From c8a3ca453d23165aa3af25cd9d1e47bc99610197 Mon Sep 17 00:00:00 2001 From: Demur Rumed Date: Sun, 13 Jul 2025 01:09:02 +0000 Subject: [PATCH] little fix --- .../randomizer/location_access/dungeons/shadow_temple.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/shadow_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/shadow_temple.cpp index 92d565c4f..5e8977903 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/shadow_temple.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/shadow_temple.cpp @@ -180,7 +180,7 @@ void RegionTable_Init_ShadowTemple() { //Locations LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, logic->CanKillEnemy(RE_LIKE_LIKE) && logic->CanKillEnemy(RE_KEESE)), LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, logic->CanKillEnemy(RE_LIKE_LIKE) && logic->CanKillEnemy(RE_KEESE) && (ctx->GetTrickOption(RT_LENS_SHADOW) || logic->CanUse(RG_LENS_OF_TRUTH))), - LOCATION(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, Here(RR_SHADOW_TEMPLE_INVISIBLE_SPINNING_BLADES, []{return logic->CanKillEnemy(RE_LIKE_LIKE) && logic->CanKillEnemy(RE_KEESE);}) && ((logic->IsAdult && logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_CLOSE_JUMPSLASH)) || CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG))), + LOCATION(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, Here(RR_SHADOW_TEMPLE_INVISIBLE_SPINNING_BLADES, []{return logic->CanKillEnemy(RE_LIKE_LIKE) && logic->CanKillEnemy(RE_KEESE);}) && ((logic->IsAdult && logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_SHORT_JUMPSLASH)) || logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG))), //We cannot repeat the MQ invisible blades trick for these hearts as the like-like does not respawn if the room is cleared LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_LEFT_HEART, (logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult) || logic->CanUse(RG_BOOMERANG)), LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_RIGHT_HEART, (logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult) || logic->CanUse(RG_BOOMERANG)),