little fix

This commit is contained in:
Demur Rumed 2025-07-13 01:09:02 +00:00
commit c8a3ca453d

View file

@ -180,7 +180,7 @@ void RegionTable_Init_ShadowTemple() {
//Locations
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, logic->CanKillEnemy(RE_LIKE_LIKE) && logic->CanKillEnemy(RE_KEESE)),
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, logic->CanKillEnemy(RE_LIKE_LIKE) && logic->CanKillEnemy(RE_KEESE) && (ctx->GetTrickOption(RT_LENS_SHADOW) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, Here(RR_SHADOW_TEMPLE_INVISIBLE_SPINNING_BLADES, []{return logic->CanKillEnemy(RE_LIKE_LIKE) && logic->CanKillEnemy(RE_KEESE);}) && ((logic->IsAdult && logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_CLOSE_JUMPSLASH)) || CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG))),
LOCATION(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, Here(RR_SHADOW_TEMPLE_INVISIBLE_SPINNING_BLADES, []{return logic->CanKillEnemy(RE_LIKE_LIKE) && logic->CanKillEnemy(RE_KEESE);}) && ((logic->IsAdult && logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_SHORT_JUMPSLASH)) || logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG))),
//We cannot repeat the MQ invisible blades trick for these hearts as the like-like does not respawn if the room is cleared
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_LEFT_HEART, (logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_RIGHT_HEART, (logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult) || logic->CanUse(RG_BOOMERANG)),