxisMulti * yAxisMulti; } - if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0) && - fabsf(sControlInput->cur.right_stick_y) > 15.0f) { - temp2 += sControlInput->cur.right_stick_y * 240.0f * invertYAxisMulti * yAxisMulti; + if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) { + temp2 += sControlInput->rel.right_stick_y * 240.0f * invertYAxisMulti * yAxisMulti; } if (fabsf(sControlInput->cur.gyro_x) > 0.01f) { temp2 += (-sControlInput->cur.gyro_x) * 750.0f; @@ -12792,9 +12762,8 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) { if (!CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0)) { temp2 += sControlInput->rel.stick_x * -16.0f * invertXAxisMulti * xAxisMulti; } - if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0) && - fabsf(sControlInput->cur.right_stick_x) > 15.0f) { - temp2 += sControlInput->cur.right_stick_x * -16.0f * invertXAxisMulti * xAxisMulti; + if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) { + temp2 += sControlInput->rel.right_stick_x * -16.0f * invertXAxisMulti * xAxisMulti; } if (fabsf(sControlInput->cur.gyro_y) > 0.01f) { temp2 += (sControlInput->cur.gyro_y) * 750.0f * invertXAxisMulti; @@ -12810,10 +12779,9 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) { (s32)((1.0f - Math_CosS(sControlInput->rel.stick_y * 200)) * 1500.0f) * invertYAxisMulti * yAxisMulti; } - if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0) && - fabsf(sControlInput->cur.right_stick_y) > 15.0f) { - temp3 += ((sControlInput->cur.right_stick_y >= 0) ? 1 : -1) * - (s32)((1.0f - Math_CosS(sControlInput->cur.right_stick_y * 200)) * 1500.0f) * invertYAxisMulti * + if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) { + temp3 += ((sControlInput->rel.right_stick_y >= 0) ? 1 : -1) * + (s32)((1.0f - Math_CosS(sControlInput->rel.right_stick_y * 200)) * 1500.0f) * invertYAxisMulti * yAxisMulti; } if (fabsf(sControlInput->cur.gyro_x) > 0.01f) { @@ -12831,10 +12799,9 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) { (s32)((1.0f - Math_CosS(sControlInput->rel.stick_x * 200)) * -1500.0f) * invertXAxisMulti * xAxisMulti; } - if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0) && - fabsf(sControlInput->cur.right_stick_x) > 15.0f) { - temp3 += ((sControlInput->cur.right_stick_x >= 0) ? 1 : -1) * - (s32)((1.0f - Math_CosS(sControlInput->cur.right_stick_x * 200)) * -1500.0f) * invertXAxisMulti * + if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) { + temp3 += ((sControlInput->rel.right_stick_x >= 0) ? 1 : -1) * + (s32)((1.0f - Math_CosS(sControlInput->rel.right_stick_x * 200)) * -1500.0f) * invertXAxisMulti * xAxisMulti; } if (fabsf(sControlInput->cur.gyro_y) > 0.01f) { @@ -13591,12 +13558,7 @@ void Player_Action_8084C760(Player* this, PlayState* play) { // player speed in a tunnel if (!Player_TryLeavingCrawlspace(this, play)) { - // #region SOH [Enhancement] - if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) { - this->linearVelocity = - sControlInput->rel.stick_y * 0.03f * CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1); - // #endregion - } else { + if (GameInteractor_Should(VB_CRAWL_SPEED_INCREASE, true)) { this->linearVelocity = sControlInput->rel.stick_y * 0.03f; } } diff --git a/soh/src/overlays/gamestates/ovl_select/z_select.c b/soh/src/overlays/gamestates/ovl_select/z_select.c index 3e1fcf220..e08ba7c97 100644 --- a/soh/src/overlays/gamestates/ovl_select/z_select.c +++ b/soh/src/overlays/gamestates/ovl_select/z_select.c @@ -40,7 +40,7 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) { Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP); gSaveContext.entranceIndex = entranceIndex; - // Check the entrance to see if the exit should be overriden to a grotto return point for entrance rando + // Check the entrance to see if the exit should be overridden to a grotto return point for entrance rando if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) { // Ignore return value as we want to load into the entrance specified by the debug menu Grotto_OverrideSpecialEntrance(Entrance_GetOverride(entranceIndex)); @@ -105,7 +105,7 @@ void Select_Grotto_LoadGame(SelectContext* this, s32 grottoIndex) { gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams = 0x4ff; gSaveContext.respawn[RESPAWN_MODE_RETURN].pos = this->betterGrottos[grottoIndex].pos; - // Check the entrance to see if the exit should be overriden to a grotto return point for entrance rando + // Check the entrance to see if the exit should be overridden to a grotto return point for entrance rando if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) { // Use grotto content and parent scene num to identify the right grotto s16 grottoEntrance = Grotto_GetRenamedGrottoIndexFromOriginal(this->betterGrottos[grottoIndex].data,