audio cue for gtg statue eyes

This commit is contained in:
Demur Rumed 2025-06-08 18:12:07 +00:00
commit c5f825b478

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@ -903,6 +903,14 @@ void ActorAccessibility_InitActors() {
policy.distance = 300; policy.distance = 300;
ActorAccessibility_AddSupportedActor(ACTOR_BG_ICE_SHELTER, policy); ActorAccessibility_AddSupportedActor(ACTOR_BG_ICE_SHELTER, policy);
ActorAccessibility_InitPolicy(&policy, "Statue Eye", [](AccessibleActor* actor) {
actor->policy.aimAssist.isProvider = ABS((s16)(actor->actor->yawTowardsPlayer - actor->actor->shape.rot.y)) < 0x2000;
});
policy.n = 1;
policy.ydist = 500;
policy.distance = 1000;
ActorAccessibility_AddSupportedActor(ACTOR_BG_MENKURI_EYE, policy);
ActorAccessibility_InitPolicy(&policy, "uninteractable rocks in kokiri forest", [](AccessibleActor* actor) { ActorAccessibility_InitPolicy(&policy, "uninteractable rocks in kokiri forest", [](AccessibleActor* actor) {
if (actor->actor->params == 1) { if (actor->actor->params == 1) {
ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EN_OCTAROCK_ROCK, false); ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EN_OCTAROCK_ROCK, false);